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Carry, Pushing, How To Win, How To Carry, Pro, Unicum, Tutorial, Guide, World of Warships, Fun, Funny, Captain Skills, Changes, Build, CC, Community Contributor, Hildebrand, Hybrid, CV, Planes, Spotting, OP, Overpowered, Broken, New, Update, Premium, Tier 10, German, Cruiser,
At this point it feels like they folded in the Warplanes devs and put them in charge.
It do be like dat tho
They know they fucked up with CV rework but there's no way they will be reworking planes again because of how poorly and most importantly expensive it turned out. All a brainchild of SubOctavian who after failing miserably with his "action" CV idea left the company like a big pussy instead of fixing his mistakes. It all started to go down after the CV rework because community was furious and WG was in panic mode. We lost the dev-player relationship and whole thing just devolved into premium and special ship spam.
There are persistent rumors that this is actually the case.
@@AllAhabNoMoby I think that even without my hyperbole that given the way Planes went that they just shifted the devs to their other games where possible.
@@zetsubouda Yeah, it's like, "Hey, we can't fire these guys, let's just let them do their thing in a ship game!"
I'm 90% sure this is because World of Warplanes failed and Wargaming decided if we aren't going go play it, it will come to us.
Started at 0.8.0 CV rework. Very clear. Just as crappy.
I can't count the number of times I have had a match utterly ruined by unfortunate spotting from an aircraft at the worst possible moment. It feels so good having no counterplay and dying simply because some dude sitting in the back of the map behind an island wanted you too.
I find it funny no one talks about radar either. Makes playing DD very unfun. There's basically no counter-play to any of the elements of warships. What can we do in this game? Turn out, or Turn in? Slowly or fast? The only play in the game is one of those things. It's very one dimensional and boring. The only strategy for surviving is to 180 and run away. That's so boring, as if we're playing Helldivers2 and we're fleeing the enemies the entire game.
@@Riaining7 Radar at least has a range, a definite duration, a cooldown and if the radar'ing ship wants to get damage in rather than just hoping their teammates have a clue to fire on the capping DD 10km from them rather than firing HE at the 20km distant Conkek they have to have a line of fire.
This abomination has none of those limitations and is basically a Chkalov in the cruiser slot.
@@alphax4785 The issue with that being that you can slot radio location, which means you know exactly where a destroyer is even while playing in the aircraft.
@@Riaining7well for one don't rush ships with radar 😅
@@Riaining7 imo everything is needed... it's the same situation mostly for both teams.. communication,knowledge ..driven route, decissions made everything needs to be done good to success..imagine a shima against elbing..shima spots elbing and shima side cruiser kill elbing and now the elbing team has no vision great... or do you want to play only shima? If you know there are radar cruisers you need to open them up from the side or push in with the team but yeah easy said in times where everyone is caring about their avg. Damage and winrate
PQ going sicko mode on plane hating and I'm 100% here for it
As are 99% of us.
This devs who just play carriers were like: "How can we play carrier without having to fight a carrier on our own, because they are so hard to deal with?" And that's what they came up with.
Planes do take reduced damage when you are in a strike when the reticle is green.
Planes and subs killed the random mode for me. Only playing ranked and scenarios now.
Absolutely. I DID enjoy assymetric battles but now they disappeared
I was crying inside when I witnessed that first game on stream. This might be the end for me and WOWS.
Only way this will change is with a player boycott. We need a big streamer to organise one.....Flamu?
Also don't apologize about being negative. This problem has to be called out. I feel like 90%+ of the content creators despise CV's. They also tend to be the most knowledgeable about the game. That isn't a coincidence.
Ye, but they should be consistent and call out ships like ohio, or satsuma or bourgogne that are too overpowered. no BB should be able to devstrike from full HP. nor destroyers, nor subs, nor cruciers
Tbh 90% of content creators dont even play CVs so they have zero clue how to deal/tolerate them. Instead they complain while getting cross dropped in a straight line
@@Wretchedness1609 "no BB should be able to devstrike from full HP" - cough...Bismarck to Hood.....
