Not sure if he has, but it is definitely possible, most with a radar guided function will probably work, you can shoot Aim 120s with Aim 120s although it is very difficult in most cases.
I believe the missile knew where it wasn't, because it knew where it isn't. And by subtracting where it isn't, from where it wasn't, it knew where it now couldn't be.
All AIM-120 has a maximum speed of Mach 4-4.5, that's standard for BVR missiles of its size and weight. R-77, PL-12, and MICA all fall into the same ballpark. Missiles like the Meteor has the same speed during its boost phase, the ramjet is there to extend the sustaining phase, keeping its speed constant for a longer period of time. It doesn't make the missile faster, just allowing it to burn longer. Conventional solid-fuel rocket motor is naturally fast, it can easily reach hypersonic speed, it just does not have as much burning time as ramjet or scramjet.
Nothing REALLY secret about what gives it more range. Longer burn time and less friction losses by more precise steering allowing for low AOA flight during transit. The missiles got heavier, although sensors and electronics became more compact and the warheads shrunk. => More fuel! And Mach is not air pressure related. It's air temperature related. They are somewhat cross linked as temperature usually changes with pressure, but the determining factor is temperature.
Pressure and density both contribute to sound velocity equally, and in an ideal gas the two effects cancel out, leaving only the effect of temperature.
@@kondor99999 The real world effects of pressure in air are negligible for most use cases. They become relevant when we talk about hyperbaric flow (compressed gas pipelines) or atmospheric re-entry into near vacuum, or cryogenic flow, or or or... But below Mach3 in plane-altitudes... ignore pressure.
Ah, I see... so... in order to get that magic long range use, the missile continues to accelerate long after the motor has burned out I wonder what sekrit dokumints support those spooky physics... Must be recovered Roswell technology :))
@@bfps2020 no, this was measured in TAS, not IAS. True air speed is the ACTUAL speed, while indicated airspeed is measured by the air pressure. When going up higher, the air pressure gets lower, therefore increasing IAS, but IAS has no direct correlation to TAS. And since this was TAS, this was not realistic at all. The missile would have been slowing down.
I heard when the F22 launches missiles it improves them by a immeasurable amount. I’m surprised that missile didn’t go into hyper speed and blow up the Death Star.
Rocket motors can be designed in a way to burn slower to increase range or burn quicker to increase acceleration. I believe it's in the size of the fuel grains in the motor.
And if you use a pulsed motor then you can have different pulses with different burn rates, you can have an initial phase that burns quick to get quickly up to speed and a second pulse that burns slower for sustained propulsion.
Also the surface area. If you drill a hole in shape of (★) all the way along its length the pointy area erodes faster and overall shape slowly turns into a ◉ which means the surface area reduces which means the burn rate also reduces. Things like that
@@すどにむ The other alternative for constant thrust is to have a tube shaped fuel with a gap and then a filled rod in the middle. Though im not sure why that works.
The technology existed and have been implemented on a lot of missiles. However, I strongly doubt that's the case for AIM-120D, from what I remember, they never upgrade the motor. The estimated range for missiles you see out there is not a measurement of how far the missile can fly, but rather how far it can hit a target within the acceptable probability. You can extend the operational range of the missile by various method without changing the motor - the AIM-120D achieved this mainly by adding a new flight profile option, which is made possible thanks to the improvement in the seeker, allowing the missile to be filter out clutter better in look-down/shoot-down mode. Other things like reducing the warhead size to increase fuel, the fuel itself, and the control surfaces also influence the range.
@@mickeyg7219 Yeah, from what I gather the 120D doesn't have a dual pulse motor like this, it's the same boost-sustain monopulse of the previous version. But it's classified, so who knows?
We've been at this before Cap, stop calling head on launch range the missile range. The missile is travelling shorter than the range you fired at, because once it hits the target has moved closer to the launch point. Mark the point where you launch and the point where it hits and measure THAT. The speed of the target does not make the missile go longer.
A) If you shoot the AIM-120D into space, it may boost-glide HIGHER, FURTHER, and FASTER than the official flight envelope. B) If you shoot the AIM-120D into space, it may not track.
Lol, it was actually tracking fine, you could see it pointing right at the target with the same 1950's era PN guidance law. However, maneuvering is a totally different story. Generating the required lift to actually start decending is *really* hard with basically no air and such tiny fins... It actually keeps gaining altitude for almost 25 seconds after pitching down for a negative AOA! (Around 7:22 to 7:46 when it actually starts descending)
@@mortlet5180 Your the first person I saw that actually knew the answer, it's amazing how many people don't know this. There is so little air at 150k feet that the missile can't even go down, it's basically a ballistic missile until it get's to a lower altitude... He should do these tests at a more normal altitude like 35000 feet since that's what people will be shooting them at anyway.
Remarkable aircraft, the C-5, when on 3 engines it still produces 4 contrails...! ;-) CAP, question: AI doesn't care if your external lights are on or off, but what about visibility? Is the AI spotting range limited by fog and/or haze? Cheers, PreAmp.
