Perhaps a feature where the railgunners communicate with each other so if one locks on to one enemy, and it dies, the other railgunner will move to the next to prevent wasted shots. Because, honestly, 11s lock-in time for fire. ouch.
I think a neat buff for the bot path railgunner would be the ability to see over smaller vision blocks. A good example of this is the small rock next to the spawn block in the moon map. The top of the railgunner is clearly taller than the rock, and yet its vision is still obstructed by the rock. I know it might be a nothing buff, but I still think it would be neat.
(nothing buff) that one guy who placed a railgunner super close to that rock and it blocked must of the pathway for the railgunner to shoot * doing the carson dance *
Like ability countdowns but for reload? If yes then I like it. Even because theres a game called "TABS" where like this idea, not only the troops ability has a countdown but also the reload time(even if the reload time is like 0.5 seconds).
I have a good tower idea, an energy shield tower, requires time or money to keep the shield bubble up but in turn provides protection to towers in range, a good defensive late game tower, first path would be high hp but short range, the second would be the opposite, long range but low hp, path two would be good for weaker towers in large groups while the second path would be good for a small cluster of strong towers with weaker hp
honestly the amount of updates that are being released pretty quickly is amazing, and they are good and working updates as well keep up the great work!!
This game has gotten me interested in tower defense games for the first time in a while. The new towers are pretty cool & original from what I've seen, plus barracks spam is pretty funny lmao
Hey John I have an idea for like the ac 130 and such, so you know in the beta videos you had access to the ac-130 as like an ability, what if we make it where you can use it as such and for other maps. Let's go a little off track, for the map oil rig we put like a battleship our there( I know its a tower but let me cook) make it a map exclusive ability where every few waves you can pay a certain amount of money for it to fire a barrage from its cannons sweeping the map eliminating most if not all enemies. And so for other maps military harbor or whatever lol since it's a military controlled space the "map ability" could be like a super souped up tank or tanks that go down the path, for the newest map moon base the "map ability" could be like a bunch of astronauts with guns acting like a souped up version of the barracks. Ik this might be confusing but I just got this idea ands it 4am so if it's back and forth I apologize, I think something like this game on the near or far future would be just awesome and also add a new aspect of said awesome game to be excited for. Like cmon imagine your fighting a killer mech on the moon and all of a sudden 6 souped up astronauts hit the ground from a drop pod or moon lander(thinking ODST style from halo) and just start blasting their way through all the enemies. Anyways that's it I hope you take some aspects if not all into consideration and have a great day
i remember john always being angry at futuristic towers without stealth detection in other TD games, so i was expecting it from the giant AI turret, still looks fire tho
completely unrelated note but i do wanna make a suggetion: whenever a match ends (winning/losing) a button would pop up where it says if you want to try again. the feature would be absolutely helpful since that way you don't have to: go to the lobby wait for the map your looking for (some random dude stealing the map your looking for) go to your desired map wait for 20 seconds and finally youre actully in the game. multiple steps that can be completely avoided by just adding a single button this can also apply to teams. also picking your own maps can also be very helpful.
Change restart to replay. Tower still same but enemy will more tanky at high wave.also Expert boss might spawn at high wave and he will have more hp and damage
Moon outpost needs kinda bad compared to other easy maps, its way too short compared to something like oil rig the 2nd circle for moon outpost kinda sucks because of being blocked by the space outpost
Endless mode would be a fantastic addition to Tower Defense X, offering players a dynamic and infinitely engaging experience. It not only extends the replay value of the game but also caters to a diverse range of player preferences. Endless mode provides a platform for players to test the limits of their strategic prowess, fostering a sense of accomplishment as they overcome increasingly challenging waves. Moreover, the inclusion of endless mode promotes healthy competition among players, as they strive to climb leaderboards and achieve higher scores.
