The Figure is guaranteed to spawn in rooms 50 and 100. It is fully blind, with an amazing sense of hearing to compensate for it. If the player walks too close to it or makes too much noise, it will begin to rush toward them. To avoid Figure, the player must crouch when walking and maintain a healthy distance to keep it from hearing them. When Figure hears a player, the only way to escape is to hide in a Wardrobe. If Figure follows the player to the Wardrobe, it will prompt a short minigame where the player must press Q and E (or left and right mouse; left and right screen on mobile) to time their heartbeats and keep Figure from hearing. Depending on how many books have been collected, you have two or zero chances of failing, if you fail, Figure will grab you out of the wardrobe, rip off your head and instantly kill you. The game represents The Figure tracking your breathing/heartbeat. As it can sense your heartbeat. Which may explain some of its inexplicable hearing, and ability to track you. Room 50 is a library in which the player must find books to help crack the lock leading to Room 51. The books will be slightly brighter in color than the rest and will stick out from the shelf slightly, you are also able to hear a slight 'sparkling' sound if you come near one, similar to the sound near a key. After finding them, they will briefly appear in the player's inventory, then disappear as the hint within them is listed on the left-hand side of the screen. There are 8 shapes: circle, diamond, hexagon, pentagon, square, star, triangle and a cross. There is a desk in the room with a sheet of paper containing the code for the lock, which will appear as a sequence of 5 shapes. Each book the player finds shows one shape and the number it corresponds to. Every time the player finds a book, Figure will speed up a little. The player must find all of the hints that apply to the code for the door, then input the proper numbers into the lock to escape. When playing in Multiplayer, once the door has been opened, all players must rush to the exit. If a player hides for too long in a Wardrobe after the door has been opened, Figure will pull them out then rip their head off, killing them instantly. When the player reaches room 100, Figure will appear and play a cutscene. The player must backtrack to a Wardrobe to hide from it (however you are also able to run past Figure whilst it is climbing up and does not have an active hitbox to avoid the heartbeat minigame, you will not be heard, and you should be safe as long as you are quick!). Once it passes the player, it will accidentally lock itself in the previous room. The player must stay hidden until Figure gets to the next room, or it will hear them leave their hiding spot. While it bangs on the door to try to get in, the player can enter the escape route elevator, but upon entering they will find that the power is out. They can take a key from a box in the elevator to open a locked door, behind which is a breaker box. The player will have to finish a minigame in which they flip the breaker switches, and once it is done, the elevator is functional, and Figure breaks back into the room. It will chase the player all the way into the elevator. If the player successfully reaches it, a cutscene plays in which Figure cuts the cords of the elevator, leading to the end of the game. However, this is not the very end of the game, as more chapters will be implemented into the game supposedly soon. Edit ty for 8 like’s I appreciate it
Hide manifests whenever the player stays in a wardrobe for too long. He will warn the player with a red static effect framing their screen that slowly worsens, followed by text reading "GET OUT" appearing over your screen. ~3 seconds after the text appears, Hide will force player out of the wardrobe and attack them, taking 40% of their health, and preventing them from hiding in a wardrobe for a short period of time. The more doors the player encounters, the faster Hide will appear. Hide does not appear in rooms 50, 99 or 100.
Seek will only spawn in a long, lit corridor with many windows lining the walls. The player is given a warning for Seek in the form of eyes lining the walls for the previous several rooms, which cause the lights to flicker (This does not necessarily indicate a Rush or Ambush spawn, because they are unable to spawn once Seek's eyes show up). Upon reaching the end of the corridor, a cutscene will trigger, and Seek will begin to chase the player. During the chase sequence, the player must crouch to crawl under fallen furniture, find the right escape in circular or plus shaped rooms filled with doors, run under arms, and dodge flaming debris to get away. The player can tell which doors and spaces under furniture to use in their escape by looking for a blue glow. If captured by Seek, the player will instantly die. The first room that you run through requires you to crouch twice, though this does not appear in the second chase sequence, then you encounter the circular or plus shaped rooms, then you come across another crouch room and another circular before entering another long corridor with arms and fire that you need to dodge. The arms can instantly kill you if you come too close and fire will take around 40% of your health. Seek is one of the three entities found in the lobby. The eyes can be seen at the lobby in a dark hallway blocked by a shelf, wood planks and chairs.
