What a Relief!...Bas Relief | December Challenge

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  • เผยแพร่เมื่อ 11 ธ.ค. 2021
  • Post your design to Instagram with the hashtag #ZBJWDEC by December 31st
    The challenge is to use ZBrush's new Bas Relief function to create a Graduation/Class ring. In this video Eric will show you how it's done if you haven't had a chance to play with that feature yet. It's really neat and can lead to some easily producible designs with very little manual work. There is a link below to download the base ring Henry made for Eric. It's just a fun starting point, not meant to be realistic or producible. Feel free to design your own ring if you prefer!
    There are no rules or prizes. This is just for fun. We hope the monthly themes give you a chance to jump out of your comfort zone and design something you normally wouldn't. There are no winners or losers, no judges, no criticism. We just want to see what you all come up with.
    Download the ring base: www.dropbox.com/s/e4m1pooo743...
    Link to Challenge Page: www.zbrushjewelryworkshop.com...
    Learn to sculpt your own custom jewelry at: www.zbrushjewelryworkshop.com/
    Our Discord Server: / discord
    Our Instagram: / zbrushjewelryworkshop
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ความคิดเห็น • 11

  • @davross_au
    @davross_au 2 ปีที่แล้ว +1

    Thanks Henry & Eric - -and well done to all that submitted thier work .. :)

  • @fromthewell8046
    @fromthewell8046 2 ปีที่แล้ว

    is there something similar in blender or other programs? I really could use a tool that handles bas reliefs reliably

  • @vogman
    @vogman 2 ปีที่แล้ว +1

    It is December guys... instead of a Bas Relief, we should have had a Bah Humbug!
    No?
    Okay... I'll stick with the day job.

  • @juanofthekind
    @juanofthekind 2 ปีที่แล้ว

    I have the same habit of selecting masking, deselect and invert. Lol

    • @ZBJW
      @ZBJW  2 ปีที่แล้ว +1

      Every time. It's just muscle memory. There is always a slightly "better" way of doing each tiny step, but at some point...you just have to do what feels right haha

  • @cnu73
    @cnu73 2 ปีที่แล้ว

    it always makes shallow reliefs....is there a setting or method to get a deep bas-relief?

    • @ZBJW
      @ZBJW  2 ปีที่แล้ว +1

      Yes, they can be fairly shallow right from the tool. I would try a few things. First off, play with the Relief Contrast slider. That can get you more prominent edges and the appearance of more depth. If that isn't doing enough then project your Bas Relief and then click the mask changed points button, flip the mask, and use the gizmo to pull out your design further. Hit the edges with smooth to clean them up. You can also carefully use move to bring some parts even further backwards or forwards until you're satisfied.
      The Bas Relief feature is a HUGE step forward in getting designs onto a piece, but it isn't yet meant to be a one click and done sort of tool. There is still a bit of sculpting you'll want to do afterwards to bring your finished piece to it's final state.

    • @cnu73
      @cnu73 2 ปีที่แล้ว +1

      @@ZBJW Thank you for guiding me .....I followed the steps and the results are better than before....My settings....count-1000 , step-1, contrast-0, blur-0........I used various masking options to isolate the areas and pulled the models z-depth up. I also pushed some areas down. Yes, with some effort, the results are good. Thank you again.

    • @ZBJW
      @ZBJW  2 ปีที่แล้ว +1

      We found out that the Adjust Last slider does a pretty good job of pumping up the relief as well. That is probably easier than mask and gizmo. Cheers!!

    • @cnu73
      @cnu73 2 ปีที่แล้ว

      @@ZBJW Yes, being a recent addition, we tend to forget Adjustlast slider.....masking is also very powerful......Thank you for your time.....people reading your inputs here will find it very helpful....I shall make a new UI that has all the masking tools, contrast brushes , history brush and morph brush in one place so that I can quickly try different options to get the best bas-relief from a model.

  • @davross_au
    @davross_au 2 ปีที่แล้ว

    Tomas the Tank ;; LOL.