Apologies for some of the game's dialog being hard to hear! I'll have the game's voice volume boosted (even) louder starting next week, so it should be better in a few episodes.
The voices are quite hard to hear against the music in this game. I had to lower music volume quite a lot, to around 30 to 40%, I think, against the voices on 100%, and the music was still loud and clear.
Funny, I was about to make a comment about how much better your levels were manged than other plays of this I've seen. When I played (entirely on headphones) I did indeed have voices at 100% and everything else below 50. So your first stab at leveling things was significantly better than the devs! I'd call that highly competent.
The mood for the opening of this game is very much the Knives Out meme, "It makes no damn sense! Compels me, though." I have no clue what's going on but I'm hooked.
The biggest thing I know about this game is you want to follow the ancient RPG advice of going everywhere and talking to everyone EXCEPT your current objective; saving that for last.
I watched 20 minutes of this Let's Play before I bought the game, played it, and finished it. Now, I am back to watching Dan play this masterpiece. Thank you for letting me experience this game, Dan. I would have never found it alone.
There's a very "realistic" quality to the dialogue, they talk like how every day people talk to each other. They're acting very well, but it doesn't feel over acted? It's very grounded voice acting.
As other comments have mentioned, the devs came from a performing arts background and most of the VAs are people they knew from the theater world, many of them didn't have previous voice acting experience. I really love the voice direction it really doesn't sound like video game voice acting normally sounds like, like the characters sound like they're half whispering most of the time it's this really intimate understated quality
Hekki Almo! I'm very happy you are playing this game! The devs for this one used to work in theater and they clearly took that knowledge to create a really impressive game. As you said, the animation is nothing that impressive, but the writing, voice performances, storytelling and scenes are all masterfully crafted. Can't wait to get more of your takes on this one
One thing I super admire about the game is how much it manages to squeeze out of such humble resources. I wonder if that is the theater influence showing, to some extent? Like, even with just a few assets, the staging and lighting and composition of everything is so deliberate, it really manages to create such a compelling mood even with so little to work with.
I agree, I imagined some kind of hyperactivation of tear glands. But I also love the road the game paves to that realization and how it can even probably be missed if you're not exploring enough
I love how this one episode already shows a lot of story but at the same time lets us know that there's way more underneath to explore in the future! I'm so excited to see more of this! Instantly hooked indeed.
As someone who has a hard time playing/watching games that are too heavy in their themes, I appreciate the lighthearted parts of your commentary. It's helping me enjoy a game I otherwise wouldn't be able to enjoy very much!
I'm an old fan of your work and I literally yelled when I saw this upload, I finished this a few weeks ago and have been devastated by its lack of attention. Hope a bigger channel like yours can pull in a good crowd. And the X stands for times, 1000 times resist, like math
Let's GOOOOOOOOO i am low-key obsessed with this game. Non-spoiler hint below: When given the opportunity to talk to a lot of NPCs, talk to them all. There are side characters/stories happening that are easy to miss otherwise.
I almost regret getting slight spoilers from Darryl Talks Games now, thinking that I would never experience this game, but I'm so glad you're playing it regardless and frankly, it's just making me more intrigued to piece together the bits I do know with what I don't
I am... very intrigued. I have no freaking clue what is happening, but I can see the pieces being set for a big revelation. Super interesting that we seem to worship Iris as a goddess, yet we are also shown that she was not a good person - at least before this... plague? Alien invasion? Both? It both subverts the cliche of an angelic savior, but also makes me immediately question WHY we're being told this. It seems like Iris herself has set up this system of communion, so why did she think it's so important for her followers to see this gross side of her? Is she trying to show that being awful to Jiao somehow led to whatever crisis destroyed everything? Is it a warning to be better than herself, or is it acknowledging her growth, or, or, or? Looking forward to more of this!
Oh no, what we have seen absolutely has not suggested she is anything like a good person in the future either. She appears to be the mother superior and an endlessly cloned immortal single survivor with a cult of "daughters" raised to worship and idolize her. From what we've seen in this episode. My hunch is they're probably being sacrificed somehow, either to lengthen her life or to work against whatever environmental collapse has happened
This is the second time I'm seeing the beginning of this game after having played it and only now I notice how incredible it is when you know the rest of the game. Hair to Hair
Hekki ALLMO. Man am I glad to see Dan pick this one up! Was hoping he would, since he's done the Nier games before. Currently, it's the game I'm most obsessed over at the moment. Hair to hair, Dan. Grace to the ALLMOTHER.
