Hey thanks. This is the best tutorial on this game I watched. So clear. Short and to the point. Couldn't understand the terrible rules in the box. This guy breaks it down nicely. Easy peasey. Great.
It wasn't until I bought Trouble to play with my own kids that I realized my mom completely made up her own way of playing it. I guess she was confused by the instructions as well, lol. And honestly...I prefer it her way.
There are many ways to play this game. Rules can be adapted or changed to make it more interesting or challenging. Friends of mine would play for money. The winner of the game would collect a dollar from each opponent's piece that did not get to the finish zone, a separate tally was kept for "kills" and a quarter for each time an opponent was sent back home was paid to the winner of the "kills" list. For example, if I won for the most "kills" with 20 and you only had 16 "kills", then you owed me for 4 kills difference, or $1. Made for an even more frustrating game sometimes.
For both this and Sorry I think it makes for a better game to instead have three pegs/pawns in the Home area and one on the Start space. Also a two player game with one player controlling blue and green and the other controlling red and yellow also makes it considerably more interesting.
Just bought this game the instructions say "You don't have to enter the FINISH zone by an exact count. Move your peg into the first open FINISH space closest to the POP-O-MATIC. But i do remember as a kid i played it like the video
When I was in Elementary school, when I played Trouble, they told me that you must pop a “6” or a “1” in order to move their peg out of their Home space.
I bought a new version of it and yea it says to roll a 1 to move to the start spot. Also they changed the exact count rule. Now you can go home on any count.
We have a game exactly like this in Italy, except that we roll the dice the "traditional" way and the board is just a piece of cardboard, no plastic. It's called "Non ti arrabbiare" ("Don't get mad")
I played this game a ton as a kid. Yet my version of the game doesn't have those WARP spaces the one you used does. What is supposed to happen with the warp? However, I always thought you had to land by exact count when making it to the finish line.
What happens if you have one space to get the last finish space in the mandalorian version? Do you lose because if you get a 1 you lose the turn and the other player gets to get one out of home.
What happens when if you land on the warp right in front of your safe zone? Do you get sent halfway across the board or do you ignore it since it would make you pass your safe zone?
When I was a kid, I used to play Trouble a lot. Did you know, when I played the game Trouble, a person can also pop a “1” in order to get their peg to come out of their Home space?
Apparently my family believes that you can not pass your own peg like you did at the end. Can anyone else confirm or deny that you can pass your own peg?
Hey thanks. This is the best tutorial on this game I watched. So clear. Short and to the point. Couldn't understand the terrible rules in the box. This guy breaks it down nicely. Easy peasey. Great.
Thank you! My 4 year old was arguing the rules and this cleared it up for him lol. He was adamant that you couldn't pass up your own pieces!
It wasn't until I bought Trouble to play with my own kids that I realized my mom completely made up her own way of playing it. I guess she was confused by the instructions as well, lol. And honestly...I prefer it her way.
What were the rules?
Trouble is based on the game Ludo, with minor differences.
And thus, there will be other variation due to it.
There are many ways to play this game. Rules can be adapted or changed to make it more interesting or challenging. Friends of mine would play for money. The winner of the game would collect a dollar from each opponent's piece that did not get to the finish zone, a separate tally was kept for "kills" and a quarter for each time an opponent was sent back home was paid to the winner of the "kills" list. For example, if I won for the most "kills" with 20 and you only had 16 "kills", then you owed me for 4 kills difference, or $1. Made for an even more frustrating game sometimes.
For both this and Sorry I think it makes for a better game to instead have three pegs/pawns in the Home area and one on the Start space. Also a two player game with one player controlling blue and green and the other controlling red and yellow also makes it considerably more interesting.
Just bought this game the instructions say "You don't have to enter the FINISH zone by an exact count. Move your peg into the first open FINISH space closest to the POP-O-MATIC. But i do remember as a kid i played it like the video
Depends on the version
I personally like the exact count rule better because it makes things more fair
Never new Ludo is a pure luck based game. Thanks for the review
1:02 LOL he said "pawns"
Jim must be thinking of Sorry.
Bruh
Thanks 👍, I always use your videos for instructions when I buy a new board game
When I was in Elementary school, when I played Trouble, they told me that you must pop a “6” or a “1” in order to move their peg out of their Home space.
I bought a new version of it and yea it says to roll a 1 to move to the start spot. Also they changed the exact count rule. Now you can go home on any count.
