Memories of The City - A Roland Mod steamcommunity.com/sharedfiles/filedetails/?id=3305815786 Dev Notes docs.google.com/document/d/1ch3rDIvszFsua33AmyLtAz4ydP6I90JkJ7Q1iwtnTtU/pub
I think going up against someone who, by rank, is similar in power to you isn't that tiresome. But fighting the library afterwards? Maybe somewhat tiring, but you must have _some_ energy after that. Then spends it fighting a suped up version of the blue guy he just fought. Roland's gonna be exhausted af my guy
@@dextertek9536to be fair, roland went through all the receptions (canonically he dealt with all of them) then he dealt with Argalia and then he went through and destroyed all the floors of the library up to hokma (evident in dialogue) (while exhausting all his tricks a.k.a distorting, using e.g.o and such) THEN he fights distorted argalia FOR A WEEK while being INJURED HEAVILY, and then fights a CLAW and an ARBITER, tanking SERUM FUCKING W. HOW? And until Gebura and Binah arrives depending how you play he can still survive to the end EASILY.
buffed the ever loving head out of my roland with other mods. Mook workshop being affected by power 4X is definitely the favorite. Just about every page has counter dice, zelkova locks dice, wheels destroys all dice, crystal does damage equal to roll, atelier has fragile and a block dice that gives +3 strength if it loses, allas is 5 dice that inflict feeble, ranga heals, old boy's block has the yujin script, durandal has 3 dice and a counter die, and furioso inflicts all on hit effects, and had a 10-10 counter dice. I forgot that Roland's deck also transferred to his reception, and he beat the pages out of me :(
its WIP, but the combat pages and animations are more or less finalised will work on attribution keypage passives and maybe a custom 30+ roll furioso animation on baral
finally roland gets some love instead of being nerfed to shit in the original final reception
mans was exhausted after beating and getting beaten up by the library then argalia
I think going up against someone who, by rank, is similar in power to you isn't that tiresome.
But fighting the library afterwards? Maybe somewhat tiring, but you must have _some_ energy after that.
Then spends it fighting a suped up version of the blue guy he just fought.
Roland's gonna be exhausted af my guy
@@dextertek9536to be fair, roland went through all the receptions (canonically he dealt with all of them) then he dealt with Argalia and then he went through and destroyed all the floors of the library up to hokma (evident in dialogue) (while exhausting all his tricks a.k.a distorting, using e.g.o and such) THEN he fights distorted argalia FOR A WEEK while being INJURED HEAVILY, and then fights a CLAW and an ARBITER, tanking SERUM FUCKING W. HOW? And until Gebura and Binah arrives depending how you play he can still survive to the end EASILY.
I also forgot to say how he distorted 15 times in his realisations (not including keter) and such
HES FUCKING EXHAUSTED GIVE HIM A REST
lore accurate Roland IS REAL????
buffed the ever loving head out of my roland with other mods. Mook workshop being affected by power 4X is definitely the favorite. Just about every page has counter dice, zelkova locks dice, wheels destroys all dice, crystal does damage equal to roll, atelier has fragile and a block dice that gives +3 strength if it loses, allas is 5 dice that inflict feeble, ranga heals, old boy's block has the yujin script, durandal has 3 dice and a counter die, and furioso inflicts all on hit effects, and had a 10-10 counter dice.
I forgot that Roland's deck also transferred to his reception, and he beat the pages out of me :(
Canon! Canon!
10:09 roland with that 69 total roll vs shockwave
what 13 dice with mass summation does to mf
roland beating the shit out of zena and baral
when is this mod releasing?
code is being cleaned up and tested, then i'll see how steam workshop uploading works
Question: if i had the modding tools, could i mod a pirated copy of ruina? Also what are the modding tools/ option/s to do so
i'm not sure myself, as my mod will depend on BaseMod and Localization Manager
I played through the steam and the pirated version of ruina and ima say no
yeah you could but you would need to do everything manually or maybe just save a location using a mod manager or something
huh, that's an interesting mod. link please?
its WIP, but the combat pages and animations are more or less finalised
will work on attribution keypage passives and maybe a custom 30+ roll furioso animation on baral