Finally, there's a bug which was reported on the forums where a 100% stressed duplicant with the destructive trait can punch through neutronium in their rage(only if the neutronium is the left or right wall). You can test it if you'd like.
@@ImperativeGames doesn’t matter how fast your dupes are if you can only fit five things in your base, this map is literally about space your comment is stupid and I don’t care about Necro
The placement of the dupes rooms has a tiny impact on their travel time. It’s more about if they’re crossing the map between every task. As evidenced by the long commutes message appeared while the cots were centered, and it was gone at the end when they were in the corner.
Really liking the series so far! Do you know what I also like? Math! So here is some Natural Gas math, since I have nothing else to do. You received in that care package 1000 kg of Natural gas. This much Natural gas can: - Keep a single Natural Gas generator running 18.5 Cycles with 100% up-time. (Even more with automation) - It would generate a total of 8880000 kw, around 480000 per cycle. - Using 100% of this gas in a Natural gas Generator would also yield 749,25 kg of polluted water at 40º minimum, and 249.75 kg of Carbon Dioxide at 110º minimum. - Said Carbon Dioxide would be at confortable Slickster temperature range, specially if piped with insulated pipe. It is enough to feed 2 Wild Slicksters at a constant rate. If stored before being handled to the slickster, it could sustain a tame one for around 12 Cycles (not at a constant rate, since a tame slickster consumes the Carbon Dioxide output of 1.5 Natural Gas generators per second). Either of these situations would mean more or less 124 kg of Crude Oil. It could possibly encourage the laying of Molten Slicksters as well. - The resulting carbon Dioxide can also be used to convert up to 832,5 kg of Water to Poluted Water with Carbon Skimmer. - The Polluted Water can also be purified with the Water Sieve, turning 150 kg of sand into 30 kg of Polutted Dirt, and then into Oxygen, Dirt, Coal or Sand depending on how you use it or which critters you feed it to. Yeah, I know 90% of those numbers are useless, but I like spending my time calculating pointless numbers with extreme precision.
Coming along nicely Francis, you have definitely sold me on this mod. I am going to have to grab it and check it out. Slight recommendation / tweak: if you are committed to having one of your floors be 2 tiles high, then I would recommend putting your unpowered fridge / CO2 setup on that floor, freeing up 1 tile of space that you dont need above the fridges. One floor down and right of their current location would allow you to put the grill on the floor above, just below your dining hall.
Just worth pointing out for the record that if you use some sand to create clay, then bake ceramic and then rock granulate ceramic you get more sand than you used initially. The main cost is coal in this regard.
If you keep the floor tiles of the hatch ranch as natural tiles, the hatches burrow into them and don’t get overcrowded. I couldn’t get my dupes to groom them like that but maybe there’s a way.
You said you didnt have room for hatches because its 12 per one but thats not entirely true you can fit 8 in essentialy a 6x4 room because there are no restrictions on what you put in the rest of the area (based on a normal design. meaning you can put your research, you power, or other machines in that room. so really you can feed 4 dupes on 24 spaces using hatch ranching. while also generating coal for power (which is also space/labor low)
It’d be kinda neat to let the regolith fall into the water on the top left using an automated door system and maybe an auto digger have a Steam Turbine delete the heat when the water turns to steam. That way you get power, save space, cool the regolith and preserve that water. Dunno if it’d work, but I thought it’d be worth a mention.
you should put your polluted water tanks in the polluted water to save space! also if you haven't seen my other comment "ROCKETS!" will have to be inside the base....they will not fit above the neutronium
@@erikduff2237 There is a solid neutronium barrier all across the top and bottom of the map as far as I can see. He won't be able to just build a ladder down the side.
if you want bristle blossoms to delete the heat, you will have to use liquid valves with 33.3g/s per plant otherwise the hot water will pile up in the farm tile and heat up everything. I suggest you practice in sandbox first.
*@Francis John* 28:00 -ish. Put the water storage tanks INSIDE the water, so you can store twice as much water in your water ;P ( I assume water tanks can't be flooded? That would be silly :)
That is on the cards, I just don't want to put them down all wonky on top of the uneven magma biome. I may have to get over that neatness thing and just do it though.
You mentionned that ranches require 12 tiles per critter, but this doesn't take into account that you tiles can be used for something else at the same time. For example, if you build puft farms over your ph2o reservoir you can use the same tiles for the reservoir and for the puft ranch. In fact, you could even make the reservoir smaller this way because the puft would allow you to store some of the water as slime. You could have a system whenever the water gets too low, the slime starts offgassing and vice versa. Also, any free space into a ranch can be used to farm plants. A full 6 puft farm should produce 450g/s of slime and can feed about 2.5 dupes on BBQ. You can either use that slime to feed more dupes with mushrooms or just let it offgas when your ph2o vent enters dormancy.
A suggestion for all of that polluted oxygen: Once you have a way to delete heat, pump polluted oxygen at 1kg/s through some thermo regulators. This will liquefy it into clean oxygen at the output. Free oxygen. Why not?
