I think the primary argument for the ‘Phantom Pain Theory’ is less of ‘MGSV was intended to be bad,’ and more along the lines of ‘MGSV was designed to feel like something was missing.’
at the end it is said, that it's sad that they have less and less views; this channeld helped me so much of making sense about all of this and actulally helps me see lots of hidden beauty, basically enabling me to appreciate it- this shouldnt be sold short or underestimated. thanks a lot, and all the patreons' support is speaking for itself!!!
Just now realizing the solid eye night vision was included for people who may have not had great sound systems. It’s to give you the power of vision to get through all the sections since you wouldn’t have the power of sound.
Source? I feel like if they wanted to do that, they'd add a cutscene in first person where an ally asks Snake if he's having trouble hearing them, and if you answer yes then you'd be given one.
@@OccuredJakub12 what do you mean source? It’s something I literally said i realized and assumed because of how helpful it is throughout the entire game for everything that would also be sound related
Another fantastic entry in this series! As an aside - the idea that difficulty settings can be looked at as "engagement requirements" is a fascinating one.
1:25 I've been arguing that for a couple years. Kojima might have envisioned every metal gear since 2 to be the last but it does not mean he didn't put passion it. Before MGS5 the fans who didn't liked something in the series would straight up say it, people who didn't liked MGS2 would straight call Kojima a self indulgent hack who lost his mind but after MGS5, more specifically since when it was announced that Keifer Sutherland would be Big Boss VA(i'm sure people here heard about the "Hayter is sick and can't do the Snake voice anymore" hoax), suddenly a ocean of coping, borderline conspiracy theory rethoric, started flooding the community. Whatever is your opinion on V, it's clear the community dived so deep in their expectations for V that it broke them. I mean, just look at the insanity r/ NeverBeGameOver turned in to by the time Death Strabding's release date was announced.
I interpreted Raiden's role in this game as pushback against the fan backlash. Fans disliked him for petty reasons like being too feminine or not "cool" enough, so they made him a super badass killing machine in a game where he's not playable. The players forced him into this image, but they don't have the fun of playing as him, he suffers even more than when he was playable. That's why I'm glad Metal Gear Solid: Rising never panned out, Revengeance is its own little side thing that doesn't need to tie back into that Solid games.
The surround sound in Afghanistan was one of the first things I noticed too. I was so taken aback by how "realistic" (I have nothing to compare it to) it was. It really made me realise how little context I had on how war could affect someone, what someone could go through. For the first time in a game ever, I really felt like I was in a middle of a battleground.
I always interpreted the various ‘retcons’ in the series as certain characters not having the same information as other characters, creating a situation where the audience hears two either completely or mildly different sides to the same event. It’s a pretty natural conclusion to come to given how misled Liquid was about Les Enfant Terrible, not to mention countless other characters throughout the series. This game felt less like ‘sabotage’ to me and more like ‘crafting a more well-rounded experience that recontextualizes everything we had seen before,’ something MGSV also does, but in a much more extreme way. That said, I personally love 4 and V’s stories, and idk if it’s just because I gave them the benefit of the doubt about some of the things I didn’t like about them, or if I just have poor taste 😂
I don’t understand people who think mgs5 is bad. The story takes a backseat and isn’t a satisfying narrative, sure. But as an actual game, I think it has the strongest gameplay in the entire series and is the deepest and most forward thinking stealth game ever made. There aren’t other games that can really satisfy the stealth gameplay loop that 5 has just due to the massive amount of emergent interactions they plan for and how the world and enemies react to just about anything. Personally mgs5 felt like a response to the valid criticisms of mgs4 being called more of a 10 hour film than a game, the story isn’t the focus in 5 and it really shows that kojima can design a really fun modern stealth game. Mgs4 had solid gameplay but there was just so little of it and the actual level design often was pretty weak imo, for example you usually don’t have to worry about hiding bodies in 4 because the environments are so small and there are so few enemies in them so you can often just walk around tranquilizing everyone you see and not have to worry about raising an alert. You could interact with the expanded systems in fun ways but there’s very little incentive to do so because infinite ammo tranquilizers and his active camo makes stealth trivial on normal and hard at least. It had lots of good ideas that would be expanded upon in 5, most notably the emergent npc interactions and the ability to just sort of sit and observe guards change patrols, go to sleep, talk, get distracted, etc.
The story of mgs 5 is underrated, I think it really wrap the series well and explain why militarisation, violence and war only bring more suffering and is a never ending cycle
@@Cavadoro333I think it has strong ideas and strong moments, I blame Konami more for pushing it out before it was finished. The amount of cut content in 5 is pretty massive.
