Mountain Thane Warriors Can SLAM In TWW Beta! (5v5 1v1 Duels) - PvP WoW: The War Within Beta
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- เผยแพร่เมื่อ 21 ส.ค. 2024
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Never sat well with me that warriors can now be feared lol. We need baseline Berserker Rage.
We get it baseline in war within
@@emjaythegreat22 I think it's a talent choice now. With peircing howl.
@@Rydiculous it’s a talent choice now but war within it becomes baseline I play the beta. It’s no longer a choice between howl and that. And that wasn’t a choice you had to get berserker rage. Then the howl choice was to make berserker rage affect your party kinda like a shaman tremor totem. Or choose piercing how which doesn’t really make sense between choices… aoe fear break or aoe slow…
@@emjaythegreat22 That's great news thank hell. Making mandatory abilities talent choices was horrible thinking on Blizzard's part.
painful to watch some of these participants, the skill gap is insane for some of them.
Exactly what I was thinking when I saw a hunter 1v1 a warlock and win with full hp. I was mind blown!!!
Even the monk that went second. Some of those chi torpedos and flying serpent kicks were just awful. Not to mention the fact that I swear I’m having stroke when I watch most monks. Why the hell do they use disable like once a minute at most…
There wouldnt be any 1 win 5 if all of them all same
Skill level. You lucky if you can kill 2.
People are genuinely coming to learn and have fun and mofo like you gotta talk shit...let's see you join the 5v5
@@themysterybox1608 You dont use disable in TWW. You roll slows people 60% and it replaces disable. Of course, that is a choice though and considering how much I lag on the beta, all my rolls tend to lag and make me fly 50 yards LOL. But on retail I think it'll feel smooth. However, I've won almost duels and arenas on beta because ww monk is insanely strong.
This shows the issue wow has created. You have range classes that could always kite but never did insane burst damage. They did consistently damage and could kill you over time with kiting and windle you down. Where melee use to do big damage if they got onto you. Now even the range has so much self heals/defenses even if you manage to get on them they can wall out the damage long enough to kite you more! Melee classes don’t do as much damage for how they have to be on the target! The uptime to downtime isn’t balanced anymore. Even in pvp you see the same issue range don’t ever need to not damage where melee has to love and avoid and sometimes during that can’t do damage. And ranger can move and avoid and still do damage! This why classes awhile ago had roles! Being range meant you did consistency damage and melee you did high burst. It usually evened out from uptime now it doesn’t anymore specially in pvp..
Did you see this game though? That WW tore through the MM like paper. Fury destroyed SP without breaking a sweat. Melee have so much self sustain now, mobility and burst. Plus all of the micro CCs. So many classes, so many different ways to play. And balance has to be a nightmare with the different game modes. Solo shuffle sucks in low ratings for any ranged. 3s suck for melee in high tiers.
Lmao tore through the MM hunter like paper? It took 3 mins to kill the hunter… he double karma to kill him and even then it was close at the end.. and the Spriest that lost to the warrior the skill gap was huge wasn’t even on the same level …
@@emjaythegreat22 3 mins of not really threatening the monk. Those heals from the monk were absurd. Everytime they connected the hunter was destroyed. And that is with special work the hunters have received on their defensives.