100 FREE PULLS?! BIBI REACTS to Zenless Zone Zero's Pre Release Special Program
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- เผยแพร่เมื่อ 4 ก.ย. 2024
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Live2D by LIVINERAPIER 🎲
Music at the start:
Singers:-Philip Strand(lead singer in Normandie, GREAT SONGS)
-Lei Sheng(who also produced the song)
Instruments: All done by the band members from InChaos
Summary-It was a collaboration of different artists ❤
Edit:Song is “Come alive” by Hoyo-mix and Sān-Z
The base game is just the Story which will be Stage Based, similar to Honkai Impact 3rd's Part 1 and Part 1.5 Story. Hollo Zero is ZZZ's equivalent to HSR's Simulated Universe, a dungeon crawler with Rougelike elements into it. You may encounter Rougelike elements (but usually Puzzles) in the TV system which is used in the Story, but following the complaints from CBT2, they removed abour 70~85% of the TV interactions in story as of CBT3. As of CBT3, the most you will see of the TVs are in Chapter 1, the most of the TVs were in the last parts of Chapter 2, but they made it more straight to the point where the TV system interacts with the story itself.
For the dating stuff: They've made it to where you can periodically run into characters in the hub world and interact with them. As you've seen in the video, apparently now we can also request to hang out and meet up with characters via cellphone now while we rest in our bedroom. The benefitrs of building relationships or 'Trust' with characters, means we have a higher chance of receiving a phonecall from them within Hollow Zero for extra buffs. Building up their trust also at the later stages will unlock their voices, they start out as just text boxes and will start actually talking towards the end. This is also how you will get access to special events like character stories with them.
Actually, according to interview with Pockettactics, they didn't actually change the amount of TVs, they only changed "the pace and speed of the overall experience with the hollow boards", which really fixed a lot of the issues. The full quote if you're interested:
"Li confirmed that “during the beta tests, we realized that there’s a part of the player base that doesn’t like the boards and prefer combat. In contrast, another group of users find the boards very fun. This sets the team in conflict - like, ‘who do we satisfy?,’ because if we aim to cater to either group, there will be a loss in the other group, and that’s not right. However, the board is one of our selling points, so we do face an issue whereby we have upcoming content to put on these boards intended to enhance the gameplay.”
Li makes it clear that ZZZ aims to “offer players the freedom to choose how they want to play,” so, following the feedback from the first two beta tests, the team made some adjustments. “What you can find in the third closed beta is that we separated the hollow exploration into two kinds of missions. The first are the combat missions and the second are the exploration missions. With combat, you can just dive directly into the combat without any further actions, and for the exploration missions, it’s pure exploration and board-based gameplay.”
...
Which is why “in the third closed beta test, we didn’t add any new content.” This is due to the fact that, during the second closed beta, the team realized that there were some issues with the product - “specifically in support, as well as players finding that they felt more negative towards the boards and the TV wall. I would say that it wasn’t because the boards weren’t fun - I realized it could be because [those segments were] excessive.
“So, for me, when I was playing for the first or second time, it was quite fun and meaningful. But the subsequent times I felt tired, so I realized that this experience was not ideal. However, I went to sleep, woke up, and I’d find it fun again. So I realized that it’s not that it wasn’t fun - it was more that the team didn’t manage to weave in the pace properly.” So, in the lead-up to the third closed beta, the main focus was to “manage the pace better.”
And it seems that this is working, as Li muses, “as of the final closed beta, we’re actually seeing comments from the players and the community saying that the HDD board gameplay has actually changed a lot. The interesting thing is that, while we have changed the pace and speed of the overall experience with the hollow boards, we didn’t really change the amount of it. So it really was the pace and speed that was the problem, which we’ve fixed now, and we’re glad to see it.”"
Also, as a side note, i would recommend reading IGN, Pockettactics, Videogamessi and geekculture interviews for those who're interested in seeing potential future and ideas of the producer. For example, while not set in stone, they wouldn't mind putting ZZZ on Xbox and Switch
Also for MC choice keep in mind at least as of Chapter 1 and 2, the opposite of the MC you choose will actually talk more. So if you chose Belle over Wise, Wise will usually be talking more often. BUUUUUT also keep in mind that the MC you choose WILL GET the very special well animated in-game cutscenes.
I'll be picking male MC to shamelessly self insert but female mc actually looks great
ZZZ Dev : Da Wei, i dont thing 80 free pull is enough, can we give more..?
Da Wei : Yes.
why tf genshin dev dont ask dawei to give more to player..? 🗿🗿
I dont know if the starting theme is actually from a different band. But im pretty sure Hoyo is notorious for not copyrighting any of their stuff.
being a streamer means taking that risk 👊
@@bibivtuber o7 solider
@@RaNgErs_Repoh hey soldier is a character in the game
Def hoping she checks out Honkai Impact at some point, sounds like it's gonna be up her alley, if she likes sci-fi stuff. And since ZZZ takes a lot of HI3 combat and concepts and either rolls with them or brings them to the next level. Not to mention HI3 has a really good story.
📝 🧐
You are not gonna DMCA'd for a Hoyoverse game.
bro it’s the music not the game. it’s happening in the past with HSR..
w
did she get dmca'ed? im kind of curious
NOPE WE SO GOOOOOOD