a-30 the silly!!!! also credits to @_skribl for actually coding the entire entity and helping with the game also this game doesn't have a name yet so yeah
no the game isn't released, this is just a sneak peek also sorry for not uploading anything for almost 2 weeks Update: made the walls not look plain, and added A-60 and another entity
looking good! should I improve the locker enter (like use tween instead of just teleporting the player) and maybe try adding a locker checking function?
Hey there! I hope you see this So recently I’ve heard some people ruined Interminable rooms and rooms low detailed one of my favorite games and I hope you do great progress and one day become more popular like IR and RLD also I got a suggestion entity from me could you do A-103? Instead checking lockers in the main room it checks both tables and lockers idk if you do this but man this is your opinion even if you don’t put it in there it doesn’t matter but bro you got my respect. Hope you do your best at making this game
hmm, i don't really want a lot of hiding spot checkers, they are too overrated and overused. And the name A-103 is too close to A-115 (another entity i have planned)
@@crimson_roomsalso maybe for a name for this game [Rooms recharged] if you like it thanks as said it doesn’t rlly matter if you say no but keep up the great work with the game and to that guy who helped you
@@C-60CG-55WeNeedToCookYes, i have actually already shown A-115's design in my previous posts. but i won't spoil the mechanic. And i've been struggling to think of a name for my game, and that actually sounds like a good name for my game
i'd say it's decent for a youtuber with 2.65k subs however there are quite a few improvements you could (and maybe should???) keep in mind first off, model refreshments - the lockers kind of look like you used a kit or something, and there are many people who can solve this issue (not to flex, but i think i might be good at this) second off, visuals - since creating a constantly running screen shaker script can potentially cause some lag, maybe create a red vignette (blurry screen border) in the screen gui that becomes more opaque (less transparent) the closer an entity is to you, unless you hide (in a hiding spot that isn't really checked by said entity) it's also possible to create CRAAAZY particle effect and sound visuals for entities, kind of like what A-30 does with its particle trail, except far more noticeable (also why are the walls metal) the functionality seems promising however, therefore the game itself has a lot of potential. it'd be a shame if somehow it fails to live up to it, and shine...
lockers: done screenshake: not laggy (handled on the client), added particles: game is wip, visuals aren't the main focus right now the reason the walls are metal is because crimson forgot to texture them and they're using the default plastic material
Also, I have some ideas for you, it's not entities it is decorations, you can add water dispensers, wall clock (the clock doesn't work, because the batteries have run out) computers (some of them are for some reason heavily damaged and other ones that are not damaged, don't work) tables with plants and boxes
no the game isn't released, this is just a sneak peek
also sorry for not uploading anything for almost 2 weeks
Update: made the walls not look plain, and added A-60 and another entity
okay
Crimson, please for the love of christ, enable Future lighting and shadows on the lights, it’ll heavily improve the graphics of your game.
@@Some_Outsideri haven't even done anything with light yet
@@crimson_rooms I see, another thing, try to force first person as well as a permanent death system.
nice encounter
Congratulations ! This game is already amazing! I'm sure your game will be a huge crimson Congratulations indeed!
i like it, you should try adding a spawn and despawn sound too, unless you were already planning to but i like it!
nah, it's sound is loud enough to notice already at room 30, it was just coded to spawn at door 5 (but it has a delay by a few rooms)
Nice design
Hey belabori I found your game :)
nice progress there
Cool game, pls add more entities for example A-60 from og rooms
U should make a entity guide pls!
Also I like ur game!
I know that when RLD was released it actually used to look low detailed but i think this is a great start, nice job!
Thanks! Progress is actually happening really quickly, now there's A-30, A-60, and another entity (not spoiling the name)
That's pretty good. Maybe I can play it someday :)
Nice!
i wanna try this it looks fun
Now this is something coouel! -happyman
preety cool
ill be sure to play this
The Crimson has FINALLY waken up
Holy moly
Cool
It looks so cool
sweet
Good start i should say
Can you try my game INSANITY ROOMS?
Cool.
Is ur game public?
*i wanna play it*
@@Zachary876nah, this is just a sneak peek i guess
@@crimson_rooms:(
cool
If you want to make lockers look better, try making them thinner or decrease the size of the locker holes.
It’s looking pretty good so far
Oh wow 1 youtuber commenting a youtubrr😂
@@alessandrobucci7771TH-camr replying a TH-camr commenting a youtuber
Lockers look like lockers. 👍
the fact that the length of the video is 30 seconds
You can add some ambience that repeats from time to time
wow good game I wish I would play it RN
To improve ambience, you can add dust.
