They know they fucked up with CV rework but there's no way they will be reworking planes again because of how poorly and most importantly expensive it turned out. All a brainchild of SubOctavian who after failing miserably with his "action" CV idea left the company like a big pussy instead of fixing his mistakes. It all started to go down after the CV rework because community was furious and WG was in panic mode. We lost the dev-player relationship and whole thing just devolved into premium and special ship spam.
@@AllAhabNoMoby I think that even without my hyperbole that given the way Planes went that they just shifted the devs to their other games where possible.
I can't count the number of times I have had a match utterly ruined by unfortunate spotting from an aircraft at the worst possible moment. It feels so good having no counterplay and dying simply because some dude sitting in the back of the map behind an island wanted you too.
I find it funny no one talks about radar either. Makes playing DD very unfun. There's basically no counter-play to any of the elements of warships. What can we do in this game? Turn out, or Turn in? Slowly or fast? The only play in the game is one of those things. It's very one dimensional and boring. The only strategy for surviving is to 180 and run away. That's so boring, as if we're playing Helldivers2 and we're fleeing the enemies the entire game.
@@Riaining7 Radar at least has a range, a definite duration, a cooldown and if the radar'ing ship wants to get damage in rather than just hoping their teammates have a clue to fire on the capping DD 10km from them rather than firing HE at the 20km distant Conkek they have to have a line of fire. This abomination has none of those limitations and is basically a Chkalov in the cruiser slot.
@@alphax4785 The issue with that being that you can slot radio location, which means you know exactly where a destroyer is even while playing in the aircraft.
@@Riaining7 imo everything is needed... it's the same situation mostly for both teams.. communication,knowledge ..driven route, decissions made everything needs to be done good to success..imagine a shima against elbing..shima spots elbing and shima side cruiser kill elbing and now the elbing team has no vision great... or do you want to play only shima? If you know there are radar cruisers you need to open them up from the side or push in with the team but yeah easy said in times where everyone is caring about their avg. Damage and winrate
@@DrowningTurtle Thats not true. Planes can be shot down when the reticle is green and you can even still take flake damage. But during the strike animation, like the rocket planes machine gun animation, you take 0 damage.
This devs who just play carriers were like: "How can we play carrier without having to fight a carrier on our own, because they are so hard to deal with?" And that's what they came up with.
I dunno, based on the stream where they showed off the carrier changes they were doing with the live server you'd have a VERY hard time convincing me they play carriers at all.
Also don't apologize about being negative. This problem has to be called out. I feel like 90%+ of the content creators despise CV's. They also tend to be the most knowledgeable about the game. That isn't a coincidence.
Ye, but they should be consistent and call out ships like ohio, or satsuma or bourgogne that are too overpowered. no BB should be able to devstrike from full HP. nor destroyers, nor subs, nor cruciers
Tbh 90% of content creators dont even play CVs so they have zero clue how to deal/tolerate them. Instead they complain while getting cross dropped in a straight line
@@Wretchedness1609 Ohio isn't that strong in this game as of now. Its armor is way too old styled to keep it up with the rest of the bullshit they've added like Libertad. Bourgogne is the same exact issue, it's covered in 32mm in a meta of HE spam and AP overmatch. Satsuma is definitely overpowered though. Also yes, battleships should be able to devstrike things, that's what they're supposed to do when someone fucks up in front of their guns. They're floating artillery platforms, why do you expect that to not gut-punch a ship if they screw up in front of guns that gigantic. That's delusional.
@@Wretchedness1609CV's are no op though. They are straight up game breaking because they don't follow the same rules as surface ships and can influence every part of the map.
This seems more powerful then an actual CV, this thing has a short enough timer for the torpedo planes so they can always be airborn and can never be deplanes so the fights are always full strength
It is more powerful than a CV, for the simple fact that a CV is sort of balanced (I say sort of, because they are obviously not balanced on a 1 to 1 basis) around there being an enemy CV on the enemy team. With hildebrand you get all the benefits of playing a CV (full map information), with none of the drawbacks (enemy team has full map information by the addition of a CV).
Almost true, I feel it the same. But in my case, I feel pretty much the same also about stupid secondary builts, often in combo with torps. I hate to give sub/cv players tiniest credit, but yes, you still need at leest some degree of skill. Meanwhile, bellow average ape can take a german BB, with secondary buld, OP hydro ... and of course, torps an completely ruin the game with literally 0 effort.
@@OslikusPrime How come? Range of secondaries is negligible, battles usually happen at far greater ranges. Even if enemy ends up in range, aim is pitiful DDs can easily avoid the fire by tiniest change of course / speed. In BBs you can just ignore it. If cruiser ends up below 12km away from a BB, 2ndaries are least of its problems. At higher tiers secondary BBs just don't work, before they get in range, they are torped and burned to death. 2daries can be useful in brawling, but subs and CVs make sure brawling is not feasible tactics in randoms. In coop and scenarios 2ndary builds are awesome because bots are not programmed to deal with that.
yes, when your last squads reticule is green, you take reduced damage to planes. that's a hidden mechanic that makes ships with tactical squadrons, and soviet CVs more powerful.
I love how chill that Edgar player from the first game was, they were absolutely screwed over but still saw a funny side to it, always nice to see people still playing for any type of enjoyment!
4:48 correct me if this has changed, but during their attack run, torpedo and dive/carpet bombers take *30%* reduced damage, which is insane. So yes, it is effective to continuously 'attack' a target you intend to keep spotted if you're in their AA.
Planes take regular damage every bit of the way, until they launch their attack(as in pressing the left click to fire the missiles, bombs, torpedos, whatever). during this attack animation, they are immune, but shortly after they take normal damage again until they reach what is called "Safe" altitude, where they are out of reach for AA. To put into example, with a Soviet CV (lets just go with Pobeda for this example), you will regularly lose at least 1 plane going in for and executing the attack, and then lose another plane or two after the attack, as the planes ascend into "Safe Altitude". That might seem small until you consider that you're bleeding 1-4 planes from every attack and you can't do anything about it as the unique attack method that Soviet CVs have(Whole flight is 1 attack flight), and you only regen 1 Attack Aircraft every 76s (15 in storage, 6 in each attack), 1 Torpedo bomber every 109s (13 in storage, 5 in each attack), 1 Skip Bomber every 89s (15 in storage, 6 in each attack). To best counter this slow deplaning, a CV player will swap regularly between each type of plane(cycling) they use so that they don't run out fully of 1 type of plane too early. Obviously this varies a bit from nation to nation how their planes hold up, but a quick overview of the different nations and their planes would be: Attack Aircraft: UK: 5/5 HP, 1/5 Speed US - Normal Line: 4/5 HP, 5/5 Speed US - New Line: 3/5 HP, 5/5 Speed JP: 3/5 HP, DE: 2/5 HP, 4/5 Speed USSR: 1/5 HP, 4/5 Speed Torpedo Bombers: UK: 5/5 HP, 3/5 Speed US - New Line: 4.5/5 HP, 2/5 Speed US - Normal Line: 4/5 HP, 2/5 Speed JP: 3/5 HP, 4/5 Speed DE: 2/5 HP, 5/5 Speed USSR: 1/5 HP, 1/5 Speed Bombers(+ Skip Bomber): UK: 4.5/5 HP, 3/5 Speed US - New Line: 4/5 HP, 2/5 Speed US - Normal Line: 5/5 HP, 2/5 Speed JP: 3/5 HP, 4/5 Speed DE: 2/5 HP, 5/5 Speed USSR: 1/5 HP, 1/5 Speed
To answer a question at 4:50 , There is a mechanic where during an attack you take 10% less AA damage, and on your last flight you take 25% less AA damage, and since you have 1 out of 1 its always active. The same applies to Russian CVs and other hybrids.
