I have been informed that the woman at 1:45 is, in fact, very loud. Unfortunately there is nothing I can do about this, other than assure you that she is still only half as loud as she was during recording. Patricia is very powerful, and the first time she spoke to me was genuinely frightening.
3:50 The gut instinct to throw that chair at the window the minute you saw the green smoke speaks more to humanity's instinct than I know how to explain or put into words XD
Humanity: "Okay, so basically these Typhon will kill us unless we think of something. Any ideas?" Alex Yu, after making the Typhon feel sad over dying humans: "EMOTIONAL DAMAGE!"
@@ThaneBishop Can't wait for the sequel, where they reverse the roles of cosmic horror and implant existential dread and ennui onto the Typhon. "As a new alternative, we made them feel insignificant and depressed... Are we the baddies?"
@@dodgyrhubarb457 There is an interesting story about that, kind of. The Skyward series by Brandon Sanderson features a moment where the cosmic horror for once shrink their consciousness and see the living creatures around it as beings like itself. Yes, they actually defeat the eldritch dark beings by making it see that all the things it destroyed in its path are living sentient creatures. It collapses under its own understanding and die.
@@chriscormac231holy shit I was not expecting to find a worm reference here of all places. Never put together that yeah the plan is the same in both here.
Honestly, as someone with an IT background, the whole "Have you tried turning the entire space station off and then on again" is probably the most realistic part of the game. Because yeah. That's probably going to be on the checklist of things to try. Surprised it wasn't the first.
An absolute masterpiece. I've played it several times, and as for the office being safe, I once had a nightmare follow me into the office and kill Dr. Igwe. I've also had mimics run in. I don't know if thats just on higher difficulty or not,but it does happen.
That's actually horrifying. The script got written the way it did because playing through the games on normal, in general, Mimics wouldn't even follow me into the room; they'd back away and run towards the lobby as I went into the office. That would be a very cool feature if your safe room is just less safe on higher difficulties.
I've said everything I wanted to say on Prey elsewhere, but I'm happy to see you taking a look at this, and especially happy you're enjoying it yourself.
Hey! Fun fact, spoiling the game for myself with your video breaking down your ending is what pushed me to play it myself. I appreciate you showing me how much depth this game can have.
@@ThaneBishop There's nothing that gives me more pride than inspiring others to give new stories a try. It seems I've somehow become "the Prey guy" after that video, but honestly I find that video to be my weakest. Strange, considering it is both my first ever video essay and my best performing one, but I prefer my Enderal video by far.
Prey (or, Typhon/Neuroshock) is so underrated. One of my favourite games ever. And I may have done something weird but I totally went into combat, and beat the Nightmare several times. Listen, buddy, you're big and powerful but I'm human.
I dunno that its weird but I delighted in erasing the nightmare every time it showed its ugly head...eventually it just became glitched and would 'be hunting' while never actually showing up...
Yeah the nightmare is pretty easy to kill with the right neuromods and weapon upgrades and/or just finding a tight place it can't follow you inside. Q-beam is great cause it's big and relatively slow making it easy to keep the beam on target
A friend of mine has been playing Prey and said it's REALLY good at the beginning i couldn't visualize what Prey was tho, but now i remember, yeah this game is awesome, gotta add it to the list of pendings
Something that i remember from watching someone else play (i don't remember who), but the game does give some hints about the real world, i remember the guy i watched play finding a note or book or something that talked about a military convoy trying to evacuate as many people as possible from an area. They never say what they are running from, but its implied that its not another military force from another nation. Its a small, vague hint that the world is not what it seems but its very well hidden in all of the gazillions if other books and things you find around. You can also find drawings of the Typhon in some places too, children's drawings. Which shouldn't be possible, cause the Typhon were kept a secret on Talos 1, and there are no children on board either. Again, small hints, hidden in the mess of everything else.
I love the callouts to both Jacob Gellar (that vid is MY system diagnostic check) and Brian David Gilbert. All those Polygon videos he did have a unique charm I just adore.
