Romans vs Barbarians as Player 8

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  • เผยแพร่เมื่อ 16 ก.ย. 2024
  • Gameplay of Romans vs Barbarians with me playing as Player 8 (Vikings).
    Definitive Edition link (though it's easiest to use the in-game mod subscription system): www.ageofempir...
    Steam Link: steamcommunity...
    Patreon: / spiritofthelaw
    Background music from Epidemic Sound: www.epidemicsou...
    Game: Age of Empires 2 Definitive Edition, with Forgotten Empires, African Kingdoms, Rise the Rajas, and Last Khans expansions

ความคิดเห็น • 374

  • @randomate
    @randomate 4 ปีที่แล้ว +192

    It was me who uploaded it to DE because i wanted to play it on DE lol. Tried to find it first but i couldn’t so instead i converted it. Thanks for the cred Spirit love your channel.

    • @Ahmadabdal_
      @Ahmadabdal_ 3 ปีที่แล้ว +3

      This mod is amazinf

  • @HipFire1
    @HipFire1 4 ปีที่แล้ว +139

    I don't see the problem with an agressive Roman player, that was always the Roman strategy.

    • @ahuzel
      @ahuzel 4 ปีที่แล้ว +11

      "always"

    • @zeroyuki92
      @zeroyuki92 4 ปีที่แล้ว +20

      @@ahuzel "was'

    • @PrinceNation
      @PrinceNation 4 ปีที่แล้ว +21

      Not in this time period unfortunately, Roman policy and strategy had shifted towards maintain and hold, mercenaries did all the heavy lifting, and it became a lot easier and convenient to buy off their enemies.

    • @groinBlaster31
      @groinBlaster31 4 ปีที่แล้ว +4

      Probably realistic that it should be a losing strategy in this game, then

    • @lovingmontasoccer
      @lovingmontasoccer 3 ปีที่แล้ว

      @@Extraordinarylurker Also because of the Marsh regions in Friesland and the Germanics The soldiers were wearing too much equipment!

  • @Duke_of_Lorraine
    @Duke_of_Lorraine 4 ปีที่แล้ว +528

    May I suggest changing some colours ?
    Western Empire - red
    Eastern Empire - purple
    Franks - blue
    Huns - grey

    • @housshil3675
      @housshil3675 4 ปีที่แล้ว +30

      Arent you from extra history 😂

    • @Alphrant
      @Alphrant 4 ปีที่แล้ว +35

      he had the red and purple romans on the first version, but idr why he changed it

    • @sniperloic2904
      @sniperloic2904 4 ปีที่แล้ว +14

      We need red teutonic knights !!! DEUS VULT !

    • @timothymartensen9040
      @timothymartensen9040 4 ปีที่แล้ว +25

      @@Alphrant he did say someone else uploaded this to difinitve edition. So I imagine if/when he gets to a version 3 quite a few differences will be changed.

    • @jhlee2237
      @jhlee2237 4 ปีที่แล้ว +1

      Yeah, this would be great.

  • @nikolaytsankov9066
    @nikolaytsankov9066 4 ปีที่แล้ว +301

    I subbed 2 years ago bc of your romans vs Barbarians map.
    I thought this day would never come

    • @NarutoDora
      @NarutoDora 4 ปีที่แล้ว +3

      Me too I subbed to Him after Seeing Roman vs Barbarians map long back after seeing this Game nearly after 10 years.. nostalgic for me again now.

    • @localdude2979
      @localdude2979 4 ปีที่แล้ว +1

      @@NarutoDora holy fuck I didnt expected many ppl to remembwr that 10 year old video!! over 139 likes!! yeeeet

    • @marty500
      @marty500 4 ปีที่แล้ว +3

      Subbed for the Romans, stayed because Spirit is just plain awesome.

    • @prabhureubenthomas6052
      @prabhureubenthomas6052 4 ปีที่แล้ว

      No i subbed because of the civ reviews and top 10 countdowns

  • @Ugapiku
    @Ugapiku 4 ปีที่แล้ว +151

    11:10 Assault them with knowledge :DDDDDDD

    • @sugabee23inmeallthetime71
      @sugabee23inmeallthetime71 4 ปีที่แล้ว +7

      😂 I know Spirit was being funny but that is legit what his channel is about. He needs t-shirt merch with that slogan

    • @romanbuinyi
      @romanbuinyi 4 ปีที่แล้ว +2

      As Jesse Pinkman once said: "Science, bitch!"

    • @isaacwebb6086
      @isaacwebb6086 3 ปีที่แล้ว

      Forward university is always a winning play

  • @ShiakKazim35
    @ShiakKazim35 4 ปีที่แล้ว +4

    15:41 "Furthermore, I consider that Carthage must be destroyed" - Cato the Censor (234-149 BC), politician of the Roman Republic

  • @Peizxcv
    @Peizxcv 4 ปีที่แล้ว +105

    Same issue as the last one. The 2 Roman players need to have at least 300 pop cap.

