How to setup Real Overcast Lighting using Atmosphere in Unreal Engine 5.5

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  • เผยแพร่เมื่อ 14 ม.ค. 2025

ความคิดเห็น • 12

  • @Dave_Wu
    @Dave_Wu 10 วันที่ผ่านมา +2

    Excellent explained Amit

  • @semiastyfx
    @semiastyfx 10 วันที่ผ่านมา +2

    That's a good piece of knowledge! There are not many tutorials like yours, such in depth and explanatory. Thanks for the share pal ! Hope to see more in the future :)

  • @JeremyEstrellado
    @JeremyEstrellado 10 วันที่ผ่านมา +1

    Solid stuff dude. Love it. I want more!

  • @kitapktcc
    @kitapktcc 6 วันที่ผ่านมา +1

    Great explanations, learned a couple new nuances, it's very valuable, thanks!
    UPD: You know, I know a bit of light physics, I understand a bit (apparently not enough) how parameters work in UE, but sometimes it's hard for me to notice the visual difference, for example there are parameters that perform different functions, but visually they seem the same. SkyAtmosphere (e.g. MultiScattering / Mie Scattering Scale).

    • @AmitGinniPatpatia
      @AmitGinniPatpatia  6 วันที่ผ่านมา +1

      Thanks, I am glad you learned something from the video despite me keeping it short and not too detailed. The key different between Multiscattering vs Mie Scattering Scale is that Multiscattering will impact the whole atmosphere by bouncing it around many times for the sky and other atmospheric effects. The Mie Scattering controls the scattering of the particles such as the clouds or fog. Think of MSC as limiting the scattering of light to things of smaller scale. You can learn more in my Blade runner Video.

  • @mihaiwilson
    @mihaiwilson 8 วันที่ผ่านมา +1

    Fantastic, thank you so much for sharing your knowledge!

    • @AmitGinniPatpatia
      @AmitGinniPatpatia  8 วันที่ผ่านมา

      @@mihaiwilson thanks for leaving a comment. Feel free to share the video with others.

  • @devrunnerz
    @devrunnerz 10 วันที่ผ่านมา +1

    Nicee, Cyberpunk interior anytime soon?

    • @AmitGinniPatpatia
      @AmitGinniPatpatia  10 วันที่ผ่านมา

      Find me some references and I will think about it.