Thank you for letting me know that there is no time pressure and that everything can be recrafted. I feel a little more confident experimenting with things now that I know I can always recover them later.
except it is totally not true: first of all, your memories fade every day, so if you need a particular memory to boost a particular character to open a particulare room, you need to carefully plan your whole production chain, otherwise you will find yourself without enough time at the end of the day to unlock the room you were aiming for. Second, and much more important, every eight season it can randomly appear a Numa season: it last only one day, some special events are available, and after it you loose ALL your memories, including "permanents" ones and lessons. Basically, they are lulling you in a false sense of security, only to backstab you when you least expect it...
@@Beregorn88 nah you're overthinking it. If you've collected so many permanent memories that their loss is that much a hindrance than you honestly deserved it in the first place. The game gives you plenty of time to collect them It also gives you plenty of time to deal with them, use them. That's just playing the game. It's honestly the lowest of stakes, especially compared to the first game
Another note on memories and assistants: talk to assistants without adding a card to upgrade their aspects, and they'll give you random memories, usually stronger than considering Things, and gives you more power for your Element/shilling.
Amazing video, thank you! Came here looking for exactly as you said, a pointer, because I was beginning to feel grindy in the game, like I was missing some key aspect. This got me some fresh ideas to tackle the game now!!
To state it another way in relation to the Skill Tree, once you commit a specific Skill card to the tree THAT card cannot be committed again anywhere in the Tree. You would need a whole new card to commit to higher levels of the Tree. "Lesson learned" on my part lol. Yes, you can still power up that committed card using a Lesson, but it cannot be slotted anywhere else. One thing that really helped me push deeper into Hush House that overcame significantly high frustration at my lack of progress was . . . talking to my Assistants without ANY other card in the Conversation panel. That generates a Memory each time free of charge, no Soul card required. Get your Assistant the moment dawn breaks, then talk to them immediately a few times to get free Memories. Do it immediately in the morning, no hesitation because there is a time limit. Do it a few times one right after another. The Weather card will help you think about which room you can enter but the free Memories also gear you to opening a specific room in collab with Weather, or reading books. After three-ish Conversations you have to power up your Assistant or you won't make the timeframe; you cannot talk to your Assistant once night arrives. That's when they need to be opening rooms.
I appreciate you staying grounded for the new player. Sometimes you click a little too quick, but I do pause. Just old and slow on my side. Thanks for a great training video!
@Ic0nGaming Every little bit helps. You have a solid talent for breaking down complex content. I watched a few other channels before yours. Not all bad, but most where hard to follow. Again TY.
I knew you could use fragments on Assistants to boost them up, but I had no idea you could use drinks, food and even memories on them too! You're a life-saver!
Realy good tips! I'd also be interesting in you going over beasts, pets, and gathering. I never know where to gather (like at the moor and shore) or how useful it is. The few times i've done it, I havent really got anything useful (although im sure itll be useful at some point). Pets/beasts look fun but I heard you have to spend your food items on them? Great guides, thank you!
I've gotten some food from the pear tree, but I need to see if anything can eat it. Also some assistants can use the wood and you can use the stone at one of the crafting stations. Also it looks like some of the jars of sand and similar items can be used for crafting. I haven't used them much, but I've had a piece of wood help me a few times.
@@jefferylittleton1005 Absolutely I was able to use wood with one of the townsfolk/assistants. Most of the other gathering items I found, like you mentioned, seem like they will be useful in crafting. I'm still pretty early in the game though, and those crafting items aren't so useful yet. I'm wondering if it's worth gathering early in the game, or will it just keep giving crafting items I can't use yet.
@@ndb6ndk99 I'm just now getting into crafting and it seems there will be a use case for a lot of this stuff. I was able to use crafting to get some nice stuff to use to read some books and open some rooms. I will say that I started a spreadsheet today and went through all of my books to log the memories associated with them and it's helping me a lot too.
Thank you for such a wonderful guide! It comforts me a lot! But I'm not sure if I can obtain infinite lessons. I've upgraded some of those I've already put in my tree. I'm worried. do I need to start again?