@@Wretchedness1609 Ohio isn't that strong in this game as of now. Its armor is way too old styled to keep it up with the rest of the bullshit they've added like Libertad. Bourgogne is the same exact issue, it's covered in 32mm in a meta of HE spam and AP overmatch. Satsuma is definitely overpowered though. Also yes, battleships should be able to devstrike things, that's what they're supposed to do when someone fucks up in front of their guns. They're floating artillery platforms, why do you expect that to not gut-punch a ship if they screw up in front of guns that gigantic. That's delusional.
Ranked should consist of
Nahkimov
Kearsarge
Gouden Leeuw
Hildebrand
Tromp
Essex
Komissar
yes, when your last squads reticule is green, you take reduced damage to planes. that's a hidden mechanic that makes ships with tactical squadrons, and soviet CVs more powerful.
Anyone else notice WG got the planes name wrong? Says it's a BF110c but those look like Ta152s 😂
Goddamn, you're right! A BF 110 is a massive, dual-engine striker-fighter or whatever you'd call them. Definitely not a single-engine plane like the ones flown here lol.
Yep, I noticed that, although I believe they are Fw190D's?
@@jackaubrey8614 They are the MvR planes which are Ta 152C.
Also the plane name got already fixed on live server and was only wrong on the test version of the ship.
The plane name got already fixed on live server and was only wrong on the test version of the ship.
They are indeed Ta 152C planes identical to what is found on the MvR.
@@tmGrunty It's just that they refresh into full squadrons in the matter of one minute :p (insert seething anger here)
The only good thing about CV mains is that they tend to focus on Battleships because they are easier to deal damage to. Most of these players don't understand how powerful it is to simply keep the DD spotted the entire game or ruin the game of a lightly armored cruiser by spotting it before it gets into position or behind an island.
They also don't have the braincells to drop fighters off for a BB getting focused by the enemy CV. The amount of times that I ended up throwing a game because my team's CV refused to give me fighters is insane.
13.5k from 3 bomb hits in a single drop on that Vampire II is insane.
This seems more powerful then an actual CV, this thing has a short enough timer for the torpedo planes so they can always be airborn and can never be deplanes so the fights are always full strength
I feel like WG and most carrier defenders forget that airplanes on ships basically "broke" real life naval combat too. Big guns and armor used to be important until WW2 when they became basically irrelevant except for being carrier escorts and shore bombardment.
I still don't understand why we don't have carriers as powerful as they can be, but limited to single player modes or possibly some mode when the players somehow "earn" a carrier like having a hero in Battlefront. This weird nerfed carrier that's still overpowered and game-breaking sounds like a lose-lose.
It still was important in WW2 as carriers still had limitations resulting in plenty of surface v surface actions.
Still one thing worth noting that there wasn't much of surface v surface combat that also featured strike aircrafts due to risk of blue on blue, planes usually came before or after engagement.
@@arczer2519I am definitely exaggerating, non-carriers were still a factor as well as numerous. But, carriers were much more important overall. Because of the ability to strike anywhere as well as the flexibility of spotting, being effective against any class, etc.
True, but remember that real life carriers could be (and were) de-planed - they didn't have magic aircraft factories inside them like in this increasingly stupid game.....
@@jackaubrey8614 I agree about the de-planing. I am only saying that I feel like it's futile trying to balance something that is imbalanced as a concept. IMO they sound fun in a single player mode or other special modes. But, if you're trying to make a naval shooter they don't have a good place.
4:48 correct me if this has changed, but during their attack run, torpedo and dive/carpet bombers take *30%* reduced damage, which is insane. So yes, it is effective to continuously 'attack' a target you intend to keep spotted if you're in their AA.
Also makes no sense whatsoever. It should be MORE damage.
Game devs just keep saying minimap spotting only didn't work, if you ask them why they keep saying it didn't work and anyone who still ask for it is dumb....
So they're still RuSSians at heart.