You can definitely tell its a lower budget, smaller team, indie effort, but you can also tell everyone knew what kind of game they wanted to make. Despite the overall polish of the game being fairly low, they turn it into an advantage by making everything ooze the vibe, style, and direction of the story, and I am all for it.
Ooo, so glad you're playing this. This was one of my favorite games of last year. Right from moment one it is suuuuuuper compelling, and it does not relent.
So excited to watch another play-through of this amazing game! It is such a beautifully written, powerful story. I’m jealous that you will get to experience this fresh. Have fun!
The beginning of the game made me think it was playing like the movie "Memento", where you were taking progressive steps _backwards_ in time, and thinking of it, that actually sounds like it could be an interesting way for a game to play. Especially a narative one.
0:10 I've usually heard the title read aloud as "one thousand times resist" where the x is being used as a multiplication sign. But I enjoy the idea of it being a silent addition :)
"Pretty killer opening already" - I know this was *probably* unintentional, but given how the game did start, I was very amused by this choice of wordplay XD
I absolutely adore games that start in media res, and this game, in particular, is one that I've been thinking about since I first played it. I'm really excited to see you experience this!
I kind of parsed the title, on sight, as a very strangely written version of the (rather theatrical) exhortation, "A thousand times, resist!" (My brain automatically filled in the necessary preceding 'resist's so that it fit the '[x]! [x]! A thousand times, [x]!' template. No, I don't no where I might have gotten that template from, or indeed why my internal autocomplete is like this.)
"This is clearly an indie effort: low budget, not able to do anything remotely Triple A in terms of animation and whatnot..." Ah, I'm aware now of how much I don't know, since this looked pretty Triple A to me. It could be because I'm watching on 1.5x speed (I know I'm a sinner), but I was thinking that I would love just an animated television series about this story
So, the actual *animation* is pretty bare-bones a lot of the time, but where this game excels is with how shots are framed and lit, how the camera is used, how the writing and acting really sells things, etc. All of those are much easier to do with limited resources than animation is, and they can carry a lot of the weight that more expensive titles would expect the animation to hold.
2:55: It's a hell of a first impression. 6:05: Normally it's irritating when you can't figure out what a dialogue option means. But when it goes this far into arbitrary-seeming context-free words, it feels less like bad design and more like intentionally weird design. 31:25: Was Iris already called the Allmother in this time? Or is ??? just assuming that "Iris" is talking about herself because she mentioned being blessed? 10:10: Man...and we _just_ established that pattern. 25:15: Dan, you just started a new game. Is now _really_ the time for philosophy? 35:50: Good retort, Watcher. 45:55: ...is there a window in that wall? 50:30: At your age, twins would be quite surprising, though perhaps not fun. 7:13: This is the absolute worst place for one of the characters to have an idle animation. Why is there so much animation of everything but the face in a shot where we're zoomed into her face? Especially when there's so little motion in the rest of the game? Which is _fine,_ it's a consistent aesthetic, _Necrobarista_ shows it works, but it makes shots with lots of motion stand out, especially when the motion feels purposeless. 15:50: That motion is fine. It's silent acting. A little weird after a whole heartfelt conversation told entirely with dialogue and pose design, but at least I see what the motion is doing. And it's less weird once we get into the running-around-the-environment sections.
This one has been recommended to me almost as much or more than Disco Elysium, and that's saying something... Hopefully I'll find room for it this year :D
I'm late to this one, but wanted to shout out how good y'all are at doing the narrative part of narrative games justice. I've played this & watched the beginning of quite a few let's plays of it. So I'm pretty familiar with the excellent voice acting. It's a small thing, but your timing advancing the dialogue is so good. Perfectly understandable that many players don't worry too much about that sort of thing. But I suspect the two of you do and I just want to acknowledge how good you are at it and how much I appreciate the skill & effort.
