A nice, easy one for today! I'm converting all of this into metric from imperial (as an extra exercise). It was pretty cool, doing the math and having it work on that center line, measuring the distance from the ends of the middle posts to the origin plane, and getting the same number back. Very satisfying.
You are flying! Thanks for keeping us posted as to your progress. As a little hint (you’ll learn this later on) even if your document setting is set to metric, you can still input imperial and it will convert it for you. For example, take 0.5 inches and when you enter that dimension just type “0.5in”. Immediately after you’ll see the converted value in metric.
thank you for these awesome tutorials. why where the circles created before creating the octogons and why did you later convert the circle to construction line before mirroring the octogons? could all this be done with out the circles? seems to be a lot of work for such a simple shape. also the diameter of the octogons where .205 but the circle you created was .2
Thank you for your comment and support. We greatly appreciate it. To answer your questions: 1) Why were the circles created before the polygons? Creating a circumscribed or inscribed polygon without a circle to constrain the diameter was possible, but we would have need to have used a radius value instead of a diameter. Frankly, in this instance, I would simply create the polygons, however I originally created these tutorials with my students in mind; instead of having complicating things with a radius, I simply used a diameter which is easy to compare to its mating geometry (which brings us to question 2) 2) Why 0.205 instead of 0.200? The male pins on the hips are slightly larger (0.005 is approx the size of a human hair) because it will actually fit snug and stay snug when assembled. If we were to make the pin the exact size as the holes, they would probably be snug for the first fit, but then be loose every time after that. Remember, the amount of material that mates together is incredibly small, so we need to make sure that the parts don't fall apart once assembled. Your questions show insight and great care to try to understand. I really want to commend you. People like you that are inquisitive and ask "why?" are often very successful at many things in life, not just 3D modeling. Great job!
@@learnitalready thank you for getting back to me, I really appreciate your compliment :) trying my best sensei Just to be clear on the measurements: the 2 holes under the body should be .200 and the 2 octagonal extrudes on the hip should be .205 ( .005 a little extra material) for a snug fit? is this what you meant ? lastly why not make the 2 octagonal extrudes on the hip cylindrical to match the female ends on the body? isnt that a better fit like the arm and the shoulder sockets
Happy to try to help! So, to clarify and answer: yes, the holes should be slightly smaller than the 2 octagonal bosses which will keep a snug fit, hopefully for as many times as the hips are inserted/removed from the torso. Also, they were made octagonal rather than round because the slight deformation of the edges will provide the necessary friction to keep the two pieces mated. If they were the same shape (round in this instance) then the bosses wouldn't be able to fit into the holes, and would not keep snug enough to have friction keep them affixed. The shoulders are a different story. You would like them to rotate somewhat freely, which is the main reason why they are the same shape. If you were to 3D print these pieces, and assembly them, you would probably see a little more clearly what I mean. If the bosses for the arms were too snug, then you would have to reduce the size of them so fit properly. Also, the size of the octagonal bosses on the hips might also need to be slightly adjusted, but the principles of how the fit together remains the same. I hope that I'm clarifying more than confusing things. I'm grateful that someone is asking questions about this kind of stuff and genuinely wants to know. If there is an engineer out there that can either confirm or put me in my place then I would be grateful either way.
Thanks so much! Regarding the hexagon and circle, there could be multiple reasons why you can’t select them anymore. It’s very hard for me to deduce those reasons with such a brief message. You can always try to delete the hexagon and circle and try again. Pay attention closely to each step you make and kindly outline those steps to me in another message. I will try my best to help diagnose what’s going on. Thanks!
@@perrykappetein9685 It is hard to say from my perspective what's wrong too. Sometimes we just have to start again. Even professionals with Fusion have to do so as well at times to a) diagnose/fix what happened b) to see how they can design it better. Keep it at! If you know how to do a screen recording of your screen showcasing the problem and then send it to me, I can help diagnose it. Otherwise, I also have private tutoring that can be purchased on our Fourthwall store. If you click on any of the shirts or items below the video, you will be taken to our store where you can purchase private tutoring.