I didn't play WoWs for three weeks and I feel great, there is a solution guys
Man, this ship is just a light carrier at this point, basically a little Graf Zeppelin with guns. For a developer team that insisted on being historically accurate they sure as hell deviated from those plans. I can forgive even the Kearsarge, cause at least that existed on paper, but how do they come up with these designs? If Germany wanted to construct anything like this they legit would have just built a carrier. And istg this ship launched more planes in ten minutes than the whole Midway class carried in WW2, it's just goofy💀
I love how chill that Edgar player from the first game was, they were absolutely screwed over but still saw a funny side to it, always nice to see people still playing for any type of enjoyment!
You have to have a sense of humor to play British light cruisers
@@kena4977 That and just know that you are already dead the moment you pressed the Battle button. 😅
As someone who has around 65%~70% win rate with CV, I think that with how the fighters work, pre-drop / post-drop immune periods is implemented, they really need a hard ceiling on how much plane a cv can “recover” during the game (say, rts cv’s hanger limit). A tier 8 cv pumping out full squad after losing over 100 planes at the end game is just unacceptable. And tactical squad should have strict cool down time so they are limited to 4 or 5 launches max per game.
And yes, please nerf plane spotting already, effortlessly getting over 200k spotting damage just isn’t right.
In addition to that, why not have it for hybrids that the remaining planes have to return to the ship before prepping another flight.
Actually, why not have a long timer for the next flight and any planes that make it back reduce the timer by a certain amount? No idea if either of these two ideas would work, just spitballing right now
you spotted Edgar but you werent the one spotting him when he got devstruck
And if you lose spotting between the shots being fired and hitting their target, even if you regain spotting, it won't count towards your spotting total.
Thanks PQ I was the gearing in your final match you killed 😅
Putting a Chkalov at T10 in the cruiser slot sure is gonna be great for the game! The way they could've balanced this is making the squadrons a consumable i.e. they do refresh quickly, but unlike other hybrids once you use up your, say 3 or 4 with superintendent each that's it (and 8 drops in a match is almost certainly more than any other hybrid gets).
This is why i after 8 years of wows moves away from it and over to DCS. Planes is in every game so then play a game designed for it. But still like the content on this channel so will still come back and watch more PQ vids😊
It didn't count the spotting damage for the Edgar because by the time the Shells hit you were no longer spotting him. Doesn't matter that you were the one spotting him when these shots were fired..
Reality: Hybrid ships were trash and abandoned rather quickly
Wow: hybrids are OP
Took a week break and came back to see this monstrosity
I love seeing the chat blow up when that Edgar was nuked lol
I hear that everytime you miss your shots as a surface ship because of a stupid aiming bug that's been in the game for years, the missing accuracy gets added to CV players everywhere. That's why your torps are so accurate, even though they should be spread apart. Oh yeah, and the same applies to when Shima torps do that weird gap thing.
Imagine triple hildebrand. Better yet 2 hildebrand and Essex
played a battle with 2 hildebrand and a kearsarge on the enemy team.
PQ just figured out how CVs work in every game
i guess that shima will be so hyped for WGs upcoming CV rework. when he is constantly focused by the enemy CV, he will receive a percentage based boost to his AA. then shima will be safe... for sure... he will have so much fun shredding planes then...
Also why does the plane description say Bf110c when those are clearly Fw190d's?
I feel this should be classified as carrier...Imagine 3 man division with this ship.
My lukewarm take is that planes should be slower, tactical squadrons should be replaced with normal ones, and planes should only give full spotting to friendly ships close to a target. Instead of staying with the current aircraft spotting system or going all-in on minimap spotting, aircraft fully revealing enemy ships should be restricted to a small radius around the ship in question, say 5-6km, then every team mate beyond that will only see the enemy ship on the minimap.
Mostly solves the issues of people getting dev struck at the beginning of the match, cross-mapping isn’t nearly as accurate (can still try minimap shooting) and most DDs will only have to stay slightly outside of their standard spotting range to avoid drawing fire.
I think this solution gives more control back to surface ships while also keeping CVs/hybrids competitive, and slower aircraft speeds will mean they need to plan their approaches more carefully to maximize damage/avoid losing too many aircraft.
welcome to world of planes I see I see
Because that went really well......