A small suggestions for things to come... build a couple of atmo suit docks only, in a corner (or not, maybe in the center of the base) leading to nowhere. Dups go there on their own when their suits need recharging. You definitely don't need one dock per dup. What you need is one empty dock and one with a spare suit. Dup arrives drops the empty suit, grabs the already full one, goes back to work. If that feels cheaty a bit (frankly I don't why it should), in the past I also did what I called a Janus-style (double faced) dock station... that is, dock station - dock - dock - dock station all connected, with one way only doors. That works well with a one way only washroom. Having docks next to the washroom fits also for when dups make a mess in the suits, small pump that dumps pee into the washroom pipes. When the population grows you need more docks, since it takes some time for one dock to recharge a suit. IIRC, it's about 40s for a completly empty suits. That's almost 2 schedule timeslots. As long as you have one lavatory, only one dup goes thru the docks, but there have to be 2 timeslots between dups to allow the spare suit recharge. 12 dups is kinda the limit but based on my experience I'd advice 8 (3-slot spaced) tops. For more dups, you need 4 docks, two for full suits, two empty to accept empty ones. No matter how many docks there are, you need the correct amount of oxygen. That is more than one pipe full for more than 10 dups, even with 4 docks only. The rate of recharing is about 1800g/s but the intake of the dock is capable of only 1000g/s not matter how many pipes it's attached to. I've used a pipe equalizer (for lack of better term: a 2x2 pipe loop with 2 incoming bridges and 2 outgoing, alternated) to try and balance out oxygen, and it worked well. It's not really needed if both the pipes come from the same (half)rodriguez, but it's quite useful if you have two different O2 sources. What I mean is, with only 4 docks serving 16 dups they are quite O2 hungry and deplete very fast, and there's little room for mistakes and hiccups. Well having little room is kinda the theme here isn't it? :) If you go that route, I'd consider using sensors to detect and send a notification when the pipes are empty. Now that I think of it, 3 docks is also a possible configuration: one empty , one recharging, one with the suit already full, in a round-robin fashion. It should support more than 8 dups, since at times there are 2 suits recharging at the same time (one just started, one almost done).
As for the sour gas boiler, you actually have the leeway to throw power at the problem and make it super tiny because the power output is very large. It will self-sustain no matter how inefficient you make it. Just be sure you have the space for the natural gas generators.
If the Wiki is right, you might be able to make use of Gulp Fish. By keeping the P water cold enough to support Gulp Fish they should convert it to clean water over time. If the P water is cold enough it might even just instantly be turned to ice who can be used for temperature plates or Icy Fans as needed to cool the base. Not a likely means of cooling, but could be worth looking into.
Since it looks like you won't run out of food or oxygen anytime soon, perhaps now's a good time to plan for a heat-deleting HVAC system, where you run polluted water throughout as much of the map as you can get away with (starting with the crops, followed by your Duplicants' living areas such as the bedroom, dining room, and bathroom), dump the heat through a sealed boiler room containing a Thermo Aquatuner, then delete the heat using a Steam Engine. Later on, you could transform your sealed boiler room into an industrial sauna, where you could store fairly hot materials (including regolith, but probably not magma) for cooling (possibly assisted with another cooling loop).
There's so few materials, you'll want to build kind of everything you can out of Plastic. Walls, Ladders, anything you can. It's such a weird way of playing. First time I've ever completely run out of all raw minerals. If you're going hatches, I'd suggest sage hatches. You'll probably have quite a lot of polluted dirt. You're not thinking nearly sustainably enough, I think... You gotta get all that stuff swept up. Those pacu are going to annihilate any algae in that water tank. And once that algae is gone, it's gone. Keeping the Hatches swept up and off to the side will prevent them from eating your resources.
Isn't it better to just eat the hatches? I can't really see a use for converting anything into coal really. gamble on getting something else for garbage removal rather than sage hatches. like pokeshells. Get that garbage converted into sand instead of coal. That printer is liable to pay out with pokeshells sooner or later.
I just remembered I moved the pacu to the polluted water tank, I never swept that for algae. Doh. I'm going to try and get to brissle blossoms as a food source, with the polluted water providing for the brissle and O2 needs. Plastic and steel get me cooling. Coal can tide me over on power for the time being until I get a 1kg/s sour gas boiler up and running, but that will require space material.
It's fascinating how quick the game goes in these early days. I do like how quick you got your head around how differently a map this small needs to be managed, I kind of remembered that as slower - probably because of how quick the early game goes in your let's plays! Also knowing your future problems with germs, this episode is especially hilarious with your THE GERMS IN THE CLEAN WATER ARE FINE and your THE DUPES CAN WALK IT OFF I DON'T NEED CURATIVE TABLETS and meanwhile I'm watching the germs and the stress in the corner go up xD also can't believe you got that natural gas this early! ETA: "I don't want to give all my dupes food poisoning just yet. Maybe later!" PROPHETIC 😂
Ok, so there is an idea for extracting steel and otherstuff from the magma biome, I'm not sure if it's too cheaty or not, i think it's fine. You can make a diagonal hole in the abyselite and try to force a auto sweeper to reach into it and "supply" a steel temshiftplate, then when a dupe builds it, the temprature will max out around 45C, and then you can just deconstruct it and get the cold steel. It would have been more feasible with better reach if miners could dig the stuff down there, but it's still a away to nibble at the magma biome one block at a time.
I'm thinking strap a steam turbine on top, bit of water and we can drain the heat the old fashioned way. Might take a bit of time but the power can't hurt.
mentioned the 3 tile space thing in the last video. :) Partially don't agree on the slicksters. If the water tank wouldn't be so big a small cramped space for slicksters to absorb the carbon in insulated tile envroment with a few brackage points in abyssalite would have been a grate option i think
you could build a sauna where the clean water is, once you use it up, and use that as access to the magma biome. just drop water into the magma biome and solidify the whole thing.
