the people who hate it are the people who think that it was trying to be serious. it was, in fact, never meant to be serious. grant and robin were just goofing around.
But I played this game recently and I ended up playing it for far longer than any other game I had played in years. Nostalgia? Maybe. But the game felt completely playable and fun the entire time I played. I felt immersed, even. It didn't just feel magical then. It still feels that way now.
@@TheAngryGamer8393 No, that defeats the point of a lot of the multi-character puzzles throughout the game. Tag barrels are frequent enough throughout the game that this is a non-issue.
@@Buttington_Headerson honestly id tie it with tropical freeze, as i think freeze is the best of its type of country games and 2 is the best of theirs, since they do play diffrently
I'm glad to see that someone else out there actually appreciates this game. This is my favorite game of all time and it was the one I spent the most time with growing up with an N64.
Fighting the enemies in this game was one of my favorite pastimes, especially against those Kremling skeletons found all over Creepy Castle, as seeing them fall apart from being hit by explosive oranges can be _very_ satisfying. I really wish beating the two arcade games wasn't necessary for getting to the final boss.
@@christiangledhill4848 They're in Gloomy Galleon at the bottom of the area with the sunken ships. To lure them to the surface, the player must catch the starfish's attention and slowly swim to the surface without moving too far ahead so they don't lose interest. The player should then jump onto one of the floating platforms and quickly play their instrument.
@@firenze6478 Many of the games that came to be my favorites eventually came to be seen as 100% terrible. I enjoyed Donkey Kong 64 so much so that it's my favorite N64 game of all time. I had so much fun with Kirby Air Ride that me and my childhood friends collectively put at least 1,000 hours into that game. I loved Super Smash Bros Brawl so much that I kept playing it with friends and family for almost eight years after it's debut. Despite how good these games were, they all get so much shit that many people view me saying that I had any sort of fun playing them as a cardinal sin so much so that they feel the need to harass me over my opinions. When it comes to games I enjoyed as a child, the only game that I can express any sort of positivity about without living in fear of being mocked, called out, and harassed is Super Mario Galaxy.
TheTrueBrawler I feel you there, I loved this and skyward sword but hated botw, and everyone acts like I’m a troll looking for attention. Well excuse me if I went into botw expecting to play a Zelda game.
4 ปีที่แล้ว +6
I played it for the first time in 2014 and I like it
Agreed. DK64 was a childhood game of mine, and I'd love to be able to play it again. I really hate it when people keep bashing in your childhood games and saying they were crap because it feels like they're saying you wasted your childhood, or at least that's how I see it. DK64, Smash Bros Brawl, Skyward Sword, they're all games I played as a kid and early teens and I love to this day but they keep getting bashed in. I've even seen Mario Galaxy get hated on by Mario 64 purists, and that's one of my favorite games of all time. Oh, and I also agree on the BotW statement. I don't hate it, or think it's bad, on the contrary it's a very good game for what it is, but it's not what I personally like in a Zelda game, and I worry it'll most likely drive the franchise into a direction I don't like as much. Twilight Princess remains my favorite Zelda anyways.
This game is absolutely one of my favorites despite the fact that there's some ridiculously bad game design in it. Opening doors with one Kong only to find bananas for another Kong, tag barrels, and the relative uselessness of the warp pads in larger areas are the biggest obvious things but those things can be worked around easily. But this game is easily one of my favorites from the N64 despite the fact that it's a bit of a hot mess and does not deserve the hate it gets.
@@msma8437 most games are 80% tedious.. telling a story, player/character/skill development.. look at GTA for examble.. most of the time your driving here picking someone up, or picking something up from store.. doing 2 small things before a heist or mission
This had more of a puzzle feel .. gotta click this and this before that, find this here. thats just the way it was in the time due to technical liabilities.. plus remember.. we might be 30 now, yea not that challenging to us, but it was designed for 5-15 year olds, cant be super technically hard
Bruh this is one of my favorite games of all time.. I'm definitely gonna order me a N64 just too play this game.. the bosses the levels the multiple characters.. this game was the shit... I wonder why they never brought back Chunky Lanky and Tiny back in another DKC game
Clnr0n05 tbh you can usually find one used for around $100 which is about what a good ps3 or 360 will cost you. They’re really nice for retro gaming since they support composite and component as well as hdmi so you can play retro games on a crt if you have one
Slight correction on the Expansion pack: The game didn't have a bug that required the expansion pack to run. Rather, the game on original hardware has a memory leak that causes the game to eventually consume all the ram on the standard Jumper Pack without the span of only an hour or two. The game WITH the expansion pack, still has this issue, however, because it's just an increased amount of ram, it takes much longer. If you let the game sit for something like 16 hours it will still often crash. Rare and Nintendo instead chose to make the game require the expansion pack, as they couldn't fix the memory leak and didn't want people to experience a game that would so often crash. IE, the requirement for the pack came AFTER the bug, not before.
Jumper pak has no RAM. It is basically the same thing as a "continuity RIMM" (used with early Pentium 4 systems with RDRAM, to fill the empty RAM slots).
A memory leak is still a bug. If the game was unplayable without it due to the memory leak, then for all intents and purposes the game needed the expansion pak to run due to a bug.
It was a big hit when it came out. The reason is caught criticism later on was because we had moved onto to more sophisticated open world 3d games especially in the RPG genre. Collecting sort of morphed into grinding for levels.
I remember first playing this and being mind blown. I still complete this game yearly. It still blows my mind that this came out 20 years ago. SWITCH NEEDS TO BRING BACK N64 GAMES!!!
12:51 "One of the targets is outside the game's render distance." Fool, that's not the intended area to shoot it from. Get on that hill next to Funky Kong's hut!
1:01 fun fact, it’s actually “Diddy’s Kong Quest” not “Diddy Kong’s Quest”. It’s a pun on “conquest”. Also, 9:30, the island looks like DK’s head because the overworld in DKC looked like DK’s head too. And lastly, 33:25, I think you meant to say Banjo-Kazooie as opposed to DK64? Lol
I never accepted the criticisms of this game, I don't find the exploration overwhelming, I simply love walking through this world, listening to this soundtrack, seeing the richness of the devs' constructions. The Kong animations, everything is perfect and I honestly wish the game was even bigger. Proof of this is that the criticism at the time had an average of 90%, this unfounded "bad" reputation was born with the internet in a generation where they want to finish a game quickly instead of enjoying it, now imagine the time when you paid a lot for a game and finish it in 2 hours?
If you unlock the arcade of Donkey Kong video game, you have to collect 30 tokens. It is not so easy to clear all 4 different levels, such as the red board, blue board, mud factory board, and the elevator board to unlock it for the unlimited time.
Pretty sure the rap was self aware doing a ridiculous early 90's rap that was even outdated at that point. So it's hard to call it cringy when the whole point was to be absurd and taking the piss.