I just finished the game blind and I really recommend you start using those consumables you find around the house at around the mid points of the game. I made the mistake of saving everything and never using anything other than what I crafted and it took me 70 hours to beat the game when it could've been so much faster had I used those item to speed up the exploration and crafting.
Could you make a video on the inks and generally like on crafting and what items are for what? I find myself lost with all the things I can find and gather, it gets pretty overwhelming and it's kind of hard to keep track of everything. I also started keeping notes on books and what memories you get from them but I don't even know what else i'm meant to do other than upgrading my skills
There are some skills which have the "chandlery" aspect. How/where do I use these skills to actually make candles? I haven't found a way or a workbench to actually use these chandlery skills or at least I don't think so... is there anything I should keep an eye out for?
I’ve been playing a while now, is there a way to tell how many years have passed if you loose track? Is there a time limit to the game? Or does it end when you open the last room?
Thanks for your really helpful videos! Can I ask - what do I put in the slots that say "knowledge"? - i.e. at the beach or the pathway access east of the village?
Is there any way at Sweet Bones to attract a certain type of visitor that aligns with a particular aspect? Of course it's valuable to match the type of visitor with the memory aspects of the day to use it effectively, but I typically meet visitors who do not match that aspect. Thanks again for these videos!
None that I know of sadly. The assistants are either random (when you use cash + soul shard) or depending on the season (only cash). I've had several times my issues as well in combining the strong weather of the day with a fitting assistant ;)
Thank you for letting me know that there is no time pressure and that everything can be recrafted. I feel a little more confident experimenting with things now that I know I can always recover them later.
except it is totally not true: first of all, your memories fade every day, so if you need a particular memory to boost a particular character to open a particulare room, you need to carefully plan your whole production chain, otherwise you will find yourself without enough time at the end of the day to unlock the room you were aiming for. Second, and much more important, every eight season it can randomly appear a Numa season: it last only one day, some special events are available, and after it you loose ALL your memories, including "permanents" ones and lessons.
Basically, they are lulling you in a false sense of security, only to backstab you when you least expect it...
Quite a complicated game, I just started it. Not sure if I will have the patience. But it's really unique. Feels like you are playing a board game.
@@Beregorn88 nah you're overthinking it. If you've collected so many permanent memories that their loss is that much a hindrance than you honestly deserved it in the first place. The game gives you plenty of time to collect them
It also gives you plenty of time to deal with them, use them. That's just playing the game. It's honestly the lowest of stakes, especially compared to the first game
Another note on memories and assistants: talk to assistants without adding a card to upgrade their aspects, and they'll give you random memories, usually stronger than considering Things, and gives you more power for your Element/shilling.
The multi-desk vs. consider tip for memories was (chef kiss) for me. Thanks for that one!
Your videos have really given me more confidence in this game! Also I just saw you're making rimworld guides too, so that's next in my queue!
Lol, I realized after this that I've already watched a ton of your videos! I'm very unobservant I guess. Love your videos man.
Amazing video, thank you! Came here looking for exactly as you said, a pointer, because I was beginning to feel grindy in the game, like I was missing some key aspect.
This got me some fresh ideas to tackle the game now!!
To state it another way in relation to the Skill Tree, once you commit a specific Skill card to the tree THAT card cannot be committed again anywhere in the Tree. You would need a whole new card to commit to higher levels of the Tree. "Lesson learned" on my part lol. Yes, you can still power up that committed card using a Lesson, but it cannot be slotted anywhere else.
One thing that really helped me push deeper into Hush House that overcame significantly high frustration at my lack of progress was . . . talking to my Assistants without ANY other card in the Conversation panel. That generates a Memory each time free of charge, no Soul card required. Get your Assistant the moment dawn breaks, then talk to them immediately a few times to get free Memories. Do it immediately in the morning, no hesitation because there is a time limit. Do it a few times one right after another. The Weather card will help you think about which room you can enter but the free Memories also gear you to opening a specific room in collab with Weather, or reading books. After three-ish Conversations you have to power up your Assistant or you won't make the timeframe; you cannot talk to your Assistant once night arrives. That's when they need to be opening rooms.
