if someone uses the delta combo on me, I'll go peacefully get some water, go outside, play with my dog, watch couple youtube videos, come back and they will still be comboing
I can imagine still can beat Delta the only way delta can even pull off that combo is with max Stanima or mana so what you must do is waste his mana and stanima Which is easy to do because unless if Delta mastered PB or the counters such as combat 3 or combat 6 blaster 5 and bone 3 the only way they can start combos is by melee which is insanely common because people who mastered PB is insanely rare to find If your facing a Delta that mastered PB use GT frisk or Old Sans don’t pick new sans that class is trash in my eyes because GT frisk bypass block and Old Sans can counter near anything with dashing Or Undying Or Asriel because those are the most defence classes and GT frisk 6 and Undying 6 ruins Deltas combos if there using melee also GT chara DT 5 can ruin combos as well and Book 1 I can go on OP combos or Inf Combos does not make a class OP it’s about how you can start a combo and so far GT frisk Old Sans Undying and UT frisk are the best classes in the game to start combos and have OP combos
You could replace the sans combo with: Lmb5 > aim blaster 2 > blaster 3 reversed knock back > blaster 4 at you > blaster 1 > blaster 5 > aim blaster 6.
0:00 Intro 0:06 Asriel combos (till phase 2) 1:14 UT!Chara combos 2:01 Sand man the funny man combos (till pace 2) 3:00 New apprehensive skery skeleton man (till pace 3 3:14 GT!Chara (my favourite, it's my try hard main lmfao anyways, till phase 2) 5:46 Feesh (Till phase 2) 6:22 Betty Noire (Till phase 3) 7:27 GT!Frisk (Now since there's no combo for first stage, I've decided to share sum; x5 lmb, 3, wait for a few seconds until they are on the ground, either dash or just use 2 and then use 1 anyways, till phase 2) 8:02 StoryShift Chara combos (pace 2 is stamina punisher) 8:12 for the punisher 8:21 Cross!Sans (X-Sans, till phase 2, and yes, i use this as my try hard main and fighting against teamers and simps and toxic lol) combo 9:38 Delta!Sans (Till phase 2 pace 3, and oh boy, i love this character, i can just ToD and one tap UT!Chara in just a minute) combo 11:37 Carrot God combo 12:23 Stevonnie combo 12:54 Sakuya Izayoi combo 13:31 Outro/End 14:10 and thanks for reading this.
I would use xtale sans/chara if it wasn't so unreliable, like knifes 2 not flying directly towards them or xchara 5 being blockable. Also, only x sans is really useful because when you get to your second phase you both deal low damage and your moves have very long cooldowns.
Not to hate, the video’s great. But, I know a better Old Sans Combo, Asriel (phase two) combo, Undyne Combo since that’s untrue, Bete Noire since that’s untrue, and a Frisk combo. Old Sans: [Lmb x4 > Bones 4 > Bones 3 > Lmb x4 > Blaster 1 > Unlock Blaster 2 > Quickly Lock, Blaster 3 > Unlock + Blaster 4 > Blaster 1 + Blaster 5 > Aim Blaster 6] Of done correctly, kills any character that doesn’t dodge. Phase 2 Asriel: [Lmb/Rmb a few times > 1 > Lmb/Rmb a few times > 2 > Slow clicking Lmb and full RMB > R > 1] Undyne The Undying: [Lmb x4 > 4 > 5 > 1 > 2 > R > 4 > 5 > Lmb x4 > 1 > 3] (OR; IF THEY’RE HALF MANA OR LESS) [Lmb x4 > 4 > 5 > 1 > 2 > R > 4 > 5 > Wait 1/3 of a second or so > 7 > R > Lmb x4 > 4 > 5 > 1 > 2 > R > 4 > 5] Bete Noire: [Bait into 2 > 5 > timed 4 > Scythe 3 > Scythe 4] TruePower Bete: [Lmb x4 > 5 > Hold 3 > Dash > Scythe 2 > Scythe 1 > Dash (or just be fast) > 4 > R > 7 > R > 5 > 6] Frisk: [3 While Running > Lmb x4 > 1 > Turn Around > Full LMB > R + Dash > Gloves 1 > Ballet Shoes 1 > Full LMB > R + Dash > Real Knife 1 > Turn around > Full LMB > Unlock > Dash + R as far as possible > 4 + Lock on] Just thought I’d throw in some combos. No hate at all. Keep it up :>
btw -GT!C can be better by doing LMB > Bravery 1 > LMB instead of starting your combo with Bravery or doing Patience 1 into Bravery -90% sure Undyne 2 into R doesn't work on actual players anymore, the stun isn't long enough -Betty LMB into 2 doesn't work on actual players, how you showed it in the video isn't how it works at all, Scythe 3 into Normal 5 doesn't work on full mana players, and if you're going to count LMB resets as combos then you could just TP behind the enemy after Scythe 1 and do LMB > Scythe 4 or infinitely loop LMB resets -TP Betty can hit WAY higher using phantom hits, the ACTUAL best combo is LMBx5 > dash back 1 > LMBx5 > 5 > charged 3 > run up 1 > LMBx5 > 5 > 4 > 1 > LMBx5 > 5 > charged 3 > scythe 1 (phantom hit, if you time it just right you'll hit them the exact moment they get up, which makes it not do knockback) > normal LMBx5 > 4, deals ~230 damage on 250 defense -If you're gonna show SSC "combos" PLEASE don't encourage your viewers to do Blasters 3 on a full mana player, you're gonna get punished for that, also Blasters 2 mid LMB is unreliable because enemies could clash out (SS!C and GT!C lmb hitstun is REALLY low), you're better off doing