Unity Tutorial: Vuforia Area Targets (Spoiler: they're SICK)

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  • เผยแพร่เมื่อ 23 ต.ค. 2024
  • In this Unity augmented reality tutorial Matthew Hallberg shows us how to use Vuforia area targets for cross platform indoor localization on Android and IOS. You can scan your house with a lidar enabled IOS device or a Matterport camera and bring the scan into Unity. There you can design the space or create interactions however you want!
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ความคิดเห็น • 63

  • @zazzlles
    @zazzlles 3 ปีที่แล้ว +6

    perfect video to make someone excited about vuforia.been strugling with my final paper on this and this is the mtivation i needed

    • @sikandarsultan395
      @sikandarsultan395 3 ปีที่แล้ว

      related to my paper too. good luck with urs.

  • @SamGarfield1
    @SamGarfield1 2 ปีที่แล้ว +2

    FYI you can share the scan data from the vuforia app by clicking the little cloud drive icon and then swiping on the one you want to share. Left for share, right for delete.

  • @treasuremaps7747
    @treasuremaps7747 3 ปีที่แล้ว +5

    So amazing. This opens up so many possibilities. It really can be the content management system for the world. Now we can use IOT sensors to interact with actual objects. We can put the iot sensors in everything . We won’t need bodies anymore just unity and an iPad clamped to a Segway hahaha . No but for serious been wanting something with accuracy like this. Thank you for always being on the crest of the MR wave. I appreciate your videos immensely and am always inspired to create after you put out a video.

  • @UnofficialEngineering
    @UnofficialEngineering 10 หลายเดือนก่อน +1

    An ultrasonic sensor uses sound (sonar) to gather it's data, while lidar uses FREAKING LASERS (haha seriously, Wikipedia it if you don't believe me) to gather it's data... Moreover, lidar has better range, yet it doesn't do well with non-porous objects. Rawr; I think the real-innovation here is Vuforia's object-detection/cross-analysis software - the fact that it can localize with little lag is stunning. It's a bit expensive to get you off the ground, if your hardware game is lacking (mine was) but it totally feels like magic when you get it working :D

  • @derzuomaia
    @derzuomaia 3 ปีที่แล้ว +1

    Great tutorial. You scanned the environment using the Vuforia Area Target Creator app for iOS, but when you run your app on an Android device? Can you show an occlusion sample? If someone walks on the scene, will this person appear over the virtual models?

  • @KarthickRc
    @KarthickRc ปีที่แล้ว +1

    I recently tried to build an AR app with Unity Engine using Area Targets. Image Targets works perfectly. When I build the app with Area targets, i can't see the objects I added in the scene. What could be the problem. I can see the Area Object in the editor.

  • @haraldgundersen7303
    @haraldgundersen7303 3 ปีที่แล้ว +2

    Would it be possible/any point, in brushing up the scanned mesh(pointcloud??) in Blender or something, or would you loose the ability to real space track it?? Coul you tune something to improve the tracking?

  • @taniasayyah4870
    @taniasayyah4870 2 ปีที่แล้ว +1

    Hello, great tutorial! I've tried to do this with an iPhone 12 Pro and I can get the scanned environment in Unity but when I add 3D objects they aren't shown in the build on the Android phone. Is there anything I can do, any tips and tricks??

  • @adityasprojects7126
    @adityasprojects7126 3 ปีที่แล้ว +1

    So does this mean indoor navigation is pretty straight forward to develop? Jus ask user for destination and hard code the arrow marks and are we done?

  • @yusufbenli7998
    @yusufbenli7998 2 ปีที่แล้ว

    What do you use as a device? Should the device have Lidar? With which steps can we install the application made for iOS on iPhone?

  • @TheBraop
    @TheBraop 2 ปีที่แล้ว +1

    Question: While testing on a real device, do you need the physical environment from which the area target scan was taken?

  • @Tushar-mg2ng
    @Tushar-mg2ng 3 ปีที่แล้ว +4

    You can make NPCs to race against in Mario Kart Live: Home Circuit
    ( :

  • @dt-qh2cj
    @dt-qh2cj 3 ปีที่แล้ว +1

    Matthew- WOW, Thank you for the share. Your sample run at 4:56 is amazing. Could you have localization using Oculus Quest2 and passthrough video with a mixed reality over pass-through? This would give a ‘hand-free’ look around the Halloween objects.

