@@StackedEDH, let me rephrase that. Are you trying to say that Jim's brain has so much lumin that he can, at worst, host life on a planet rotating around it?
This is one of the best episodes you all have ever made, especially the back half. I feel like you all just laid out how to interact with threats in commander in general
I love the flavor of the Gravecrawler, Rooftop Storm and Phyrexian Altar combo. It’s like you take gravecrawler put him on an altar and hit it with the storm keeping him in a constant state between life and death. It feels like that one Frankenstein scene. Every time I play it I shout “IT’S ALIIIIIIVE!!” at my table. My playgroup don’t get annoyed at all. Plus all the cards are great in a zombie deck and never just dead without the combo pieces. It’s awesome.
I play the Wilhelt deck and I do the Acereak/rooftop storm combo along with the poppet sticher combo with Wilhelt. I make sure I time it right and make sure I piss everyone off when I play it
This was one of my favorite command zone podcast videos ever. So, so, so informative and great breakdowns on how to break down the combo player or be a better combo player. Having Jim on was great, too. Thanks for the great content!
This was a fantastic analysis episode. I think part of why some people dislike combo is because they don't have the knowledge required to combat all of them, so it feels bad when wins "come out of nowhere". This kind of video goes a long ways in helping people identify and beat a lot of combo wins.
I had a massive turn with my Damia, Sage of Stone deck where I stole a card from one player's graveyard, one from a second player's library, and one from the last player's board and used the cards I stole to create an infinite combo that my deck, nor any of theirs, could never have made on their own.
The Port Razer/Olivia explain was really well done and helped it all click for me personally. I’ve been trying to understand combos more lately so I don’t slow down the table.
Don’t feel afraid to ask a question at your table! It’s worth hearing how it works for five minutes and asking questions to understand then to not understand it whatsoever.
This was a great episode. You guys did a fantastic job explaining in a systematic way some of the things that I had to figure out along the way over my past few years playing EDH. I really appreciated it.
i seriously enjoyed this episode. as the johnney spike in my play group i truely appriated the the love and hate you two showed combo. Jim, as a casual player, great insights as always youre my kind of cedh'er.
Really glad you choose this topic! You made a lot of really interesting points here and Jim is just the perfect guest for this topic (and a really cool dude overall) . I think this has been my favorite episode in quite some time. I think combos should be more normal in casuel games too. A lot of cool decks and tribes can only win through comos because that's the way there were designed (Moonfolk to give just one example). So allowing combos gives these decks the opportinity to see play. I think what should happen instead is that combos for these tables should get more casuel in the way that they require more pieces to work and you play less tutor effects. That way you have to play out combo pieces before the turn you try to win, that gives your opponents time to react and interact with the combo and it won't feel like you are winning out of nowhere. Also play combos that require permanents on the field! Otherwise the only way to interact are counterspells with can't be expected to be present at casuel tables.
This was an awesome episode! I always love it when you guys collaborate with creators from other channels! Jim was an outstanding addition this episode and I thought you guys had great chemistry! Maybe we’ll see Jim on more stuff soon!? Like a Game Knights?
This reminds me a lot of my diploma lecture on loops. Programmatically, combos are effectively infinite loops where there's no breaks in the code; the game naturally has those break commands and it's up to you to bypass or overwrite those breaks.
dualcaster mage is one of my favorite combo engines. it goes infinte with a ton of different cards and it can be snuck in without having to keep pieces on board
For those curious, if your creatures etb with +1/+1 counters on them and one of those creatures has persist, it can go straight back on the battlefield every time it dies at instant speed. Combine this with a free sac outlet and now you're generating infinite value from it
The cost-effect analysis reminds me of the sequencing error in the Ramunap Red mirror that cost Yam Wing Chun a game that was almost unlosable: going to combat cost him the ability to cast sorcery-speed spells, stranding them both in his hand and preventing Hazoret from attacking because he had too many cards in hand. There was a wonderful outpouring of sympathetic support from the community, but it was a big mistake!
