Honestly this is awesome. It opens up the idea that The Backrooms has a central hub of computer terminals and machines that could be used with human hands. Something that is aware of all the phasing into the place by noclipping. Something that can generate an accurate map. Something that is maintaining the water and electricity. Maybe the computers “talk” to one another. I love it and want to see more videos exploring this premise.
I agree completely! Hell, the way the lore's expanding, this would make a lot plausible sense. This or something similar but of an organic nature. Either would suffice well.
I thought all the levels were connected somehow but difficult to find the connection points. The place is 600,000,000 square miles. You can fit a bunch of stuff in there.
Oh man the sounds on this was surprisingly soothing! The beeps and whistles remind me a lot of “THE GREAT MACHINE” from “Forbidden Planet” Very good setting, very chill. Love the designs
What I've always wondered is, did real life mainframes and wall console computers really sound like that in the 70s and 80s? I've seen a few movies with them but never seen or heard them in real life.
Not only this is an Awesome idea for a Backrooms level, the fact that this was free of jumpscares or entities made it a real deal. Also liked how it is the control panels/screens that light up the level despite there begin lights on the ceiling.Thank you for the video.
I really enjoyed the look of this and how incredibly atmospheric it felt. So weirdly nostalgic for me, I wouldn't mind wandering around for a little bit in a place full of old equipment like that!
This was perfection. It sounded and looked... beautiful. I could put this on and watch it for HOURS. Thank you so much for your videos, they are incredible. I am so excited to see more!!
looked quite believable. The only thing missing was the line that scans the screen on old monitors since camcorders were out of sync with the rate at which the CRTs would go to make the pictures on the screens
Yeah, I was looking for this comment, also another thing I think it lacks it's the whole walkthrough video should also had like VHS scanlines, to match with the style of the intro that looked very 80s
Even with all the other Backrooms content on here, your videos continue to stand out as some of the most realistic and interesting. I really hope your content receives more and more attention. You deserve it.
This is absolutely brilliant. I just love it. It's unsettling and spooky, yet oddly comforting...must be the vibe of vintage technology, very old school science fiction--remember Clarke's "Rendezvous With Rama"? In any case, of course the Backrooms must have a control center, and I am fascinated with all that implies.
I dig this, very impressive. Having worked in such facilities myself for many years, I notice things right away. Truth be told, I would love to see more infrastructure - there would be large air handlers to cool the rooms and filter dust, possibly also a pump room for liquid cooling systems. The sound of fans would be pervasive. I would love to see old-school mass data storage and retrieval systems, such as disk drives and reel-to-reel magnetic tape machines, it amuses me to think of the infrastructure of the universe running on obsolescent technologies - the ultimate "Legacy System". Of course, it would also be unthinkable for a control room like that to be unscrewed, so I wonder if the operators cleared out when the learned of the researcher's approach, or are they simply ghosts?
When the escalator first came into view, I thought it was an entity and I got scared for a second. lol I loved the rendering and set design and SFX. Would have been nice to have some more backstory or lead up into the rooms.
I remember being a kid boarding a flight, and getting a glimpse of the planes cockpit. That control panel chock full flickering screens and buttons. This "world" gives me those vibes...
Great atmosphere! There's something so unsettling about a room filled with work stations and buzzing supercomputers, but not a single person attending to any of it.
holy shit - they discovered the set from "the time tunnel"! btw, good for you for discovering an alternate use for the logo from the "lost" dharma intiative.
It's technically just a the traditional Taoist Bagua or pa kua ("eight trigrams" in Chinese) with an infinity symbol inside. But I did always loooove the Dharma logo Lost and thought it was fitting for GateSync. I'll have to check out the time tunnel, it looks cool!
This is the best Backrooms video I've seen in a while. Lately, they have seemed very similar.This is a new take on what the Backrooms COULD be. A game changer.
