Manorlords - Defensive Manor Fort on a battle site with kill zones.

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  • เผยแพร่เมื่อ 18 พ.ค. 2024
  • Primitive fort placed on a predicted battle site, with use of kill zones at the gate house.
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ความคิดเห็น • 60

  • @michealnelsonauthor
    @michealnelsonauthor 13 วันที่ผ่านมา +50

    This suggests the star shaped forts would be effective.

    • @BiglerSakura
      @BiglerSakura 12 วันที่ผ่านมา +11

      The star shaped forts were the ultimate point of that evolution, considering not only shooting at the attackers from sides but also ricocheting their artillery shells.
      For archery warfare just any protrusions would be enough. Actually, towers are supposed to be such protruded platforms for archers. It's a pity we cannot use towers in this game the way they are intended.

    • @heretik368
      @heretik368 11 วันที่ผ่านมา +1

      I too hated Wazir in stronghold crusader

    • @starsworn805
      @starsworn805 10 วันที่ผ่านมา +2

      We have a star shaped fort where I live. It was never breached. Sat ontop of a steep inclined hill, with a deep trench built around it with plenty of view ports. Citadel Hill it's called and it makes me want to build one in Manor Lords. Once we get City Walls not just Manor Walls.

    • @michealnelsonauthor
      @michealnelsonauthor 10 วันที่ผ่านมา

      @@starsworn805 Yes! I think trenching would also be a good add.

    • @meeeptheconqueror6759
      @meeeptheconqueror6759 9 วันที่ผ่านมา

      A simple castle with walls could be a cost effective variation of this given the size of battles for Manorlords as for now. A starfort will cost way too much resources and time to build while probably having the same effect as a castle.

  • @daddyleon
    @daddyleon 12 วันที่ผ่านมา +26

    Love the idea of those shrines at the entrence

  • @pethell448
    @pethell448 13 วันที่ผ่านมา +34

    Nice, quantum tunneling effect on the walls. xD

    • @robdom91
      @robdom91 11 วันที่ผ่านมา +2

      It inadvertently simulated a few troops climbing over. However, it also demonstrated why that would be a terrible idea in real life. It breaks up the attacker's formation and allows the troops to be picked off one by one. So, even if a few exceptional militiamen were to hop the fence, they wouldn't make it very far against an organized garrison in full force and in formation. Seriously though, that AI needs work. I hope they add proper bulwark system and AI interactions sometime in the future. Walls were a big thing in the middle ages.

  • @kaleckton
    @kaleckton 7 วันที่ผ่านมา +3

    I dont have ethe update going yet but i would point out that wall design looks cool but typically they would only build the walls to the space they think they can fill up. So having lots of empty space is pointless defensively as there is more wall for the attacker to use to block arrows. And it be better to have the gap deeper than that so you can better line up archers on bother sides. Especially if they let armies get bigger than this in game.

  • @thefriendlybandit6562
    @thefriendlybandit6562 12 วันที่ผ่านมา +14

    broken as hell but not your fault. fun video

  • @PossMcLeod
    @PossMcLeod 5 วันที่ผ่านมา +1

    Lame they could slip through cracks in the walls lol. Obvs something the devs will look into down the track. Awesome vid of a manor defense tho, the first one i've seen, nice work thanks for sharing!

  • @AsdrubalBarka
    @AsdrubalBarka 13 วันที่ผ่านมา +6

    Good battle! Yeah, it seems it will take a while before we have siege battles.

  • @valeriolibratti9643
    @valeriolibratti9643 12 วันที่ผ่านมา +9

    Bro made an among us fort

  • @Turrent
    @Turrent 12 วันที่ผ่านมา +7

    Fort molar 🦷

  • @Gathies
    @Gathies 12 วันที่ผ่านมา +6

    Ooh this makes me really want catapults 😊

  • @jacknelson9800
    @jacknelson9800 10 วันที่ผ่านมา +3

    I think that Bow units should kill faster, bc looks like they kill maybe 1 or 2 soliders. That doesnt make sense to have it.

  • @jesucristobostero3287
    @jesucristobostero3287 9 วันที่ผ่านมา +2

    Ok walls in this game needs urgent improvement

    • @ChristopheLimpalair
      @ChristopheLimpalair 7 วันที่ผ่านมา +1

      My enemies just fully walked through my walls the other day

  • @lillekenatnek195
    @lillekenatnek195 10 วันที่ผ่านมา +1

    How did they get through the walls though?