You can hear the missile's rocket motor still burning, the visuals are just bugged out. It has happened in some of your other videos as well. Just check for the sound disappearing as soon as the motor stops burning and the missile's speed starts to drop. As for what happens with the 'weird' missile attitude during its terminal phase, it goes to high for the speed it can reach and therefore its little fins can't generate enough lift to force it back down again. You can clearly see this when the missile still keeps *climbing* in altitude after it has achieved a negative angle of attack! I believe the mod author(s) just don't have access to the DCS SDK and therefore can't program the missile to behave much different from a normal AIM-120C. Therefore, the missile doesn't calculate how much air pressure vs speed it will need at apogee to generate enough force to intercept the target at the predicted impact point. It simply assumes flying higher and faster is always better for targets that far away and doesn't take the closure speed at launch into account to determine its loft trajectory. There is an interesting optimization problem here that I wish ED would just give the mod community the access/tools it needs to implement for ourselves, since it's pretty obvious the AIM-120D achieves its remarkable range extension not just through the use of a more efficient boost + sustain motor, but (arguably even more importantly) it also has many advanced algorithms to take advantage of the enhanced GPS location information available, as well as regular updates to the target environment provided via datalink, to optimize its performance for all different flight regimes. I think we can all agree that an AIM-120D, fired at max range from a stealthy platform, at a big, subsonic transport, would *realistically* use a different flight profile to what it would use for maneuverable, supersonic fighters that might take evasive action. In this video example, it should be able to calculate that it has much more energy than required to reach the predicted impact point and also that lofting much above 100,000 ft places it in a flight regime where it will probably need to expend much more energy to sharply alter its trajectory (to ensure a hit against the very rapidly approaching target) than it saves by going even higher. Lastly, even if the missile itself can't get these basic predictive capabilities, maybe the pilot could be given some parameters to adjust before launch; such as whether to optimize its flight for a maneuverable or non-maneuverable target (this could, for example, allow the missile to keep more height and speed even if it expects to miss if the target keeps a steady course, since you expect defensive maneuvering to take the target further away than it would have been had it just kept going straight), how high it should loft, what guidance algorithm it should use to get to terminal guidance and also what terminal guidance algorithm to use, etc. These guidance algorithms would then allow for much more realistic modern BVR combat, because the missile would not just stupidly waste its energy to establish a leading intercept on a constantly cranking target that is still 40nm away (or doing other stupid stuff like having the missile rolling its attitude vector around, tracking the extended displacement vector coming off of a target doing simple barrel rolls, at medium range, that don't even really affect the general direction that it is moving in!), rather the pilot would select an algorithm that allows the missile to execute slow and gentle turns that minimize its energy loss, just to place it in the general vicinity predicted by "averaging out" (obviously using Optimal Control or even just plain old Kalman Filters, I don't mean simply using a moving average or lowpass filter) the cranking and rolling of the target. This would have the added benefit of giving the missile some rudimentary 'intelligence' to deal with noise and non-ideal data (such as momentarily losing tracking data due to the bandit notching or going behind a hill, etc.) so that it doesn't just "go stupid" but will continue guiding with the information it already has and then highly prioritize any new information it gets once a lock has been re-established).
my guess as to why the rocket continued to accelerate after the motor burned out is due to it effectively having the same model as the c5 so despite the motor actually continuing to burn it just wasn't shown on the model. Also you can see the missile pitch down but due to how high it went the fins had no air to actually redirect it down hence the massive AOA
AIM-120D have a 2 stage engine first stage work immediately some time , 2 stage starting depends from situation , can start immediately after first or she give first impulse to missile to go on hi altitude on hi altitude missile fly some time after that second stage working and give second impulse for a bigger speed on terminal trajectory or for a longer max range
It's not known for sure as it's classified, but I don't think it has a true dual pulse motor. One of the claimed "new" features of the AIM-260 is its dual pulse motor for terminal propulsion capability, so I don't think the 120D has it. Likely it is just a boost-sustain motor, which means it does have two "phases" of burn, at different burn rates, by changing the profile and grain size or something like that, but it doesn't have a pulse mode, the two phases just burn automatically one after the other.
@@zolikoff AIM-260 it's a long range missile it's bigger , AIM-120D it's a medium range , about 2 stage engine even AIM-120C-7 have 2 stage engine but it starting immediately after first engine without pause , in Delta version engine have possibility to start after some time , About engine : *The AMRAAM is powered by a dual-thrust solid rocket motor that takes up most of the space inside the missile*
@@four-dimensionalperson Dual-thrust means, as I explained, that there are two "phases" of propellant. So there is an initial boost phase and a subsequent "sustain" phase. But these are not different stages/pulses. There is no possibility to delay the second phase until later in flight, it ignites immediately after the first has burned out. It does allow the efficiency optimization so that a dual-thrust rocket can have both a good initial boost velocity as well as an extended range.
@@zolikoff I know that , in C-7 it's 2 stage engine without pause , in D version already have another fuel and possibility to start 2 stage when it's need .
@@four-dimensionalperson Don't get me wrong I am not saying what the 120D is or isn't since it's classified. But there isn't public information out there (at least that I've seen) that confirms that it's a true dual pulse motor. Most sources speculate that it's still just a boost-sustain, single pulse.
Q- how does drinking affect a pilot's performance ? how to perform: 1) drink alcohol (if possible show) 2) wait till it starts giving the effect 3) fly
That's so spooky. Angels 60, and the blue of the sky just BARELY starts noticeably giving way to the big black of /space/. Creeps me out just looking at it. Also, the DCS Link-16 doesn't currently support DataLink launches? I never in a million years thought /VTOL VR/ would OUT REALISM DCS, but I'm here for it.
Cap question : Can you bait a Sam system that can shoot harms and etc. with jettison of bags or Sparrows coming out of fuselage jettison etc. I would love to see if thats work in Dcs
@@nick4819 according to Wikipedia, the influence of pressure on the speed of sound is minimal, temperature is the main factor (and the only one if you consider air as an ideal gas)
@@sixaout1982 Well fuck today I learned. I don't usually read wikipedia just because it can be wrong...but NASA's website says the same thing. The only variable that make a difference are of course the medium you are traveling through and the temperature. Fascinating.
One way that you increase the max speed of a missile is to increase the specific impulse of the rocket motor. So, regular solid fuel rocket motors, like the space shuttle, max out at 146 seconds of specific impulse. Reliable hypergolic fuels around 250s. A ramjet would only need to provide the fuel and pick-up the oxidizer along the way, and thus could get a lot more. It’s really Newton’s second law at that point. (Equal and opposite reactions). And you just need to have the exhaust of the rocket traveling at a higher speed.
As far as I know, the 120D has an aditional stage of the solid rocket motor. The flight computer can either fire it up directly after the main stage has burned out to increase range, or hold onto it and fire it closer to the target to improve turning performance.
That’s damn cool. Missiles in 50 years man, just think about it.... it’s possible that someone will make a literally unescapable missile.... unless missiles become obsolete.
They are called "pulses", not stages, but yes, it's essentially the same thing as an additional rocket stage, except the fuel is in the same common container and the nozzle is the same, rather than ejecting a stage to use the next one. Though I am still not sure how it could have more total fuel than the C variant within the same mass and fuselage constraints. If anything, using a pulsed design reduces the effective fuel volume. However, the second pulse being optimized for longer burn time would make it more effective at pushing for longer range; or indeed can be used as a terminal stage if desired. But it's not magic, it doesn't increase fuel capacity.
I would also add, that it is not confirmed or known whether the 120D actually has a dual pulse motor. I've found plenty of claims going either way on the issue. It's possible but it's also possible that it just has a single pulse optimized for long range performance. There isn't any confirmation that it has terminal propulsion capability, although of course it could be kept a secret.
is data-link assistance allowed for missiles with ranges potentialy longer then the aircrafts radar can provide like what happened with the r37 during your test?