just played expert with it and... yea, it isnt THAT good. but its worth it. its basically juggernaut with more range but less dps, so depending on the map it can be really useful
wtf really? well the difference is that it can't be buffed by top path edj but it does have infinite range hack and a lower price soooooo 🤷♂️ with the cost of no stealth detection and slower fire rate and you have to time the john ability... 2-5 jugg has hd, much less range, costs more, but all buffs considered has 1950 dps without timing and all besides waiting for the boss to get in range
Hey John a good idea I feel that like no tower defense games on Roblox have done(beside tower hero’s or any other ones idk about) is a sandbox mode where you can spawn any enemy ,add any effects to them,have the admin panel thing,infinite money,and it’s free for everyone no level cap or whatever or it costing robux
Suggestion: Since top path is inferior in like every way(except having hidden detect,which lg can easily do)it having like a small aoe damage or atleast pierce(like 3-5 enemies) would be a lot better so top path can atleast have a little bit of crowd control while bot is purely anti boss
This game has a few things that could be improved. 4-x farm (tower economics) doesn't show a range to explain what "nearby" means, for example. And top path cryo is kinda useless now that it can't affect multipliers at all. If only multipliers had freeze resistance instead of immunity... 80% 90% 99% would work fine as resistances for multiplier1, 2 and 3 respectively I think. Also, crates and arced projectiles should move slower on moon cuz there's less gravity!!! (The only thing it's effective against would be elite grenadier on expert, but those are all stealthed there.)
John, I know your most likely not gonna see this, but add an ability to the barack that you can only use once, that summons the "Hunter", who is similar to the predator, but on your team. He spawns at the back, with 35000 health, and a large missile shooter on his back, similar to eradicator. He makes his way up front, with large range and shoots missiles at hordes of zombies dealing heavy damage. This ability can only be used once, however. Thank you, love the game. feddyfaberplush.
@@jakwilson3439 the issue with this is people spawning 8 hunters. Or somebody trolls and spawns a hunter at a terrible time. Its not a good concept for global cooldowns across players or a 1 time use ability that is super busted since it makes it end up being a matter of "use all of this when boss shows up and win instantly"
amazing work john i love all the towers in the game im trying so hard to get the battle ship i feel like level 215 is a better level for it insted of 225
a good tower concept, but the path diversity is pretty meh like this tower is used to kill big guys, and both path specify in killing big guys, so it's not very worth it to invest in the top path if you're stocked enough for multiple bottom I think you should make so that the top path will chain it's shot (basically pierce but always hit) so it can deal with hordes better
Honestly not as interesting as i thought, but a nice addition nonetheless. I'm sure some buffs and maybe nerfs will turn it a into very solid tower. Either way, i've still got faith in this game, and you and your team are definitely going int he right direction. Dont mess up, John... I do not want such a nice game with great potential catching fire and exploding within a year or two...
John if you see this i have a fan idea. Insted of making the missile trooper do nothing in the end dance sceen thingy make them shoot fireworks into the sky
Count in for the fact that there are around 10+ towers in development. Some of them already being almost complete, just requiring getting coded in. Stuff like grenade dude, golden ranger, toxicnator, helicopter etc. Which means there is approximately around ten months worth of fresh content ahead. Tds is not screwed. TDS IS COMPLETELY FUCKED 🔥
I think aom should work like infinitynode 2 sniper, once tower done aiming it will shoot with it firerate and destroy target, but aftee target died it will have to aim again
Bot path is best for boss killing. Top path is best for mini boss/strong enemies. Pair them with MT and LG and Jug (opt) and you can just sit down and relax
yo John you should add a new farm skin that has a dome over it and some plants inside the dome it would look super cool for the moon map (sorry I forgot what it was called)
Question: there have been towers leaked over a year ago like: behemoth ( the big tank) armored Vechle, helicopter and war machine (the mech) when are those gonna come?
I wonder if the a-130 is a tower exclusively for the devs and admins only or it will be added as a tower in game soon am guessing its gonna be expensive and will be 100+ level
I have a tower concept. commander, this tower would be a team player who would focus on nerfing enemy's, using abilities, and creating openings for other towers to hit powerful attacks. this would still go with the commander playstyle also because commander in tower battles had several different ability's he could use like air strike, a jeep like thing, call to arms, and other ability. also commanders nerf ability would make him a very theorycraftable character as you would need to think about team compellations that can take advantage of the openings commander makes. overall =, I think commander would be a great tower!
Hey John ive got an idea will you replace plane to rocketship?cuz when i farm in a moon map instead a rocketship droping cash the plane just come out in space thats crazy ahha😂😂
I have an idea. Make top path railgunner have piercing so you actually have a reason to use it other than for stealth guys and slgihtly faster firerate.
