>8:14 >lack of mitigation >lack of self sustain >healer often complain to babysit >already squishy Like DRK players always say, it's already hard enough to keep living and to not press the "Living Dead"
I wished abyssal drain had charges or we had something more to help dark knight survive in big packs of enemies. TBN is still a good mit but it feels like heart of corundum on gunbreaker just does it better now. Dark knight is about letting out the inner darkness.. because we suffering.
I wish Abyssal Drain was a GCD again, it use to give a powerful heal (much like war does now) to use often before Shadowbringers ruined being an ability and not a spell anymore.
I was taking a break from the game, came back and this is how I find out they gutted my main tanking job Im sobbing. Thanks for the guide love your vids :' )
drk currently is in such an odd state because it sometimes feels like its just a few changes away from having its issues fixed. make 2/3rds of their mitigation not situational, make tbn not be wasted if it isnt fully broken, and make delirium not just boneless inner release and actually something unique like every other tank has. theres more that could be better (better self sustain, split abyssal drain and carve and spit cooldown are ones i can think of) but those 3 changes would go a long way
Dark Knight is truly the most underwhelming job in FFXIV, lack of proper mitigation and self sustain compared to Paladin and Warrior make it downright unbearable in certain dungeons.
Only level 51 on my DarkKnight but love the asthetics, the level 50 quest really hits you in the feels. The rotation at this level feels really slow and squishy, looking at the comments it seems that doesnt really change.
I don’t dislike the merging of delirium and blood weapon, but I don’t love it. Pure middle of the road for me. I do miss plunge. I LOVE that Living Shadow doesn’t need gauge anymore.
Dark Knight , in my opinion, suffers from a lot of obsolete and unneccesarily overbalanced design decisions. TBN - has no reason to only last 7 seconds and not heal you when the shield goes away (through the countdown or when it breaks) Dark Mind - a far too situational tool that you won't use 99% of the time. It should at least be changed to where it mitigates ALL damage instead of just magic Salted Earth - should really just be the PvP version Abyssal Drain & Carve and Split - have no reason to share a cooldown Dark Missionary - really should be moved down to Lvl 70 content Living Shadow - the clone is animation locked for around a quarter of the ability's total 20s duration. It should really only start ticking down after the summon animation is over.
... Wait so Living Dead only gives you Holmgang and Raw Intuition right? Like there's no damage bonus or anything? In other words if a healer keeps you alive through out the fight that you used Living Dead it would in fact be basically the same outcome. Like if you win faster it's not because Living Dead did anything more than allow the healer time to deal damage Why do people care if they don't get to pop Living Dead exactly, like this seems like an incredibly shit skill if I'm honest.
I'm so glad they merged blood weapon into Delirium. What I would change to DRK personally however is. Remove dark arts entirely so we don't need to have it active to do stuff (shadowbringer) etc...Bring back plunge animation atleast. Just make TBN a defensive only but if dark arts removed I guess that would solve that. Remove abyssal drain off carve and spit. Just make it a 30 second cd. I guess that's it for me.
don't ever keep full MP, keep using your darkness abilities. Yes even when the dark Arts dmg buff is still up, as these darkness abilities hit pretty hard, so continue to use them in-between your GCD combos always. But if LV70+ save 3k MP for TBN to be kept on cooldown for dungeon mobs or a tankbuster from a boss. Under LV70 tho, go nuts, your drk MP should be always near empty cuz of it. Drk that have full MP are always dealing less damage.
Yeah, I do that too. Figured it out pretty quickly. I don't really follow any rotation guides, because it's just not fun. For me, the fun comes from experimenting with button combinations and strategies for different situations.
>8:14
>lack of mitigation
>lack of self sustain
>healer often complain to babysit
>already squishy
Like DRK players always say, it's already hard enough to keep living and to not press the "Living Dead"
R.I.P. Plunge, at least it's still in PvP.
I don't care HOW much hate DRK gets as a job. I WANT TO BE THE BIG SWORD USER AND IM GONNA BE THE BIG SWORD USER
HELL YEAH!!!! Let us become what we must, fellow Warrior of Darkness!
Me too 😂😂😂😂😂
There is nothing more badass
This is the way.
Hey thats me! 0:04 thx for letting me be in the video Star! :) (AMAZING GUIDE!)
Thank you for contributing!! :)
1:21 I felt that every time I do a rotation I forget sometimes it's gone
I wished abyssal drain had charges or we had something more to help dark knight survive in big packs of enemies. TBN is still a good mit but it feels like heart of corundum on gunbreaker just does it better now. Dark knight is about letting out the inner darkness.. because we suffering.
I wish Abyssal Drain was a GCD again, it use to give a powerful heal (much like war does now) to use often before Shadowbringers ruined being an ability and not a spell anymore.