Port Razer is fun in Delina, Wild Mage, it always creates one token and sometimes you high roll (quite literally) creating multiple port razers and multiple extra combats at the same time!!! really fun, would recommend
Combo? I don't think they have any place in commander. BUT I love seeing Jim come across my Twitter feed. Even though he and I disagree on what's the spirit of commander, his takes are always kind and measured. Glad to see him on the show and carrying that through. Speaking of this episode, I feel that a lot of the threat assessment and timing techniques discussed here are prudent for non-combo games as well. High fives all around!
I comment this everywhere but my favorite accidental infinite I found was cost reducer+storm-kiln artist+Veryran/Harmonic Prodigy (ideally both)+Mystic Speculation = Mana neutral or positive, infinite -cast- triggers, which I've found more useful than copying something infinitely
Story where I stopped a combo. I had a game a couple weeks ago where someone was going to go infinite with Magda. I had a resculpt in hand but only one mana available. I jokingly told the table I had interaction if someone could give me one more mana. Without hesitation another player flashed in a show and tell with leyline of anticipation. I put a land out and exiled the Magda with Resculpt before they were able to make another treasure.
Small correction: Magical Hack won't do anything to Karmic guide. Alter reality, crystal spray, glamerdye, mind bend, slight of mind, spectral shift, and whim of volrath all work though. It was Glamerdye that he used in the show btw.
Loved James in this episode! He has a really nice voice. Also, he forgot the card Spike Feeder... While his channel is called The Spike Feeders... Lmao
1:20:55 My favorite thing to do if I have access to blue once I know I have painted the bullseye on myself and am going to die next, just to have a little fun on the way out, is to hold open 6U and then when the player goes for the win, say "In response, I tap 7 mana... and that's it."
I am building a K'rrik deck at the moment and there are some really cool combo lines in there. My favorite ones are the ones that include Necrotic Ooze (on of my favorite cards): Necrotic Ooze on the field and Asmodeus in the grave, you can pay three black (or 6 life with K'rrik) to draw 7 cards since the Ooze dosn't copy the static ability from Asmodeus. Throw in Skirge Familiar and you can basicly draw your entire deck and generate a lot of mana. Than you can finish the game by discarding Gray Merchant, OG Chainer and a Carrion Feeder (or Viscera Seer) , since you can now active the Ooze (Chainer) to get the Merchent back and kill it with Ooze (Carrion Feeder). Repeat until everyone is dead.
Nice episode. Eventough I don't really play combo or cEDH, it's very good to know if you play against combo. I admit I have combo decks to match the table if needed. Here I like artifact or instant speed combos such as infinite combos
I got a combo story lol. Was playing earlier this year with some pals of mine and the Mizzix player across from me cast a Windfall and then cast Fork copying the windfall, which took up all of his mana (it was maybe turn 4 or 5). To which I responded by casting a Hull Breacher. All players being fully tapped (and no free counters in hand), the Hull Breacher resolved. I was playing my Breya combo deck and after the first Windfall resolved I drew a Vamp tutor, which I cast. I went and grabbed Time Sieve and put it on top, and proceeded to draw for the second windfall. After the stack resolved I had 39 treasure tokens and six cards in hand, including the Time Sieve. The turn passed to me and after two extra turns I drew a Skull Clamp, which I used on Breya's thopters and drew into a Thopter Assembly. Everyone knew that I had several combos in the deck so infinite extra turns was a sure win for me, especially given nobody had cards in hand except myself. And the moral of the story my friends is that this is why Hull Breacher is banned.
1:10:08 oh my gosh! I would love to see a commander game with Cassius, Post Malone, and Kyle Hill. It would probably have to be an Extra Turns game. Maybe have Josh or Craig as the fourth. Just a no-holds-barred game.
My favorite combo is Kodama of the East Tree + any landfall token creator + bounce lands. I have a Maja, Bretagard Protector deck that revolves around the whole combo. I even added cards like Knight of the Reliquary to combo-off at instant speed.
I like using Kodama of the East Tree with Scute Swarm or Tireless Provisioner and any bounce land that works with those. Produces either infinite creatures or mana.
Hoping that him being there for this series also means we’ll get some Spike Feeders Command Zone games (possibly some real high powered interactive games?!?).