The DCS damage model isn't that detailed. Of course in reality it would make a huge difference where exactly the missile hits. If it's just a proximity hit then the kinetic energy won't matter, and the damage done depends a lot on where exactly it hits. In DCS however it's rather "binary".
The difference between ameaam and Phoenix if I recall is that Phoenix actually had a glide phase and the motor would reactivate. There are probably amraam versions with similar behavior. I doubt dcs implemented all this if it's declassified at all. There are missiles which go into space and kill satellites so it ultimately comes down to flight profile. Range means what it can effectively maneuver at not the physical limit of fuel.
It’s cool to think the computing that goes into shooting down a satellite. At one point, the missile just has to “glide” on and hope that it hits. Slight changes could screw everything up.
I do not believe the production AIM-54 variants had a motor that could reactivate at a later stage. Planned variants perhaps, but as it got cancelled they never got made.
Well you did put it into orbit and basically turn it into an ICBM, so Mach 11 isn't unrealistic. Would the missle even be able to maneuver at those altitudes given that the atmosphere is so thin?
Nope, that's exactly why you see it pulling such a huge negative AOA and still *gaining* altitude for more than 20 seconds! See around 7:22 where it starts trying to descend to 7:46 where its altitude finally starts going down.
It is better than it used to be but it still has "honey friction physics" and slows down too much. In terms of physics the missile should have a decent max range since it boosts up really fast. Not having a lofting profile hurts it however. But in the end the likely true limitation is the guidance range.
wow, your particular f22 mod seems pretty much different than the original one that came out in february 2021. which is grinelli designed, right??? did it already change to new version?? i like the way how the main PMFD funtionality changes. and the bottom MFD, small secondary MFD screen, also. how can i suppose to download new version or where can i??
Hey Cap, could you test if dumb fire rockets are tracked and seen by radar in game? Like, say, firing an absolutely ridiculous amount of rockets at altitude at CIWS and SAM sites to see if they see or do anything about the rockets? Also, what if you fired a boatload of rockets in front of you and tried to use that as "chaff" or something to disrupt radar in order to get closer before you could be intercepted with SAMs? It would be the most expensive and impractical application of "surprise pocket sand" but it would be hilarious if it worked to any degree.
We've already done this, as well as "can rockets shoot missiles?". The answer is NO in all cases sadly. decided not to make a vid on it as no positive results. Got a GREAT pic of a rocket physically hitting a missile though. Still didn't explode...
The AIM-120D can reach Mach 5, but that is old news the AIM-260 has been in occupational capacity for 2 years. All US missiles in the russian-made game massively underperform. An AIM-9 can barely get over 1 mi, in real life even the original model on a F-84 Sabre had a 4.8km range, the C and D models on a F-15 had a 18km range, but they didn't use the old C and D models no no they used the "AIM-9L" the model with a 35.4km range, and that is the chumpy one that doesn't track as good, as the AIM-9P-5 that you can barely get over one nautical mile. For the AIM-120 the A model had a 55km range the B had a 75km range C-5 has a 105km range C-7 has a 120km range and D has the the 160km range.
So... can you please do... How many airline kamikaze would it take to sink a modern US carrier group ... just to appease those who dint like civvy aircraft being shot in a simulator on a pc??
6:46 Ебать Американскую ракета!!! :D Aditional 11:22 you know C-5 galaxy right?? She can fly on 3 while having 4 to look sexy. you know, like other quad jets, C-5 are sexy (not a C-4 from CS GO though XD)
Hey Cap, great videos. VVR: The Anti-Satellite missile launched by an F15 en.wikipedia.org/wiki/ASM-135_ASAT If you can't place a target in space then maybe just see which missile you can get to the highest altitude.
F/A-18A - original F/A-18B- 2 seater F/A-18C -upgraded cockpit, sensors and night capabilities F/A-18D 2 seat version F/A-18E super Hornet - 33% larger, upgraded radar, increased range, more powerful engines, reduced radar cross section, 2 extra pylons for additional weapons. F/A-18F- 2 seater version E/A-18G - growler…used for electronic warfare. The A,B,C and D Hornets have mostly been retired from service in the USA, with the navy currently using the E and F Superhornets and the E/A-18 growler.
Given that the radar display is rectangular, I suspect if you angled the F-22 45 degrees to one side from the C-5 you'd get the radar lock at over 200km.
That is a B scope display, the x axis is angle. It gives better resolution at close ranges than a partial PPI display which gets narrower towards the aircraft.
The main reason why it goes so far is precisely because it is limited to mach 4. When you you increase the speed of an object through air you increase the drag orders of magnitude higher than the momentum.
I think it can create an argument like, "this plane is bigger than this! but realistically this has a larger cross section than x, while y is larger in the game!"
4:35 Well, it's _officially_ 2.2. The F-111 has been there as well (think it was even less, just 2.0), just sayin' 4:44 Why don't you just keep triggering them? :D 7:14 TO SPAAAAAACE! 7:21 WaTcH tHiS! I mean, just look at how this thing pulls down, but keeps going up :D 7:52 Officially, space begins at 100km 8:01 I guess some flat earthers would like to know your location now :) 8:14 Overshot by a huge margin :) 8:33 Oh shit, this thing could actually get me... (muVfidujxRg - and that guy forgot one thing... the speed immediately doubles after breaking the light spectrum at 1635.31m/s) need to pony up :) 8:44 Well it has to turn around at some point and chase that thing down for another 150+nm :D 12:11 "Yay, neighdo!"
I think this flew too high and too fast. I don't have the mod but my guess is it was designed without firing that high and fast in mind assuming it has reasonable kinematics at altitudes you would be likely to fly at (tho the Raptor probably has a huge advantage in that department w/ internal bays only and a ton of thrust). The AIM-120C-7 has an enhanced range compared to the AIM-120C-5 by that we get in game and the AIM-120D has an enhanced range of about 50% on the 120C-7 so the missile is a beast but what we saw in game was unreasonable - mainly in the going Mach 11 department.
Has anybody tried to hit anything lately with Grinelli´s F22+Aim120D. It is total bullshit. Cant hit far, cant hit near, cant hit medium. Really making missions with 120C-5 because there really is something wrong with this one NOW. Mine does not take those high trajectories, but hey its a year later. But does anybody know that is it just broken for now, or am I doing something wrong. (I really doubt last one is the case, cause using it even with same "ranges" than C it does not hit. It hits sometimes though, but clearly D is for now really easy to nodge. Even AI nodges it very easily, same AI´s that does blast off later by me frustratingly shooting C´s. :P How is the case?
