When it comes to sentinels somehow everyone is dumb, they aren’t going to get changed because they each serve a different purpose, killjoy for site denial, cypher for map wide info, chamber is the best for map control, deadlock is the perfect sentinel to lock down a site for the post plant, and somehow no one realizes that sage is perfect for assisting the team with util
That’s because sage and deadlock do a much worse job at assisting the team when your flank isn’t being watched or you don’t have a piece of utility to passively hold a part of the map so you can invest more players elsewhere. There’s a reason as to why they’re considered much weaker compared to the other 3 and are usually only ever used in a double sentinel comp
@@im_happily_sadd3730exactly right. I think chamber could use some buffs to put him on the same lines and kj and cypher but deadlock needs a complete overhaul. If they keep buffing her she will just become insanely annoying but never in a good spot.
I think that duelist and “entrier”s should be separate role, and raze and Jett and neon could be made better at entrying but worse at dueling. Then just force 1 of each role per team.
i agree with your first point , duelists should be split up into duelists and entries, or some other name that makes sure you know you have to entry on that agent, but you cant introduce role queue into valorant seeing as the queue times for people that pick duelists or any popular class would be above the 10 minutes .
No matter what Riot decides to do, forcing roles is definitely not healthy for the game, even though it might seem like it. There’s much more flexibility in terms of team comps in Valorant.
@tekstego9654 for role queue I really don't want it bit for me I think roles should be assigned to the players in a random way and you can change your role
i think with sage if u can somehow can control how many like wall segments u can place like imagine if u can only place one wall segment and place the other three at different places that would be nice like u can block off garage on haven and b
More map variants for diverse smoking would be great, but I hope Riot also just straight up strengthen Harbor's signature slow abilities, curvable walls or something before introducing another line smoker
What if for Harbor, they make it to where if you walk through his water wall, you get the 2 second slow AND your screen gets a bit blury from walking through water? Like if you opened your eyes under water
sage slow orb should reduce fire rate when you are standing on it, this would make it more useful and unique, her heal when the heal goes above 100 restore the shield points, and double to charges for barrier
We all know that it s the same meta sinsmce the start the game so maybe for duelist we can split it into fraggers (pheonix,yoru,reyna,iso) qnd entry or spacetakers (jet/raze and neon) Like that we'll have the opportunity too see the duelists in pro play
In my opinion, to balance Jett and Raze we need to change their movement abilities in a way that will not affect their attack sided usefulness, but their defense sided one. This is why I think Neon is the "ideal" duelist because she does have great mobility and utility on attack to take space, but on defense her movement ability can only do so much. So for Jett, her main problem is her ability to wield the operator and get away without facing any consequences. For starters, make it so that the dash only goes forward. For Raze, make it so that her blast packs ONLY affect her and not anyone else.
Id be worried Abt what you talked Abt the end, with a meta the changes often. Look at clash Royale. The meta completely changes every month or less, and it is very hard to enjoy
I would really like to see a duelist with a targeted leap like Thor in Smite(I don't play smite I just know he does that) maybe enter a map screen and pick a location and on landing it'll concuss in a cone in front of them. make it a short leap and require another agent to disrupt for them so it doesn't have to be an ult.
The dive meta has got to go. Game feels so stale. The reason why dualists suck is soley because of raze and Jett. Dualist should have get of jail cards like a daze or satchel but shouldn’t be able to take space super quick. My insanity take is to remove the ability for jett to combo updraft then dash and maybe also remove her passive gliding ability. (No other agents get a passive so why is she the only agent that had one). Not to sure how they could fix raze other than either making it so the satchel cant yeet you 10 to 15 meters and more like 5 meter or completely rework that ability. The problem is see with these changes is the map pool. Damn near every map you need a line controller. They hard core nerfed viper and harbor is dog shit because he cant cover as much and i feel like his wall is clunky and hard to make sure you are pin point accurate. Also there is very little consequence for swinging threw a harbor wall. A 2 second slow is dogshit. My idea for Viper is to just make it so you can pick up her wall or maybe reduce the fuel consumption time. With harbor give him an ipad or something where you can literally draw up the wall and his cascades then activate the wall whenever you choose with a button press and also add more of a negative downside for enemies that swing threw the wall. I think the main thing causing all these issues is the maps in the pool. Everything feels so long sightline gunfights right now.