    • @rafaelglopezroman1110
      @rafaelglopezroman1110 3 ปีที่แล้ว +12

      From what I see I preferred it if the Romans get a ton of resources after losing a town center. The problem with the game mode is that it forces the player to play only one playstyle and punishes you for deviating from it since the start. If losing town centers gave you resources, you can at least afford to go all out in defense for your last towncenter and it gives the option of deleting one of your towncenter just to make one last push against the Barbarians.

  • @Hamanuna
    @Hamanuna 4 ปีที่แล้ว +101

    I remember in your version that you let the romans to advance the imperial age, but obviously disabling some techs

    • @CKyIe
      @CKyIe 4 ปีที่แล้ว +19

      Yeah, I feel like they should start in imp. I'm sure he could work out a way to balance this start.

    • @unimportantcommenter4356
      @unimportantcommenter4356 4 ปีที่แล้ว

      @denny saputro Then restrict the ECs.

    • @Hamanuna
      @Hamanuna 4 ปีที่แล้ว +2

      @denny saputro Well that's fair for the Romans, because they're only two players against six

    • @mozarteanchaos
      @mozarteanchaos 4 ปีที่แล้ว +1

      @denny saputro again, 2v6 in favour of the barbarians, plus certain techs could be restricted for balance.

  • @RenTed.
    @RenTed. 4 ปีที่แล้ว +99

    Like i said previously, the romans are extremely vulnerable from Water attack.
    I played this maps multiple of times on the HD version (on both side) Romans never won simply due to the Longboats. I even hard counter Water once as the roman but the ground armies literraly stepped on me like butter.
    They need to invest a lot on water to simply counter the Longboats. But when doing so, they have a lot less ground units (due to the pop cap) to hold down the massive spam of units from the huns and goths (remember, there is 5 Players spamming units at them, assuming Orange is water focus)
    Most Roman players will focus on the massive raids from the Goth and Huns players and ignore water (due to the lack of Stone Wall to slow/hold them down). Once the Viking show up with his Longboats army its already too late to build a navy to counter them. They will just crush everything on their path.
    A good way to balance this, would be to either:
    - Give the Roman a much stronger coastal defences with unique towers that specialize at destroying ships to slow down the viking attack on water. (The ideal one)
    - Or, replace the viking by another civs. (The Rough one)
    - Or place 1-2 Capitals out of water reach. (The: Im not convinced by this one. After losing 60% of your ECO income not much more you can do afterward to hold that massive ground army)
    Other than that, games is fun to play early. Or when barbarians hard focus ground and ignore water.
    Good job SotL!!

    • @Michal235
      @Michal235 4 ปีที่แล้ว +10

      I have a solution: limit the maximum navy units for the orange. In GoT scenario Locodon limited maximum vill pop so it's doable. If orange would be able to make up to 15 longboats, he'd be forced into adding transport ships with berserkers or smth to keep the hard sudden-water strike aspect

    • @planescaped
      @planescaped 4 ปีที่แล้ว +11

      Making it on Enormous map size might help as well, as he could position some of the centers a bit futher inland, protecting them from surprise sea attacks.

    • @fullfist
      @fullfist 4 ปีที่แล้ว +5

      give Romans more pop space
      also bigger map

    • @Michal235
      @Michal235 4 ปีที่แล้ว +3

      Btw the capitals should have more hp to withstand a siege for a longer time

    • @WaterZer0
      @WaterZer0 4 ปีที่แล้ว +1

      Isn't that accurate though? Almost no one could challenge a strong fleet in these days, and the vikings even sacked Constantinople.

  • @sotakoira1390
    @sotakoira1390 4 ปีที่แล้ว +39

    One of the huns could also be a cuman or bulgarian now for variety's sake. Also having stone walls in Spain and Carthage could be justified to avoid snipes. While snipes are great plays, they might leave the Roman player feeling a beat powerless or sour as they are a bit cheap way to win in this scenario.

    • @TheManofthecross
      @TheManofthecross 4 ปีที่แล้ว +1

      I know. it is horrible like that. other wise the only way to make sure the roman player is not cheated is to force good players to be rome so they can be knocked down a few pegs and or so or allow rome to build up all building options and or take advantage of the population and other things to allow such defences like rome having at least 500 or 600 pop cap to compensate for the mismatch in player numbers to compensate.

  • @VicTheRattlehead1
    @VicTheRattlehead1 4 ปีที่แล้ว +236

    Dude...don't leave out the intro, seriously. It's too good.

    • @justrecentlyi5444
      @justrecentlyi5444 4 ปีที่แล้ว +10

      It's a 20min video, 20s-35s of intro is nothing. SotL pls

    • @awkwardcultism
      @awkwardcultism 4 ปีที่แล้ว +6

      Personally, I'm not a huge fan.

    • @NowhereMan7
      @NowhereMan7 4 ปีที่แล้ว +7

      @@awkwardcultism So just a casual fan?