"Isn't a satisfying narrative" I disagree on that. Not only does it explain some details but it also gives long-time players a satisfying reward for growing up with the series, you, the player, become one of the most important characters of the Metal Gear saga, influencing the lives of many characters in the series. Plus, on its own, it's a captivating tale of revenge and how hatred cannot make pain go away but instead corrupts and consumes a man.
@@owRekssjfjxjxuurrpqpqss yeah I think that even tho content was cut, Kojima said that the game was a complete game. Like it has so much content anyway and for what is there, its a great experience!
The fact you're passionate about it is what matters - MGS means so much to so many people, and we get a lot out of these videos, too. You keep doing you. We all gotta survive.
This was a great video, and probably one of my favorite MGS videos so far. MGS4 has always felt like a fairly complicated entry in this series, and while there were definitely points in your previous video that I agreed with, I feel like this was a much more nuanced take on the game that I enjoyed. Thank you!
My own Personal issues aside of this game as someone who is very much a Sound Junky how the Sound Design sounds and how its used can not be thrown to the way side and im glad someone is actively touching on it. Playing this game with a good set of Stereo Headphones or a well setup surround sound is critical to enjoyment of the game.
Hey Lead, I just wanna say you’re a huge inspiration in my own journey through gender and sexuality. I know it’s really silly, but a transperson sharing a lot of the same interests and ideas as me helps a lot in placing myself in the whole messy spectrum. Keep doing what you do!!!
Thank you so much, Leadhead. Even if these videos don't get a lot of views, for those of us who are here, they really mean a lot. Among the hardcore fans, your videos will be an exon, and become the dominant meme in Metal Gear discourse. Your original video was what helped me see this game in a new light, and now I can say I love it just as much as MGS 1-3, and that wouldn't be possible without you.
Your passion shines through. I've been adoring this series the last couple days and it's given me some food for thought to mull over in am otherwise quiet work day.
this is my favorite piece of this series so far! never been able to get any read really on mgs4 but i am an outsider to the series really. and this video was just nonstop things id never even heard touched on anywhere else, so thanks a lot :D
This is a great video on a great game. My only disagreement is that Metal Gear Solid Peace Walker doesn't deserve to be covered and analyzed. In my opinion it's just as theme heavy and a main entry to the saga as the others despite missing a number in its title.
Couple things I need to say... First... Your editing skills have skyrocketed, love how you went from sitting at home talking to the camera, to immersing yourself in these worlds, and by proxy immersing us as you are narrating your analysis, I'm a sucker for attention to detail like that! Second... This analysis series you've been doing is fantastic, many essays have been made about this franchise, and usually focus on either the gameplay or the lore, or give their own interpretations of the themes, your analysis is amazing because you are going deeper than that, you're going into what makes the game tick both in terms of themes and design, and how even that starts to link into the gameplay. They're small details, but when you put them under a microscope like that, it starts offering a whole new perspective, and I love that! You've been on fire this year, please keep on being awesome!
The MGS V sign in the last second of the video filled me with so much hope. You are summarising the most impactful commentary on modern life that exists, yet which most people couldn't get to know, experience and understand without you. Stay strong Snake ❤
another leadhead video added to the collection of "hype and so excited but i need to play this game first so i probably won't watch it for another year or two but BOY WHEN I DO"
I really hope you make. Peace Walker video. Thats the game that made me realize I was bi. I still have such love for the MSF crew and that one idealized Outer Heaven that was an anarchist heaven for the ostracized who needed a home, since to me, thats what Peace Walker added: it gave Big Boss and Outer Heaven a sympathetic, understandable philosophy to base their nation around. Theyre essentially anarchists who use their skills as soldiers to oppose the black ops dealing of larger superpowers.
