I led a few navy rallies and it was fun honestly. Sort of like a much slower paced tank battle. The small handful of people who have actually invested seriously into navy are dominating of course. They have 7m units and everyone else is around 1m. I watched a 4m sub basically shut down navy for an entire alliance. Overall I think the navy is but of course pay to win.
A lot of players are staying away from navy because people are still working on ground and air and navy just made it harder to finish those. Navy was made for the 1% of players who have all 9.2 units and got bored with the game. Gives them away to send money again
14:00 Really? It's a pay to win feature added for Whales. People who spend money on the game think it's great, but what they don't realize is that it only has made the difference between ftp, low, and mid spenders and Whales bigger. Lillith instead of fixing any problems with power imbalances in their game - only exacerbated the problem. Good map, with some good game mechanic idea's? Yes - I love some of the changes - its finally taking the game in the right direction of making City 4's better. But, solve the games biggest problem? No, made it MUCH worse. Feel free to disagree with me, but that's why the majority of players have not embraced it. Like to lose? Well, now you we have a new way for you to be food for Whales.
Doing Silver and we dominating in the water and occupied all the objectives in our area and slowly head over to the western shores gaining extra faction points. I have planned for this event by saving 115k points from last TOC and have very good 2 Naval units at 2 Gold Stars and half or 7.1 . Our enemies seem to decided to stick to land and abandon sea. I have contribution 24 FM 43 . On land enemies want to be armored turtles and not run AG at all. It's fun for now until technology comes out.
wouldnt count it as a loophole or bug. the outer water ring zone1 is a whole single area. as such, you will airlift within the same combat zone and dont need a permit. with the exception of some villages that are bugged and blocked some movement, i think the map is well designed for lifting.
Agean sea is trash. Absolutely hate this map. I think Rome is my most hated map this would be second, followed by SF in third. With Moscow in 4th. Moscow is just SOOOO over played. My favorites are Cairo and NY
Map is crap, due to the jumping if it's not closer to balanced than other c4's, it ends up being even more unbalanced... The winning faction essentially has surprise attack enabled. Very strong and active alliances that would usually not have a team of 4 are now forced to making them stronger... Even the winners of our conquest are bored because they have nothing to do anymore... Playing it every other conquest will kill the game...
I led a few navy rallies and it was fun honestly. Sort of like a much slower paced tank battle. The small handful of people who have actually invested seriously into navy are dominating of course. They have 7m units and everyone else is around 1m. I watched a 4m sub basically shut down navy for an entire alliance. Overall I think the navy is but of course pay to win.
A lot of players are staying away from navy because people are still working on ground and air and navy just made it harder to finish those. Navy was made for the 1% of players who have all 9.2 units and got bored with the game. Gives them away to send money again
14:00 Really? It's a pay to win feature added for Whales. People who spend money on the game think it's great, but what they don't realize is that it only has made the difference between ftp, low, and mid spenders and Whales bigger. Lillith instead of fixing any problems with power imbalances in their game - only exacerbated the problem. Good map, with some good game mechanic idea's? Yes - I love some of the changes - its finally taking the game in the right direction of making City 4's better. But, solve the games biggest problem? No, made it MUCH worse. Feel free to disagree with me, but that's why the majority of players have not embraced it. Like to lose? Well, now you we have a new way for you to be food for Whales.
Our event has been the same. There is no battle at the sea level and some players are already with better units than most $$$$ lol
Doing Silver and we dominating in the water and occupied all the objectives in our area and slowly head over to the western shores gaining extra faction points. I have planned for this event by saving 115k points from last TOC and have very good 2 Naval units at 2 Gold Stars and half or 7.1 . Our enemies seem to decided to stick to land and abandon sea. I have contribution 24 FM 43 . On land enemies want to be armored turtles and not run AG at all. It's fun for now until technology comes out.
The Aegean Sea is cool, it's an interesting map that needs to be explored a lot but all players will take a while to get used to this map.
wouldnt count it as a loophole or bug. the outer water ring zone1 is a whole single area. as such, you will airlift within the same combat zone and dont need a permit. with the exception of some villages that are bugged and blocked some movement, i think the map is well designed for lifting.
I kinda kicked ass , we already won with more than 10 days to go , I've gotten good thank you for all your advice
Any advice on moving alliances?
Absolutley Hate it, my entire aalliance has decided we have no interest in playing Aegean Sea again as it is the most lop sided power ever.
@deathwish Off the record, for real for real?...
Good or not i Dont really care
Enjoy the game is What i do
You did not show us your units , your being sneaky 😅 what's your take on the navy, you didn't tell us what is best
First the 3rd time
How sad
@ ?
Agean sea is trash. Absolutely hate this map. I think Rome is my most hated map this would be second, followed by SF in third. With Moscow in 4th. Moscow is just SOOOO over played. My favorites are Cairo and NY
Map is crap, due to the jumping if it's not closer to balanced than other c4's, it ends up being even more unbalanced...
The winning faction essentially has surprise attack enabled.
Very strong and active alliances that would usually not have a team of 4 are now forced to making them stronger...
Even the winners of our conquest are bored because they have nothing to do anymore...
Playing it every other conquest will kill the game...
So mutch yapping omg