When I read the title of the video, I was like, “was it that bad?? What are you talking about? How could anyone think this game is bad. I understand everyone has an opinion, but from the amount of endless content, to the cartoonish charm, to the diverse and immensely immersive atmosphere; I just don’t get how anyone can think its bad. I feel that even though there may be quite a few shortcomings, the game is still at the very least good, and at best, it’s close to being a masterpiece. It’s such a unique game, there really isn’t any other like it. I mean, sure it’s similar in its aesthetic to Banjo, and the previous Country series, and it is by all means, a collectathon platformer, Akon to the likes of Mario 64, Spyro, Banjo, and the lot, but when it comes down to it; the gameplay puts its own exclusive spin to that genre. There’s five different characters you can play as, and all have vastly different attributes, personalities, and gameplay styles. Sure, it gets pretty convoluted sometimes, but still, the game is an object of its time, and game developers were still experimenting with the whole 3D realm of gaming as a whole, so I don’t see how we can blame it. And regardless of all that, it still holds up as a great experience to this day. The game is filled to the brim with personality in every facet of its design. You can just feel the ambition put into it, and the music, just like Banjo, is extremely well done and is so catchy, that it will be stuck in the reaches of your mind for a lifetime. I know the game is not perfect, and I know that by today’s standards, it is not the most polished piece of art, but when it comes down to it, I believe it to be a well above average game, and seeing how it’s now about 21 years old, I think the fact it still at least basically holds up, speaks volumes to the fact that it is the definition of GOOD. Though I personally think it’s unbelievably amazing
"Was it that bad?" If you ask DSP, he would say yes and stake his life on calling it bad when he's just sucks at any game he touches. I personally loved the game
I was very late in playing this game during my life. I had played Banjo-Kazooie and Tooie when I was younger, and when I got Donkey Kong 64, it was like playing Banjo-Kazooie again. So much similarities, but also some differences, too.
Was probably one of my favorite N64 games back in the day. I remember when my sisters got the jungle edition N64 with DK64 and I promptly stole it and played the hell out of this game.
Other than the horrific disaster that is the beaver bother mini game this is still one of my all time favorite games and the first video game I ever played! Just recently completed it again 101%
I will never ever ever forget that I rented this game from blockbuster when it first went to blockbuster, got my mom to get me the 10 day rental, imagine my face when I put it in and get a screen that says expansion pack required...
The game would be so much better if small bananas and coins could be collected by any Kongs. Obviously you would need different Kongs for the Golden bananas but that's okay.
As someone who was a fan of this game in youth... I'm one of those who came to dislike it in adulthood. Nostalgia goggles easily removed. And I'm a fan of Banjo Kazooie... so the collecting in and of itself wasn't the problem. The problem is replay ability.
Yeah it wasn't my favorite either. It's a very lengthy platformer tho which is very good. The DK country games are the ones that are true masterpieces.
Here's the one thing I never understood about DK Isle. To get to DK's Treehouse, you have to go inside the mountain. Then when you get to the Treehouse, the sky is a hazy orange hue. Question: How is there sky INSIDE A MOUNTAIN??!
How could a Forest be inside a cabin flating in the sky? How could a shipwreck cliffside be inside a boat. How could a Jungle be inside a mountain? How could a desert be inside a tempel AND on a tropical island? The answer to all these questions is: Donkey Kong Island is, obviously, not the same Island from Donkey Kong Country (because the game is in 3D and old, that would´ve been wayy to big as a overworld). Most areas you enter in this game are located somewhere else on the mushroom world. That´s way you enter worlds through portals. Because those worlds are not at the same place as the portals are. Jungle Japes Portal teleports you straight into the Kongo Jungle on Donkey Kong Island from Donkey Kong Country, Fungi Forest Portal into the Vine Valley. The Island from DK64 is just a rock in the ocean. It would be too small to contain anything but portals to somwhere else.
I really like this game. Yes, it's a slog. But I love a good grueling adventure where you're slowly chipping away at a completion screen. Ironically, I didn't like A Hat in Time at all, and that game almost ruined my interest in the genre. I prefer Rare's way of handling things.
I would really love to figure out how a hat in time, the most un collectathon collectathon game almost killed your enjoyment of the genre. Like seriously
Donkey Kong 64 is a gruelling time-wasting game where it feels like you’re going through a checklist. Not because you want to, but because you have to. A Hat In Time actually feels fun to play and explore. How did that ruin the genre for you?
@@MrHomelessHobos Well the games that call themselves collectathons now are in that vein. Mario Odyssey for instance is like halfway towards being built like A Hat in Time, and I don't love it that much either.
This game, LoZ: OoT, LoZ: MM, Star Fox 64, Super Mario 64, Goldeneye 64, Banjo Kazooie, Super Smash Bros, Mario Kart, etc... so many amazing games that made the N64 one of my favorite consoles of all time
I like the collectathon. Basically shows you how far the world expands. Makes it feel truly huge. Like climbing that giant mushroom or whatever. Just totally blew me away. Still takes my breath away to jump off it.
Best thing about the DK Rap is for the funny memes and YTP videos that use the DK Rap as its source for the dialogue. CK Coconut Gun CK Coconut Gun is here. DK Donkey Kong DK Chunky Kong is dead. Steamed Hams but it is the DK Rap
Yeah, I honestly don't feel like the blue prints should be considered as a truly separate collectible. It's like if you had to collect ten objects from the beach for school, and give of them have to be shells, it's not like you're now collecting fifteen items, the blue prints are just a fifth of the golden bananas, that's all. Not even as tedious as the blue coins in Mario Sunshine.
Yeah this and DKC3 are like 1a and 1b for my favourite all time game. I realize there is a lot of bias and nostalgia for me but I’m also not blind. I see it’s flaws, and they’re minor and I even jab at the game for it. I love it for it’s strengths and it’s flaws. I was able to laugh and agree with many of the complaints here and enjoy the positives you pointed out as well. Thank you man. Good one!
I didnt even realize there was ever hate for this game. I remember playing it when I was young young loving every single second of the rap and gameplay!
This game was the bomb. The final boss fight had you go 5 rounds in a boxing ring inside a crocodile airship and literally ended with a boot up the ass for K Rool. That kind of creativity is seldom seen these days.
DK64 was the first "big" game I remember playing. At one point my whole family was playing it: even my parents 100%'d it by themselves! It may have not been perfect, but it always has a special place inside me.
I did a huge write up on this game and I'm wondering if you noticed the thematic quality of the Crocodile Isle levels compared with the DK Isles smorgasbord. On Crocodile Isle you have Frantic Factory where Mad Jack is waiting for you in the bowels of this sinister dankly lit Chinese sweatshop at night allegory. Then as you noted, the DKC2 ode that is Gloomy Galleon where you have the iconic K Rool Galleon Lighthouse set piece. Creepy Castle follows up with the whimsical Addam's family jig fantastic ball room and bone chilling dungeon set pieces (not to mention a phenomenal mine cart section). Hideout Helm obvs is unique with its dynamic pressure cooker theme but I digress as it is not a normal level. All the DK Isles levels are cobbled together by comparison. Jungle Japes is your standard Jungle start up level, Angry Aztec is a mess of thematic inconsistency with Meso America mashed up with Saharan locales.. probably the weakest level of the game, Fungi Forest is a fine level but it is quite frankly a Banjo level copy/pasted here, and Crystal Caves while aesthetically gorgeous in sections, is by and large a dull grey level with ski lodge/igloo tropes.. The bosses feel random on DK Isles as they are Dogadon x2 and Armydillo x2 whereas every boss on Crocodile Isle is thematically appropriate. I love Donkey Kong because the games tend to build head canon in ways IPs like Mario and Zelda cannot. I find I eagerly anticipate the Crocodile Isle levels since there is a definite opposition and the theme is cohesive whereas DK Isles is occasionally boring respite from the real game. I love Creepy Castle, Gloomy Galleon, and Frantic Factory. What are your favorite levels?