    • @poutykeiki2574
      @poutykeiki2574 4 ปีที่แล้ว +9

      *goth strategy (constantly sending more players to the field)*

    • @Mike-oz4cv
      @Mike-oz4cv 4 ปีที่แล้ว +1

      Intros waste everyone’s time. If you really want to see it, Spirit Of The Law should upload it as a separate video. You could then even watch it for 10h in a loop! \o/
      Intros are a relic of TV series where you had to grab the viewer’s attention as they switched through channels.

  • @tarabomp
    @tarabomp 4 ปีที่แล้ว +414

    This map does look cool but I would be extremely curious what a Roman victory looks like. It "feels" like they don't really have a strong enough starting advantage and being blocked from doing stone walls means delaying is a lot harder and the timer is very long, considering.

    • @goose7930
      @goose7930 4 ปีที่แล้ว +108

      Having stone walls available would be pretty darn strong to defend because there's very bad options for siege due to the lack of upgrades, my friends and i frequent this gamemode and it has been shown to be very doable for the romans to win, even after changing the teams over and over.
      (edit) though after typing this I've noticed a few differences with this scenario then the HD version, for 1 player 2 can no longer go to imperial age which was pretty huge, and the barbarian's and romans have the same population limit. these 2 things would probably make it pretty darn hard for the romans to win...

    • @OlafJorigson
      @OlafJorigson 4 ปีที่แล้ว +29

      if possible, you could give the romans buffs for every capital they lose. I mean, when you lose 3 capitals you will definetely focus on defense more than before.

    • @michaelgohn2554
      @michaelgohn2554 4 ปีที่แล้ว +32

      I played a game one time where the western Roman just built walls of towers up in Britain and filled them with archers. We, the barbarians, destroyed all the capitals except for Londinium, so the Romans won.

    • @dimitrikemitsky
      @dimitrikemitsky 4 ปีที่แล้ว +10

      Roman side is kinda designed to have a tough fight most of the time. It's less about winning and more about having fun with the fight, I think.

    • @Michal235
      @Michal235 4 ปีที่แล้ว +5

      @@OlafJorigson not a bad idea, for example +1/+1 to buildings' defence for every capital lost? Also Romans in general may have a possibility to buy some strong mercenaries for gold (for example if you have at least X gold and you build an outpost in a marked spot a transport ship with some decent units will appear) or something like this (Romans were doing it a lot before the fall and it was one of the reasons why they fell).

  • @CristoMorelli
    @CristoMorelli 4 ปีที่แล้ว +93

    I want to see pro players playing It.

    • @Sosuke0727
      @Sosuke0727 4 ปีที่แล้ว +5

      Never seen pro players playing scenario based on historical events rather than fantasy

    • @andizew
      @andizew 4 ปีที่แล้ว

      Why? Its not the best scenario or most interesting one out there eitherway

    • @Sosuke0727
      @Sosuke0727 4 ปีที่แล้ว +6

      @@andizew What ? You play ONLY forest nothing and 256 X mod. Jeez. . .

  • @snapchatsnacks3154
    @snapchatsnacks3154 4 ปีที่แล้ว +29

    Romans feel underpowered

    • @yonokhanman654
      @yonokhanman654 4 ปีที่แล้ว +6

      They lost the scenario historically, so there is that.

    • @jasv49
      @jasv49 4 ปีที่แล้ว +3

      @@yonokhanman654 AOE is a video game, not a history simulation; it should be balanced first and foremost. Otherwise civs like Mongols and Turks should be far more powerful than some African and SEA civs which never accomplished anything significant as conquerors

    • @Pawn2e4
      @Pawn2e4 4 ปีที่แล้ว

      @@jasv49 The point of this scenario is that the Romans are certain to be overwhelmed... You win by delaying your defeat until the timer runs out. Therefore, the map isn't really "balanced" in a conventional sense.

  • @murray2380
    @murray2380 4 ปีที่แล้ว +154

    How about reskinning the long swordsmen as the legionnaire unit and reskinning knights as centurions in scenario editor for the romans so they stand out more and have a cool visual difference.
    I guess it could be making the scenario more harder as players would have to remember that what was reskinned but it’s just an idea if your thinking of updating it.

    • @AHappyCub
      @AHappyCub 4 ปีที่แล้ว +6

      I've played a custom campaign in DE where I can build units only exist on the editor (such as Norse Infantry from Barracks and Villager (to represent slaves) from Siege Workshop (to represent slave market), so instead of reskinning, he can just add those to the corresponding buildings

    • @Michal235
      @Michal235 4 ปีที่แล้ว +1

      Is there any tutorial how to do it?

    • @andizew
      @andizew 4 ปีที่แล้ว +2

      Ofc there are tutorials lol or people thatcan help yo... there are hundreds of better and more experienced mappers than sotl

    • @Michal235
      @Michal235 4 ปีที่แล้ว

      @@andizew where can I find them? Can you give me some links?