  • @magoomagoon
    @magoomagoon 12 วันที่ผ่านมา +6

    The enemy never comes to my fort, just runs around burning 😢

    • @chalisblur
      @chalisblur 11 วันที่ผ่านมา

      as it should be

    • @Styrexz
      @Styrexz 10 วันที่ผ่านมา

      you need to lure first

  • @daddyleon
    @daddyleon 12 วันที่ผ่านมา +2

    Sorry, silly question perhaps, can you (help) determine where the battle will take place?

    • @AgentGB1
      @AgentGB1  11 วันที่ผ่านมา

      tbh, best way to find out is once they put a claim on your then attack. What i do know is that if the battle site is in a heavily built up area, that may restrict path finding for the ai, it seems to move it to another location. So this may help somewhat in predicting the area. But obviously the only sure way to know is once the Baron attacked you once. Just remember to not build up too heavily in that area is wishing to preserve that as the battle site.

  • @danielg2167
    @danielg2167 13 วันที่ผ่านมา +8

    I thought archers domt do damage was that fixed?

    • @AgentGB1
      @AgentGB1  13 วันที่ผ่านมา +15

      The beta update, they have received a buff, but i'm still playing on the current build because i'm trying to get that steam achievement on challenging mode. What I've fount is, is that archers do alot more damage when shooting into the flanks or rear of an enemy unit with "fire at will" mode. So when i created those defensive, i did that with that in mind.
      If you decide to wall up your manor, would probably suggest double laying the walls to stop some of the ai troops from clipping through it. That's what i plan on doing next.

    • @danielg2167
      @danielg2167 13 วันที่ผ่านมา +1

      Let's make sense I probably haven't updated the game yet when I was playing it I had to archers and this was without being inside the wall. I would use my spear units to attack the unit's head on and send my archers to the rear at fire at will or direct fire and they did no damage whatsoever
      Even playing and please excuse me for not knowing the name but the units that don't carry Shields but long swords. Have the enemy AI shoot their archers at that specific unit for about three solid minutes until it started getting closer to the battle being over. Realized that archers did no damage

    • @BiglerSakura
      @BiglerSakura 13 วันที่ผ่านมา +1

      Archers inflict little physical damage, but lower the enemy unit's morale which finally causes it break and run away though it still has many soldiers alive.

    • @mowtow90
      @mowtow90 12 วันที่ผ่านมา

      @@BiglerSakura Yes and now on the new patch they got 2 major buffs. They are not as OP as they ware in the reviewer's early access but bordering it.

    • @rdq2588
      @rdq2588 12 วันที่ผ่านมา

      @@AgentGB1 you can get achievements with the beta update

  • @livinoyatar3724
    @livinoyatar3724 11 วันที่ผ่านมา +1

    so this how you suppose to fight 700 enemy combatant end-game

  • @ohmmmmmmega
    @ohmmmmmmega 11 วันที่ผ่านมา

    Hahaha this is cool! I never tried positioning my militia inside for defense, I'll definitely try that

  • @S.Gamedev-zc2wp
    @S.Gamedev-zc2wp 14 วันที่ผ่านมา +2

    I'm new to the game, how do you know where the battle happens?

    • @AgentGB1
      @AgentGB1  14 วันที่ผ่านมา +4

      Only proper way to find out is once they put a claim on ya & start the war. It can sometimes shift, if for example you've built an entire city over the area and there isn't really anywhere feasible for the battle to take place without causing the ai path finding issues. Then it will choose another position. Otherwise its in a fairly static & predictable position.
      Just need to weather the first claims, find out where it is, and then nail down the area with a manor.
      With my first town there, i placed the manor between them and the battle site, from where they usually enter the map, because my town encompassed nearly the entire region, it actually placed the battle site in the next territory over. So, the game will move the battle site if your buildings are at risk of causing path finding issues for the ai. Otherwise, will mostly be static.

    • @TenOrbital
      @TenOrbital 13 วันที่ผ่านมา +2

      There’s a big icon on the map.

    • @michealnelsonauthor
      @michealnelsonauthor 13 วันที่ผ่านมา +1

      @@AgentGB1 Good info. I placed my manor on a defensible hill. …well past my main city and not where the enemies would enter that zone.
      So now I know better for the next run on that zone start. Thank you!

  • @samdumaquis2033
    @samdumaquis2033 13 วันที่ผ่านมา +1

    Do the towers shoot ? How do you get them to shoot ?

    • @AgentGB1
      @AgentGB1  12 วันที่ผ่านมา +2

      Ah they don't shoot dude. Could be interesting if the retinue stationed there, if not raised, manned some of the towers. idk. But yeah, towers are good for expanding where you can build walls atm.