TBN is massively power-crept nowadays. It was a great mitigation for its time but now? Other tanks just do its job better
I was taking a break from the game, came back and this is how I find out they gutted my main tanking job
Im sobbing. Thanks for the guide love your vids :' )
If Dark Arts you get from TBN pop allowed you to get a free abyssal drain, the job would be saved.
1:22
This is DARK KNIGHT, it makes you feel helpless and desperate!
That Moonlight-Greatsword-looking-sword interests me very much
It's from the lvl 93 dungeon in DT, in case you still need info
@@thebluestlime58 Thank you very much for the info, now i need to buy the game and lvl up to 93 to farm it xd
I like how right after you hit abyssal drain, all that health is gone. buff dk yoshipls
Thank you so much for including your hotbar setup!
drk currently is in such an odd state because it sometimes feels like its just a few changes away from having its issues fixed. make 2/3rds of their mitigation not situational, make tbn not be wasted if it isnt fully broken, and make delirium not just boneless inner release and actually something unique like every other tank has. theres more that could be better (better self sustain, split abyssal drain and carve and spit cooldown are ones i can think of) but those 3 changes would go a long way
Really appreciating the re-caps with the new expansion
Dark Knight is truly the most underwhelming job in FFXIV, lack of proper mitigation and self sustain compared to Paladin and Warrior make it downright unbearable in certain dungeons.
DARK KNIGHT, MY BELOVED!!!!!
Adding 5 seconds to reprisal at level 98 sounds like a joke.
Tbf it is a buff that every tank gets. It's not just exclusive to DRK
I’m probably one of the few who likes Dark Knight.
The first five seconds had me screaming LOL
Please make a guide to viper you are the only guide series i understand and like!!!
I play for the glamor
Nice vid
YESSSSSSSSS
All of your guide video are really nice; for an autisme its easier to understanding your guides 👍👍😁
Step 1: Switch to another tank.
Only level 51 on my DarkKnight but love the asthetics, the level 50 quest really hits you in the feels. The rotation at this level feels really slow and squishy, looking at the comments it seems that doesnt really change.
yeeey... Dark Knight.. i love that job... and yes i use TBN and oblation in the other tank it i see a tank buster... dudes.... its free damage!!
truly the dark knight guide of all time
For the tank targetable mits, I have my Nascent macroed and next to the party list so I can do some sheild and heals
There I am Garry, there I am!
Another day another great guide
I don’t dislike the merging of delirium and blood weapon, but I don’t love it. Pure middle of the road for me. I do miss plunge. I LOVE that Living Shadow doesn’t need gauge anymore.
Sage next please
Dark Knight , in my opinion, suffers from a lot of obsolete and unneccesarily overbalanced design decisions.
TBN - has no reason to only last 7 seconds and not heal you when the shield goes away (through the countdown or when it breaks)
Dark Mind - a far too situational tool that you won't use 99% of the time. It should at least be changed to where it mitigates ALL damage instead of just magic
Salted Earth - should really just be the PvP version
Abyssal Drain & Carve and Split - have no reason to share a cooldown
Dark Missionary - really should be moved down to Lvl 70 content
Living Shadow - the clone is animation locked for around a quarter of the ability's total 20s duration. It should really only start ticking down after the summon animation is over.
both living shadow and automaton queen desperately need to not have the countdown start until theyre done spawning
They been fucking DRK since SHB rework....this is the conclusion of our nerf arc.
my beloved edgy tank
Will you do Ninja as well?
Why doesn't the Dark Knight have any attacks that expend HP? It's literally the class' gimmick.
rotation!
hey could you do a video on paladin soon?
cheese
... Wait so Living Dead only gives you Holmgang and Raw Intuition right? Like there's no damage bonus or anything?
In other words if a healer keeps you alive through out the fight that you used Living Dead it would in fact be basically the same outcome.
Like if you win faster it's not because Living Dead did anything more than allow the healer time to deal damage
Why do people care if they don't get to pop Living Dead exactly, like this seems like an incredibly shit skill if I'm honest.
I'm so glad they merged blood weapon into Delirium. What I would change to DRK personally however is. Remove dark arts entirely so we don't need to have it active to do stuff (shadowbringer) etc...Bring back plunge animation atleast. Just make TBN a defensive only but if dark arts removed I guess that would solve that. Remove abyssal drain off carve and spit. Just make it a 30 second cd. I guess that's it for me.
Idiots guide to Dark Knight.
Step 1: play Dark Knight
don't ever keep full MP, keep using your darkness abilities. Yes even when the dark Arts dmg buff is still up, as these darkness abilities hit pretty hard, so continue to use them in-between your GCD combos always. But if LV70+ save 3k MP for TBN to be kept on cooldown for dungeon mobs or a tankbuster from a boss. Under LV70 tho, go nuts, your drk MP should be always near empty cuz of it. Drk that have full MP are always dealing less damage.
Yeah, I do that too. Figured it out pretty quickly.
I don't really follow any rotation guides, because it's just not fun. For me, the fun comes from experimenting with button combinations and strategies for different situations.