Favorite combo I've built. You have Archelos, Sakura Tribe-Scout, retreat to Coralhelm, Rimewind Taskmage, and Ancient Green warden in play, with a bounce land in hand. Tap tribe scout to put bounce land into play, target itself to return to hand, tap it for mana before it returns. Us the mana to tap taskmage to tap anything down, even lands. With Green warden you have 2 coral helm triggers, allowing you to tap or untap 2 of your creatures, you will be untapping scout and Taskmage. Repeat forever. On your opponents upkeep do combo again, except once their stuff is all tapped, do the combo one more time, except tap Archelos and untap tribe scout. On the next players upkeep, tap tribe scout, put land in, untap Archelos and tribe scout, repeat again forever.
In my group, they view my decks as memes, so they were not scared by Kurkesh. I had the scepter where you take an extra turn removing charges. Used Kurkesh and another artifact to put enough charges to keep taking two extra turns at a time, going infinite. Had plenty of damaging artifacts in deck and on-board to go infinite and they all folded once I caught them tapped out and played the scepter and explained how I would win.
intruder alarm is a very funny combo piece because there are absolutely ways people can win off of someone else's intruder alarm. Like almost every creature infinites with intruder alarm, bonus points if there's a mana sink or tap ability. New cards that infinite with alarm are rarely interesting because basically every card does
Accidentally an infinite combo with Ruthless Knave, Annointed Procession, Divine Visitation, Requiem Angel, and +1 creature. In order to weaponize, any one of Purphoros, Warstorm Surge, Goblin Bombardment, Pandemonium, Impact Tremors, or any haste granting anthem.
I'm glad you made this topic. As someone who's glad, I'm not sure why people would get mad at this topic. Do they think they were robbed of an episode? I'm not sure
No lie, I would love to see a high-power/cEDH game of game knights or extra turns to teach people about combos or special cards. Not like straight cEDH, but a high power game would be awesome to watch!
my favorite discovered combo is master the way + radiate I just had them both in my Jiora deck and when the master the way came up on my suspend track and I had the radiate in my hand, throught about it for a few seconds and went "wait, I think I just win now". still have the combo in the deck, I have no intention of making it any more consistent.
Basalt Monolith + Mesmeric Orb + Syr Konrad + Ulamog, the Infinite Gyre (still in the deck) Machine gun all your opponents with Konrad when creatures hit your graveyard and when they leave your graveyard when they get shuffled back in.
My favorite combo is muldrotha, lion's eye diamond, phantasmal image and any of the animate dead cards, because every single card is exelent on themself in muldrotha and they can all be in the gy because the second muldrotha drops the led gives you the mana to start the combo and cast your entire gy.
Can you explain how the combo works? I assume you start it by casting LED and cracking it for the 3 mana to cast an animate dead on a phantasmal image with muldrotha out, then you legendary rule the original to the GY? I don’t see how it works with only one animate dead tho, feels like you need a necromancy or dance of the dead as well as the animate dead to get back the original with the copied muldrotha, no?
@@robertbauerle5592 yyou almost got it but i think you are forgetting that muldrotha can cast image too and image cost only 1+b. you start with cracking led for 3 blue, cast with 2 of them phantasmal image since it only cost 1 + b, then image becomes muldrotha killing the original, you cast led again now for triple black casting necromancy, anmiate dead or dance of the dead targeting muldrotha and killing the copy. rince and repeat until you have infinit mana of any colour and since you always have a new muldrotha you can cast all permanents in your grave.
@@lefloidNemesis Ah I see now, forgot that you don't actually need to animate dead the image lol. That makes sense, also makes this combo actually reasonable to pull of in cEDH.
I found a dumb infinite turn combo in Mono Black which is kinda fun. Chainer, Dementia Master is my commander, use Xiahou Dun the One Eyed to return Temporal Extortion to hand and cast repeatedly. Add in a Wound Reflection to guarantee no one can just take the half life hit.