    • @SpazzyGenius
      @SpazzyGenius 12 วันที่ผ่านมา +2

      Non functional right now, they are supposed to be garrisonable

    • @samdumaquis2033
      @samdumaquis2033 12 วันที่ผ่านมา

      @@SpazzyGenius thx, do you know how to garison them ?

    • @SpazzyGenius
      @SpazzyGenius 12 วันที่ผ่านมา +3

      @@samdumaquis2033 they dont work right now

    • @samdumaquis2033
      @samdumaquis2033 12 วันที่ผ่านมา

      @@SpazzyGenius okay, hopefully in the futur

  • @bruhmoment6921
    @bruhmoment6921 10 วันที่ผ่านมา

    So we’re using WeMod

  • @FleecyDuke
    @FleecyDuke 11 วันที่ผ่านมา

    Nice vid

  • @420pharma
    @420pharma 12 วันที่ผ่านมา

    Do the walls work now?

    • @AgentGB1
      @AgentGB1  11 วันที่ผ่านมา

      Mostly yeah, can clip through. As you can see though, was somewhat in the process of still building it. If they do though, could be worth double laying, or trying to get alittle inventive and using other buildings to block off sides while reducing the resource cost of walling up 360 with a manor.

  • @martinardaoaguirremota2484
    @martinardaoaguirremota2484 8 วันที่ผ่านมา

    yo you have 30 families and have 8 trops whit full people 36,u have another land no? how u have more reclouts? whit more people no? only?

  • @gustavorafaelkleinpaul6981
    @gustavorafaelkleinpaul6981 5 วันที่ผ่านมา

    Beta version?

    • @AgentGB1
      @AgentGB1  5 วันที่ผ่านมา

      naaah not the beta version, was in the process of finishing of a steam achievement during that session.

  • @robinwolstenholme6377
    @robinwolstenholme6377 12 วันที่ผ่านมา +1

    my manor lord mod wish list⚠
    1 wats in the cart bascit ? mod---show in menu when first person view---
    2 a corps pit that generates 1 raw ore per 2 dead bodys buried---
    ---a bandet got to leave a coin or a sward right---
    3 covert large storage barn into rose hip garden
    4 list of tradeing famlys mod
    5 finding construction worker mod
    6 mariage mod for lord and tier 3 famalys
    7 healers hut mod [ usses herbs generates one gold per 3 herbs ussed ]
    8 JUISTING FIELD REAGANAL FAIR MOD-----
    -----50 to buy cavelry joustin event [gives hero for 1 year]
    9 calvelry men mod
    10 convert well into pond mod fish stoke cost 100 and lasts 3 years
    11 turn well into pond mod [cost 50 to stock with fish for 3 years]
    12 vilage fair mod - lasts one year then disapiers- 25 to buy mellea event
    [win one jester gives 1 happynes for 1 year]
    13 sheep give muton mod 1 muton build slaghter house 2 muton per sheep mod
    14 orcherd mod
    15 forced eviction mod
    16 wooden parths that generate passive in come

    • @rdq2588
      @rdq2588 12 วันที่ผ่านมา +1

      what is wrong with you lmao?

  • @Brubarov
    @Brubarov 12 วันที่ผ่านมา

    Now this makes the AI look very stupid! They could just make a small breach or burn those walls.

  • @Zanbatoss
    @Zanbatoss 12 วันที่ผ่านมา +2

    Sus

  • @martinardaoaguirremota2484
    @martinardaoaguirremota2484 8 วันที่ผ่านมา +1

    a yes. i see xd

  • @tadakatsu123456
    @tadakatsu123456 4 วันที่ผ่านมา

    The archers need a damage buff for real. They are literally useless, I just always build or buy spearmen or any type of melee because the archers do nothing.

  • @345345345345345435
    @345345345345345435 10 วันที่ผ่านมา

    "tHe tOtAl wAr kIlLeR"....

    • @trevorseidel4536
      @trevorseidel4536 9 วันที่ผ่านมา

      Total War committed suicide.

    • @pluto4598
      @pluto4598 7 วันที่ผ่านมา

      besides.. this are two completely different types of stategy games.
      What next? Do they compare Tropico With Hearts of iron?

    • @trevorseidel4536
      @trevorseidel4536 6 วันที่ผ่านมา

      @@pluto4598 It's not necessarily comparing the game styles as it is the quality of gameplay that provides interest & enjoyment. Most people that like TW also like other strategy games, such as this, myself included. Dispite the differences in style of game play, people have to choose what games they play from their pool of interest.