    • @Leom-tg6qs
      @Leom-tg6qs 4 ปีที่แล้ว +1

      @@Michal235 just go to advanced genie editor app, alot of fun thing you can do(and change) there

  • @dennisskalski1599
    @dennisskalski1599 4 ปีที่แล้ว +20

    Very cool map! Seems the Romans need to castle/tower the water choke points so the sneak transport can't get through, otherwise have a navy. Didn't hear if the Romans had a higher pop cap, but that might help and make sense. Otherwise, really great idea, I love realish scenarios. Can't wait to get a puter that'll play DE.

  • @killingforreligion
    @killingforreligion 4 ปีที่แล้ว +64

    This map should be on enormous size !

    • @Jay-fs2nw
      @Jay-fs2nw 4 ปีที่แล้ว +24

      It could also help with making it so attacks from water on the cities wouldn't be so harsh

    • @dert3rmin4tor23
      @dert3rmin4tor23 4 ปีที่แล้ว +6

      @@Jay-fs2nw well, if you want to be historyical accurate, attacks from water are vers deadly.

    • @rainbowevil
      @rainbowevil 4 ปีที่แล้ว +4

      Der T3rmin4tor not water attacks like where longboats directly fired on London from the south coast though! Larger maps would mean more historically accurate water attacks - landing units using them.

    • @Progeusz
      @Progeusz 4 ปีที่แล้ว

      @Emperor AlHasan Saladin campaign was so well thought out with those special towers.

  • @soko-ban
    @soko-ban 4 ปีที่แล้ว +70

    Why'd you use the pillaged Arc of Constantine as the Wonder for both Rome and Byzantium? I get the idea for Rome, although there's an undamaged one available (probably what you meant with the new scenario editor options), but why not use the Hagia Sofia for Byzantium?

    • @vaarslac6091
      @vaarslac6091 4 ปีที่แล้ว +44

      Probably because Hagia Sofia was created two centuries later and he tried to fit to the period, I suppose.

    • @soko-ban
      @soko-ban 4 ปีที่แล้ว +1

      @@vaarslac6091 that's a good point, I still feel like there has to be something more fitting for that

    • @soko-ban
      @soko-ban 3 ปีที่แล้ว

      @Ved Singh the minarets are only on the turk wonder (mosque specifically), the byz wonder doesn't have them

  • @Stikarii
    @Stikarii 4 ปีที่แล้ว +65

    6:35 Wtf ?! I never played the map tho it looks interesting... but I was under the impression that stone walls were disabled for EVERYONE, not just the romans... this feels both weird (seeing the barbarians with more "civilized" buildings) and imba

  • @LSAMace
    @LSAMace 4 ปีที่แล้ว +2

    Can you do a video series on scenario editor trigger and conditions and effects. I think that would be a great series to do. And your explanations would hit the nail on the head

    • @LSAMace
      @LSAMace 4 ปีที่แล้ว

      Or would that just take too long

  • @xgcardz
    @xgcardz 4 ปีที่แล้ว +40

    They added Roman Legionaries as units in DE, they're like Champions stat-wise with less attack but more armor. Maybe you can add that as a unique unit to the Western Romans instead of the Teutonic Knights.

    • @thelonepainter4760
      @thelonepainter4760 4 ปีที่แล้ว

      They added Roman legionaries in definitive edition?????

    • @BulosFCB
      @BulosFCB 4 ปีที่แล้ว +3

      @@thelonepainter4760 Yes, you fight them in Attila the Hun campaing, mission 4 A Barbarian Betrohal. And also mounted one but forgot the name, centurion maybe...

    • @thelonepainter4760
      @thelonepainter4760 4 ปีที่แล้ว

      @@BulosFCB oh ok, well hopefully they can be added as a unique unit. 😁👌

    • @tomscorpion6288
      @tomscorpion6288 4 ปีที่แล้ว +6

      I am pretty sure legionaries were there in HD as well.

    • @zaleost
      @zaleost 4 ปีที่แล้ว +7

      they were added in the HD version for the Aleric campaign were you actually see quite a lot of them. Then in the DE version since all of the campaigns were redone from scratch they decided to add them for some parts of the Attila campaign. The issue is that they're a scenario editor only unit like heroes, that cannot be created in game and must be placed at the start or spawned through a trigger.

  • @FloatingOer
    @FloatingOer 4 ปีที่แล้ว +13

    2:20 Carthago, have usable farmland. Hmmmmmmm Somewhere in Rome: "We need to go back, someone didn't do their job properly!"

    • @someorclad9738
      @someorclad9738 4 ปีที่แล้ว +1

      Here's the salt. {Gives a caravan full of salt to bury a city once more}

    • @BasedPeanutButterEnjoyer
      @BasedPeanutButterEnjoyer 4 ปีที่แล้ว +2

      CARTHAGO DELENDA EST!

  • @heckinmemes6430
    @heckinmemes6430 4 ปีที่แล้ว +5

    Emperor Chicago: "Hey, why don't we just yeet the legions that way?"