"The best card since Dockside Extortionist was printed" SINCE Commander 2019, excluding Hullbreacher, I can think of some cards that are way better than Jeska's Will - Thassa's Oracle - Underworld Breach - Oko, Thief of Crowns - Lurrus - Rograth - Sakashima - Winota - Drannith Magistrate - D.R.C. - Ragavan - Kinnan - Esper Sentinel EDIT: list made just in like a 2 minute exercise
My favorite combo is in my Hamza deck. Ivy Lane Denizen/Cathar's Crusade + Herd Baloth + Concordant Crossroads. Infinite +1/+1 counter, Infinite 4/4 Beasts, and they all have Haste.
My current favorite (obviously casual) combo deck is Vrondiss, since there's so many different inputs and outputs he can use to do a lot of silly stuff. In one of the games, I had to pass my hand to my opponent who was trying to figure out who to attack. I mostly had lands and a Heroic Intervention, but since they disregarded it as just a defensive piece of interaction, they passed the turn to me - only for me to cast that Intervention and throw Vrondiss's Spirits straight at him with Goblin Bombardment, netting value with every Spirit made.
...And what do you achieve with that combo? Unless you have something else on board to take advantage of those spirits entering/dying, it just stalls the game until you get bored and pass the turn.
@@the.rainmaker Yeah, I did have one of those (Garruk's Uprising, I think?). Like I said, it's a pretty casual combo, since it needs at least four cards, but a lot of those are interchangeable and one of them is in your command zone.
Great to see James sharing the love. He speaks so well about this game and how best to enjoy it. Spikes on the Mic are always informative and helpful.
Jim's one of the brightest (and I mean that in every sense of the word) minds in Magic. Very glad to learn from him here!
I doubt you mean in every definition.
@@TheSpiritombsableye doubt away
@@StackedEDH, let me rephrase that. Are you trying to say that Jim's brain has so much lumin that he can, at worst, host life on a planet rotating around it?
@@TheSpiritombsableye yes
Fantastic episode! So awesome to see Jim on the show.
This is one of the best episodes you all have ever made, especially the back half.
I feel like you all just laid out how to interact with threats in commander in general
I love the flavor of the Gravecrawler, Rooftop Storm and Phyrexian Altar combo. It’s like you take gravecrawler put him on an altar and hit it with the storm keeping him in a constant state between life and death. It feels like that one Frankenstein scene. Every time I play it I shout “IT’S ALIIIIIIVE!!” at my table. My playgroup don’t get annoyed at all. Plus all the cards are great in a zombie deck and never just dead without the combo pieces. It’s awesome.
I play the Wilhelt deck and I do the Acereak/rooftop storm combo along with the poppet sticher combo with Wilhelt. I make sure I time it right and make sure I piss everyone off when I play it
Jimothy! I know that guy. Didn't expect to see him on an episode of command zone.
jimothy LOL
This was one of my favorite command zone podcast videos ever. So, so, so informative and great breakdowns on how to break down the combo player or be a better combo player. Having Jim on was great, too. Thanks for the great content!
Jim LaPage is a treasure. One of the best. Great to see him here!
This was a fantastic analysis episode.
I think part of why some people dislike combo is because they don't have the knowledge required to combat all of them, so it feels bad when wins "come out of nowhere". This kind of video goes a long ways in helping people identify and beat a lot of combo wins.
Even if you don't play with combo it is still super important to at least know the prominent ones so you can try to play around them.
I had a massive turn with my Damia, Sage of Stone deck where I stole a card from one player's graveyard, one from a second player's library, and one from the last player's board and used the cards I stole to create an infinite combo that my deck, nor any of theirs, could never have made on their own.
The Port Razer/Olivia explain was really well done and helped it all click for me personally. I’ve been trying to understand combos more lately so I don’t slow down the table.
Don’t feel afraid to ask a question at your table! It’s worth hearing how it works for five minutes and asking questions to understand then to not understand it whatsoever.
This was a great episode. You guys did a fantastic job explaining in a systematic way some of the things that I had to figure out along the way over my past few years playing EDH. I really appreciated it.
JIMOTHY! I could listen to your soothing Canadian tones all day. Awesome to see another rad creator on the show.
Very helpful! I really like your way of presenting themes. Compliments to the editors behind the scenes as well. You really know your tools.
Well hey there, it's Jim! nice crossover.
Edit: this episode was really informative and you guys had great chemistry. Jim on game knights soon maybe?