Yes, Figure is blind. The Figure is guaranteed to spawn in rooms 50 and 100. It is fully blind, with an amazing sense of hearing to compensate for it. If the player walks too close to it or makes too much noise, it will begin to rush toward them. To avoid Figure, the player must crouch when walking and maintain a healthy distance to keep it from hearing them. When Figure hears a player, the only way to escape is to hide in a Wardrobe. If Figure follows the player to the Wardrobe, it will prompt a short minigame where the player must press Q and E (or left and right mouse; left and right screen on mobile) to time their heartbeats and keep Figure from hearing. Depending on how many books have been collected, you have two or zero chances of failing, if you fail, Figure will grab you out of the wardrobe, rip off your head and instantly kill you. The game represents The Figure tracking your breathing/heartbeat. As it can sense your heartbeat. Which may explain some of its inexplicable hearing, and ability to track you. Room 50 is a library in which the player must find books to help crack the lock leading to Room 51. The books will be slightly brighter in color than the rest and will stick out from the shelf slightly, you are also able to hear a slight 'sparkling' sound if you come near one, similar to the sound near a key. After finding them, they will briefly appear in the player's inventory, then disappear as the hint within them is listed on the left-hand side of the screen. There are 8 shapes: circle, diamond, hexagon, pentagon, square, star, triangle and a cross. There is a desk in the room with a sheet of paper containing the code for the lock, which will appear as a sequence of 5 shapes. Each book the player finds shows one shape and the number it corresponds to. Every time the player finds a book, Figure will speed up a little. The player must find all of the hints that apply to the code for the door, then input the proper numbers into the lock to escape. When playing in Multiplayer, once the door has been opened, all players must rush to the exit. If a player hides for too long in a Wardrobe after the door has been opened, Figure will pull them out then rip their head off, killing them instantly. When the player reaches room 100, Figure will appear and play a cutscene. The player must backtrack to a Wardrobe to hide from it (however you are also able to run past Figure whilst it is climbing up and does not have an active hitbox to avoid the heartbeat minigame, you will not be heard, and you should be safe as long as you are quick!). Once it passes the player, it will accidentally lock itself in the previous room. The player must stay hidden until Figure gets to the next room, or it will hear them leave their hiding spot. While it bangs on the door to try to get in, the player can enter the escape route elevator, but upon entering they will find that the power is out. They can take a key from a box in the elevator to open a locked door, behind which is a breaker box. The player will have to finish a minigame in which they flip the breaker switches, and once it is done, the elevator is functional, and Figure breaks back into the room. It will chase the player all the way into the elevator. If the player successfully reaches it, a cutscene plays in which Figure cuts the cords of the elevator, leading to the end of the game. However, this is not the very end of the game, as more chapters will be implemented into the game supposedly soon.
I swear this is the insane doors but bad because look at that the map is like the real doors map and the entities are kinda look low budget because Doors but bad game are low budgets this game is sick ngl! And the music is music yes
Fun fact about figure: Figure. Where are u?? uwu You: shut up + dont care + didnt ask + ratio + clown + mr.clean + blind + fatherless + motherless + parentless. Figure. TwT
Seek - door 31 35 37 81 83 figure - 50 100 screech-dark room hide - every closet jack- rare closet window- at lobby At leaderboard or after a seek chase Timothy- drawers or the leaderboard on a door.
10/10 not bad great work on who made this doors
The person is "why"
The Figure is guaranteed to spawn in rooms 50 and 100. It is fully blind, with an amazing sense of hearing to compensate for it. If the player walks too close to it or makes too much noise, it will begin to rush toward them. To avoid Figure, the player must crouch when walking and maintain a healthy distance to keep it from hearing them. When Figure hears a player, the only way to escape is to hide in a Wardrobe. If Figure follows the player to the Wardrobe, it will prompt a short minigame where the player must press Q and E (or left and right mouse; left and right screen on mobile) to time their heartbeats and keep Figure from hearing. Depending on how many books have been collected, you have two or zero chances of failing, if you fail, Figure will grab you out of the wardrobe, rip off your head and instantly kill you. The game represents The Figure tracking your breathing/heartbeat. As it can sense your heartbeat. Which may explain some of its inexplicable hearing, and ability to track you.