  • @BadSkeelz
    @BadSkeelz 4 ปีที่แล้ว +1

    I haven't really played Age of Kings in 15 years, but I've been enjoying your videos lately. It has been entertaining catching up on a game I loved, seeing how it's progressed and how much it's stayed the same.
    This is exactly the kind of map I would have loved back in the day; sadly AoK was a bit more complicated for me to figure out that competing Starcraft custom maps. Seeing the buildings named after the closest Roman town, I salute your attention to detail. Look forward to watching this, as well as more of your work.

  • @gabrielmelnik6796
    @gabrielmelnik6796 4 ปีที่แล้ว +30

    You need to enable walls. And convince fatslob to play as roman

  • @DeusExDraconian
    @DeusExDraconian 4 ปีที่แล้ว +55

    Rookie mistake by Red to allow ANYONE through the Bosphorus and into the Mediterranean. If that had not happened they might have won the game.

    • @MrDibara
      @MrDibara 4 ปีที่แล้ว +2

      Indeed. Those Hun raids completely ruined two capitals with no challenge.

  • @theelijahnator
    @theelijahnator 4 ปีที่แล้ว +3

    Spirit: Hey guys, there's a version of a senario I made in HD that someone translated to DE with minimal changes.
    90% of comments: BARBARIANS OP! ROMANS NEED *insert buff here*. WHY ISN'T IT ON A BIGGER MAP WITH UNITS THAT YOU DIDN'T HAVE IN HD?! REEEEEE!

  • @stefancristi2493
    @stefancristi2493 4 ปีที่แล้ว +32

    So Spirit, say, can you make Romans vs. Barbarians but with 2 new AI’s (playing as the romans) and 6 old AI’s (playing as the barbarians) and give the old AI’s a few bonuses?

  • @couchpotatoe91
    @couchpotatoe91 2 ปีที่แล้ว +1

    One way to incentivice the Roman players to not just turtle behind a single settlement but defend their whole empire would be to set the game timer a lot lower like 30min, but increase it by 10min everytime a capital falls.

  • @brisolyn849
    @brisolyn849 4 ปีที่แล้ว

    loved this video!! you joined my Romans vs. Barbs lobby 3 years ago and it was the highlight of my AoE LIFE. so excited to play this scenario again in DE (and pshh who knows, maybe we'll be graced with your presence again)!

  • @baptiste6830
    @baptiste6830 4 ปีที่แล้ว +1

    I just realized you put Lugdunum on the spot where Paris would be. But Lugdunum is actually Lyon, and its position actually matches the stables just above Rome haha

  • @Octopussita
    @Octopussita 4 ปีที่แล้ว +56

    You want romans to be defensive but you disable building stone walls? :D

    • @kommo1
      @kommo1 4 ปีที่แล้ว +16

      With stonewalls the map tended to end up a concrete desert with very easy victorys.

    • @EPaBeZ780
      @EPaBeZ780 4 ปีที่แล้ว +6

      @@kommo1 without imperial siege it would be impossible to get through those walls

    • @kommo1
      @kommo1 4 ปีที่แล้ว

      @Eric Pabian is there a reason why your directing that answer too me?

    • @kronosomni2805
      @kronosomni2805 4 ปีที่แล้ว +2

      @@kommo1 I think he was agreeing and adding another point to your comment

    • @unimportantcommenter4356
      @unimportantcommenter4356 4 ปีที่แล้ว +1

      @Fabian MEDINA MEDINA Actually, all you need is give the barbarians capped rams.

  • @Sleelan
    @Sleelan 4 ปีที่แล้ว +18

    Taking away the 1 and 2's ability to stone wall, you're pretty much forcing them to go aggresive and rush the barbarins down. Much like your DE AI vs the CD AI, staying defensive is not an option because the enemy just has that much more space to grow. At the moment in the DE this doesn't fell like the "fall of the Western Roman Empire", but more like "can you raid further than the Romans ever dared, in time to stop Huns from creating a city empire on the steppes."

  • @solidaritytime3650
    @solidaritytime3650 4 ปีที่แล้ว

    Crazy- I just found your channel last week, and found your Rome custom map video earlier this week. Since then I've been pining for more, and here you are with an upload right on time... Serendipitous to be sure

  • @thadman3003
    @thadman3003 3 ปีที่แล้ว +1

    besides the naval attack at the end that game was pretty accurate. rome pushing out then breaking later on.

  • @JammyBriton
    @JammyBriton 4 ปีที่แล้ว +40

    What happens with all 8 as AI?