full LMB > Knives 2 or Knives 3 > Blasters 2 > Blasters 1 for a consistent and reliable ~50 damage -holy shit your cross combo is all over the place, first of all Knives 1 into Knives 2 is blatantly not a combo, second of all Bones 1 doesn't confirm into an LMB, i've perfect blocked cross players out of that before. Also getting a reset with XChara Knives 5 isn't 100% true, a real player would've had plenty of time to tank one of the knives and dash out in the process -phase 2 delta combo, it's pretty likely you could get out of Combat 4 into Final 1, also the Blasters 3 after Final 1 could've been escaped -the way you're doing CG's LMB into 1 is untrue, you have to do RMBx4, 1, and then the fifth RMB for it to be true, otherwise players can just dash out, also it loops infinitely and you don't need to do actual combos -why not go for LMB chains during Stevonnie 6? just do LMBx6 about 4 times and that's an easy 60 damage added onto your combo, judging by what you did on the dummy 3 into 1 would still work just fine also for the love of god PLEASE turn off screenshake
Some combos are untrue like asriel phase 2 (you can walk during 1 but it's probably a glitch ), GT chara (if you lmb pats won't work) and sakuya (only the knife 3 bc you can block or dash but you can try to do full lmb then unlock, tp and use 3 )
@BlueBerry no I have a really good ping or i wouldn't be able to block some attacks like sakuya 3 or betty scythe 1 in lmb. But anyway the vid is still pretty good since only GT chara or character that have inf can have a better combo (like i said you just have to unlock then tp and use 3 for sakuya and it's will work)
you mean the carrots from 1 right? because if u want to me to correct you it would be this: Small tip: during the carrot god combo you have to press 1 and 1 LMB because 1 carrot's doesn't stun that long.
GT Chara 1st phase - 3:51 (Justice hold can be teleported out) GT Chara 2nd phase - 5:15 (DT2 can be teleported out) ^ PAT1 can be canceled by Melee1 (Click) can would tp out even if you were to tp to the enemy New sans - 3:30 (New sans Gaster blaster doesn't stun so you could block while being damaged by the Gaster Blaster PS: New sans special 1 or 2 doesn't deal damage if the enemy actually dodges) GT Betty 2nd Phase - 6:41 (Unlock and rotate 180 degrees to avoid every GT Betty Normal 2) GT Betty 2nd Phase - 6:52 (Small space for a teleport out of normal 5) doesn'tknockback which gives the illusion of stun. 8:29 < Unsure on this part, cannot confirm this is true or untrue but I have my suspisions) Delta!sans 2nd Phase - 10:52 (Final can be teleported out) *Combos that can be improved* Truepower GT chara phase 1 (I think) These combos are great nevertheless, these combo are one the best but probably will be outdated in the future when new tricks will be discovered, your video is definitely fantastic and please take this as criticism, not as a insult.
Guys the sakuya's LMB x4 and knives 3 is untrue because you have a sec to block or dash out of 3, so if ur opponent knows it don't use it. (and yes I tested it as and vs sakuya)
you can teleport out of the combos making them untrue in the untrue combos vid if you can dash and still get stunned that means u can tp out and escape. (yes lots of them are true but some are untrue)
When using betty 5, you can unlock and turn around to avoid the knock back, so you can just lock again and start a lmb combo Also for cross when using knife 1 you can turn around with your mouse on the player for reverse knock back, and you can combo with x sans 4th or x chara's 2nd if you time it right
The new sans has a special one that looks when you walk to his traps from bone 6 and then use 5 and 4 gaster it will end them by just doing that combo. Sometimes they survive
I almost made a infinite delta combo with phantom hits but it’s still my best one. But other then that your delta combo is very amazing ngl Fun fact: you can use blaster 3 after combat 3 or 1
For Betty true power, that is not her best combo. Scythe 4 does almost the same damage as normal 4 on high defense, and normal 4 takes way less stamina and has a far faster cd Betty true power "die in a fire" combo Full Lmb > dash > 5 > hold 3 > 4 (no need to dash if used right after 3) > r > 7 > timed 1 > r > slow full lmb for stamina > 5 > 4 > s2 > s1 > potential normal 4 if stamina conserved well This is all about avoiding the use of normal 6 and scythe 3, and instead using the heavy hitter combo extends-- scythe 3 is only good for creating distance due to its low damage, and normal 6 just doesn't do enough damage for its windup and stamina consumption. I'm not sure if the normal 4 at the end is possible due to cooldowns-- its been a long while since I've played so forgive me if I'm wrong there This combo is why you don't mess with bete true power like it's weak as it does around 150 damage to a 250 defense dummy if I'm not mistaken, which if you played phase 2 well enough, should be more than enough.