This was the first game to introduce mystery and excitement to me as a kid! Every level was packed with adventure and a different flavour every time. We spent weeks in the same world finding new secrets every day, it was a blast! Seeing Diddy's red bananas on a place we only thought Donkey could enter was super intriguing to us, and we spent many hours trying to figure out how. I guess this game needed the patience of a 90's gamer.
I'm glad that someone else had trouble unlocking Tiny as a kid. I loved this game but I sucked at it lmao. I didn't get past Frantic Factory and Gloomy Gallon until I picked it back up in highschool.
Appart from collecting the two coins to enter K Rool's level (it is so frustrating to play those old style games) that game was a blast. Felt like a theme park. HELL what a fun thing it would be if they decide to make a theme park inspired by it!
I always really enjoyed this game growing up. Completed again recently and still love it. I have heard the criticisms he is referring to and I can see what they mean. But the controls hold up 100% unlike Spyro, and that game never seems to get criticism.
The only bad control mechanic is the drinking and jetpack, especially if you get caught on a wall. It's too tight in the wrong areas and too floaty in the wrong areas. Apart from that, the controls are rock solid
This was my favorite game back in the day! The marketing hype around it was insane. I remember Nintendo advertising it as their biggest game ever. "Was it that bad?" Oh yes. It was. I couldn't muster a second play though when I got it on the Wii U. But its okay, I still love it for what it was. Very much a product of its time, IMHO.
It's funny how there's so much hate for this game, everyone I know absolutely loved this game. Personally it was my 3rd favorite N64 game behind Majora's Mask and Ocarina Of Time.
I’ve always loved this game. In fact I’m currently doing another play through right now. Never understood why collectathon games were hated on so much. Yeah there’s a lot of backtracking in this game, but I never found it that tedious. Just as good as every other game Rare made in the 90s.
I have never in my life heard anyone that has played this game utter one negative word towards it. The only thing I've always been baffled about was, how in the world did the devs fit this game in one n64 cartridge ? It's literally packed with so much content, levels, worlds and side missions, & even optional missions that it feels never ending. there where so many n64 games that had to cut a lot of features because of space and yet ..DK64 somehow was able to fit anything and everything inside the cartridge.
DK64 is more advanced than Super Mario 64 or Banjo -Kazooie, but it is also sequel to those games. It is not sequel to Donkey Kong Country. Many peoples were expecting it to be a platformer, like Rayman 2 for example. I think Rare heard that Sonic Adventure was going to have multible playable characters and wanted to beat it. Even thought in fact, Sonic Adventure has only Sonic, other characters are waste of time. But on DK64 multicharacter gameplay works well, while making game little bit too complex.
The Nintendo 64 was my first Nintendo Console Sure I had fun playing Mario 64 and my dad helping me on the final boss and playing Mario Kart 64 with my dad and my brother but Donkey Kong 64 was a game I can call my own and I played Plenty hours of it and I still have my old n64 today
It wasn’t THAT bad... there was just a crazy aggressive amount of backtracking and replaying of the same levels with the different characters. Other than that, the game was amazing.. but understand why people were turned off by that
What I would consider bad is the way to obvioues challenges. To get inside a room, press the red button, to open the tempel fire with Lankys gun. That was just boring to me. In Banjo Tooie you had multiple ways to reveal a secret.And there wasn´t an imprint what ability to use, you had to find it out yourself: Try fire eggs --> doesn´t work, try granade eggs --> doesn´t work, try some wierd attack --> Worked. That was great and you never really had this in DK64.
33:09 Exactly this. This is the one problem I've always had with reviews that negatively talk about this game. Just because it was made during the time that collectathons like Mario 64 and Banjo which were just as popular doesn't mean it should be held in the same standard as them. If i was to judge the games with that mentality then i would miss out on this entire genre cause my complaints would be not of the game itself but the genre. It's why i harshly disagreed with reviews like Squared Eyed or The Geek Critique who described the game as something that killed RARE or the collectathon genre as a whole. But here this is one review i can appreciate for giving a balance to the criticism and the praise of the game itself.
I haven’t watched this Video yet because I wanted to comment first. I’d like to clarify that Donkey Kong 64 is an amazing game. It came out in 1999 when I was 8 years old. It’s my childhood favorite. I still replay it from time to time. I didn’t realize people had a problem with this game until recently. I hear common complaints that it’s Grindy and you collect a lot of stuff. Particularly people don’t like that each Kong has its own collectibles. I personally love this about DK64. It feels bigger and larger with lots of stuff to do. I thought the collecting was fun. The levels were beautiful(Fungi Forest Especially), the music was beautiful and awesome throughout. The Golden Banana Challenges were always fun. And then you have the classic arcade games you had to play to get the Rareware Coin and the Nintendo Coin. I thought that was pretty ingenious. DK 64 wasn’t ever meant to be your typical game. You want a typical game you can just blow right through with out feeling Grindy, then play super Mario world or something. But this game was beautifully made, hillarious, lighthearted and it was really fun. DK 64 also feels like it has its own identity because of all The collecting and things to do. They put a lot of work into this. DK 64 is tied with Metal Gear Solid 3 and The Legend of Zelda Ocarina of Time as my all time favorite Game. Now that I have said my peace, I will watch your Video.
King Kutout is easily the best boss of all-time. Not because of the challenge or even the overall gameplay, but just the overall fun and flavor of it. Just imagine that conversation the Kremlings were having. "Hey, the Kongs are here! Is the boss fight finished yet?" "Crap! No... What're we gonna do?" "Uhh... Hey! Remember that cutout of King K. Rool at the Christmas party?" "Yeah?" "Let's give it laser eyes." "That... That actually might work!"
At 31:20 did you know about the glitch that allows the Kong to bypass the Rareware/Nintendo Coin Door??? With the glitch, I was able to get the final key without the coins.
I liked the game, but there was way too much of everything. There were 5 playable characters, and even though they all had mechanics that were unique to them, they all had too many similar mechanics: they all had their own type of power switch to pound, they all had projectile weapons, their own instrument, their own special crystal-powered ability, etc. This led to a TON of context switching between Kongs. It could have been cool to have just ONE Kong have an instrument. That'd make that Kong stand out, give him/her more personality, and it'd be straightforward to the player which Kong they'd need anytime they saw an instrument pad (it could have had a generic music note graphic on it instead of the pad). Same with switches: have just one or all Kongs be able to pound any switch. No color-coded bananas/balloons/coins/etc. Maybe make Tiny just way smaller than any other Kong to where she's the only one who can fit through certain holes/spaces because her normal size is much "tinier" than other Kongs. That way, there's more of a balance between certain collectables needing specific Kongs and other collectables that could use multiple Kongs to get to. another Kong to have a crystal power, and another Kong have a crystal power. Instead of giving all Kongs their own instrument. Each Kong would get and then any Kong can pound any switch. Seriously though, this game was awesome in its day. I loved the game even though I didn't have the attention span as a kid when I was younger. I replayed it in college, and it was really fun.