Room 50 is a library in which the player must find books to help crack the lock leading to Room 51. The books will be slightly brighter in color than the rest and will stick out from the shelf slightly, you are also able to hear a slight 'sparkling' sound if you come near one, similar to the sound near a key. After finding them, they will briefly appear in the player's inventory, then disappear as the hint within them is listed on the left-hand side of the screen. There are 8 shapes: circle, diamond, hexagon, pentagon, square, star, triangle and a cross. There is a desk in the room with a sheet of paper containing the code for the lock, which will appear as a sequence of 5 shapes. Each book the player finds shows one shape and the number it corresponds to. Every time the player finds a book, Figure will speed up a little. The player must find all of the hints that apply to the code for the door, then input the proper numbers into the lock to escape. When playing in Multiplayer, once the door has been opened, all players must rush to the exit. If a player hides for too long in a Wardrobe after the door has been opened, Figure will pull them out then rip their head off, killing them instantly.
When the player reaches room 100, Figure will appear and play a cutscene. The player must backtrack to a Wardrobe to hide from it (however you are also able to run past Figure whilst it is climbing up and does not have an active hitbox to avoid the heartbeat minigame, you will not be heard, and you should be safe as long as you are quick!). Once it passes the player, it will accidentally lock itself in the previous room. The player must stay hidden until Figure gets to the next room, or it will hear them leave their hiding spot. While it bangs on the door to try to get in, the player can enter the escape route elevator, but upon entering they will find that the power is out. They can take a key from a box in the elevator to open a locked door, behind which is a breaker box. The player will have to finish a minigame in which they flip the breaker switches, and once it is done, the elevator is functional, and Figure breaks back into the room. It will chase the player all the way into the elevator. If the player successfully reaches it, a cutscene plays in which Figure cuts the cords of the elevator, leading to the end of the game. However, this is not the very end of the game, as more chapters will be implemented into the game supposedly soon. Edit ty for 8 like’s I appreciate it
The epic tip
BRO HOW LONG DID THAT TAKE
Hide manifests whenever the player stays in a wardrobe for too long. He will warn the player with a red static effect framing their screen that slowly worsens, followed by text reading "GET OUT" appearing over your screen. ~3 seconds after the text appears, Hide will force player out of the wardrobe and attack them, taking 40% of their health, and preventing them from hiding in a wardrobe for a short period of time. The more doors the player encounters, the faster Hide will appear. Hide does not appear in rooms 50, 99 or 100.
Seek will only spawn in a long, lit corridor with many windows lining the walls. The player is given a warning for Seek in the form of eyes lining the walls for the previous several rooms, which cause the lights to flicker (This does not necessarily indicate a Rush or Ambush spawn, because they are unable to spawn once Seek's eyes show up). Upon reaching the end of the corridor, a cutscene will trigger, and Seek will begin to chase the player. During the chase sequence, the player must crouch to crawl under fallen furniture, find the right escape in circular or plus shaped rooms filled with doors, run under arms, and dodge flaming debris to get away. The player can tell which doors and spaces under furniture to use in their escape by looking for a blue glow. If captured by Seek, the player will instantly die. The first room that you run through requires you to crouch twice, though this does not appear in the second chase sequence, then you encounter the circular or plus shaped rooms, then you come across another crouch room and another circular before entering another long corridor with arms and fire that you need to dodge. The arms can instantly kill you if you come too close and fire will take around 40% of your health. Seek is one of the three entities found in the lobby.
The eyes can be seen at the lobby in a dark hallway blocked by a shelf, wood planks and chairs.
Thanks for stating the obvious 🤡
why did ambush apear on door 6 when their were eyes? ambush rush and halt arent suppost to appear when their are eyes on the walls
Wait how did u make work seek eye looking player when walk?
How did you get that song from seek on obby creator?
Figure Is Door 50 In The Original Game, In Obby Creator It's Door 15.
Bc of the part limit
I Forgor About That 💀
@@이규헌-s3c u silly
@@agua2.051 *Summons "Superior Figure"*
Seeu
Seeu😊
i set a walmart on fire at 2am
Good
How did you build that? That looks like the real game can you do a tutorial about how you did it I liked and subscribed
Its not his build
LOL
I love how door 50 is door 15 and eyes spawn on like level 5
Eyes can spawn in door 5
he means the seek eyes
@@seek4199 he’s talking about your eyes
@@seek4199 not The Eyes but Seek eyes.