what sucks is it's basically a tactical carrier that's meta enough for a ton of people to get them, and because they're classified as cruisers, there can be as many of them in a game as the matchmaking wants
Obviously plane tactical squadrons are *extremely* powerful. I think a significant change that could dial back the guaranteed damage/full squadrons is to not begin the squadron replenishment until the player *returns* to controlling the ship. For example, let's say the tactical squadron cooldown is 60 seconds. That 60-second timer doesn't start until either the player drops the payload or the whole squadron is destroyed as either way they return to the ship. With this change, you can stop hybrid ships from just *constantly* spotting with back-to-back tactical squadrons!
i guess that shima will be so hyped for WGs upcoming CV rework. when he is constantly focused by the enemy CV, he will receive a percentage based boost to his AA. then shima will be safe... for sure... he will have so much fun shredding planes then...
Goddamn, you're right! A BF 110 is a massive, dual-engine striker-fighter or whatever you'd call them. Definitely not a single-engine plane like the ones flown here lol.
@@jackaubrey8614 They are the MvR planes which are Ta 152C. Also the plane name got already fixed on live server and was only wrong on the test version of the ship.
The plane name got already fixed on live server and was only wrong on the test version of the ship. They are indeed Ta 152C planes identical to what is found on the MvR.
Man, this ship is just a light carrier at this point, basically a little Graf Zeppelin with guns. For a developer team that insisted on being historically accurate they sure as hell deviated from those plans. I can forgive even the Kearsarge, cause at least that existed on paper, but how do they come up with these designs? If Germany wanted to construct anything like this they legit would have just built a carrier. And istg this ship launched more planes in ten minutes than the whole Midway class carried in WW2, it's just goofy💀
Even if the torps have super low alpha and are more for pressuring DCPs with flooding, it just seemed like Pack a Punch would be nice to have with the Agir secondaries. Especially since you spend so much of the game away from your ship.
The only good thing about CV mains is that they tend to focus on Battleships because they are easier to deal damage to. Most of these players don't understand how powerful it is to simply keep the DD spotted the entire game or ruin the game of a lightly armored cruiser by spotting it before it gets into position or behind an island.
They also don't have the braincells to drop fighters off for a BB getting focused by the enemy CV. The amount of times that I ended up throwing a game because my team's CV refused to give me fighters is insane.
@@smh6926 You put far too much stock in a fighter's ability to even DO anything. If anything it just lulls allies into a false sense of security since fighter reaction times are so delayed that a carrier'll be able to drop and recall before the fighters attack. They're generally vastly better used to spot an area than as a defense or deterrent against other CVs.
@@ayrshark9314 It still helps as long as it's placed in between me and the enemy CV's aircraft. Not all of them can flee from the fighters placed down by ships like Essex due to their enhanced attack windup speed. But even essex players don't know how to keep a battleship alive to win the game. That's what I'm pointing out. I never said anything about the fighters being absolute, and that's because they aren't, and I'm well aware of it as a battleship main.
The Hildebrands plane replacement should function like normal carriers. One must wait for for each individual plane to regenerate, but to launch them ALL of the planes should be replaced before take off.
Ey PQ, you should run Radio Location if you wanna show us the busted potential of spotting destroyers and getting them killed. It works even while you're flying with the planes.
Yes its a well known fact that planes take (30%?) less when in the strike mode. When I saw you diving on the shimmy I figured you did that to make the planes last longer
And if you lose spotting between the shots being fired and hitting their target, even if you regain spotting, it won't count towards your spotting total.
You have to maintain line of sight for spotting damage, you spotted the Edgar, Maine fired and it went dark then died, according to WG this was a blind shot :)
I have been having fun running full AA spec Halland and ruining these animals days. Faced a full triple Hildebrand div, they lost, and the halland Wooster combo shredded their planes. Should honestly try it out if ypu are wanting to stick up for team surface ship.
I'm way out of the loop but weren't they going to adjust carrier spotting last year? I guess nothing ever changes. Need to watch the backlog of 6 months of vids.
You have to be actively spotting the target to get credit for spotting damage. If the target goes dark, even for a second, and then takes damage it doesn't count.
I feel like WG and most carrier defenders forget that airplanes on ships basically "broke" real life naval combat too. Big guns and armor used to be important until WW2 when they became basically irrelevant except for being carrier escorts and shore bombardment. I still don't understand why we don't have carriers as powerful as they can be, but limited to single player modes or possibly some mode when the players somehow "earn" a carrier like having a hero in Battlefront. This weird nerfed carrier that's still overpowered and game-breaking sounds like a lose-lose.
It still was important in WW2 as carriers still had limitations resulting in plenty of surface v surface actions. Still one thing worth noting that there wasn't much of surface v surface combat that also featured strike aircrafts due to risk of blue on blue, planes usually came before or after engagement.
@@arczer2519I am definitely exaggerating, non-carriers were still a factor as well as numerous. But, carriers were much more important overall. Because of the ability to strike anywhere as well as the flexibility of spotting, being effective against any class, etc.
True, but remember that real life carriers could be (and were) de-planed - they didn't have magic aircraft factories inside them like in this increasingly stupid game.....
@@jackaubrey8614 I agree about the de-planing. I am only saying that I feel like it's futile trying to balance something that is imbalanced as a concept. IMO they sound fun in a single player mode or other special modes. But, if you're trying to make a naval shooter they don't have a good place.
@@krokodilov00 carriers don't belong in a surface combat game. neither do subs. but WG needed to shovel them into the game to make more money. In the process destroying the balance of the game, driving away the experienced & best players, killing clan battles (buying KOTS to ensure they can shovel Subs & Carriers into it despite the clans literally boycotting it 4 years ago because of CVs)) and wrecking their player base.
It didn't count the spotting damage for the Edgar because by the time the Shells hit you were no longer spotting him. Doesn't matter that you were the one spotting him when these shots were fired..
As someone who has around 65%~70% win rate with CV, I think that with how the fighters work, pre-drop / post-drop immune periods is implemented, they really need a hard ceiling on how much plane a cv can “recover” during the game (say, rts cv’s hanger limit). A tier 8 cv pumping out full squad after losing over 100 planes at the end game is just unacceptable. And tactical squad should have strict cool down time so they are limited to 4 or 5 launches max per game. And yes, please nerf plane spotting already, effortlessly getting over 200k spotting damage just isn’t right.
In addition to that, why not have it for hybrids that the remaining planes have to return to the ship before prepping another flight. Actually, why not have a long timer for the next flight and any planes that make it back reduce the timer by a certain amount? No idea if either of these two ideas would work, just spitballing right now
oh, and don't forget about the unbelievable amount of credits spent in each battle for cvs... it's just to much. And I agree, they should nerf plane spotting to... 3km?... though if they end up nerfing it, the community will continue to complain about cvs now being unplayable and other shit like the bot's ai in operations being set way too high. Wows is far from fixed dude...