Afterall: there is very little information that does f-22 mod work correctly (and many other community mods) in 2.7. Yes I know, I always could install 2.5 and use it, but I want to specifically know, that does all these cool f35 and f22 and "new missiles" videos use dcs 2.5 or 2.7? Have not tested f35 with any version whatsoever, but f-22 seems to work instead of amraam d´s. (I just use aimc-5, as i said, which i read from forums that they are in dcs same that d, but just adds "no drag" to f22. That is because dcs does not know what weapon bay is. It just sees "oh a missile, must add drag". Have anybody tested NOWDAYS these two missiles. How do they compare, and afterall point is: do these new f22 missiles work anyway. I´m doing bear trap campaing so, that is just put f22 instead of f15c to missions. They could be done more or less, if every D missile would not go off target. Are C-5 same in DCS that normal aim-120C (one that comes with Eagle C, (fc3). Oh btw gripen mod seems to work fine with 2.7, and even new weapons for it! Even the modded ones (meteor, stormshadows etc..) Atleast the meteor hits. Hope someday there will be meteor version to put for f-22 :) That would be killer. Btw. Is there any way to get wing mountable weapons / ag weponry etc for f-22? (grinelli´s).
@@lasselahti4056 Hello I'm also experiencing frustration with the f22 mod currently. I have never flown a jet in dcs before, only the p51. so I'm having to learn everything about radar from the ground up. Anyway the issue I'm having is when using the radar in the f22 which i know is just the f15 radar, I don't even see any radar contacts until we are within 40 miles range of each other. After I get a lock and am ready to fire its usually more like 30 miles. Which is barely a bvr fight anymore. I guess I'm just asking for tips on how to perform better if you have any.
I remember being disgusted by the performance of the R-77M (part of the Su-27SK mod) so I nerfed it to have comparable performance to the 120C. Sucks how ED locked the .lua file :( making the R-27ER loft like the sparrow gave redfor AI a chance against amraam carriers
No wonder it missed the first time. It was much too fast to sink again with these small wings at mach >10. It hardly managed it at the second time. Look at the AOA. This missile is programmed to be a lot too fast for that small winglets. Very unrealistic. ^^
Unrealistic, but this was just a glitch in the game. Going Mach 10, the missile would turn very well. The Aoa was definitely a glitch, as you definitely would be plummeting toward the earth while Mach 10, and pointing down. This was just a mod in the game, and probably one of the most unrealistic things you can see.
Have you tried to shoot down A2A missiles with other A2A missiles?
It does work, not sure fire if they've tried it but I've seen it, also saw an ATGM shot down by an A2A
Yup! Super easy: th-cam.com/video/kvSDr7lBnr0/w-d-xo.html
I got a lock on accident on an sa7 in an f18 didnt launch on it though
Not sure if he has, but it is definitely possible, most with a radar guided function will probably work, you can shoot Aim 120s with Aim 120s although it is very difficult in most cases.
I just did it today on a pvp server with markers, hit an A2A missile with an AIM9X
The missile gained consciousness and realized its life was being sacrificed for a test
So it decided to blow up the moon!
No, it is just a very ambitious and driven personality. It decided it wanted to become an SM-3, so it did.
@@zolikoff and then mistook the andromeda galaxy for an icbm and intercepted it
I believe the missile knew where it wasn't, because it knew where it isn't. And by subtracting where it isn't, from where it wasn't, it knew where it now couldn't be.
Then looked for Sarah Connor
All AIM-120 has a maximum speed of Mach 4-4.5, that's standard for BVR missiles of its size and weight. R-77, PL-12, and MICA all fall into the same ballpark. Missiles like the Meteor has the same speed during its boost phase, the ramjet is there to extend the sustaining phase, keeping its speed constant for a longer period of time. It doesn't make the missile faster, just allowing it to burn longer. Conventional solid-fuel rocket motor is naturally fast, it can easily reach hypersonic speed, it just does not have as much burning time as ramjet or scramjet.
Nothing REALLY secret about what gives it more range. Longer burn time and less friction losses by more precise steering allowing for low AOA flight during transit.
The missiles got heavier, although sensors and electronics became more compact and the warheads shrunk. => More fuel!
And Mach is not air pressure related. It's air temperature related. They are somewhat cross linked as temperature usually changes with pressure, but the determining factor is temperature.
Nerd
If mach is a measure of soundwave speed, then it would also have go be pressure related...
Am I missing something?
Pressure and density both contribute to sound velocity equally, and in an ideal gas the two effects cancel out, leaving only the effect of temperature.
thx
@@kondor99999 The real world effects of pressure in air are negligible for most use cases.
They become relevant when we talk about hyperbaric flow (compressed gas pipelines) or atmospheric re-entry into near vacuum, or cryogenic flow, or or or...
But below Mach3 in plane-altitudes... ignore pressure.
"It is curved, I have to say"
Best line ever
lol
The game developers are IN ON THE CONSPIRACY!!!
Ah, I see... so... in order to get that magic long range use, the missile continues to accelerate long after the motor has burned out
I wonder what sekrit dokumints support those spooky physics... Must be recovered Roswell technology :))
@@bfps2020 r u serious?
@@bfps2020 no, this was measured in TAS, not IAS. True air speed is the ACTUAL speed, while indicated airspeed is measured by the air pressure. When going up higher, the air pressure gets lower, therefore increasing IAS, but IAS has no direct correlation to TAS. And since this was TAS, this was not realistic at all. The missile would have been slowing down.
@@bfps2020 sr 71 would turn off its engines to increase speed at that altitude if that was the case
@@bfps2020 Your understanding of physics is...less than optimal.
Pinkie Pie Physics... :)
I heard when the F22 launches missiles it improves them by a immeasurable amount. I’m surprised that missile didn’t go into hyper speed and blow up the Death Star.
@mandellorian mid-course data link maybe?
@mandellorian YANKEE AIR PIRATE LIES!!!
I heard that a missile fired by an F-22 traveled back in time and killed baby Hitler.
@@DanielWilliams-oi4ss Nah, that was an AIM-260. It travelled forward in time to become operational, then back in time to kill Hitler.
Rocket motors can be designed in a way to burn slower to increase range or burn quicker to increase acceleration. I believe it's in the size of the fuel grains in the motor.
And if you use a pulsed motor then you can have different pulses with different burn rates, you can have an initial phase that burns quick to get quickly up to speed and a second pulse that burns slower for sustained propulsion.