Why not use Pincha Peppernut to delete heat? (meaning p.water to produce steel) Dreckos produce phosphorite and peppernuts will take longer to stifle compared to bristle blossoms. Also, they need more p.water so less space for plants, plus tea~
I agree, it also consumes more water/crop (35kg p.water for Pincha Peppernut vs 20kg water for Bristle Blossom), allowing more frequent use of the refinery (or less crop to consume the hot liquid). Considering how space is an issue, having 12 peppermint to effectively drain ~400kg of hot p.water (that the map offers plenty of) seems more efficient than having 20 bristle Blossom. Peppermint also have a better temp. tolerance, meaning they won't wilt as easily as bristle blossom would. either way, the refinery would not be usable more than once a day in order to prevent too much heat from leaking... Anyway, thanks for this series, it really is refreshing to watch ^_^
The bristles provide me with food as well, pepper nuts have no other use but tea right now, reed fiber I have enough of. I don't have a decent food source that runs on polluted water. I figure 20 bristles and store the hot water in a vac sealed liquid tank. Measure out the water really slowly to each hydroponic tile individually. The piping will be a nightmare but I have 20+ cycles to kill waiting for plastic.
I would love to see a Base Lovin episode with this mod. Also, if you look hard enough, there should be an oil reservoir down there. I found one on the map I started at the very bottom middle.
2 wild arbor tree pip ranches could support 7 dupes in calories with omelettes and produce excess dirt. All basically for free. Not terribly space efficient but might be worth it.
For liquid storage build storage tanks inside your holding tanks it nearly doubles your storage capacity, then later on add in paku to balance your food the issue will rockets to supply algae so late game if you are lucky. Crops and critters mixing will be another double-up space saver. Bedrooms can go into the 2 tile gap as well. Do you remember that food drops into chlorine gas with liquid lock, I would aim for that to be your end game strategy. Adding lights to speed up work over doubling down is going to be something to consider as well.
I'm having a slight over heating issue with my version of this base. One geyser was a salt water geyser... and its a bit warm. Watching how you get on with the bristle blossoms.
Maybe someone pointed that out a long time ago, but at 11:19, you are wondering if you already have Salltvine seeds. The number you have is visible under the name : "available 7". It helps a lot ! Thank you for all your tips in this game, hafe fun :)
400+ cycles on this map and I have never seen obsidian, have been watching for it. Are you sure? I have had about 6 batches of plastic and steel in that time.
I think some elements have to be discovered before they will show up in the printer. So once you produce steel or plastic they can then show up as a care package. You never discover Obsidian. Then again I never discovered the Nat Gas I printed so maybe the mod has changed that to.
As far as cooling go, you actually can use polluted water for that. You get water at very acceptable temperature, so preheat it on it's way to electrolizyers to cool down the oxygen coming out. Like magma boiler but without magma and boiling.
Will the bristle blossoms work with water that warm? I thought they were pretty picky on temp and I think you'll be feeding them water a good 15+ degrees warmer than they can handle? This is a fun base to watch, I am very much enjoying the series :D
What heats them up is the hot water sitting in the hydroponics tile (it can hold about 5kg). However if you just give the tile enough water to feed the bristle (33g/s) no water collects in the tile so no heat or very little. That's the theory.
Liquid reservoir still work when they're submerged, don't they? If they do, then you can store 11 t of water in a 2 x 3 tile space. If I'm not wrong, then 14 x 3 tiles can hold 35 t of water in 7 reservoirs and 42 t of water in tiles. totalling to 77 t of water. Or am I missing something?
Im not 100% sure but i think there was a recent update that makes the water would now heat up the plant. I had ceramic insulated pipes and the plants were over heating.
You have to split up the water so the little that goes into each tile is consumed straight away. To much and the natural storage of the tile will allow the heat out. Have heard about it but never tried it, looking forward to giving it a go.
Hey, not sure if you'll see this in time. Check out this SPOM setup, it uses up to 80c water input and will output oxygen below 20c. No plastic or steel required (iron/gold amalgam only). The open design seems perfect for a tiny base. www.reddit.com/r/Oxygennotincluded/comments/crqi1v/simple_self_cooling_spom/ PS: Tested it for a while and it seems like it can also power a water sieve + liquid pump as well.
The thing is, you don't. I'm at about cycle 400 on a similar map and I keep having to dismantle old ladders just to make a few sections of pipe. This is why my base is all plastic ladders now. This mod actually makes hauling all sorts of materials back from space worthwhile.
@@rubikmonat6589 Yeah true but only in late game (400 being late game for a map like this) early game you are fine to crush rocks for sand tbh. That's what I did before I built my space program and I still have 100 tonnes of sandstone
When a water tank is submerged it just stops functioning right? But if it's submerged you don't need it cause of all the water submerging it, by placing water tanks in the reservoir you should be able to save more space.
No need for filtration medium, honestly. When you get plastics, create a heat deletion steam turbine and dump all heat into it. You can dump your germy water into it and just store the output from the steam turbines. You could probably dump your electrolyzer heat into that box too.
Won't you need Rust if you want Chlorine, for cleaning your water later on? Not sure where else to get that, aside from the printing pod if you can get it there.. It gives some bonus iron as well.
You said you needed the slicksters but made omlets of them bcoz you couldn't keep them alive. I But if you had put the eggs in a storage bin, they wouldn't incubate, right? Or am I mistaken?
They would not incubate but they would lose "Viability" after about 20 cycle they would Crack and turn into egg. In other words if you stick them in a box after twenty cycle they crack themselves.