I agree that some duelists should have getaway and not use that mobility to create space very quickly. But removing Jett’s passive is not fair as her wind like abilities are part of her identity. Also she’s not the only agent that has a passive, Reyna’s soul orbs spawn counts as a passive, gekko being able to pick back up his abilities is also one, viper and neon’s recharge on their abilities are technically passives, fades trails she creates from haunt and ult is technically a passive, phoenix’s heal is also a passive. The reason people don’t bring up the other passives is either because they’re not seen as passives for whatever reason or passives like gekko’s and phoenix are REALLY under appreciated and no one gives enough recognition to those passives even if it offers very little
@@diamondguy-xs4lg at the least the mobility is a problem. To me it would be the equivalent to omen being able to tp with very little noise and no animation.
@@murrkie6928 yea mobility is a problem, but removing Jett’s passive should not be removed, it’s part of her radiant like ability and it’s nothing like a omen tp, plus it’s riot’s fault for not making omen’s tp sound louder
Mobility has to go but we can’t restrict the movement. That freedom is part of all 3 of the movement duelists identities. Here is what I would do. 1. Bring back old Jett dash but it has no recharge. It’s very powerful and can be used instantly but it has to be used correctly or her kit is basically gone. 2. Razes movement is fine. Her biggest problem is that she can single handedly clear every single corner of a site. Make her grenade not one shot. Additionally make her boom not no longer detect/track people but make it be manually exploded like her satchels.this means she has to jump in and commit to get info and clear corners just like Jett. 3. With the recent changes neon is good I don’t think much else needs to be change but maybe they could slow her airstrafe somehow to make her slightly easier to shoot. 4. The other dilute need entry. Give Phoenix a speed boost while he heals. ISO is perfect honestly needs some nerfs. Reyna is Reyna . Yoru is also in a great spot.
personally i think a meta ruins a good game because it will always be the same agents on the same maps and no chance for creativity for the other "non-meta" agents
all they really have to do to fix sentinels is make deadlock traps actually work as tripwires but dont go invisible, and let you place down sages heal and slow orbs as traps (healing like a tbird station from siege, slow like a proximity based chamber trap but with a shorter slow duration and smaller range) idk what they should do to chamber, hes just a smelly agent all in all
He doesn’t have as much reusable smokes as viper, cove doesn’t last long, it and cascade aren’t rechargeable while high tide doesn’t recharge as fast as vipers toxins, he’s also a worse sight anchor since he has no mollies and nothing like poison orb
The only I see sage being fixed (not counting her heal) is 1 a cheaper res or res rework like clove (in the sense its like a reyna dismiss for 2 seconds to get safety) second would be to rework the slow orbs since they are just a complete waste of credits, and then 3 (MY OPINION) give her 2 walls but mKe them 600-800 credits each that way shes balanced in the sense her economic value can be easily diminished by wasting walls and also allows her to hold more then 1 point
Make sage like this. Her heal speed is increased to make it better. Slow orbs are actually solid, they do their job well. Her wall health and cost need to be halved but give her two, still the same ability in a sense but now with more options
i agree with creating more wall smokers, but map design should make it possible to play a dome smoker or a wall smoker, BUT wall smokers should still be better on some maps. Viper has a really unique problem with how much she's picked, because any further nerfs and she'll be too weak to play and any buffs and she's to strong to play. She also doesnt feel any competion from any other smoker since she's a controller/sentinel hybrid wall smoker, she can have global smokes, and she just has a far to great stopping power. you'll probably have to change her abilities so they arent global anymore , i think it would be best that you would have to be within a certain range to activate your smokes. and also to introduce a new controller sentinel hybrid with wall smokes, maybe also buffing the slow on harbor wall, and removing the slow for teammates (seriously rito why is this still in the game?). And harbor doesnt need another controller, just as omen doesnt need another controller to be viable. harbor does have stall, only the stall is taking neutral space on defense and forcing enemies to use util and time to take it back. this part is the most misunderstood by the valorant community, because harbor doesnt have weak stall, he just has non-traditional stall. i think that if the community can get past that mental roadblock, they'll see harbor as a b-tier agent. same for chamber, he is the stall, a good chamber forces enemies to play slow to find out where he is, if they dont they get punished for it. i hope riot makes more of these kinds of agents that dont fit the traditional standards placed upon their class
I think that there might be a third way of fixing Duelist, and that is to rework certain abilities on the agents that struggle to push sites. Agents like Yoru, Reyna, Iso, rework some abilities so that they can get onto sites. Maybe make it so Yoru's Gate Crash can be held and controlled where it's moving forward similar to Harbor's High Tide (nerf the time he has to teleport on the left click to balance it, right click will remain the same). Maybe make Iso's Contingency the same way, or just make it bigger so he has more room to play with, both work honestly.
