@@tommy2058 appreciate that a lot! Currently not really, as my setup only allows me to stream in 30fps which isn’t ideal. I did a stream a month or so back and might do it again if I have the time as it was fun but it likely won’t be a regular thing until I upgrade to a better setup
I love the buffed shotguns, you can finally shoot people from farther distances and still be really effective. Buckshot is now decent at range and tickling the enemy anymore. I hope they keep this buff in shotguns. Was some much needed love.
@@adrianoss.bougas3720 slugs are custom ammo and If you hit limbs, Like the arms you're sad that your enemy didn't die. Of course you get more range with slugs, but you're never increasing the 1-tap range of your shotgun.
Just found this channel and had to subscribe, i would like to hear some voice while the game is going but the little "tooltips" showing what you're thinking are FANTASTIC. If you do eventually add Comms to the mix keep those "what im thinking" tips in there theyre great Also love the loadout card every new match, its great to knkw what your strengths and limitations are each time.
Anyone gaming around 1am UK time last night, the bear traps disappeared out of the tool options. I had a couple of hunters that had them in their build but they disappeared out of them also.
Thank you! I don’t use HDR as my monitor doesn’t support it. Visually my settings are all default Edit: I have brightened some of the footage for the video though in the dark areas so it’s more visible for viewers, might be why it looks nicer in parts.
Sniper bois going to be pissed about this one 😂 I love a game that showcases a shotgun for how powerful they actually are. Most games nerf shotguns into oblivion where there not viable in any situation. I hope they keep this buff for them
Gotta admit the increased fire rate on the Scotffield Precision is nice. I love the Shotgun and Dualies buff both. I think the game is quite balanced now! Great video, Bro! Always make it look so easy 😅
Yeah came in handy too in that second game, I forgot they increased it so was super surprised when it fired so fast 😂 thanks mate, always appreciated ❤️
The buff has hurt the Romero, other than price no reason to use the Romero over the spectre, slate, C&K or the double barrel. The single shot does not have enough range advantage to forego the ability to fire two or times down range in quick succession.
It’s personal preference of course, but for me the Romero *feels* better to use than the other options. Utility is a strong reason why I enjoy the Romero even still, being able to switch between ammo types to apply pressure, burn bodies whilst not sacrificing penetration can be very useful at least for me. I rarely feel the limitation of the single shot tbh it’s still my favourite shotgun of the bunch despite that drawbacks.
From my playtime not really, they feel like they’re in a pretty nice spot Imo. I haven’t been killed or got a kill with a shotgun that I felt was unreasonable so far.
No I think the toxic pancake has great reflexes. The rate of fire is not too fast and the range without slugs is terrible so that balances it out. They are simply better close quarters and I like to use them with the quartermaster perk so I can also carry a rifle for range.
@@mazur1281 I mean they’re there, in the shotguns section: “Shotguns: - Globally reduced HUD crosshair size to match the actual spread in which Shotgun pellets can hit. - Increased the damage at range - decreased Crosshair Spread size - Increased the Travel Distance of the projectile to 100m before disappearing - Increased OHK range of small barrel shotguns” Edit: I’m referring to the actual 2.0 update not the minor 2.0.0.6 hotfix that released a few days ago.
What changed for full sized shotguns? Short ones got better oneshot range, which is great, though slugs on shorties are now also same range as buck, making slugs irrelevant for shorties Big ones seem to be about the same
The things I mentioned in the intro. Taken from the patch notes: “Long Barrel shotguns: Globally reduced HUD crosshair size to match the actual spread in which Shotgun pellets can hit. Increased the damage at range decreased Crosshair Spread size Increased the Travel Distance of the projectile to 100m before disappearing” Same buffs are listed for medium barrels.