Giant thinker time.
Oh my! PwP dropping by when Jim is on CZ. Wonder who else is here.
love youre channel. TEAM FOLGER FOR LIFE
i seriously enjoyed this episode. as the johnney spike in my play group i truely appriated the the love and hate you two showed combo. Jim, as a casual player, great insights as always youre my kind of cedh'er.
Just thinking back to the game knights with Cash and the hullbreacher.
Josh was freaking about the wheel coming and no one even flinched 🤣
I can definitely say I learned a LOT watching this episode!! Thanks Jim and Josh!! 😊
Port Razer + Rionya is fun. Copy Port razer 3-4 times and have them attack other players
holy damn i didnt expect to see you here
*gasp* chefpk plays magic. It now all makes sense how he can do all the anime recipes! He just travels to the planes of the anime!
Not familiar with this content creator but it's great seeing people From all walks of life enjoying this amazing hobby.
@@SCADU-MAXXING he attempts to bring anime food from like shokugeki no souma to reality.
Really glad you choose this topic! You made a lot of really interesting points here and Jim is just the perfect guest for this topic (and a really cool dude overall) . I think this has been my favorite episode in quite some time. I think combos should be more normal in casuel games too. A lot of cool decks and tribes can only win through comos because that's the way there were designed (Moonfolk to give just one example). So allowing combos gives these decks the opportinity to see play. I think what should happen instead is that combos for these tables should get more casuel in the way that they require more pieces to work and you play less tutor effects. That way you have to play out combo pieces before the turn you try to win, that gives your opponents time to react and interact with the combo and it won't feel like you are winning out of nowhere. Also play combos that require permanents on the field! Otherwise the only way to interact are counterspells with can't be expected to be present at casuel tables.
That was really great episode. I especially liked the analysis of "when to intervene".
JIIIIIIIIM!!!!!!!!!!! love having him on.
Jim! Finally! Great to see, great episode. A Canadian national treasure.
Whhooooaaaa That Jim is some looker And really articulate! Great guest for the podcast!!!! Perhaps we will see more of him!?😁🤩
Honestly, I'm fixated on his body language. He should open an OnlyHands account
🤣 wtf
@@krvys7226 absolutely. 1000% would subscribe
More Jim? Sounds like a great idea
I'll second the Onlyhands motion
This was an awesome episode! I always love it when you guys collaborate with creators from other channels! Jim was an outstanding addition this episode and I thought you guys had great chemistry! Maybe we’ll see Jim on more stuff soon!? Like a Game Knights?
Would love to see Jim on an episode of game knights
That would be nice. Or maybe Extra Turns? Could imagine that would be easyer to do.
That bit about pre-game discussion should apply to ALL decks, whether or not you play combos. Let people know when you are expecting to end the game.
This reminds me a lot of my diploma lecture on loops. Programmatically, combos are effectively infinite loops where there's no breaks in the code; the game naturally has those break commands and it's up to you to bypass or overwrite those breaks.
Been waiting for a new video, they make my lunch breaks much better
Love Jim, nice collab
You guys rock! Can’t wait to watch this.
Yooooo Jim is here! This is amazing! Would love to see Ken from Stacked EDH next!
Heck yeah! Stoked for this
I love every commercial you guys make, thank you
One of the best episodes in quite a while!
Jim is so chill. I could hear him for a loooong time
dualcaster mage is one of my favorite combo engines. it goes infinte with a ton of different cards and it can be snuck in without having to keep pieces on board
This was an amazing episode! I’ve enjoyed this one the most in the last 6mo or so
Great video! This actually just helped me catch an infinite that exists in a decklist I recently put together
For those curious, if your creatures etb with +1/+1 counters on them and one of those creatures has persist, it can go straight back on the battlefield every time it dies at instant speed. Combine this with a free sac outlet and now you're generating infinite value from it
Thanks for the pointers and reminding me of this stuff. Super helpful to know!
Cool video, good guest. Many good points.