Actually correction. Roll a 1 and the OTHER players move a piece to Start. Roll a 6 and YOU move either a piece to Start or move 6 spaces.
@@kemy6775 It's the sad story of "let's give everybody a medal" modern society kind of world we are in now. Or let's just make it super easy.
We have a game exactly like this in Italy, except that we roll the dice the "traditional" way and the board is just a piece of cardboard, no plastic. It's called "Non ti arrabbiare" ("Don't get mad")
I played this game a ton as a kid. Yet my version of the game doesn't have those WARP spaces the one you used does. What is supposed to happen with the warp? However, I always thought you had to land by exact count when making it to the finish line.
What happens if you have one space to get the last finish space in the mandalorian version? Do you lose because if you get a 1 you lose the turn and the other player gets to get one out of home.
What if you have just one last piece left and it's one away from finish? Since rolling one only allows your opponent(s) to move it's impossible to win
You didn’t mention double trouble, the warp space, or when you roll a 1
I know, I just did the classic rules
great content. keep up the good work
Didnt explain the double x spot
Whats the double x for
What happens when if you land on the warp right in front of your safe zone? Do you get sent halfway across the board or do you ignore it since it would make you pass your safe zone?
I love your videos
Thank you!
So my question is, if you need to get your fourth peg home and three are already there how do I win if I need a one to get into my spot ?
Thank you I almost forget how to play
can you post the adult rule variation of trouble plz?
The box says you, “DON’T have to enter the Finish Zone by exact count.” So how do you get all pegs in if you can’t move 1 space??????
What about when you land on the XX?
What about the warp zone?
Its similar to another game with the same set like removing the opponent pieces
Could you be talking about Headache the stackable cone game ? 6-22-20
or frustration
What’s the half way mark mean?
The classic rivalry of Sorry vs. Trouble.
What do the double x spaces mean
What if an opponent is in your start space and you get a 6? Do you send their pawn home and replace it with yours?
Do those XX spaces do or mean anything?
When I was a kid, I used to play Trouble a lot.
Did you know, when I played the game Trouble, a person can also pop a “1” in order to get their peg to come out of their Home space?
Well your younger than the classic rules I guess
@@shinysnivy5903 I guess so, I'm currently 29 years old, and I'll be 30 in a month and a half!
So its technically like sorry
Actually like Ludo
what are those gray XX's used for?
BTS new song "Butter" bought me here
"Gonna pop like trouble "
What about double trouble?
Apparently my family believes that you can not pass your own peg like you did at the end. Can anyone else confirm or deny that you can pass your own peg?
RIGHT I JUST PLAYED I STG U CANT DO THAT
What are the gray X's for?
you move again
nice video
Can you do how to play La Loteria please.
Papa Dough pick a card from a face down deck and play it like a game of bingo
I don't see the point in calling a color with a wild card if both your penultimate card and your last card are wild cards in Uno.
Can you please do Parchesi
0:48 Otherwise, you skip your turn
I do not have a dice roller in my bord 😢😢😢
Is this like the game Ludo club
the best
In summary, Ludo with small changes.
Algum vídeo brasileiro explicando por favor 😅
its a same as ludo
Did u even read the instructions bud?
So it's basically ludo
This game isn't available in Turkey.
cool
The game almost seems
like ludo but I want to learn
How to play ludo can please
Upload a video of lubo
I play Ludo on my phone all the time ☺6-22-20
UNCLEAR INSTRUCTIONS , peg stuck in ear
Lmao
Same rules as ludo.
This game is similar to Sorry
This is like SORRY
You mean ludo
It's kinda like sorry
Sorry is way better
Trouble: how to play
The object of the game is to avoid being sued for copyright infringement by the designers of Sorry
trouble equals ludo lmao
Ludo, Sorry!: same
I don’t understand
Bruh it's an easy board game, Anyone can play it
I'm here beacause of Opto of Top Notch Idiots.😅
At the start its like explaining the game sorry
Eat during the game.
Bruh its a exact copy of ludo lol
Ye ludo hai bhai.
$
Sorry game
the pegs have faces
Instructions not clear...pegs tasted extremely bland without any salt.
Actually to get out of home pop a 1 or 6
i dont care man
this is a ripoff our game in vietnam🤬
Bruh this game is so borning. How did anybody play this?