gt undyne combo is untrue because 4 stun doesn’t last that long anymore but a way to help is just click fast whenever you do 4 and then you will be able to lmb before the player
You'll need to time up the blaster 2 at the end of telekinesis so it hits and stuns the enemy from going anywhere to make you miss your blaster 1 + bones
By the way I know this is late but with betty phase 1 combo and can even be included in phase 2, you can deal more damage by combo extending with 5, by unlocking and looking backwards and locking again.
you can do a better combo with asriel 2nd phase if you LMB and RMB slowly then you use 1, you repeat it and then use 2, then if you hit slow enough 1 will be out of cooldown and you can use it again then full lmb and rmb
If your a teleporting character, the HATE form bete combo is escapable since you can just teleport out (Can confirm since people have tried that on me, i was gt frisk second phase and i escaped it quite easily)
5:38 kuro: It's the best combo for GTC hate form Me, who has an even louder combo just because of one determination projectile: I'm on the top of the world!
ss chara full lmb, wait 2 seconds press 2, run foward, full lmb,5,1,teleport,full lmb,E,2,1,3,teleport, full lmb and do it into his dead basically a combo that is been repeated over and over with a damage of 150 of a character of 250 defense and if you repeate it and repeate it is just insta kill
i mean uv sans can *kinda* do lmb x4 - b1 - b2 - b3 (hope b3 sends them flying towards you) - b1 - b4 - time enemy get up to lmb x4 - b5 - b6 or t3 but hey i’m not sure if that’s true or not yet
All combos that were untrue: Asriel (Star blazing) GT Chara (Patience 1 even using it with bravery is never guaranteed, and justice after dt 2 doesn’t work) , Undyne (The SoJ didn’t actually hit, only the DoT of it.) Bete Noire phase 2, Ss chara (Using blasters would let them counter by either dashing out or using melee,) X Tale (The knives 2 part and the bones 1 into lmb) Delta sans (Final and I think the 3 after final) Carrot god (Stun from carrot 1 isn’t always guaranteed to work, but it is mostly true,) And sakuya (You can block before they use 3 cancelling it)
@@kuro-lo9wl Yes I know that the RMB stuns for Asriel, but star blazing with the right timing and tp can be escaped. Timing justice doesn't work since you can tp out of it. Using patience after justice can be countered if you A: Use a counter B: Jump dash out of the patience, or C: Clash. Bravery doesn't stop clashing, and bravery only staggers so it doesn't stop a dash.
@@kuro-lo9wl The stun isn't always effective in star blazing and you might dash/tp out with good timing. A: If you don't attack then for some reason you can jump after a counter, nullifying the end wait and tp out. B: If you use bravery an opponent can jump dash out of patience, and patience if you don't cut the rope is almost always clashable. C: Dude, clashing always happens with bravery, it's not just people with garbage pcs.
@@kuro-lo9wl Oh yeah, I didn’t account for phantom hit on the Xtale part. But the rest of my points still stands, since in your vid as he was spam dashing he was able to get one dash during star blazing, so Gt chara’s fast tp would allow them to tp out. (Note, it would almost certainly be true using galacta blazing, so under 80 hp or in 3rd phase that’s still the best true combo.) On your proof that justice timing would make it so the combo is true, again, tp out. Same with patience, except jump dashing instead of tping out works in that case. And the ss chara blasters, using blasters has an extremely small windup allowing the enemy to clash with you.
For hate form gt chara is a little untrue people can escape the last dt 2 and the 1 patience too 5:15 they can block the dt 2 easily so it is a little untrue for patience 1 you can lmb out of there
Those aren’t true combos 1. When you use overwrite 4 out of 2, it glitches, allowing the opponent to block the attack, and im pretty sure that combo would be easy to avoid and punish 2 is an alright combo, except that it would be easy to avoid, i suggest lmbx5 then 3
Just saying if you lag with sakuya then you can't use knife 5 or 6 cause the knufes don't collide since it's not registered from leggy raycast or somthing
Bro the combos are good and I dont have the skill to use them but they are untrue especially with cross you can easily dodge out of it cause of the time it takes to charge and stuff
gt chara hate form combo isn't bad, but I have a simpler much less risky combo. you can start it with dt5 or full LMB either works, then follow up with patience 1, bravery, int 1, timed LMB, hate 1 when usable, then right after hate 2, 9/10 should hit, with no time to spare follow up with perseverance, r patience 1, full LMB, r patience 2, then dt 2, dt 4, can follow up with a timed justice held, but your mana may or may not be gone by the time you finish the combo
You should try doing these combos while the person you're attacking trys to escape that way you can make improvements and find if the Combo is true or not.
I used to like SoulShatters when I was a beginner but later I realised that the outcome of a 1v1 is mostly just about who gets lucky with hitting his opponent first. There should be some kind of mechanic that could get you out of a combo after around 10 seconds just like they did in UCD. One simple combo shouldn't take away more than a quarter of hp.