Scored this ship out of the Coal crate. Burned my crate luck for awhile. Played 3 matches in it. I hate hybrids, but this ship is just odd. The TBs will probably get nerfed. The DBs hit fairly hard, if you can hit with them. I was able to almost one shot transports with them in Convoy (Mode Shuffle).
This is why i after 8 years of wows moves away from it and over to DCS. Planes is in every game so then play a game designed for it. But still like the content on this channel so will still come back and watch more PQ vids😊
6:50 Just wanna note, that Iowa/Mino you dropped into, that was an A hull Iowa, and given the range before you dropped you were only in the Mino's mid range AA for around a second. The Mino also doesn't seem to have focused his AA ether, it was just the A hull Iowa. So while yes, those are strong AA ships, Iowa on it's A hull has 30% less mid range DPS and, around 40% less short range AA. It's not really an AA powerhouse until it's on the B hull. You also only dealt 2990 damage. Yeah you did nothing with that strike into the Iowa. If the Iowa had been in it's B hull, had the Shima burst it's AA at you as you spotted it, and the Mino also focused it's AA you very likely wouldn't have gotten that drop off. It's also not much of a shock you lost that battle, your teams DD on the flank you were on was terrified to push forward and just spot the Shima, yes it was a Harugumo, and Haru is outspotted by the Shima, but with your help on spotting he should have been more than able to push up, yet he didn't. Instead he just sat in his smoke and got torped by the Shima where it honestly looked like that Shima had been using noob tubes as well. Perfect example of while spotting is great, DD spotting is best, even still all the spotting in the world doesn't matter without support. You spent most of that game spotting things, got nearly no damage and lost, you nearly doubled your damage with a SINGLE salvo from your main guns. Also I'm fairly sure where you didn't get the spotting damage for the Edgar, he was spotted by someone else as well, and thus likely would have still died, your spotting likely didn't matter to that situation, and looking back yeah, you left the Edgar's AA range and thus his air detect at 0:31, he becomes unspotted at 0:35, and is spotted again at 0:37 by what looks like the Harugumo. So your spotting did not matter there. That was DD spotting that got the Edgar killed so early on, sure maybe he would have lived an extra second or two, but that's really about it. 17:28 The Aircraft Carrier is a Warship, they are ships made for war, they were ships made to basically replace most other ships because planes are more survivable and cheaper than a ship and can carry large ordinance. That's not to say I'm happy with how the control of aircraft works, but Aircraft Carriers are Warships, and belong in the game and have been in the game for a VERY long time, but if the re-work, re-work, re-work is anything to go by, you'll get your wish aircraft are going to get fairly heavily nerfed, and basically every squad will be like dealing with the CVs scraps at the end of a battle. It's going to crush CV game play and make them nearly unplayable as anything other than HP pinata's with some pop guns strapped to the side. At least as long as Wargaming doesn't change what they've had us test already to much.
What people don't want to admit is that CV ushured a new era that changed naval battle for good. Yes, it made any heavier battleship obsolete, but that's how naval warfare evolved. It changed tactics. It changed the way battles were fought.
So your point is that CVs exist in the real world so they have to be in this game? Bro with this agrument you could put laiser guided cruise missiles in the game who can one shot everything. That's not the point this video is about.
@@antoninbriois9611 I don't think anyone denies that... yet those changes really only happened during WW2 in the pacific theatre - spreading to become common doctrine globally post-war. Yet WOWS focuses on the whole WW1-WW2 period.. kind of ending around the end of WW2 - just as these changes were starting to happen.. What people don't want to admit is that for 90% of the timeline covered by the game, BB's were the dominant force for naval engagements. That's all irrelevant, though. As it's a game, what is important is fun - and whether people playing the core premise of the game (ship-to-ship battles) having fun? If the answer is no for a lot of those people, and it's due to an ancillary class or mechanic, then the game has a problem.
@@oldmangames9292 Actually, the first CVs appeared shortly after WW1 (Hosho - 1922, Hermes - 1924), they just hadn't been tested before WW2 in real battle. So carriers are part of the naval warfare for more than a 100 years now (not to mention subs that fought through WW1). Those carriers that destroyed the Bismarck, Yamato, Tirpitz or the ships at Pearl Harbor didn't just popped out from nowhere. But PQ had far lower impact on those games than he thinks (or would willing to admit). Yes, he spotted some DDs, but he could do that with other DD or with radar cruisers as well. Personally, I rather face an enemy team with 3 of these hybrids than 3 Jagers or HE spitting DDs, which are far more annoying and dangerous to any of ships. As this is still a team-based game, a single BB or cruiser alone can be eaten by a lone DD or CV, but those DDs and CVs are screwed without the distraction and defence of those cruisers and BBs. None of the ships in the game are a one-person army. I like PQ's videos, he is a very good player, good teacher actually and I learnt a lot from him, but apparently, the WoWs that makes him happy called 'World of AP Ohios' and excludes subs, CVs, DDs, hybrids, cruisers, radar, sonar, spotting aircrafts and HE. :)
@@matethomka2961 Absolutely.. CVs were around, but until the events around Midway, they were never considered to be the core of a fleet like the BB was. In terms of game impact, I actually think that CV spotting is important to have. I've seen too many games with no CV, and just a couple of DDs be decided in the first few mins because a DD was lost and one side now has a massive spotting advantage. CVs offset that. BUT. they can have a disproportionate impact on ships that rely on stealth. Playing Cassard lately, a DD with no smoke and mediocre AA - and when a CV decides they want to neutralise/sink me, it happens - no defence. Too much impact.
Yeah, as i was playing a few games today, the first 3 games had 2-3 of these abominations on each team. Cant say they affected me much but still a pain in the ass, as I was playing the Cassard.
The spotting in this thing is so busted. Planes need timers (like the last flight of a dead CV) and range limits so the CV has skin in the game. Dutch ships have airstrike range limits... ASW have range limits... not impossible.
Game devs just keep saying minimap spotting only didn't work, if you ask them why they keep saying it didn't work and anyone who still ask for it is dumb....
My response when there is a hild on my team is to take my dd to the back corner and do something else. Fuck it, the number of planes is fucking ridiculous. Had a tx game yesterday with a cv each, 6 hilds and one Louisiana. Never have I wished so hard for team damage still to be active.
MY THOUGHTS ON THIS IS (with all due respect), wg plane mechanics were bad since the beginning. Limited spotting from the beginning. But now all people are in a non stop complaining wave that sucks. I do not play random battles because I hate the actual meta and I'm not crying out loud all the time. If devs are so evidently stupids that doesn't want to change the mechanics despite the player base complain... well, time to adapt or change like I did. It is what it is. But I'm a little tired to watch flamuu's videos and other content creators feeding this complaining wave and sounding like a broken record from years past. And I'm not a cv main.
I got extremely lucky and got this in the only container I bought. Never had that happen before. Hope my luck holds for this years Black Friday and Christmas events 🤣
played DD in a battle with no CV, but the other side had 2 whales with these...these 2 players can't drop bombs or torps if their lives depends on it, but the battle was basically unplayable, non stop planes coverage. the reload speed of the planes on this ship is going to break the game.
This is largely why I never play DD's. Either have to hope there's no CV or that they're stupid. The only time I ever encounter "not stupid" CV's is when I'm not in a DD.
Faced a div of these sh1tes in a Lion, got chosen by them as their first harassment target. Never before felt so helpless without any carriers or subs in the match.
