This was really enjoyable to watch, and came at exactly the right time for me. I am an animator staring a gamedev course, and after last night’s lesson doing the main menu in Unreal, this video popped up because I just recently found this channel, and so I immediately interrupted it after the button descriptions section and successfully implemented it on my tutorial main menu. Thank you Mr. Masahiro Sakurai. Your work is amazing, fun and inspiring, can’t wait to go through the whole series. Thank you for the generosity in sharing your ways. All my respect and appreciation from México 🎊🙏
Options in games are great. They can be helpful or just make things more pleasant when you want them, and are easy enough to ignore when you don't, so I appreciate them even when I don't use them myself. (Also find myself wishing I could skip the tutorial in some games like how he mentions skipping cutscenes.)
This was really enjoyable to watch, and came at exactly the right time for me. I am an animator staring a gamedev course, and after last night’s lesson doing the main menu in Unreal, this video popped up because I just recently found this channel, and so I immediately interrupted it after the button descriptions section and successfully implemented it on my tutorial main menu.
Thank you Mr. Masahiro Sakurai.
Your work is amazing, fun and inspiring, can’t wait to go through the whole series.
Thank you for the generosity in sharing your ways. All my respect and appreciation from México 🎊🙏
UI, the unsung champion of game design.
thank you for all these compilations, sakurai!
I love the part where he explains how games use rectangles to convey information
Good morning!
Options in games are great. They can be helpful or just make things more pleasant when you want them, and are easy enough to ignore when you don't, so I appreciate them even when I don't use them myself. (Also find myself wishing I could skip the tutorial in some games like how he mentions skipping cutscenes.)
💖
I love Kirby
I still wished Rayman and Crash joined Smash. Oh well, maybe next game.