PHIGHTING! | a very lame Boombox rework showcase

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

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  • @Tekkozu
    @Tekkozu 11 วันที่ผ่านมา +16

    Sword: swing your sword around and use your special moves!! :D
    Rocket: aim next to your enemies to shoot at them!!
    Boombox and Coil: Coil is a support Phighter who excels as a brawler and is best played up close and personal. He boasts a large variety of moves, excellent mobility, and flexibility to adapt into any situation he throws himself into. Coil's adaptability comes from his passive, Triple Threat, which gives him three modes of buffs to swap between and rewards him for playing an active role in fights. Coil Connection allows him to apply one of these buffs to a single teammate for as long as it stays attached, as well as change modes freely without altering the buff. Reaching the max S grade and landing a Combo Breaker allows Coil to not only provide a stronger buff to him and his connected ally, but also a smaller buff to his adjacent teammates. Upon using his Phinisher, Frostbite Fusion, Coil unlocks his full power and begins to rapidly increase his grade while outputting incredible amounts of burst damage for the duration of his Fusion mode. He is a devastating Phighter who can pummel enemies while supporting his team all the same, making him a deadly adversary and a powerful ally.
    Abilities
    Type
    Passive
    Triple Threat
    In-Game Description
    Details
    Notes
    Ability Demonstration
    Alternate between Gravity, Speed, and Regeneration by pressing R or pressing the coil icon. Dealing damage increases your grade, a higher grade grants you and your connected ally a greater buff.
    Gravity
    Bounce:
    C grade: 10%
    B grade: 15%
    A grade: 20%
    S grade: 25%
    Speed
    Haste:
    C grade: 10%
    B grade: 15%
    A grade: 20%
    S grade: 25%
    Regeneration
    Healing rate:
    C grade: 3/sec
    B grade: 4/sec
    A grade: 5/sec
    S grade: 6/sec
    All buffs from the three main modes will apply in Fusion mode.
    Damage from tethered allies will also contribute to increasing the grade.
    Excluding Coil Connection, cooldowns between forms are separate.
    Any active cooldowns in one form will continue in the background when switching to another form.
    Duration: 31 seconds.0:31
    Type
    Primary
    Hellhound Strike
    In-Game Description
    Details
    Notes
    Ability Demonstration
    Punch forward, damage and speed depending on your current coil.
    Gravity
    Damage: 12
    Punch interval: 0.6 seconds
    Range: 10 studs
    Speed
    Damage: 6
    Punch interval: 0.3 seconds
    Range: 10 studs
    Regeneration
    Damage: 8
    Punch interval: 0.4 seconds
    Range: 10 studs
    Fusion
    Damage: 14
    Punch interval: 0.5 seconds
    Range: 30 studs
    There's nothing here yet...
    Duration: 26 seconds.0:26
    Type
    Secondary
    Combo Breaker
    In-Game Description
    Details
    Notes
    Ability Demonstration
    Landing a Secondary while at S grade resets your grade, grants your connected ally a temporary improved buff of their tethered buff, and grants nearby allies a small version of your current buff.
    In Gravity mode, uppercut, height increasing with your grade.
    In Speed mode, dash and punch forward.
    In Regenation mode, fire a projectile forward.
    In Fusion mode, charge up a punch forward.
    Gravity, Speed, Regeneration:
    Range: 100 studs
    Cooldown: 0.5 seconds
    Fusion:
    Damage: 12
    Windup: 0.3 seconds
    Cooldown: 4 seconds
    There's nothing here yet...
    Duration: 25 seconds.0:25
    Duration: 4 seconds.0:04
    Type
    E Ability
    Coil Technique
    In-Game Description
    Details
    Notes
    Ability Demonstration
    In Gravity mode, if grounded, slam the ground in front of you, knocking enemies upwards. If airborne, dive kick downwards, bouncing on any enemies hit, this ability can recharge once you hit an enemy.
    In Speed mode, dodge in a direction, gaining short invulnerability. If in the air, the dodge and cooldown is shorter. Dodging enemy damage in this state increases your grade.
    In Regen mode, guard temporarily. Damage taken is converted into healing and regeneration for allies around you. Being damaged in this state increases your grade and the amount of healing given to allies at the end.
    In Fusion mode, if grounded, dash forward and slam the ground in front of you. If airborne, dive kick downwards, slamming the ground when you land.
    Gravity
    Damage: 18 (grounded) / 15 (airborne)
    Pull force: 20 (grounded)
    Windup: 0.6 seconds (grounded)
    Slow penalty: 50% (grounded)
    Bound penalty: 100% (grounded)
    Recast cooldown: 0.5 seconds
    Cooldown: 5 seconds (grounded) / 3 seconds (airborne)
    Speed
    Dash distance: 25 studs (grounded) / 10 studs (airborne)
    Armored: 100% for 0.3 seconds
    Cooldown: 3 seconds (grounded) / 2 seconds (airborne)
    Regeneration
    Healing: 0-10 (to self) / 0-20 + 0-30 Regeneration (to allies)
    Max. meter: 50 damage taken
    Duration: 2 seconds
    Armored: 75%
    Slow penalty: 25%
    Bound penalty: 25%
    Recast cooldown: 1 second
    Cooldown: 8 seconds
    Fusion
    Damage: 18 (dash/dive) + 12 (slam)
    Dash distance: 15 studs (grounded)
    Cooldown: 2 seconds
    Regeneration's meter will count damage before it has been reduced by Armored.
    Regeneration's guard can be ended early by recasting. Its cooldown will start only once it ends.
    Haste and Bounce from Triple Threat are disabled while casting Gravity's grounded slam.
    After hitting Gravity's airborne dive kick once, the cooldown will start only once Coil is grounded.
    Duration: 8 seconds.0:08
    Duration: 8 seconds.0:08
    Duration: 5 seconds.0:05
    Duration: 7 seconds.0:07
    Type
    PHINISHER!
    Frostbite Fusion
    In-Game Description
    Details
    Notes
    Ability Demonstration
    Using the power of your stolen crystal, use all three coils at once and enter Fusion for 10 seconds. Dash forwards, grabbing the first enemy, jumping into the air, and dealing damage to nearby enemies based on the grabbed enemy's current health when landing.