I'm way out of the loop but weren't they going to adjust carrier spotting last year?
I guess nothing ever changes. Need to watch the backlog of 6 months of vids.
The spotting in this thing is so busted. Planes need timers (like the last flight of a dead CV) and range limits so the CV has skin in the game. Dutch ships have airstrike range limits... ASW have range limits... not impossible.
And you know what is the biggest problem. When your enemy gets a pro CV player and you get some 42% douchebag. Then it is guaranteed that you lose the battle no matter what you do.
I got extremely lucky and got this in the only container I bought. Never had that happen before. Hope my luck holds for this years Black Friday and Christmas events 🤣
WG always release OP ships to sell out, they gonna get nerfs later
its not OP
This is largely why I never play DD's. Either have to hope there's no CV or that they're stupid. The only time I ever encounter "not stupid" CV's is when I'm not in a DD.
Ey PQ, you should run Radio Location if you wanna show us the busted potential of spotting destroyers and getting them killed. It works even while you're flying with the planes.
And some Guy at Wargaming sees this and thinks "yeah we did a good job there"
Looking forward to seeing triple div of 2 of these + a carrier in my random battle.
Time to quit.
THIS NEEDS to go viral! Share!
Casually mentioning a div w Malta and 2 Hildebrand "cross dropping ppl into oblivion" kekw
3 of these in a division is gonna put the triple Ise div to shame
Setting a fire on a Thunderer after it has used it's damage repair, it's only fair. Thunderers know how this works, they set us on fire all the time. Sending some fires back at them, why not!
Man i have seen so many GK players sniping around like a yamato
When i play CV i have enogh honor to leave dds alone, if they leave me alone.
So no AA, no attacking me, no perma spotting me.
So they dont activly hurt me, i dont activly hurt them. Fair.
Keep making this vids PQ. Keep making them and send the links to WG devs. They need to know what they are doing to this game we all love.
Embrace the memes, PQ. Only way to survive
Yup. Just dodge, right? I mean, sure! Let's just out manoeuvre a 150 kt plane squad using my 30 kt ship! Oh, and AA ABSOLUTELY works, right? Right?
On a serious note, its not negative calling out a very depressing truth. Planes in this game has gotten out of control for years now. Ever since the CV rework it made the gaming experience worse
AA never works good on the planes actually striking. So often none are shot down until after first strike
WG after seing this video:
"no, this isnt how you suppose to play the game"
I think tactical squads should act like consumables and hence be limited, OFC they shouldn't exist but limited planes is better than infinite planes
6:50 Just wanna note, that Iowa/Mino you dropped into, that was an A hull Iowa, and given the range before you dropped you were only in the Mino's mid range AA for around a second. The Mino also doesn't seem to have focused his AA ether, it was just the A hull Iowa.
So while yes, those are strong AA ships, Iowa on it's A hull has 30% less mid range DPS and, around 40% less short range AA. It's not really an AA powerhouse until it's on the B hull. You also only dealt 2990 damage. Yeah you did nothing with that strike into the Iowa. If the Iowa had been in it's B hull, had the Shima burst it's AA at you as you spotted it, and the Mino also focused it's AA you very likely wouldn't have gotten that drop off.
It's also not much of a shock you lost that battle, your teams DD on the flank you were on was terrified to push forward and just spot the Shima, yes it was a Harugumo, and Haru is outspotted by the Shima, but with your help on spotting he should have been more than able to push up, yet he didn't. Instead he just sat in his smoke and got torped by the Shima where it honestly looked like that Shima had been using noob tubes as well. Perfect example of while spotting is great, DD spotting is best, even still all the spotting in the world doesn't matter without support. You spent most of that game spotting things, got nearly no damage and lost, you nearly doubled your damage with a SINGLE salvo from your main guns.
Also I'm fairly sure where you didn't get the spotting damage for the Edgar, he was spotted by someone else as well, and thus likely would have still died, your spotting likely didn't matter to that situation, and looking back yeah, you left the Edgar's AA range and thus his air detect at 0:31, he becomes unspotted at 0:35, and is spotted again at 0:37 by what looks like the Harugumo. So your spotting did not matter there. That was DD spotting that got the Edgar killed so early on, sure maybe he would have lived an extra second or two, but that's really about it.