That was a wonderful video. I remember there were some people MAD at the game for the whole 'oh it's just a dream/vision' thing. They didn't get the point.
I've always been more captivated by Prey's concepts/themes it explores more than the gameplay. Exploring Talos 1 is great, but the enemies... most typhon designs are a little lackluster and I don't find them interesting to engage with (exception being the mimics). Either way, your writing style is fantastic and your narration never wades into monotony. Hope you keep youtubing for as long as you find it rewarding because this was great!
I adore this game to hell and back, tell everyone to play it and praise it alot, are there issues sure, like every game. However, its still crafted in such a manner to evoke awe and intrigue. In the many playthroughs done there was still new things to try or figure out. Take for example when you enter the Guts you can go up to the arboretum as the game instructs or head down to the life support and power room, you can save Ilyushin before the game expects the player to be there. Also destroying January the second you meet him, so December lives and will direct you instead. Hell even the many ways to enter and move in the environment new things were discovered. Its one game I nudge people to play with no quest marker, however not everyone will. While the player is set to a bunch of options to deal with moral problems, they are directed by outside voices to conflict with their views on how they, the player, the current Morgan, want to deal with it. The greatness in the choice at the end, while not perfect in scale, pacing and execution, is how saving or destroying Talos is viable in both regards of pros and cons.
See I play these games so thoroughly I had no problem clearing the cargo bay for elazar. Found three turrets, reinforced them, popped a lure in the doorway. Once I opened the door, my fully modded q beam plus turrets just insta lasered everything inside in about 3 seconds... Probably didn't need the help from the others. I tried just rushing this early by hacking the door before I realised there was a dedicated quest to keep everyone safe. Even tho I killed everything very quickly people still died soo knew the game didn't want me to do it that way lol
I’d say the „kill them all” ending is the reasonable thing for a human to do when they realize their entire life was a lie. A human would *feel* anger when experiencing a betrayal like this (there’s a reason that 9th circle of hell in Dante’s „Inferno” torments souls of people that committed the highest order of treachery). A lot of anger. Thus, no matter what ending we choose, Alex succeeded in putting emotions into a typhon. 🎉🎉🎉
i dont knoe if you meantioned it, because i skipped through the secodn half because of spoilers (havent finished the game yet), but if you go to one of the screens outside of the station, theres a guy on it. hes next to an activated monitor on the backside. if you finish the program he wanted to start, however he died, the message on the screen will be: the escape pods are fake. that was intense for me
I played through this game without any thought of its reflection on humanity or empathy or anything like that, even though it laid it on pretty thick that that empathy and player agency concerning killing/saving/helping others was a core part of the story. Instead, I just chose to play it as it was: A game. So I challenged myself. Pacifist run. That included not killing Typhons and Operators where possible. I even clipped out of bounds to avoid killing. At the end of the game, I had all the Operators saying I was very empathetic, and that I cared about the humans I saved, and all I could think was: "No. I didn't care about the humans at all. I didn't care if they died. I didn't care if they killed Typhon. I didn't care if they were killed by Typhon. I only cared that I wasn't responsible for any deaths. In fact, why does the game not care that I also didn't kill Typhon?" It made me realise that the goal I had set for myself, that of doing a pacifist run, was entirely alien to the story. As far as the story is concerned, my motivations were as inscrutable as the alien I was playing. What does this mean for appearing human? My motivation certainly wasn't that of a human in the scenario depicted, it was that of a gamer challenging themself. So of course I shook Alex's hand. Because that was the pacifist response. And what does Alex get as a result? A gamer typhon that once back on earth, fights the invasion by building a tower of glue just because it can, jumps everywhere because it's faster, and constantly tries to climb everything and clip through walls. An utter failure of Alex's experiment, and he'd have no idea why his pet typhon was behaving the way it was.