Dudes, I didn't even realize you have this second channel, and I've been watching your Halo content for maybe two years or so. Y'all should promote this more on the "main channel". Good stuff.
27:29 Nah, it's pretty much this right here that ruins the game for me. Each character already has their own special abilities for getting around. Why is "collect green bananas" a character-specific ability? Why can't Chunky Kong stomp on this button with Donkey Kong's face on it? Why is Diddy allergic to blueprints that aren't red? I like the idea of character-specific objectives, but DK64 has way too many objectives that are character-specific just for the sake of being character-specific.
34:19 I was not good enough at DK Arcade and that's where my adventure ended. DK's Island probably got blown up because DK Arcade is a clunky, unenjoyable relic. It was very frustrating to have that be a progress blocker.
I've been replaying this game recently, first time since I was like seven. It has two primary flaws: 1 - almost no individual task in the game is much fun on its own. 2 - the entire game is segmented by each of the five kongs 1 - The golden bananas usually just require you to notice something like oh there's a switch on the wall, shoot it with the right kong and now you have a golden banana. Almost every banana amounts to busywork this way. I think this is very forgivable since it was one of the first games to ever do anything in 3D never mind a collectathon platformer with five playable characters. And for me now and when I was a kid, the joy in this game comes from finding the stuff in the world, seeing what's around the corner. The sense of mystery and discovery is what I loved about it. I still have joy doing scavenger hunts in these levels even if the tasks themselves are rarely interesting. Equally important is the atmosphere of the game. It has that signature Rareware charm, the same as BK and DKR and CBF. It's just so enjoyable for me to be in these wacky worlds with the great music and visuals. Multiple times I've been playing the boss battles in this game as an adult now, thinking, "this is extremely easy, but I'd be lying if I said I wasn't engaged". The boss fights in this game are much more about the spectacle than the gameplay, and the same can be said for much of the rest of the game. And I think that's a perfectly great thing for a game to be. It's a scavenger hunt with charismatic characters and an immersive extraordinary world, and I love exploring it and seeing what's in each corner. 2 - This is another criticism of the gameplay. There was so much potential in designing challenges around the player choosing which kong they'd like to use, or creating puzzles that use all of the kongs together (in a way that isn't dreadfully obvious, like the many times a feather switch leads to a guitar platform or something like that). Instead, every piece of content is gated behind a switch, only completable by one kong. You're expected to retread the same paths multiple times with different kongs, nothing about it designed to make it different and interesting for each kong. It's just a path with bananas. Do it five times. It's just a switch that leads to a minigame that any kong can play. Do it five times. But again, this does not at all ruin the game for me, because the game has its strength in the joy of merely finding hidden things in an engrossing and charismatic world.
wait people HATED the DK rap?, everyone i knew growing loved it.
Wish we had the original in smash ultimate
Creating conflict sells, that's why good things get hate
"And then there's Chunky, he's dead."
It was bad because it said hell
the people who hate it are the people who think that it was trying to be serious. it was, in fact, never meant to be serious. grant and robin were just goofing around.
The only think I want is a Donkey Kong 64 Remastered. Can you just imagine a Nintendo Switch Donkey Kong Edition? I would definitely buy it!
I think the licence is split between rare and Nintendo so it probably won't happen now that rare is owned by Microsoft.
WillToNihilsm I think DK64 was re-released on the Wii U virtual console so I don’t see why there could be a version on the switch.
WillToNihilsm
Or maybe find another developer
@@WillToNihilsm no
Would be so cool with dixie instead on tiny. And new funky mode
I thought this game was so magical as a kid. It had different atmospheres across each world that felt alive.
Yeah I loved that. Swimming and just hearing mostly silence. So serene. This was a masterpiece.
same- Fungi Forest had a very unique feel to it, I remember playing this in the middle of the night in winter 2000
Yes omg I feel the same way but I do d not now how to explain it
I learned how to read because of all the subtitles rare ware had in its games Sesame Street can kiss Ass
But I played this game recently and I ended up playing it for far longer than any other game I had played in years. Nostalgia? Maybe. But the game felt completely playable and fun the entire time I played. I felt immersed, even. It didn't just feel magical then. It still feels that way now.
This game is a masterpiece. I don’t care if everyone hates on it, I love it.
I agree. It wasn't perfect but it was a special game.
Great for you.
If you were able to switch kongs on the fly it would be much more bareable
@@TheAngryGamer8393 It would be but, I don’t think it would make it that much more fun.
@@TheAngryGamer8393 No, that defeats the point of a lot of the multi-character puzzles throughout the game. Tag barrels are frequent enough throughout the game that this is a non-issue.
11:49 “Weird chipmunk looking things” homie really don’t know that’s a beaver.
He also called a level called a jungle a "forest". XD
So Gnwaty
@@Metalwario64 Well, jungles are a type of forest.
Gigigigiigiii!!
I couldn’t even finish the video after he said that.
People hated the DK rap? It was the 90's! Even the grandma of the haters had a rap song!
"Angry Aztec"
"Egyptian desert theme"
Hmmm...
Yeah that never made sense to me
I literally said something similar haha 👌
How does that sound more egyptian than aztec?
i was about to write the same coment
@@SilverAegis39 I think it's just that the level's in a desert. At least that's what confused me.
It's NOT Diddy Kong's Quest.
It's DIDDY'S KONG QUEST.
As in, CONQUEST.
#NerdRage
And also, he's on this quest to rescue a fellow Kong.
Also that's the best platformer ever fight me
@@Buttington_Headerson honestly id tie it with tropical freeze, as i think freeze is the best of its type of country games and 2 is the best of theirs, since they do play diffrently
Haquize and also he’s the first member of the DK crew
I'm glad to see that someone else out there actually appreciates this game. This is my favorite game of all time and it was the one I spent the most time with growing up with an N64.
It's my favorite game ever too.
same
It had a lot of love poured into it and it really shows 🥰😁💜
Fighting the enemies in this game was one of my favorite pastimes, especially against those Kremling skeletons found all over Creepy Castle, as seeing them fall apart from being hit by explosive oranges can be _very_ satisfying.
I really wish beating the two arcade games wasn't necessary for getting to the final boss.
I hated the fact that you can't kill some of the enemies like the pufferfish and the starfish.
Creepy Castle was by far the best world in the game, best design, best music, other than the boss the boss was just meh
Where are the starfish located? How do you lure them onto the surface so you can play the instrument?
@@christiangledhill4848 They're in Gloomy Galleon at the bottom of the area with the sunken ships.
To lure them to the surface, the player must catch the starfish's attention and slowly swim to the surface without moving too far ahead so they don't lose interest.
The player should then jump onto one of the floating platforms and quickly play their instrument.
@@enzuronyx7691 thank you
To save yourself 34 minutes: The game was never bad.