@@ToxicPancake88 travel distance is very minor, and the rest is purely cosmetic But I've heard damage falloff is not as severe and that's the real deal here. My question is to confirm this claim and maybe get some numbers/relative comparison
@@GreenFlame16 having a more accurate crosshair makes a big difference as you can be a lot more consistently precise with your aiming and judging where to place shots at range so that’s definitely a nice qol improvement tbh. As for the damage I’m going off what is listed whilst it’s not specific it definitely *feels* like they perform better and more consistently at range. Especially when Paired with a long ammo gun like a sparks pistol or hitting someone that is already low on health is where that travel distance and the small range buff can really make a difference.
@@gutterflower have you tested anything to make such claims? Or is it a shallow approach, just saying something you've heard and maybe not even understood Because I have tested it and I can tell oneshot ranges changed drastically for shorties. You claim it's "literally" same for the big counterparts? Tired of people just shoving the word "literall"y into everything just to appear smart/cool, without thinking twice if it's even appropriate or makes any sense
Just wanted to say a massive thanks for all the new subscribers and support recently! You’re all massively appreciated, love you all deeply ❤
You deserve it man I hope you continue growing 🔥 Do you stream on twitch?
@@tommy2058 appreciate that a lot! Currently not really, as my setup only allows me to stream in 30fps which isn’t ideal. I did a stream a month or so back and might do it again if I have the time as it was fun but it likely won’t be a regular thing until I upgrade to a better setup
@ToxicPancake88 Hi, when do you think next hunter Dlc? Do you've heard about something yet?
@@billybeetwilliamson7865 no idea I’m afraid, the moment it’s revealed I’ll post about it though
I love the buffed shotguns, you can finally shoot people from farther distances and still be really effective. Buckshot is now decent at range and tickling the enemy anymore. I hope they keep this buff in shotguns. Was some much needed love.
For sure they feel much more readable and consistent now which is great to see 👌
i am not happy with slugs though currently, the random spread doesn't belong in the game imo
@@adrianoss.bougas3720 slugs are custom ammo and If you hit limbs, Like the arms you're sad that your enemy didn't die. Of course you get more range with slugs, but you're never increasing the 1-tap range of your shotgun.
I want a slate with a silencer so I can go full Anton Chigurh on people
That mele kill jumping down the stairs was flash AF, well done.
Haha thanks
But slugs are technically nerfed despite the (possible) one hit headshot. Short barrel slugs are technically buffed
Just found this channel and had to subscribe, i would like to hear some voice while the game is going but the little "tooltips" showing what you're thinking are FANTASTIC. If you do eventually add Comms to the mix keep those "what im thinking" tips in there theyre great
Also love the loadout card every new match, its great to knkw what your strengths and limitations are each time.
Thank you very much! Glad to hear you like them! 🙌
Anyone gaming around 1am UK time last night, the bear traps disappeared out of the tool options. I had a couple of hunters that had them in their build but they disappeared out of them also.
Have you tried restarting? A similar bug happens with the Drifter hunter apparently restarting fixed the issue. No idea why, seems super random
That shout your character did while jumping with the bayonet, was that in the game? New to me!
No I added that after for a laugh, it’s from battlefield 1. Though a bayonet charge yell would be cool as hell haha
That bayonet charge was straight out the movies... god damn
Bf1 style 🫡
Great video! What graphic settings do you use for hdr on your game? Looks really good
Thank you! I don’t use HDR as my monitor doesn’t support it. Visually my settings are all default
Edit: I have brightened some of the footage for the video though in the dark areas so it’s more visible for viewers, might be why it looks nicer in parts.
Sniper bois going to be pissed about this one 😂 I love a game that showcases a shotgun for how powerful they actually are. Most games nerf shotguns into oblivion where there not viable in any situation. I hope they keep this buff for them
Yeah they feel nice and consistent now which is great 👌
No doubt. The buff for shotguns is no joke. Tough not to take in the load outs right now. Great video man!!!
They’re a great pick, especially for crazy mine fights 🙌 thanks my friend!