    • @neatwing2285
      @neatwing2285 4 ปีที่แล้ว +2

      Samuel Fensom there's a version where 1 human can play as rome and the rest are ai, but that's only on hd I believe

  • @MrDibara
    @MrDibara 4 ปีที่แล้ว

    17:54 A true raider, Spirit! WHAT IS DEAD MAY NEVER DIE!!! ⚔🏹

  • @deadeyeridge
    @deadeyeridge 4 ปีที่แล้ว +1

    Dang, it seems like the Vikings get to be om vacation the whole time until they've made all their yachts. Lol

  • @jimmyrustles9036
    @jimmyrustles9036 4 ปีที่แล้ว +5

    If the eastern Romans are involved you need to add Bulgarians. So much “fun” history there.

  • @volk551
    @volk551 4 ปีที่แล้ว

    Spirit of the law doesn't want to box people into a particular strategy yet wants to remove the Romans having the ability to build Siege.

  • @jhudk2d
    @jhudk2d 4 ปีที่แล้ว +1

    it would also be very cool an scenario for the holy roman empire era, now that we have the new civs: teutons vs lithuanians, franks vs britons, byzantines vs bulgarians, and mongols vs all

    • @jhudk2d
      @jhudk2d 4 ปีที่แล้ว

      first one to defeat an enemy, can increase pop cap :O

  • @sambone2809
    @sambone2809 4 ปีที่แล้ว

    I love this, would love to see other matches in this scenario!

  • @beefjerkythesecond
    @beefjerkythesecond 4 ปีที่แล้ว

    I was really pro roman watching this! The audacity of being super aggressive at the start was great.

  • @shane9287
    @shane9287 4 ปีที่แล้ว

    Way chiller than T90 and no shitty jokes. good content dood.

  • @antagonist3399
    @antagonist3399 4 ปีที่แล้ว +18

    I think all capitals should start stone walls and better defence.

    • @heygek2769
      @heygek2769 4 ปีที่แล้ว +3

      at least some towers behind palisades

  • @lorddervish212quinterosara6
    @lorddervish212quinterosara6 4 ปีที่แล้ว +17

    Could you use a bigger map size for the third version of this map?

    • @andizew
      @andizew 4 ปีที่แล้ว +3

      That would meean he has to redo everything so no.. there are other scenarios on this period

  • @Arakiven
    @Arakiven 4 ปีที่แล้ว

    Love the videos my man!

  • @AK-js8mr
    @AK-js8mr 4 ปีที่แล้ว

    2015. Holy Christ. Time flies 😱

  • @WaterZer0
    @WaterZer0 4 ปีที่แล้ว +7

    In your new AI vs old AI video, you said that the single player (or the team of 2 in the followup video) need to be aggressive and try to whittle down the enemies because they won't win in 200v1400 or 400v1200.
    Why does that change here? Is it because it's easier to destroy the capitals than being taken out normally, because the barbarians are more grouped up and harder to eliminate, a combo of both, or some other factor(s)?

    • @MrBanjooo
      @MrBanjooo 4 ปีที่แล้ว +3

      I'd say this is because the victory conditions are very different, as well as this being against players rather than AI

  • @DavidGonzalez-jw2re
    @DavidGonzalez-jw2re 4 ปีที่แล้ว +4

    Thanks spirit that was a gg man I was red was first time playing scenario I look forward to retrying gg man

  • @netrolancer1061
    @netrolancer1061 4 ปีที่แล้ว

    I subbed because of your original Romans vs Barbarians map.

  • @localdude2979
    @localdude2979 4 ปีที่แล้ว

    I dont even olay AOEII since 2007 No fucking joke.. But is still addictive to watch these videos. Imma Download AOEII once I get a PC again and play some.

  • @DaN00b1
    @DaN00b1 4 ปีที่แล้ว +8

    A castle wouldnt save those 2 TC's from that many tarkans either way. No idea how yr supposed to protect those 2 towns in the back without a navy and very good micro

    • @zeroyuki92
      @zeroyuki92 4 ปีที่แล้ว +3

      Block the Bosporus and English channel, I guess?

  • @peterd4827
    @peterd4827 3 ปีที่แล้ว

    "assault them with knowledge". This guy 🤣

  • @JackOpulski
    @JackOpulski 4 ปีที่แล้ว +4

    That can't be Lugdunum (modern day Lyon), too far North. I think it's Lutecia (modern day Paris). Although it would make more sense to have Lugdunum as a capital, it would be way too close to Rome.

  • @kinglyknight
    @kinglyknight 4 ปีที่แล้ว +3

    This scenario is so cool, but when I played western romans I got beat a lot like this had two people destroy three of my town centers in less than 30 seconds

  • @BrigadierBill
    @BrigadierBill 4 ปีที่แล้ว

    This sounds fairly realistic. Rome attacks everyone on their borders for decades, fortifies far away from its home territory, then is overwhelmed by a combination of the Huns and Germans overwhelming them. Even though the Huns shouldn't have raided the distant Mediterranean territories like Spain and Carthage, but the theme is right since the Vandals did that historically.

  • @aleverettes2789
    @aleverettes2789 4 ปีที่แล้ว

    Viking Longboats sailed into the Mediterranean Sea and sacked Rome through naval blockade
    Sounds historically accurate

  • @Nomnomnomiana
    @Nomnomnomiana 4 ปีที่แล้ว

    This is exactly what i love about Age of Empires.