Absolutely INCREDIBLE! LOVED the layout and attention to detail was seriously at PROFESSIONAL LEVELS! I'm thinking maybe this is like a MEG base rather than a level itself. I could be wrong! But with how much MEG are investing in the Backrooms, I would be surprised if this is like a Headquarters of MEG.
this definitely hits on the notes of cosmic horror that i feel like the backrooms aren’t taking advantage of. It should be treated more like an scp, or a cosmic entity. The endless large computers, indicating that every aspect is controlled, almost brings to mind i have no mouth but i must scream. Just an endless labyrinth of empty rooms, and a computer so impossible large it can control all of it. Really gorgeous stuff. I like to imagine the entity created spaces for people simply as camouflage- it has no need for them but it helps disguise its true nature. Sorry for the rant. really beautiful work n
Great post. You made me think of a very old Star Trek episode, more than one really, and also Arthur C. Clarke's novels. Love the concept, especially the idea that "the entity created spaces for people simply as camouflage", and agree--that's what I loved about this video too. Of course the Backrooms simply must have a control room.
Wow, you continue to be next level at this. The atmosphere is so incredibly familiar it's uncanny. I got some Star Trek Next Generation vibes mixed with other old films and places I've been in reality. This place just feels like it exists, it's amazing. This is my new headcanon for the computer system that controls all of the Backrooms levels.
I have really vivid memories of my father and grandfather taking me to rooms just like this when I was like 2, and they let me play with toy cars as as they worked on the computers together.
Reminds of when my husband did his degree and parts of the university he went to looked very similar to this. Now everything is controlled from a couple of laptops. Thanks for the nostalgia!
Lovely work. I find this level less anxiety ridden. I can deal with the emptiness. This is what the Death Star would be like. I'm sure it would have acres and acres of unoccupied terminals and rooms.
Really cool! It would be even better if which lights were on and off were different on each column so it's like they're controlling different things. Also ideally some should be turning on or off, some should be blinking, some should be red, etc. Would also be cool if the layout of buttons, switches, and knobs on each one could be randomized somehow.
Very nice. Great design, just the right side of creepy and unsettling. Kudos for the slow, smooth camera movements, too. Being able to see what's on screen for more than a second is appreciated.
This is actually very inspirational for me. I'm working on a game that shares concepts similar to The Backrooms. It is a SciFi horror game. If I may submit an idea in return, I'd be interested in seeing something underwater; something like a shipwreck. Edit: If you'd like a bit of inspiration for this, I'd suggest Johnathan Bird's Blue World video called "spooky deep shipwrecks". It's of him exploring wrecks in Lake Champlaign.
If you touch the wrong button or touch one of the keyboards an error will pop on the screens telling you you are not authorized to use this system and to remain where you are. Help is on its way.
This has easily became one of my favorite Backrooms, It really gave me Doom64 vibes to it, I like to think that Gate Sync Research and the UAC are secretly working together. I know there's probably one demon running around in there, he just does not want to show his face😂
" You shouldn't have done that.. now that you know what cannot be undone you gave access to anyone to turn off the illusion of the backrooms by shutting off the main brain you will free what was kept inside." *RUN WHILE YOU CAN WHILE YOUR YET TO BE FOUND*
(video games) To navigate through a game environment with collisions disabled, so as to be able to pass through video game “solid” walls, etc…. Remember video games have no such thing as “solid” in the real world sense.. it’s just lines of code/instructions.
Hmm, it looks like a dream I've had before. Maybe the backrooms of ufos, or their control rooms for powering this matrix we call reality. This is too amazing.
Great work! maybe i might start to do list to make these backrooms levels, probably im just curious about how you made these.. i found that they use blender or some more 3D software for additional tool? Anyway, such an inspirational content for me to start also.. 👍
One of the best of the best Backrooms found footage I've seen so far !! KUDOS So intriguing and wondering but nonetheless also still fascinating and hypnotizing. I love it ! 🥰 [...] (minor constructive critical though regarding the lights on computers racks interfaces : Randomizing them by blinking some of it would have been top notch ! But the sound background and edit of it about bleeping noises and so on eludes quite well the fact that computer's textures are "frozen")
I think about Gate-Sync Research as Aperture vs Black Mesa Valve's concept of competence inside the same universe except in this case we're comparing different timelines. One, there's A-Sync which was the precursor for Gate-Sync Research where they were exploring the concept and tecnology behind it but they abandoned the idea after the incidents ocurred back when. Then Gate-Sync R. came up with the same idea (or bought the remnants of A-Sync after bankruptcy) and implemented the technology themselves being firstly a success by selling all that space to the US Army. Problem is once a parallel universe is created nothing can erase it, so using the same methods than A-Sync they mánager to connect to the same Backrooms as on A-Sync. After being some unknown missings and murders inside the new Gate-Sync Research parallel space, for example, the Army Control Room was vindicted until further notice, and pending investigation for first contact with unknown entities, and so the Control Room was abandoned to its luck, after spending trillions of tax payers money for that dimensioned installation. At first was a good idea, there's no way an enemy could destroy a control Room that not exists on this world physically.
