Learn How to Open and Close Doors in Unreal Engine 5

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  • เผยแพร่เมื่อ 18 ม.ค. 2025

ความคิดเห็น • 211

  • @sixfootstiffy5366
    @sixfootstiffy5366 11 หลายเดือนก่อน +41

    *me trying to make detailed notes*
    *me taking detailed notes throughout video*
    *guy making video HALFWAY through*
    “Oh yeah, we need to add this and this and this and this and this”
    *me staring at my notes pissed af*

    • @stevenisal88
      @stevenisal88 21 วันที่ผ่านมา +1

      Fr he teaches like we already know it. Whats point of watching if already know these stuff

    • @Vignum
      @Vignum 18 วันที่ผ่านมา

      @@stevenisal88 You can just go to the UE Documentation to know what thing does what.
      And If you are extra lazy, ask ChatGPT to explain in simple terms and It will tell you.

    • @KevinWatt13
      @KevinWatt13 6 วันที่ผ่านมา

      @@stevenisal88 That's how you code really though, you start with an idea and then realize "wait, I need a way to get a handle on this object" so you go back and add one.

  • @leejay_0939
    @leejay_0939 2 ปีที่แล้ว +14

    Thankyou I'm just starting my unreal journey but your tutorials are so straight forward and easy to understand by far the best on TH-cam, Thankyou again keep up the great work.

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      Thank you so much man!! I really appreciate it and I`m glad that you find my tutorials ueful!! I always try to make my tutorials easy to follow!

  • @jogoseteorias
    @jogoseteorias 9 หลายเดือนก่อน +2

    I love your vids, I learn english with this lmao

  • @claired.7001
    @claired.7001 2 ปีที่แล้ว +13

    Thank you so much for this video! I’m working on creating my first game in Unreal Engine 5, and you make the steps so easy to follow along with and I can’t thank you enough!! I’ll be watching a lot more of your tutorials! ❤

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +2

      thank you so much for those kind words!! I really appreciate it!! and I`m glad that you find my videos helpful!! 🙏

  • @stathiszoulakis9599
    @stathiszoulakis9599 10 หลายเดือนก่อน +8

    i think you dont explain the nodes well

  • @TheWpNCrew
    @TheWpNCrew 2 ปีที่แล้ว +9

    Great tutorial bro, do you know how to add a indication when you get close to the door to show what key the player needs to press to open the door?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +9

      Thanks, yeah just when you do the line trace, just create a widget with an "E" key text for example, and when in the line trace it doesn't detect any door object, just do a "remove from parent". I have a "How to create a health bar" tutorial which covers the part where I create a widget. So I think it will help

    • @TheWpNCrew
      @TheWpNCrew 2 ปีที่แล้ว +2

      @@GorkaGames awesome thank you!

    • @KevinWatt13
      @KevinWatt13 6 วันที่ผ่านมา

      @GorkaGames The line trace doesn't happen until we click 'e' already though, so you'd want to constantly be doing line-traces for nearby objects?

  • @davidvdbergen
    @davidvdbergen ปีที่แล้ว +13

    Your videos are awesome for beginnners to get an understanding of how things work in UE5. However, you are talking SO FAST and clicking so fast and adding things without a better description or clearly explaining what you are adding it is very hard to get a grasp of what you are actually doing. Please take a few extra seconds to talk more clearly and explain why you do certain tings in certain ways. I do love your videos, but it is very hard to follow when you are going a million miles an hour 🙂

  • @woahyeah2023
    @woahyeah2023 2 ปีที่แล้ว +4

    Another great tutorial, very to the point with clear explanations.

  • @Yoctopory
    @Yoctopory 3 หลายเดือนก่อน +1

    6:23 "Break hit result" doesn't exist. What can I do instead?

  • @LeremeStubbs
    @LeremeStubbs 7 หลายเดือนก่อน +5

    I am doing a first person game, do I use another set of bluprints or can I use the same? I used the same but it didn't work.