Gotta admit the increased fire rate on the Scotffield Precision is nice. I love the Shotgun and Dualies buff both. I think the game is quite balanced now! Great video, Bro! Always make it look so easy 😅
Yeah came in handy too in that second game, I forgot they increased it so was super surprised when it fired so fast 😂 thanks mate, always appreciated ❤️
what mmr do you play in?
Currently I’m a 6 star, so with solo modifiers I sit in the 5-6 star bracket atm but it varies.
What loadouts are the guns?
As in what guns am I using? The first round I’m using the Specter Bayonet, the others I’m using the Romero Talon.
@@ToxicPancake88 nice thanks. Nice vid
@@LordOishi no worries! Thanks for watching 🙌
The buff has hurt the Romero, other than price no reason to use the Romero over the spectre, slate, C&K or the double barrel. The single shot does not have enough range advantage to forego the ability to fire two or times down range in quick succession.
It’s personal preference of course, but for me the Romero *feels* better to use than the other options. Utility is a strong reason why I enjoy the Romero even still, being able to switch between ammo types to apply pressure, burn bodies whilst not sacrificing penetration can be very useful at least for me. I rarely feel the limitation of the single shot tbh it’s still my favourite shotgun of the bunch despite that drawbacks.
Do you feel that shotguns might be a little OP now with the consistent one taps? You barley have time to react
From my playtime not really, they feel like they’re in a pretty nice spot Imo. I haven’t been killed or got a kill with a shotgun that I felt was unreasonable so far.
No I think the toxic pancake has great reflexes. The rate of fire is not too fast and the range without slugs is terrible so that balances it out. They are simply better close quarters and I like to use them with the quartermaster perk so I can also carry a rifle for range.
When buffed?
The latest 2.0 update
@@ToxicPancake88 don't see it in the patch notes...
@@mazur1281 I mean they’re there, in the shotguns section:
“Shotguns:
- Globally reduced HUD crosshair size to match the actual spread in which Shotgun pellets can hit.
- Increased the damage at range
- decreased Crosshair Spread size
- Increased the Travel Distance of the projectile to 100m before disappearing
- Increased OHK range of small barrel shotguns”
Edit: I’m referring to the actual 2.0 update not the minor 2.0.0.6 hotfix that released a few days ago.
What changed for full sized shotguns?
Short ones got better oneshot range, which is great, though slugs on shorties are now also same range as buck, making slugs irrelevant for shorties
Big ones seem to be about the same
The things I mentioned in the intro.
Taken from the patch notes:
“Long Barrel shotguns:
Globally reduced HUD crosshair size to match the actual spread in which Shotgun pellets can hit.
Increased the damage at range
decreased Crosshair Spread size
Increased the Travel Distance of the projectile to 100m before disappearing”
Same buffs are listed for medium barrels.
@@ToxicPancake88 travel distance is very minor, and the rest is purely cosmetic
But I've heard damage falloff is not as severe and that's the real deal here. My question is to confirm this claim and maybe get some numbers/relative comparison
@@GreenFlame16 having a more accurate crosshair makes a big difference as you can be a lot more consistently precise with your aiming and judging where to place shots at range so that’s definitely a nice qol improvement tbh. As for the damage I’m going off what is listed whilst it’s not specific it definitely *feels* like they perform better and more consistently at range. Especially when Paired with a long ammo gun like a sparks pistol or hitting someone that is already low on health is where that travel distance and the small range buff can really make a difference.
@@GreenFlame16long and medium barrel shotguns all literally received the same changes.
@@gutterflower have you tested anything to make such claims? Or is it a shallow approach, just saying something you've heard and maybe not even understood
Because I have tested it and I can tell oneshot ranges changed drastically for shorties. You claim it's "literally" same for the big counterparts?
Tired of people just shoving the word "literall"y into everything just to appear smart/cool, without thinking twice if it's even appropriate or makes any sense