MGS4 for me was an ascended experience on the first playthrough. Never before has a game made me feel what MGS4 made me feel, let alone feel it as fully and deeply as I did. MGS4 is a death. In every second, every frame, every sound and every choice it is death. And while the (real) credits rolled, I knew, felt, understood and accepted that Metal Gear was dead. I first played through Metal Gear via the Legacy Collection, so I ran these games more or less nonstop. I excitedly put that MGS4 disc into my PS3, impatiently sat through the 8GB (whoa!) data install, and when I finally got the chance to jump into the game--I stopped. The screen faded in over a graveyard, an uncharacteristically haunting melody introducing me to what I _thought_ was a stealth-action game. This game in a single moment effortlessly took away my fanboyish fervor and forced me to really pay attention. It showed me a finish line, and my only choice was to start walking: this only ends one way. In MGS3, The Boss has a poignant monologue about "the times." How the world changes so quickly, how the things we believe to be true today are false tomorrow. Everything can change before we realize it. And so as we're busy occupying ourselves with the past by playing MGS3, the modern world of Metal Gear passes us by. In MGS2, Snake gives Raiden his philosophy on legacy--what we do with the time we have. And so in MGS4, it's time he practiced what he preached. The mission is to finish what he started. Snake is at this point old, tired, and out of touch with the world that has sprinted past him--but all the same, the job is left undone. It's not uncommon for people to see Old Snake as a metaphor for Kojima at the time of the game's development, and I don't disagree. MGS4 is, I believe, the most personal and emotional game Kojima has ever and possibly will ever make. He put all of himself into this game, everything he felt and wanted to express to the Metal Gear fans. What I *do* disagree with popular interpretation about, though, is the many controversial narrative choices. Not only do I think that everything that happened in MGS4 made sense narratively for these characters, I also think that the very blatant references and recycled ideas are *not* fanservice. At least, not wholly. What some fans may see as Kojima rehashing the same plot element or iconic moment, I see as... well, your life flashing before your eyes. Because Metal Gear is dying. It is at one time both a celebration of series legacy, and a tragic flood of memory as the final bells toll. Still, through Snake's eyes we see that while our journey must end, others are only just beginning. A marriage. A reunited family. A sheltered girl stepping out into the world. MGS4 is the way it is not because Kojima was sick of Metal Gear and wanted to kill it by all means necessary, but because he loved Metal Gear and wanted to lay it to rest with dignity and without regret. And while it ultimately didn't work for Konami or the fanbase, it did work for me. After blitzing the series nonstop over like a week and a half, it took me an entire week from finishing MGS4 to (forcing myself into) starting Peace Walker. And I only did it because I had it in the Legacy Collection. I still haven't played Ground Zeroes or Phantom Pain and have no desire to do so. There's so much that I could say about this game, and I feel like I'm jumping around and only scratching the surface in this comment. Hopefully you understand what I mean, the way I understood what Kojima meant, the way Metal Gear Solid 4 understood what it meant to die.
38:38 That's something interesting that i don't know how many people are aware about it. One of the main pilars in Kojima's writting is that despite MGS being a franchise with it's rules and whatnot, Kojima always focus on the story and themes of each even if it contradicts previous events, he does make the effort to explain what changed but Let me remind you that until MGS3, Big Boss's past changed with each new game, until V Big Boss was canonically a cyborg. And i don't think it's mere interpretation or opinion that he wanted to wraps things up, apparently Kojima tried to let his team make metal gear multiple times but he always come back and the one time he did let it be done(Portable Ops) he had to make his own version(Peace Walker). So with addition of him spelling out V would close the cycle, Kojima wanted to finish all the story bits he touched so he wouldn't feel compeled to make another when the eventual order from Konami to make another MGS came through
@@youmukonpaku3168 What are you talking about? Before V the story was that Big Boss survives Outer Heaven because of cybernetic implants and that's why he's all good in MG2. After V we now know there was no cybernetic implants, we could maybe interpret that as one of the lies created by The Patriots but the real Big Boss had no cybernetics
I'm glad you spent as much time as you did on the sound design. It's something that I really missed playing the game the first time- I was playing it at night, with the volume pretty low, trying not to wake up my parents. One day (when I find my PS3 and copy of the Legacy Collection) I'll play through this whole series again, with my headphones. I'm sure I'll pick up on plenty that I missed the first time around.
as much i want to hate this game, i cant really bring myself to do it. as much as i wish it didnt exist, im kinda glad it did. the game is a mix of emotions as im sure it is to alot of people and thats why i think about this game so often. to me mgs4 is about letting go of something you love, and doing so before its a shell of what it used to be. thats what mgs4 is to me, and thats the beauty of these games, its such a mixing of many ideas that almost anyone can find something to attach themselves to
Sometimes computer games get butt cheeks just right. Silent hill 2, got some perky glutes in that game. Mgs4 got some chunky ol’ glutes. And miles morales glutes are shiny af in spiderman 2. And let’s not forget Miranda in mass effect 2! Hell yeah.
Comment for engagement. I'm one of the 5 people on the planet who haven't played MGS but I might one day and I don't want to spoil myself by watching this series. It's one of those franchises that I've always wanted to get into but there's just so many games it seems daunting. Kind of like Star Trek or One Piece.
i'm pretty sure a good portion of people actually haven't played them, or have only played some of them. so many people just qoute the meme lines, or talk about the games like they're mostly just silly and the plot doesn't matter. which is probably what it would look like if you watched a streamer play it.