It's like a giant project was built, but at some point abandoned. However, instead of being shut down, it was left running. So, errors just began to creep in, bit by bit, and it all became chaotic.
I wonder how it might look if you threw in the occasional jerkier camera movement, since an amateur videographer wouldn't maintain this consistent steadiness all the time - maybe they adjust their grip on the camera at some point or they scratch an itch, and the camera momentarily jolts down to point at the floor. But the current camerawork is so cinematic and gorgeous, I'm happy with it like this too.
Fantastic Content, as always!!! An informational video would fit excellently within this series. Your channel will explode in growth this year. 👍🏾👍🏾👍🏾 Superb Work
I was in the Twin Towers a few days before they fell... ...there was actually rooms like this, just lit better, and minus the arch at the top of the mainframes.
@@alexcarmellini5178 You'd be surprised... even though it was 2001, some of the biggest accounts and biggest of banking / military / Fortune 500 companies STILL used ancient media, like those giant, 1060s computer tape reels, 8-track tapes, CASSETTES, microfilm. It was sort of hilarious.
Unfortunately, server rooms are my specialty, automation and a Command & Control for military Air Defense Systems technician for 8 years in the US Army. And looking at all that stuff makes me scratch my head and wonder what the heck it's all for, because it doesn't seem to be doing anything.
Nicely rendered environment, yet I think it needs something more than seemingly endless rooms of equipment for it to be truly great, which could be as simple as a single element with mind-boggling ramifications.
@@gatesyncresearch I haven't come up with anything that one would consider brilliant, but I imagine it being some direct reference to something easily recognized that suggests a humorous yet mind-blowing explanation for the backrooms phenomena. I wish it could be more specific, but I'll let you know if I think of something...
Investor: "So what's your business model over at GateSync?" GS: "Well, we keep tossing Engineers and scientists into liminal spaces to see what happens." Investor: "Great, but what do you produce? Where's the money?" GS: ".... We... We toss engineers and scientists into liminal spaces. That's it. That's what we do."
You know how many buttons i would of pushed! I cant believe they werent doing that. I always liked the way things like this looks. I picture the Inside of spaceships or secret military control rooms looking like this or they should
Looks fantastic. I used to work in visual effects for a while and I have some feedback that might help your future works: In real life footage, CRT monitors always suffer from some sort of flickering redraw de-sync due to the camera's frame rate not matching the refresh rate of the monitor. The video effects are excellent. You might consider getting some spatialization audio plugins to get some "shaped reverb" so that when you walk into open areas, the reverb gets more cavernous, while wallking through enclosed spaces, the reverb is less pronounced and delayed. It would be nice to have animated blinking lights.
Great job on this video. Really well done. The only thing I would change is the sound of the footsteps on the metal grate walkways. More of a clangy sound.
in this level, you are able to control the backrooms, create new entities and even DESTROY the BackRooms, but once u get in there, you are stuck there, FOREVER
Im so glad to see that people are making beautiful backrooms videos and just the feel of this video is amazing
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@@chuchohuerta-my5rs indeed, my f§ğłhůğč
Conal Cochran and his android goons over at Silver Shamrock would’ve had themselves a field day with all this tech equipment. Man.
A soulless environment is creepy lmao
ain no way
Honestly this is awesome.
It opens up the idea that The Backrooms has a central hub of computer terminals and machines that could be used with human hands.
Something that is aware of all the phasing into the place by noclipping.
Something that can generate an accurate map.
Something that is maintaining the water and electricity.
Maybe the computers “talk” to one another.
I love it and want to see more videos exploring this premise.
I agree completely! Hell, the way the lore's expanding, this would make a lot plausible sense. This or something similar but of an organic nature. Either would suffice well.