I disagree a lot with the duelist take cause Man keeps saying “on a pro level” or “pro play” the majority aren’t pro players. So characters like Neon, Iso, Reina, etc are fine. Its Just what I think tho 💀
No punishment for swinging threw the wall and to me it feels clunky and inconsistent. Ive been using him on abyss and he is very strong for mid but it is hard to be precise every time.
1. He’s arguably one of the hardest characters in the game in my opinion he’s 3rd. 2. Viper is in a weird spot where if she’s nerfed more she’s too weak but buffed and she’s too strong and yet she’s still stronger than harbor. 3. Harbor is an initiator controller hybrid yet you NEVER take a slot for a 0.5 initiator as the initiators can single-handedly do their job so his niche isn’t needed. 4. He’s actually quite good and buffing him might unintentionally make him too annoying.
Get Godlike Aim in 1 Month!: www.skill-capped.com/valorant/landing#fixagents
Remember it's basically impossible to make a balanced game as long as you add new agents and other content(like maps)
You're we've seen this with brawlstars
@@ShadowLuminn huh? I think you misspelled something.
@@Gb484 sorry I forgot a word 😭😭 I wanted to say "you're right, we've seen this with brawl stars".
Honestly I think it's possible but just extremely hard. Especially when you don't want characters to be similar
@@ShadowLuminnI thought you were saying its possible😂
As a Viper Main, GJ RIOT, Y'ALL ARE DOING SOOO WELL, MAKE MORE DOME SMOKERS AND OPEN MAPS, HELL YEAH
As a neon main, I will defo use this so I dont die every round😂😂
When it comes to sentinels somehow everyone is dumb, they aren’t going to get changed because they each serve a different purpose, killjoy for site denial, cypher for map wide info, chamber is the best for map control, deadlock is the perfect sentinel to lock down a site for the post plant, and somehow no one realizes that sage is perfect for assisting the team with util
That’s because sage and deadlock do a much worse job at assisting the team when your flank isn’t being watched or you don’t have a piece of utility to passively hold a part of the map so you can invest more players elsewhere. There’s a reason as to why they’re considered much weaker compared to the other 3 and are usually only ever used in a double sentinel comp
@@im_happily_sadd3730exactly right. I think chamber could use some buffs to put him on the same lines and kj and cypher but deadlock needs a complete overhaul. If they keep buffing her she will just become insanely annoying but never in a good spot.
I think that duelist and “entrier”s should be separate role, and raze and Jett and neon could be made better at entrying but worse at dueling. Then just force 1 of each role per team.
i agree with your first point , duelists should be split up into duelists and entries, or some other name that makes sure you know you have to entry on that agent, but you cant introduce role queue into valorant seeing as the queue times for people that pick duelists or any popular class would be above the 10 minutes .
No matter what Riot decides to do, forcing roles is definitely not healthy for the game, even though it might seem like it. There’s much more flexibility in terms of team comps in Valorant.
@@Brucedash yeah there is no strict part of the map any role has to adhere to, unlike in lol
Yeah I totally agree because they can enter faster than other agents and basically nerf a bit their damage and add movement speed
@tekstego9654 for role queue I really don't want it bit for me I think roles should be assigned to the players in a random way and you can change your role
i think with sage if u can somehow can control how many like wall segments u can place like imagine if u can only place one wall segment and place the other three at different places that would be nice like u can block off garage on haven and b
btw that's counter strike’s mirage 1:28
yep, we know
Balls.
Balls....
@@vasudhaniyala4632 Balls.
Indeed, balls!
I just want my second viper Molly back
lol casually picking up CSGO MIRAGE map for explanation is brilliant.
More map variants for diverse smoking would be great, but I hope Riot also just straight up strengthen Harbor's signature slow abilities, curvable walls or something before introducing another line smoker
Best solution make everyone broken if every agent is broken there is some balance in the game and it is more fun as well
chamber is an easy fix just give him infinite range two trips again and more ult shots
Infinite range on his trips, yes. More op shots, no. His op is meant to be a stalling utility by getting kills and not as a busted operator 2.0
Give back Infinite range and 2 trips
What if for Harbor, they make it to where if you walk through his water wall, you get the 2 second slow AND your screen gets a bit blury from walking through water? Like if you opened your eyes under water
sage slow orb should reduce fire rate when you are standing on it, this would make it more useful and unique, her heal when the heal goes above 100 restore the shield points, and double to charges for barrier
We all know that it s the same meta sinsmce the start the game so maybe for duelist we can split it into fraggers (pheonix,yoru,reyna,iso) qnd entry or spacetakers (jet/raze and neon)
Like that we'll have the opportunity too see the duelists in pro play
In my opinion, to balance Jett and Raze we need to change their movement abilities in a way that will not affect their attack sided usefulness, but their defense sided one. This is why I think Neon is the "ideal" duelist because she does have great mobility and utility on attack to take space, but on defense her movement ability can only do so much.