    • @CodesAndGames
      @CodesAndGames หลายเดือนก่อน

      For me it was the damn collision. Idk how to make it work

    • @LeremeStubbs
      @LeremeStubbs หลายเดือนก่อน

      @@CodesAndGames made it work finally but I completly don't remember how

  • @chrisnguyen6385
    @chrisnguyen6385 2 ปีที่แล้ว +2

    Hello Dear, could you tell me which did you add node at 5:45 ?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      The multiplier node? It`s basically the distance that the Line trace will travel

    • @chrisnguyen6385
      @chrisnguyen6385 2 ปีที่แล้ว +1

      @@GorkaGames thank you, I see it is a *

  • @eduferrarip
    @eduferrarip 10 หลายเดือนก่อน +1

    Hello! In case I want to make a 2nd door, do I have to redo all the blueprint?

  • @CleanEditHQ
    @CleanEditHQ ปีที่แล้ว +6

    any idea why the pivot point for the door is in the middle and not from the side? my door rotates in the middle of the actor. I tired to move the root component over to where the hinges are at but it didn't change anything.

    • @donpilo20
      @donpilo20 8 หลายเดือนก่อน +1

      can you find the answer or cant?thanks

    • @CleanEditHQ
      @CleanEditHQ 8 หลายเดือนก่อน +1

      @@donpilo20 This was a long time ago and I very well may be mistaken but if I recall correctly I think I added a new root to the BP and then positioned that one where i wanted it. Then changed the reference in the code to use that root instead. Probably wasn't the best fix but it was a work around that did do the job.

    • @ZATKINGSTON
      @ZATKINGSTON 4 หลายเดือนก่อน +4

      If anyone still looking for the solution you just have to add an Arrow as parent of the door mesh in the Blueprint viewport -> place it where you want the pivot point then in the Event graph at "Set Relative Rotation" change the door mesh to the arrow you added and you done :D

    • @tedata4422
      @tedata4422 4 หลายเดือนก่อน +1

      @@ZATKINGSTON Much Thanks!!

    • @aavcorp.developerseng.3453
      @aavcorp.developerseng.3453 3 หลายเดือนก่อน +1

      @@ZATKINGSTON thanks for figuring it out !!!

  • @LAGsupreme
    @LAGsupreme หลายเดือนก่อน +2

    How do I make those red lines disappear like the inter interaction stuff is working, but the red lines are still there when I click or interact something

    • @ClipsCentrals1
      @ClipsCentrals1 หลายเดือนก่อน +1

      for draw debug type on line trace by channel set it to none.

  • @hansajabandara1674
    @hansajabandara1674 ปีที่แล้ว +2

    It's work. Thank you so much. And i wont to know how to display 'E' botton on reaching the door.

  • @RalphiodeRichet
    @RalphiodeRichet 6 หลายเดือนก่อน +2

    my door starts spinning like crazy when i interact with it, what might be the problem?

  • @SaroyPlays
    @SaroyPlays 3 หลายเดือนก่อน +1

    Why you didn't just use on actor overlap (bool) and then open door.

  • @subang129
    @subang129 ปีที่แล้ว

    Thank you! Superb👍

  • @defensivejackass4690
    @defensivejackass4690 10 หลายเดือนก่อน +3

    If someone imported his own door mesh, make sure to set the pivot point at (0,0,0) in your 3d software.

  • @aaronbycroft5749
    @aaronbycroft5749 ปีที่แล้ว

    Thanks your video cleared a few things up for me

  • @greki297
    @greki297 2 ปีที่แล้ว +3

    Great Video man. Is there any chance to make this line invisible?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +3

      you can edit the Line Trace By Channel node`s debug mode to none

    • @Igor_Bagaev
      @Igor_Bagaev ปีที่แล้ว

      @@GorkaGames thank you very much

    • @uchiha_madara9214
      @uchiha_madara9214 ปีที่แล้ว

      thank you so much I ook for this information@@GorkaGames

    • @MrDuckie1
      @MrDuckie1 9 หลายเดือนก่อน

      i am still confused

  • @bills2360
    @bills2360 หลายเดือนก่อน

    hey bro thank you for tutorial

  • @lukeheron3189
    @lukeheron3189 ปีที่แล้ว

    thank you for this, great tutorial

  • @davidecantalupi3000
    @davidecantalupi3000 ปีที่แล้ว +1

    Best UE tutorial on this platform, thank you!!