The bottom room is a breeder room, all the eggs go to the top floor, they will be overcrowd and starve to death in about 35 cycles but that does not affect scale growth. So you get to shear them several times as they are in hydrogen and then they evolve into meat.
You made a carbon sink? I made a huge one of those once it produced about 2.1kg/s of CO2 that I fed to slicksters. I think it allowed me to support about 8 dupes, then I made a second one. I had to run so many slicksters my frame rate died that day.
You could do a massive map next playthrough where you do a 512 width x 1024 height with the geoapocalypse mod along with several other mods that add even more geysers. For added dificulty could it be on a map like Island. (From the mod empty worlds)
Since water is infinite while thermal death is coming for your plants, why dont you just cycle pwater as long as possible in the refinery and then you just drop it to space when it gets too hot?
Not that I know how this stuff really works but isn't polluted water sitting on magma steam (which you have shown can be massively compressed- so infinite clean water storage in a small space) also free dirt and sand? Since polluted water is the most available resource you have seems obvious.
watching the badlands run, how about next time (not the mini base obviously) for a challenge, take. every. single. dupe. everytime printing pod comes on, new dupe
@@FrancisJohnYT If you want a permanent germ solution for water, say, for use in recipes or soda fountains, or general sanitation. Also to ensure you can get a liquid sealed refrigerator room in the future. I use chlorine just to guarantee freshness and sanitize, a bit above & beyond CO2
my favorite thing about francis? no matter the map the tea mod is on
Just like in Rimworld, no matter the stats, always potatoes. :)
What is that mod?
Finally, there's a bug which was reported on the forums where a 100% stressed duplicant with the destructive trait can punch through neutronium in their rage(only if the neutronium is the left or right wall). You can test it if you'd like.
You should name that dupe Bruce Banner.
One Punch Dupe
The Dupe
Dr Jekyll and Dupe
Duperman
@@alexnoman1498
Chuck Norris!
Dupe Norris?
BRO
This comment is just about deep enough to be a Dwarf Fortress reference.
The fact that you can have a "long commutes" notification on a map this small really throws a light on just how useless that notif is...
Not really, he should have left dupes rooms in the middle of the map.
@@ImperativeGames that'd be a waste of space tbh, the way he squeeze the base is pretty much the best tbh
@@xarzneimittel8220 Doesn't matter how many things your base contains if your dupes spend most of their time travelling...
@@ImperativeGames doesn’t matter how fast your dupes are if you can only fit five things in your base, this map is literally about space your comment is stupid and I don’t care about Necro
The placement of the dupes rooms has a tiny impact on their travel time. It’s more about if they’re crossing the map between every task. As evidenced by the long commutes message appeared while the cots were centered, and it was gone at the end when they were in the corner.
Really liking the series so far!
Do you know what I also like? Math! So here is some Natural Gas math, since I have nothing else to do.
You received in that care package 1000 kg of Natural gas. This much Natural gas can:
- Keep a single Natural Gas generator running 18.5 Cycles with 100% up-time. (Even more with automation)
- It would generate a total of 8880000 kw, around 480000 per cycle.
- Using 100% of this gas in a Natural gas Generator would also yield 749,25 kg of polluted water at 40º minimum, and 249.75 kg of Carbon Dioxide at 110º minimum.
- Said Carbon Dioxide would be at confortable Slickster temperature range, specially if piped with insulated pipe. It is enough to feed 2 Wild Slicksters at a constant rate. If stored before being handled to the slickster, it could sustain a tame one for around 12 Cycles (not at a constant rate, since a tame slickster consumes the Carbon Dioxide output of 1.5 Natural Gas generators per second). Either of these situations would mean more or less 124 kg of Crude Oil. It could possibly encourage the laying of Molten Slicksters as well.
- The resulting carbon Dioxide can also be used to convert up to 832,5 kg of Water to Poluted Water with Carbon Skimmer.
- The Polluted Water can also be purified with the Water Sieve, turning 150 kg of sand into 30 kg of Polutted Dirt, and then into Oxygen, Dirt, Coal or Sand depending on how you use it or which critters you feed it to.
Yeah, I know 90% of those numbers are useless, but I like spending my time calculating pointless numbers with extreme precision.
It does not produce 8880000 kW it produces 8880000 joules at a rate of 800 W(800 joules/second)
@@cris-kp2ge Thank you for pointing that out. I always get confused with Watts and Joules.
@@deltastudios6632 so much for that extreme precision
And we appreciate your effort.
So... this base is basically the size of an average sized industrial brick of yours. I think you found your own personal hell xD
That is a perfect way to phrase that, I'm stealing that :)
No you can't, cos I'm giving it to you freely ;) Can't steal free stuff! Hah! I'm glad you like it tho!
I had the same thought when he talked about the sour gas boiler.
Francis john is just amazing. He deserves more support then he has now
Coming along nicely Francis, you have definitely sold me on this mod. I am going to have to grab it and check it out.
Slight recommendation / tweak: if you are committed to having one of your floors be 2 tiles high, then I would recommend putting your unpowered fridge / CO2 setup on that floor, freeing up 1 tile of space that you dont need above the fridges. One floor down and right of their current location would allow you to put the grill on the floor above, just below your dining hall.
I am stealing this idea, once I get refinement sorted I'll move the mealwood to that 2 tile floor as well.
Yeah I grabbed this.mod last night. Actually pretty fun haveing to figure out sustainability this early
Just worth pointing out for the record that if you use some sand to create clay, then bake ceramic and then rock granulate ceramic you get more sand than you used initially. The main cost is coal in this regard.