I mean i agree with this except for when u said who gets lucky... bruu everything takes luck getting a hit on an opponent doesnt take more luck than anything else it requires skills timing predictions and tricks and analysis
here is a cool old sans combo LMB5 BL2 BL1 tp LMB5 Telekinesis down+3 bone 3 bone 2 LMB 5 BL2 to BL5 BL6 Telekinesis 2 edit: you have to teleport to the enemy while the blasters are firing there laser and when ur up close to the enemy while ur blaster firing ur suppose to LMB5
Why these kids raging and saying “THE COMBOS ARE UNTRUE” maybe you don’t have the skill to do them, that was for the raging kids in the comments.
one thing for sure is, gtc hate form combo he showed, is untrue
@@FlexTag yeah, definitely
you are also a kid if you think this game requires skill LMFAO
@@crystalization6764 it does to a certain point. Advanced combos and perfect blocks and sometimes even dodging attacks does require skill
@@crystalization6764 it does
if someone uses the delta combo on me, I'll go peacefully get some water, go outside, play with my dog, watch couple youtube videos, come back and they will still be comboing
i got the reference
Yes
the
@@sunwep3737 the
@@void1845 THE
My jaw dropped on Delta!sans combo lmao imagine fighting someone and using that combo and they're just watching like 👁️👄👁️
The ut frisk combo is bruh
I can imagine still can beat Delta the only way delta can even pull off that combo is with max Stanima or mana so what you must do is waste his mana and stanima
Which is easy to do because unless if Delta mastered PB or the counters such as combat 3 or combat 6 blaster 5 and bone 3 the only way they can start combos is by melee which is insanely common because people who mastered PB is insanely rare to find
If your facing a Delta that mastered PB use GT frisk or Old Sans don’t pick new sans that class is trash in my eyes because GT frisk bypass block and Old Sans can counter near anything with dashing
Or Undying Or Asriel because those are the most defence classes and GT frisk 6 and Undying 6 ruins Deltas combos if there using melee also GT chara DT 5 can ruin combos as well and Book 1
I can go on OP combos or Inf Combos does not make a class OP it’s about how you can start a combo and so far GT frisk Old Sans Undying and UT frisk are the best classes in the game to start combos and have OP combos
Nah half way through they might as well rage quit
Me who experienced that combo and just watched me getting massacred 👍
Old sans: A thousand things for a combo
New sans: Do it there and spam the bones 😎
Every character:*uses long and good combos bcs they got a lot of moves or low cd*
Gt frisk:ToD with 5 moves time!
Can we just take a second for this mans edits,pratice with all charaters, and the time taken for all those just for one video?
You could replace the sans combo with: Lmb5 > aim blaster 2 > blaster 3 reversed knock back > blaster 4 at you > blaster 1 > blaster 5 > aim blaster 6.
waste alot of stamina if u didn't hit the blaster 6 like wat I do cuz I have skill issue
The only thing stopping this combos from being invited are stamina
No shit sherlock anyone can do a inf combo if there was no stam limit
@@ketchuput Don't forget cooldowns.
Not everyone can infinite Combo
0:00 Intro
0:06 Asriel combos (till phase 2)
1:14 UT!Chara combos
2:01 Sand man the funny man combos (till pace 2)
3:00 New apprehensive skery skeleton man (till pace 3
3:14 GT!Chara (my favourite, it's my try hard main lmfao anyways, till phase 2)
5:46 Feesh (Till phase 2)
6:22 Betty Noire (Till phase 3)
7:27 GT!Frisk (Now since there's no combo for first stage, I've decided to share sum; x5 lmb, 3, wait for a few seconds until they are on the ground, either dash or just use 2 and then use 1 anyways, till phase 2)
8:02 StoryShift Chara combos (pace 2 is stamina punisher) 8:12 for the punisher
8:21 Cross!Sans (X-Sans, till phase 2, and yes, i use this as my try hard main and fighting against teamers and simps and toxic lol) combo
9:38 Delta!Sans (Till phase 2 pace 3, and oh boy, i love this character, i can just ToD and one tap UT!Chara in just a minute) combo
11:37 Carrot God combo
12:23 Stevonnie combo
12:54 Sakuya Izayoi combo
13:31 Outro/End
14:10 and thanks for reading this.
thanks so much
I would use xtale sans/chara if it wasn't so unreliable, like knifes 2 not flying directly towards them or xchara 5 being blockable.
Also, only x sans is really useful because when you get to your second phase you both deal low damage and your moves have very long cooldowns.
Not to hate, the video’s great. But, I know a better Old Sans Combo, Asriel (phase two) combo, Undyne Combo since that’s untrue, Bete Noire since that’s untrue, and a Frisk combo.
Old Sans: [Lmb x4 > Bones 4 > Bones 3 > Lmb x4 > Blaster 1 > Unlock Blaster 2 > Quickly Lock, Blaster 3 > Unlock + Blaster 4 > Blaster 1 + Blaster 5 > Aim Blaster 6] Of done correctly, kills any character that doesn’t dodge.