So for Jett, her main problem is her ability to wield the operator and get away without facing any consequences. For starters, make it so that the dash only goes forward. For Raze, make it so that her blast packs ONLY affect her and not anyone else.
Id be worried Abt what you talked Abt the end, with a meta the changes often. Look at clash Royale. The meta completely changes every month or less, and it is very hard to enjoy
I would really like to see a duelist with a targeted leap like Thor in Smite(I don't play smite I just know he does that) maybe enter a map screen and pick a location and on landing it'll concuss in a cone in front of them. make it a short leap and require another agent to disrupt for them so it doesn't have to be an ult.
The dive meta has got to go. Game feels so stale. The reason why dualists suck is soley because of raze and Jett. Dualist should have get of jail cards like a daze or satchel but shouldn’t be able to take space super quick. My insanity take is to remove the ability for jett to combo updraft then dash and maybe also remove her passive gliding ability. (No other agents get a passive so why is she the only agent that had one). Not to sure how they could fix raze other than either making it so the satchel cant yeet you 10 to 15 meters and more like 5 meter or completely rework that ability. The problem is see with these changes is the map pool. Damn near every map you need a line controller. They hard core nerfed viper and harbor is dog shit because he cant cover as much and i feel like his wall is clunky and hard to make sure you are pin point accurate. Also there is very little consequence for swinging threw a harbor wall. A 2 second slow is dogshit. My idea for Viper is to just make it so you can pick up her wall or maybe reduce the fuel consumption time. With harbor give him an ipad or something where you can literally draw up the wall and his cascades then activate the wall whenever you choose with a button press and also add more of a negative downside for enemies that swing threw the wall. I think the main thing causing all these issues is the maps in the pool. Everything feels so long sightline gunfights right now.
I agree that some duelists should have getaway and not use that mobility to create space very quickly. But removing Jett’s passive is not fair as her wind like abilities are part of her identity. Also she’s not the only agent that has a passive, Reyna’s soul orbs spawn counts as a passive, gekko being able to pick back up his abilities is also one, viper and neon’s recharge on their abilities are technically passives, fades trails she creates from haunt and ult is technically a passive, phoenix’s heal is also a passive. The reason people don’t bring up the other passives is either because they’re not seen as passives for whatever reason or passives like gekko’s and phoenix are REALLY under appreciated and no one gives enough recognition to those passives even if it offers very little
@@diamondguy-xs4lg at the least the mobility is a problem. To me it would be the equivalent to omen being able to tp with very little noise and no animation.
@@murrkie6928 yea mobility is a problem, but removing Jett’s passive should not be removed, it’s part of her radiant like ability and it’s nothing like a omen tp, plus it’s riot’s fault for not making omen’s tp sound louder
Mobility has to go but we can’t restrict the movement. That freedom is part of all 3 of the movement duelists identities. Here is what I would do.
1. Bring back old Jett dash but it has no recharge. It’s very powerful and can be used instantly but it has to be used correctly or her kit is basically gone.
2. Razes movement is fine. Her biggest problem is that she can single handedly clear every single corner of a site. Make her grenade not one shot. Additionally make her boom not no longer
detect/track people but make it be manually exploded like her satchels.this means she has to jump in and commit to get info and clear corners just like Jett.
3. With the recent changes neon is good I don’t think much else needs to be change but maybe they could slow her airstrafe somehow to make her slightly easier to shoot.
4. The other dilute need entry. Give Phoenix a speed boost while he heals. ISO is perfect honestly needs some nerfs. Reyna is Reyna . Yoru is also in a great spot.
When you suggested that the Initiators should be buffed? I agree! I wanna see Riot buff up my 2 fave agents Breach and KAY/O just a bit
I fw the viper meta
personally i think a meta ruins a good game because it will always be the same agents on the same maps and no chance for creativity for the other "non-meta" agents
Chamber should be buffed 🗣🗣🗣
all they really have to do to fix sentinels is make deadlock traps actually work as tripwires but dont go invisible, and let you place down sages heal and slow orbs as traps (healing like a tbird station from siege, slow like a proximity based chamber trap but with a shorter slow duration and smaller range)
idk what they should do to chamber, hes just a smelly agent all in all
Hopefully the next Agent will help change up the Sentinel meta. Since ive started playing, KJ has been A tier or meta. You see her a lot
How about adding a new role?