  • @djsalis
    @djsalis ปีที่แล้ว

    Great video thanks :)

  • @vulcanhd1649
    @vulcanhd1649 ปีที่แล้ว +4

    I have no clue why. But i feel as i am doing exactly what you are doing, but when i trying to interact with my door (which has a preadded collision), it is not opening or anything at all. and i am completely stuck.

    • @ADITYARAJ-re3rk
      @ADITYARAJ-re3rk 6 หลายเดือนก่อน +1

      did you figure it out?

    • @LeetardPlays
      @LeetardPlays 6 หลายเดือนก่อน

      Did you add the tag to the actor in the level hierarchy?

    • @MaxSkatefb
      @MaxSkatefb 5 หลายเดือนก่อน

      Did you set the b position to 90?

  • @endlessfiregaming3863
    @endlessfiregaming3863 ปีที่แล้ว +1

    Hey great tutorial . Just wondering is there a way to reuse the blueprint but with a different static mesh ? I thought duplicating it might work but it still changed all the doors in my level . Please help ?

  • @SirDirk79
    @SirDirk79 ปีที่แล้ว +2

    Thanks. This worked for me in the newest version of Unreal5 and I can see where I can possibly inject my door open/close sound effects within the blueprint.

  • @sakshamcraftminecraft
    @sakshamcraftminecraft 2 ปีที่แล้ว +3

    Could you make a tutorial on a ruined city environment ?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      Of course! I think it would be a very cool tutorial

  • @TOIVOTN
    @TOIVOTN ปีที่แล้ว +2

    7:10 ive done everything like you showed but i cant find Cast To BP_Door anywhere

    • @lga9046
      @lga9046 ปีที่แล้ว

      same here

    • @maxine3617
      @maxine3617 9 หลายเดือนก่อน

      for u and anyone in the future, its because u probably have different name of the asset, just change "bp_door" to *your asset name* (my is simply "door")

    • @geotiempo
      @geotiempo 29 วันที่ผ่านมา

      Solved!: in my case, it's because I did not write BP_Door, just 'DoorNormal', with my own name. Probably you've writen your own name at the door. So, cast to 'yourtextdoor'

  • @wolfiedgr8t
    @wolfiedgr8t 2 ปีที่แล้ว +3

    Great tutorial, thanks 👍

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      thank you for watching!

  • @imhotion
    @imhotion ปีที่แล้ว

    i love your energy man its hilarious hahaha

  • @mulkitpareek3253
    @mulkitpareek3253 หลายเดือนก่อน

    Thanks Alot🤗

  • @PetrichorianOverhauled
    @PetrichorianOverhauled 3 หลายเดือนก่อน +2

    Please help why is door spinning @GorkaGames

  • @jesvillorentejr.8990
    @jesvillorentejr.8990 ปีที่แล้ว +1

    Hi , thank you for the tutorial, i am having a hardtime opening and closing the door on the other side :D TIA

  • @Ihaveab0mb
    @Ihaveab0mb 2 ปีที่แล้ว +2

    is there anyway to make red line invisible

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      yeah go into the Line Trace By Channel node, and in debug, select to none

  • @yousefken9511
    @yousefken9511 ปีที่แล้ว

    Very helpful, How did you get those smooth edges on 1:44 ? mine outline look very pixelated.

  • @OmegaOutlaw2024
    @OmegaOutlaw2024 9 หลายเดือนก่อน +1

    Maybe a year ago this worked cause @ 06:21 in your video, mine aren't allowed to connect to those. Meaning it says it's not allowed anymore. Is there something wrong with it? its at the exact point where you would need to connect "Break Hit Result" then ect. stopped here. Ill look for another one i guess. Id skip this unless there is a solution.

    • @OmegaOutlaw2024
      @OmegaOutlaw2024 9 หลายเดือนก่อน

      so its right after you connect break hit result the Out Hits will not connect to Hit thats where im stuck.

    • @ELSEZER
      @ELSEZER 8 หลายเดือนก่อน

      Me too

  • @Comikgold162
    @Comikgold162 ปีที่แล้ว +1

    Hey gorka i have this problem where when i press E the door opens and then just gets stuck in a back and forth loop whole

  • @phantomluffy9476
    @phantomluffy9476 2 ปีที่แล้ว +1

    Does this apply fridges and closets?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      Yeah you can integrate this ssytem into any kind of object you want to interact to open/ close with a smooth transition.