The cost-effect analysis reminds me of the sequencing error in the Ramunap Red mirror that cost Yam Wing Chun a game that was almost unlosable: going to combat cost him the ability to cast sorcery-speed spells, stranding them both in his hand and preventing Hazoret from attacking because he had too many cards in hand. There was a wonderful outpouring of sympathetic support from the community, but it was a big mistake!
Port Razer is fun in Delina, Wild Mage, it always creates one token and sometimes you high roll (quite literally) creating multiple port razers and multiple extra combats at the same time!!! really fun, would recommend
General information that will help newer players, good job guys.
Great video and great content as always. Very informative and definitely some good points to think about.
Combo? I don't think they have any place in commander.
BUT
I love seeing Jim come across my Twitter feed. Even though he and I disagree on what's the spirit of commander, his takes are always kind and measured. Glad to see him on the show and carrying that through. Speaking of this episode, I feel that a lot of the threat assessment and timing techniques discussed here are prudent for non-combo games as well. High fives all around!
I comment this everywhere but my favorite accidental infinite I found was cost reducer+storm-kiln artist+Veryran/Harmonic Prodigy (ideally both)+Mystic Speculation = Mana neutral or positive, infinite -cast- triggers, which I've found more useful than copying something infinitely
Story where I stopped a combo. I had a game a couple weeks ago where someone was going to go infinite with Magda. I had a resculpt in hand but only one mana available. I jokingly told the table I had interaction if someone could give me one more mana. Without hesitation another player flashed in a show and tell with leyline of anticipation. I put a land out and exiled the Magda with Resculpt before they were able to make another treasure.
1:12:45 people only listening missing this fantastic visual gag
Small correction: Magical Hack won't do anything to Karmic guide. Alter reality, crystal spray, glamerdye, mind bend, slight of mind, spectral shift, and whim of volrath all work though. It was Glamerdye that he used in the show btw.
Yes! I wish every episode was 2 hrs!!!
Loved James in this episode! He has a really nice voice. Also, he forgot the card Spike Feeder... While his channel is called The Spike Feeders... Lmao
Best episode of the year!
Jim rules. I won't be taking questions at this time.
This was an awesome episode!
Hey is the "rue the day" guy!! I love that guy!
1:20:55 My favorite thing to do if I have access to blue once I know I have painted the bullseye on myself and am going to die next, just to have a little fun on the way out, is to hold open 6U and then when the player goes for the win, say "In response, I tap 7 mana... and that's it."
I am building a K'rrik deck at the moment and there are some really cool combo lines in there. My favorite ones are the ones that include Necrotic Ooze (on of my favorite cards): Necrotic Ooze on the field and Asmodeus in the grave, you can pay three black (or 6 life with K'rrik) to draw 7 cards since the Ooze dosn't copy the static ability from Asmodeus. Throw in Skirge Familiar and you can basicly draw your entire deck and generate a lot of mana. Than you can finish the game by discarding Gray Merchant, OG Chainer and a Carrion Feeder (or Viscera Seer) , since you can now active the Ooze (Chainer) to get the Merchent back and kill it with Ooze (Carrion Feeder). Repeat until everyone is dead.
Fantastic guest!
Nice episode.
Eventough I don't really play combo or cEDH, it's very good to know if you play against combo.
I admit I have combo decks to match the table if needed. Here I like artifact or instant speed combos such as infinite combos
I got a combo story lol. Was playing earlier this year with some pals of mine and the Mizzix player across from me cast a Windfall and then cast Fork copying the windfall, which took up all of his mana (it was maybe turn 4 or 5). To which I responded by casting a Hull Breacher. All players being fully tapped (and no free counters in hand), the Hull Breacher resolved. I was playing my Breya combo deck and after the first Windfall resolved I drew a Vamp tutor, which I cast. I went and grabbed Time Sieve and put it on top, and proceeded to draw for the second windfall. After the stack resolved I had 39 treasure tokens and six cards in hand, including the Time Sieve. The turn passed to me and after two extra turns I drew a Skull Clamp, which I used on Breya's thopters and drew into a Thopter Assembly. Everyone knew that I had several combos in the deck so infinite extra turns was a sure win for me, especially given nobody had cards in hand except myself. And the moral of the story my friends is that this is why Hull Breacher is banned.