If you keep the floor tiles of the hatch ranch as natural tiles, the hatches burrow into them and don’t get overcrowded. I couldn’t get my dupes to groom them like that but maybe there’s a way.
They burrow during day and wander during night. Switch your ranchers on nightshift i think that should do the trick.
*@Francis John*
2:02 *Assign the snazzy suit to someone!*
You chose that suit over food or sand, then you don't use it!??? What a waste! ;P
I never assigned the suit, doh. It's got to go to Mando he's the suited type.
@@FrancisJohnYT :D
You said you didnt have room for hatches because its 12 per one but thats not entirely true
you can fit 8 in essentialy a 6x4 room because there are no restrictions on what you put in the rest of the area (based on a normal design. meaning you can put your research, you power, or other machines in that room. so really you can feed 4 dupes on 24 spaces using hatch ranching. while also generating coal for power (which is also space/labor low)
I'm going to steal that, might have to go with a small sage hatch farm running of pips and trees.
!!! Hey Francis, as far as i know Bristle Blossoms only intake water up to 30°C. Thanks for all the work you put into keeping us entertained. :)
It’d be kinda neat to let the regolith fall into the water on the top left using an automated door system and maybe an auto digger have a Steam Turbine delete the heat when the water turns to steam. That way you get power, save space, cool the regolith and preserve that water. Dunno if it’d work, but I thought it’d be worth a mention.
you should put your polluted water tanks in the polluted water to save space! also if you haven't seen my other comment "ROCKETS!" will have to be inside the base....they will not fit above the neutronium
He could just go deeper into space because the height is 2 tiles like a dupe and create a ladder down and branch to the sides
@@erikduff2237 Where do you want to put a leader? Never played this map but o don't think that's possible
@@erikduff2237 There is a solid neutronium barrier all across the top and bottom of the map as far as I can see. He won't be able to just build a ladder down the side.
@10:40
Get the "Deselect New Materials" mod
Thank you sir i was getting sick of my polluted clean water sources.
loving this "mini series" of episodes. Its completely out of your norm and already producing minimal results, the best kind.
if you want bristle blossoms to delete the heat, you will have to use liquid valves with 33.3g/s per plant otherwise the hot water will pile up in the farm tile and heat up everything. I suggest you practice in sandbox first.
The piping for this is going to be a nightmare.
wait wait i dont have a filtration medium.... well at least a dupe will look good in that snazzy suit
The suit that no one is wearing, mind you.
*@Francis John*
28:00 -ish. Put the water storage tanks INSIDE the water, so you can store twice as much water in your water ;P
( I assume water tanks can't be flooded? That would be silly :)
That is on the cards, I just don't want to put them down all wonky on top of the uneven magma biome. I may have to get over that neatness thing and just do it though.
@@FrancisJohnYT
Use mesh tiles to fill out the spaces, then it's not wonky.
You mentionned that ranches require 12 tiles per critter, but this doesn't take into account that you tiles can be used for something else at the same time. For example, if you build puft farms over your ph2o reservoir you can use the same tiles for the reservoir and for the puft ranch. In fact, you could even make the reservoir smaller this way because the puft would allow you to store some of the water as slime. You could have a system whenever the water gets too low, the slime starts offgassing and vice versa. Also, any free space into a ranch can be used to farm plants.
A full 6 puft farm should produce 450g/s of slime and can feed about 2.5 dupes on BBQ. You can either use that slime to feed more dupes with mushrooms or just let it offgas when your ph2o vent enters dormancy.
just saw this and it has got to be a challenge since you usually go big or go home. gonna be fun to watch. always great content
Thanks, i'm hoping to make this as small as I can. Leaving me enough space to squeeze in some stupid builds.
The oil reservoir part gets me every time 🤣🤣🤣🤣
I'm binge watching this serie once again since I finished, once again, the badlands :3
I still remember how much playing this map hurt my brain. Amazing mod.
A suggestion for all of that polluted oxygen: Once you have a way to delete heat, pump polluted oxygen at 1kg/s through some thermo regulators. This will liquefy it into clean oxygen at the output. Free oxygen. Why not?
that would use up a huge amount of power, and he doesn't have that much
Indeed, plus its energy free to just use deodorizers.
POxygen only freezes at -180 something, that's a lot of power
when he can access the top of the map he'll get infinite filtration medium, might as well turn some of it into ceramic with deodorizers
A small suggestions for things to come... build a couple of atmo suit docks only, in a corner (or not, maybe in the center of the base) leading to nowhere. Dups go there on their own when their suits need recharging. You definitely don't need one dock per dup. What you need is one empty dock and one with a spare suit. Dup arrives drops the empty suit, grabs the already full one, goes back to work.
If that feels cheaty a bit (frankly I don't why it should), in the past I also did what I called a Janus-style (double faced) dock station... that is, dock station - dock - dock - dock station all connected, with one way only doors. That works well with a one way only washroom. Having docks next to the washroom fits also for when dups make a mess in the suits, small pump that dumps pee into the washroom pipes.
When the population grows you need more docks, since it takes some time for one dock to recharge a suit. IIRC, it's about 40s for a completly empty suits. That's almost 2 schedule timeslots. As long as you have one lavatory, only one dup goes thru the docks, but there have to be 2 timeslots between dups to allow the spare suit recharge. 12 dups is kinda the limit but based on my experience I'd advice 8 (3-slot spaced) tops. For more dups, you need 4 docks, two for full suits, two empty to accept empty ones.