@@maggiekhong280 ?
I see this obby before OMG IM A FAN TO OMG DUDE
lend me the sound id of your obby please 😇????
Yes, Figure is blind.
The Figure is guaranteed to spawn in rooms 50 and 100. It is fully blind, with an amazing sense of hearing to compensate for it. If the player walks too close to it or makes too much noise, it will begin to rush toward them. To avoid Figure, the player must crouch when walking and maintain a healthy distance to keep it from hearing them. When Figure hears a player, the only way to escape is to hide in a Wardrobe. If Figure follows the player to the Wardrobe, it will prompt a short minigame where the player must press Q and E (or left and right mouse; left and right screen on mobile) to time their heartbeats and keep Figure from hearing. Depending on how many books have been collected, you have two or zero chances of failing, if you fail, Figure will grab you out of the wardrobe, rip off your head and instantly kill you. The game represents The Figure tracking your breathing/heartbeat. As it can sense your heartbeat. Which may explain some of its inexplicable hearing, and ability to track you.
Room 50 is a library in which the player must find books to help crack the lock leading to Room 51. The books will be slightly brighter in color than the rest and will stick out from the shelf slightly, you are also able to hear a slight 'sparkling' sound if you come near one, similar to the sound near a key. After finding them, they will briefly appear in the player's inventory, then disappear as the hint within them is listed on the left-hand side of the screen. There are 8 shapes: circle, diamond, hexagon, pentagon, square, star, triangle and a cross. There is a desk in the room with a sheet of paper containing the code for the lock, which will appear as a sequence of 5 shapes. Each book the player finds shows one shape and the number it corresponds to. Every time the player finds a book, Figure will speed up a little. The player must find all of the hints that apply to the code for the door, then input the proper numbers into the lock to escape. When playing in Multiplayer, once the door has been opened, all players must rush to the exit. If a player hides for too long in a Wardrobe after the door has been opened, Figure will pull them out then rip their head off, killing them instantly.
When the player reaches room 100, Figure will appear and play a cutscene. The player must backtrack to a Wardrobe to hide from it (however you are also able to run past Figure whilst it is climbing up and does not have an active hitbox to avoid the heartbeat minigame, you will not be heard, and you should be safe as long as you are quick!). Once it passes the player, it will accidentally lock itself in the previous room. The player must stay hidden until Figure gets to the next room, or it will hear them leave their hiding spot. While it bangs on the door to try to get in, the player can enter the escape route elevator, but upon entering they will find that the power is out. They can take a key from a box in the elevator to open a locked door, behind which is a breaker box. The player will have to finish a minigame in which they flip the breaker switches, and once it is done, the elevator is functional, and Figure breaks back into the room. It will chase the player all the way into the elevator. If the player successfully reaches it, a cutscene plays in which Figure cuts the cords of the elevator, leading to the end of the game. However, this is not the very end of the game, as more chapters will be implemented into the game supposedly soon.
bro copied from other one
What’s the ID of the game
You can use my seekeye it is really good
Also Rush, Ambush and seek have hit boxes oh did I forget to mention that figures Hitbox is going to be really skinny
PLS tell me the id for the seek ost pls
Him:jumps over card board
Also him:flys
true lol
When an idea comes to my mind, I learn that everyone has that idea :( I came across it 4 times in the game.
i make my entities like when your not hiding they will kill you so i make barriers and make them a circle or square and i just write their name lol
when eyes( seek’s )are here no entity will appear expect screech and timothy
And eyes)
ambush door : S E E K
Room door 50: figure
38 door room: seek
room 100: also figure again
Whats the sound id for seek chase
Nevermind i figured it out
what is it
@@idiot9982 6942042069
eyes 100% will not rush or ambush
As the usual, they show the obby id.
The fitness gram pacer test-
the white guy that went with you please tell him to add the minigame and the death box screen lesson thing
The hands are the peace sign like fr seek just like 👌🏻
wow😃this so good
Am walkin here!
yes ur walkin here
something for the owner of obby to make: doors to teleport you into a random room
Как называется этот режим
hi can someone please pass me the ids of the music please!!! 😔
i did a small vid of it
@@ReseterOverer ok thanks
what’s the music id
that creation really sucked up xD
this is just a joke i know its doors but cheap
Whats the id of seek chase?