  • @blakebeshires5859
    @blakebeshires5859 4 ปีที่แล้ว

    Spiiiiiiiriiiiiit. Always great content.

  • @JonatasAdoM
    @JonatasAdoM 4 ปีที่แล้ว

    Oh yes, I had completely forgotten about how the barbarians naval superiority was the reason for the crumbling of the roman empire.

  • @Alienoiable
    @Alienoiable 4 ปีที่แล้ว +2

    Neat. Can't wait for an update of this scenario. While we're at it : Lugdunum was a major city situated in the eastern part of Gaule but it's not the capital of modern day France by any means. Not since 297 :P
    Our current capital is Paris since 508 (it did change a bit through history tho), known as Lutecia before that.
    You did place the capital right but the name isn't.
    The capital of France around the fall of the Roman Empire was Tournai, if you want to stick to historical facts. It's currently situated in Belgium, right next to the frontier in the north-eastern part of the country.

  • @Clerkius
    @Clerkius 4 ปีที่แล้ว

    Excellent Choice!

  • @legion2590
    @legion2590 4 ปีที่แล้ว

    Transports op. Either ban or limit to 5 troop capacity. I would ban every other barbarian civ, except the vikings with long boats only, from having attack ships. Pretty cool scenario. I like that the Romans have some fight in them in the early game.

  • @StarbornQM
    @StarbornQM 4 ปีที่แล้ว

    I'd love to see a bunch of these.

  • @T2266
    @T2266 4 ปีที่แล้ว +2

    You need to put more scenario editor-only building into your next version.

  • @anibalibar4666
    @anibalibar4666 4 ปีที่แล้ว

    More of this please

  • @Elbow78
    @Elbow78 4 ปีที่แล้ว

    Can’t wait for the next video

  • @lovegsup5449
    @lovegsup5449 4 ปีที่แล้ว

    Great work!

  • @prabhureubenthomas6052
    @prabhureubenthomas6052 4 ปีที่แล้ว

    I can suggest an idea
    You could build a weird structure out of walls and
    Each time you click the wall
    60 gold is deducted from your stockpile
    A legionary appears
    We are making it historically accurate

  • @salahhamad533
    @salahhamad533 4 ปีที่แล้ว +2

    Assault them with knowledge.... hahahahaha classic 😂

  • @undergradstudios7021
    @undergradstudios7021 4 ปีที่แล้ว

    Hey Spirit, I love your vids. Plz make more Gameplay vids :)

  • @DJD5b
    @DJD5b 4 ปีที่แล้ว +1

    At 5:00 you can hear SOTL's phone/vibrator vibrate!

  • @matthewexline6589
    @matthewexline6589 3 ปีที่แล้ว

    What this map needs is for Western Romans to start the game with three Legions across the Rhine on their way back to Rome for the Winter when suddenly some fella named Arminius tells you to divert your army north through these here woods... #Teutoburg

    • @Seawiiplay
      @Seawiiplay 3 ปีที่แล้ว

      That was early empire unfortunately, nowhere near the gothic wars and the hun invasion... Would be fun though :)

  • @rga1026
    @rga1026 4 ปีที่แล้ว +3

    Spirit, when are you going to cover Age of Empires 2 on Playstation 2? I'd love to see you try and maneuver around that mess.

    • @scottb9997
      @scottb9997 4 ปีที่แล้ว

      my 75 war elephants will crush your puny easy ai

  • @larydbowie2659
    @larydbowie2659 4 ปีที่แล้ว

    YES, I LOVE THIS SCENARIO!

  • @soko-ban
    @soko-ban 4 ปีที่แล้ว +14

    And although I've never played the scenario myself, it does feel a bit unbalanced in favour of the barbarians, you really wanna see Rome burn, eh?

  • @JonatasAdoM
    @JonatasAdoM 4 ปีที่แล้ว +1

    Don't worry, Rome wasn't destroyed in a single Christmas.

  • @seltin1988
    @seltin1988 4 ปีที่แล้ว +3

    i hope you make v.3 with the romans being abel to recrute legionaris and centurion for the romans as well of giving the captitals momuments the fitt a bit more, the barbarians should be able to make the norse footman, you know so it's more fitting :) but it locks very nice :)
    edit ; dos it work with ai only players? or one player and the rest ai?

  • @QuixoteBadger
    @QuixoteBadger 4 ปีที่แล้ว +1

    Other player: Hey, can you help me push back raids so I can rush my economy?
    Me, Achiever of comedy: OK, BOOMER! XD

  • @miketacos9034
    @miketacos9034 4 ปีที่แล้ว

    Let the Romans build stone walls, and the barbarians can't, but maybe just give the Romans limited stone.