    • @stargazer-rocket-phighting
      @stargazer-rocket-phighting  11 วันที่ผ่านมา +7

      STOP? WHY U TALK ABT COIL ABILITIES

    • @mgblegend8562
      @mgblegend8562 11 วันที่ผ่านมา +5

      Dude pulled up wiki on this video 💀

    • @Koffie-mg1je
      @Koffie-mg1je 11 วันที่ผ่านมา +2

      Sword and Rocket: :D
      coil: [cheers in literary complexity beyond your comprehension]

    • @Tekkozu
      @Tekkozu 10 วันที่ผ่านมา +1

      @@stargazer-rocket-phighting boombox wiki outdated so i get coil instead :3

  • @RandomGiberish
    @RandomGiberish 11 วันที่ผ่านมา +9

    And I thought coil was hard to understand 😭

  • @Alt-q8r
    @Alt-q8r 11 วันที่ผ่านมา +3

    Honestly, I don't see his rework being as complicated as people say. M1 is the same, m2 is just a scorpion's move from mortal combat (COME HERE!), q is the same, e is for haste for you and allies in front of you (tho, you can just not recast it and basically place temporary speed pad). His empowered abilites are literally just buffs to the existing ones and do not change their function. To empower, just combo abilities in time, that's it really. And phinisher just gives you music aura, applying haste and small shield to you and teammates around. And to become the nuke? Again, just combo abilities in time 6 times and recast phinisher. Not even talking about his "phinisher points to assistants" Thing, just play a game for it to work💀.
    The only complicated thing in him is the fact that you need to use abilities in time, but overall, he is not that hard to understand. Legit older boombox was far more complicated with his 4 charges that you need to manage and metronome you should NEVER stop hitting.

  • @coffe480
    @coffe480 9 วันที่ผ่านมา

    I want to play Phigthing again.. but it don't open my country, I miss phigthing SO MUCH.😭

  • @Sunsoons
    @Sunsoons 9 วันที่ผ่านมา +1

    why r people talking about how difficult he is hes not that hard 😭 coil is harder, hes not that complex as people are making it out to be

  • @SantaClaus_TheRealOne
    @SantaClaus_TheRealOne 11 วันที่ผ่านมา

    ho ho ho!! i managed to get an 11x combo in battle once!

  • @marzhypin
    @marzhypin 11 วันที่ผ่านมา +1

    hi
    i was one of these randomies

    • @Koffie-mg1je
      @Koffie-mg1je 11 วันที่ผ่านมา

      hi gregor you BUM