I think people saying that bottom path jug is better then bottom path Rail gunner for bosses are forgetting that unlike jug you get all the dps in 1 hit, can place it far away so it doesnt die cuz of its big range, and it can kill stuff like revived juggernaut on elite and expert in a few seconds unlike jug who cant do anything cuz of their resistance. (to be fair though, this mostly applies only to expert mode since by the time revived jugs appear in elite you can have a hell ton of level 2-4 juggernauts and even a few maxed ones, and if you have Edj and John, it'd be quite easy to not tell a difference on elite mode between how well a juggernaut does against revived jugs and how well a Rail gunner does against revived jugs, on expert mode though the difference should be obvious)
RAILGUNNERS!!
www.roblox.com/games/9503261072/Tower-Defense-X-BETA-RELEASE
twitter.com/TowerDefenseX/status/1735838291809763751
discord.gg/tdx
NO
Ok
Hi John I’m big fan
Ok
john
Perhaps a feature where the railgunners communicate with each other so if one locks on to one enemy, and it dies, the other railgunner will move to the next to prevent wasted shots.
Because, honestly, 11s lock-in time for fire. ouch.
Wow, that’s a pretty good idea!
that doesnt really make much sense@@Nikosentiana338
@@matadorc9990but if we can then its gonna be realy good
no i agree make it like the tb tweeter tower that makes sense i just dont get why you would add it to every tower@@justmynameandnothing.8477
it would be cool, but as a programmer, this is extremely difficult, but yk, its raz, he prob could figure it out.
I think a neat buff for the bot path railgunner would be the ability to see over smaller vision blocks. A good example of this is the small rock next to the spawn block in the moon map. The top of the railgunner is clearly taller than the rock, and yet its vision is still obstructed by the rock. I know it might be a nothing buff, but I still think it would be neat.
(nothing buff) that one guy who placed a railgunner super close to that rock and it blocked must of the pathway for the railgunner to shoot * doing the carson dance *
I suggest that you add a reload countdown for high reload speed towers like artillery and railgunner so players with skill issues can win more often
get better, easy
i support this idea, being able to enable billboard gui above towers showing time left to reload/fire
Not a bad idea
honestly it feels like glorified artillery than railgun
Like ability countdowns but for reload? If yes then I like it.
Even because theres a game called "TABS" where like this idea, not only the troops ability has a countdown but also the reload time(even if the reload time is like 0.5 seconds).
John, please add reconnection, otherwise it crashes and it is impossible to connect. If you agree, put likes so that he sees this comment, please.
I agree
I agree.
i hope your saying that with sarcasm@@tongpakkin
i agree
69 likes :troll:
I have a good tower idea, an energy shield tower, requires time or money to keep the shield bubble up but in turn provides protection to towers in range, a good defensive late game tower, first path would be high hp but short range, the second would be the opposite, long range but low hp, path two would be good for weaker towers in large groups while the second path would be good for a small cluster of strong towers with weaker hp
That could be good for the medic tower
its cool idea
Man that cool😮, i wish he Made it
This would be helpful on expert mode or maybe Future nightmare mode
@@Randomperson10083 maybe if he considers it
you should make the turret spin while looking up for winning animation
my exact thought bruh
tf2 sniper bot
*Mario voice* WĘEEEEEEEEEEEEEE
GOOD SHOT MATE
boom headshot
most original tdx tower..... only in tdx..... edit: we did it sigma nation, we ratio'd johnathan foam rocks....
so true thy friend
so true
agreed im liking and subscribing and sharing and tweeting and projecting this on a billboard
i just ate drywall
@@lobotomy_squid ok
honestly the amount of updates that are being released pretty quickly is amazing, and they are good and working updates as well
keep up the great work!!
I guess your just going to ignore the skin update
@@yuanzheng3709even though yeah its pretty greedy, its just skins, they dont affect the actual game so.
