Thank you Ricky for this great video on the solo mode and thank you for your nice words :-) We just decided to postpone the launch to October 4. To optimize and be sure that we will be 100% ready. We hope that players will enjoy the game ;-)
Just received my game yesterday. I like that you don't play a perfect game so we get a real sense of how it plays. It's not as easy as it looks! Some playthroughs give the illusion that you should rack up points first go, and it's so disappointing when I fail to do so. The board and components are beautiful, [even though I don't have the KS version], and the mechanics are so unique. It's going on my table today!
Over produced and probably too expensive for my tastes. This is a problem I find with kickstarter campaigns, when specific target values are reached production values increase but new content is often not considered.
the KS launches Oct 4th, so we will have to see what it looks like then .... hope it answers your concerns, one way or another. Thank you for watching, RR
Just wanna say I love this channel always first choice of content creater I go to when watching playthroughs great work Ricky
Much appreciated - thank you !
Thank you Ricky for this great video on the solo mode and thank you for your nice words :-)
We just decided to postpone the launch to October 4. To optimize and be sure that we will be 100% ready.
We hope that players will enjoy the game ;-)
Just received my game yesterday. I like that you don't play a perfect game so we get a real sense of how it plays. It's not as easy as it looks! Some playthroughs give the illusion that you should rack up points first go, and it's so disappointing when I fail to do so. The board and components are beautiful, [even though I don't have the KS version], and the mechanics are so unique. It's going on my table today!
thank you. Have fun !
@@BoxofDelights I did enjoy it!
Looks like a unique game and theme! Hopefully I'll have a chance to try it out sometime.
Thank you for the video. This was on my radar, but it looks way to complicated for what it offers, probably very expensive as well. Cheers!
Glad the video helped! best wishes, Ricky
Moving, taking the photo then getting rewards is too complicated?
Looks like it could use limited-use 'fudge' points to shift the photographer a small amount.
yes, that's a neat idea; especially when starting out.
Over produced and probably too expensive for my tastes. This is a problem I find with kickstarter campaigns, when specific target values are reached production values increase but new content is often not considered.
the KS launches Oct 4th, so we will have to see what it looks like then .... hope it answers your concerns, one way or another. Thank you for watching, RR