I hope you took away lots from this video. Let me know below! PS: I created a course named "Object Oriented Programming Made Easy"! Sign up at bit.ly/3NaMfg4. Enroll now.
that’s easy i can help you if you want, do you mean like tilemaps by using a 2D array and using numbers to identify these tiles and have them loaded up onto screen
8:46 This might be a dumb take, but I believe you don't need to add your source files because the upper file() function fetches all source files recursively, also why are you adding the .h file?
Yes, it is not needed if you don't change filenames or add new files. If you change your files, since Android Studio caches a lot of stuff, it will be a nightmare to make it work again.
I was wondering how to solve the touch input problem with raylib...now it seems that raymob should take care of that... I'm gonna for sure check that out, hope it is free and open source.
How can I add custom resources to the project suppose like my game uses some audios, fonts etc which are provided in a resource folder and I am migrating my game to android using raymob and android studio.
Hey! I following your tutorials for awhile. Keep on keeping on! Though i have a question: how to turn off debug console? i mean when i start exe fille console pops up. And in proj folder all classes are exe files. How to merge those files into one exe?
pls help I don't know why but the C++ standard library headers (STL, the ones we can use with std::) don't work, in fact only the C style standards library works. what did I do wrong?
If the file ends with a .c (as it does at one point in the video) it will only support C code. Change the file extension to .cpp. You might also need to change the C++ version in the CMake File if you want to use any modern features.
@@BoardGameMaker4108 Thanks for the advice! unfortunately I had already thought about it and it didn't do anything when I changed the file, however it is clear that the problem comes from the file which is interpreted as a C file and not C++. this is always the sme probleme, the headers are not reconized and the program is not working with a "'string' file not found [x86_64]" error there must be a setting somewhere that forces the compilation of main in C but I have no experience with gradle and even less if there is a particular way to make it work with Cmake. I wonder if I need to specify something specific in the Cmakelists but it seems weird to me since the library is supposed to be native with C++, I'm really confused. I continue to search but I am clearly with a knowledge issue, this is my first time with android studio and gradle, i don't realy understand how it's working yet, so I don't really know where to find the solution.
@@SunlikeCat Honestly I am not very good with CMake, but I think there should be a section where all of the sources are specified in CMakeLists.txt. Maybe it has the file down as "main.c" and not "main.cpp" somewhere? Sorry I am out of ideas.
@BoardGameMaker4108 no, there are no such spécification in the cmakelists 😅 I asked the creator of raymob for help but he didn't respond yet... Maybe the problem come from Android studio idk Thanks for trying 🙏
I hope you took away lots from this video. Let me know below!
PS: I created a course named "Object Oriented Programming Made Easy"! Sign up at bit.ly/3NaMfg4. Enroll now.
This course was amazing.
Yes please more Raylib Android Tutorials More Raydroid more the people! Please and thank you
Thank you for The Tuto !! Please can you do a tutorial for camera2d pls
Thank you! I have been looking forward to this topic.
can you make a video on creating map in raylib or tilemaps
It would also be nice to connect a library for reading .tmx files in Android Studio for the same template (raymob).
that’s easy i can help you if you want, do you mean like tilemaps by using a 2D array and using numbers to identify these tiles and have them loaded up onto screen
Love your videos so much !!
8:46 This might be a dumb take, but I believe you don't need to add your source files because the upper file() function fetches all source files recursively, also why are you adding the .h file?
Yes, it is not needed if you don't change filenames or add new files. If you change your files, since Android Studio caches a lot of stuff, it will be a nightmare to make it work again.
I was wondering how to solve the touch input problem with raylib...now it seems that raymob should take care of that... I'm gonna for sure check that out, hope it is free and open source.
How can I add custom resources to the project suppose like my game uses some audios, fonts etc which are provided in a resource folder and I am migrating my game to android using raymob and android studio.
where is the link to the step by step video of android studio ndk? I can't find it in the description
You are right, there is no such link. I searhed youtube extensively but no video is good enough to share. So, I am preparing my own. Stay tuned.
@@programmingwithnick 🙏🙏🙏
can we use vscode for building android app with raylib /c++ ?
whitout using this Android Studio its really heavy and bloated
Hey! I following your tutorials for awhile. Keep on keeping on! Though i have a question: how to turn off debug console? i mean when i start exe fille console pops up. And in proj folder all classes are exe files. How to merge those files into one exe?
pls help
I don't know why but the C++ standard library headers (STL, the ones we can use with std::) don't work, in fact only the C style standards library works.
what did I do wrong?
If the file ends with a .c (as it does at one point in the video) it will only support C code. Change the file extension to .cpp. You might also need to change the C++ version in the CMake File if you want to use any modern features.
@@BoardGameMaker4108 Thanks for the advice!
unfortunately I had already thought about it and it didn't do anything when I changed the file, however it is clear that the problem comes from the file which is interpreted as a C file and not C++.
this is always the sme probleme, the headers are not reconized and the program is not working with a "'string' file not found [x86_64]" error
there must be a setting somewhere that forces the compilation of main in C but I have no experience with gradle and even less if there is a particular way to make it work with Cmake.
I wonder if I need to specify something specific in the Cmakelists but it seems weird to me since the library is supposed to be native with C++, I'm really confused.
I continue to search but I am clearly with a knowledge issue, this is my first time with android studio and gradle, i don't realy understand how it's working yet, so I don't really know where to find the solution.
@@SunlikeCat Honestly I am not very good with CMake, but I think there should be a section where all of the sources are specified in CMakeLists.txt. Maybe it has the file down as "main.c" and not "main.cpp" somewhere? Sorry I am out of ideas.
@BoardGameMaker4108 no, there are no such spécification in the cmakelists 😅
I asked the creator of raymob for help but he didn't respond yet...
Maybe the problem come from Android studio idk
Thanks for trying 🙏
wow so cool
🤩🤩🤩
why does your sound resembles someone who convinced me to buy a lot of mini oled displays through amazing showcase videos? hmmmmm.....
❤❤❤❤😊
the setup is complicated pls make the setup i stallation
I'd look into dumping Android Studio entirely tbh
Наконец помогло , я оставил ссылку в разделе help-android в discord .