Huh...thats actually a fascinating outcome...the developers didnt account for that to happen and unintentionally they did exactly what Alex could've in universe...never thought I would be thinking of gamers as being so alien within humanity
Immersive sim. the genre you are looking for is Immersive sim. It has so much design DNA from the Warren Spector school of game design that to call it anything else is inaccurate. The biggest clue here is the 0451 office door code. I really don't understand why they chose to call this game Prey and not Neuroshock since it's clearly iterating on System / Bio shocks, respectively
I watched a few of your Cyberpunk videos and the Dishonored one, but this one made me subscribe. Thank you for opening my eyes again on my favorite game of 2017. Adding it to the long list of titles I must re-play.
Fun Fact since it wasn't apparent if you saw it from your video but you can find hints of something called project cobalt if I remember the name correctly which talks about trying to put mirror neurons into Typhon but Alex never really supported the idea. Another thing is that it's very very obvious when you look closer that Alex takes basically all fault for what happened and what was done. Everything always points to people not knowing anything and those that know regularly being memory wiped and all calls being Alex's direct orders and so on. Morgan also gets a bunch of fault assigned. Basically they absolve all members of Talks I of fault except the Yus to increase the chance of success that the Typhon they captured will empathize with humanity as a whole and only have one target for any hatred created as a result of the test in case putting emotions into a Typhon.
In my prey playthrough I spent a lot of neuromods on the typhon combat abilities and became a battlemage blasting everything to kingdom come. Good times
I was with you until you talked about not being able to "gunsling" in the late game. Granted I haven't done a Nightmare playthrough (played on Hard) but I was pretty much untouchable with the fully upgraded Shotgun, movement and more importantly, Combat Focus. Recycling can absolutely break the game (and that's why it's awesome). And on the second playthrough I got the Neuromod fabrication plan early and REALLY broke the game. You can absolutely become the hunter and mop the floor with the Typhon.
I found you through yout Dishonored video, funny enough another game by arcane. You kept me awake way longer then I inyended to be tonight. Thank you and keep it up
18:60 This is basically how DID feels too. I get told and showed videos and pictures of things "I" did and it can be incredibly hard to square that with my reality. The person I see talks diffrent, looks diffrent acts diffrent it can be downright unsettling. Sometimes I can remeber stuff I didn't do, but it feels more like morgan reading his email, just learning/recalling the facts about something rather than something *I* did.
This video makes me thing about aging. Cause i mean, aging is kinda like neuromods right? You gain new skills and experience over time, but in the process, parts of you become lost. With enough time, you may seem to people who knew you originally as an entirely different person. How much of a thesean human can be replaced before the human is no more the same? Are there, regardless of our conscious memories, always a core 'you' that influences how you act? And if that's the case, when does that disappear? if you age until you remember nothing, so much so that you even need artificial lungs and heart to survive because you forgot how to breath, are you still human? Is that core still there, assuming we could map it out and extract it, simulate it on a computer. Because what this game suggests is that the essential aspect of humanity is empathy; a typhon that has lived a human life, has human experiences, is truly made a human not because it fuses with one, but because it chooses to be one by embracing empathy, which works nicely as a foil to the evil prisoner fellow, who was a human in all but his choice to ignore the call of empathy. I don't have a conclusion to this. Im really stoned.
Ah, I love Psychoshock or Prey. I recommend it to so many people. Didn't finish it though. Used it to learn French and stopped when I was done with my master. Should probably finish it before watching this. I just created a safe-ish area for some npcs so I seem to have decent progress (I say safe-ish because two mimics tried to get in already).
Wow, I’m so sad to see that prey had such an incredible ending. When I played it I was enraptured. I did the same “good path” as you, so when I fought that boss, the mercenary sent to kill everyone on the station, I wanted to take him out nonlethally. If I recall, immediately after that fight you need to run to the shuttle, and I figured the now-unconscious body of this mercenary needed to come with me to evacuate. But the ingame object manipulation…. Didn’t work very well for moving living people, because everytime this guy bumped something he’d immediately be killed. It didn’t seem to matter how hard, sometimes he would even just die on his own. I got so frustrated with this I uninstalled the game and forgot about it.