This circuitry room is its own level
I thought all the levels were connected somehow but difficult to find the connection points.
The place is 600,000,000 square miles. You can fit a bunch of stuff in there.
Like a flesh computer?
An amorphous structure of mechanised flesh.
Like Tetsuo at the end of Akira?
This video surprisingly looks like a mini Si-Fi movie.
Oh man the sounds on this was surprisingly soothing! The beeps and whistles remind me a lot of “THE GREAT MACHINE” from “Forbidden Planet”
Very good setting, very chill. Love the designs
Thanks! :)
I just checked out a clip of that movie, really cool set design!
If you’ve never watched the movie I HIGHLY recommend it as a true corner stone of the birth of ‘modern’ science fiction
One of my all time favorite movies
What I've always wondered is, did real life mainframes and wall console computers really sound like that in the 70s and 80s? I've seen a few movies with them but never seen or heard them in real life.
The bleeps, the creeps, and the sweeps.
Not only this is an Awesome idea for a Backrooms level, the fact that this was free of jumpscares or entities made it a real deal. Also liked how it is the control panels/screens that light up the level despite there begin lights on the ceiling.Thank you for the video.
That was so good! I think these will be viewed as art 100 years from now.
Yeah, I’d say it looks like somebody found the long lost PS3 servers for Midnight Club LA.
I already have that mindset for the Backrooms, a real gem of unique horror in our modern day.
I really enjoyed the look of this and how incredibly atmospheric it felt. So weirdly nostalgic for me, I wouldn't mind wandering around for a little bit in a place full of old equipment like that!
Whom else has the strongest urge to use those wheeled office chairs to go scooting around the place?
ME!
This was perfection. It sounded and looked... beautiful. I could put this on and watch it for HOURS. Thank you so much for your videos, they are incredible. I am so excited to see more!!
looked quite believable. The only thing missing was the line that scans the screen on old monitors since camcorders were out of sync with the rate at which the CRTs would go to make the pictures on the screens
Yeah, I was looking for this comment, also another thing I think it lacks it's the whole walkthrough video should also had like VHS scanlines, to match with the style of the intro that looked very 80s
That's because of the modern camera's rolling shutter and the CRT's interlaced scanning.
Has anyone done that on purpose?
@@jsl151850b It would be hard to do.
Even with all the other Backrooms content on here, your videos continue to stand out as some of the most realistic and interesting.
I really hope your content receives more and more attention. You deserve it.
This is absolutely brilliant. I just love it. It's unsettling and spooky, yet oddly comforting...must be the vibe of vintage technology, very old school science fiction--remember Clarke's "Rendezvous With Rama"? In any case, of course the Backrooms must have a control center, and I am fascinated with all that implies.
This has a metroid human research station vibe to it. The work and detail you put in this video is insane, your talents shouldn't go unrecognized.
I dig this, very impressive. Having worked in such facilities myself for many years, I notice things right away. Truth be told, I would love to see more infrastructure - there would be large air handlers to cool the rooms and filter dust, possibly also a pump room for liquid cooling systems. The sound of fans would be pervasive. I would love to see old-school mass data storage and retrieval systems, such as disk drives and reel-to-reel magnetic tape machines, it amuses me to think of the infrastructure of the universe running on obsolescent technologies - the ultimate "Legacy System".
Of course, it would also be unthinkable for a control room like that to be unscrewed, so I wonder if the operators cleared out when the learned of the researcher's approach, or are they simply ghosts?
Do you work in a data center? Just curious
Hah, you can take some models from IBM mainframes for the tape things :P
LOVE this post and agree.
Well you certainly put a lot of thought into this..
I'm the exact same way
When the escalator first came into view, I thought it was an entity and I got scared for a second. lol I loved the rendering and set design and SFX. Would have been nice to have some more backstory or lead up into the rooms.
I remember being a kid boarding a flight, and getting a glimpse of the planes cockpit. That control panel chock full flickering screens and buttons. This "world" gives me those vibes...
Great atmosphere! There's something so unsettling about a room filled with work stations and buzzing supercomputers, but not a single person attending to any of it.
Very interesting new perspective here! Cinematic.
holy shit - they discovered the set from "the time tunnel"! btw, good for you for discovering an alternate use for the logo from the "lost" dharma intiative.