Thank you, seriously how did this become known as the bad one, it may be my favorite 3D platformer period
@@firenze6478
Many of the games that came to be my favorites eventually came to be seen as 100% terrible. I enjoyed Donkey Kong 64 so much so that it's my favorite N64 game of all time. I had so much fun with Kirby Air Ride that me and my childhood friends collectively put at least 1,000 hours into that game. I loved Super Smash Bros Brawl so much that I kept playing it with friends and family for almost eight years after it's debut. Despite how good these games were, they all get so much shit that many people view me saying that I had any sort of fun playing them as a cardinal sin so much so that they feel the need to harass me over my opinions.
When it comes to games I enjoyed as a child, the only game that I can express any sort of positivity about without living in fear of being mocked, called out, and harassed is Super Mario Galaxy.
TheTrueBrawler I feel you there, I loved this and skyward sword but hated botw, and everyone acts like I’m a troll looking for attention.
Well excuse me if I went into botw expecting to play a Zelda game.
I played it for the first time in 2014 and I like it
Agreed. DK64 was a childhood game of mine, and I'd love to be able to play it again. I really hate it when people keep bashing in your childhood games and saying they were crap because it feels like they're saying you wasted your childhood, or at least that's how I see it. DK64, Smash Bros Brawl, Skyward Sword, they're all games I played as a kid and early teens and I love to this day but they keep getting bashed in. I've even seen Mario Galaxy get hated on by Mario 64 purists, and that's one of my favorite games of all time.
Oh, and I also agree on the BotW statement. I don't hate it, or think it's bad, on the contrary it's a very good game for what it is, but it's not what I personally like in a Zelda game, and I worry it'll most likely drive the franchise into a direction I don't like as much. Twilight Princess remains my favorite Zelda anyways.
This game is absolutely one of my favorites despite the fact that there's some ridiculously bad game design in it. Opening doors with one Kong only to find bananas for another Kong, tag barrels, and the relative uselessness of the warp pads in larger areas are the biggest obvious things but those things can be worked around easily. But this game is easily one of my favorites from the N64 despite the fact that it's a bit of a hot mess and does not deserve the hate it gets.
That's a matter of opinion. Games should be challenging in mine
@@MybeautifulandamazingPrincess ITS NOT CHALLENGING, ITS TEDIOUS.
@@msma8437 most games are 80% tedious.. telling a story, player/character/skill development.. look at GTA for examble.. most of the time your driving here picking someone up, or picking something up from store.. doing 2 small things before a heist or mission
This had more of a puzzle feel .. gotta click this and this before that, find this here. thats just the way it was in the time due to technical liabilities.. plus remember.. we might be 30 now, yea not that challenging to us, but it was designed for 5-15 year olds, cant be super technically hard
I reviewed a rom hack for this game that helps address the biggest flaws of this game.
th-cam.com/video/lyvq7TNWKTg/w-d-xo.html
Imagine thinking the DK rap is cringy
I mean it is but its also epic. Also it has The He has no Style, Grace, but has a funny face line
Ocarina of time 9.7/10
Donkey Kong 9.2/10
Banjo Kazooie 7.2/10 (boring and shitty compared to DK64)
SNES Nes you listen to juice wrld don’t you
I literally cant.
@SNES Nes the song is terrible how?
Bruh this is one of my favorite games of all time.. I'm definitely gonna order me a N64 just too play this game.. the bosses the levels the multiple characters.. this game was the shit... I wonder why they never brought back Chunky Lanky and Tiny back in another DKC game
It's also on the wiiu. Get it digital. Wiiu has most of the n64 gems
@@mania4270 Assuming he has a Wii U. It didn't sell particularly well, and is pretty expensive now.
Clnr0n05 tbh you can usually find one used for around $100 which is about what a good ps3 or 360 will cost you. They’re really nice for retro gaming since they support composite and component as well as hdmi so you can play retro games on a crt if you have one
Yeah why Tiny, Chunky and Lanky?
This is actually my favourite Rare game on the N64, so nice to see a review not completely bashing on it! I subbed.
same
“The first world known as Jungle Japes, it’s a forest area” love the video just thought this comment was funny
Her: I like rap it's my favorite genre. What about you?
Me: Yeah I love rap it's my favorite
Her: Who do you listen to?
Me: 8:01
Slight correction on the Expansion pack:
The game didn't have a bug that required the expansion pack to run. Rather, the game on original hardware has a memory leak that causes the game to eventually consume all the ram on the standard Jumper Pack without the span of only an hour or two. The game WITH the expansion pack, still has this issue, however, because it's just an increased amount of ram, it takes much longer. If you let the game sit for something like 16 hours it will still often crash.
Rare and Nintendo instead chose to make the game require the expansion pack, as they couldn't fix the memory leak and didn't want people to experience a game that would so often crash. IE, the requirement for the pack came AFTER the bug, not before.
Source please?
@@blazblueeuopen4566 th-cam.com/video/n17SDFZSu_o/w-d-xo.htmlm50s
Timestamp: 6:50
Jumper pak has no RAM. It is basically the same thing as a "continuity RIMM" (used with early Pentium 4 systems with RDRAM, to fill the empty RAM slots).
A memory leak is still a bug. If the game was unplayable without it due to the memory leak, then for all intents and purposes the game needed the expansion pak to run due to a bug.
Actually, the Expansion Pak was developed in response to the memory leak.
It was a big hit when it came out. The reason is caught criticism later on was because we had moved onto to more sophisticated open world 3d games especially in the RPG genre. Collecting sort of morphed into grinding for levels.
I remember first playing this and being mind blown. I still complete this game yearly. It still blows my mind that this came out 20 years ago. SWITCH NEEDS TO BRING BACK N64 GAMES!!!
Just played it again like yesterday its still fun af
I would love a remake jesus it would look crazy with todays tec
Redo some of the collectables and it'd be great
12:51
"One of the targets is outside the game's render distance."
Fool, that's not the intended area to shoot it from. Get on that hill next to Funky Kong's hut!
you’re on every video
The fool
XD
You’re right there’s a couple different angles on the side of the mountaintop that you can easily hit the target
I was born in ‘92 and this was the definitive 64 solo game for me.
1:01 fun fact, it’s actually “Diddy’s Kong Quest” not “Diddy Kong’s Quest”. It’s a pun on “conquest”. Also, 9:30, the island looks like DK’s head because the overworld in DKC looked like DK’s head too. And lastly, 33:25, I think you meant to say Banjo-Kazooie as opposed to DK64? Lol
What? I loved this game as much as oot. I have literally tons of memories with my brother playing this game
I never accepted the criticisms of this game, I don't find the exploration overwhelming, I simply love walking through this world, listening to this soundtrack, seeing the richness of the devs' constructions. The Kong animations, everything is perfect and I honestly wish the game was even bigger. Proof of this is that the criticism at the time had an average of 90%, this unfounded "bad" reputation was born with the internet in a generation where they want to finish a game quickly instead of enjoying it, now imagine the time when you paid a lot for a game and finish it in 2 hours?
If you unlock the arcade of Donkey Kong video game, you have to collect 30 tokens. It is not so easy to clear all 4 different levels, such as the red board, blue board, mud factory board, and the elevator board to unlock it for the unlimited time.
"Look at this boss!" I would but the lightning keeps flashing.