Also the surface area. If you drill a hole in shape of (★) all the way along its length the pointy area erodes faster and overall shape slowly turns into a ◉ which means the surface area reduces which means the burn rate also reduces. Things like that
@@すどにむ The other alternative for constant thrust is to have a tube shaped fuel with a gap and then a filled rod in the middle. Though im not sure why that works.
The technology existed and have been implemented on a lot of missiles. However, I strongly doubt that's the case for AIM-120D, from what I remember, they never upgrade the motor. The estimated range for missiles you see out there is not a measurement of how far the missile can fly, but rather how far it can hit a target within the acceptable probability. You can extend the operational range of the missile by various method without changing the motor - the AIM-120D achieved this mainly by adding a new flight profile option, which is made possible thanks to the improvement in the seeker, allowing the missile to be filter out clutter better in look-down/shoot-down mode. Other things like reducing the warhead size to increase fuel, the fuel itself, and the control surfaces also influence the range.
@@mickeyg7219 Yeah, from what I gather the 120D doesn't have a dual pulse motor like this, it's the same boost-sustain monopulse of the previous version. But it's classified, so who knows?
We've been at this before Cap, stop calling head on launch range the missile range.
The missile is travelling shorter than the range you fired at, because once it hits the target has moved closer to the launch point.
Mark the point where you launch and the point where it hits and measure THAT. The speed of the target does not make the missile go longer.
they use a more efficient solid fuel engine, with a more energy dense fuel I think
thx
A) If you shoot the AIM-120D into space, it may boost-glide HIGHER, FURTHER, and FASTER than the official flight envelope.
B) If you shoot the AIM-120D into space, it may not track.
Lol, it was actually tracking fine, you could see it pointing right at the target with the same 1950's era PN guidance law. However, maneuvering is a totally different story.
Generating the required lift to actually start decending is *really* hard with basically no air and such tiny fins... It actually keeps gaining altitude for almost 25 seconds after pitching down for a negative AOA! (Around 7:22 to 7:46 when it actually starts descending)
@@mortlet5180 Your the first person I saw that actually knew the answer, it's amazing how many people don't know this. There is so little air at 150k feet that the missile can't even go down, it's basically a ballistic missile until it get's to a lower altitude... He should do these tests at a more normal altitude like 35000 feet since that's what people will be shooting them at anyway.
Remarkable aircraft, the C-5, when on 3 engines it still produces 4 contrails...! ;-)
CAP, question: AI doesn't care if your external lights are on or off, but what about visibility? Is the AI spotting range limited by fog and/or haze?
Cheers, PreAmp.
I remember doiing it a few years ago, we noticed zero difference, BUT could have chanced in last 3 years??
I was going to post the same thing about the contrails, glad others noticed.
You can hear the missile's rocket motor still burning, the visuals are just bugged out. It has happened in some of your other videos as well. Just check for the sound disappearing as soon as the motor stops burning and the missile's speed starts to drop.
As for what happens with the 'weird' missile attitude during its terminal phase, it goes to high for the speed it can reach and therefore its little fins can't generate enough lift to force it back down again. You can clearly see this when the missile still keeps *climbing* in altitude after it has achieved a negative angle of attack!
I believe the mod author(s) just don't have access to the DCS SDK and therefore can't program the missile to behave much different from a normal AIM-120C. Therefore, the missile doesn't calculate how much air pressure vs speed it will need at apogee to generate enough force to intercept the target at the predicted impact point.
It simply assumes flying higher and faster is always better for targets that far away and doesn't take the closure speed at launch into account to determine its loft trajectory.
There is an interesting optimization problem here that I wish ED would just give the mod community the access/tools it needs to implement for ourselves, since it's pretty obvious the AIM-120D achieves its remarkable range extension not just through the use of a more efficient boost + sustain motor, but (arguably even more importantly) it also has many advanced algorithms to take advantage of the enhanced GPS location information available, as well as regular updates to the target environment provided via datalink, to optimize its performance for all different flight regimes.
I think we can all agree that an AIM-120D, fired at max range from a stealthy platform, at a big, subsonic transport, would *realistically* use a different flight profile to what it would use for maneuverable, supersonic fighters that might take evasive action. In this video example, it should be able to calculate that it has much more energy than required to reach the predicted impact point and also that lofting much above 100,000 ft places it in a flight regime where it will probably need to expend much more energy to sharply alter its trajectory (to ensure a hit against the very rapidly approaching target) than it saves by going even higher.
Lastly, even if the missile itself can't get these basic predictive capabilities, maybe the pilot could be given some parameters to adjust before launch; such as whether to optimize its flight for a maneuverable or non-maneuverable target (this could, for example, allow the missile to keep more height and speed even if it expects to miss if the target keeps a steady course, since you expect defensive maneuvering to take the target further away than it would have been had it just kept going straight), how high it should loft, what guidance algorithm it should use to get to terminal guidance and also what terminal guidance algorithm to use, etc.
These guidance algorithms would then allow for much more realistic modern BVR combat, because the missile would not just stupidly waste its energy to establish a leading intercept on a constantly cranking target that is still 40nm away (or doing other stupid stuff like having the missile rolling its attitude vector around, tracking the extended displacement vector coming off of a target doing simple barrel rolls, at medium range, that don't even really affect the general direction that it is moving in!), rather the pilot would select an algorithm that allows the missile to execute slow and gentle turns that minimize its energy loss, just to place it in the general vicinity predicted by "averaging out" (obviously using Optimal Control or even just plain old Kalman Filters, I don't mean simply using a moving average or lowpass filter) the cranking and rolling of the target. This would have the added benefit of giving the missile some rudimentary 'intelligence' to deal with noise and non-ideal data (such as momentarily losing tracking data due to the bandit notching or going behind a hill, etc.) so that it doesn't just "go stupid" but will continue guiding with the information it already has and then highly prioritize any new information it gets once a lock has been re-established).
This is good shit
There... Is... No... Air... In... Space...
For the love of god peoples you can't fly with wings in space...
well according to the interweb calculators that missile was going mach 10.428 at the speed and altitude you said to use cap
thx
my guess as to why the rocket continued to accelerate after the motor burned out is due to it effectively having the same model as the c5 so despite the motor actually continuing to burn it just wasn't shown on the model. Also you can see the missile pitch down but due to how high it went the fins had no air to actually redirect it down hence the massive AOA
Well it continues to accelerate over mach 10 even after it is supposedly at intercept stage, so it is fair to say the mod is just broken.