Phase 2 Asriel: [Lmb/Rmb a few times > 1 > Lmb/Rmb a few times > 2 > Slow clicking Lmb and full RMB > R > 1]
Undyne The Undying: [Lmb x4 > 4 > 5 > 1 > 2 > R > 4 > 5 > Lmb x4 > 1 > 3] (OR; IF THEY’RE HALF MANA OR LESS) [Lmb x4 > 4 > 5 > 1 > 2 > R > 4 > 5 > Wait 1/3 of a second or so > 7 > R > Lmb x4 > 4 > 5 > 1 > 2 > R > 4 > 5]
Bete Noire: [Bait into 2 > 5 > timed 4 > Scythe 3 > Scythe 4]
TruePower Bete: [Lmb x4 > 5 > Hold 3 > Dash > Scythe 2 > Scythe 1 > Dash (or just be fast) > 4 > R > 7 > R > 5 > 6]
Frisk: [3 While Running > Lmb x4 > 1 > Turn Around > Full LMB > R + Dash > Gloves 1 > Ballet Shoes 1 > Full LMB > R + Dash > Real Knife 1 > Turn around > Full LMB > Unlock > Dash + R as far as possible > 4 + Lock on]
Just thought I’d throw in some combos. No hate at all. Keep it up :>
btw
-GT!C can be better by doing LMB > Bravery 1 > LMB instead of starting your combo with Bravery or doing Patience 1 into Bravery
-90% sure Undyne 2 into R doesn't work on actual players anymore, the stun isn't long enough
-Betty LMB into 2 doesn't work on actual players, how you showed it in the video isn't how it works at all, Scythe 3 into Normal 5 doesn't work on full mana players, and if you're going to count LMB resets as combos then you could just TP behind the enemy after Scythe 1 and do LMB > Scythe 4 or infinitely loop LMB resets
-TP Betty can hit WAY higher using phantom hits, the ACTUAL best combo is LMBx5 > dash back 1 > LMBx5 > 5 > charged 3 > run up 1 > LMBx5 > 5 > 4 > 1 > LMBx5 > 5 > charged 3 > scythe 1 (phantom hit, if you time it just right you'll hit them the exact moment they get up, which makes it not do knockback) > normal LMBx5 > 4, deals ~230 damage on 250 defense
-If you're gonna show SSC "combos" PLEASE don't encourage your viewers to do Blasters 3 on a full mana player, you're gonna get punished for that, also Blasters 2 mid LMB is unreliable because enemies could clash out (SS!C and GT!C lmb hitstun is REALLY low), you're better off doing full LMB > Knives 2 or Knives 3 > Blasters 2 > Blasters 1 for a consistent and reliable ~50 damage
-holy shit your cross combo is all over the place, first of all Knives 1 into Knives 2 is blatantly not a combo, second of all Bones 1 doesn't confirm into an LMB, i've perfect blocked cross players out of that before. Also getting a reset with XChara Knives 5 isn't 100% true, a real player would've had plenty of time to tank one of the knives and dash out in the process
-phase 2 delta combo, it's pretty likely you could get out of Combat 4 into Final 1, also the Blasters 3 after Final 1 could've been escaped
-the way you're doing CG's LMB into 1 is untrue, you have to do RMBx4, 1, and then the fifth RMB for it to be true, otherwise players can just dash out, also it loops infinitely and you don't need to do actual combos
-why not go for LMB chains during Stevonnie 6? just do LMBx6 about 4 times and that's an easy 60 damage added onto your combo, judging by what you did on the dummy 3 into 1 would still work just fine
also for the love of god PLEASE turn off screenshake
cool
Well, asriel phase 2 is actually LMB rmb 1 then LMB rmb 2 LMB rmb 1 and then LMB rmb both at once
Some combos are untrue like asriel phase 2 (you can walk during 1 but it's probably a glitch ), GT chara (if you lmb pats won't work) and sakuya (only the knife 3 bc you can block or dash but you can try to do full lmb then unlock, tp and use 3 )
@BlueBerry no I have a really good ping or i wouldn't be able to block some attacks like sakuya 3 or betty scythe 1 in lmb. But anyway the vid is still pretty good since only GT chara or character that have inf can have a better combo (like i said you just have to unlock then tp and use 3 for sakuya and it's will work)
@BlueBerry nah even with a good ping during asriel goh 1 it's possible to walk
Here is the full TimeStamps:
1. Asriel (Phase 1): 0:06
2. Asriel (Phase 2): 0:50
3. UT Frisk: 1:13
4. Old Sans (Combo 1) 1:59
5. Old Sans (Combo 2) 1:17
6. New Sans (Combo 1) 2:59
7. New Sans (Combo 2) 3:07
8. New Sans (Combo 3) 3:22
9. GT Chara 3:40
10. GT Chara (Hate Mode) 4:36
11. GT Undyne 5:45
12. Betty 6:20
13. Betty (Phase 2) 6:30
14. Betty (True Power) 7:00
15. GT Frisk 7:25
16. SS Chara 8:00
17. SS Chara (Stamina Push): 8:11
18. Cross 8:20
19. X Chara 8:53
20. Delta Sans 9:35
21. Delta Sans (Phase 2) 10:14
22. Carrot God 11:36
23. Stevonnie 12:21
24. Sakuya 12:51
Small tip: during the carrot god combo you have to press 1 and 1 LMB because carrots punches don’t stun that long surpriseingly
you mean the carrots from 1 right? because if u want to me to correct you it would be this: Small tip: during the carrot god combo you have to press 1 and 1 LMB because 1 carrot's doesn't stun that long.
