I still prefer sh5 over it for the sole reason of Real Navigation. That gives a new layer to the game, although virtually noone likes to calculate their position based on rigorous dead reckoning and celestial navigation. Although I would agree it is an unstable game.
That was a stressful episode. For nearly 10 minutes, I'm watching but struggling to listen because I can hear the engines whirring away. My mind screaming "we're going too fast! Order silent running, silent running quick!" 😂😂 Look forward to next episode 👍
With all respect, targeting an anti-submarine vessel as a submarine is sticking a fork into an outlet. Playing chicken with a destroyer, while using an impact detonator against their sharp bow, is pointless endangerment. You're lucky that your depth charge dodging and sonar avoidance skill is good enough for 1941. At 22:00 you were very close to rolling the final credits of this campaign.
I would use a magnetic because on head on I would annihilate that if that happens. But sometimes if you have an Homing torpedoes you might get away with it
Well, the destroyer will chase him as soon as he sinks a freighter, so eliminating it is quite a sound strategy. It is following the course, so its an excellent target. After the escort is done, the freighters are sitting ducks, he can go for a deckgun attack if he wishes so.
@@gaborrajnai6213 true because if you have to go super quiet the RPM has to be like 50 RPM Or less to get away. Mainly the Type XXI can get away about three times for that because you can sneak them at 3 knots Because if you get to like 1942 to 1943 it turns to hell because many reasons because they have the sonar that is stupidly good that so hard to break though and I have an feeling he should have transferred to different boat like Type IX because I do that because I can hunt single shipping without an hitch but sometimes for the convoys I have to be lucky with weather conditions because the sonar are no joke but I have an feeling I going to predict that most likely will end like 120 - 150 episode I think
@@tacticalcalebgaming7264 Absolutely, 1 knot or below. There are some desties who can hear even below that. In SH5, I always use one shaft up until they start pinging me. But desties arent that alerted up until they suspect your ship around, I think they got him because of the torp reloading. I think shooting a torp on a desty when it already spotted the sub is pointless, it can outmaneuver the torp, or it has to be that close that it wont arm in time.
Reloading a torpedo and not silent running to a destoyer at 4 knots speed and it only started to depth charge you after spotting the periscope at close range. Watch out captain, bring us back to port safe!
People commenting that it's too dangerous to attack a destroyer, that's incorrect - it's a great idea (at least in this game, not sure about real life!) and easy enough to do if you can get a good firing position and they aren't zig zagging. I think where you went wrong is reloading torpedoes too close to the escort, it makes a heck of a racket and the AI seems to latch onto it quickly. I've had escorts move over 5km to attack my boat when reloading torpedoes in my Black Sea campaign.
Anything larger than an armed trawler will have radar. They had radars in 1939, just not good enough to detect a submarine. I am not sure that the ship graphics update corresponding to radar upgrades.
Well, I wouldnt try to outrun a desty's depthcharges coming directly from 0 deg, rather I would do a hard left or right turn on full speed. Outrunning the charges would be viable if the desty is coming from 90 or 270. You were lucky you didnt run into one of them.
I've always wondered with games like this and uboat: when going deep you can hear the sub groaning under the stress, can the surface ships hear that as well? Seems like it would defeat the purpose of silent running if they could.
They would definitely hear it in real life, gamewise I dont think it is modelled, although it depend on the speed of the destroyer, if it stops for listening they can notice the slightest faint of a noise, on full speed they wont even hear a moaning turbine. The thing what the Germans didnt know at the time is that by going deep enough, they will most likely cross a thermoclyne which will reflect most of the sounds they produce to the deeper layer. They only knew that deeper is better. Besides depthcharges detonate on a preset depth, at the beginning of the war the Tommies expected the Type VII cant dive below 80 meters, so by diving under 80 meters they avoided the depthcharging altogether.
no sir. the dutch had very reliable torps when the war started. designed by german ingenours in the 20ies. when the dutch ran out of those they used m14ins... the dutch had some navy and u-boats in the pasifistic.