There's a lot of mumbo jumbo getting tossed around, but it appears to me that the plot goeth thusly: there was a disease outbreak and Iris was naturally immune and potentially the only survivor. Everyone in current day is a clone of her, hence they are named by function instead of identity because they're all just different versions of her. The player character, through experiencing Iris' past, learns some truth about their current state and rebels leading to the intro cutscene. Ostensibly this is intended. Got it. Now to go look up if I was right.
I have 0 clue what I walked into but I'm down. Saw another commenter say follow RPG/game rule of go everywhere except the objectives and I want to second that, I internaly winced when Dan went to the gym before checking the entire left hallway. There's so much stuff being gained in every interaction and I don't want to miss a single thing as I puzzle together whatever this is.
I'm a squeamish empathetic softy so I'll be skipping this one - thanks for the heads up, it's one of the reasons I really trust this channel. Have fun, those of you who can enjoy. :D
Also have heard a lot of high praise for this game. Including GotY from Second Wind's Pretty Grim Games, so I'm happy to join for the ride, because it also doesn't looks like a game I'd play.
I believe this company understands how much resources they have and how to make the best use of them. I wish all companies could be more like this, especially AA (I enjoyed GreedFall and still hope the sequel will be worth experiencing) ones that try to compete with AAA. I just recently bought this and am curious to see If I decide to make different choices after I watch your playthrough.
a giant red alien coming to Earth, bringing with it a virus that destroys humanity, leaving only a society of people who may or may not be either robots or clones or something along those lines? _HMM I WONDER WHAT GAME THIS COULD'VE TAKEN INSPIRATION FROM_
YEeeeeeessss, you're gonna have a great time with this. If you can convince someone to join you, I find this game is improved with a conversational partner.
Funny yesterday I restarted 1000 x Resist (just finished chapter 2) and thought would this be a good play through for the Channel probably to dark but boy is it good based on the first two chapters
42:55 This is pinging my "this is the game in microcosm" radar. Someone passionately advocating for something which, to the rest, signifies nothing but wasted time, money, and effort.
Starting the game not knowing what or why you are making some dialogue choices gives me Kingdom Hearts 1 vibes with the questions Selphie, Tidus, and Wakka all ask. (I think it was those three people....lol)
huh, enjoying the angle of "what if Nier: Replicant was more about the consequences of day-to-day racism instead of society-scale xenophobia" Not an angle I would've considered but it makes sense!
Finished this game over the holidays and I loved the story. Very interesting themes. What I didn't love is how little of a game it was, though. I get it is a visual novel. But still... not much to do as a player in this one.
Oh yeah O heard of this game. Looks like a real trip. PS: I'm not a Patron Dan, so I wanted to ask which game is gonna be the next main playthrough? I insist that more Nintendo and Capcom games would be perfect for the channel. PLEASE
The NoClip crew pronounced it "Thousand times Resist" which seems aligned with the story / world. But also, right from the first 5 minutes, I can tell this isn't my jam.
Apologies for some of the game's dialog being hard to hear! I'll have the game's voice volume boosted (even) louder starting next week, so it should be better in a few episodes.
The voices are quite hard to hear against the music in this game. I had to lower music volume quite a lot, to around 30 to 40%, I think, against the voices on 100%, and the music was still loud and clear.
Funny, I was about to make a comment about how much better your levels were manged than other plays of this I've seen. When I played (entirely on headphones) I did indeed have voices at 100% and everything else below 50. So your first stab at leveling things was significantly better than the devs! I'd call that highly competent.
The mood for the opening of this game is very much the Knives Out meme, "It makes no damn sense! Compels me, though." I have no clue what's going on but I'm hooked.
"It reminds me of 1000xResist" "I haven't played it..." "No one has, but I like the title"
Just like Dan said "pretty killer opening"
The biggest thing I know about this game is you want to follow the ancient RPG advice of going everywhere and talking to everyone EXCEPT your current objective; saving that for last.
I can only hope this is a playthrough that remains, and remains, and remains.
I watched 20 minutes of this Let's Play before I bought the game, played it, and finished it. Now, I am back to watching Dan play this masterpiece. Thank you for letting me experience this game, Dan. I would have never found it alone.