No matter how many docks there are, you need the correct amount of oxygen. That is more than one pipe full for more than 10 dups, even with 4 docks only. The rate of recharing is about 1800g/s but the intake of the dock is capable of only 1000g/s not matter how many pipes it's attached to.
I've used a pipe equalizer (for lack of better term: a 2x2 pipe loop with 2 incoming bridges and 2 outgoing, alternated) to try and balance out oxygen, and it worked well. It's not really needed if both the pipes come from the same (half)rodriguez, but it's quite useful if you have two different O2 sources. What I mean is, with only 4 docks serving 16 dups they are quite O2 hungry and deplete very fast, and there's little room for mistakes and hiccups. Well having little room is kinda the theme here isn't it? :)
If you go that route, I'd consider using sensors to detect and send a notification when the pipes are empty.
Now that I think of it, 3 docks is also a possible configuration: one empty , one recharging, one with the suit already full, in a round-robin fashion. It should support more than 8 dups, since at times there are 2 suits recharging at the same time (one just started, one almost done).
As for the sour gas boiler, you actually have the leeway to throw power at the problem and make it super tiny because the power output is very large. It will self-sustain no matter how inefficient you make it. Just be sure you have the space for the natural gas generators.
John one thing you could do is plant Pincha Pepper seed. They like Polluted Water and 85c.
That mealwood farm can be 2 blocks tall!, save a lot of space at the expense of different height floors :)
If the Wiki is right, you might be able to make use of Gulp Fish.
By keeping the P water cold enough to support Gulp Fish they should convert it to clean water over time. If the P water is cold enough it might even just instantly be turned to ice who can be used for temperature plates or Icy Fans as needed to cool the base.
Not a likely means of cooling, but could be worth looking into.
Since it looks like you won't run out of food or oxygen anytime soon, perhaps now's a good time to plan for a heat-deleting HVAC system, where you run polluted water throughout as much of the map as you can get away with (starting with the crops, followed by your Duplicants' living areas such as the bedroom, dining room, and bathroom), dump the heat through a sealed boiler room containing a Thermo Aquatuner, then delete the heat using a Steam Engine. Later on, you could transform your sealed boiler room into an industrial sauna, where you could store fairly hot materials (including regolith, but probably not magma) for cooling (possibly assisted with another cooling loop).
There's so few materials, you'll want to build kind of everything you can out of Plastic. Walls, Ladders, anything you can. It's such a weird way of playing. First time I've ever completely run out of all raw minerals. If you're going hatches, I'd suggest sage hatches. You'll probably have quite a lot of polluted dirt.
You're not thinking nearly sustainably enough, I think... You gotta get all that stuff swept up. Those pacu are going to annihilate any algae in that water tank. And once that algae is gone, it's gone. Keeping the Hatches swept up and off to the side will prevent them from eating your resources.
Isn't it better to just eat the hatches? I can't really see a use for converting anything into coal really. gamble on getting something else for garbage removal rather than sage hatches. like pokeshells. Get that garbage converted into sand instead of coal. That printer is liable to pay out with pokeshells sooner or later.
I just remembered I moved the pacu to the polluted water tank, I never swept that for algae. Doh. I'm going to try and get to brissle blossoms as a food source, with the polluted water providing for the brissle and O2 needs. Plastic and steel get me cooling. Coal can tide me over on power for the time being until I get a 1kg/s sour gas boiler up and running, but that will require space material.
Probably going to have to "create" space by utilizing space a LOT on this map... Cant wait to see how this gets worked around
You can’t build past the top of the map.
It's fascinating how quick the game goes in these early days. I do like how quick you got your head around how differently a map this small needs to be managed, I kind of remembered that as slower - probably because of how quick the early game goes in your let's plays! Also knowing your future problems with germs, this episode is especially hilarious with your THE GERMS IN THE CLEAN WATER ARE FINE and your THE DUPES CAN WALK IT OFF I DON'T NEED CURATIVE TABLETS and meanwhile I'm watching the germs and the stress in the corner go up xD also can't believe you got that natural gas this early!
ETA: "I don't want to give all my dupes food poisoning just yet. Maybe later!" PROPHETIC 😂
Ok, so there is an idea for extracting steel and otherstuff from the magma biome, I'm not sure if it's too cheaty or not, i think it's fine.
You can make a diagonal hole in the abyselite and try to force a auto sweeper to reach into it and "supply" a steel temshiftplate, then when a dupe builds it, the temprature will max out around 45C, and then you can just deconstruct it and get the cold steel. It would have been more feasible with better reach if miners could dig the stuff down there, but it's still a away to nibble at the magma biome one block at a time.
I'm thinking strap a steam turbine on top, bit of water and we can drain the heat the old fashioned way. Might take a bit of time but the power can't hurt.
1:25 Match is correct, 73690kg of storage is needed assuming max water usage (3125g/s)
mentioned the 3 tile space thing in the last video. :) Partially don't agree on the slicksters. If the water tank wouldn't be so big a small cramped space for slicksters to absorb the carbon in insulated tile envroment with a few brackage points in abyssalite would have been a grate option i think
you could build a sauna where the clean water is, once you use it up, and use that as access to the magma biome. just drop water into the magma biome and solidify the whole thing.