  • @meijinjake3611
    @meijinjake3611 ปีที่แล้ว +2

    how to remove the red line when opening and closing door?

    • @xampsonnospmax
      @xampsonnospmax ปีที่แล้ว +4

      Just found the answer in the comments, here what it said: "you can edit the Line Trace By Channel node`s debug mode to none".

  • @Trolle-official1234
    @Trolle-official1234 7 หลายเดือนก่อน

    This was an amazing short tutorial but I just have a quick question, how to I make the player not be able to see the cast line for the door?

    • @scottwalker4619
      @scottwalker4619 6 หลายเดือนก่อน

      In the player character blueprint. On "Line Trace By Channel" set "Draw Debug Type" to "None"

  • @Shinayu_TCG
    @Shinayu_TCG ปีที่แล้ว +1

    Great stuff friend, I follow your videos!
    I have an issue and hopefully you can help me on this:
    I want to interact with a blueprint (garage door mesh) by opening (pull down) and closing (push up) it (two different interactions). The opening interaction works as intended but when I want to close the garage door (after opening it) the blueprint automatically jumps to the previous place (where I placed the garage door BP in editor). How can I keep the garage door at the same place when I executed the "opening interaction" ? -> I used the same blueprint structure as in your video.

  • @84RX
    @84RX ปีที่แล้ว

    Could you please make a tutorial on how to make the door open / close depending on where the player is positioned?

  • @glenn3646
    @glenn3646 2 ปีที่แล้ว +1

    what a bout a folding door? almost the same process?
    and is there any diff if you use third person vs the first person? the approach is the same?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      if you use a folding door that its behavior might be different from a regular door, then you might need to create a custom animation for that. But if the door will open the similar way to my video`s one, then there shouldn't be any problem. There are no differences if you use a third-person controller or a first-person controller. 😀

  • @salemsparty
    @salemsparty 9 หลายเดือนก่อน

    Thank you very much!

  • @ROCKSMASHER
    @ROCKSMASHER 9 หลายเดือนก่อน

    Thanks dude i just started ue after convering from unity

  • @a.ben.1702
    @a.ben.1702 ปีที่แล้ว

    Thanks for a great tutorial. How could you make the door swing open by just colliding or walking into it?

  • @RachaelThePigeon
    @RachaelThePigeon 2 หลายเดือนก่อน

    hedy< how might i change how it hinges? mine is turning around itself

  • @Выдра-е8й
    @Выдра-е8й ปีที่แล้ว +1

    Thank you so much. It's the first time when I made everything like in tutorial, and it works without troubles

  • @Angel3es
    @Angel3es 5 หลายเดือนก่อน +1

    what about that red line that appears

  • @griffithbowen4590
    @griffithbowen4590 8 หลายเดือนก่อน

    Seems like you're in a mad rush, I had to go back so many times, I appreciate the tutorial though it was pretty good.

  • @wyzepoi_gamedev
    @wyzepoi_gamedev 2 ปีที่แล้ว +1

    thank you so much!!!!!

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      i`m glad it helped!

  • @howl2339
    @howl2339 2 ปีที่แล้ว +4

    Naughty Shark is a so cool Game ypu should not abbandon it. We need more what can you do in more time? The ge cam be a great success. Keep developing that.

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      Thanks man, yeah I think that it can definitely get somewhere. I definitely have to get my head around it and see what I can make for it in the future. Thanks man

    • @howl2339
      @howl2339 2 ปีที่แล้ว +1

      @@GorkaGames ah, and i can't stop thinking:
      "Naughty Shark do dorodo do do"

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      @@howl2339 haha, the music theme is awesome

  • @Plexus_Studios
    @Plexus_Studios ปีที่แล้ว +1

    How can I make it so the nav mesh will let the ai go through the door

    • @ID_Like_To_Eat
      @ID_Like_To_Eat 5 หลายเดือนก่อน

      Did you figure it out?