God, it's so nice to hear some diverse voice acting again. Hear way too many VA hires that seem to be the same like 6 ppl, and this is so refreshing.
There's a very "realistic" quality to the dialogue, they talk like how every day people talk to each other. They're acting very well, but it doesn't feel over acted? It's very grounded voice acting.
As other comments have mentioned, the devs came from a performing arts background and most of the VAs are people they knew from the theater world, many of them didn't have previous voice acting experience. I really love the voice direction it really doesn't sound like video game voice acting normally sounds like, like the characters sound like they're half whispering most of the time it's this really intimate understated quality
@@samuelrosenberg1991 that read of the "guess not" line in the subway is soooo fucking exacting.
Also give Sunny Daydream Chen all the awards
Hekki Almo! I'm very happy you are playing this game! The devs for this one used to work in theater and they clearly took that knowledge to create a really impressive game. As you said, the animation is nothing that impressive, but the writing, voice performances, storytelling and scenes are all masterfully crafted. Can't wait to get more of your takes on this one
One thing I super admire about the game is how much it manages to squeeze out of such humble resources. I wonder if that is the theater influence showing, to some extent? Like, even with just a few assets, the staging and lighting and composition of everything is so deliberate, it really manages to create such a compelling mood even with so little to work with.
Dan the juxtaposition of your vibes and the game's vibes is incredible.
Oh... that's a terrifying detail. Whatever this disease is makes you cry until you're entirely dehydrated? Crazy intimidating.
I agree, I imagined some kind of hyperactivation of tear glands.
But I also love the road the game paves to that realization and how it can even probably be missed if you're not exploring enough
I love how this one episode already shows a lot of story but at the same time lets us know that there's way more underneath to explore in the future!
I'm so excited to see more of this! Instantly hooked indeed.
As someone who has a hard time playing/watching games that are too heavy in their themes, I appreciate the lighthearted parts of your commentary. It's helping me enjoy a game I otherwise wouldn't be able to enjoy very much!
For those interested. Nintendo switch has this on sale 25% off until February 10, 2025.
I'm an old fan of your work and I literally yelled when I saw this upload, I finished this a few weeks ago and have been devastated by its lack of attention. Hope a bigger channel like yours can pull in a good crowd. And the X stands for times, 1000 times resist, like math
Let's GOOOOOOOOO i am low-key obsessed with this game. Non-spoiler hint below:
When given the opportunity to talk to a lot of NPCs, talk to them all. There are side characters/stories happening that are easy to miss otherwise.
I love th choice to have Secretary voiced by an actual child
Especially because they do such a good job!
"in the g r o u n d"
I almost regret getting slight spoilers from Darryl Talks Games now, thinking that I would never experience this game, but I'm so glad you're playing it regardless and frankly, it's just making me more intrigued to piece together the bits I do know with what I don't
I am... very intrigued. I have no freaking clue what is happening, but I can see the pieces being set for a big revelation. Super interesting that we seem to worship Iris as a goddess, yet we are also shown that she was not a good person - at least before this... plague? Alien invasion? Both? It both subverts the cliche of an angelic savior, but also makes me immediately question WHY we're being told this. It seems like Iris herself has set up this system of communion, so why did she think it's so important for her followers to see this gross side of her? Is she trying to show that being awful to Jiao somehow led to whatever crisis destroyed everything? Is it a warning to be better than herself, or is it acknowledging her growth, or, or, or?
Looking forward to more of this!
Oh no, what we have seen absolutely has not suggested she is anything like a good person in the future either. She appears to be the mother superior and an endlessly cloned immortal single survivor with a cult of "daughters" raised to worship and idolize her. From what we've seen in this episode. My hunch is they're probably being sacrificed somehow, either to lengthen her life or to work against whatever environmental collapse has happened
Was not prepared for rap kid but that was 🔥
You ever get *so sad* you start spitting bars while almost sobbing?
This is the second time I'm seeing the beginning of this game after having played it and only now I notice how incredible it is when you know the rest of the game. Hair to Hair
Hekki ALLMO. Man am I glad to see Dan pick this one up! Was hoping he would, since he's done the Nier games before. Currently, it's the game I'm most obsessed over at the moment.