17:28 The Aircraft Carrier is a Warship, they are ships made for war, they were ships made to basically replace most other ships because planes are more survivable and cheaper than a ship and can carry large ordinance. That's not to say I'm happy with how the control of aircraft works, but Aircraft Carriers are Warships, and belong in the game and have been in the game for a VERY long time, but if the re-work, re-work, re-work is anything to go by, you'll get your wish aircraft are going to get fairly heavily nerfed, and basically every squad will be like dealing with the CVs scraps at the end of a battle. It's going to crush CV game play and make them nearly unplayable as anything other than HP pinata's with some pop guns strapped to the side. At least as long as Wargaming doesn't change what they've had us test already to much.
What people don't want to admit is that CV ushured a new era that changed naval battle for good. Yes, it made any heavier battleship obsolete, but that's how naval warfare evolved. It changed tactics. It changed the way battles were fought.
So your point is that CVs exist in the real world so they have to be in this game? Bro with this agrument you could put laiser guided cruise missiles in the game who can one shot everything. That's not the point this video is about.
@@antoninbriois9611 I don't think anyone denies that... yet those changes really only happened during WW2 in the pacific theatre - spreading to become common doctrine globally post-war. Yet WOWS focuses on the whole WW1-WW2 period.. kind of ending around the end of WW2 - just as these changes were starting to happen..
What people don't want to admit is that for 90% of the timeline covered by the game, BB's were the dominant force for naval engagements.
That's all irrelevant, though. As it's a game, what is important is fun - and whether people playing the core premise of the game (ship-to-ship battles) having fun? If the answer is no for a lot of those people, and it's due to an ancillary class or mechanic, then the game has a problem.
@@oldmangames9292 Actually, the first CVs appeared shortly after WW1 (Hosho - 1922, Hermes - 1924), they just hadn't been tested before WW2 in real battle. So carriers are part of the naval warfare for more than a 100 years now (not to mention subs that fought through WW1). Those carriers that destroyed the Bismarck, Yamato, Tirpitz or the ships at Pearl Harbor didn't just popped out from nowhere.
But PQ had far lower impact on those games than he thinks (or would willing to admit). Yes, he spotted some DDs, but he could do that with other DD or with radar cruisers as well. Personally, I rather face an enemy team with 3 of these hybrids than 3 Jagers or HE spitting DDs, which are far more annoying and dangerous to any of ships.
As this is still a team-based game, a single BB or cruiser alone can be eaten by a lone DD or CV, but those DDs and CVs are screwed without the distraction and defence of those cruisers and BBs. None of the ships in the game are a one-person army.
I like PQ's videos, he is a very good player, good teacher actually and I learnt a lot from him, but apparently, the WoWs that makes him happy called 'World of AP Ohios' and excludes subs, CVs, DDs, hybrids, cruisers, radar, sonar, spotting aircrafts and HE. :)
@@matethomka2961 Absolutely.. CVs were around, but until the events around Midway, they were never considered to be the core of a fleet like the BB was.
In terms of game impact, I actually think that CV spotting is important to have. I've seen too many games with no CV, and just a couple of DDs be decided in the first few mins because a DD was lost and one side now has a massive spotting advantage.
CVs offset that.
BUT. they can have a disproportionate impact on ships that rely on stealth. Playing Cassard lately, a DD with no smoke and mediocre AA - and when a CV decides they want to neutralise/sink me, it happens - no defence.
Too much impact.
It is pretty obvious that PQ is right about the broken state of gameplay. But as things are now, the options for fixing the game are really limited. WG cannot remove or significantly change/nerf CVs and subs since they sold them for real money to people. The only realistic 'solution' I can think of is to have dedicated CV and sub free game modes. Basically Randoms without these classes. Or at least permanent mode shuffle without CVs and subs. There needs to be an opt-out for people who just want to have surface combat.