My favorite rare game on the N64, alongside Perfect Dark.
Pretty sure the rap was self aware doing a ridiculous early 90's rap that was even outdated at that point. So it's hard to call it cringy when the whole point was to be absurd and taking the piss.
When I read the title of the video, I was like, “was it that bad?? What are you talking about? How could anyone think this game is bad. I understand everyone has an opinion, but from the amount of endless content, to the cartoonish charm, to the diverse and immensely immersive atmosphere; I just don’t get how anyone can think its bad.
I feel that even though there may be quite a few shortcomings, the game is still at the very least good, and at best, it’s close to being a masterpiece.
It’s such a unique game, there really isn’t any other like it. I mean, sure it’s similar in its aesthetic to Banjo, and the previous Country series, and it is by all means, a collectathon platformer, Akon to the likes of Mario 64, Spyro, Banjo, and the lot, but when it comes down to it; the gameplay puts its own exclusive spin to that genre. There’s five different characters you can play as, and all have vastly different attributes, personalities, and gameplay styles. Sure, it gets pretty convoluted sometimes, but still, the game is an object of its time, and game developers were still experimenting with the whole 3D realm of gaming as a whole, so I don’t see how we can blame it. And regardless of all that, it still holds up as a great experience to this day.
The game is filled to the brim with personality in every facet of its design. You can just feel the ambition put into it, and the music, just like Banjo, is extremely well done and is so catchy, that it will be stuck in the reaches of your mind for a lifetime.
I know the game is not perfect, and I know that by today’s standards, it is not the most polished piece of art, but when it comes down to it, I believe it to be a well above average game, and seeing how it’s now about 21 years old, I think the fact it still at least basically holds up, speaks volumes to the fact that it is the definition of GOOD.
Though I personally think it’s unbelievably amazing
This game looks better than any of the Banjo-Kazooie games from what I seen. I tried to get into Banjo. Didn't click with me.
"Was it that bad?"
If you ask DSP, he would say yes and stake his life on calling it bad when he's just sucks at any game he touches. I personally loved the game
By the way: It's actually not "Diddy Kong's Quest." Read the title again ;)
Yeah, I always find it weird that it’s supposed to be said like that. Unless there’s something I’m not realising and I’m being really stupid.
TheMaceTrace it's a pun. "Diddy's Kong Quest" sounds like "Diddy's Conquest."
Ewolf5150 yeah. That is the literal meaning. Sounding like "conquest" just makes it a pun.
I was very late in playing this game during my life. I had played Banjo-Kazooie and Tooie when I was younger, and when I got Donkey Kong 64, it was like playing Banjo-Kazooie again. So much similarities, but also some differences, too.
Was probably one of my favorite N64 games back in the day. I remember when my sisters got the jungle edition N64 with DK64 and I promptly stole it and played the hell out of this game.
The bug in the Crystal Caves was awful. You had to get virtually every coin on that track to win.
I can still hear that beetle laughing in my head
@@MrJohnlennon007 the freaking beetle man, gave me PTSD both times
Game was way too amazing for simple minds to comprehend.
The expansion pack bug turns ut to be a rumor. The bug was fixed before release.
Other than the horrific disaster that is the beaver bother mini game this is still one of my all time favorite games and the first video game I ever played! Just recently completed it again 101%
Don’t forget the Rabbit and Beetle...
I will never ever ever forget that I rented this game from blockbuster when it first went to blockbuster, got my mom to get me the 10 day rental, imagine my face when I put it in and get a screen that says expansion pack required...
The game would be so much better if small bananas and coins could be collected by any Kongs. Obviously you would need different Kongs for the Golden bananas but that's okay.
-“Lanky kong ... is weird”
Me: - Can relate
As someone who was a fan of this game in youth... I'm one of those who came to dislike it in adulthood. Nostalgia goggles easily removed.
And I'm a fan of Banjo Kazooie... so the collecting in and of itself wasn't the problem. The problem is replay ability.
It's a slog to get thru which is the problem too much back and forth, and I like metroidvania games
Yeah it wasn't my favorite either. It's a very lengthy platformer tho which is very good. The DK country games are the ones that are true masterpieces.
It’s quite exhaustive I agree but it’s still a fun game especially if you enjoy collecting.
Weasel! I remember you! You commented on one of my videos about 2 or 3 years ago! Glad to have you back!
Same
Every time I play this game I want an online multiplayer mod where you play through the story with each person controlling one kong.
Because of the “collectathon” elements mixed in with the back tracking and vendor elements, I always thought of it as a collectathon with an RPG mix
Just found your channel looking for reviews/retrospective on this game, amazing video! Thank you for breaking everything down, I subbed.
Here's the one thing I never understood about DK Isle.
To get to DK's Treehouse, you have to go inside the mountain. Then when you get to the Treehouse, the sky is a hazy orange hue.
Question: How is there sky INSIDE A MOUNTAIN??!
How could a Forest be inside a cabin flating in the sky? How could a shipwreck cliffside be inside a boat. How could a Jungle be inside a mountain? How could a desert be inside a tempel AND on a tropical island?
The answer to all these questions is:
Donkey Kong Island is, obviously, not the same Island from Donkey Kong Country (because the game is in 3D and old, that would´ve been wayy to big as a overworld).
Most areas you enter in this game are located somewhere else on the mushroom world. That´s way you enter worlds through portals. Because those worlds are not at the same place as the portals are.
Jungle Japes Portal teleports you straight into the Kongo Jungle on Donkey Kong Island from Donkey Kong Country, Fungi Forest Portal into the Vine Valley.
The Island from DK64 is just a rock in the ocean. It would be too small to contain anything but portals to somwhere else.
I really like this game. Yes, it's a slog. But I love a good grueling adventure where you're slowly chipping away at a completion screen. Ironically, I didn't like A Hat in Time at all, and that game almost ruined my interest in the genre. I prefer Rare's way of handling things.
I would really love to figure out how a hat in time, the most un collectathon collectathon game almost killed your enjoyment of the genre.
Like seriously
@@MrHomelessHobos I would like to know that too, since a Hat in Time imo is the colectathon genre perfected.
Donkey Kong 64 is a gruelling time-wasting game where it feels like you’re going through a checklist. Not because you want to, but because you have to. A Hat In Time actually feels fun to play and explore. How did that ruin the genre for you?
lol still no reply from OP
@@MrHomelessHobos Well the games that call themselves collectathons now are in that vein. Mario Odyssey for instance is like halfway towards being built like A Hat in Time, and I don't love it that much either.
This game, LoZ: OoT, LoZ: MM, Star Fox 64, Super Mario 64, Goldeneye 64, Banjo Kazooie, Super Smash Bros, Mario Kart, etc... so many amazing games that made the N64 one of my favorite consoles of all time
And this game was never bad
Great review, I enjoyed it! Love your enthusiasm for this game (a nostalgic game from my younger days)
I like the collectathon. Basically shows you how far the world expands. Makes it feel truly huge. Like climbing that giant mushroom or whatever. Just totally blew me away. Still takes my breath away to jump off it.
Best thing about the DK Rap is for the funny memes and YTP videos that use the DK Rap as its source for the dialogue.