1:10:08 oh my gosh! I would love to see a commander game with Cassius, Post Malone, and Kyle Hill. It would probably have to be an Extra Turns game. Maybe have Josh or Craig as the fourth. Just a no-holds-barred game.
Go check out the I Hate Your Deck channel for some really spicy games
@@LouisKing995 literally not the point???
The single card that comes up most often when talking about combos is Force of Will.
Saying "no" to the combo player when you can is a very good idea.
My favorite combo is pulling out Kraum AND Thrasios and the entire table immediately targeting me before I do anything
Yeah pretty much this. I love the deck but having 2 sources of card draw in the command zone really does paint a target on us.
My favorite combo is Kodama of the East Tree + any landfall token creator + bounce lands. I have a Maja, Bretagard Protector deck that revolves around the whole combo. I even added cards like Knight of the Reliquary to combo-off at instant speed.
I am a dirty Johnny combo player and I love them and appreciate this episode
I like using Kodama of the East Tree with Scute Swarm or Tireless Provisioner and any bounce land that works with those. Produces either infinite creatures or mana.
Meloku of the Clouded Mirror
Still love my delina, wild mage with port razor or chatterfang with pitiless plunderer.
The most Combo Commander I've ever built were Experiment Kraj & Mairsil, the Pretender. Incredibly hard to play but also a lot of fun!
What's hilarious is a friend of mine is actively trying to make a tribal scorpion and is finding it harder then you'd think.
the word "whenever" or "when" often means that it can be used in a combo because it often makes another action give you more back.often
Excellent video guys. Love to see this type of content.
Great watch, and super informative!!!
Hoping that him being there for this series also means we’ll get some Spike Feeders Command Zone games (possibly some real high powered interactive games?!?).
Favorite combo I've built. You have Archelos, Sakura Tribe-Scout, retreat to Coralhelm, Rimewind Taskmage, and Ancient Green warden in play, with a bounce land in hand. Tap tribe scout to put bounce land into play, target itself to return to hand, tap it for mana before it returns. Us the mana to tap taskmage to tap anything down, even lands. With Green warden you have 2 coral helm triggers, allowing you to tap or untap 2 of your creatures, you will be untapping scout and Taskmage. Repeat forever. On your opponents upkeep do combo again, except once their stuff is all tapped, do the combo one more time, except tap Archelos and untap tribe scout. On the next players upkeep, tap tribe scout, put land in, untap Archelos and tribe scout, repeat again forever.
Very interesing episode (and I learned something on Necromancy... another trick in my bags :) )
OMG ITS A SPIKE ON THE MIKE!
In my group, they view my decks as memes, so they were not scared by Kurkesh. I had the scepter where you take an extra turn removing charges. Used Kurkesh and another artifact to put enough charges to keep taking two extra turns at a time, going infinite. Had plenty of damaging artifacts in deck and on-board to go infinite and they all folded once I caught them tapped out and played the scepter and explained how I would win.
intruder alarm is a very funny combo piece because there are absolutely ways people can win off of someone else's intruder alarm. Like almost every creature infinites with intruder alarm, bonus points if there's a mana sink or tap ability. New cards that infinite with alarm are rarely interesting because basically every card does
Accidentally an infinite combo with Ruthless Knave, Annointed Procession, Divine Visitation, Requiem Angel, and +1 creature.
In order to weaponize, any one of Purphoros, Warstorm Surge, Goblin Bombardment, Pandemonium, Impact Tremors, or any haste granting anthem.
Josh (1:37:12): "Sometimes you have really cool hair. I dont..."
Jim (1:37:24): Glances up to look at how not cool Josh's hair actually is*
I'm glad you made this topic. As someone who's glad, I'm not sure why people would get mad at this topic. Do they think they were robbed of an episode? I'm not sure
Jim LaPage is my spirit animal
No lie, I would love to see a high-power/cEDH game of game knights or extra turns to teach people about combos or special cards. Not like straight cEDH, but a high power game would be awesome to watch!
I couldn't be happier seeing this video drop! "Kinnan Don't be Basalty" is my main deck I run, love to see the little bastard on the thumbnail!