When the rods were extruded, it was not easy to know which plane was used as I was first thinking of the Z plane. Please state the planes you use as selecting the wrong of multiple options can prove to be very confusing especially when it occurs at high speed in the editing room. At some future tips & tricks video, maybe an opportunity to explain why certain planes are selected, why extrusions are positive or negative direction, etc. I recognize that it is not a black and white issue but I am beginning to see some of the logic behind your decisions but sometimes I guess wrong and later see you had greater wisdom.🙂
Ah I see! Yes, this tutorial, 10c is part of a series showing how to model from drawings. However, the next few tutorials will show how to assembly, create renders, animate, and create a motion study. These tutorials are geared towards newer users, but many experienced ones have also benefited as shown in some of the comments from other tutorials. I hope you are finding them enjoyable too! If you’re looking for something different, please check out our other playlists. Thanks again for your comment! All the best.
@@learnitalready Anyone and everyone can learn from your methods as there are many ways that a part can be modeled. I am a long time on this earth but Fusion is brand new to me. I learned much of what I know on the streets but is very valuable to have the opportunity to watch an expert do something as they have their own tricks to accomplish something efficiently. So many tools. So much to learn. Thank you.
I completed this one yesterday. Pretty straightforward.
Great job!
A nice, easy one for today! I'm converting all of this into metric from imperial (as an extra exercise). It was pretty cool, doing the math and having it work on that center line, measuring the distance from the ends of the middle posts to the origin plane, and getting the same number back. Very satisfying.
You are flying! Thanks for keeping us posted as to your progress. As a little hint (you’ll learn this later on) even if your document setting is set to metric, you can still input imperial and it will convert it for you. For example, take 0.5 inches and when you enter that dimension just type “0.5in”. Immediately after you’ll see the converted value in metric.
Just a small addition to an otherwise great tutorial: At 3:41 you can just doubleclick the polygon to select all its entities
Very good tip! Thank you 🙏
Another lesson learned
You are flying!
I love your tutorials tysm. And i get a real bob ros fibe.
For some reason, that’s the nicest compliment I’ve ever received! 🤣Thank you! Truly a nice comment.
@@learnitalready I actually have the same feeling about the voice. A Canadian Bob Ross maybe?
another lovely video from the Learn It channel - great
Thanks so much! 😃
thank you for these awesome tutorials. why where the circles created before creating the octogons and why did you later convert the circle to construction line before mirroring the octogons? could all this be done with out the circles? seems to be a lot of work for such a simple shape. also the diameter of the octogons where .205 but the circle you created was .2
Thank you for your comment and support. We greatly appreciate it.
To answer your questions:
1) Why were the circles created before the polygons?
Creating a circumscribed or inscribed polygon without a circle to constrain the diameter was possible, but we would have need to have used a radius value instead of a diameter. Frankly, in this instance, I would simply create the polygons, however I originally created these tutorials with my students in mind; instead of having complicating things with a radius, I simply used a diameter which is easy to compare to its mating geometry (which brings us to question 2)
2) Why 0.205 instead of 0.200? The male pins on the hips are slightly larger (0.005 is approx the size of a human hair) because it will actually fit snug and stay snug when assembled. If we were to make the pin the exact size as the holes, they would probably be snug for the first fit, but then be loose every time after that. Remember, the amount of material that mates together is incredibly small, so we need to make sure that the parts don't fall apart once assembled.
Your questions show insight and great care to try to understand. I really want to commend you. People like you that are inquisitive and ask "why?" are often very successful at many things in life, not just 3D modeling. Great job!
@@learnitalready thank you for getting back to me, I really appreciate your compliment :) trying my best sensei
Just to be clear on the measurements:
the 2 holes under the body should be .200 and the 2 octagonal extrudes on the hip should be .205 ( .005 a little extra material) for a snug fit? is this what you meant ? lastly why not make the 2 octagonal extrudes on the hip cylindrical to match the female ends on the body? isnt that a better fit like the arm and the shoulder sockets
Happy to try to help!