You mention in this video that the overall quality, tone, and story of Prey are similar to Dishonored, in no small part because they're both games made by Arkane. However, there's another game/series that I feel Prey is similar (possibly even an homage) to: BioShock. Specifically, the first game which is wonderfully detailed, but in general the whole BioShock series has a very intense & well-thought-out examination of the human condition, laid out in very similar ways to Prey and Dishonored (in regards to addressing morality, ethics, empathy, progress, agency, and seeking power/strength/influence) while still being an entertaining and engaging gameplay experience. If you have not played BioShock before, or even if it's just been a while, I very highly recommend you put it on your list.
Spoiler: When I first played I did a "good guy" playthrough. Saving as many people as possible. And atoning for the sins of Morgan. Then at the end I felt such a sense of betrayal that I killed Alex. First time I ever chose the bad ending and didn't feel bad about it
No joke, don't spoil it for yourself I watched my brother play when I was little And when I finally got into the game, after the "tutorial area" I couldn't bring myself to hit that first real encounter, that first jumpscare Anyway I really wanna play the game for real now
Honestly, anything that would let me interact with just the station would be great. I know it'll never happen, but a sort of prequel spin-off where you get to play as just a normal scientist working on the station would be incredible for me
This isn't super relevant but for another story about deciding if you want to be who you were you could check out The Dark Urge in BG3, no spoilers but you have full memory lose save for your name, but you Will learn about who had that name before.
I have been informed that the woman at 1:45 is, in fact, very loud. Unfortunately there is nothing I can do about this, other than assure you that she is still only half as loud as she was during recording. Patricia is very powerful, and the first time she spoke to me was genuinely frightening.
Oh, I assumed that was the joke
Welcome to the "The music is too loud" club.
I was listeningbto this pre-dawn to help me sleep (I listen to video essays early in the morning) and the wiman jumpscared me awake.
haha this was such a jumpscare as I settled in to watching this video.
3:50 The gut instinct to throw that chair at the window the minute you saw the green smoke speaks more to humanity's instinct than I know how to explain or put into words XD
Humanity: "Okay, so basically these Typhon will kill us unless we think of something. Any ideas?"
Alex Yu, after making the Typhon feel sad over dying humans: "EMOTIONAL DAMAGE!"
"Ah now look what you've done, you've just given the Typhon anxiety."
@@ThaneBishop Can't wait for the sequel, where they reverse the roles of cosmic horror and implant existential dread and ennui onto the Typhon. "As a new alternative, we made them feel insignificant and depressed... Are we the baddies?"
It worked against Scion
@@dodgyrhubarb457 There is an interesting story about that, kind of.
The Skyward series by Brandon Sanderson features a moment where the cosmic horror for once shrink their consciousness and see the living creatures around it as beings like itself. Yes, they actually defeat the eldritch dark beings by making it see that all the things it destroyed in its path are living sentient creatures.
It collapses under its own understanding and die.
@@chriscormac231holy shit I was not expecting to find a worm reference here of all places. Never put together that yeah the plan is the same in both here.
Prey made me pray for mercy every time the combat operators entered a room.
q-beam kills them so quick
Stun gun bro
Disruptor???????
Honestly, as someone with an IT background, the whole "Have you tried turning the entire space station off and then on again" is probably the most realistic part of the game. Because yeah. That's probably going to be on the checklist of things to try. Surprised it wasn't the first.
HEARD THERE'S A CHOPPER ON THE ROOF. MUST BE FOR YOU.
An absolute masterpiece. I've played it several times, and as for the office being safe, I once had a nightmare follow me into the office and kill Dr. Igwe. I've also had mimics run in. I don't know if thats just on higher difficulty or not,but it does happen.
That's actually horrifying. The script got written the way it did because playing through the games on normal, in general, Mimics wouldn't even follow me into the room; they'd back away and run towards the lobby as I went into the office. That would be a very cool feature if your safe room is just less safe on higher difficulties.