Hair to hair, Dan. Grace to the ALLMOTHER.
I’ve head this title as 1000 Times Resist, which is thematic, as I understand. Lol.
Hunter times Hunter, ie Hunter square
This is also what I've heard
1000 times resist puts me in the mindset of "say NO more"
@ Exactly!
That's correct, I believe they explain that's how it pronounced on their description page?
What if the x is read as multiplication? i.e. "1000 times resist."
I saw the headline and pretty much instantly went "Hell yeah". More people need to know about this game!
The moment I heard the vibes were like Nier Automata I got hooked! Let's see what this game is about!
You can definitely tell its a lower budget, smaller team, indie effort, but you can also tell everyone knew what kind of game they wanted to make. Despite the overall polish of the game being fairly low, they turn it into an advantage by making everything ooze the vibe, style, and direction of the story, and I am all for it.
Ooo, so glad you're playing this. This was one of my favorite games of last year. Right from moment one it is suuuuuuper compelling, and it does not relent.
So excited to watch another play-through of this amazing game! It is such a beautifully written, powerful story. I’m jealous that you will get to experience this fresh. Have fun!
I am absolutely ready for this. I'm so happy seeing this game slowly but surely being more and more noticed. It deserves it.
The beginning of the game made me think it was playing like the movie "Memento", where you were taking progressive steps _backwards_ in time, and thinking of it, that actually sounds like it could be an interesting way for a game to play. Especially a narative one.
I watched four and a half minutes of this video before deciding I need to play this myself. I'll be back after that to finish watching, haha.
Smart player
I am so **EXCITED** to see Dan play this!!!
39:37 I love the line delivery for this!
21:00 That's a stack of chairs, Dan. Some chairs are made to stack to save space.
Those chair stacks arent 5 meters tall in the middle of the room. That's an art project, not storage space.
0:10
I've usually heard the title read aloud as "one thousand times resist" where the x is being used as a multiplication sign. But I enjoy the idea of it being a silent addition :)
In my opinion, best game of 2024 by a landslide. Fantastic script and soundtrack, super focused vision and exectution all around.
Mui Mui means little sister I think in Cantonese? It was kinda surreal to hear bc it's what my mom gets called by her family.
Much as I enjoy the cozy games it's ones like this and Nier that are my favourite playthroughs on this channel
"Pretty killer opening already" - I know this was *probably* unintentional, but given how the game did start, I was very amused by this choice of wordplay XD
The cinematography and animation of the open keeps making me think of Necrobarista
Edit: turns out Dan commented on this a bit later in chapter 1
I was just thinking about finding a lets play of this, and its from the chilliest LPer I know?!? Heck the Fudge yes!
24min in and this game feels like an enigma wrapped in a depression wrapped in an existential crisis
Darnit. Yet another playthrough that I drop out of 15 minutes in because I want to buy it and play it first. I'll watch this eventually.
I absolutely adore games that start in media res, and this game, in particular, is one that I've been thinking about since I first played it. I'm really excited to see you experience this!
When 13 Sentinels did it, it was captivating.
But when this game did it, it was /spellbinding/
You have a lot of happy and cozy game credit on this channel to bank
I meaaaan, we spent some on Sanabi recently o3o;;?.
This is NOT a cozy game. It will go into some deeply uncomfortable territory.
I find the Dans playing Bloodborne super cozy. I sometimes watch it when I have a hard time sleeping lol
@@mitchbandes2245 That's the point, because they have cozy game credit they "get to" go dark for this one
I AM SO UNBELIEVABLY EXCITED FOR YOU TO PLAY THE BEST GAME OF 2024.
I kind of parsed the title, on sight, as a very strangely written version of the (rather theatrical) exhortation, "A thousand times, resist!" (My brain automatically filled in the necessary preceding 'resist's so that it fit the '[x]! [x]! A thousand times, [x]!' template.
No, I don't no where I might have gotten that template from, or indeed why my internal autocomplete is like this.)
I seem to remember it being referred to as 1000 Times Resist in an interview with the devs.
