@@stefandoetschel237 that's great, i recently created a project with interactivity and all but the widgets and this level of details was a bit difficult for me. one question can we replace furniture and show multiple options?
I buy the material, and I really liked it. But I have a question: what’s the best way to start with another floor plan, another 3D model? Do I need to have a mesh in the shape of the floor plan for the new 3D project I want to insert?
Thanks FDaia. Yes, you need to create the model of the walls, floor and ceiling in Blender or 3dsMax and then import the parts as FBX files into the scene. (1 unit = 1 cm) You can get furniture or materials from FAB. You can use everything from the demo scene, if you want.
@@stefandoetschel237 Thank you very much. I have 2 more questions: I noticed that the main script is tied to the predefined floor plan that emits light in the demo project. How can I add my own floor plan to start configuring my project? Taking advantage of this message, I had some difficulty setting up the user location in the humanized floor plan module (clicking to instantly navigate to the environment). How do I change the names of the environments and the position of the navigation points?
will we be getting the complete tutorial? how to use it in our own project and all?
hopefully yes. I'll add more videos over time.
@@stefandoetschel237 that's great, i recently created a project with interactivity and all but the widgets and this level of details was a bit difficult for me. one question can we replace furniture and show multiple options?
I buy the material, and I really liked it. But I have a question: what’s the best way to start with another floor plan, another 3D model? Do I need to have a mesh in the shape of the floor plan for the new 3D project I want to insert?
Thanks FDaia. Yes, you need to create the model of the walls, floor and ceiling in Blender or 3dsMax and then import the parts as FBX files into the scene. (1 unit = 1 cm) You can get furniture or materials from FAB. You can use everything from the demo scene, if you want.
@@stefandoetschel237 Thank you very much. I have 2 more questions: I noticed that the main script is tied to the predefined floor plan that emits light in the demo project. How can I add my own floor plan to start configuring my project?
Taking advantage of this message, I had some difficulty setting up the user location in the humanized floor plan module (clicking to instantly navigate to the environment). How do I change the names of the environments and the position of the navigation points?
@@FDaia
th-cam.com/video/l5MfouAzecQ/w-d-xo.html
Please check out this new video which should answer the 2 questions.
@@stefandoetschel237 thank you very much.
I only sent an email showing 2 errors that occurred
@@FDaia Hi again, sorry I didn't get a new email from you.
Turuy❤
how can I bring the interface to my own project?
5:15 Migrate the UI to your Project
gracias :D