AIM-120D have a 2 stage engine first stage work immediately some time , 2 stage starting depends from situation , can start immediately after first or she give first impulse to missile to go on hi altitude on hi altitude missile fly some time after that second stage working and give second impulse for a bigger speed on terminal trajectory or for a longer max range
It's not known for sure as it's classified, but I don't think it has a true dual pulse motor. One of the claimed "new" features of the AIM-260 is its dual pulse motor for terminal propulsion capability, so I don't think the 120D has it. Likely it is just a boost-sustain motor, which means it does have two "phases" of burn, at different burn rates, by changing the profile and grain size or something like that, but it doesn't have a pulse mode, the two phases just burn automatically one after the other.
@@zolikoff AIM-260 it's a long range missile it's bigger , AIM-120D it's a medium range , about 2 stage engine even AIM-120C-7 have 2 stage engine but it starting immediately after first engine without pause , in Delta version engine have possibility to start after some time ,
About engine :
*The AMRAAM is powered by a dual-thrust solid rocket motor that takes up most of the space inside the missile*
@@four-dimensionalperson Dual-thrust means, as I explained, that there are two "phases" of propellant. So there is an initial boost phase and a subsequent "sustain" phase. But these are not different stages/pulses. There is no possibility to delay the second phase until later in flight, it ignites immediately after the first has burned out. It does allow the efficiency optimization so that a dual-thrust rocket can have both a good initial boost velocity as well as an extended range.
@@zolikoff I know that , in C-7 it's 2 stage engine without pause , in D version already have another fuel and possibility to start 2 stage when it's need .
@@four-dimensionalperson Don't get me wrong I am not saying what the 120D is or isn't since it's classified. But there isn't public information out there (at least that I've seen) that confirms that it's a true dual pulse motor. Most sources speculate that it's still just a boost-sustain, single pulse.
Q- how does drinking affect a pilot's performance ?
how to perform:
1) drink alcohol (if possible show)
2) wait till it starts giving the effect
3) fly
That's so spooky. Angels 60, and the blue of the sky just BARELY starts noticeably giving way to the big black of /space/. Creeps me out just looking at it.
Also, the DCS Link-16 doesn't currently support DataLink launches? I never in a million years thought /VTOL VR/ would OUT REALISM DCS, but I'm here for it.
Cap's response to Simba's final comment is priceless.
"why did that happen?" - because it's a broken hack mod :D
LOL yes fair point...
You accidentally locked the ISS
lol
For initial lock limited missiles fire in a tail chase situation to increase the distance covered by the missile at a given launch range.
a2a missiles ranges are measured agains head on moving targets
it would be interesting to mount the aim-120d to the f14 to take advantage of its 195nm radar range
Cap question : Can you bait a Sam system that can shoot harms and etc. with jettison of bags or Sparrows coming out of fuselage jettison etc. I would love to see if thats work in Dcs
Someone else requested this. We spent a few hours and could not get it to work, but that doesn't 100% mean that is not possible. Hard to do.
@@grimreapers I think its possible not a good strategy to follow but it can be done in real life. At least ı do think so anyway thanks for quick reply
Well looks like all the missiles climb. And yes a F-22 does have link 16z
thx
You need to zoom in some details while giving details like if 100 nm figure in big picture or may be in written on screen .... Sure you will do that
The speed of sound (and so the mach reached at a given speed) is a function of the temperature of the air, not its pressure
It's temperature AND pressure. Not just temperature and not just pressure.
@@nick4819 according to Wikipedia, the influence of pressure on the speed of sound is minimal, temperature is the main factor (and the only one if you consider air as an ideal gas)
@@sixaout1982 Well fuck today I learned. I don't usually read wikipedia just because it can be wrong...but NASA's website says the same thing. The only variable that make a difference are of course the medium you are traveling through and the temperature. Fascinating.
thx
One way that you increase the max speed of a missile is to increase the specific impulse of the rocket motor. So, regular solid fuel rocket motors, like the space shuttle, max out at 146 seconds of specific impulse. Reliable hypergolic fuels around 250s. A ramjet would only need to provide the fuel and pick-up the oxidizer along the way, and thus could get a lot more. It’s really Newton’s second law at that point. (Equal and opposite reactions). And you just need to have the exhaust of the rocket traveling at a higher speed.
Read more about specific impulse here. en.m.wikipedia.org/wiki/Specific_impulse
thx
Apparently the AIM-120D for the F-22 mod was just the AIM-120C-5 but made without drag, and no other modifications.
Your ortimate fwight sim hartware sooshon!
I'm losing it :D
As far as I know, the 120D has an aditional stage of the solid rocket motor. The flight computer can either fire it up directly after the main stage has burned out to increase range, or hold onto it and fire it closer to the target to improve turning performance.
That’s damn cool. Missiles in 50 years man, just think about it.... it’s possible that someone will make a literally unescapable missile.... unless missiles become obsolete.
They are called "pulses", not stages, but yes, it's essentially the same thing as an additional rocket stage, except the fuel is in the same common container and the nozzle is the same, rather than ejecting a stage to use the next one.
Though I am still not sure how it could have more total fuel than the C variant within the same mass and fuselage constraints. If anything, using a pulsed design reduces the effective fuel volume. However, the second pulse being optimized for longer burn time would make it more effective at pushing for longer range; or indeed can be used as a terminal stage if desired. But it's not magic, it doesn't increase fuel capacity.
I would also add, that it is not confirmed or known whether the 120D actually has a dual pulse motor. I've found plenty of claims going either way on the issue. It's possible but it's also possible that it just has a single pulse optimized for long range performance. There isn't any confirmation that it has terminal propulsion capability, although of course it could be kept a secret.
@@potatopower707 Meteor has ramjet engine and can turn around and reatack as long as it has fuel and datalink
thx
is data-link assistance allowed for missiles with ranges potentialy longer then the aircrafts radar can provide like what happened with the r37 during your test?
Missile DL currently not modelled in this sim.
apologies you mentioned it in the video after i posted the comment
I believe that in the real world the c5 would have taken more damage because of the warhead plus the kinetic energy that it is impacting with.
The DCS damage model isn't that detailed. Of course in reality it would make a huge difference where exactly the missile hits. If it's just a proximity hit then the kinetic energy won't matter, and the damage done depends a lot on where exactly it hits. In DCS however it's rather "binary".
An AMRAAM rarely actually hits a planes. If uses a side proxy fuse.
In the real world the AIM120 can't go that far.