@@JaviXDWasa yeah I forgot I even made this comment lol thanks for the correction
Thanks for the combos man. Keep on earning your well deserved subs.
the UT! combo its torturing..
Hitbox is pain
these combos is good stuff man
GT Chara 1st phase - 3:51 (Justice hold can be teleported out)
GT Chara 2nd phase - 5:15 (DT2 can be teleported out)
^ PAT1 can be canceled by Melee1 (Click) can would tp out even if you were to tp to the enemy
New sans - 3:30 (New sans Gaster blaster doesn't stun so you could block while being damaged by the Gaster Blaster PS: New sans special 1 or 2 doesn't deal damage if the enemy actually dodges)
GT Betty 2nd Phase - 6:41 (Unlock and rotate 180 degrees to avoid every GT Betty Normal 2)
GT Betty 2nd Phase - 6:52 (Small space for a teleport out of normal 5)
doesn'tknockback which gives the illusion of stun. 8:29 < Unsure on this part, cannot confirm this is true or untrue but I have my suspisions)
Delta!sans 2nd Phase - 10:52 (Final can be teleported out)
*Combos that can be improved*
Truepower
GT chara phase 1 (I think)
These combos are great nevertheless, these combo are one the best but probably will be outdated in the future when new tricks will be discovered, your video is definitely fantastic and please take this as criticism, not as a insult.
Considering the amount of effort you put into this, new subscriber.
You know the thing is that UT Frisk have inf stamina, so if you're good at timing and not make any mistake. Inf combo is able
yup i have done some
Not inf but super high and it regents fast plus moves barely waste mana
WHY IS EVERYBODY LIKE CHARAPUFF
AAAAA
Frisk Fav Characters gonna say: th-cam.com/video/eb5lARe4CNg/w-d-xo.html
sorry my srub i am more like you i have doen good combos cuz i praticed
Charapuff is overrated lol
Charapuff will change his main bc the new update is garbage nerf ut frisk and ss chara but map is perfect 👌
@@thekingofpower401 Bru
Its actually Slow LMB and RMB for Asriel Phase 2
thanks for doing my combo
The last game pass combo u could extend it by unlock tp and use 3rd then use 4th
I doubt about the GT Chara combo because it's not that hard to break out of patience
Anyways, that Delta combo is fire.
That ss chara combo was just so smooth
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This guy is much better than any other SS TH-camr at making combos
should be titled ‘optimal combos for every character’, most of them aren’t the best combos
Guys the sakuya's LMB x4 and knives 3 is untrue because you have a sec to block or dash out of 3, so if ur opponent knows it don't use it.
(and yes I tested it as and vs sakuya)
The other player: can I play now? Infinity combo: no this is my rythem game
ty the ss chara combo helped me alot =D
When a delta slaps me at least once. I take my hands of my mouse and keyboard. And watch in tears.
you can teleport out of the combos making them untrue in the untrue combos vid if you can dash and still get stunned that means u can tp out and escape. (yes lots of them are true but some are untrue)
When using betty 5, you can unlock and turn around to avoid the knock back, so you can just lock again and start a lmb combo
Also for cross when using knife 1 you can turn around with your mouse on the player for reverse knock back, and you can combo with x sans 4th or x chara's 2nd if you time it right
you can do x chara's 3 too if you time it right also
Thanks!❤
The new sans has a special one that looks when you walk to his traps from bone 6 and then use 5 and 4 gaster it will end them by just doing that combo. Sometimes they survive
Sometimes frisk survive (dodge)
I almost made a infinite delta combo with phantom hits but it’s still my best one. But other then that your delta combo is very amazing ngl
Fun fact: you can use blaster 3 after combat 3 or 1
Oh my god that ut frisk combo that was insane
New sub.i hope mobile support is added soon so I can play on my iPad
Hey, I found a better Betty tp combo: lmb X5 > 5 > 3(hold) > 4 > 1 > tp > lmb X5 > 5 > 7 > tp > 4 > 1 > tp > lmb X5 > 5 > 3(hold) > 4.
190 damage on 250 defense dummy.
For Betty true power, that is not her best combo. Scythe 4 does almost the same damage as normal 4 on high defense, and normal 4 takes way less stamina and has a far faster cd
Betty true power "die in a fire" combo
Full Lmb > dash > 5 > hold 3 > 4 (no need to dash if used right after 3) > r > 7 > timed 1 > r > slow full lmb for stamina > 5 > 4 > s2 > s1 > potential normal 4 if stamina conserved well
This is all about avoiding the use of normal 6 and scythe 3, and instead using the heavy hitter combo extends-- scythe 3 is only good for creating distance due to its low damage, and normal 6 just doesn't do enough damage for its windup and stamina consumption.
