The actual tech that they are using is called camera mapping projection, it has been in the industry for 30 years now. They are using a 30 people job for something that was done by 1 artist 30 years ago
Interesting. I think it raises more questions than answers however for a basically alpha build it's interesting. I'm having a hard time seeing how this will go into Unreal and be functional inside there.
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The actual technology that they are using is called radiant fields. Ben Mildenhall is one of the founders.
The actual tech that they are using is called camera mapping projection, it has been in the industry for 30 years now.
They are using a 30 people job for something that was done by 1 artist 30 years ago
So now, radian field is bs like everything
Riven and Myst builted in this tool came automatically on my mind looking this video. It's absolutelly insane.
Infinite Myst would be awesome
Now if they'd just give us something to play with...
Exactly
Interesting. I think it raises more questions than answers however for a basically alpha build it's interesting. I'm having a hard time seeing how this will go into Unreal and be functional inside there.
Potentially if it gives you something like Cuebric's generative mesh th-cam.com/video/ur-lSMPp7v4/w-d-xo.html