    • @UnofficialEngineering
      @UnofficialEngineering 11 หลายเดือนก่อน

      there is a UWP build-setting for the Unity version Matt is using..

  • @tonomontoya5116
    @tonomontoya5116 2 ปีที่แล้ว

    Hey, question, do you have to take the scan all in one go? or can I make multiple scans and add them to the proyect?

  • @gunjanbodadkar2708
    @gunjanbodadkar2708 7 หลายเดือนก่อน

    I am doing this on Android which package i need to use to get the area that i have clicked from my mobile...to get it into unity.

  • @hoanglantenanguyen4553
    @hoanglantenanguyen4553 3 ปีที่แล้ว

    thanks matt for the video--(QA) have you found a way to import the scan from IOS and develop on windows platform?

  • @ankurkumarsrivastava6958
    @ankurkumarsrivastava6958 2 ปีที่แล้ว

    I am actually new to this but how did you localise your camera so that your virtual model coincided with the real word?

  • @sikandarsultan395
    @sikandarsultan395 3 ปีที่แล้ว

    sir, may I know which device you built it on. HMD?

  • @phartem
    @phartem 3 ปีที่แล้ว +1

    Amazing, but is so sad that only can are target with an apple device :(

  • @SamGarfield1
    @SamGarfield1 3 ปีที่แล้ว

    I am trying to find something similar to this workflow for building AR experiences that work outdoors. Google cloud anchors is one solution but it's not as straightforward as this. Any help?

  • @tres155
    @tres155 2 ปีที่แล้ว +1

    Can this be integrated in to quest 2 ?

  • @TheJobieadobe
    @TheJobieadobe 3 ปีที่แล้ว

    Could the scanning and the same all be in one? So the end user could say scan their room and your AR content show up?

  • @vishalsoni5862
    @vishalsoni5862 3 ปีที่แล้ว +1

    That's great can we use navigation mesh of unity to make a NPC which will guide through the area , would a 3d scanned model can have a navigation mesh on it's layer if it does how can we do it?

    • @AnkitSingh-wq2rk
      @AnkitSingh-wq2rk 3 ปีที่แล้ว

      it is possible and i am looking for same on youtube there are few videos implementing this usecase

  • @2samidy
    @2samidy 2 ปีที่แล้ว

    Can I use a theta Z1 to generate the visuals for the target. Is this one of the compatible cameras

  • @vaishnavipampatwar885
    @vaishnavipampatwar885 3 ปีที่แล้ว

    hey , is there any alternative of Lidar enabled iphone and Matterport camera???

  • @3a_26_virapramesthi9
    @3a_26_virapramesthi9 3 ปีที่แล้ว +1

    Hi, I've alr tried to scan my room, but why my + Button disabled?

    • @3a_26_virapramesthi9
      @3a_26_virapramesthi9 3 ปีที่แล้ว

      i use iphone XS to scan it

    • @dabinkim16
      @dabinkim16 3 ปีที่แล้ว

      Hey:) I have the same problem… Did you find it out?

  • @dennisjohnson9753
    @dennisjohnson9753 3 ปีที่แล้ว

    Do you know which hololens2 unit I should be if I want to make area targets for work?

  • @knowledgeforconfidence1853
    @knowledgeforconfidence1853 ปีที่แล้ว

    hi sir what about scans with polycam, how can we import that to vuforia area target generator.

  • @f00bert24
    @f00bert24 3 ปีที่แล้ว

    I seem to be getting an error when I drop my scan into Unity
    NullReferenceException: Object reference not set to an instance of an object
    The difference I see is when importing the scan into Unity, the checkboxes in the "Import Unity Package" window for the .glb files (navmesh and authoring) aren't checked and can't be checked
    Any thoughts?

  • @johncarlomajaba2647
    @johncarlomajaba2647 3 ปีที่แล้ว

    What application is used for android devices?

  • @abudriaz9678
    @abudriaz9678 3 ปีที่แล้ว

    lidar sensor enabled ios device is needed to scan the environment and its only in very latest devices can i do it with iphone 6s?

  • @schandrasekaran2810
    @schandrasekaran2810 3 ปีที่แล้ว

    what application is used for android device (tablet)

  • @virtualcity365
    @virtualcity365 3 ปีที่แล้ว +1

    How about Android device?