Enjoy the ride. Hekki allmo.
"This is clearly an indie effort: low budget, not able to do anything remotely Triple A in terms of animation and whatnot..."
Ah, I'm aware now of how much I don't know, since this looked pretty Triple A to me.
It could be because I'm watching on 1.5x speed (I know I'm a sinner), but I was thinking that I would love just an animated television series about this story
So, the actual *animation* is pretty bare-bones a lot of the time, but where this game excels is with how shots are framed and lit, how the camera is used, how the writing and acting really sells things, etc. All of those are much easier to do with limited resources than animation is, and they can carry a lot of the weight that more expensive titles would expect the animation to hold.
Oh, what!? I am *so* excited to have one of my favourite channels play my 2024 GotY!
2:55: It's a hell of a first impression.
6:05: Normally it's irritating when you can't figure out what a dialogue option means. But when it goes this far into arbitrary-seeming context-free words, it feels less like bad design and more like intentionally weird design.
31:25: Was Iris already called the Allmother in this time? Or is ??? just assuming that "Iris" is talking about herself because she mentioned being blessed?
10:10: Man...and we _just_ established that pattern.
25:15: Dan, you just started a new game. Is now _really_ the time for philosophy?
35:50: Good retort, Watcher.
45:55: ...is there a window in that wall?
50:30: At your age, twins would be quite surprising, though perhaps not fun.
7:13: This is the absolute worst place for one of the characters to have an idle animation. Why is there so much animation of everything but the face in a shot where we're zoomed into her face? Especially when there's so little motion in the rest of the game? Which is _fine,_ it's a consistent aesthetic, _Necrobarista_ shows it works, but it makes shots with lots of motion stand out, especially when the motion feels purposeless.
15:50: That motion is fine. It's silent acting. A little weird after a whole heartfelt conversation told entirely with dialogue and pose design, but at least I see what the motion is doing. And it's less weird once we get into the running-around-the-environment sections.
46:40 - Translator's note - kekau means plan!
After seeing this one in one of Jacob Gellar's videos and a couple times on LRR's Talking Simulator, I'm quite excited to see more of it!
This one has been recommended to me almost as much or more than Disco Elysium, and that's saying something... Hopefully I'll find room for it this year :D
I'm late to this one, but wanted to shout out how good y'all are at doing the narrative part of narrative games justice. I've played this & watched the beginning of quite a few let's plays of it. So I'm pretty familiar with the excellent voice acting. It's a small thing, but your timing advancing the dialogue is so good. Perfectly understandable that many players don't worry too much about that sort of thing. But I suspect the two of you do and I just want to acknowledge how good you are at it and how much I appreciate the skill & effort.
Thank you! Creating an ideal secondhand experience of game stories is always something I'm trying to do, so I'm glad to hear you're enjoying it!
There's a lot of mumbo jumbo getting tossed around, but it appears to me that the plot goeth thusly: there was a disease outbreak and Iris was naturally immune and potentially the only survivor. Everyone in current day is a clone of her, hence they are named by function instead of identity because they're all just different versions of her. The player character, through experiencing Iris' past, learns some truth about their current state and rebels leading to the intro cutscene. Ostensibly this is intended. Got it. Now to go look up if I was right.
Ooh, Daryl talked about this game this past weekend. Let's see what the hubbub is about
(One hour later)
Okay, I'm hooked
I have 0 clue what I walked into but I'm down. Saw another commenter say follow RPG/game rule of go everywhere except the objectives and I want to second that, I internaly winced when Dan went to the gym before checking the entire left hallway. There's so much stuff being gained in every interaction and I don't want to miss a single thing as I puzzle together whatever this is.
I don't know if I have time for another Let's Play in my schedule right now. Whelp. Less sleep it is!
I'm a squeamish empathetic softy so I'll be skipping this one - thanks for the heads up, it's one of the reasons I really trust this channel. Have fun, those of you who can enjoy. :D
Much appreciated the consideration of the content note for heavy themes as t the start if the video. ❤
Wow, this is something. I can't tell what yet, but it’s definitely something.
Also have heard a lot of high praise for this game. Including GotY from Second Wind's Pretty Grim Games, so I'm happy to join for the ride, because it also doesn't looks like a game I'd play.