I appreciate you staying grounded for the new player. Sometimes you click a little too quick, but I do pause. Just old and slow on my side. Thanks for a great training video!
Thanks for your comment! I'll try to keep in mind to slow down my tutorials again a bit. I am aware of my bad habit there, thanks for the pointer =)
@Ic0nGaming Every little bit helps. You have a solid talent for breaking down complex content. I watched a few other channels before yours. Not all bad, but most where hard to follow. Again TY.
I knew you could use fragments on Assistants to boost them up, but I had no idea you could use drinks, food and even memories on them too! You're a life-saver!
you can also use tools!
Thanks!
Deeply appreciated!
Realy good tips! I'd also be interesting in you going over beasts, pets, and gathering.
I never know where to gather (like at the moor and shore) or how useful it is. The few times i've done it, I havent really got anything useful (although im sure itll be useful at some point).
Pets/beasts look fun but I heard you have to spend your food items on them? Great guides, thank you!
I've gotten some food from the pear tree, but I need to see if anything can eat it. Also some assistants can use the wood and you can use the stone at one of the crafting stations. Also it looks like some of the jars of sand and similar items can be used for crafting. I haven't used them much, but I've had a piece of wood help me a few times.
@@jefferylittleton1005 Absolutely I was able to use wood with one of the townsfolk/assistants. Most of the other gathering items I found, like you mentioned, seem like they will be useful in crafting. I'm still pretty early in the game though, and those crafting items aren't so useful yet. I'm wondering if it's worth gathering early in the game, or will it just keep giving crafting items I can't use yet.
@@ndb6ndk99 I'm just now getting into crafting and it seems there will be a use case for a lot of this stuff. I was able to use crafting to get some nice stuff to use to read some books and open some rooms. I will say that I started a spreadsheet today and went through all of my books to log the memories associated with them and it's helping me a lot too.
Thank you for such a wonderful guide! It comforts me a lot! But I'm not sure if I can obtain infinite lessons. I've upgraded some of those I've already put in my tree. I'm worried. do I need to start again?
I just finished the game blind and I really recommend you start using those consumables you find around the house at around the mid points of the game. I made the mistake of saving everything and never using anything other than what I crafted and it took me 70 hours to beat the game when it could've been so much faster had I used those item to speed up the exploration and crafting.
Could you make a video on the inks and generally like on crafting and what items are for what? I find myself lost with all the things I can find and gather, it gets pretty overwhelming and it's kind of hard to keep track of everything. I also started keeping notes on books and what memories you get from them but I don't even know what else i'm meant to do other than upgrading my skills
I really appreciate your videos!
There are some skills which have the "chandlery" aspect. How/where do I use these skills to actually make candles? I haven't found a way or a workbench to actually use these chandlery skills or at least I don't think so... is there anything I should keep an eye out for?
Thanks! Great video, I'm looking forward to playing now! I hope you put out help videos.
I’ve been playing a while now, is there a way to tell how many years have passed if you loose track? Is there a time limit to the game? Or does it end when you open the last room?
Thank you for your help!
Thanks for your really helpful videos! Can I ask - what do I put in the slots that say "knowledge"? - i.e. at the beach or the pathway access east of the village?
As soon as you have developed some skills, you can use these at these locations to gather resources there.
thanks for the video, I like the game but I'm just beggining and sometime it is a little confusing to know what we can or should do ^^'
Is there any way at Sweet Bones to attract a certain type of visitor that aligns with a particular aspect? Of course it's valuable to match the type of visitor with the memory aspects of the day to use it effectively, but I typically meet visitors who do not match that aspect. Thanks again for these videos!
None that I know of sadly. The assistants are either random (when you use cash + soul shard) or depending on the season (only cash). I've had several times my issues as well in combining the strong weather of the day with a fitting assistant ;)
Helpful
About 10hrs in and don't really understand the point of this game.