  • @DavideDellomonaco
    @DavideDellomonaco ปีที่แล้ว

    Thank you for your great Tutorials! Super sympathic and helpful! Go ahead!!!💪

  • @Smedthegnome
    @Smedthegnome 2 ปีที่แล้ว +1

    thank you so much for the tutorial, really helped me out as i was able to understand every single thing

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      my pleasure!! I`m glad that I could help!

  • @JDRos
    @JDRos ปีที่แล้ว

    I think 150 is like the perfect amount of linetrace for doors.
    Great video by the way!

  • @antoniothomas2663
    @antoniothomas2663 ปีที่แล้ว

    I have an entire animation for a door I imported is there a video that help me use it.

  • @orphicgaming6142
    @orphicgaming6142 หลายเดือนก่อน

    I Don't think ill get a response but what do I do if it doesn't allow me to walk threw the door? I can open and close the door but when actually trying to walk through I am blocked. Also how do I get rid of the red tracers so it looks normal when opening the door?

  • @thebestcomment7671
    @thebestcomment7671 ปีที่แล้ว

    What is the Camera thing for the first person one?

    • @ROCKSMASHER
      @ROCKSMASHER 9 หลายเดือนก่อน

      you have to manually make it

  • @max309alenie
    @max309alenie ปีที่แล้ว +1

    pl help me my door rotates around its own axis how can i fix it?

  • @HeadQuarters_yt
    @HeadQuarters_yt 2 ปีที่แล้ว +2

    ok i may be stupid but now can you remove the line trace

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +2

      So in the "Line Trace By channel" node in the players BP. in "Draw debug line" set it to none

    • @HeadQuarters_yt
      @HeadQuarters_yt 2 ปีที่แล้ว +1

      @@GorkaGames thank you very much, I am working on developing a horror story game, do you have a discord? So I can ask a few questions?

  • @brkncntrlr1989
    @brkncntrlr1989 ปีที่แล้ว +1

    6:48 break hit result is not showing up in my as a node to use

    • @imhotion
      @imhotion ปีที่แล้ว +4

      Hello, you have added the "MULTI LINE trace by channel" node instead of the "LINE trace by channel" node. This is the large blue node on the right.
      I had the same issue :))

    • @bobankrsmanovic9398
      @bobankrsmanovic9398 21 วันที่ผ่านมา

      @@imhotion
      Thank you brother

  • @rogersk1599
    @rogersk1599 2 ปีที่แล้ว +1

    My line trace is buggy,I've connected it to the camera but it shows up in random locations .
    Is there an alternative to it?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      are you in third person or fps?

    • @thefirstblank607
      @thefirstblank607 2 ปีที่แล้ว

      @@GorkaGames Same Problem, im in fps.
      Fixed it but now the line cant go up or down, it would be good for drawers.

  • @Wiizl
    @Wiizl 2 ปีที่แล้ว +2

    How would you make it so you can only open the door if you stand close to it? I assume you have to use some actor overlap event but I don't know where to plug this check in the blueprint... Or maybe in that case we don't even need the line trace at all?

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +3

      with the Line Trace it will only interact things depending in the distance, which is the multiplier added in the node

    • @Wiizl
      @Wiizl 2 ปีที่แล้ว

      @@GorkaGames Thanks, exactly what I needed. I had an impression the line trace goes on forever :)

  • @thebelowzerogamers2179
    @thebelowzerogamers2179 6 หลายเดือนก่อน

    How do I do this with multiple doors, I've gotten there mostly but you have to click twice to open the other door. For example if you go to door type #1, you can click once and it opens, but if you go to door type #2 and click, it takes two clicks to open.

  • @0bix842
    @0bix842 ปีที่แล้ว

    Thank you for the tutorial! it was really helpful and everything else works great! however, after i open the door, i press E again and the door doesn't close back. Is there a way to fix this?

  • @sudanemamimikiki1527
    @sudanemamimikiki1527 3 หลายเดือนก่อน

    so what if i have a different bp (a window in this case) that also needs opening...how exactly do i plug that into this? also what if i have double doors?