So, to clarify and answer: yes, the holes should be slightly smaller than the 2 octagonal bosses which will keep a snug fit, hopefully for as many times as the hips are inserted/removed from the torso. Also, they were made octagonal rather than round because the slight deformation of the edges will provide the necessary friction to keep the two pieces mated. If they were the same shape (round in this instance) then the bosses wouldn't be able to fit into the holes, and would not keep snug enough to have friction keep them affixed. The shoulders are a different story. You would like them to rotate somewhat freely, which is the main reason why they are the same shape.
If you were to 3D print these pieces, and assembly them, you would probably see a little more clearly what I mean. If the bosses for the arms were too snug, then you would have to reduce the size of them so fit properly. Also, the size of the octagonal bosses on the hips might also need to be slightly adjusted, but the principles of how the fit together remains the same.
I hope that I'm clarifying more than confusing things. I'm grateful that someone is asking questions about this kind of stuff and genuinely wants to know. If there is an engineer out there that can either confirm or put me in my place then I would be grateful either way.
At 3:22 After I select the circle my constraints are greyed out? Am I missing something?
Just another small addition to an otherwise great tutorial: At 8:15 you forgot to select one face; so in total 7 faces + 2 edges should be selected
Good catch!
GREAT tutorials.. i am stuck after creating the hexagon. i cant select the circle anymore. how can i make it selectable again?
Thanks so much!
Regarding the hexagon and circle, there could be multiple reasons why you can’t select them anymore. It’s very hard for me to deduce those reasons with such a brief message. You can always try to delete the hexagon and circle and try again. Pay attention closely to each step you make and kindly outline those steps to me in another message. I will try my best to help diagnose what’s going on. Thanks!
@@learnitalready thanks.. it seems that its happening with everything, that i cannot select it anymore.. not sure why
@@perrykappetein9685 It is hard to say from my perspective what's wrong too. Sometimes we just have to start again. Even professionals with Fusion have to do so as well at times to a) diagnose/fix what happened b) to see how they can design it better. Keep it at!
If you know how to do a screen recording of your screen showcasing the problem and then send it to me, I can help diagnose it. Otherwise, I also have private tutoring that can be purchased on our Fourthwall store. If you click on any of the shirts or items below the video, you will be taken to our store where you can purchase private tutoring.
When the rods were extruded, it was not easy to know which plane was used as I was first thinking of the Z plane. Please state the planes you use as selecting the wrong of multiple options can prove to be very confusing especially when it occurs at high speed in the editing room. At some future tips & tricks video, maybe an opportunity to explain why certain planes are selected, why extrusions are positive or negative direction, etc. I recognize that it is not a black and white issue but I am beginning to see some of the logic behind your decisions but sometimes I guess wrong and later see you had greater wisdom.🙂
Thank you for your request!
Not a design lesson, a documatation lesson.
Hello! Thanks for your comment. Can you explain more please? I don’t quite understand. Thanks 😊
You're making a model from an existing drawing.
Ah I see! Yes, this tutorial, 10c is part of a series showing how to model from drawings. However, the next few tutorials will show how to assembly, create renders, animate, and create a motion study. These tutorials are geared towards newer users, but many experienced ones have also benefited as shown in some of the comments from other tutorials. I hope you are finding them enjoyable too! If you’re looking for something different, please check out our other playlists. Thanks again for your comment! All the best.
@@learnitalready I'll be there.
@@learnitalready Anyone and everyone can learn from your methods as there are many ways that a part can be modeled. I am a long time on this earth but Fusion is brand new to me. I learned much of what I know on the streets but is very valuable to have the opportunity to watch an expert do something as they have their own tricks to accomplish something efficiently. So many tools. So much to learn. Thank you.