Ngl the only thing about this game that truly bothers me is all the Raiden stuff cause he had the best stuff in mgs2 and didnt need to be back, but I can understand cause of the thematic framework he needed to be here Though that's the only thing that bothers me, everything else makes sense to me especially when thinking ab the series thematically and what it accomplishes
Oh what a joy. Having a horrible Saturday and your beautiful self drops a banger that seems it will be close to my heart. Be well everyone. Be well Leadhead
Thank you for bringing back emotions I had when first playing (especially finishing) this game years back - that I, in the years since, have questioned into meaningless-ness; Sort of trying to erase them alltogether out of some weird sense of shame, hearing """all the internets opinion""" on the game. Putting it down in my mind as something silly to have gotten so emotional about. Now it proudly is something silly I got emotional about. :)
When it comes to the team from MGS3 turning out to be behind the Les infant terrible and the patriots I always as, if Big Boss went down dark path after operation Snake Eater then a similar thing would happen to Zero, Paramedic and Sigint.
your collar chiming is honestly adorable~ your videos have always been really good (for as long as i've been watching at least lol), but you being absolutely adorable now on top of that really just makes this all perfect
I know MGS games are really "anime-y", it's just the level MGS4 takes it to in the cutscenes is too damn much. Still, looking forward to the likely eventual remaster that I assume will happen with MGS Collection Vol.2. But yeah, least favorite of the first 4 MGS games when it came to the story. The one I would like to replay the most in terms of messing around in the actual game.
For all of MGS4's faults... It sure as shit is more entertaining and insane then any disgusting grindy mute boredom MGSV provides, that's for sure. When I play my video games I want to be entertained. And MGS4 is just that. I don't want to be literally doing the exact same thing for literal tens of hours for a final message that revenge is bad. Fuck that. Hideki Kamiya it up, motherfuckers !!! DO something ! Surprise me !
the problem with this game is that all the cutscenes are locked at 20 fps, i love the ps3 but common it should run at least on 60 fps since gow 3 runs great and looks better.
For a video with how much senses are important this video's sound design has made it quite hard to stick through. The necklace clinking being picked up on the mic and the high pitched buzzing of the cameras at 31:35 were quite painful to listen to... Otherwise quite a good video I enjoyed
I think the primary argument for the ‘Phantom Pain Theory’ is less of ‘MGSV was intended to be bad,’ and more along the lines of ‘MGSV was designed to feel like something was missing.’
That first argument doesn’t work on the grounds that V wasn’t bad. Like at all.
@@2yoyoyo1Unplugged very much agreed
Thank you.
The Usage of the Flashbacks when you talk about previous games is also a very nice touch and i love it.
The first half of this video has made me realize that the eventual MGS4 port will lack analog control entirely...
Hello? Sony? I need a PS3, STAT.
at the end it is said, that it's sad that they have less and less views; this channeld helped me so much of making sense about all of this and actulally helps me see lots of hidden beauty, basically enabling me to appreciate it- this shouldnt be sold short or underestimated. thanks a lot, and all the patreons' support is speaking for itself!!!
blame the yt algorithm for that. if you don't upload frequently your channel gets buried.
Just now realizing the solid eye night vision was included for people who may have not had great sound systems. It’s to give you the power of vision to get through all the sections since you wouldn’t have the power of sound.
Source?
I feel like if they wanted to do that, they'd add a cutscene in first person where an ally asks Snake if he's having trouble hearing them, and if you answer yes then you'd be given one.
@@OccuredJakub12 what do you mean source? It’s something I literally said i realized and assumed because of how helpful it is throughout the entire game for everything that would also be sound related
You releasing this just after the game was shit talked on Jacob Geller‘s charity stream seems like a real power move :D
I didn't watch the stream did Jacob Geller say he didn't like MGS4? If so that's a shame.
whoever said that is wrong
@@snayk60nothing shameful about not liking a game lol although if he wrote it off objectively because he didnt personally like it that’s a shame
@@TheFloodFourm what was the reason he gave?
babe wake up new leadhead vid
Another fantastic entry in this series!
As an aside - the idea that difficulty settings can be looked at as "engagement requirements" is a fascinating one.
1:25 I've been arguing that for a couple years. Kojima might have envisioned every metal gear since 2 to be the last but it does not mean he didn't put passion it.