  • @smalleyesjack
    @smalleyesjack 3 ปีที่แล้ว

    really thak you that was what i was wanted yo know

  • @ekeshkumar-rc4hb
    @ekeshkumar-rc4hb ปีที่แล้ว

    hi sir, does it work if I build apk and run it in Android. please tell sir.

  • @gearxo458
    @gearxo458 ปีที่แล้ว

    Can you create a similar tutorial without using Vuforia?

  • @JakeSteinerman
    @JakeSteinerman 3 ปีที่แล้ว +1

    Love it!!

  • @JeffKomarow
    @JeffKomarow 3 ปีที่แล้ว

    Is everything tied to Vuforia? What can I do with Apple's Lidar and Unity without needing to rely on Vuforia...

    • @fuzzie4755
      @fuzzie4755 3 ปีที่แล้ว +1

      yes the complete area target functionality and also the scan ability with the iPad pro is Vuforia technology

  • @ericgilligan5576
    @ericgilligan5576 2 ปีที่แล้ว

    I went and scanned my room.. great! Then put some crap around it.. Great! then built the app.. deployed it etc..opened it but.. when I do so it opens the 3d model but loses tracking from time to time. Is there a way to keep it open while it picks up the tracking model again. So when I move it keeps the 3d model on screen instead of flickering on and off?!?!? Anyone?

  • @ericgilligan602
    @ericgilligan602 2 ปีที่แล้ว

    Hey :D Got this to work! yay me! nightmares packaging as always. Anyway, anyone know why when I am in my room that it keeps flickering the model on and off? I guess its losing location or the scan model maybe? bit annoying.. if I could make it more stable would be great :) Anyone?

  • @nalinbranden
    @nalinbranden 3 ปีที่แล้ว

    Instead of the scanned environment, is there way to set an area target by a CAD file of a building (environment)?
    USE CASE: The building is in a remote location and I have to build the app and send someone to use there.
    Thanks

    • @sirradez
      @sirradez 2 ปีที่แล้ว

      Hey, have you found out if you can use a CAD file for this?

    • @tomasm6497
      @tomasm6497 ปีที่แล้ว

      Have you managed to figure this out? Trying to do something similar for a college project

    • @Stevin025
      @Stevin025 ปีที่แล้ว

      Hola, ¿consiguieron alguna respuesta sobre esto?

  • @leonardothebear
    @leonardothebear 3 ปีที่แล้ว

    Are there any alternatives to Vuforia Area Targets? They said this feature costs 50k if you use it in your app which is unreasonable.

    • @andhikadimas6345
      @andhikadimas6345 3 ปีที่แล้ว

      Immersal

    • @robindelange
      @robindelange 2 ปีที่แล้ว

      @@andhikadimas6345 Immersal looks really promising, but it seems hardly used by anyone. Do you have experience with the community?

  • @I_Am_163
    @I_Am_163 11 หลายเดือนก่อน

    wat to do for andriod man

  • @clifflin7149
    @clifflin7149 3 ปีที่แล้ว

    But isn't it so that Vuforia area target is super expensive??

  • @0GRANATE0
    @0GRANATE0 3 ปีที่แล้ว

    DO THE CROSSPLATTFORM AR LOCALIZATION aka. AR ANCHORS aka. AR CLOUD ANCHORS aka. SPATIAL ANCHORS. I am shouting!

  • @jacklifeintw
    @jacklifeintw ปีที่แล้ว

    amazing~~

  • @sikandarsultan2614
    @sikandarsultan2614 3 ปีที่แล้ว

    can you make the video on mesh generation using hololens and apps used for that, also if u can make the video on superimposing the panoramic 360-degree scenes on that generated mesh

  • @gamermclife2717
    @gamermclife2717 3 ปีที่แล้ว +1

    Hahahaha, Man is a beast🙌🏾🙌🏾🙌🏾🙌🏾👏🏾

  • @suthirakprom
    @suthirakprom 3 ปีที่แล้ว +1

    subbed ;))

  • @ikiu9068
    @ikiu9068 3 ปีที่แล้ว

    bro can i scan with android devices ?, my devices already suport for arcore

  • @ovrlandlord
    @ovrlandlord 3 ปีที่แล้ว +1

    $OVR

  • @yusufbenli7998
    @yusufbenli7998 2 ปีที่แล้ว

    What do you use as a device? Should the device have Lidar? With which steps can we install the application made for iOS on iPhone?