@@ThaneBishop yeah when the nightmare killed igwe I couldn't believe it. I had to reload a save.
The only save area in the game is the Elevator. But it won’t stop a Telepath, Weaver, Nightmare and 3 Phantoms waiting for you right outside of it.
@@Ace_2O2 except for that one phantom that ambushes you in there lmao
I've said everything I wanted to say on Prey elsewhere, but I'm happy to see you taking a look at this, and especially happy you're enjoying it yourself.
Hey! Fun fact, spoiling the game for myself with your video breaking down your ending is what pushed me to play it myself. I appreciate you showing me how much depth this game can have.
@@ThaneBishop There's nothing that gives me more pride than inspiring others to give new stories a try. It seems I've somehow become "the Prey guy" after that video, but honestly I find that video to be my weakest. Strange, considering it is both my first ever video essay and my best performing one, but I prefer my Enderal video by far.
You're guy's videos are my favorite things to come out of Prey since it's launch. You two are amazing creators.
Oh yeah, me watching the 15th video essay on Prey explaining its deeper themes and why it’s good.
God I love this game. Top 3 games of all time.
Prey (or, Typhon/Neuroshock) is so underrated. One of my favourite games ever.
And I may have done something weird but I totally went into combat, and beat the Nightmare several times. Listen, buddy, you're big and powerful but I'm human.
I dunno that its weird but I delighted in erasing the nightmare every time it showed its ugly head...eventually it just became glitched and would 'be hunting' while never actually showing up...
It was hunting for places to hide from you
Yeah the nightmare is pretty easy to kill with the right neuromods and weapon upgrades and/or just finding a tight place it can't follow you inside. Q-beam is great cause it's big and relatively slow making it easy to keep the beam on target
@@tekbox7909what abt the big yellow balls it throws at you?
@@El_Negro2003 what about them? Just don't get hit
A friend of mine has been playing Prey and said it's REALLY good
at the beginning i couldn't visualize what Prey was tho, but now i remember, yeah this game is awesome, gotta add it to the list of pendings
THEY ARE CONFUSED ABOUT HIM HIDING BEHIND THE CHAIR BECAUSE HE'S A TYPHON OMG WAIT. They want him to BECOME the chair 3:45
Damn, another incredible essay. You're quickly becoming one of my favorite folks in the video game essay genre.
Something that i remember from watching someone else play (i don't remember who), but the game does give some hints about the real world, i remember the guy i watched play finding a note or book or something that talked about a military convoy trying to evacuate as many people as possible from an area. They never say what they are running from, but its implied that its not another military force from another nation. Its a small, vague hint that the world is not what it seems but its very well hidden in all of the gazillions if other books and things you find around. You can also find drawings of the Typhon in some places too, children's drawings. Which shouldn't be possible, cause the Typhon were kept a secret on Talos 1, and there are no children on board either. Again, small hints, hidden in the mess of everything else.
One of the audio logs in Labs B of Psychotronics, titled Project Cobalt, also alludes to a simulation. Noticed it right away on my second playthrough.
I had just finished the game a few days ago. I'll definitely enjoy this.
I-I never realized that bit about the Danielle Sho questline. Damn.
Oh this was a beautiful game honestly
I love the callouts to both Jacob Gellar (that vid is MY system diagnostic check) and Brian David Gilbert. All those Polygon videos he did have a unique charm I just adore.
That was a wonderful video. I remember there were some people MAD at the game for the whole 'oh it's just a dream/vision' thing. They didn't get the point.
It was such a good game that only now is being seen as such. Love you Prey
I've always been more captivated by Prey's concepts/themes it explores more than the gameplay. Exploring Talos 1 is great, but the enemies... most typhon designs are a little lackluster and I don't find them interesting to engage with (exception being the mimics). Either way, your writing style is fantastic and your narration never wades into monotony. Hope you keep youtubing for as long as you find it rewarding because this was great!
They don't and won't ever make games like this anymore. Truly one of a kind.
My GOD i loved the window break in my first play through. Bravo arkane.