  • @RoyalFusilier
    @RoyalFusilier 4 ปีที่แล้ว

    Wow, it looked like the Romans were beating ass throughout, but they had literally zero defenses established, so even one competent raid in the backlines, and it all falls apart like a paper tiger.

  • @TheManofthecross
    @TheManofthecross 4 ปีที่แล้ว

    I think having rome be able to build new stuff is fair play though especially when you as rome go aggressive early and keep it up.

  • @sonyvegas9838
    @sonyvegas9838 4 ปีที่แล้ว

    An old video without your intro? 25! 40!

  • @justsammy2023
    @justsammy2023 4 ปีที่แล้ว

    Merry Christmas Spirit :-)

  • @emirfurkanklc204
    @emirfurkanklc204 4 ปีที่แล้ว +3

    Spirit, a thought just popped into my head watching this: what if longboats could carry units like a transport? It would feel a lot more vikingy. Do you think that'd break the balance in any way? Cheers for the mods, I hope you make a v3 soon!

    • @soko-ban
      @soko-ban 4 ปีที่แล้ว

      I actually had the same idea recently and I'm working on a bigger balance mod/patch of sorts to try implementing that. Haven't yet finished, but I hope to upload it to the workshop soon
      (edit) although I'm thinking of something more ram-like, so it can only transport units that would fit inside rams (maybe even excluding villagers), it wouldn't scale in speed/damage, though

  • @jeffsirloin2558
    @jeffsirloin2558 2 ปีที่แล้ว

    I'd say there needs to be a castle or 2 next to every roman town center and make romans start imp and maybe disable gunpowder units if possible for realism

  • @mysticphantom7699
    @mysticphantom7699 4 ปีที่แล้ว

    Just started watching you, wish I had found you earlier. Good stuff 👍.

  • @crusadehs4248
    @crusadehs4248 4 ปีที่แล้ว +29

    Italians would be a better civ to represent Western Romans, instead of Teutons.

    • @soko-ban
      @soko-ban 4 ปีที่แล้ว

      although they don't really play like the romans, do they? I think Byzantines would still work best, but that would be a bit lame, wouldn't it

    • @keanubonocan3937
      @keanubonocan3937 4 ปีที่แล้ว +1

      I agree. Maybe just have the Italians train Condottieros or Teutonic Knights at the Castle instead of Genoese Crossbowmen. And maybe disable the team Barracks Condottiero.

    • @soko-ban
      @soko-ban 4 ปีที่แล้ว +4

      @@keanubonocan3937 I think the Western Romans can't go Imperial either way, so the condos aren't the problem, but it's kinda awkward to swap out unique units

    • @keanubonocan3937
      @keanubonocan3937 4 ปีที่แล้ว +2

      @@soko-ban I understand. Maybe there's just the need to compromise between civ choice and unit pool choice. Teuton Rome looks weird from the eye's perspective, but with regards to gameplay balance I guess Teutonic Knights are appropriate substitutes for Legionnaires.

    • @yonokhanman654
      @yonokhanman654 4 ปีที่แล้ว +4

      Why Italians though? They were the people that conquered the italian parts of the Western Roman Empire after all. That's like representing the Eastern Roman Empire with Turks (or Franks, if you count the 4th crusade).

  • @ShadowCrystallux
    @ShadowCrystallux 4 ปีที่แล้ว

    This is pretty cool. I'd love to try this someday!

  • @HeffeFrank
    @HeffeFrank 4 ปีที่แล้ว

    Looking forward to the Roman side now :)

  • @planter710
    @planter710 4 ปีที่แล้ว +4

    SotL do you think you will update it with the new triggers in DE?
    eg have roman building legionaries/centurion like in the new goth campaign?

  • @5th_decile
    @5th_decile 4 ปีที่แล้ว

    It would be cool if the scenario would involve more diplomacy: i.e. certain automatic or semi-automatic triggers which might turn certain barbarian factions hostile against eachother or west & east roman empire hostile (this would reflect e.g. the many instances in real history where a 'usurper' takes the imperial throne on one of the two sides and the other side doesn't agree).

  • @HerrSposato
    @HerrSposato 3 ปีที่แล้ว

    Thanks, love this scenario

  • @TheTungdil2
    @TheTungdil2 4 ปีที่แล้ว

    that was fun to watch

  • @ducktape-3470
    @ducktape-3470 4 ปีที่แล้ว +1

    11:12 Assault them with KNOWLEDGE!

  • @streamofthought8662
    @streamofthought8662 4 ปีที่แล้ว

    cool idea

  • @oguzhan729
    @oguzhan729 4 ปีที่แล้ว

    Legend

  • @damsen978
    @damsen978 4 ปีที่แล้ว

    Have you tried playing Star Wars Galactic Battlegrounds? It's basically AoE2 with air and anti-air units basically, and the sheep version called Nerfs can be put inside a building that automatically gives you food very quickly to the point it's a very powerful building for resources, cool stuff.

  • @darthjump
    @darthjump 2 ปีที่แล้ว

    These "Barbarians" are probably my ancestors!