The difference between ameaam and Phoenix if I recall is that Phoenix actually had a glide phase and the motor would reactivate. There are probably amraam versions with similar behavior. I doubt dcs implemented all this if it's declassified at all.
There are missiles which go into space and kill satellites so it ultimately comes down to flight profile. Range means what it can effectively maneuver at not the physical limit of fuel.
It’s cool to think the computing that goes into shooting down a satellite. At one point, the missile just has to “glide” on and hope that it hits. Slight changes could screw everything up.
At extreme range a bit of wind can throw off the entire shot.
I do not believe the production AIM-54 variants had a motor that could reactivate at a later stage. Planned variants perhaps, but as it got cancelled they never got made.
I think I got it confused with the AAM L, which is a multi stage AAM.
Well you did put it into orbit and basically turn it into an ICBM, so Mach 11 isn't unrealistic. Would the missle even be able to maneuver at those altitudes given that the atmosphere is so thin?
Nope, that's exactly why you see it pulling such a huge negative AOA and still *gaining* altitude for more than 20 seconds!
See around 7:22 where it starts trying to descend to 7:46 where its altitude finally starts going down.
I have some wisdom for everybody we have very little idea because almost all of it is classified. That includes most modern equipment
If the plane has been changed too a c5 should the previous tests be retested with a c5 to have consistency in the results
Agree, but... so much to do...
hey can you do the maximum range of the r27er?
It is better than it used to be but it still has "honey friction physics" and slows down too much.
In terms of physics the missile should have a decent max range since it boosts up really fast. Not having a lofting profile hurts it however. But in the end the likely true limitation is the guidance range.
rgr
Hey, would u like to test SD-10 max range? I couldnt find any videous about that.
rgr
the tech is emission laws from cali
Do headwinds or crosswinds and different atmospheric altitudes affect the operation of missiles? Is this modeled in DCS?
Yes that is modelled and tested somewhere.
wow, your particular f22 mod seems pretty much different than the original one that came out in february 2021. which is grinelli designed, right??? did it already change to new version?? i like the way how the main PMFD funtionality changes. and the bottom MFD, small secondary MFD screen, also. how can i suppose to download new version or where can i??
I'm honestly not sure sorry, I am so confused where we are on this mod, seems to change every time I try it.
Oh no no no, slavbros, how could this happen?!
The way DCS models a lot of things, like missiles, hasn't changed since Lock On and is actually pretty atrocious for a sim.
yep, thats why I keep saying that even War Thunder models many weapons better than DCS.
@@IronPhysik How so
@@willybanker1569 in multiple areas such as thrust, guidance logic, warhead, blast radius, damage etc..
@@IronPhysik Is it better in those areas than DCS because it's more realistic? Also how'd you come to figure this out?
@@willybanker1569 because I write bug reports for both games religiously
Hey Cap, could you test if dumb fire rockets are tracked and seen by radar in game? Like, say, firing an absolutely ridiculous amount of rockets at altitude at CIWS and SAM sites to see if they see or do anything about the rockets? Also, what if you fired a boatload of rockets in front of you and tried to use that as "chaff" or something to disrupt radar in order to get closer before you could be intercepted with SAMs? It would be the most expensive and impractical application of "surprise pocket sand" but it would be hilarious if it worked to any degree.
We've already done this, as well as "can rockets shoot missiles?". The answer is NO in all cases sadly. decided not to make a vid on it as no positive results. Got a GREAT pic of a rocket physically hitting a missile though. Still didn't explode...
The AIM-120D can reach Mach 5, but that is old news the AIM-260 has been in occupational capacity for 2 years. All US missiles in the russian-made game massively underperform. An AIM-9 can barely get over 1 mi, in real life even the original model on a F-84 Sabre had a 4.8km range, the C and D models on a F-15 had a 18km range, but they didn't use the old C and D models no no they used the "AIM-9L" the model with a 35.4km range, and that is the chumpy one that doesn't track as good, as the AIM-9P-5 that you can barely get over one nautical mile. For the AIM-120 the A model had a 55km range the B had a 75km range C-5 has a 105km range C-7 has a 120km range and D has the the 160km range.
So... can you please do... How many airline kamikaze would it take to sink a modern US carrier group ... just to appease those who dint like civvy aircraft being shot in a simulator on a pc??
lol love it!
6:46
Ебать Американскую ракета!!! :D
Aditional
11:22 you know C-5 galaxy right?? She can fly on 3 while having 4 to look sexy. you know, like other quad jets, C-5 are sexy (not a C-4 from CS GO though XD)
I guess it lost signal during it's way to the moon. xD
😂 it accidentally locked on to an alien that was flying away from the aircraft carriers 💀
2nd largest radar cross section without triggering people. What is the largest radar cross section?
A380. They did NOT like that being shot at.
What is the absolute furthest you can toss a dumb bomb? Fastest jet, 45° up attitude and GO!
th-cam.com/video/S3ruXiJ30Mo/w-d-xo.html
@@grimreapers But a dumb bomb. No cares about accuracy, just max distance throw!
I Was Bored.. GR To The Rescue!! :)
Do max range of infrared guided missiles
rgr
The missile was M 8.714
wow
@@grimreapers “limited to Mach 4” yeah sure ED
Hey Cap, great videos. VVR: The Anti-Satellite missile launched by an F15 en.wikipedia.org/wiki/ASM-135_ASAT
If you can't place a target in space then maybe just see which missile you can get to the highest altitude.
Already done :) th-cam.com/video/aCkQatyIE6c/w-d-xo.html
DCS limitations or mod limitations for Datalink?
DL doesn't support missiles in sim.
AIM-120D can into space.
lol
That's not a A380 lol
If the motor burns out, it will not continue to accelerate - ugh.
can you give me a link for this mod?
Aw just use the largest cross section and call it a specially adapted target drone... it's pixels.
Disrespecting the A-380 like that is unacceptable 🤨
@@skyecommander2169 it’s literally pixels dude
@@Nr15121 No shit Sherlock. And still, how dare you!✈️
Could anyone tell me why the FA/18 has different letters at the end and what they mean. Such as, FA/18C
Dude, great thought.... I don’t even have a clue.
F/A-18A - original
F/A-18B- 2 seater
F/A-18C -upgraded cockpit, sensors and night capabilities
F/A-18D 2 seat version
F/A-18E super Hornet - 33% larger, upgraded radar, increased range, more powerful engines, reduced radar cross section, 2 extra pylons for additional weapons.
F/A-18F- 2 seater version
E/A-18G - growler…used for electronic warfare.