An absolute banger, the game, and this video.
I adore this game to hell and back, tell everyone to play it and praise it alot, are there issues sure, like every game. However, its still crafted in such a manner to evoke awe and intrigue.
In the many playthroughs done there was still new things to try or figure out. Take for example when you enter the Guts you can go up to the arboretum as the game instructs or head down to the life support and power room, you can save Ilyushin before the game expects the player to be there. Also destroying January the second you meet him, so December lives and will direct you instead.
Hell even the many ways to enter and move in the environment new things were discovered. Its one game I nudge people to play with no quest marker, however not everyone will. While the player is set to a bunch of options to deal with moral problems, they are directed by outside voices to conflict with their views on how they, the player, the current Morgan, want to deal with it. The greatness in the choice at the end, while not perfect in scale, pacing and execution, is how saving or destroying Talos is viable in both regards of pros and cons.
See I play these games so thoroughly I had no problem clearing the cargo bay for elazar. Found three turrets, reinforced them, popped a lure in the doorway. Once I opened the door, my fully modded q beam plus turrets just insta lasered everything inside in about 3 seconds... Probably didn't need the help from the others. I tried just rushing this early by hacking the door before I realised there was a dedicated quest to keep everyone safe. Even tho I killed everything very quickly people still died soo knew the game didn't want me to do it that way lol
26:00 sunless sea ost hit me hard for a minute before i could remember what it was. what a fantastic song
I’d say the „kill them all” ending is the reasonable thing for a human to do when they realize their entire life was a lie. A human would *feel* anger when experiencing a betrayal like this (there’s a reason that 9th circle of hell in Dante’s „Inferno” torments souls of people that committed the highest order of treachery). A lot of anger. Thus, no matter what ending we choose, Alex succeeded in putting emotions into a typhon. 🎉🎉🎉
17:01 Thank you for the heads up. That's not something I really want to see, but not every creator puts those kinds of warnings in. ❤🐺
video well made, 40 minutes well spent. good job
i dont knoe if you meantioned it, because i skipped through the secodn half because of spoilers (havent finished the game yet), but if you go to one of the screens outside of the station, theres a guy on it. hes next to an activated monitor on the backside. if you finish the program he wanted to start, however he died, the message on the screen will be: the escape pods are fake. that was intense for me
Oof.
Me deciding to replay Prey
This video:
See you in 48 hours!!!
I played through this game without any thought of its reflection on humanity or empathy or anything like that, even though it laid it on pretty thick that that empathy and player agency concerning killing/saving/helping others was a core part of the story.
Instead, I just chose to play it as it was: A game. So I challenged myself. Pacifist run. That included not killing Typhons and Operators where possible. I even clipped out of bounds to avoid killing.
At the end of the game, I had all the Operators saying I was very empathetic, and that I cared about the humans I saved, and all I could think was:
"No. I didn't care about the humans at all. I didn't care if they died. I didn't care if they killed Typhon. I didn't care if they were killed by Typhon. I only cared that I wasn't responsible for any deaths. In fact, why does the game not care that I also didn't kill Typhon?"
It made me realise that the goal I had set for myself, that of doing a pacifist run, was entirely alien to the story. As far as the story is concerned, my motivations were as inscrutable as the alien I was playing. What does this mean for appearing human? My motivation certainly wasn't that of a human in the scenario depicted, it was that of a gamer challenging themself.
So of course I shook Alex's hand. Because that was the pacifist response. And what does Alex get as a result? A gamer typhon that once back on earth, fights the invasion by building a tower of glue just because it can, jumps everywhere because it's faster, and constantly tries to climb everything and clip through walls. An utter failure of Alex's experiment, and he'd have no idea why his pet typhon was behaving the way it was.
Huh...thats actually a fascinating outcome...the developers didnt account for that to happen and unintentionally they did exactly what Alex could've in universe...never thought I would be thinking of gamers as being so alien within humanity
You have my taste. Republic commando, outer wilds and Prey are three of my alltime favs. Bg3 is currently a strong contender, and so on
Immersive sim. the genre you are looking for is Immersive sim. It has so much design DNA from the Warren Spector school of game design that to call it anything else is inaccurate.