@@yuanzheng3709 Game had just 3 updates and already have to do event so it is normal
This game has gotten me interested in tower defense games for the first time in a while. The new towers are pretty cool & original from what I've seen, plus barracks spam is pretty funny lmao
Thx John for always giving us high quality content in tdx
Hey John I have an idea for like the ac 130 and such, so you know in the beta videos you had access to the ac-130 as like an ability, what if we make it where you can use it as such and for other maps. Let's go a little off track, for the map oil rig we put like a battleship our there( I know its a tower but let me cook) make it a map exclusive ability where every few waves you can pay a certain amount of money for it to fire a barrage from its cannons sweeping the map eliminating most if not all enemies. And so for other maps military harbor or whatever lol since it's a military controlled space the "map ability" could be like a super souped up tank or tanks that go down the path, for the newest map moon base the "map ability" could be like a bunch of astronauts with guns acting like a souped up version of the barracks. Ik this might be confusing but I just got this idea ands it 4am so if it's back and forth I apologize, I think something like this game on the near or far future would be just awesome and also add a new aspect of said awesome game to be excited for. Like cmon imagine your fighting a killer mech on the moon and all of a sudden 6 souped up astronauts hit the ground from a drop pod or moon lander(thinking ODST style from halo) and just start blasting their way through all the enemies. Anyways that's it I hope you take some aspects if not all into consideration and have a great day
Phaser and TB Railgunner being on the upgrade icons is a nice touch.
Definitly
@@miguel_noob6668John is a true bro for showing respect granddaddy of tower defence games by collaborating with them.
im pretty sure there were older td games but they were lost in time i could be probably wrong correct me if i am wrong.
@@gladisjoseph6646 there might've been but they most likely were dogass.
@@WGAssociation-Genoyet he collab with tower battles but steal electrocizer from tower blitz and renamed him to 'Railgunner'
i remember john always being angry at futuristic towers without stealth detection in other TD games, so i was expecting it from the giant AI turret, still looks fire tho
Hey John you should make a sandbox mode where you can test your towers and strategizes!
Towers design is really good I think itd be nice to make the bottom path alot bigger though
The default designs are better than any default towers
It’s a good day when John uploads! ❤
the enemies aren’t the only one I’ll rail tonight...
🤨🤨🤨
Tf?? 🤨🤨🤨
Ayo??? 🤨🤨🤨
banger comment
John this update is awesome. However could you please make the 50% speed up available in multiplayer through a voting system maybe?
They literally do leak about it
(i just see from other video about leaks)
probably going to be introduced next update since it has been leaked
Yea i think we need wait for Christmas event and they will add it
completely unrelated note but i do wanna make a suggetion:
whenever a match ends (winning/losing) a button would pop up where it says if you want to try again. the feature would be absolutely helpful since that way you don't have to:
go to the lobby
wait for the map your looking for (some random dude stealing the map your looking for)
go to your desired map
wait for 20 seconds
and finally youre actully in the game.
multiple steps that can be completely avoided by just adding a single button this can also apply to teams.
also picking your own maps can also be very helpful.
john ain't gonna do that because it will be too easy to afk grind this game
he removed the restart match button after a day of release
@@bob24735 not really. You gotta do your usual tower defendingduties so i don't see it being an issue if it gets added
@@Maria_Rosecleide odd case but alr
Change restart to replay.
Tower still same but enemy will more tanky at high wave.also Expert boss might spawn at high wave and he will have more hp and damage
Rail gunner Looks Hella Op, John Roblox the Goat! 🔥👑
This game is so good John!! I love the weekly updates!! Keep the work up!
NEW😤
i love john but this tower is rlly rlly bad
@@unknowndude258 ye bc it’s more than jugg which is better for bosses anyway
@@unknowndude258its good when maxed
John is PROBABLY going to buff it he always read comments @@unknowndude258
I've been waiting all day for this vid, yippee
Was literally just waiting on TH-cam for this video
This is my opinion but I think it would be cool for barrack’s skins apply for troops too
Moon outpost needs kinda bad compared to other easy maps, its way too short compared to something like oil rig the 2nd circle for moon outpost kinda sucks because of being blocked by the space outpost
Path still crosses the same point twice. Any tower defence strategist should be able to see how good that can be.
i mean its actually not a bad map u gotta utilize the cross part of the map.