A-30 got jumpscare and rebuild redesign
This very increble It only lacks movement on the screen
looking good! should I improve the locker enter (like use tween instead of just teleporting the player) and maybe try adding a locker checking function?
the game uses my code because my code is easy to modify
@@_skribl ah ok, nice to hear!
also crimson said that they wanted the locker to have an animation like interminable rooms' animation where u just teleport in
oh ok,i wont change it then@@_skribl
i will play this game
It's first entity on you fan game?
I just want to make a sprite pack for DC2/ draw cartoons 2
A-30 looks like B-25
Wow is this playable on tables?
Is it getting darker after every room
Hey crimson my name is a-25 and I’m the best at rooms fangames
is it me or i like the way the rooms look when they have plastic material
i forgot to texture the walls aaaaaaaa
Hey there! I hope you see this
So recently I’ve heard some people ruined Interminable rooms and rooms low detailed one of my favorite games and I hope you do great progress and one day become more popular like IR and RLD also I got a suggestion entity from me could you do A-103? Instead checking lockers in the main room it checks both tables and lockers idk if you do this but man this is your opinion even if you don’t put it in there it doesn’t matter but bro you got my respect. Hope you do your best at making this game
hmm, i don't really want a lot of hiding spot checkers, they are too overrated and overused. And the name A-103 is too close to A-115 (another entity i have planned)
@@crimson_roomsit’s your choice I respect that
@@crimson_roomswait have you already imagined about A-115 image and the color? And mech just curious
@@crimson_roomsalso maybe for a name for this game [Rooms recharged] if you like it thanks as said it doesn’t rlly matter if you say no but keep up the great work with the game and to that guy who helped you
@@C-60CG-55WeNeedToCookYes, i have actually already shown A-115's design in my previous posts. but i won't spoil the mechanic. And i've been struggling to think of a name for my game, and that actually sounds like a good name for my game
Hey crismon did you stop working on the office rooms fangame oh and also good rooms fangame
rooms: the workplace isn't my game
Oh
real
my fv game lm dont wacht it so much bc there are not that many videos about your game so lm gonna need to wacht ir videos
Is it public? Cause I would careleslly play it
i'd say it's decent for a youtuber with 2.65k subs
however there are quite a few improvements you could (and maybe should???) keep in mind
first off, model refreshments - the lockers kind of look like you used a kit or something, and there are many people who can solve this issue (not to flex, but i think i might be good at this)
second off, visuals - since creating a constantly running screen shaker script can potentially cause some lag, maybe create a red vignette (blurry screen border) in the screen gui that becomes more opaque (less transparent) the closer an entity is to you, unless you hide (in a hiding spot that isn't really checked by said entity)
it's also possible to create CRAAAZY particle effect and sound visuals for entities, kind of like what A-30 does with its particle trail, except far more noticeable
(also why are the walls metal)
the functionality seems promising however, therefore the game itself has a lot of potential. it'd be a shame if somehow it fails to live up to it, and shine...
lockers: done
screenshake: not laggy (handled on the client), added
particles: game is wip, visuals aren't the main focus right now
the reason the walls are metal is because crimson forgot to texture them and they're using the default plastic material
ok, thanks for the information 👍
@@snowpea33roomsanityyeah, also i fixed the walls now
ok 👍
This game is cool like my game! (Rooms: The Office)
Interminable rooms has more people play then Rooms Low Detailed
bro think he A-30!!
yo crimson wanna work on a ir recoded game i am working on? i really need some dev's
well, i'm not the scripter, i just built the rooms themselves and some other things
@@crimson_rooms na all I do is make entity's for the game
Looks good cant wait to play!
Edit: one question, is a-30 the first entity? Cuz hes a bit fast
yes it's the first entity, it's only fast because it was coded to spawn earlier, at door 30 it's easy to deal with
Is that the first monster you will encounter or it is other one?
Also, I have some ideas for you, it's not entities it is decorations, you can add water dispensers, wall clock (the clock doesn't work, because the batteries have run out) computers (some of them are for some reason heavily damaged and other ones that are not damaged, don't work) tables with plants and boxes
What game link
Will your game have any sections?
yes
@@crimson_rooms what will the section be named? (My guess: M)
@@PlanetEarth790 I actually haven't thought of another section yet, and now you gave me an idea for an M section
@@crimson_rooms and i also have an idea of 2 more tho (P and Q)
Is your character supposed to be left handed? Why does the door animation look like that 💀
I did NOT like my own comment.
PLASTIC