Just tell me dude
He forget to make hide the warnings when ur hiding too long yeah hes an enemy too
Whats the obby id?
1031888219#9
idk if is it deteled
Coloca o link do mapa na descrição
What game is it
Obby creator
Man I really want to build that but i'm not a builder and i'm not a artist 😭
you don't need building skills, you just need to try your best. it doens't matter if it's bad or not.
I HAVE PLAYED THIS DOORS GAME
I saw that obby
Please give me seek music
Why is a ambush when there are seek eyes...
HEY I PLAYED THAT GAME WOW
How did "why" make that???
0:56 lol this is so bad the creator doenst even know ambush and rush can’t spawn with seek’s eyes around lol XD
Wooooo
This youtuber is my freind yk
I swear this is the insane doors but bad because look at that the map is like the real doors map and the entities are kinda look low budget because Doors but bad game are low budgets this game is sick ngl! And the music is music yes
obby noob:no respawn monsters with seek eyes
what is the id
This doors obby was great
Reseter is that you???? Its me Pzhkzkzbdkzkjdj (ImFunnee).
Fun fact about figure:
Figure. Where are u?? uwu
You: shut up + dont care + didnt ask + ratio + clown + mr.clean + blind + fatherless + motherless + parentless.
Figure. TwT
i am me.
New sub and yeah can you make a video how make doors?
I swear 99.99% of doors recreations are just bland and don't use randomization and all of the entities are just tall rectangles.
All they do is place a picture of the entity on it and place rectangles that insta kill
@@AbyssalStriike no they use a massive rectangularle the size of the room and seats
yall know part count?
Then im making with the model (even though its not rwndomized but when i got robux i will make the good version of doors in obby creator)
It’s basically impossible to make monsters or cubes to go randomly
What id?
seek is broken
Why
u need to wait for a little
Ji
Id?
Bro I’ve seen this obby so many times
hi
Je úkol
18:00am
0:53 SUSSY
Ay no time no see man!
yeah
Impossible room 50 book
OMG I SEED YOU IN DOORS BUT BAD
what was your name
nice game!
ah yes the 👌 hand
Seek - door 35 33 37 38 40 Figure - 50 100
Seek also at door 90 or 80
Seek - door 31 35 37 81 83 figure - 50 100 screech-dark room hide - every closet jack- rare closet window- at lobby At leaderboard or after a seek chase Timothy- drawers or the leaderboard on a door.
what they made this
Then who obby is that
I made a doors in obby creator it was good
looks 0:27 What Jump Bruh
Hands really said 😩👌
I know you blind but you always kill me
@@Mabiy0013 L bozo (jk)
@@TheBlueTopatGamer
○ = 2
☆ = 1
◇ = 3
□ = 4
@@TheBlueTopatGamer my hands really said 😩👌
@@Mabiy0013 x = 7
Doors to obby!
wanna be friend on rblx
sure whats ur user
@@ReseterOverer what obby id
@@ertantoprasetya 1031888219#9 isdoors obby id
can i be friends too?
@yenenadampro did i give or not
Son:mom can I play doors mom:we got doors at home the doors at home:
lol
iD?
❤
feels rushed.
Nice work
Hy,how are you? eh?
You got it doors!!!!
My firend is make doors
ambush at door 6 💀
💀
He can appear at door 6
i mean activate the chat with "/"
So I just type. / or "/"
No door 30 is the room where the eyes come in place+ if ur on door 35 that means the boss fight is there
Library on level 15 not 50 💀💀
ye bc part limit
@@ReseterOverer ooo there is a part limit!?
👏 𝖕𝖗𝖔𝖒𝖔𝖘𝖒
Nice
#Doors
Yeas
Finally bro you upload new videos
àyô
Ya
this is the bwst
Portas
most of all recreations of doors like this one are bad they use cubes, low detail, seek or figure very early (not hating but it’s true)
Probably because of the cash and part limit
another version of “doors but bad” ;)
you know, im private in obby creator but anygames will appear i see doors it says “this is hard “ so i check its so hard
83rd!
/e