  • @santosthegod820
    @santosthegod820 ปีที่แล้ว +2

    I followed every step and the compiler has no issues but I still cannot open the door. It shows the lines hit but the door does not open still. I am very confused. I tried troubleshooting myself and rewatched the video multiple times, everything is done right but it will not open.

    • @DorukAdam
      @DorukAdam ปีที่แล้ว

      change the b value at the lerp to 90

  • @thenamescraft9527
    @thenamescraft9527 2 ปีที่แล้ว +1

    I'm doing this in first person. Copied exactly but with the first person camera. The door only opens when I'm looking away from it. Why is this?

  • @theawsometurtle1
    @theawsometurtle1 ปีที่แล้ว +2

    Great video but you move to fast before moving on, you don't wait a second to specify anything so I had to back track and try to pause on a fraction of a second multiple times just to see what you were typing

  • @guruprasadh_j
    @guruprasadh_j ปีที่แล้ว

    hey Gorka, I have doubt. I made box collision from door. saved it. after a day when i open box collision gone. why it happens?

  • @Lessah_the_pig
    @Lessah_the_pig 5 หลายเดือนก่อน +1

    The door isn't opening for me?

    • @48acemen57
      @48acemen57 2 หลายเดือนก่อน

      add the collision box the line trace needs to hit something to activate. now if that doesnt work then im all out of options to XD

  • @sinfever2645
    @sinfever2645 6 หลายเดือนก่อน

    hey there just discovered this, how do i make it so the door opens when i get closer? right now its like 3 meter range? ty

    • @dirtyderkus
      @dirtyderkus 4 หลายเดือนก่อน

      add a collision box in the viewport, then do a begin on event overlap in the blueprint and you can trigger it that way

  • @swixige8506
    @swixige8506 10 หลายเดือนก่อน

    how d o you get that red dot and line to disappear

  • @DionneTheakstone
    @DionneTheakstone ปีที่แล้ว

    Thankyou very much, It worked perfectly :)
    I changed the static mesh to another door but it broke :( Cant I just duplicate BP_Door and change SM_Door ?
    Any suggestion would be great ?

  • @OptionalDilemma
    @OptionalDilemma 5 หลายเดือนก่อน

    If i add collision to my door i can open door but my character is colliding? I don’t understand where you excluded the character actor being able to walk through. My work around is through collision presets and overlap actor so far.

  • @ahlembhkz
    @ahlembhkz ปีที่แล้ว

    hi, could you please help me. Why it dosen't work when i rotate my door to 90 degrees, it's just work in one side.

  • @prOyun
    @prOyun ปีที่แล้ว

    Thank you for the tutorial. It helped me on open and close the door but i have an issue. I can open the door so long as i aim at it (it doesnt matter the distance between my character and the door), can i set a distance confinement to interaction?

    • @Blockified_
      @Blockified_ 10 หลายเดือนก่อน

      Change the multiply number from 3000 to 300. That makes you have to be close to open it.

  • @monster6236
    @monster6236 ปีที่แล้ว

    Does this replicate in MP?

  • @MickaelSchaack
    @MickaelSchaack 2 ปีที่แล้ว +3

    you are very speed need to make lot of pause and back ahaha

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      hahah, if English is not your first language yeah it can maybe be hard to follow, ill try to make my videos a bit slower haha

  • @fredricklindstrom837
    @fredricklindstrom837 ปีที่แล้ว

    I tried to add the break hit result and it tells me only exactly matching structures are considered compatible, please help!

  • @thundershockcaiden
    @thundershockcaiden 7 หลายเดือนก่อน

    Hey! So when I try to open the door. It only opens by 45°. How do I fix this.

  • @Marco-bj7ct
    @Marco-bj7ct ปีที่แล้ว +1

    nice and clean as always ... but I have a strange problem in my main workstation: after creating the blueprint when I click on the add button there are only a few items (variables and little else) and I can't select, for example, static mesh. The absurd thing is that on another PC there isn't this problem and the menu is complete. Anyone have any ideas?

  • @kraig800i
    @kraig800i ปีที่แล้ว

    Any particular reason why this wouldn't work with a first person rig ? ? ? ?

  • @hakkzii3863
    @hakkzii3863 ปีที่แล้ว +1

    I pretty sure I did it all correct but when I open door it just walls down and not opens

  • @HollowMzgsRabbit
    @HollowMzgsRabbit 5 หลายเดือนก่อน

    how do i remove the red lines?