I'm not sure if the normal 4 at the end is possible due to cooldowns-- its been a long while since I've played so forgive me if I'm wrong there
This combo is why you don't mess with bete true power like it's weak as it does around 150 damage to a 250 defense dummy if I'm not mistaken, which if you played phase 2 well enough, should be more than enough.
improvement for gtc ph1 combo: after using dt 2, tp, int2, pat1, brav1, full lmb, dt4, dt2, tp, int2, pers1. (pers1 can be justice hold MAYBE idk tho)
nice combos
Wow ... you are amazing ... '-'
Me looking at the gt frisk combo and then just saying "weak"
Thanks for those combos
Me: Master the combo's and go in a public server to try them
*Lag and Low fps* Allow us to introduce ourselves.
Use Real knife as UT finisher, Real knife 4 is mainly for stamina punishers
*man* you deserve sub
gt undyne combo is untrue because 4 stun doesn’t last that long anymore but a way to help is just click fast whenever you do 4 and then you will be able to lmb before the player
I got a nice made up combo for new sans.
Telekinesis 1 + Blaster 2 + 1 + Bone spam
You'll need to time up the blaster 2 at the end of telekinesis so it hits and stuns the enemy from going anywhere to make you miss your blaster 1 + bones
2:18 op and cool to see all this blasters
By the way I know this is late but with betty phase 1 combo and can even be included in phase 2, you can deal more damage by combo extending with 5, by unlocking and looking backwards and locking again.
I like how there's people who can combo people like crazy and then there's me
Can we admire the fact that he grinned max frisk for us .This guy is the best !
the Sakuya Combo is untrue Knives 3 doesnt combo with LMB as the person can block all of the knives 3
you can do a better combo with asriel 2nd phase if you LMB and RMB slowly then you use 1, you repeat it and then use 2, then if you hit slow enough 1 will be out of cooldown and you can use it again then full lmb and rmb
If your a teleporting character, the HATE form bete combo is escapable since you can just teleport out (Can confirm since people have tried that on me, i was gt frisk second phase and i escaped it quite easily)
@@kuro-lo9wl mmhmm! It'll hit most of the time since not a lot of people know that
5:38
kuro: It's the best combo for GTC hate form
Me, who has an even louder combo just because of one determination projectile: I'm on the top of the world!
ss chara
full lmb, wait 2 seconds press 2, run foward, full lmb,5,1,teleport,full lmb,E,2,1,3,teleport, full lmb and do it into his dead
basically a combo that is been repeated over and over with a damage of 150 of a character of 250 defense and if you repeate it and repeate it is just insta kill
1:11 Instead of using 2 first, use 1, because after using 2 and doing a little slow click, you can use 1 again
i mean uv sans can *kinda* do lmb x4 - b1 - b2 - b3 (hope b3 sends them flying towards you) - b1 - b4 - time enemy get up to lmb x4 - b5 - b6 or t3 but hey i’m not sure if that’s true or not yet
All combos that were untrue:
Asriel (Star blazing)
GT Chara (Patience 1 even using it with bravery is never guaranteed, and justice after dt 2 doesn’t work) , Undyne (The SoJ didn’t actually hit, only the DoT of it.)
Bete Noire phase 2, Ss chara (Using blasters would let them counter by either dashing out or using melee,) X Tale (The knives 2 part and the bones 1 into lmb) Delta sans (Final and I think the 3 after final) Carrot god (Stun from carrot 1 isn’t always guaranteed to work, but it is mostly true,) And sakuya (You can block before they use 3 cancelling it)
@@kuro-lo9wl Yes I know that the RMB stuns for Asriel, but star blazing with the right timing and tp can be escaped.
Timing justice doesn't work since you can tp out of it.
Using patience after justice can be countered if you A: Use a counter B: Jump dash out of the patience, or C: Clash. Bravery doesn't stop clashing, and bravery only staggers so it doesn't stop a dash.
@@M8theone Wdym “bravery only staggers” it stuns like hell, you can’t do shit if you get hit by bravery, especially bravery + dt 2
@@FlexTag Bruh bravery may do great stun but you can always clash if someone uses bravery on you, plus you can dash outta the way.
@@kuro-lo9wl The stun isn't always effective in star blazing and you might dash/tp out with good timing.
A: If you don't attack then for some reason you can jump after a counter, nullifying the end wait and tp out. B: If you use bravery an opponent can jump dash out of patience, and patience if you don't cut the rope is almost always clashable. C: Dude, clashing always happens with bravery, it's not just people with garbage pcs.
@@kuro-lo9wl Oh yeah, I didn’t account for phantom hit on the Xtale part. But the rest of my points still stands, since in your vid as he was spam dashing he was able to get one dash during star blazing, so Gt chara’s fast tp would allow them to tp out. (Note, it would almost certainly be true using galacta blazing, so under 80 hp or in 3rd phase that’s still the best true combo.) On your proof that justice timing would make it so the combo is true, again, tp out. Same with patience, except jump dashing instead of tping out works in that case. And the ss chara blasters, using blasters has an extremely small windup allowing the enemy to clash with you.