Before MGS5 the fans who didn't liked something in the series would straight up say it, people who didn't liked MGS2 would straight call Kojima a self indulgent hack who lost his mind but after MGS5, more specifically since when it was announced that Keifer Sutherland would be Big Boss VA(i'm sure people here heard about the "Hayter is sick and can't do the Snake voice anymore" hoax), suddenly a ocean of coping, borderline conspiracy theory rethoric, started flooding the community. Whatever is your opinion on V, it's clear the community dived so deep in their expectations for V that it broke them. I mean, just look at the insanity r/ NeverBeGameOver turned in to by the time Death Strabding's release date was announced.
I interpreted Raiden's role in this game as pushback against the fan backlash. Fans disliked him for petty reasons like being too feminine or not "cool" enough, so they made him a super badass killing machine in a game where he's not playable. The players forced him into this image, but they don't have the fun of playing as him, he suffers even more than when he was playable. That's why I'm glad Metal Gear Solid: Rising never panned out, Revengeance is its own little side thing that doesn't need to tie back into that Solid games.
Your analysis are always so pleasant to listen to !
The surround sound in Afghanistan was one of the first things I noticed too. I was so taken aback by how "realistic" (I have nothing to compare it to) it was. It really made me realise how little context I had on how war could affect someone, what someone could go through. For the first time in a game ever, I really felt like I was in a middle of a battleground.
these videos change the way i see games i've played 100 times for over a decade. thank you!
This is the most elaborate way of saying 'this is getting old real fast' I've seen.
I always interpreted the various ‘retcons’ in the series as certain characters not having the same information as other characters, creating a situation where the audience hears two either completely or mildly different sides to the same event. It’s a pretty natural conclusion to come to given how misled Liquid was about Les Enfant Terrible, not to mention countless other characters throughout the series. This game felt less like ‘sabotage’ to me and more like ‘crafting a more well-rounded experience that recontextualizes everything we had seen before,’ something MGSV also does, but in a much more extreme way. That said, I personally love 4 and V’s stories, and idk if it’s just because I gave them the benefit of the doubt about some of the things I didn’t like about them, or if I just have poor taste 😂
I promise I'll watch the mgsv video once I actually finish the game in five years
I don’t understand people who think mgs5 is bad. The story takes a backseat and isn’t a satisfying narrative, sure. But as an actual game, I think it has the strongest gameplay in the entire series and is the deepest and most forward thinking stealth game ever made. There aren’t other games that can really satisfy the stealth gameplay loop that 5 has just due to the massive amount of emergent interactions they plan for and how the world and enemies react to just about anything.
Personally mgs5 felt like a response to the valid criticisms of mgs4 being called more of a 10 hour film than a game, the story isn’t the focus in 5 and it really shows that kojima can design a really fun modern stealth game.
Mgs4 had solid gameplay but there was just so little of it and the actual level design often was pretty weak imo, for example you usually don’t have to worry about hiding bodies in 4 because the environments are so small and there are so few enemies in them so you can often just walk around tranquilizing everyone you see and not have to worry about raising an alert. You could interact with the expanded systems in fun ways but there’s very little incentive to do so because infinite ammo tranquilizers and his active camo makes stealth trivial on normal and hard at least. It had lots of good ideas that would be expanded upon in 5, most notably the emergent npc interactions and the ability to just sort of sit and observe guards change patrols, go to sleep, talk, get distracted, etc.
The story of mgs 5 is underrated, I think it really wrap the series well and explain why militarisation, violence and war only bring more suffering and is a never ending cycle
@@Cavadoro333I think it has strong ideas and strong moments, I blame Konami more for pushing it out before it was finished. The amount of cut content in 5 is pretty massive.
@@owRekssjfjxjxuurrpqpqssmgs5 is not unfinished. Every game has cut content.
"Isn't a satisfying narrative" I disagree on that. Not only does it explain some details but it also gives long-time players a satisfying reward for growing up with the series, you, the player, become one of the most important characters of the Metal Gear saga, influencing the lives of many characters in the series. Plus, on its own, it's a captivating tale of revenge and how hatred cannot make pain go away but instead corrupts and consumes a man.
@@owRekssjfjxjxuurrpqpqss yeah I think that even tho content was cut, Kojima said that the game was a complete game. Like it has so much content anyway and for what is there, its a great experience!
The fact you're passionate about it is what matters - MGS means so much to so many people, and we get a lot out of these videos, too. You keep doing you. We all gotta survive.
This was a great video, and probably one of my favorite MGS videos so far. MGS4 has always felt like a fairly complicated entry in this series, and while there were definitely points in your previous video that I agreed with, I feel like this was a much more nuanced take on the game that I enjoyed. Thank you!