The biggest clue here is the 0451 office door code.
I really don't understand why they chose to call this game Prey and not Neuroshock since it's clearly iterating on System / Bio shocks, respectively
I watched a few of your Cyberpunk videos and the Dishonored one, but this one made me subscribe. Thank you for opening my eyes again on my favorite game of 2017. Adding it to the long list of titles I must re-play.
Fun Fact since it wasn't apparent if you saw it from your video but you can find hints of something called project cobalt if I remember the name correctly which talks about trying to put mirror neurons into Typhon but Alex never really supported the idea.
Another thing is that it's very very obvious when you look closer that Alex takes basically all fault for what happened and what was done. Everything always points to people not knowing anything and those that know regularly being memory wiped and all calls being Alex's direct orders and so on. Morgan also gets a bunch of fault assigned. Basically they absolve all members of Talks I of fault except the Yus to increase the chance of success that the Typhon they captured will empathize with humanity as a whole and only have one target for any hatred created as a result of the test in case putting emotions into a Typhon.
Fun Fact: Walther Dahl is played by Steve Blum, the same person who played our beloved space cowboy Spike Spiegel.
Prey and Prey Mooncrash are incredible.
In my prey playthrough I spent a lot of neuromods on the typhon combat abilities and became a battlemage blasting everything to kingdom come. Good times
I was with you until you talked about not being able to "gunsling" in the late game. Granted I haven't done a Nightmare playthrough (played on Hard) but I was pretty much untouchable with the fully upgraded Shotgun, movement and more importantly, Combat Focus. Recycling can absolutely break the game (and that's why it's awesome). And on the second playthrough I got the Neuromod fabrication plan early and REALLY broke the game. You can absolutely become the hunter and mop the floor with the Typhon.
And its one hell of a power trip to do it on higher difficulties
If you didn't have video games I haven't played yet, I could probably binge watch your whole channel.
Ooooo, if that ending sequence means what I think it means, then I'm pumped to see your next video!
Haha, man, I really should be sleeping rn but this seems interesting
“Fairly small living space” excuse me😂
Goddamn I love this game. It is almost a perfect piece of its media type. A book of movie simply couldn't live up to the experience of playing it.
I found you through yout Dishonored video, funny enough another game by arcane. You kept me awake way longer then I inyended to be tonight. Thank you and keep it up
Liking right now, but coming back once I finish the game!
18:60 This is basically how DID feels too. I get told and showed videos and pictures of things "I" did and it can be incredibly hard to square that with my reality. The person I see talks diffrent, looks diffrent acts diffrent it can be downright unsettling. Sometimes I can remeber stuff I didn't do, but it feels more like morgan reading his email, just learning/recalling the facts about something rather than something *I* did.
This video makes me thing about aging. Cause i mean, aging is kinda like neuromods right? You gain new skills and experience over time, but in the process, parts of you become lost. With enough time, you may seem to people who knew you originally as an entirely different person. How much of a thesean human can be replaced before the human is no more the same? Are there, regardless of our conscious memories, always a core 'you' that influences how you act? And if that's the case, when does that disappear? if you age until you remember nothing, so much so that you even need artificial lungs and heart to survive because you forgot how to breath, are you still human? Is that core still there, assuming we could map it out and extract it, simulate it on a computer. Because what this game suggests is that the essential aspect of humanity is empathy; a typhon that has lived a human life, has human experiences, is truly made a human not because it fuses with one, but because it chooses to be one by embracing empathy, which works nicely as a foil to the evil prisoner fellow, who was a human in all but his choice to ignore the call of empathy. I don't have a conclusion to this. Im really stoned.
Haven't played it yet but want to. This comment is written before I finish the video and before I've played the game.
Ah, I love Psychoshock or Prey.
I recommend it to so many people.