Nice, didn't really expect you to play this one, but now am really hyped.
I believe this company understands how much resources they have and how to make the best use of them. I wish all companies could be more like this, especially AA (I enjoyed GreedFall and still hope the sequel will be worth experiencing) ones that try to compete with AAA. I just recently bought this and am curious to see If I decide to make different choices after I watch your playthrough.
34:06 that seems like a highly ironic statement, if I read the implications correctly.
I can't tell if the game has actually started or if it's a talk game that plays more like a movie.
a giant red alien coming to Earth, bringing with it a virus that destroys humanity, leaving only a society of people who may or may not be either robots or clones or something along those lines?
_HMM I WONDER WHAT GAME THIS COULD'VE TAKEN INSPIRATION FROM_
Super Mario Brothers. Obviously.
I knew I probably wouldn't get to this one but have been curious, so this is perfect! Thanks for what you do!
YEeeeeeessss, you're gonna have a great time with this. If you can convince someone to join you, I find this game is improved with a conversational partner.
Yes!!!! Yess!!!! I wasn't expecting you to play it, I love this game so much!!!!
"Pretty killer opening."
Really, Dan?
Wow, I am loving this whole vibe
I've always heard people saying "1000 times resist"
I love this game so much! This is going to be such a treat.
Funny yesterday I restarted 1000 x Resist (just finished chapter 2) and thought would this be a good play through for the Channel probably to dark but boy is it good based on the first two chapters
42:55 This is pinging my "this is the game in microcosm" radar. Someone passionately advocating for something which, to the rest, signifies nothing but wasted time, money, and effort.
Starting the game not knowing what or why you are making some dialogue choices gives me Kingdom Hearts 1 vibes with the questions Selphie, Tidus, and Wakka all ask. (I think it was those three people....lol)
Next game will be bright and cheery?
GASP
...
Banjo Tooie randomizer!
I am so, SO happy you are playing this
I had this game downloaded when my PC broke and I never got a chance to play
I'll save so I can watch when I finally get a chance to play it
huh, enjoying the angle of "what if Nier: Replicant was more about the consequences of day-to-day racism instead of society-scale xenophobia"
Not an angle I would've considered but it makes sense!
I have not heard anything about this game, this looks really interesting
Welp, I guess I have no more choice but to actually try this one out now!
Saw this one in Jacob Geller
Same, as soon as he listed it as his #2 game of 2024 I bought it and devoured it
24:17 At least Secretary is not FI.
Finished this game over the holidays and I loved the story. Very interesting themes.
What I didn't love is how little of a game it was, though. I get it is a visual novel. But still... not much to do as a player in this one.
God. dammit. Just watched a video essay involving this game. Daaaaan, My curiousity cannot resist. ... Shush Game I realize.
I also am very curious abt whatever is going on. Can't wait for the next one!
I'm very interested in this game after hearing great things. I might just play it myself first
Oh yeah O heard of this game. Looks like a real trip.
PS: I'm not a Patron Dan, so I wanted to ask which game is gonna be the next main playthrough? I insist that more Nintendo and Capcom games would be perfect for the channel. PLEASE
The options are between Astrobot; Princess Peach Showtime and Shovel Knight DLC...
@@hermes2002000 I see. Thanks. Vote for either Astrobot or Princess Peach Showtime for me. Playframe needs WAY more Nintendo (and Mega Man)
Nier, you say? i am at the very least intrigued
The NoClip crew pronounced it "Thousand times Resist" which seems aligned with the story / world. But also, right from the first 5 minutes, I can tell this isn't my jam.
I think it's "a thousand times resist"
Numbers, and Directional Chorography? UP , UP, Down, Down, Left, Right, Left, Right, 50, enter?
Oh hey, I was playing this and kinda fell off it a month ago. I guess it's high time I come back to it.
I sense that we have taken a drastic turn away from bite-sized episodes--at least for a while. Regardless, I'm very much getting sucked in.
Hekki
Hekki allmo!
hekki grace, sister!
This looks cool ill watch it after Control
Pretty "killer" opening. 10/10 pun dan
Hekki!