Yeah the heading compass card adjustment is via push, to not adjust it accidentally, and the heading *bug* does not need push to turn if I remember correctly. You could of course use the heading bug (HDG AP adjust) push to do "heading sync" (set the bug to current heading) - this is often not working on these mechanical instruments rather than electronic glass avionics, but it would be pretty useful if you want. Great tutorial again! :-)
Thank you Tuomas! I like having the heading sync function - even if it's not realistic. It makes adjusting it way easy! (even if it's cheating) Thanks for the suggestion! For anyone reading this - To achieve this reference a raw heading value for your current heading and set the button on push to set it to that current heading using the config reference. Your transformation should be On Press # Where # is assigned to the raw heading value. Hopefully this helps :)
Hi Trevor.. just finished my heading Indicator and ready to proceed to assign Arduino components . but Is not clear for me how did you assigned the Hall Effect Switches in MF
Hello Mike! You can google hall effect switch wiring, then the signal pin is treated like a button input. Instead of making a button assign the pin to the zero function.
hi Trevor, every time I start Xplane I need to reset the HDI, is that correct? I need go mobiflight and set the difference to get the right reading. I thought it was set one time and not every time
MSFS isn't without it's own problems..... it'll run perfectly for a month then just kick me out and force me to reinstall it. MSFS with its problems MSFSisms....😁
@@CaptainBobSim ha ha ha ha ha, okay, I think we are fair now :):):). There could be even FSXisms, FS2004isms... When there is a part of this instrument called "bug" it is high risk it will be "bugged" in the game or in the program :):):):):):):):) ...Sorry, pure piece of artwork... :)
Yeah the heading compass card adjustment is via push, to not adjust it accidentally, and the heading *bug* does not need push to turn if I remember correctly.
You could of course use the heading bug (HDG AP adjust) push to do "heading sync" (set the bug to current heading) - this is often not working on these mechanical instruments rather than electronic glass avionics, but it would be pretty useful if you want.
Great tutorial again! :-)
Thank you Tuomas! I like having the heading sync function - even if it's not realistic. It makes adjusting it way easy! (even if it's cheating) Thanks for the suggestion!
For anyone reading this - To achieve this reference a raw heading value for your current heading and set the button on push to set it to that current heading using the config reference. Your transformation should be
On Press
#
Where # is assigned to the raw heading value. Hopefully this helps :)
Sporting a nice upgrade to your upper lip there buddy !! Hope all is well with you. Great video
Thank you CessSim! How is your project going?
@@CaptainBobSim going well mate. A few upgrades to the sim happening at the moment.
@@CessSim That's great to hear!
Hi Trevor.. just finished my heading Indicator and ready to proceed to assign Arduino components . but Is not clear for me how did you assigned the Hall Effect Switches in MF
Hello Mike!
You can google hall effect switch wiring, then the signal pin is treated like a button input. Instead of making a button assign the pin to the zero function.
hi Trevor, every time I start Xplane I need to reset the HDI, is that correct? I need go mobiflight and set the difference to get the right reading. I thought it was set one time and not every time
Are you using auto zero or manual? It might be worth trying the other?
@@CaptainBobSim will need watch your video again im not sure what i used just downloaded and set the zero
What's the best way to reach out to you sir?
CaptainBobSim@gmail.com
Good old XP11 :):):):):):):):):):) Cutie...
X-plane 11 with its problems... Xplaneisms...
Why not MSFS? :):)
MSFS isn't without it's own problems..... it'll run perfectly for a month then just kick me out and force me to reinstall it.
MSFS with its problems MSFSisms....😁
@@CaptainBobSim ha ha ha ha ha, okay, I think we are fair now :):):).
There could be even FSXisms, FS2004isms...
When there is a part of this instrument called "bug" it is high risk it will be "bugged" in the game or in the program :):):):):):):):)
...Sorry, pure piece of artwork... :)
There is a high risk of being bugged. I'm pretty sure that's why there are so many moving parts to cover up the microphone 😂