Why not use Pincha Peppernut to delete heat? (meaning p.water to produce steel) Dreckos produce phosphorite and peppernuts will take longer to stifle compared to bristle blossoms. Also, they need more p.water so less space for plants, plus tea~
I agree, it also consumes more water/crop (35kg p.water for Pincha Peppernut vs 20kg water for Bristle Blossom), allowing more frequent use of the refinery (or less crop to consume the hot liquid). Considering how space is an issue, having 12 peppermint to effectively drain ~400kg of hot p.water (that the map offers plenty of) seems more efficient than having 20 bristle Blossom. Peppermint also have a better temp. tolerance, meaning they won't wilt as easily as bristle blossom would. either way, the refinery would not be usable more than once a day in order to prevent too much heat from leaking...
Anyway, thanks for this series, it really is refreshing to watch ^_^
The bristles provide me with food as well, pepper nuts have no other use but tea right now, reed fiber I have enough of. I don't have a decent food source that runs on polluted water. I figure 20 bristles and store the hot water in a vac sealed liquid tank. Measure out the water really slowly to each hydroponic tile individually. The piping will be a nightmare but I have 20+ cycles to kill waiting for plastic.
I would love to see a Base Lovin episode with this mod. Also, if you look hard enough, there should be an oil reservoir down there. I found one on the map I started at the very bottom middle.
Use the rock crusher to make sand mate. Loving this series a bunch so keep the babybase coming!
So fun and interesting to see this small base develop.
2 wild arbor tree pip ranches could support 7 dupes in calories with omelettes and produce excess dirt. All basically for free. Not terribly space efficient but might be worth it.
That's what I am doing too
For liquid storage build storage tanks inside your holding tanks it nearly doubles your storage capacity, then later on add in paku to balance your food the issue will rockets to supply algae so late game if you are lucky. Crops and critters mixing will be another double-up space saver. Bedrooms can go into the 2 tile gap as well. Do you remember that food drops into chlorine gas with liquid lock, I would aim for that to be your end game strategy. Adding lights to speed up work over doubling down is going to be something to consider as well.
I'm having a slight over heating issue with my version of this base. One geyser was a salt water geyser... and its a bit warm. Watching how you get on with the bristle blossoms.
Ouch, with water that hot you may have to lock it up until you can get a steam turbine.
Maybe someone pointed that out a long time ago, but at 11:19, you are wondering if you already have Salltvine seeds. The number you have is visible under the name : "available 7". It helps a lot ! Thank you for all your tips in this game, hafe fun :)
that was not 30 mins youtube lied to me....when is next one?
Thursday I'm afraid.
Aren't the blossoms just going to overheat once you start feeding them 60-80c water?
You feed them at 33g/s and they consume all the water instantly, they should only overheat if water collects in the hydroponic tiles.
And we go to episode 3
Your can get sand to sieve polluted water with the rock granulator and if your have enough luck you also can get obsidian with the printer.
400+ cycles on this map and I have never seen obsidian, have been watching for it. Are you sure? I have had about 6 batches of plastic and steel in that time.
I think some elements have to be discovered before they will show up in the printer. So once you produce steel or plastic they can then show up as a care package. You never discover Obsidian. Then again I never discovered the Nat Gas I printed so maybe the mod has changed that to.
a suggestion for space efficiency u should build a compressable water tank
Excellent video. Really enjoying this series.
As far as cooling go, you actually can use polluted water for that. You get water at very acceptable temperature, so preheat it on it's way to electrolizyers to cool down the oxygen coming out. Like magma boiler but without magma and boiling.
Will the bristle blossoms work with water that warm? I thought they were pretty picky on temp and I think you'll be feeding them water a good 15+ degrees warmer than they can handle?
This is a fun base to watch, I am very much enjoying the series :D
What heats them up is the hot water sitting in the hydroponics tile (it can hold about 5kg). However if you just give the tile enough water to feed the bristle (33g/s) no water collects in the tile so no heat or very little. That's the theory.
@@FrancisJohnYT oooh, devious. I like it.
4:27 shinebug reactors? They might help.
I think an Aridio play through would be cool to see since not a ton of youtubers do it!
Put your new slicksters inside a vacuum, no heat transfer means no dead by temparature
That is a holding action, plus omelettes are delicious :)
There is abysalite on both the top right and left sides. You could put in a rocket silo on the left much easier than the right
ps: i love when you say "there´s nothing that can possibly go wrong" knowing otherwise xDD
Liquid reservoir still work when they're submerged, don't they? If they do, then you can store 11 t of water in a 2 x 3 tile space. If I'm not wrong, then 14 x 3 tiles can hold 35 t of water in 7 reservoirs and 42 t of water in tiles. totalling to 77 t of water. Or am I missing something?
Im not 100% sure but i think there was a recent update that makes the water would now heat up the plant. I had ceramic insulated pipes and the plants were over heating.
You have to split up the water so the little that goes into each tile is consumed straight away. To much and the natural storage of the tile will allow the heat out. Have heard about it but never tried it, looking forward to giving it a go.
Was not expecting you to make omlets out of the slicters
Hey, not sure if you'll see this in time. Check out this SPOM setup, it uses up to 80c water input and will output oxygen below 20c. No plastic or steel required (iron/gold amalgam only). The open design seems perfect for a tiny base.
www.reddit.com/r/Oxygennotincluded/comments/crqi1v/simple_self_cooling_spom/
PS: Tested it for a while and it seems like it can also power a water sieve + liquid pump as well.
In my last playthrough, my water storage was bigger than this entire map before i got into space
Ranching Pacu might be a decent food source for this map. You can feed a lot of dupes in a small footprint.
They eat way too much algae even when you have plenty of it
@@S_Black You can use automation to limit it to the feeder tank to 1k per day and starvation ranch the rest of the pacu.