My own Personal issues aside of this game as someone who is very much a Sound Junky how the Sound Design sounds and how its used can not be thrown to the way side and im glad someone is actively touching on it. Playing this game with a good set of Stereo Headphones or a well setup surround sound is critical to enjoyment of the game.
Hey Lead, I just wanna say you’re a huge inspiration in my own journey through gender and sexuality. I know it’s really silly, but a transperson sharing a lot of the same interests and ideas as me helps a lot in placing myself in the whole messy spectrum. Keep doing what you do!!!
im so glad hideo kojima unintentionally created trans people while he was making the most in-depth and complex lore for a simple spy game
don’t not worth it
@@consumedbythe6678know many trans people, they say: worth it.
I actually like 5, it's a cautionary tale about fighting for hate that isn't even your own
Also it's kinda fun
Thank you so much, Leadhead. Even if these videos don't get a lot of views, for those of us who are here, they really mean a lot. Among the hardcore fans, your videos will be an exon, and become the dominant meme in Metal Gear discourse. Your original video was what helped me see this game in a new light, and now I can say I love it just as much as MGS 1-3, and that wouldn't be possible without you.
holy shit this video is underrated
Your passion shines through. I've been adoring this series the last couple days and it's given me some food for thought to mull over in am otherwise quiet work day.
Yusss another leadhead vid thank you ma'am. Hope you're doing well.
love you to pieces thank you so much for keeping me company during the workday :)
I’d argue Peace Walker is not a side game. At all. And you really ought to give it its due, just not as another intended “final game.”
this is my favorite piece of this series so far! never been able to get any read really on mgs4 but i am an outsider to the series really. and this video was just nonstop things id never even heard touched on anywhere else, so thanks a lot :D
This is a great video on a great game. My only disagreement is that Metal Gear Solid Peace Walker doesn't deserve to be covered and analyzed. In my opinion it's just as theme heavy and a main entry to the saga as the others despite missing a number in its title.
Couple things I need to say... First... Your editing skills have skyrocketed, love how you went from sitting at home talking to the camera, to immersing yourself in these worlds, and by proxy immersing us as you are narrating your analysis, I'm a sucker for attention to detail like that!
Second... This analysis series you've been doing is fantastic, many essays have been made about this franchise, and usually focus on either the gameplay or the lore, or give their own interpretations of the themes, your analysis is amazing because you are going deeper than that, you're going into what makes the game tick both in terms of themes and design, and how even that starts to link into the gameplay.
They're small details, but when you put them under a microscope like that, it starts offering a whole new perspective, and I love that!
You've been on fire this year, please keep on being awesome!
My god, you even simulated the rumbling of the bunker you put yourself in being shelled.
The MGS V sign in the last second of the video filled me with so much hope.
You are summarising the most impactful commentary on modern life that exists, yet which most people couldn't get to know, experience and understand without you.
Stay strong Snake ❤
another leadhead video added to the collection of "hype and so excited but i need to play this game first so i probably won't watch it for another year or two but BOY WHEN I DO"
I really hope you make. Peace Walker video. Thats the game that made me realize I was bi. I still have such love for the MSF crew and that one idealized Outer Heaven that was an anarchist heaven for the ostracized who needed a home, since to me, thats what Peace Walker added: it gave Big Boss and Outer Heaven a sympathetic, understandable philosophy to base their nation around. Theyre essentially anarchists who use their skills as soldiers to oppose the black ops dealing of larger superpowers.
Beautiful , this is the closure that I needed for the series . Thank you for the great theses
based construction heroes reference
People love to say mgs4 was bad. This video spells out so so SO clearly why I think they’re dead wrong.
Your editing was insanely good for this video, the shaking, and buzzing and static was all really well done
Narcissist cookbook is a local artist from my hometown lmao Small world
Great video, especially with all the editing!
this is my favorite video in this series. the enjoyment you got out of the replay really shines through
thank you so much for uploading this, mgs4 is one of my favorite games and i loved hearing you talk about it :)
always happy if i see new leadhead upload!
would love some analysis of GHOST IN THE SHELL, especially 2045. Maybe you're into it
MGS4 for me was an ascended experience on the first playthrough. Never before has a game made me feel what MGS4 made me feel, let alone feel it as fully and deeply as I did. MGS4 is a death. In every second, every frame, every sound and every choice it is death. And while the (real) credits rolled, I knew, felt, understood and accepted that Metal Gear was dead.
I first played through Metal Gear via the Legacy Collection, so I ran these games more or less nonstop. I excitedly put that MGS4 disc into my PS3, impatiently sat through the 8GB (whoa!) data install, and when I finally got the chance to jump into the game--I stopped. The screen faded in over a graveyard, an uncharacteristically haunting melody introducing me to what I _thought_ was a stealth-action game. This game in a single moment effortlessly took away my fanboyish fervor and forced me to really pay attention. It showed me a finish line, and my only choice was to start walking: this only ends one way.