It's technically just a the traditional Taoist Bagua or pa kua ("eight trigrams" in Chinese) with an infinity symbol inside. But I did always loooove the Dharma logo Lost and thought it was fitting for GateSync. I'll have to check out the time tunnel, it looks cool!
I thought of Time Tunnel too...funny.
Imagine the electric bill on this place. Also the amount of cooling all these computers would need would be unbelieveable.
I'm early to a gate sync video for once 👁️
This is the best Backrooms video I've seen in a while. Lately, they have seemed very similar.This is a new take on what the Backrooms COULD be. A game changer.
The back rooms are probably my favorite new internet phenomenon
Absolutely INCREDIBLE! LOVED the layout and attention to detail was seriously at PROFESSIONAL LEVELS! I'm thinking maybe this is like a MEG base rather than a level itself. I could be wrong! But with how much MEG are investing in the Backrooms, I would be surprised if this is like a Headquarters of MEG.
You have become my favorite Backrooms TH-camr! 👍
this definitely hits on the notes of cosmic horror that i feel like the backrooms aren’t taking advantage of. It should be treated more like an scp, or a cosmic entity. The endless large computers, indicating that every aspect is controlled, almost brings to mind i have no mouth but i must scream. Just an endless labyrinth of empty rooms, and a computer so impossible large it can control all of it. Really gorgeous stuff. I like to imagine the entity created spaces for people simply as camouflage- it has no need for them but it helps disguise its true nature. Sorry for the rant. really beautiful work n
Great post. You made me think of a very old Star Trek episode, more than one really, and also Arthur C. Clarke's novels. Love the concept, especially the idea that "the entity created spaces for people simply as camouflage", and agree--that's what I loved about this video too. Of course the Backrooms simply must have a control room.
@@denverdubois5835absolutely love star trek and clarke!!!! i really appreciate this comment. Thank you :)))
Wow, you continue to be next level at this. The atmosphere is so incredibly familiar it's uncanny. I got some Star Trek Next Generation vibes mixed with other old films and places I've been in reality.
This place just feels like it exists, it's amazing. This is my new headcanon for the computer system that controls all of the Backrooms levels.
How nostalgic! That reminds me of the times I visited my dad's lab when I was little.
One of the coolest Backrooms videos I've seen. The lighting effects are outstanding
I stumbled across it by accident and decided to stay here. Very different from the usual Backrooms YT. Very impressive
It's nice that these abandoned places keep their floors so clean and shiny. 🙂
Just had to skim through it to make sure there were no cheesy jumpscares, then I could go back and enjoy the details in comfort. Looks great!
Wow! Super cool!
My knees turned to jelly when you looked down the escalator
Absolutely Astounding!!! This raw footage is Amazing!!! I'm speechless.
These Videos of the Backrooms are amazing
I have really vivid memories of my father and grandfather taking me to rooms just like this when I was like 2, and they let me play with toy cars as as they worked on the computers together.
I need to know what kind of FPS it gets running Doom2 in 800x600. Great work. I haven't seen an environment like this in a backrooms video before.
Reminds of when my husband did his degree and parts of the university he went to looked very similar to this. Now everything is controlled from a couple of laptops. Thanks for the nostalgia!
Lovely work. I find this level less anxiety ridden. I can deal with the emptiness.
This is what the Death Star would be like. I'm sure it would have acres and acres of unoccupied terminals and rooms.
The waxed linoleum floor is a nice touch. Kudos. Just as an aside, how about a few closeups of the controls? Plenty of spooky potential there too.
Really cool! It would be even better if which lights were on and off were different on each column so it's like they're controlling different things. Also ideally some should be turning on or off, some should be blinking, some should be red, etc. Would also be cool if the layout of buttons, switches, and knobs on each one could be randomized somehow.
Very nice. Great design, just the right side of creepy and unsettling. Kudos for the slow, smooth camera movements, too. Being able to see what's on screen for more than a second is appreciated.
The ambience in this one is easily my favourite: brilliant!
This is actually very inspirational for me. I'm working on a game that shares concepts similar to The Backrooms. It is a SciFi horror game.