john you should add a tower called Fireworker and it uses fire to attack or even fireworks on one of the paths
I feel like top path should get some pierce so there is still a use for it late waves
Endless mode would be a fantastic addition to Tower Defense X, offering players a dynamic and infinitely engaging experience. It not only extends the replay value of the game but also caters to a diverse range of player preferences. Endless mode provides a platform for players to test the limits of their strategic prowess, fostering a sense of accomplishment as they overcome increasingly challenging waves. Moreover, the inclusion of endless mode promotes healthy competition among players, as they strive to climb leaderboards and achieve higher scores.
ssandbox
did you use chatgpt to make this lol
@@doodlepadhi maybe
@@captainsame8887 u 100% did no human with a sanity would do this
@@doodlepadhihe did
just played expert with it and...
yea, it isnt THAT good. but its worth it.
its basically juggernaut with more range but less dps, so depending on the map it can be really useful
Wdym less dps, it does more dps lol
It does less dps@@Exile_6655
@@Exile_6655it has less dps
@@Exile_6655rail gunner 2-5 has 550 dps while jugg has 750 dps 2-5
wtf really? well the difference is that it can't be buffed by top path edj but it does have infinite range hack and a lower price soooooo 🤷♂️ with the cost of no stealth detection and slower fire rate and you have to time the john ability...
2-5 jugg has hd, much less range, costs more, but all buffs considered has 1950 dps without timing and all besides waiting for the boss to get in range
Hey John a good idea I feel that like no tower defense games on Roblox have done(beside tower hero’s or any other ones idk about) is a sandbox mode where you can spawn any enemy ,add any effects to them,have the admin panel thing,infinite money,and it’s free for everyone no level cap or whatever or it costing robux
Keep it up dude, you are making a good progress in that game
Just a little request. It would be nice if the abilities could be activated without interating with the tower.
TDS already did that
@@deathstridermk4so? Tdx can add it to
@@daddysmilk7031 It’s about being original
🤡@@deathstridermk4
@@deathstridermk4it's a quality of life feature. who cares about a QoL feature being original, BTD6 already did it before tds
Suggestion:
Since top path is inferior in like every way(except having hidden detect,which lg can easily do)it having like a small aoe damage or atleast pierce(like 3-5 enemies) would be a lot better so top path can atleast have a little bit of crowd control while bot is purely anti boss
It was made for boss takedowns not crowd control
@@user-ee3kr8et3x he means top path railgunner not bottom
@@user-ee3kr8et3x its just a little bit of aoe to atleast make top path worth it(other than its stealth)to its bot path
using the railgunnners with stealth helpes is gonna be good sniper and lasser gunner you got the perfect oppertunity
This game has a few things that could be improved. 4-x farm (tower economics) doesn't show a range to explain what "nearby" means, for example. And top path cryo is kinda useless now that it can't affect multipliers at all. If only multipliers had freeze resistance instead of immunity... 80% 90% 99% would work fine as resistances for multiplier1, 2 and 3 respectively I think.
Also, crates and arced projectiles should move slower on moon cuz there's less gravity!!!
(The only thing it's effective against would be elite grenadier on expert, but those are all stealthed there.)
Do you mind adding a charging animation to the Railgunner while it’s aiming?
This would make it beter
I suport the idea
@@helo_tonk_here thx, breh.
Another fresh video from John. Cool.
Thank you for adding xbox support
You should add passive Tower healing
It is in game but very slow
add the bfg 10k skin for raingunner
this is actually a sick idea
John plz add a sword type tower
you can also make the bottom path rail boi spin around when victory
John, I know your most likely not gonna see this, but add an ability to the barack that you can only use once, that summons the "Hunter", who is similar to the predator, but on your team. He spawns at the back, with 35000 health, and a large missile shooter on his back, similar to eradicator. He makes his way up front, with large range and shoots missiles at hordes of zombies dealing heavy damage. This ability can only be used once, however. Thank you, love the game. feddyfaberplush.
BOOST THIS GUYS PLEASE SO JOHN CAN SEE!
uhhhhhhh i dont think it will come in game for barraks like its a lit BOSS you relly think that a tower like barraks should have that
@@jakwilson3439 the issue with this is people spawning 8 hunters. Or somebody trolls and spawns a hunter at a terrible time.