So many people dont understand that "YOu dont even play the class you dont understand how much skill it takes" etc is a horrible argument, because what's breaking the game from subs and planes isnt the damage they cause, it's the fact they force you to play against THEM on top of their team, create crossfires by forcing turn aways, spot or outspot even the stealthiest ships even without meaning to and ruining their position they could have spent half the game getting to all with zero risk to them. "Just adapt bro"...
The shima cannot do anything when he is unable to use his very good concealment. So any CV player can choose to perma-nullify another player. What can a shima do early game to perma nullify a CV? I think I'll buy this game from wargaming and add a satellite guided ballistic nuclear missile to all DDs, that can only hit any CV that spots or attacks them. Seems only fair.
Yup. Just dodge, right? I mean, sure! Let's just out manoeuvre a 150 kt plane squad using my 30 kt ship! Oh, and AA ABSOLUTELY works, right? Right? On a serious note, its not negative calling out a very depressing truth. Planes in this game has gotten out of control for years now. Ever since the CV rework it made the gaming experience worse
Setting a fire on a Thunderer after it has used it's damage repair, it's only fair. Thunderers know how this works, they set us on fire all the time. Sending some fires back at them, why not!
My lukewarm take is that planes should be slower, tactical squadrons should be replaced with normal ones, and planes should only give full spotting to friendly ships close to a target. Instead of staying with the current aircraft spotting system or going all-in on minimap spotting, aircraft fully revealing enemy ships should be restricted to a small radius around the ship in question, say 5-6km, then every team mate beyond that will only see the enemy ship on the minimap. Mostly solves the issues of people getting dev struck at the beginning of the match, cross-mapping isn’t nearly as accurate (can still try minimap shooting) and most DDs will only have to stay slightly outside of their standard spotting range to avoid drawing fire. I think this solution gives more control back to surface ships while also keeping CVs/hybrids competitive, and slower aircraft speeds will mean they need to plan their approaches more carefully to maximize damage/avoid losing too many aircraft.
Second solution: stay close to your teamates to form a strong aa defense (though 80% of the playerbase doesn't do so thus making it easy for the cv to attack)
@@AnthonyDiValentin-cv4bn Well that can work, but not for every ship, that’s why destroyer players have a special kind of hatred for CVs We see it in this video, Potato spots an enemy Shima and forces him back towards friendly AA, which lets him live for a while longer at the cost of being able to spot and get better torp angles Not every ship has the luxury of staying near team mates with better AA
When i play CV i have enogh honor to leave dds alone, if they leave me alone. So no AA, no attacking me, no perma spotting me. So they dont activly hurt me, i dont activly hurt them. Fair.
Wait, you didn't know planes had a damage reduction during attack mode???? They have like 50% or something, it's insane how WG loves this class to death.
And you know what is the biggest problem. When your enemy gets a pro CV player and you get some 42% douchebag. Then it is guaranteed that you lose the battle no matter what you do.
As a DD, CL main i look at this in despise lol, atleast some of my CL's can deal with these planes but not with the damn spotting, i've lost count how many times i've angrily sweared and slammed my desk a little when my DD plan got ruined by a CV or something like that... 🙃
I hear that everytime you miss your shots as a surface ship because of a stupid aiming bug that's been in the game for years, the missing accuracy gets added to CV players everywhere. That's why your torps are so accurate, even though they should be spread apart. Oh yeah, and the same applies to when Shima torps do that weird gap thing.
Putting a Chkalov at T10 in the cruiser slot sure is gonna be great for the game! The way they could've balanced this is making the squadrons a consumable i.e. they do refresh quickly, but unlike other hybrids once you use up your, say 3 or 4 with superintendent each that's it (and 8 drops in a match is almost certainly more than any other hybrid gets).
I logged into the game today and joined a random battle with my Stalin; I got killed by a Hildebrand. I hopped onto my Petro for the second game; I got killed by a Hildebrand. I got frustrated, so I took my Halland out for the third game; I got dev. stroke by a Hildebrand. Tomorrow, I will make a video clip of that dev. stroke and post it to Wargaming, and then will uninstall the game. CVs, SUBs, and now Hildebrand...enough is enough.
i mean, planes/carriers were a big part of naval combat, so idm them in this game BUT making those hybrids that rarely existed or were planned and giving them unlimited planes with almost no reload time is insanely dumb for balancing reasons, that ship still has guns, so give it a small limited pool of planes and make them use the guns too and not this mess
I love how every english talking player I see is aware of the clown fiesta WG makes with the CVs but for some reason the latam community thinks WG only shits on CVs.
You didn't get the spotting damage because he was unspotted when the shells hit. If you look at the minimap for that point in the replay he had gone unspotted because you flew too far away. Aka because the way spotting damage in this game is rewarded is stupid.
At this point it feels like they folded in the Warplanes devs and put them in charge.
It do be like dat tho
They know they fucked up with CV rework but there's no way they will be reworking planes again because of how poorly and most importantly expensive it turned out. All a brainchild of SubOctavian who after failing miserably with his "action" CV idea left the company like a big pussy instead of fixing his mistakes. It all started to go down after the CV rework because community was furious and WG was in panic mode. We lost the dev-player relationship and whole thing just devolved into premium and special ship spam.
There are persistent rumors that this is actually the case.
@@AllAhabNoMoby I think that even without my hyperbole that given the way Planes went that they just shifted the devs to their other games where possible.
@@zetsubouda Yeah, it's like, "Hey, we can't fire these guys, let's just let them do their thing in a ship game!"
I'm 90% sure this is because World of Warplanes failed and Wargaming decided if we aren't going go play it, it will come to us.
Started at 0.8.0 CV rework. Very clear. Just as crappy.
I can't count the number of times I have had a match utterly ruined by unfortunate spotting from an aircraft at the worst possible moment. It feels so good having no counterplay and dying simply because some dude sitting in the back of the map behind an island wanted you too.
I find it funny no one talks about radar either. Makes playing DD very unfun. There's basically no counter-play to any of the elements of warships. What can we do in this game? Turn out, or Turn in? Slowly or fast? The only play in the game is one of those things. It's very one dimensional and boring. The only strategy for surviving is to 180 and run away. That's so boring, as if we're playing Helldivers2 and we're fleeing the enemies the entire game.
@@Riaining7 Radar at least has a range, a definite duration, a cooldown and if the radar'ing ship wants to get damage in rather than just hoping their teammates have a clue to fire on the capping DD 10km from them rather than firing HE at the 20km distant Conkek they have to have a line of fire.
This abomination has none of those limitations and is basically a Chkalov in the cruiser slot.
@@alphax4785 The issue with that being that you can slot radio location, which means you know exactly where a destroyer is even while playing in the aircraft.
@@Riaining7well for one don't rush ships with radar 😅
@@Riaining7 imo everything is needed... it's the same situation mostly for both teams.. communication,knowledge ..driven route, decissions made everything needs to be done good to success..imagine a shima against elbing..shima spots elbing and shima side cruiser kill elbing and now the elbing team has no vision great... or do you want to play only shima? If you know there are radar cruisers you need to open them up from the side or push in with the team but yeah easy said in times where everyone is caring about their avg. Damage and winrate
PQ going sicko mode on plane hating and I'm 100% here for it
As are 99% of us.
Planes do take reduced damage when you are in a strike when the reticle is green.
Flamu did a video on this. They actually take zero damage.
@@DrowningTurtle Thats not true. Planes can be shot down when the reticle is green and you can even still take flake damage. But during the strike animation, like the rocket planes machine gun animation, you take 0 damage.
