Buttons+ is back! | My FE2CM Timelines Showcase Maps (2K Sub Special)

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  • เผยแพร่เมื่อ 24 ธ.ค. 2024

ความคิดเห็น • 33

  • @BindGivenThis
    @BindGivenThis 8 หลายเดือนก่อน +4

    This was Really creative and Upgraded! I like it so much!!!

  • @babajakama
    @babajakama 8 หลายเดือนก่อน +6

    Ngl matcha you have a HUGE potential to grow up your channel even more, maybe you should go back making maps, like the old times + you have a great skill and you know how things work each other (physics). 🗣️

    • @MatchaPanda
      @MatchaPanda  8 หลายเดือนก่อน

      I've actually started progress on a new map already, and I'll probably get back to working on it again once I have a lot more free time

    • @MatchaPanda
      @MatchaPanda  7 หลายเดือนก่อน

      @keilanpittman thank you!

  • @HyperX755
    @HyperX755 8 หลายเดือนก่อน +4

    This is epic

  • @tinpot_numbee3910
    @tinpot_numbee3910 8 หลายเดือนก่อน +2

    ill check that out, thanks matcha

  • @radudavid771
    @radudavid771 22 ชั่วโมงที่ผ่านมา +1

    1:37 what is the map id

    • @MatchaPanda
      @MatchaPanda  21 ชั่วโมงที่ผ่านมา

      all of the IDs are in the description
      yt6h464 is the ID for soda🥤

  • @bloxxer717
    @bloxxer717 8 หลายเดือนก่อน +5

    “Journalists nightmare” 💀

  • @massi612
    @massi612 5 หลายเดือนก่อน +1

    thanks

  • @Rev_dev-
    @Rev_dev- หลายเดือนก่อน

    Hey, I have an issue where the buttons+ plugin doesn't work. Basically, I'm adding the proper values to buttons and ziplines in my map and giving them correct names. The timelines are added correctly when I press the "Add Buttons+" button and no errors are printed. Yet when I test my map in FE2CM the buttons and ziplines are still the default green. Additionally, "Asset not trusted" is constantly outputted in FE2CM after updating my map, and it usually requires me to update my map again several times to get the error to go away. Any help would be greatly appreciated.

    • @MatchaPanda
      @MatchaPanda  หลายเดือนก่อน

      Well that’s pretty odd, I’m not sure what the issue might be… At the very least, ensure the plugin is updated, but if that still isn’t helping, I could try to help more through discord later. As for the asset not trusted thing, I’m pretty sure it’s just an issue that randomly happens often in FE2CM.

    • @Rev_dev-
      @Rev_dev- หลายเดือนก่อน +1

      @@MatchaPanda Ah, I fixed the issue. I didn't add the IdleColor values to the buttons. Thank you for your help though!

  • @jaydenaguillon1247
    @jaydenaguillon1247 6 หลายเดือนก่อน +2

    Is it even possible to bring back matcha gui

  • @samualarchive
    @samualarchive 8 หลายเดือนก่อน +1

    gg!

  • @ardernoway
    @ardernoway 8 หลายเดือนก่อน +2

    imagine if anybody makes a map with the buttons+ plugin

  • @prtomoo
    @prtomoo 4 หลายเดือนก่อน +1

    Could u make those maps open sourced?

    • @MatchaPanda
      @MatchaPanda  4 หลายเดือนก่อน +2

      The Buttons+ map and a map kit version are linked in the description of the plugin's page on the creator store
      The other maps themselves aren't public, but I've made public models containing the important parts/timelines required, which can be found here:
      Clickable Parts (Code Cracker): create.roblox.com/store/asset/17701421326
      Flood Colors Checker (soda 🥤): create.roblox.com/store/asset/17260610945
      Cuphead Orbs (Journalist's Nightmare): create.roblox.com/store/asset/17260304316

    • @prtomoo
      @prtomoo 4 หลายเดือนก่อน +1

      @@MatchaPanda thanks! ❤️

  • @vortiez.
    @vortiez. 8 หลายเดือนก่อน +1

    🔥🔥🔥🔥

  • @TO3500P
    @TO3500P 8 หลายเดือนก่อน +1

    Thank you so much......

  • @eggiobeggo
    @eggiobeggo 8 หลายเดือนก่อน +2

    This is impressive! How did you manage to do this?

    • @MatchaPanda
      @MatchaPanda  8 หลายเดือนก่อน +1

      You can look into it further if you add the timelines to a map, but basically the orange buttons have a LocalTrigger_Touch that uses SetHumanoid to give the player a speed boost and set their speed back to the default after the specified duration. The red buttons have 3 extra hitboxes swapping positions to detect a player touching the button using Trigger_Touch and Touch_Debounce 0.1. It also has a custom billboard gui that changes with SetProperties on the size property. The purple buttons use DragDetectors to detect clicks in a Conditional_Timeline loop, and it just makes the button hitbox really big once a click has been detected. There's obviously more to it, but this is generally how the timelines function.

    • @AnchxredWest
      @AnchxredWest 8 หลายเดือนก่อน

      @@MatchaPanda is there still a way that the numbered timer for red buttons can return or no?

    • @AnchxredWest
      @AnchxredWest 8 หลายเดือนก่อน

      also i am curious to know how you created the dash mechanic, looks sweet

    • @MatchaPanda
      @MatchaPanda  8 หลายเดือนก่อน +1

      I don’t think number variables can be linked to a text label’s text value, so the only way I could think of is making an XFrame updating the text for each number the timer ticks down. Longer timers would require an excessive amount of XFrames, which is why I decided to simplify it with a bar instead.

    • @MatchaPanda
      @MatchaPanda  8 หลายเดือนก่อน +1

      The dash mechanic sets your walk speed really high for a brief moment before setting it back to normal. It also stops your vertical momentum by changing your jump power in a similar manner. The momentum gained makes from all of this combines to make a pretty convincing dash effect.

  • @melycah
    @melycah 8 หลายเดือนก่อน +2

    Bring back matchagui :)

    • @melycah
      @melycah 8 หลายเดือนก่อน +1

      Also the flood colors

  • @TakkeshiSendo
    @TakkeshiSendo 7 หลายเดือนก่อน +1

    Bro i love Flood escape 2 accept request friend tomorrow i send you i want to play with you

    • @MatchaPanda
      @MatchaPanda  7 หลายเดือนก่อน

      my friends list is full