  • @ncsmccalihan9801
    @ncsmccalihan9801 2 ปีที่แล้ว +2

    How to you add text to the door that says "press E to open"

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว +1

      I actually have a tutorial on that! Here is is: th-cam.com/video/VU7jdKPdjLw/w-d-xo.html

    • @adlol2521
      @adlol2521 2 ปีที่แล้ว

      @@GorkaGames i do this and it not works :c

  • @MagmaQue
    @MagmaQue 8 หลายเดือนก่อน +2

    As someone who kinda understands UE I can kinda understand what you are doing. But for anyone who is still at a level where they need a tutorial to make doors, this tutorial sucks

  • @youtubechannel-rt7fe
    @youtubechannel-rt7fe ปีที่แล้ว

    After completing the steps shown in the video everything works except I still get "Accessed None trying to read property of CallFunc_BreakHitResult_HitActor" even with the branch off the line trace node as shown at 8:00 from when my character is out of range from the door and presses the key to open doors. Also my door is invisible in the viewport but visible in game even with Include Component in HLOD set to false in the blueprint. Not sure how to make these errors go away.

    • @imhotion
      @imhotion ปีที่แล้ว +1

      Hello, you have added the "MULTI LINE trace by channel" node instead of the "LINE trace by channel" node. This is the large blue node on the right.
      I had the same issue :))

    • @SuperCartographer
      @SuperCartographer 9 หลายเดือนก่อน

      What was causing it for me was the second branch coming out of the Line Trace that checked if I hit something. Adding the branch node and hooking it up to the return node fixed this issue for me.

  • @Mutkagames
    @Mutkagames 17 วันที่ผ่านมา

    Linetrace is going to the sky for me..

  • @Furiac.
    @Furiac. 2 ปีที่แล้ว +1

    the way i learned was with 'move component to' and then adding a timer variable. but i think yours is a much better solution because you closing the door is an easy addition

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      yeah exactly, it can work eather way. But in my opinion this way is a bit more correct and more expandable in the future

  • @ddfrfefd
    @ddfrfefd 2 ปีที่แล้ว +1

    this was really helpfull but i found a glitch that you can open it from any where as long you aim on it can you mabey make a new tutoreal that will fix that if not that is ok but every thing works fine besides that thank you

    • @GorkaGames
      @GorkaGames  2 ปีที่แล้ว

      Do you mean in terms of distance?

    • @ddfrfefd
      @ddfrfefd 2 ปีที่แล้ว

      @@GorkaGames yes

    • @chris09423
      @chris09423 ปีที่แล้ว

      If you never figured it out, it was the multiply node in the 3rd person event graph, under the line trace by channel, its also connected to the + AND get Forward Vector. Set it to 200. I found this out just recently after many months of frustration lol

  • @AhmedCast
    @AhmedCast 5 หลายเดือนก่อน +1

    You are the best

  • @TimBorggrenDenmark
    @TimBorggrenDenmark 2 ปีที่แล้ว

    How to move the Pivotpoint? On a actor "cube"

  • @mrvoid123
    @mrvoid123 7 หลายเดือนก่อน +1

    I can interact with the door from so far away does anyone know what to do? (pls help me am stuck)

    • @Unreality_3D
      @Unreality_3D 7 หลายเดือนก่อน

      the distance of the line trace is what you ever number(float) you set to the bottom pin of the multiply node see 5:52 In the video he sets it to 300 which is like saying the line can go 300cm and still count a hit.

  • @Leonart_
    @Leonart_ 9 หลายเดือนก่อน

    Great Tutorial! But It's not working for me :( I followed every step but the door wont open, could you help me

  • @gaming.champion
    @gaming.champion 2 ปีที่แล้ว

    Thank ❤ you
    I implemented all your words and it worked, but after I left the program and entered it again, I went to the door, but the door does not open, and I do not know what the solution is. I hope you will respond to me as soon as possible.

  • @thehalofrontier5176
    @thehalofrontier5176 หลายเดือนก่อน

    howcome i can go thru the door. its unlocked and open