@@adsfwef1331 yes, also they still take damage after the strike has ended
This devs who just play carriers were like: "How can we play carrier without having to fight a carrier on our own, because they are so hard to deal with?" And that's what they came up with.
I dunno, based on the stream where they showed off the carrier changes they were doing with the live server you'd have a VERY hard time convincing me they play carriers at all.
carriers don't usually fight each other except for Essex, she can give you hard times with her fighters
Also don't apologize about being negative. This problem has to be called out. I feel like 90%+ of the content creators despise CV's. They also tend to be the most knowledgeable about the game. That isn't a coincidence.
Ye, but they should be consistent and call out ships like ohio, or satsuma or bourgogne that are too overpowered. no BB should be able to devstrike from full HP. nor destroyers, nor subs, nor cruciers
Tbh 90% of content creators dont even play CVs so they have zero clue how to deal/tolerate them. Instead they complain while getting cross dropped in a straight line
@@Wretchedness1609 "no BB should be able to devstrike from full HP" - cough...Bismarck to Hood.....
@@Wretchedness1609 Ohio isn't that strong in this game as of now. Its armor is way too old styled to keep it up with the rest of the bullshit they've added like Libertad. Bourgogne is the same exact issue, it's covered in 32mm in a meta of HE spam and AP overmatch. Satsuma is definitely overpowered though. Also yes, battleships should be able to devstrike things, that's what they're supposed to do when someone fucks up in front of their guns. They're floating artillery platforms, why do you expect that to not gut-punch a ship if they screw up in front of guns that gigantic. That's delusional.
@@Wretchedness1609CV's are no op though. They are straight up game breaking because they don't follow the same rules as surface ships and can influence every part of the map.
This seems more powerful then an actual CV, this thing has a short enough timer for the torpedo planes so they can always be airborn and can never be deplanes so the fights are always full strength
It is more powerful than a CV, for the simple fact that a CV is sort of balanced (I say sort of, because they are obviously not balanced on a 1 to 1 basis) around there being an enemy CV on the enemy team. With hildebrand you get all the benefits of playing a CV (full map information), with none of the drawbacks (enemy team has full map information by the addition of a CV).
Planes and subs killed the random mode for me. Only playing ranked and scenarios now.
Absolutely. I DID enjoy assymetric battles but now they disappeared
@@elric40 That became my favourite mode, Needs to be made permanent.
Almost true, I feel it the same. But in my case, I feel pretty much the same also about stupid secondary builts, often in combo with torps. I hate to give sub/cv players tiniest credit, but yes, you still need at leest some degree of skill. Meanwhile, bellow average ape can take a german BB, with secondary buld, OP hydro ... and of course, torps an completely ruin the game with literally 0 effort.
@@OslikusPrime How come? Range of secondaries is negligible, battles usually happen at far greater ranges. Even if enemy ends up in range, aim is pitiful DDs can easily avoid the fire by tiniest change of course / speed. In BBs you can just ignore it. If cruiser ends up below 12km away from a BB, 2ndaries are least of its problems.
At higher tiers secondary BBs just don't work, before they get in range, they are torped and burned to death. 2daries can be useful in brawling, but subs and CVs make sure brawling is not feasible tactics in randoms.
In coop and scenarios 2ndary builds are awesome because bots are not programmed to deal with that.
@@OslikusPrimeyou’re joking right? They die so quickly.
yes, when your last squads reticule is green, you take reduced damage to planes. that's a hidden mechanic that makes ships with tactical squadrons, and soviet CVs more powerful.
does it need to be your last squad?
I was crying inside when I witnessed that first game on stream. This might be the end for me and WOWS.
Only way this will change is with a player boycott. We need a big streamer to organise one.....Flamu?
Ranked should consist of
Nahkimov
Kearsarge
Gouden Leeuw
Hildebrand
Tromp
Essex
Komissar
I love how chill that Edgar player from the first game was, they were absolutely screwed over but still saw a funny side to it, always nice to see people still playing for any type of enjoyment!
You have to have a sense of humor to play British light cruisers
@@kena4977 That and just know that you are already dead the moment you pressed the Battle button. 😅
What enjoyment is there to being devstruck by something that you had no control over?
4:48 correct me if this has changed, but during their attack run, torpedo and dive/carpet bombers take *30%* reduced damage, which is insane. So yes, it is effective to continuously 'attack' a target you intend to keep spotted if you're in their AA.
Also makes no sense whatsoever. It should be MORE damage.
Planes take regular damage every bit of the way, until they launch their attack(as in pressing the left click to fire the missiles, bombs, torpedos, whatever). during this attack animation, they are immune, but shortly after they take normal damage again until they reach what is called "Safe" altitude, where they are out of reach for AA.
To put into example, with a Soviet CV (lets just go with Pobeda for this example), you will regularly lose at least 1 plane going in for and executing the attack, and then lose another plane or two after the attack, as the planes ascend into "Safe Altitude". That might seem small until you consider that you're bleeding 1-4 planes from every attack and you can't do anything about it as the unique attack method that Soviet CVs have(Whole flight is 1 attack flight), and you only regen 1 Attack Aircraft every 76s (15 in storage, 6 in each attack), 1 Torpedo bomber every 109s (13 in storage, 5 in each attack), 1 Skip Bomber every 89s (15 in storage, 6 in each attack). To best counter this slow deplaning, a CV player will swap regularly between each type of plane(cycling) they use so that they don't run out fully of 1 type of plane too early.
Obviously this varies a bit from nation to nation how their planes hold up, but a quick overview of the different nations and their planes would be:
Attack Aircraft:
UK: 5/5 HP, 1/5 Speed
US - Normal Line: 4/5 HP, 5/5 Speed
US - New Line: 3/5 HP, 5/5 Speed
JP: 3/5 HP,
DE: 2/5 HP, 4/5 Speed
USSR: 1/5 HP, 4/5 Speed
Torpedo Bombers:
UK: 5/5 HP, 3/5 Speed
US - New Line: 4.5/5 HP, 2/5 Speed
US - Normal Line: 4/5 HP, 2/5 Speed
JP: 3/5 HP, 4/5 Speed
DE: 2/5 HP, 5/5 Speed
USSR: 1/5 HP, 1/5 Speed
Bombers(+ Skip Bomber):
UK: 4.5/5 HP, 3/5 Speed
US - New Line: 4/5 HP, 2/5 Speed
US - Normal Line: 5/5 HP, 2/5 Speed
JP: 3/5 HP, 4/5 Speed
DE: 2/5 HP, 5/5 Speed
USSR: 1/5 HP, 1/5 Speed
Thanks PQ I was the gearing in your final match you killed 😅
To answer a question at 4:50 , There is a mechanic where during an attack you take 10% less AA damage, and on your last flight you take 25% less AA damage, and since you have 1 out of 1 its always active. The same applies to Russian CVs and other hybrids.
what sucks is it's basically a tactical carrier that's meta enough for a ton of people to get them, and because they're classified as cruisers, there can be as many of them in a game as the matchmaking wants
Obviously plane tactical squadrons are *extremely* powerful. I think a significant change that could dial back the guaranteed damage/full squadrons is to not begin the squadron replenishment until the player *returns* to controlling the ship.
For example, let's say the tactical squadron cooldown is 60 seconds. That 60-second timer doesn't start until either the player drops the payload or the whole squadron is destroyed as either way they return to the ship.