The British and the Soviets had zero issues as well. The Italians also had no issues with their torpedoes. The Germans actually fixed their contact pistol by copying a British design from a captured submarine. Apart from the Germans and Americans only the Soviets had invested in a magnetic fuse, but they had the audacity of testing and rejecting the early one.
Depends. I have had moments went I was hunted mercilessly by destroyers from say 7pm to 6am. That was exhausting as hell. A couiple of destroyers really didn't want to leave me crossing Gibraltar despite going 250m deep in a VIIC/41. Corvettes though give up easily they only have a limited depth charge count but they can keep providing pinging for others.
Shouldnt you get a "torpedo is a dud" message if the torp is indeed faulty? Well, you can check with the hydrophone if it should hit or not. If it goes silent without detonation, or change course on impact, then it is faulty, if it continue its course, then the solution was bad. Lol as soon as the desty switched to fast speed I would have crashdived. They rarely go to fast unless they are searching.
i dont get your restrictions on identification manual for freighters...even in the GWX intro there was a clip of the crew identifying a cargo ship from the manual and then calculating all the parameters...pretty sure you would be getting a lot of kills if you used magnetic pistol on the torps based on the draught....
Historically speaking the Kriegsmarine didnt have a recognition manual as far as I know, they had a rudimentary sheet to calculate sank tonnage based on guesstimates of the ship's dimensions, or they simply picked up a survivor and asked for the details of the sank ship later on. They didnt have stadimeter either, they could do something similarly by guesstimating mastheight of the targets and compare it to the marked ticks in the binocular. But mostly they collected the target parameters during the shadowing, by that way they got target course, distance, speed almost everything. How did they knew the draft of the targets is an excellent question.
It's amazing to see that SH3, an almost 20 years old game, is still unmatched !
I still prefer sh5 over it for the sole reason of Real Navigation. That gives a new layer to the game, although virtually noone likes to calculate their position based on rigorous dead reckoning and celestial navigation. Although I would agree it is an unstable game.
That was a stressful episode. For nearly 10 minutes, I'm watching but struggling to listen because I can hear the engines whirring away. My mind screaming "we're going too fast! Order silent running, silent running quick!" 😂😂
Look forward to next episode 👍
With all respect, targeting an anti-submarine vessel as a submarine is sticking a fork into an outlet. Playing chicken with a destroyer, while using an impact detonator against their sharp bow, is pointless endangerment. You're lucky that your depth charge dodging and sonar avoidance skill is good enough for 1941.
At 22:00 you were very close to rolling the final credits of this campaign.
I would use a magnetic because on head on I would annihilate that if that happens.
But sometimes if you have an Homing torpedoes you might get away with it
Well, the destroyer will chase him as soon as he sinks a freighter, so eliminating it is quite a sound strategy. It is following the course, so its an excellent target. After the escort is done, the freighters are sitting ducks, he can go for a deckgun attack if he wishes so.
@@gaborrajnai6213 true because if you have to go super quiet the RPM has to be like 50 RPM Or less to get away. Mainly the Type XXI can get away about three times for that because you can sneak them at 3 knots
Because if you get to like 1942 to 1943 it turns to hell because many reasons because they have the sonar that is stupidly good that so hard to break though and I have an feeling he should have transferred to different boat like Type IX because I do that because I can hunt single shipping without an hitch but sometimes for the convoys I have to be lucky with weather conditions because the sonar are no joke but I have an feeling I going to predict that most likely will end like 120 - 150 episode I think
@@tacticalcalebgaming7264 Absolutely, 1 knot or below. There are some desties who can hear even below that. In SH5, I always use one shaft up until they start pinging me. But desties arent that alerted up until they suspect your ship around, I think they got him because of the torp reloading. I think shooting a torp on a desty when it already spotted the sub is pointless, it can outmaneuver the torp, or it has to be that close that it wont arm in time.
@@gaborrajnai6213 true because you have to rig for silent running
Reloading a torpedo and not silent running to a destoyer at 4 knots speed and it only started to depth charge you after spotting the periscope at close range. Watch out captain, bring us back to port safe!
A tense encounter! I hate using torpedoes against active escorts until the homing variants become available.
This convoy is feeling like the movie "The Enemy Below"
Das war ja n Schnellbootangriff, Herr Kaleun!