CK Coconut Gun CK Coconut Gun is here.
DK Donkey Kong DK Chunky Kong is dead.
Steamed Hams but it is the DK Rap
This was a lovely and fair review of a classic! Criticisms were justified and tribute was paid 💖
Yeah, I honestly don't feel like the blue prints should be considered as a truly separate collectible. It's like if you had to collect ten objects from the beach for school, and give of them have to be shells, it's not like you're now collecting fifteen items, the blue prints are just a fifth of the golden bananas, that's all. Not even as tedious as the blue coins in Mario Sunshine.
12:33 THE NOSTALGIA OF THAT DOOR
Yeah this and DKC3 are like 1a and 1b for my favourite all time game. I realize there is a lot of bias and nostalgia for me but I’m also not blind. I see it’s flaws, and they’re minor and I even jab at the game for it. I love it for it’s strengths and it’s flaws. I was able to laugh and agree with many of the complaints here and enjoy the positives you pointed out as well. Thank you man. Good one!
Aaay! Hey weasel! Amazing video, dude!!! :D also heck yeah that Donkey Kong rap is a bop
I didnt even realize there was ever hate for this game. I remember playing it when I was young young loving every single second of the rap and gameplay!
This game was the bomb. The final boss fight had you go 5 rounds in a boxing ring inside a crocodile airship and literally ended with a boot up the ass for K Rool. That kind of creativity is seldom seen these days.
DK64 was the first "big" game I remember playing. At one point my whole family was playing it: even my parents 100%'d it by themselves! It may have not been perfect, but it always has a special place inside me.
I Really enjoyed this game a lot as a kid! Collecting the Golden Bannanas really got fun!
I did a huge write up on this game and I'm wondering if you noticed the thematic quality of the Crocodile Isle levels compared with the DK Isles smorgasbord. On Crocodile Isle you have Frantic Factory where Mad Jack is waiting for you in the bowels of this sinister dankly lit Chinese sweatshop at night allegory. Then as you noted, the DKC2 ode that is Gloomy Galleon where you have the iconic K Rool Galleon Lighthouse set piece. Creepy Castle follows up with the whimsical Addam's family jig fantastic ball room and bone chilling dungeon set pieces (not to mention a phenomenal mine cart section). Hideout Helm obvs is unique with its dynamic pressure cooker theme but I digress as it is not a normal level. All the DK Isles levels are cobbled together by comparison. Jungle Japes is your standard Jungle start up level, Angry Aztec is a mess of thematic inconsistency with Meso America mashed up with Saharan locales.. probably the weakest level of the game, Fungi Forest is a fine level but it is quite frankly a Banjo level copy/pasted here, and Crystal Caves while aesthetically gorgeous in sections, is by and large a dull grey level with ski lodge/igloo tropes.. The bosses feel random on DK Isles as they are Dogadon x2 and Armydillo x2 whereas every boss on Crocodile Isle is thematically appropriate. I love Donkey Kong because the games tend to build head canon in ways IPs like Mario and Zelda cannot. I find I eagerly anticipate the Crocodile Isle levels since there is a definite opposition and the theme is cohesive whereas DK Isles is occasionally boring respite from the real game. I love Creepy Castle, Gloomy Galleon, and Frantic Factory. What are your favorite levels?
This was the first game to introduce mystery and excitement to me as a kid! Every level was packed with adventure and a different flavour every time. We spent weeks in the same world finding new secrets every day, it was a blast! Seeing Diddy's red bananas on a place we only thought Donkey could enter was super intriguing to us, and we spent many hours trying to figure out how.
I guess this game needed the patience of a 90's gamer.
I'm glad that someone else had trouble unlocking Tiny as a kid. I loved this game but I sucked at it lmao. I didn't get past Frantic Factory and Gloomy Gallon until I picked it back up in highschool.
Appart from collecting the two coins to enter K Rool's level (it is so frustrating to play those old style games) that game was a blast. Felt like a theme park. HELL what a fun thing it would be if they decide to make a theme park inspired by it!
This game was never that bad... This game was THAT great
I always really enjoyed this game growing up. Completed again recently and still love it. I have heard the criticisms he is referring to and I can see what they mean. But the controls hold up 100% unlike Spyro, and that game never seems to get criticism.
The only bad control mechanic is the drinking and jetpack, especially if you get caught on a wall. It's too tight in the wrong areas and too floaty in the wrong areas. Apart from that, the controls are rock solid
This was my favorite game back in the day! The marketing hype around it was insane. I remember Nintendo advertising it as their biggest game ever. "Was it that bad?" Oh yes. It was. I couldn't muster a second play though when I got it on the Wii U. But its okay, I still love it for what it was. Very much a product of its time, IMHO.
It's funny how there's so much hate for this game, everyone I know absolutely loved this game. Personally it was my 3rd favorite N64 game behind Majora's Mask and Ocarina Of Time.
I’ve always loved this game. In fact I’m currently doing another play through right now. Never understood why collectathon games were hated on so much. Yeah there’s a lot of backtracking in this game, but I never found it that tedious. Just as good as every other game Rare made in the 90s.
I have never in my life heard anyone that has played this game utter one negative word towards it. The only thing I've always been baffled about was, how in the world did the devs fit this game in one n64 cartridge ? It's literally packed with so much content, levels, worlds and side missions, & even optional missions that it feels never ending. there where so many n64 games that had to cut a lot of features because of space and yet ..DK64 somehow was able to fit anything and everything inside the cartridge.
Bro who the fuck said it was bad, we gone fight.
DK64 is more advanced than Super Mario 64 or Banjo -Kazooie, but it is also sequel to those games. It is not sequel to Donkey Kong Country. Many peoples were expecting it to be a platformer, like Rayman 2 for example. I think Rare heard that Sonic Adventure was going to have multible playable characters and wanted to beat it. Even thought in fact, Sonic Adventure has only Sonic, other characters are waste of time. But on DK64 multicharacter gameplay works well, while making game little bit too complex.
"Wait, DK64 is good?"
*Always has been*
I like how it goes from 240p to 8K resolution near the end of the video
You know what, subscribed. I enjoyed this content. Between this and your Gex video, you have my support. Keep it up!
For the expansion pack, that story is false. They had the idea to use it from very early on in the development.
The Nintendo 64 was my first Nintendo Console Sure I had fun playing Mario 64 and my dad helping me on the final boss and playing Mario Kart 64 with my dad and my brother but Donkey Kong 64 was a game I can call my own and I played Plenty hours of it and I still have my old n64 today
Did you just diss my boy Kinect Sports at 0:39.
Granted, it did rick roll me but we don’t talk about that
Nice Video! It's good to have you back!
It wasn’t THAT bad... there was just a crazy aggressive amount of backtracking and replaying of the same levels with the different characters. Other than that, the game was amazing.. but understand why people were turned off by that
What I would consider bad is the way to obvioues challenges. To get inside a room, press the red button, to open the tempel fire with Lankys gun. That was just boring to me.
In Banjo Tooie you had multiple ways to reveal a secret.And there wasn´t an imprint what ability to use, you had to find it out yourself: Try fire eggs --> doesn´t work, try granade eggs --> doesn´t work, try some wierd attack --> Worked.