With this change, you can stop hybrid ships from just *constantly* spotting with back-to-back tactical squadrons!
i guess that shima will be so hyped for WGs upcoming CV rework. when he is constantly focused by the enemy CV, he will receive a percentage based boost to his AA. then shima will be safe... for sure... he will have so much fun shredding planes then...
I didn't play WoWs for three weeks and I feel great, there is a solution guys
Props to the shima that's absolutely getting focused the entire match and still managed to kill a hapless smoke farmer.
I think tactical squads should act like consumables and hence be limited, OFC they shouldn't exist but limited planes is better than infinite planes
I love the thumbnail. Nice work PQ!
13.5k from 3 bomb hits in a single drop on that Vampire II is insane.
Anyone else notice WG got the planes name wrong? Says it's a BF110c but those look like Ta152s 😂
Goddamn, you're right! A BF 110 is a massive, dual-engine striker-fighter or whatever you'd call them. Definitely not a single-engine plane like the ones flown here lol.
Yep, I noticed that, although I believe they are Fw190D's?
@@jackaubrey8614 They are the MvR planes which are Ta 152C.
Also the plane name got already fixed on live server and was only wrong on the test version of the ship.
The plane name got already fixed on live server and was only wrong on the test version of the ship.
They are indeed Ta 152C planes identical to what is found on the MvR.
@@tmGrunty It's just that they refresh into full squadrons in the matter of one minute :p (insert seething anger here)
Man, this ship is just a light carrier at this point, basically a little Graf Zeppelin with guns. For a developer team that insisted on being historically accurate they sure as hell deviated from those plans. I can forgive even the Kearsarge, cause at least that existed on paper, but how do they come up with these designs? If Germany wanted to construct anything like this they legit would have just built a carrier. And istg this ship launched more planes in ten minutes than the whole Midway class carried in WW2, it's just goofy💀
Regarding that starting of your video, the British must've skimped on steel and protection on their CLs to spare more weight for tea brewing machines.
Also funny that unlike shooting your guns, launching planes does not get you spotted so it's free unspotted damage.
Even if the torps have super low alpha and are more for pressuring DCPs with flooding, it just seemed like Pack a Punch would be nice to have with the Agir secondaries. Especially since you spend so much of the game away from your ship.
The only good thing about CV mains is that they tend to focus on Battleships because they are easier to deal damage to. Most of these players don't understand how powerful it is to simply keep the DD spotted the entire game or ruin the game of a lightly armored cruiser by spotting it before it gets into position or behind an island.
They also don't have the braincells to drop fighters off for a BB getting focused by the enemy CV. The amount of times that I ended up throwing a game because my team's CV refused to give me fighters is insane.
@@smh6926 You put far too much stock in a fighter's ability to even DO anything. If anything it just lulls allies into a false sense of security since fighter reaction times are so delayed that a carrier'll be able to drop and recall before the fighters attack. They're generally vastly better used to spot an area than as a defense or deterrent against other CVs.
@@ayrshark9314 It still helps as long as it's placed in between me and the enemy CV's aircraft. Not all of them can flee from the fighters placed down by ships like Essex due to their enhanced attack windup speed. But even essex players don't know how to keep a battleship alive to win the game. That's what I'm pointing out. I never said anything about the fighters being absolute, and that's because they aren't, and I'm well aware of it as a battleship main.
Sacrificing your entire game to keep the DD spotted is a sure fire way to minimise your winrate. CVs are capable of doing far more than that.
@@Posilepton Of course they are, thats why theyre OP as hell.
I've been told I am fantastic as a CV, but I dont have enough dubs for the Hildy. Hopefully I can get this in the future.
The Hildebrands plane replacement should function like normal carriers. One must wait for for each individual plane to regenerate, but to launch them ALL of the planes should be replaced before take off.
I love seeing the chat blow up when that Edgar was nuked lol
Ey PQ, you should run Radio Location if you wanna show us the busted potential of spotting destroyers and getting them killed. It works even while you're flying with the planes.
Yes its a well known fact that planes take (30%?) less when in the strike mode. When I saw you diving on the shimmy I figured you did that to make the planes last longer
Looking forward to seeing triple div of 2 of these + a carrier in my random battle.
Time to quit.
you spotted Edgar but you werent the one spotting him when he got devstruck
And if you lose spotting between the shots being fired and hitting their target, even if you regain spotting, it won't count towards your spotting total.
Good point, well made. Excellent video 👏🏻👏🏻👏🏻👍🏻
You have to maintain line of sight for spotting damage, you spotted the Edgar, Maine fired and it went dark then died, according to WG this was a blind shot :)
I have been having fun running full AA spec Halland and ruining these animals days. Faced a full triple Hildebrand div, they lost, and the halland Wooster combo shredded their planes. Should honestly try it out if ypu are wanting to stick up for team surface ship.
I'm way out of the loop but weren't they going to adjust carrier spotting last year?
I guess nothing ever changes. Need to watch the backlog of 6 months of vids.
You have to be actively spotting the target to get credit for spotting damage. If the target goes dark, even for a second, and then takes damage it doesn't count.
I feel like WG and most carrier defenders forget that airplanes on ships basically "broke" real life naval combat too. Big guns and armor used to be important until WW2 when they became basically irrelevant except for being carrier escorts and shore bombardment.
I still don't understand why we don't have carriers as powerful as they can be, but limited to single player modes or possibly some mode when the players somehow "earn" a carrier like having a hero in Battlefront. This weird nerfed carrier that's still overpowered and game-breaking sounds like a lose-lose.
It still was important in WW2 as carriers still had limitations resulting in plenty of surface v surface actions.
Still one thing worth noting that there wasn't much of surface v surface combat that also featured strike aircrafts due to risk of blue on blue, planes usually came before or after engagement.
@@arczer2519I am definitely exaggerating, non-carriers were still a factor as well as numerous. But, carriers were much more important overall. Because of the ability to strike anywhere as well as the flexibility of spotting, being effective against any class, etc.
True, but remember that real life carriers could be (and were) de-planed - they didn't have magic aircraft factories inside them like in this increasingly stupid game.....
@@jackaubrey8614 I agree about the de-planing. I am only saying that I feel like it's futile trying to balance something that is imbalanced as a concept. IMO they sound fun in a single player mode or other special modes. But, if you're trying to make a naval shooter they don't have a good place.
@@krokodilov00 carriers don't belong in a surface combat game. neither do subs. but WG needed to shovel them into the game to make more money. In the process destroying the balance of the game, driving away the experienced & best players, killing clan battles (buying KOTS to ensure they can shovel Subs & Carriers into it despite the clans literally boycotting it 4 years ago because of CVs)) and wrecking their player base.
Embrace the memes, PQ. Only way to survive
Also why does the plane description say Bf110c when those are clearly Fw190d's?
I think WG broke PQ's mental state with Hildebrad
Keep making this vids PQ. Keep making them and send the links to WG devs. They need to know what they are doing to this game we all love.
It didn't count the spotting damage for the Edgar because by the time the Shells hit you were no longer spotting him. Doesn't matter that you were the one spotting him when these shots were fired..
THIS NEEDS to go viral! Share!
As someone who has around 65%~70% win rate with CV, I think that with how the fighters work, pre-drop / post-drop immune periods is implemented, they really need a hard ceiling on how much plane a cv can “recover” during the game (say, rts cv’s hanger limit). A tier 8 cv pumping out full squad after losing over 100 planes at the end game is just unacceptable. And tactical squad should have strict cool down time so they are limited to 4 or 5 launches max per game.