Looking forward to the next installment !
Another exciting installment!
So much fun!
You were closing to a destroyer and doing at 4 knts, that's a little loud for him.
It seems that u80 vs small convoy round 2 will be tough for you!
People commenting that it's too dangerous to attack a destroyer, that's incorrect - it's a great idea (at least in this game, not sure about real life!) and easy enough to do if you can get a good firing position and they aren't zig zagging. I think where you went wrong is reloading torpedoes too close to the escort, it makes a heck of a racket and the AI seems to latch onto it quickly. I've had escorts move over 5km to attack my boat when reloading torpedoes in my Black Sea campaign.
Oh yes!
Anything larger than an armed trawler will have radar. They had radars in 1939, just not good enough to detect a submarine. I am not sure that the ship graphics update corresponding to radar upgrades.
Love it 👍👍
Nice!
Ohh that impact pistol bro....
Well, I wouldnt try to outrun a desty's depthcharges coming directly from 0 deg, rather I would do a hard left or right turn on full speed. Outrunning the charges would be viable if the desty is coming from 90 or 270. You were lucky you didnt run into one of them.
I've always wondered with games like this and uboat: when going deep you can hear the sub groaning under the stress, can the surface ships hear that as well? Seems like it would defeat the purpose of silent running if they could.
I think the sound is too quiet for the hydrophone to register
They would definitely hear it in real life, gamewise I dont think it is modelled, although it depend on the speed of the destroyer, if it stops for listening they can notice the slightest faint of a noise, on full speed they wont even hear a moaning turbine. The thing what the Germans didnt know at the time is that by going deep enough, they will most likely cross a thermoclyne which will reflect most of the sounds they produce to the deeper layer. They only knew that deeper is better. Besides depthcharges detonate on a preset depth, at the beginning of the war the Tommies expected the Type VII cant dive below 80 meters, so by diving under 80 meters they avoided the depthcharging altogether.
We are back boys!
Thanks for the realism. Are the Japanese the only sub service that had reliable torps from the start of the war?
no sir. the dutch had very reliable torps when the war started. designed by german ingenours in the 20ies. when the dutch ran out of those they used m14ins... the dutch had some navy and u-boats in the pasifistic.
The British and the Soviets had zero issues as well. The Italians also had no issues with their torpedoes. The Germans actually fixed their contact pistol by copying a British design from a captured submarine. Apart from the Germans and Americans only the Soviets had invested in a magnetic fuse, but they had the audacity of testing and rejecting the early one.
22:01 I would've fired both
thats what i like on uboat the new game , that destroyer dont have 4ever deep charges and after some drops they're empty! in sh3 not
Depends. I have had moments went I was hunted mercilessly by destroyers from say 7pm to 6am. That was exhausting as hell. A couiple of destroyers really didn't want to leave me crossing Gibraltar despite going 250m deep in a VIIC/41. Corvettes though give up easily they only have a limited depth charge count but they can keep providing pinging for others.
Shouldnt you get a "torpedo is a dud" message if the torp is indeed faulty? Well, you can check with the hydrophone if it should hit or not. If it goes silent without detonation, or change course on impact, then it is faulty, if it continue its course, then the solution was bad. Lol as soon as the desty switched to fast speed I would have crashdived. They rarely go to fast unless they are searching.
Mistakes were made! Be careful!
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i dont get your restrictions on identification manual for freighters...even in the GWX intro there was a clip of the crew identifying a cargo ship from the manual and then calculating all the parameters...pretty sure you would be getting a lot of kills if you used magnetic pistol on the torps based on the draught....
Historically speaking the Kriegsmarine didnt have a recognition manual as far as I know, they had a rudimentary sheet to calculate sank tonnage based on guesstimates of the ship's dimensions, or they simply picked up a survivor and asked for the details of the sank ship later on. They didnt have stadimeter either, they could do something similarly by guesstimating mastheight of the targets and compare it to the marked ticks in the binocular. But mostly they collected the target parameters during the shadowing, by that way they got target course, distance, speed almost everything. How did they knew the draft of the targets is an excellent question.