Its not a good concept for global cooldowns across players or a 1 time use ability that is super busted since it makes it end up being a matter of "use all of this when boss shows up and win instantly"
john 1 sec later: nerfing brb
amazing work john i love all the towers in the game im trying so hard to get the battle ship i feel like level 215 is a better level for it insted of 225
In another video they said it’s still being balanced but once done it will prob be available at lvl 175.
Its only for devs i think. Even If you get the level, you wont be able to get It
Idk actually
i know this is off topic and all, but John if you have any knowledge about the razuatix tds situation, please make a vid on it
a good tower concept, but the path diversity is pretty meh
like this tower is used to kill big guys, and both path specify in killing big guys, so it's not very worth it to invest in the top path if you're stocked enough for multiple bottom
I think you should make so that the top path will chain it's shot (basically pierce but always hit) so it can deal with hordes better
But it should only deal like 1250 chain dmg because it would be a bit too op,
that just gonna make the tower become tbz elect
This concept reminds me of Electricizer from Tower Blitz.
u mean tower blitz?
@@gladisjoseph6646 Yeah, I made a mistake. I play so many tower defense games that I mix their names up.
Hes so epic
this is crazy!!! this railgunner is big and op but that not cheap for that top path though HOLY COW THAT DAMAGE still no stealth so yeah
Reminds me of the giant MAC cannon you use in the last mission of Halo: Reach.
Honestly not as interesting as i thought, but a nice addition nonetheless. I'm sure some buffs and maybe nerfs will turn it a into very solid tower. Either way, i've still got faith in this game, and you and your team are definitely going int he right direction.
Dont mess up, John... I do not want such a nice game with great potential catching fire and exploding within a year or two...
How about make the railgunner top path do less damage but deal splash damage
Long firerate towers are supposed to have crowds as their counter so they can focus on bosses, giving them splash damage is dumb as hell
@spino650 top path railgunner is the one with fast firerate. And it's really useless compared to the bottom path
@@Yi-Ming734
Oh, my bad, its still new so I mixed up the paths
Good idea!
hate to break it to you
that's just artillery
I hope it gets covered In Christmas lights as a winter skin ngl
John if you see this i have a fan idea. Insted of making the missile trooper do nothing in the end dance sceen thingy make them shoot fireworks into the sky
When u realise that this tower is useless in the harder maps because of the aiming time
2 new towers, a skin system and a event coming out soon.
TDS is screwed
Count in for the fact that there are around 10+ towers in development. Some of them already being almost complete, just requiring getting coded in. Stuff like grenade dude, golden ranger, toxicnator, helicopter etc. Which means there is approximately around ten months worth of fresh content ahead. Tds is not screwed.
TDS IS COMPLETELY FUCKED 🔥
No keep dreaming bro
both games got updated and tdx got double the players lil bro@@dylhansime9582
@@dylhansime9582razuatix is also gone
@@karenarig3179 Ok they doing fine
You can only use rail gunner on elite and expert mode since intermediate and easy the bosses come early before you max the rail gunners
You can now solo only using futuristic towers, top path barracks, laser gunner and rail gunner
While TDS received yet again a terrible update, we got a W update! 🔥🔥🔥
Chat is this real?
Uhh tds quests upd work the same as tdx quests, so how is it bad?? It makes players challenged and can spend time on game
@@bloxingdue Yeah I sure love to beat the void reaper 3 times just for 75 gems and 100 xp 🤣
hey john didnt add those gems in the game yet@@Qingep
so easy grind for tdx@@Qingep
wait is that a legit quest in tds Qingep?
I liked my own comment.
@JOHN ROBLOX another kid begging for likes this dumbass chain wont stop
You didn't have a original comment to post apprently L moment
bro thinks he's gonna get likes 💀
@@hampsterreal i know right?