Unfortunately, I don't think anything will change. They will keep on pumping out premiums and grab all the money that is left in this game. I quit playing this summer, but I guess I am still hoping things will change for the better and I and others can comeback.
Why are this, or any, ships' Air Groups entered into the game as consumables with automatic full respawn, obviating nearly all the effects of AA?
Proof positive WG could give a flying fuck about what the community thinks. Congrats to WG though, most devs want to keep players.
Luckily every Hildebrand I've run into today has been terrible players accomplishing nothing. Only playing as a cv
I love the thumbnail. Nice work PQ!
Imagine if people only played hybrids, subs, and cvs. How fun would that be lol
This video is so evil and fucked up, but can you play it in ops because the bots dont have feelings that can be hurt
We love 3D printer ships
Planes should be a consumable you have to buy like ammo, but well plane costs. That's fair init, you get 50 planes shot down, you have to replace them?
If they'd do a 180, and take out all the planes and carriers, and refund everyone that spent on them, it would decent. But I don't think it's enough to make the game fun on repeat. The game needs innovation in the gameplay department. We need base-building, defensive structure emplacements on land or sea. Objectives that are fun to contest and control with teammates in randoms. If they don't innovate, eventually someone like me is going to put together our own game studio and we're going to create a competing game that delivers the innovation that the fast-paced new generations are eager to play. The game is too slow and boring right now.
it's when CC became just a status,
Yep. CV's (and subs) are disgusting, and this new German 'cruiser' hybrid is particularly galling. But I'm sure there's a rework coming, and it will all be okay. 🤮
I would pick this up if I had the Doubs, Kinda like it. thank you PQ. take care.
If it was meh, people won't grind it...if it's op people will spend cash to accelerate and get it.
You know, I wish AA were actually good.
Then, we could have a tool to deal with this.
Sadly, AA is rarely usefull.
But it is what it is.
Kudos to everyone in the first game for being civil. I was expecting a lot of cursing and such..........
oh boy, the PQ rant only video!
I managed to get it in 7 crates , its just stupid.... I don't get big damage, but 2600 bxp from finding and murdering DDs is good enough for me.
Oh no, another busted ship that wargaming will refuse to nerf.....Also can you do a video on the Marseille. The last video you did on it was years ago. Love these videos keep up the great work. ❤❤
maine comitted a war crime there
MY THOUGHTS ON THIS IS (with all due respect), wg plane mechanics were bad since the beginning. Limited spotting from the beginning. But now all people are in a non stop complaining wave that sucks. I do not play random battles because I hate the actual meta and I'm not crying out loud all the time. If devs are so evidently stupids that doesn't want to change the mechanics despite the player base complain... well, time to adapt or change like I did. It is what it is. But I'm a little tired to watch flamuu's videos and other content creators feeding this complaining wave and sounding like a broken record from years past. And I'm not a cv main.
When are you going to do Tennessee? Also, why are Tennessee and California two different tiers? They are sisters.
Got it out of the coal box so thanks for the great rng I guess....
I think Wargaming just hate the playerbase^^today i thought lets play ranked because of randoms are so frustrating. And out of the 12 ships were 2 CV's , 2 submarines and 2 Kearsage 😅
This thing get a hydro is the most cringe thing so far
I feel sick.
Yeah, perfectly balanced. In WG's mind.
I want this ship.
Guessing you're shite a t surface ships.
At least you where playing it in a more agresive way, you kwon people are gonna be camping in A10 with this ship like a normal CV would
This plane reload needs to be nerfed to like 2 minutes or give it hard limit of x amount of planes or squadrons per round.. This is so fucking dumb. World of warships my ass, world of bullshit, wonder why the experienced players are leaving
I’m done playing now. Sorry!
One Shima with AA open(no reason for) and the other need to open the AA and dont use,paid actors🤡🤡🤡
i feel sad watching this
Bro, stop apologising people as they all play CVs and Subs.
You are losing your mind
Game is dead and Boring now XD
day 30 for asking for a roon review, damn almost a month at this lmfao
World of Warthunder
yeah i think im done with this game
It's pay2win.