Testing "Geospatial Creator in Unity + ARCore"

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  • เผยแพร่เมื่อ 7 ม.ค. 2025

ความคิดเห็น • 11

  • @anhleroy
    @anhleroy ปีที่แล้ว

    How did you know to use that older version. It doesn’t work with the latest version. But in the video you used the right one. Maybe just that it was 4 months ago

    • @unitycoder
      @unitycoder  ปีที่แล้ว

      you mean doesn't work in latest 2021.3.x releases? i guess got lucky then, had the 2021.3.19 installed developers.google.com/ar/geospatialcreator/unity/quickstart

  • @kena0853
    @kena0853 ปีที่แล้ว

    Do you have any idea of how to disable the information about latitude, rotation… that appears on the app? And what does the anchor do? Thank you!

    • @unitycoder
      @unitycoder  ปีที่แล้ว

      seems to be somewhere around Canvas/ARView/SnackBar/DebugText

    • @kena0853
      @kena0853 ปีที่แล้ว

      @@unitycoder it is! Thank you!

  • @ring2manu
    @ring2manu ปีที่แล้ว

    Any way to stop drifting of the gameobject as you move?

    • @unitycoder
      @unitycoder  ปีที่แล้ว

      in their demos it didn't drift at all, so could be something on my setup. (for example the device camera has broken lens, so quality is bad and i was outside of Google Street view areas, which would be their recommendation..). Going to test it later again, once i get camera lens fixed. (or use another phone)

    • @ring2manu
      @ring2manu ปีที่แล้ว

      @@unitycoder thanks for the reply. I am facing the same issue and couldn't find a solution. Please let me know if u succeed.

    • @kena0853
      @kena0853 ปีที่แล้ว +1

      I did it and my prefab didn’t move. I think you should do it in some place where you have Google Street View

    • @ring2manu
      @ring2manu ปีที่แล้ว

      @@kena0853 will try it.thanks

  • @paulusst4915
    @paulusst4915 ปีที่แล้ว

    niubility !!