That was great and you never really had this in DK64.
People hated this game? This was hands down my favorite game on the N64... Well okay it's a toss up between this and Paper Mario.
You 've earned a new subscriber my friend , I love DK 64 and its good to see some people showing love to what i like too
This is my absolute favorite game from my childhood and I'm working on getting 100% on it >:)
33:09 Exactly this. This is the one problem I've always had with reviews that negatively talk about this game. Just because it was made during the time that collectathons like Mario 64 and Banjo which were just as popular doesn't mean it should be held in the same standard as them. If i was to judge the games with that mentality then i would miss out on this entire genre cause my complaints would be not of the game itself but the genre. It's why i harshly disagreed with reviews like Squared Eyed or The Geek Critique who described the game as something that killed RARE or the collectathon genre as a whole. But here this is one review i can appreciate for giving a balance to the criticism and the praise of the game itself.
I haven’t watched this Video yet because I wanted to comment first. I’d like to clarify that Donkey Kong 64 is an amazing game. It came out in 1999 when I was 8 years old. It’s my childhood favorite. I still replay it from time to time. I didn’t realize people had a problem with this game until recently. I hear common complaints that it’s Grindy and you collect a lot of stuff. Particularly people don’t like that each Kong has its own collectibles. I personally love this about DK64. It feels bigger and larger with lots of stuff to do. I thought the collecting was fun. The levels were beautiful(Fungi Forest Especially), the music was beautiful and awesome throughout. The Golden Banana Challenges were always fun. And then you have the classic arcade games you had to play to get the Rareware Coin and the Nintendo Coin. I thought that was pretty ingenious. DK 64 wasn’t ever meant to be your typical game. You want a typical game you can just blow right through with out feeling Grindy, then play super Mario world or something. But this game was beautifully made, hillarious, lighthearted and it was really fun. DK 64 also feels like it has its own identity because of all The collecting and things to do. They put a lot of work into this. DK 64 is tied with Metal Gear Solid 3 and The Legend of Zelda Ocarina of Time as my all time favorite Game. Now that I have said my peace, I will watch your Video.
King Kutout is easily the best boss of all-time. Not because of the challenge or even the overall gameplay, but just the overall fun and flavor of it. Just imagine that conversation the Kremlings were having.
"Hey, the Kongs are here! Is the boss fight finished yet?"
"Crap! No... What're we gonna do?"
"Uhh... Hey! Remember that cutout of King K. Rool at the Christmas party?"
"Yeah?"
"Let's give it laser eyes."
"That... That actually might work!"
Glad other people enjoy this game as much as I do. Thought I was nearly alone on the internet! Great video man took me back :)
At 31:20 did you know about the glitch that allows the Kong to bypass the Rareware/Nintendo Coin Door??? With the glitch, I was able to get the final key without the coins.
11:50 chipmunk looking things?? They’re Gnawty’s... they’re literally beavers. There’s a game called Beaver Bother! 😂
I liked the game, but there was way too much of everything. There were 5 playable characters, and even though they all had mechanics that were unique to them, they all had too many similar mechanics: they all had their own type of power switch to pound, they all had projectile weapons, their own instrument, their own special crystal-powered ability, etc. This led to a TON of context switching between Kongs. It could have been cool to have just ONE Kong have an instrument. That'd make that Kong stand out, give him/her more personality, and it'd be straightforward to the player which Kong they'd need anytime they saw an instrument pad (it could have had a generic music note graphic on it instead of the pad). Same with switches: have just one or all Kongs be able to pound any switch. No color-coded bananas/balloons/coins/etc. Maybe make Tiny just way smaller than any other Kong to where she's the only one who can fit through certain holes/spaces because her normal size is much "tinier" than other Kongs. That way, there's more of a balance between certain collectables needing specific Kongs and other collectables that could use multiple Kongs to get to. another Kong to have a crystal power, and another Kong have a crystal power. Instead of giving all Kongs their own instrument. Each Kong would get and then any Kong can pound any switch.
Seriously though, this game was awesome in its day. I loved the game even though I didn't have the attention span as a kid when I was younger. I replayed it in college, and it was really fun.
Been waiting all week for this video
Donkey Kong 64 has aged well.
Dudes, I didn't even realize you have this second channel, and I've been watching your Halo content for maybe two years or so. Y'all should promote this more on the "main channel". Good stuff.
Am i the only one who considered it a classic all this years? 😂 No idea it was hated by mosy.
27:29 Nah, it's pretty much this right here that ruins the game for me. Each character already has their own special abilities for getting around. Why is "collect green bananas" a character-specific ability? Why can't Chunky Kong stomp on this button with Donkey Kong's face on it? Why is Diddy allergic to blueprints that aren't red? I like the idea of character-specific objectives, but DK64 has way too many objectives that are character-specific just for the sake of being character-specific.
34:19 I was not good enough at DK Arcade and that's where my adventure ended. DK's Island probably got blown up because DK Arcade is a clunky, unenjoyable relic.
It was very frustrating to have that be a progress blocker.
I've been replaying this game recently, first time since I was like seven.
It has two primary flaws: 1 - almost no individual task in the game is much fun on its own. 2 - the entire game is segmented by each of the five kongs
1 - The golden bananas usually just require you to notice something like oh there's a switch on the wall, shoot it with the right kong and now you have a golden banana. Almost every banana amounts to busywork this way. I think this is very forgivable since it was one of the first games to ever do anything in 3D never mind a collectathon platformer with five playable characters. And for me now and when I was a kid, the joy in this game comes from finding the stuff in the world, seeing what's around the corner. The sense of mystery and discovery is what I loved about it. I still have joy doing scavenger hunts in these levels even if the tasks themselves are rarely interesting. Equally important is the atmosphere of the game. It has that signature Rareware charm, the same as BK and DKR and CBF. It's just so enjoyable for me to be in these wacky worlds with the great music and visuals. Multiple times I've been playing the boss battles in this game as an adult now, thinking, "this is extremely easy, but I'd be lying if I said I wasn't engaged". The boss fights in this game are much more about the spectacle than the gameplay, and the same can be said for much of the rest of the game. And I think that's a perfectly great thing for a game to be. It's a scavenger hunt with charismatic characters and an immersive extraordinary world, and I love exploring it and seeing what's in each corner.
2 - This is another criticism of the gameplay. There was so much potential in designing challenges around the player choosing which kong they'd like to use, or creating puzzles that use all of the kongs together (in a way that isn't dreadfully obvious, like the many times a feather switch leads to a guitar platform or something like that). Instead, every piece of content is gated behind a switch, only completable by one kong. You're expected to retread the same paths multiple times with different kongs, nothing about it designed to make it different and interesting for each kong. It's just a path with bananas. Do it five times. It's just a switch that leads to a minigame that any kong can play. Do it five times. But again, this does not at all ruin the game for me, because the game has its strength in the joy of merely finding hidden things in an engrossing and charismatic world.
After so long, still my favourite game of all time.
The timer on the timed level is based on how many blueprints you collected so it can be a good or bad amount of time depending
Always got all of them and still struggled as a kid with Hideout Helm.
@@MrJohnlennon007 Yeah any timed levels always made me panic too much as a kid