If I may submit an idea in return, I'd be interested in seeing something underwater; something like a shipwreck.
Edit: If you'd like a bit of inspiration for this, I'd suggest Johnathan Bird's Blue World video called "spooky deep shipwrecks". It's of him exploring wrecks in Lake Champlaign.
I really liked it. The alien space craft sounds were pretty awesome. This was less creepy and more interesting and relaxing :)
Whoa, Quake flashback. This place reminds me of the Slipgate Complex.
This is so cool, now we just need to know the Entity who made the entire backrooms
If you touch the wrong button or touch one of the keyboards an error will pop on the screens telling you you are not authorized to use this system and to remain where you are. Help is on its way.
Masterful work! Pure, unsettling atmosphere without the usual assortment of cliches.
the backrooms literally became the playground for every 3d render artist, amazing
This looks kind of peaceful. Like I'd want to lie down and take a nap here
This has easily became one of my favorite Backrooms, It really gave me Doom64 vibes to it, I like to think that Gate Sync Research and the UAC are secretly working together.
I know there's probably one demon running around in there, he just does not want to show his face😂
" You shouldn't have done that.. now that you know what cannot be undone you gave access to anyone to turn off the illusion of the backrooms by shutting off the main brain you will free what was kept inside."
*RUN WHILE YOU CAN WHILE YOUR YET TO BE FOUND*
It’s like the beeping noises are trying to find the correct frequency with the real world. It’s kind of creepy
Thats for controlling all the ceiling lights on level 1
Haha legit
(video games) To navigate through a game environment with collisions disabled, so as to be able to pass through video game “solid” walls, etc…. Remember video games have no such thing as “solid” in the real world sense.. it’s just lines of code/instructions.
Hmm, it looks like a dream I've had before. Maybe the backrooms of ufos, or their control rooms for powering this matrix we call reality. This is too amazing.
Great work! maybe i might start to do list to make these backrooms levels, probably im just curious about how you made these.. i found that they use blender or some more 3D software for additional tool? Anyway, such an inspirational content for me to start also.. 👍
Some good retro sci-fi aesthetic goodness here. Love it.
Wonder what would happen if I just started pushing buttons at random? 😉
Well done! 👍
looks like a night city 0.41
One of the best of the best Backrooms found footage I've seen so far !! KUDOS
So intriguing and wondering but nonetheless also still fascinating and hypnotizing. I love it ! 🥰
[...]
(minor constructive critical though regarding the lights on computers racks interfaces : Randomizing them by blinking some of it would have been top notch ! But the sound background and edit of it about bleeping noises and so on eludes quite well the fact that computer's textures are "frozen")
I think about Gate-Sync Research as Aperture vs Black Mesa Valve's concept of competence inside the same universe except in this case we're comparing different timelines. One, there's A-Sync which was the precursor for Gate-Sync Research where they were exploring the concept and tecnology behind it but they abandoned the idea after the incidents ocurred back when.
Then Gate-Sync R. came up with the same idea (or bought the remnants of A-Sync after bankruptcy) and implemented the technology themselves being firstly a success by selling all that space to the US Army.
Problem is once a parallel universe is created nothing can erase it, so using the same methods than A-Sync they mánager to connect to the same Backrooms as on A-Sync.
After being some unknown missings and murders inside the new Gate-Sync Research parallel space, for example, the Army Control Room was vindicted until further notice, and pending investigation for first contact with unknown entities, and so the Control Room was abandoned to its luck, after spending trillions of tax payers money for that dimensioned installation.
At first was a good idea, there's no way an enemy could destroy a control Room that not exists on this world physically.
Y’all the voice is giving…
GABRIEL 😃
You deserve way more subscribers than you have
Fast becoming my favourite backrooms found footage video. this is amazing!
I would pay for watching an hour of this, with also occasional sighting of an entity
Love the intro music and sounds
It seems like following the exit signs are the only known way to safely traverse this space
Glad to see that Gate Sync marks their videos as "strictly prohibited."
A Sync only marks their videos as "strongly prohibited."
Sound design 10/10
It's like a giant project was built, but at some point abandoned. However, instead of being shut down, it was left running. So, errors just began to creep in, bit by bit, and it all became chaotic.
this is what I imagine the inaccessible NSA floor of TITAN or the AT&T long lines building in new York looks like inside.