In MGS3, The Boss has a poignant monologue about "the times." How the world changes so quickly, how the things we believe to be true today are false tomorrow. Everything can change before we realize it. And so as we're busy occupying ourselves with the past by playing MGS3, the modern world of Metal Gear passes us by. In MGS2, Snake gives Raiden his philosophy on legacy--what we do with the time we have. And so in MGS4, it's time he practiced what he preached. The mission is to finish what he started. Snake is at this point old, tired, and out of touch with the world that has sprinted past him--but all the same, the job is left undone.
It's not uncommon for people to see Old Snake as a metaphor for Kojima at the time of the game's development, and I don't disagree. MGS4 is, I believe, the most personal and emotional game Kojima has ever and possibly will ever make. He put all of himself into this game, everything he felt and wanted to express to the Metal Gear fans.
What I *do* disagree with popular interpretation about, though, is the many controversial narrative choices. Not only do I think that everything that happened in MGS4 made sense narratively for these characters, I also think that the very blatant references and recycled ideas are *not* fanservice. At least, not wholly. What some fans may see as Kojima rehashing the same plot element or iconic moment, I see as... well, your life flashing before your eyes. Because Metal Gear is dying. It is at one time both a celebration of series legacy, and a tragic flood of memory as the final bells toll. Still, through Snake's eyes we see that while our journey must end, others are only just beginning. A marriage. A reunited family. A sheltered girl stepping out into the world.
MGS4 is the way it is not because Kojima was sick of Metal Gear and wanted to kill it by all means necessary, but because he loved Metal Gear and wanted to lay it to rest with dignity and without regret. And while it ultimately didn't work for Konami or the fanbase, it did work for me. After blitzing the series nonstop over like a week and a half, it took me an entire week from finishing MGS4 to (forcing myself into) starting Peace Walker. And I only did it because I had it in the Legacy Collection. I still haven't played Ground Zeroes or Phantom Pain and have no desire to do so.
There's so much that I could say about this game, and I feel like I'm jumping around and only scratching the surface in this comment. Hopefully you understand what I mean, the way I understood what Kojima meant, the way Metal Gear Solid 4 understood what it meant to die.
38:38 That's something interesting that i don't know how many people are aware about it. One of the main pilars in Kojima's writting is that despite MGS being a franchise with it's rules and whatnot, Kojima always focus on the story and themes of each even if it contradicts previous events, he does make the effort to explain what changed but Let me remind you that until MGS3, Big Boss's past changed with each new game, until V Big Boss was canonically a cyborg.
And i don't think it's mere interpretation or opinion that he wanted to wraps things up, apparently Kojima tried to let his team make metal gear multiple times but he always come back and the one time he did let it be done(Portable Ops) he had to make his own version(Peace Walker). So with addition of him spelling out V would close the cycle, Kojima wanted to finish all the story bits he touched so he wouldn't feel compeled to make another when the eventual order from Konami to make another MGS came through
Big Boss has been canonically a cyborg since before there was a "Solid" in the title. He gets the arm, historically, in MG2.
@@youmukonpaku3168 What are you talking about? Before V the story was that Big Boss survives Outer Heaven because of cybernetic implants and that's why he's all good in MG2. After V we now know there was no cybernetic implants, we could maybe interpret that as one of the lies created by The Patriots but the real Big Boss had no cybernetics
I'm glad you spent as much time as you did on the sound design. It's something that I really missed playing the game the first time- I was playing it at night, with the volume pretty low, trying not to wake up my parents. One day (when I find my PS3 and copy of the Legacy Collection) I'll play through this whole series again, with my headphones. I'm sure I'll pick up on plenty that I missed the first time around.
yo new leadhead mgs video just dropped 💯
Thank you I never gave msg a chance but im loving learning so much🥰🥰
as much i want to hate this game, i cant really bring myself to do it. as much as i wish it didnt exist, im kinda glad it did. the game is a mix of emotions as im sure it is to alot of people and thats why i think about this game so often. to me mgs4 is about letting go of something you love, and doing so before its a shell of what it used to be. thats what mgs4 is to me, and thats the beauty of these games, its such a mixing of many ideas that almost anyone can find something to attach themselves to
"Who are the patreons?"
Your videos are what got me playing mgs!