And yes, please nerf plane spotting already, effortlessly getting over 200k spotting damage just isn’t right.
In addition to that, why not have it for hybrids that the remaining planes have to return to the ship before prepping another flight.
Actually, why not have a long timer for the next flight and any planes that make it back reduce the timer by a certain amount? No idea if either of these two ideas would work, just spitballing right now
oh, and don't forget about the unbelievable amount of credits spent in each battle for cvs... it's just to much. And I agree, they should nerf plane spotting to... 3km?... though if they end up nerfing it, the community will continue to complain about cvs now being unplayable and other shit like the bot's ai in operations being set way too high. Wows is far from fixed dude...
"I'm depressed about the game right now." say it all.
Scored this ship out of the Coal crate. Burned my crate luck for awhile. Played 3 matches in it. I hate hybrids, but this ship is just odd. The TBs will probably get nerfed. The DBs hit fairly hard, if you can hit with them. I was able to almost one shot transports with them in Convoy (Mode Shuffle).
Oh and I found the guns quite usable. Might try it in Operations. Seems unfair in Randoms.
This is why i after 8 years of wows moves away from it and over to DCS. Planes is in every game so then play a game designed for it. But still like the content on this channel so will still come back and watch more PQ vids😊
6:50 Just wanna note, that Iowa/Mino you dropped into, that was an A hull Iowa, and given the range before you dropped you were only in the Mino's mid range AA for around a second. The Mino also doesn't seem to have focused his AA ether, it was just the A hull Iowa.
So while yes, those are strong AA ships, Iowa on it's A hull has 30% less mid range DPS and, around 40% less short range AA. It's not really an AA powerhouse until it's on the B hull. You also only dealt 2990 damage. Yeah you did nothing with that strike into the Iowa. If the Iowa had been in it's B hull, had the Shima burst it's AA at you as you spotted it, and the Mino also focused it's AA you very likely wouldn't have gotten that drop off.
It's also not much of a shock you lost that battle, your teams DD on the flank you were on was terrified to push forward and just spot the Shima, yes it was a Harugumo, and Haru is outspotted by the Shima, but with your help on spotting he should have been more than able to push up, yet he didn't. Instead he just sat in his smoke and got torped by the Shima where it honestly looked like that Shima had been using noob tubes as well. Perfect example of while spotting is great, DD spotting is best, even still all the spotting in the world doesn't matter without support. You spent most of that game spotting things, got nearly no damage and lost, you nearly doubled your damage with a SINGLE salvo from your main guns.
Also I'm fairly sure where you didn't get the spotting damage for the Edgar, he was spotted by someone else as well, and thus likely would have still died, your spotting likely didn't matter to that situation, and looking back yeah, you left the Edgar's AA range and thus his air detect at 0:31, he becomes unspotted at 0:35, and is spotted again at 0:37 by what looks like the Harugumo. So your spotting did not matter there. That was DD spotting that got the Edgar killed so early on, sure maybe he would have lived an extra second or two, but that's really about it.
17:28 The Aircraft Carrier is a Warship, they are ships made for war, they were ships made to basically replace most other ships because planes are more survivable and cheaper than a ship and can carry large ordinance. That's not to say I'm happy with how the control of aircraft works, but Aircraft Carriers are Warships, and belong in the game and have been in the game for a VERY long time, but if the re-work, re-work, re-work is anything to go by, you'll get your wish aircraft are going to get fairly heavily nerfed, and basically every squad will be like dealing with the CVs scraps at the end of a battle. It's going to crush CV game play and make them nearly unplayable as anything other than HP pinata's with some pop guns strapped to the side. At least as long as Wargaming doesn't change what they've had us test already to much.
What people don't want to admit is that CV ushured a new era that changed naval battle for good. Yes, it made any heavier battleship obsolete, but that's how naval warfare evolved. It changed tactics. It changed the way battles were fought.
So your point is that CVs exist in the real world so they have to be in this game? Bro with this agrument you could put laiser guided cruise missiles in the game who can one shot everything. That's not the point this video is about.
@@antoninbriois9611 I don't think anyone denies that... yet those changes really only happened during WW2 in the pacific theatre - spreading to become common doctrine globally post-war. Yet WOWS focuses on the whole WW1-WW2 period.. kind of ending around the end of WW2 - just as these changes were starting to happen..
What people don't want to admit is that for 90% of the timeline covered by the game, BB's were the dominant force for naval engagements.
That's all irrelevant, though. As it's a game, what is important is fun - and whether people playing the core premise of the game (ship-to-ship battles) having fun? If the answer is no for a lot of those people, and it's due to an ancillary class or mechanic, then the game has a problem.
@@oldmangames9292 Actually, the first CVs appeared shortly after WW1 (Hosho - 1922, Hermes - 1924), they just hadn't been tested before WW2 in real battle. So carriers are part of the naval warfare for more than a 100 years now (not to mention subs that fought through WW1). Those carriers that destroyed the Bismarck, Yamato, Tirpitz or the ships at Pearl Harbor didn't just popped out from nowhere.
But PQ had far lower impact on those games than he thinks (or would willing to admit). Yes, he spotted some DDs, but he could do that with other DD or with radar cruisers as well. Personally, I rather face an enemy team with 3 of these hybrids than 3 Jagers or HE spitting DDs, which are far more annoying and dangerous to any of ships.
As this is still a team-based game, a single BB or cruiser alone can be eaten by a lone DD or CV, but those DDs and CVs are screwed without the distraction and defence of those cruisers and BBs. None of the ships in the game are a one-person army.
I like PQ's videos, he is a very good player, good teacher actually and I learnt a lot from him, but apparently, the WoWs that makes him happy called 'World of AP Ohios' and excludes subs, CVs, DDs, hybrids, cruisers, radar, sonar, spotting aircrafts and HE. :)
@@matethomka2961 Absolutely.. CVs were around, but until the events around Midway, they were never considered to be the core of a fleet like the BB was.
In terms of game impact, I actually think that CV spotting is important to have. I've seen too many games with no CV, and just a couple of DDs be decided in the first few mins because a DD was lost and one side now has a massive spotting advantage.
CVs offset that.
BUT. they can have a disproportionate impact on ships that rely on stealth. Playing Cassard lately, a DD with no smoke and mediocre AA - and when a CV decides they want to neutralise/sink me, it happens - no defence.
Too much impact.
Yeah, as i was playing a few games today, the first 3 games had 2-3 of these abominations on each team. Cant say they affected me much but still a pain in the ass, as I was playing the Cassard.
The spotting in this thing is so busted. Planes need timers (like the last flight of a dead CV) and range limits so the CV has skin in the game. Dutch ships have airstrike range limits... ASW have range limits... not impossible.
Game devs just keep saying minimap spotting only didn't work, if you ask them why they keep saying it didn't work and anyone who still ask for it is dumb....
So they're still RuSSians at heart.
I feel this should be classified as carrier...Imagine 3 man division with this ship.
My response when there is a hild on my team is to take my dd to the back corner and do something else. Fuck it, the number of planes is fucking ridiculous.
Had a tx game yesterday with a cv each, 6 hilds and one Louisiana.
Never have I wished so hard for team damage still to be active.
welcome to world of planes I see I see
Because that went really well......
