Touhou: Lost Branch of Legend | Lunatic 7 Koishi B Overexplained | A lesson in deckbuilding.

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 3

  • @placeholderstorage1794
    @placeholderstorage1794 8 วันที่ผ่านมา

    You can mix the two archetypes of Koishi, it is more relevant on Koishi A, but you can forgo stance looping for a glass cannon approach just going all in on the passion. (Koishi's best draw being an exit stance is also relevant here)
    The increased damage doesn't matter if you can graze, and if you can't graze there's tortoiseshell hell to just take out whatever with reflecting like 80 instead. Plus there's those cards that just gain barrier as well as other defensive options. Tortoisehell being main reason this actually works unlike Marisa FTK decks that stop working in act 3, some speed duel event horizon nonsense aside.
    The main overlap is getting the aoe follow up cards and multiple cheap follow up enablers, mostly the defensive ones. The enabler that generates random ones ones if you don't have enough is helpful but not particularly needed.
    Going into red for the red/green graze cards is also nice, but you can also do without. The base stance cards are enough for a while, but you eventually you want to pick up a retain copy of both the stances later.
    There's a ton of leeway allowed, I tried staying to base colors and that was more than enough to beat l7 unknown fate no restarts.
    The graze steal on Perfect Crime becomes more relevant there just to add extra graze, and also not die to rabbits, remilia is a problem but the follow up half of the kit tends to solve that.

    • @saevin7th
      @saevin7th  7 วันที่ผ่านมา

      This doesn't sound like a deck that would ever get past Seija if I'm entirely honest, but it's not something I've actually tried so maybe it would surprise me.

    • @placeholderstorage1794
      @placeholderstorage1794 5 วันที่ผ่านมา

      @@saevin7th You only need a a strong follow up and tortoiseshell somewhere in the first 2 acts. And Seija you can graze/facetank the multihit, and the save the reflect on the accurate attack. Her buff turn is free and you can just easily get the remaining 99 damage on the final turn.