Basalt + Mesmeric Orb = free instant speed tutor for graveyard decks
my favorite discovered combo is master the way + radiate I just had them both in my Jiora deck and when the master the way came up on my suspend track and I had the radiate in my hand, throught about it for a few seconds and went "wait, I think I just win now". still have the combo in the deck, I have no intention of making it any more consistent.
Jim!!! Heck yeah, loving that Spike Feeders and Canadian representation!!!
1:52:04 when Jim says "maybe they can release a switch port that actually works" and they show the switch port photo 🤣
Kenrith the returned king, his green ability + willbreaker will steal everyones creatures that you target with it.
Basalt Monolith + Mesmeric Orb + Syr Konrad + Ulamog, the Infinite Gyre (still in the deck)
Machine gun all your opponents with Konrad when creatures hit your graveyard and when they leave your graveyard when they get shuffled back in.
can we acknowledge the kiki jiki tree please?
That Necromancy story is so good
My favorite combo is muldrotha, lion's eye diamond, phantasmal image and any of the animate dead cards, because every single card is exelent on themself in muldrotha and they can all be in the gy because the second muldrotha drops the led gives you the mana to start the combo and cast your entire gy.
Can you explain how the combo works? I assume you start it by casting LED and cracking it for the 3 mana to cast an animate dead on a phantasmal image with muldrotha out, then you legendary rule the original to the GY? I don’t see how it works with only one animate dead tho, feels like you need a necromancy or dance of the dead as well as the animate dead to get back the original with the copied muldrotha, no?
@@robertbauerle5592 yyou almost got it but i think you are forgetting that muldrotha can cast image too and image cost only 1+b.
you start with cracking led for 3 blue, cast with 2 of them phantasmal image since it only cost 1 + b, then image becomes muldrotha killing the original, you cast led again now for triple black casting necromancy, anmiate dead or dance of the dead targeting muldrotha and killing the copy. rince and repeat until you have infinit mana of any colour and since you always have a new muldrotha you can cast all permanents in your grave.
@@lefloidNemesis Ah I see now, forgot that you don't actually need to animate dead the image lol. That makes sense, also makes this combo actually reasonable to pull of in cEDH.
I found a dumb infinite turn combo in Mono Black which is kinda fun. Chainer, Dementia Master is my commander, use Xiahou Dun the One Eyed to return Temporal Extortion to hand and cast repeatedly. Add in a Wound Reflection to guarantee no one can just take the half life hit.
"The best card since Dockside Extortionist was printed" SINCE Commander 2019, excluding Hullbreacher, I can think of some cards that are way better than Jeska's Will
- Thassa's Oracle
- Underworld Breach
- Oko, Thief of Crowns
- Lurrus
- Rograth
- Sakashima
- Winota
- Drannith Magistrate
- D.R.C.
- Ragavan
- Kinnan
- Esper Sentinel
EDIT: list made just in like a 2 minute exercise
appalling! thassas oracle being worse than jeskas will is probably the biggest plunder this podcast has ever mentioned
*combo episode*
My favorite combo is in my Hamza deck. Ivy Lane Denizen/Cathar's Crusade + Herd Baloth + Concordant Crossroads. Infinite +1/+1 counter, Infinite 4/4 Beasts, and they all have Haste.
My current favorite (obviously casual) combo deck is Vrondiss, since there's so many different inputs and outputs he can use to do a lot of silly stuff. In one of the games, I had to pass my hand to my opponent who was trying to figure out who to attack. I mostly had lands and a Heroic Intervention, but since they disregarded it as just a defensive piece of interaction, they passed the turn to me - only for me to cast that Intervention and throw Vrondiss's Spirits straight at him with Goblin Bombardment, netting value with every Spirit made.
...And what do you achieve with that combo? Unless you have something else on board to take advantage of those spirits entering/dying, it just stalls the game until you get bored and pass the turn.
@@the.rainmaker Yeah, I did have one of those (Garruk's Uprising, I think?). Like I said, it's a pretty casual combo, since it needs at least four cards, but a lot of those are interchangeable and one of them is in your command zone.
@@SingerOfW Ahh, a lot of cards. Yeah that's a cool tech, if a bit hard to assemble.