MY THOUGHTS ON THIS IS (with all due respect), wg plane mechanics were bad since the beginning. Limited spotting from the beginning. But now all people are in a non stop complaining wave that sucks. I do not play random battles because I hate the actual meta and I'm not crying out loud all the time. If devs are so evidently stupids that doesn't want to change the mechanics despite the player base complain... well, time to adapt or change like I did. It is what it is. But I'm a little tired to watch flamuu's videos and other content creators feeding this complaining wave and sounding like a broken record from years past. And I'm not a cv main.
Wg's goal is to encourage better team play, though ppl refuse to do so
I got extremely lucky and got this in the only container I bought. Never had that happen before. Hope my luck holds for this years Black Friday and Christmas events 🤣
Imagine triple hildebrand. Better yet 2 hildebrand and Essex
played a battle with 2 hildebrand and a kearsarge on the enemy team.
3 of these in a division is gonna put the triple Ise div to shame
played DD in a battle with no CV, but the other side had 2 whales with these...these 2 players can't drop bombs or torps if their lives depends on it, but the battle was basically unplayable, non stop planes coverage. the reload speed of the planes on this ship is going to break the game.
This is largely why I never play DD's. Either have to hope there's no CV or that they're stupid. The only time I ever encounter "not stupid" CV's is when I'm not in a DD.
Maybe it would be more interesting if PQ made a video about the ships that earn the most credits!?!
What do you think about that?
Took a week break and came back to see this monstrosity
And some Guy at Wargaming sees this and thinks "yeah we did a good job there"
The worst part of hybrid is it will be in Clan Battle
Faced a div of these sh1tes in a Lion, got chosen by them as their first harassment target. Never before felt so helpless without any carriers or subs in the match.
AA never works good on the planes actually striking. So often none are shot down until after first strike
Casually mentioning a div w Malta and 2 Hildebrand "cross dropping ppl into oblivion" kekw
So many people dont understand that "YOu dont even play the class you dont understand how much skill it takes" etc is a horrible argument, because what's breaking the game from subs and planes isnt the damage they cause, it's the fact they force you to play against THEM on top of their team, create crossfires by forcing turn aways, spot or outspot even the stealthiest ships even without meaning to and ruining their position they could have spent half the game getting to all with zero risk to them. "Just adapt bro"...
The shima cannot do anything when he is unable to use his very good concealment. So any CV player can choose to perma-nullify another player. What can a shima do early game to perma nullify a CV? I think I'll buy this game from wargaming and add a satellite guided ballistic nuclear missile to all DDs, that can only hit any CV that spots or attacks them. Seems only fair.
Yup. Just dodge, right? I mean, sure! Let's just out manoeuvre a 150 kt plane squad using my 30 kt ship! Oh, and AA ABSOLUTELY works, right? Right?
On a serious note, its not negative calling out a very depressing truth. Planes in this game has gotten out of control for years now. Ever since the CV rework it made the gaming experience worse
Man i have seen so many GK players sniping around like a yamato
Setting a fire on a Thunderer after it has used it's damage repair, it's only fair. Thunderers know how this works, they set us on fire all the time. Sending some fires back at them, why not!
My lukewarm take is that planes should be slower, tactical squadrons should be replaced with normal ones, and planes should only give full spotting to friendly ships close to a target. Instead of staying with the current aircraft spotting system or going all-in on minimap spotting, aircraft fully revealing enemy ships should be restricted to a small radius around the ship in question, say 5-6km, then every team mate beyond that will only see the enemy ship on the minimap.
Mostly solves the issues of people getting dev struck at the beginning of the match, cross-mapping isn’t nearly as accurate (can still try minimap shooting) and most DDs will only have to stay slightly outside of their standard spotting range to avoid drawing fire.
I think this solution gives more control back to surface ships while also keeping CVs/hybrids competitive, and slower aircraft speeds will mean they need to plan their approaches more carefully to maximize damage/avoid losing too many aircraft.
Second solution: stay close to your teamates to form a strong aa defense (though 80% of the playerbase doesn't do so thus making it easy for the cv to attack)
@@AnthonyDiValentin-cv4bn Well that can work, but not for every ship, that’s why destroyer players have a special kind of hatred for CVs
We see it in this video, Potato spots an enemy Shima and forces him back towards friendly AA, which lets him live for a while longer at the cost of being able to spot and get better torp angles
Not every ship has the luxury of staying near team mates with better AA
When are you going to do Tennessee? Also, why are Tennessee and California two different tiers? They are sisters.
When i play CV i have enogh honor to leave dds alone, if they leave me alone.
So no AA, no attacking me, no perma spotting me.
So they dont activly hurt me, i dont activly hurt them. Fair.
Wait, you didn't know planes had a damage reduction during attack mode???? They have like 50% or something, it's insane how WG loves this class to death.
And you know what is the biggest problem. When your enemy gets a pro CV player and you get some 42% douchebag. Then it is guaranteed that you lose the battle no matter what you do.
As a DD, CL main i look at this in despise lol, atleast some of my CL's can deal with these planes but not with the damn spotting, i've lost count how many times i've angrily sweared and slammed my desk a little when my DD plan got ruined by a CV or something like that... 🙃
oh boy, the PQ rant only video!
god the poor edgar got blap into oblivion 😂
Reality: Hybrid ships were trash and abandoned rather quickly
Wow: hybrids are OP
WG after seing this video:
"no, this isnt how you suppose to play the game"
We love 3D printer ships
Hildebrand making the whales froth from their mouths uncontrollably
I hear that everytime you miss your shots as a surface ship because of a stupid aiming bug that's been in the game for years, the missing accuracy gets added to CV players everywhere. That's why your torps are so accurate, even though they should be spread apart. Oh yeah, and the same applies to when Shima torps do that weird gap thing.
Why are this, or any, ships' Air Groups entered into the game as consumables with automatic full respawn, obviating nearly all the effects of AA?
Putting a Chkalov at T10 in the cruiser slot sure is gonna be great for the game! The way they could've balanced this is making the squadrons a consumable i.e. they do refresh quickly, but unlike other hybrids once you use up your, say 3 or 4 with superintendent each that's it (and 8 drops in a match is almost certainly more than any other hybrid gets).
I logged into the game today and joined a random battle with my Stalin; I got killed by a Hildebrand. I hopped onto my Petro for the second game; I got killed by a Hildebrand. I got frustrated, so I took my Halland out for the third game; I got dev. stroke by a Hildebrand. Tomorrow, I will make a video clip of that dev. stroke and post it to Wargaming, and then will uninstall the game. CVs, SUBs, and now Hildebrand...enough is enough.
i mean, planes/carriers were a big part of naval combat, so idm them in this game
BUT making those hybrids that rarely existed or were planned and giving them unlimited planes with almost no reload time is insanely dumb for balancing reasons, that ship still has guns, so give it a small limited pool of planes and make them use the guns too and not this mess
I would pick this up if I had the Doubs, Kinda like it. thank you PQ. take care.
I love how every english talking player I see is aware of the clown fiesta WG makes with the CVs but for some reason the latam community thinks WG only shits on CVs.
Thanks man!
Bf 110 in the health bar,
Fw 190 Dora models.
tf
You didn't get the spotting damage because he was unspotted when the shells hit. If you look at the minimap for that point in the replay he had gone unspotted because you flew too far away.
Aka because the way spotting damage in this game is rewarded is stupid.