New sub man
6:39 PFFF CANT BELIVE YOU THOUGHT WE WOULD THINK THIS COMBO IS REAL
For hate form gt chara is a little untrue people can escape the last dt 2 and the 1 patience too 5:15 they can block the dt 2 easily so it is a little untrue for patience 1 you can lmb out of there
For bete true power i think you can extend the combo when using scythe 2 by using 3, the. 1 then finish with 4
I've one comboed people with betty with just spamming full lmb, 4, 3, go behind, quickly lmb when they get up, repeat
Hi i used a short combo and another short. 1st combo: R, 2, overwrite 4. 2nd combo:R, 3, enemy fall down and 1, overwrite 3 :D
Those aren’t true combos
1. When you use overwrite 4 out of 2, it glitches, allowing the opponent to block the attack, and im pretty sure that combo would be easy to avoid and punish
2 is an alright combo, except that it would be easy to avoid, i suggest lmbx5 then 3
@@LunaGachaTGTF yeah i see dat 4 and 2 will be EZ to avoid
But then use 3 and then 4
Just saying if you lag with sakuya then you can't use knife 5 or 6 cause the knufes don't collide since it's not registered from leggy raycast or somthing
Bro the combos are good and I dont have the skill to use them but they are untrue especially with cross you can easily dodge out of it cause of the time it takes to charge and stuff
[Old sans] HIT 4 BLASTER 1 BLASTER 5 BLASTER 6 [New sans] BLASTER 4 TELE BLASTER 3 SPECIAL 1
gt chara hate form combo isn't bad, but I have a simpler much less risky combo. you can start it with dt5 or full LMB either works, then follow up with patience 1, bravery, int 1, timed LMB, hate 1 when usable, then right after hate 2, 9/10 should hit, with no time to spare follow up with perseverance, r patience 1, full LMB, r patience 2, then dt 2, dt 4, can follow up with a timed justice held, but your mana may or may not be gone by the time you finish the combo
my mans ud frisk combo is litterly a whole dictionary book
trying to remember these combos is like trying to remember gta5 cheat codes
the Stev combo isn’t untrue, when stev does do TS dummies don’t get affected by it.
I always suck at em, but I'm sure i can always try and them do it, thank you!
Not trying to hate on you but I even saw on the practice dummys that a ton of combos could be escaped.
You should try doing these combos while the person you're attacking trys to escape that way you can make improvements and find if the Combo is true or not.
Ah yes what is better than *Waiting for half an hour so that a dude could do his combo which gonna be repeated again in next 20 seconds.*
6:02 OHHHH YEAHHH That megalo is from SMX VS Sans. I don't remember if phase 2 or 3
A better delta combo is:
Lmb 4 > com 1 > com 3 > lmb 4 > com 2 > rmb > (tp) > blaster 1 > blaster 2 > combat 4 > bones 2 > blaster 3 > (runs toward enemy) com 5 > blaster 4 till ur mana is ded
Before you say that the 2nd phase combo is better, that combo was fake.
Aye u have gud combo dude i may learn ur combo if u dont mind?
Oh thank buddy ur the best
Good combos!
that frisk combo though 😳😳😳
For Asriel you can replace the last hit of the combo with chaos buster, it works if ur close enough
I used to like SoulShatters when I was a beginner but later I realised that the outcome of a 1v1 is mostly just about who gets lucky with hitting his opponent first. There should be some kind of mechanic that could get you out of a combo after around 10 seconds just like they did in UCD. One simple combo shouldn't take away more than a quarter of hp.
@@kuro-lo9wl We can just hope.
I mean i agree with this except for when u said who gets lucky... bruu everything takes luck getting a hit on an opponent doesnt take more luck than anything else it requires skills timing predictions and tricks and analysis
@@triple127 the delta m1 hitbox:
in case u dont know, undyne's 2 stun has been nerfed
I want to do this but i cant because I lag too much
here is a cool old sans combo
LMB5 BL2 BL1 tp LMB5 Telekinesis down+3 bone 3 bone 2 LMB 5 BL2 to BL5 BL6 Telekinesis 2
edit: you have to teleport to the enemy while the blasters are firing there laser and when ur up close to the enemy while ur blaster firing ur suppose to LMB5
8:19 Look At The Damage
how hard was the ut frisk glove 1 then shoe 1 to pull off because i can never seem to get it
All soul shatter players: RIGHT THAT DOWN RIGHT THAT DOWN!!!!
On the stamina punisher with SSC you can do knife 2 > knife 7 after the lmb knockback instead of just 7, gives some extra damage
But let’s be honest do we really need anymore damage? I mean we sent that dummy to hell and back like 12 times in the span of 30 seconds.
Ho ho ho
I like it
Oh boy.
A tip when u use gt Chara u can use in lmb 4 then 1 and end the lmb for more dmg
Delta!sans:this time for 8 hours combo
My Combo for X-chara : lmb,2,3,4 and Overwrite Summon Friend (Simple)
Your Combo:🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯🤯
the Asriel glitch that lets you melee again after Chaos Sabers 2 is totally broken xd
fun fact: if you die as ss chara phase 2 the main menu music speeds up
The dummy:I HOPE I END UP IN THE HOSPITAL AFTER THIS