I swear to god if this is the top comment I will lose it
cool, anyway whens impossible mode coming out
I think aom should work like infinitynode 2 sniper, once tower done aiming it will shoot with it firerate and destroy target, but aftee target died it will have to aim again
A great combo with artillery
And railgunner just too much😊
Bot path is best for boss killing. Top path is best for mini boss/strong enemies. Pair them with MT and LG and Jug (opt) and you can just sit down and relax
john, make it so the victory dance for the bottom path railgunner is just that it just starts to spin
yo John you should add a new farm skin that has a dome over it and some plants inside the dome it would look super cool for the moon map (sorry I forgot what it was called)
Bottom path railgunner looks cool ngl
I would like to see a Massive Spaceship as a Tower in this game it would be funnie
Give it like a green alien reskin not just a color change that would be absolutely insane looking
great job making the game is very nice
Give it a charge up sound so it dosent look like its just doing nothing when aiming.
Question: there have been towers leaked over a year ago like: behemoth ( the big tank) armored Vechle, helicopter and war machine (the mech) when are those gonna come?
I'm proud of you john for 15k i sacrifice grind for this game [ rel]
Basically rail trooper on the top path and a Big railgun on the bottom
I think you should add animations to top tier railgunner station thing
I wonder if the a-130 is a tower exclusively for the devs and admins only or it will be added as a tower in game soon am guessing its gonna be expensive and will be 100+ level
I have a tower concept. commander, this tower would be a team player who would focus on nerfing enemy's, using abilities, and creating openings for other towers to hit powerful attacks. this would still go with the commander playstyle also because commander in tower battles had several different ability's he could use like air strike, a jeep like thing, call to arms, and other ability. also commanders nerf ability would make him a very theorycraftable character as you would need to think about team compellations that can take advantage of the openings commander makes. overall =, I think commander would be a great tower!
this isnt a bad idea but i feel like the tower could get a better name than that
@@gladisjoseph6646yea i agree
Change "commander" to "Advisor"
arent the players the “commanders” anyway
besides we can just combine edj john and toxicnator
i feel like the bottom path railgunner shouldn't be affected by the tiny rock in front of it because it is so tall it could see over it
This game gives massive Tower Blitz vibes and I'm all for it!
Maybe add some piercing to the max level of both paths (It would go through 4 enemies)
Railgunner reminds me of the electrizer in tbz its also the same
Hey John ive got an idea will you replace plane to rocketship?cuz when i farm in a moon map instead a rocketship droping cash the plane just come out in space thats crazy ahha😂😂
I just can think that you Will make a skin for the farmer since there is a space map bro
Make the max railgun spin around in circles while firing into the sky for its win animation
hey john remember that vid where you made the longest map in tdx?
I have an idea. Make top path railgunner have piercing so you actually have a reason to use it other than for stealth guys and slgihtly faster firerate.
My guy it’s not meant for aoe.
@@ihavenodestiny0779 fair
@@ihavenodestiny0779yeah but its completely inferior to bottom path
@@theappel then use it right.
I think people saying that bottom path jug is better then bottom path Rail gunner for bosses are forgetting that unlike jug you get all the dps in 1 hit, can place it far away so it doesnt die cuz of its big range, and it can kill stuff like revived juggernaut on elite and expert in a few seconds unlike jug who cant do anything cuz of their resistance. (to be fair though, this mostly applies only to expert mode since by the time revived jugs appear in elite you can have a hell ton of level 2-4 juggernauts and even a few maxed ones, and if you have Edj and John, it'd be quite easy to not tell a difference on elite mode between how well a juggernaut does against revived jugs and how well a Rail gunner does against revived jugs, on expert mode though the difference should be obvious)
Juggernaut has armour pierce just saying
high quality rail trooper gaming
Also a ac140 would be SICKKKKKK 😎😎🛹🦵🩴
Give rail guner sword or make a tower that spawns mechs make it a event tower or some thing
So.. Are you gonna add the TB railgunner as a skin? ( even though the level design for path 1 is literally almost the same)
I can already see the tdx strats people are going to make with this lol
[BEATING ERADICATOR MKII IN 20 SECONDS WITH RAILGUNNER]
Wow crazy lol. 🔥 gamd
can you add sandbox mode to the next update john? also ty for such a good game
i think u should make it have like explosive bullets
on max path 2 rail you should give it splash damage because then it would be incredible with hordes
idk about u but i feel like path 1 should have that in my opinion btw
John when sandbox mode coming out ( if the devs don’t become discord mods like tds)
maybe you should add an animation to railgunner shooting
When will the behemoth tank come out?? I’ve seen the video and I want it to be in!