The A,B,C and D Hornets have mostly been retired from service in the USA, with the navy currently using the E and F Superhornets and the E/A-18 growler.
@@skyecommander2169 USMC had stopped using them?
How high will the f22 fly same as f15 or can it fly higher?Might try it
Identical. Tried.
Or almost identical at least.
Given that the radar display is rectangular, I suspect if you angled the F-22 45 degrees to one side from the C-5 you'd get the radar lock at over 200km.
That is a B scope display, the x axis is angle. It gives better resolution at close ranges than a partial PPI display which gets narrower towards the aircraft.
Plis can you put the maps of the Orion hotas thanks
I don't use the Orion, sorry. In fact, ask [GR]Kelso to do it. I'll ask him also.
The main reason why it goes so far is precisely because it is limited to mach 4. When you you increase the speed of an object through air you increase the drag orders of magnitude higher than the momentum.
Not enough to match the range of the Chinese PL-15 and 21
6902kn + 123450ft = Mach 11 missile
its not realistic at all
what would trigger people by using the biggest cross section plane in the game?
I think it can create an argument like, "this plane is bigger than this! but realistically this has a larger cross section than x, while y is larger in the game!"
@@Doomsday499 no it's a civilian airliner people got upset
A380 is civy plane.
4:35 Well, it's _officially_ 2.2. The F-111 has been there as well (think it was even less, just 2.0), just sayin'
4:44 Why don't you just keep triggering them? :D
7:14 TO SPAAAAAACE!
7:21 WaTcH tHiS! I mean, just look at how this thing pulls down, but keeps going up :D
7:52 Officially, space begins at 100km
8:01 I guess some flat earthers would like to know your location now :)
8:14 Overshot by a huge margin :)
8:33 Oh shit, this thing could actually get me... (muVfidujxRg - and that guy forgot one thing... the speed immediately doubles after breaking the light spectrum at 1635.31m/s) need to pony up :)
8:44 Well it has to turn around at some point and chase that thing down for another 150+nm :D
12:11 "Yay, neighdo!"
Thx RD x
Did this missile keep turning while in space 💀?
Didn’t count didn’t destroy the plane so
I think this flew too high and too fast. I don't have the mod but my guess is it was designed without firing that high and fast in mind assuming it has reasonable kinematics at altitudes you would be likely to fly at (tho the Raptor probably has a huge advantage in that department w/ internal bays only and a ton of thrust).
The AIM-120C-7 has an enhanced range compared to the AIM-120C-5 by that we get in game and the AIM-120D has an enhanced range of about 50% on the 120C-7 so the missile is a beast but what we saw in game was unreasonable - mainly in the going Mach 11 department.
Weird glitch I geuss
woah 3 minutes of adds before the video started
Sorry, I can't control that anymore :(
Has anybody tried to hit anything lately with Grinelli´s F22+Aim120D. It is total bullshit. Cant hit far, cant hit near, cant hit medium. Really making missions with 120C-5 because there really is something wrong with this one NOW. Mine does not take those high trajectories, but hey its a year later. But does anybody know that is it just broken for now, or am I doing something wrong. (I really doubt last one is the case, cause using it even with same "ranges" than C it does not hit. It hits sometimes though, but clearly D is for now really easy to nodge. Even AI nodges it very easily, same AI´s that does blast off later by me frustratingly shooting C´s. :P How is the case?
Afterall: there is very little information that does f-22 mod work correctly (and many other community mods) in 2.7. Yes I know, I always could install 2.5 and use it, but I want to specifically know, that does all these cool f35 and f22 and "new missiles" videos use dcs 2.5 or 2.7? Have not tested f35 with any version whatsoever, but f-22 seems to work instead of amraam d´s. (I just use aimc-5, as i said, which i read from forums that they are in dcs same that d, but just adds "no drag" to f22. That is because dcs does not know what weapon bay is. It just sees "oh a missile, must add drag". Have anybody tested NOWDAYS these two missiles. How do they compare, and afterall point is: do these new f22 missiles work anyway. I´m doing bear trap campaing so, that is just put f22 instead of f15c to missions. They could be done more or less, if every D missile would not go off target. Are C-5 same in DCS that normal aim-120C (one that comes with Eagle C, (fc3). Oh btw gripen mod seems to work fine with 2.7, and even new weapons for it! Even the modded ones (meteor, stormshadows etc..) Atleast the meteor hits. Hope someday there will be meteor version to put for f-22 :) That would be killer. Btw. Is there any way to get wing mountable weapons / ag weponry etc for f-22? (grinelli´s).
@@lasselahti4056 Hello I'm also experiencing frustration with the f22 mod currently. I have never flown a jet in dcs before, only the p51. so I'm having to learn everything about radar from the ground up. Anyway the issue I'm having is when using the radar in the f22 which i know is just the f15 radar, I don't even see any radar contacts until we are within 40 miles range of each other. After I get a lock and am ready to fire its usually more like 30 miles. Which is barely a bvr fight anymore. I guess I'm just asking for tips on how to perform better if you have any.
Which F-22 mod is this?
The AMRAAM is also known as the “Scorpion” in the Dale Brown novels. So consider this the deadly sting of the scorpion.
It is curved I have to say... flat earthers triggered...!
hahaha . 100% realistic
I remember being disgusted by the performance of the R-77M (part of the Su-27SK mod) so I nerfed it to have comparable performance to the 120C.
Sucks how ED locked the .lua file :( making the R-27ER loft like the sparrow gave redfor AI a chance against amraam carriers
Is the aim 120D a mod?
yes
Cap... There is no air in space, therefore the fins weren't able to actually maneuver at 150k altitude... Of course it wasn't able to maneuver...
I have to say I have noticed that DCS seems to be heavily bug ridden based on watching many a video
Bear in mind that we do push it to and past it's limits.
No wonder it missed the first time. It was much too fast to sink again with these small wings at mach >10. It hardly managed it at the second time. Look at the AOA. This missile is programmed to be a lot too fast for that small winglets. Very unrealistic. ^^
Unrealistic, but this was just a glitch in the game. Going Mach 10, the missile would turn very well. The Aoa was definitely a glitch, as you definitely would be plummeting toward the earth while Mach 10, and pointing down. This was just a mod in the game, and probably one of the most unrealistic things you can see.
@@potatopower707 You're right. With that AoA the missile should hammer down do earth at these speeds.
Mach 10.43 +/-
nice
This is just silly.
Curved? fake video
:)