Hoping I can actually get through them all there are so many
Sometimes computer games get butt cheeks just right. Silent hill 2, got some perky glutes in that game. Mgs4 got some chunky ol’ glutes. And miles morales glutes are shiny af in spiderman 2. And let’s not forget Miranda in mass effect 2! Hell yeah.
Fantastic video production and really really good analysis. The viewcount should be way higher it is, it's criminal. Also have a good rest.
Comment for engagement. I'm one of the 5 people on the planet who haven't played MGS but I might one day and I don't want to spoil myself by watching this series. It's one of those franchises that I've always wanted to get into but there's just so many games it seems daunting. Kind of like Star Trek or One Piece.
I have been watching and have never played. I've been looking at the Legacy collection and getting a PS3!
play mgsv man, the gameplay is like nothing else on the industry.
i'm pretty sure a good portion of people actually haven't played them, or have only played some of them. so many people just qoute the meme lines, or talk about the games like they're mostly just silly and the plot doesn't matter. which is probably what it would look like if you watched a streamer play it.
Ngl the only thing about this game that truly bothers me is all the Raiden stuff cause he had the best stuff in mgs2 and didnt need to be back, but I can understand cause of the thematic framework he needed to be here
Though that's the only thing that bothers me, everything else makes sense to me especially when thinking ab the series thematically and what it accomplishes
Oh what a joy. Having a horrible Saturday and your beautiful self drops a banger that seems it will be close to my heart.
Be well everyone.
Be well Leadhead
marvelous
marvelous tetten
kept us waiting huh
These videos are amazing. Can’t wait for you to touch on peace walker and phantom pain
Thank you for bringing back emotions I had when first playing (especially finishing) this game years back - that I, in the years since, have questioned into meaningless-ness; Sort of trying to erase them alltogether out of some weird sense of shame, hearing """all the internets opinion""" on the game. Putting it down in my mind as something silly to have gotten so emotional about.
Now it proudly is something silly I got emotional about. :)
Lore of Sense: A Metal Gear Solid 4 Analysis momentum 100
This is one of the best videos I've ever seen.
girl i was cackling at the cutaway to the broken AI
been loving these, cant wait for V
love your videos. this is awesome
Yes
new leadhead drop!
An amazing video as always!
Can’t wait for the V video!
Love your mgs series
You should do a video on omori
The puppy collar tag jingling 😭😭😭 omg that made me so happy!!!
Love ur videos theyve changed my life
loved this series
incredible work!!!
I never played MGS4, but that was a great video, for sure!
When it comes to the team from MGS3 turning out to be behind the Les infant terrible and the patriots I always as, if Big Boss went down dark path after operation Snake Eater then a similar thing would happen to Zero, Paramedic and Sigint.
I love your analysis of this game, I enjoyed the game at the time, but I too found some of the story distracting, and this helps me see past it ❤
Sublime work, again c:
ATMOS? ohhhhh luuckyyyyyyyy
Could you do an analysis on Peace Walker too please?
Literally says she won't do one for this series of videos on peace walker in this video, sorry to say
@@ALavaWolfI just reached that point in the video
mgs4 was my second mgs after v and it was great.
Good job
❤❤❤❤ great video!!!
Metall gear cintent makes me solid
your collar chiming is honestly adorable~
your videos have always been really good (for as long as i've been watching at least lol), but you being absolutely adorable now on top of that really just makes this all perfect
gooood
YESSSSSSSSSSS
18:42
LIQUUUUIIIID SNAAAAAAKE
Please do a video analysis on Signalis
very cool :3
I know MGS games are really "anime-y", it's just the level MGS4 takes it to in the cutscenes is too damn much. Still, looking forward to the likely eventual remaster that I assume will happen with MGS Collection Vol.2.
But yeah, least favorite of the first 4 MGS games when it came to the story. The one I would like to replay the most in terms of messing around in the actual game.
For all of MGS4's faults... It sure as shit is more entertaining and insane then any disgusting grindy mute boredom MGSV provides, that's for sure.
When I play my video games I want to be entertained. And MGS4 is just that. I don't want to be literally doing the exact same thing for literal tens of hours for a final message that revenge is bad. Fuck that. Hideki Kamiya it up, motherfuckers !!! DO something ! Surprise me !
some ordinary gamers
the problem with this game is that all the cutscenes are locked at 20 fps, i love the ps3 but common it should run at least on 60 fps since gow 3 runs great and looks better.
❤❤❤❤
Sewer swat
For a video with how much senses are important this video's sound design has made it quite hard to stick through. The necklace clinking being picked up on the mic and the high pitched buzzing of the cameras at 31:35 were quite painful to listen to...
Otherwise quite a good video I enjoyed