Didn't finish it though. Used it to learn French and stopped when I was done with my master.
Should probably finish it before watching this.
I just created a safe-ish area for some npcs so I seem to have decent progress (I say safe-ish because two mimics tried to get in already).
Aye lets go! New video! Holy hell just noticed this is six days old?! I got the alert for it today lol
i gotta replay this shit so bad
Its a masterpiece
Wow, I’m so sad to see that prey had such an incredible ending. When I played it I was enraptured. I did the same “good path” as you, so when I fought that boss, the mercenary sent to kill everyone on the station, I wanted to take him out nonlethally.
If I recall, immediately after that fight you need to run to the shuttle, and I figured the now-unconscious body of this mercenary needed to come with me to evacuate. But the ingame object manipulation…. Didn’t work very well for moving living people, because everytime this guy bumped something he’d immediately be killed. It didn’t seem to matter how hard, sometimes he would even just die on his own. I got so frustrated with this I uninstalled the game and forgot about it.
You mention in this video that the overall quality, tone, and story of Prey are similar to Dishonored, in no small part because they're both games made by Arkane. However, there's another game/series that I feel Prey is similar (possibly even an homage) to: BioShock. Specifically, the first game which is wonderfully detailed, but in general the whole BioShock series has a very intense & well-thought-out examination of the human condition, laid out in very similar ways to Prey and Dishonored (in regards to addressing morality, ethics, empathy, progress, agency, and seeking power/strength/influence) while still being an entertaining and engaging gameplay experience. If you have not played BioShock before, or even if it's just been a while, I very highly recommend you put it on your list.
"O its that guy i like, wsp guy, how you been"
Prey is a game with a vibe and setting like no other, the fact that we'll never get a sequel thanks to xbox pisses me off.
Spoiler:
When I first played I did a "good guy" playthrough. Saving as many people as possible. And atoning for the sins of Morgan. Then at the end I felt such a sense of betrayal that I killed Alex. First time I ever chose the bad ending and didn't feel bad about it
Your videos are awesome! I believe you would enjoy taking a look at Outer Wilds
Just saw the outro with the Outer wilds scene, wow.
No joke, don't spoil it for yourself
I watched my brother play when I was little
And when I finally got into the game, after the "tutorial area" I couldn't bring myself to hit that first real encounter, that first jumpscare
Anyway I really wanna play the game for real now
You are still little, the game came out six years ago.
you really missed after saying that's Morgan to say "thats yuu"
Will you do a video on Mooncrash?
Plot twist: you getting the achievement was a bug and you weren't supposed to get it after killing v37
The dlc is even better
Too easy but fun if you have self imposed challenges
Finished the video, why were the scientists confused with how Morgan solved the challenges in the beginning? Sorry if i missed something!
You're supposed to be testing Typhon neuromods, but you don't have any installed.
@@lycanthewerewolf6801 so you should be able to be stealthed or something, and you're just hiding behind a chair?
@@SquirrelyDude1 Correct.
I wish there were no aliens. I'd rather have the game that's just me vs the failing station. Similar with Still wakes the deep.
Honestly, anything that would let me interact with just the station would be great. I know it'll never happen, but a sort of prequel spin-off where you get to play as just a normal scientist working on the station would be incredible for me
i wanted to like prey so bad but the combat was so miserable. thanks for showing me the end so i didn’t have to get there myself
Shame
Please do a video on days gone I think you’d be able to do it justice
Thanks zenimax & microsoft…
Outer Wilds video. When?
Thank you
This isn't super relevant but for another story about deciding if you want to be who you were you could check out The Dark Urge in BG3, no spoilers but you have full memory lose save for your name, but you Will learn about who had that name before.
Algorithm pleasing comment
Algorithm pleasing response
Algorithm pleasing parroted responce
Should I say "first"?
While the premise of the game was great I HATED the game play, it was soooo unbelievably boring I never bothered finishing it
38:15 you "killed" his one sec after he died.
you just shot a body, nothing more.