UE4 With Casey - Gameplay Framework

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  • เผยแพร่เมื่อ 28 ก.ย. 2024

ความคิดเห็น • 22

  • @ue4withcasey391
    @ue4withcasey391  5 ปีที่แล้ว +5

    Forget to show some things in the video, you can access your gameinstance, gamestate, or even gamemode from anywhere in blueprints. There are useful nodes like "get gameinstance" that return the base gameinstance class. You can then cast that reference to the class of your created gameinstance to access it's variables and functions.

  • @NeonFraction
    @NeonFraction 4 ปีที่แล้ว +6

    "You don't have to care if you're not making a multiplayer game." I wish someone had told me this a week ago. This channel is invaluable.

  • @RohitKotiveetil
    @RohitKotiveetil 5 ปีที่แล้ว +4

    It would have been really useful to have had a video like this when I was first starting out with Unreal Engine. I think sharing this on the UE4 forums or reddit page might end up helping a lot of people new to the engine.

  • @ExLivingGhost
    @ExLivingGhost 3 ปีที่แล้ว +1

    The way the hierarchy is explained here is without a doubt one of the most important things you need to learn for UE4.

  • @Schytheron
    @Schytheron 5 ปีที่แล้ว +3

    Thank you for this video! Have never seen anybody else talk about this. I wish this was the first video I saw when I started using Unreal Engine.

    • @IllyasArt
      @IllyasArt 5 ปีที่แล้ว

      Same if I had started with his videos my game prototype would already be done haha

  • @alexpoc
    @alexpoc ปีที่แล้ว

    Amazing videos Casey. Hope will do some more in the future. Can't w8 to see them. I hope you are doing good. All the best.

  • @davidreadsfast
    @davidreadsfast 3 ปีที่แล้ว

    Great video! Wonderful explanation! I would enjoy a video explaining where one would look to find flow charts and documentation that helps one understand the framework.

  • @LichteDunkelheit
    @LichteDunkelheit 4 ปีที่แล้ว +1

    Thx for the info. I think this is very important because you should know where to put your code. Your videos are the best.

  • @fish3010
    @fish3010 2 ปีที่แล้ว +1

    This video is nutz. Can help your organize the framework of your projects and start sketching the structure of the project. Props!

  • @cameronjones5078
    @cameronjones5078 2 ปีที่แล้ว +1

    Amazing content! Very direct and useful!

  • @ericmatthews9894
    @ericmatthews9894 2 ปีที่แล้ว +1

    Epic needs to hire you as their tutorial guy. Epic tutorials aren't this clear

  • @sorentheoutcast
    @sorentheoutcast 2 ปีที่แล้ว

    This is an incredibly useful video. Most tutorials are very shallow and never even try to explain how an actual game works and where to store gameplay data. Insane that this only has 4k views

  • @vojtecheffenberger3672
    @vojtecheffenberger3672 3 ปีที่แล้ว

    This should be on first page of unreal documentation with capitals

  • @peterkmiecik3059
    @peterkmiecik3059 5 ปีที่แล้ว +1

    Great summary, Epic should link this summary under these 20+ docs of explanation for quick overwiew, ...if:
    - You'd add info about HUD class
    - You'd answer my question: so the best way to store user settings (options: key bindings, sound volume etc.) choosen by player would be in Game Instance? Since it persists ?
    And I'd make changes of these variables in Game Instance.

    • @ue4withcasey391
      @ue4withcasey391  5 ปีที่แล้ว

      For settings, things like key bindings and resolution get saved inside an .ini file so you don't have to manually keep track of that. Things like sound settings are a bit different because they often end up being more unique (if you are using multiple sound classes) so you have to manually work with that information.
      Game instance exists for only the current session so while they will be saved when changing maps, when closing the game they are lost. So for that we would use save states that manually save files onto the users hard drive that we can load from. This is a more comprehensive answer for that : answers.unrealengine.com/questions/757917/proper-way-to-save-various-game-settings.html

  • @JimmeeAnimAll
    @JimmeeAnimAll 2 ปีที่แล้ว

  • @jonathanxdoe
    @jonathanxdoe 4 ปีที่แล้ว

    This is what is actually needed. When you start is just a bunch of dogmas that you don't really grasp. I would have gone even more into the details

  • @KisDre
    @KisDre 4 ปีที่แล้ว

    Useful video, thank you! However , the difference between Pawn and Character was not clear for me

  • @cosmotect
    @cosmotect 4 ปีที่แล้ว

    Actually a very importnant topic, few talk about for some reason

  • @wink3319
    @wink3319 4 ปีที่แล้ว

    This was really cool! Thank you!

  • @pullsardev
    @pullsardev 4 ปีที่แล้ว

    It helped a lot, thank you.