I miss those old computers. :(
My smooth brained self would just start pushing every button I saw.
Haha, it'd definitely be tempting to check out the computers
It has a strong Halfe-Life 1 vibe. Nice one!
I wonder how it might look if you threw in the occasional jerkier camera movement, since an amateur videographer wouldn't maintain this consistent steadiness all the time - maybe they adjust their grip on the camera at some point or they scratch an itch, and the camera momentarily jolts down to point at the floor. But the current camerawork is so cinematic and gorgeous, I'm happy with it like this too.
This looks like something out of the fallout video game series or something. Pretty mesmerizing.
Fantastic Content, as always!!! An informational video would fit excellently within this series. Your channel will explode in growth this year. 👍🏾👍🏾👍🏾 Superb Work
I was in the Twin Towers a few days before they fell... ...there was actually rooms like this, just lit better, and minus the arch at the top of the mainframes.
wow, so interesting, i would have loved to log in one of those terminals 😶🌫
@@alexcarmellini5178 You'd be surprised... even though it was 2001, some of the biggest accounts and biggest of banking / military / Fortune 500 companies STILL used ancient media, like those giant, 1060s computer tape reels, 8-track tapes, CASSETTES, microfilm. It was sort of hilarious.
Unfortunately, server rooms are my specialty, automation and a Command & Control for military Air Defense Systems technician for 8 years in the US Army. And looking at all that stuff makes me scratch my head and wonder what the heck it's all for, because it doesn't seem to be doing anything.
Looks like the inside of an old nuclear power plant
I want this as a vrchat world. Endless servers with little beeps and chirps. Excellent video. :D
Makes me wish this was in VR
Some day it might be ;)
very nice graphics and atmosphere, a video game in this kind of environment would be amazing btw
Nicely rendered environment, yet I think it needs something more than seemingly endless rooms of equipment for it to be truly great, which could be as simple as a single element with mind-boggling ramifications.
Open to suggestions for the coming part 2, 3, etc :)
@@gatesyncresearch I haven't come up with anything that one would consider brilliant, but I imagine it being some direct reference to something easily recognized that suggests a humorous yet mind-blowing explanation for the backrooms phenomena. I wish it could be more specific, but I'll let you know if I think of something...
An example would be the statue of liberty at the end of Planet of the Apes, not that it's all that funny... lol
Looks good!
Kinda reminds me of Black Mesa Research Facility in Half Life
Investor: "So what's your business model over at GateSync?"
GS: "Well, we keep tossing Engineers and scientists into liminal spaces to see what happens."
Investor: "Great, but what do you produce? Where's the money?"
GS: ".... We... We toss engineers and scientists into liminal spaces. That's it. That's what we do."
You know how many buttons i would of pushed! I cant believe they werent doing that. I always liked the way things like this looks. I picture the Inside of spaceships or secret military control rooms looking like this or they should
BRO this is really good 😁
Looks fantastic. I used to work in visual effects for a while and I have some feedback that might help your future works:
In real life footage, CRT monitors always suffer from some sort of flickering redraw de-sync due to the camera's frame rate not matching the refresh rate of the monitor.
The video effects are excellent.
You might consider getting some spatialization audio plugins to get some "shaped reverb" so that when you walk into open areas, the reverb gets more cavernous, while wallking through enclosed spaces, the reverb is less pronounced and delayed.
It would be nice to have animated blinking lights.
Whoever is cleaning those floors deserves a fkg rise.
The pay isn't great, but at least the work is relaxing, and you're allowed to eat trespassers.
@@Scypek LOL
Great job on this video. Really well done. The only thing I would change is the sound of the footsteps on the metal grate walkways. More of a clangy sound.
New dr and tape😳
Gate Sync had a habit of uh... going through doctors...
in this level, you are able to control the backrooms, create new entities and even DESTROY the BackRooms, but once u get in there, you are stuck there, FOREVER
Beautiful, especially the use of no music
Very dreamlike, comforting and endless…
Very realistic and very liminal! Forwarding to a friend, since this is very reminiscent of an old sci-fi movie we grew up with. Very nice!
I can never get bored of these ❤
Cameraman: 🗿