"i don't have filtration medium"
Don't you have the grinder already? You have all the sand you need
Also, you left bathroom breaks on the same spot on three schedules
The thing is, you don't. I'm at about cycle 400 on a similar map and I keep having to dismantle old ladders just to make a few sections of pipe. This is why my base is all plastic ladders now. This mod actually makes hauling all sorts of materials back from space worthwhile.
@@rubikmonat6589 Yeah true but only in late game (400 being late game for a map like this) early game you are fine to crush rocks for sand tbh. That's what I did before I built my space program and I still have 100 tonnes of sandstone
@@rubikmonat6589 you'll have regolith by then tho if you do it right
11:52 The guy that was cleaning the toilet got SO HAPPY that they're getting destroyed XDDDD
When a water tank is submerged it just stops functioning right? But if it's submerged you don't need it cause of all the water submerging it, by placing water tanks in the reservoir you should be able to save more space.
No need for filtration medium, honestly. When you get plastics, create a heat deletion steam turbine and dump all heat into it. You can dump your germy water into it and just store the output from the steam turbines. You could probably dump your electrolyzer heat into that box too.
I have 30C polluted water, I'm not sure I want to heat that up. With just a smidgen of cooling I could run lots of bristles.
Won't you need Rust if you want Chlorine, for cleaning your water later on? Not sure where else to get that, aside from the printing pod if you can get it there.. It gives some bonus iron as well.
Your videos just keep getting better
You said you needed the slicksters but made omlets of them bcoz you couldn't keep them alive. I
But if you had put the eggs in a storage bin, they wouldn't incubate, right? Or am I mistaken?
They would not incubate but they would lose "Viability" after about 20 cycle they would Crack and turn into egg. In other words if you stick them in a box after twenty cycle they crack themselves.
Pickled meal goes off.
Wait what the hell, I though that was the whole point of the stuff. I best put a coal generator up their and fill the CO2 pit.
@@FrancisJohnYT
According to the wiki it last 16 cycles. A lot longer than meal lice at least
Most of the use is cleaning off the food illness germs on dirty meal lice.
6:35 "i'm pretty sure there are only two Dreckos on the entire map"
The third Drecko that is literally on screen: Am I a joke to you?
"literally on screen" ... everything is on screen... all the time... you'd have to try really really hard to hide something on THIS map
9:50 Rock Crusher wants to have a word with you...
13:34 Welcome to the club! 😉
alternative title suggestion: 1 bedroom, 1 bath
*reads title*
*whispers "lil' bits"*
Are we considering the Hungry base done?
I might go back and vacuum out the map, but I think the regolith melter was pretty much the final touch.
Useing the polluted water vent as a heat deletion device may be a cure
Frank,
Don't forget about refined Carbon! That fact alone will probably cook your base, render all crops useless; death!
We only need a couple of refined carbon operations to get enough for 1.2 tons of steel.
AWESOME!!! 😎
Why are the drecko room separated into two?! Can the top one even go down and eat?
The bottom room is a breeder room, all the eggs go to the top floor, they will be overcrowd and starve to death in about 35 cycles but that does not affect scale growth. So you get to shear them several times as they are in hydrogen and then they evolve into meat.
When I did my geyser free game I used co2 from space and slicksters for my water
You made a carbon sink? I made a huge one of those once it produced about 2.1kg/s of CO2 that I fed to slicksters. I think it allowed me to support about 8 dupes, then I made a second one. I had to run so many slicksters my frame rate died that day.
best series ever 3 rd time watching still its amazing thnx for your efforts maaann!
You could do a massive map next playthrough where you do a 512 width x 1024 height with the geoapocalypse mod along with several other mods that add even more geysers.
For added dificulty could it be on a map like Island. (From the mod empty worlds)
Quite a challenge!
You also get sand from rock crushing metal ores.
I have found that the only thing the ice fans are really good for is to melt the ice fast for cheap.
The true wonder is that the game still says long commutes, even for a map this small
i love this series man
I enjoy this series
Since water is infinite while thermal death is coming for your plants, why dont you just cycle pwater as long as possible in the refinery and then you just drop it to space when it gets too hot?
Not that I know how this stuff really works but isn't polluted water sitting on magma steam (which you have shown can be massively compressed- so infinite clean water storage in a small space) also free dirt and sand? Since polluted water is the most available resource you have seems obvious.
watching the badlands run, how about next time (not the mini base obviously) for a challenge, take. every. single. dupe. everytime printing pod comes on, new dupe
That will be the 100 dupe challenge, I'll do that next game. This smaller base should be a quicker run.
I wonder how he is going to be without oil and some vents
Edit:oh there is oil, a tiny amount but there is oil but no other vents
There is a hydrogen vent in the lower left of the map.
I hit the like....thats rare for me man
I wonder how he's gonna get to the oil
Slicksters
good challenge
as always thanks for the video :)
waiting here for the episode 3
Actually if you take the dormancy of the water vent into account, it will only produce 824 kg of water per cycle and that is 1373g/s
you forgot to assign the SNAZZ SUIT
I assign it out to Mando in the next episode, they deserve it.
Why not take rust? Don't you want to get chlorine eventually?
Wait why would I want the chlorine?
@@FrancisJohnYT If you want a permanent germ solution for water, say, for use in recipes or soda fountains, or general sanitation. Also to ensure you can get a liquid sealed refrigerator room in the future. I use chlorine just to guarantee freshness and sanitize, a bit above & beyond CO2
YES YES YES YYYYYYEEEEEESSSSS