Simply buffing and I believe more than that, reworking harbor a bit.. might be the best idea for the line smokers problem.
if they wanted more people to play neon they should have just buffed her and leave raze as is, shes almost impossible to use now
He doesn’t have as much reusable smokes as viper, cove doesn’t last long, it and cascade aren’t rechargeable while high tide doesn’t recharge as fast as vipers toxins, he’s also a worse sight anchor since he has no mollies and nothing like poison orb
@@Character_Name75312 dodged the entire subject there bro
The only I see sage being fixed (not counting her heal) is 1 a cheaper res or res rework like clove (in the sense its like a reyna dismiss for 2 seconds to get safety) second would be to rework the slow orbs since they are just a complete waste of credits, and then 3 (MY OPINION) give her 2 walls but mKe them 600-800 credits each that way shes balanced in the sense her economic value can be easily diminished by wasting walls and also allows her to hold more then 1 point
Make sage like this. Her heal speed is increased to make it better. Slow orbs are actually solid, they do their job well. Her wall health and cost need to be halved but give her two, still the same ability in a sense but now with more options
1:16 Don't tell me this isn't a Morgana
i agree with creating more wall smokers, but map design should make it possible to play a dome smoker or a wall smoker, BUT wall smokers should still be better on some maps.
Viper has a really unique problem with how much she's picked, because any further nerfs and she'll be too weak to play and any buffs and she's to strong to play. She also doesnt feel any competion from any other smoker since she's a controller/sentinel hybrid wall smoker, she can have global smokes, and she just has a far to great stopping power. you'll probably have to change her abilities so they arent global anymore , i think it would be best that you would have to be within a certain range to activate your smokes. and also to introduce a new controller sentinel hybrid with wall smokes, maybe also buffing the slow on harbor wall, and removing the slow for teammates (seriously rito why is this still in the game?). And harbor doesnt need another controller, just as omen doesnt need another controller to be viable. harbor does have stall, only the stall is taking neutral space on defense and forcing enemies to use util and time to take it back. this part is the most misunderstood by the valorant community, because harbor doesnt have weak stall, he just has non-traditional stall. i think that if the community can get past that mental roadblock, they'll see harbor as a b-tier agent. same for chamber, he is the stall, a good chamber forces enemies to play slow to find out where he is, if they dont they get punished for it. i hope riot makes more of these kinds of agents that dont fit the traditional standards placed upon their class
Holy shit an actual based and smart valorant player
@skillcappedvalorant you should make a Spotify podcast so I can listen to your tips while on the bus.
Give Phoenix a longer fire wall and make it go through walls.
wsg first comment les gooo make this go viral like it
Les gooooo
1:30
Is this a real map? What map It IS? I've been trying to find it but I can't find it 😢
CS:GO's Mirage
Seconds ago is crazy
Viper is my 2nd main, so I'm good
As a neon main, I will defo use this so I dont die every round😂😂
It's rare to have a team who know about role lol
What if we buffed every agent to their extremes
It’s kinda imposible to make an actual balanced game so they should focus on making a fun game
i know it may sound crazy but i suggest creating an app
or like make an app option
What if they add range limit to both Cypher's Camera and Tripwire?
MAKE CHAMBER GREAT AGAIN
I think that there might be a third way of fixing Duelist, and that is to rework certain abilities on the agents that struggle to push sites. Agents like Yoru, Reyna, Iso, rework some abilities so that they can get onto sites.
Maybe make it so Yoru's Gate Crash can be held and controlled where it's moving forward similar to Harbor's High Tide (nerf the time he has to teleport on the left click to balance it, right click will remain the same).
Maybe make Iso's Contingency the same way, or just make it bigger so he has more room to play with, both work honestly.
Now hear me out:
How about we make abilities apply bleed for 8 seconds?
Use me as a "why are the bombsites on mirage flipped?" button (01:08)
I disagree a lot with the duelist take cause Man keeps saying “on a pro level” or “pro play” the majority aren’t pro players. So characters like Neon, Iso, Reina, etc are fine. Its Just what I think tho 💀
buff yoru, nerf iso, pheonix, neon, reyna, jett and raze.
“How to fix iso” ctrl alt delete
Who is this video for even?
3:25
I still dont know why cant harbor replace viper
No punishment for swinging threw the wall and to me it feels clunky and inconsistent. Ive been using him on abyss and he is very strong for mid but it is hard to be precise every time.
1. He’s arguably one of the hardest characters in the game in my opinion he’s 3rd.
2. Viper is in a weird spot where if she’s nerfed more she’s too weak but buffed and she’s too strong and yet she’s still stronger than harbor.
3. Harbor is an initiator controller hybrid yet you NEVER take a slot for a 0.5 initiator as the initiators can single-handedly do their job so his niche isn’t needed.
4. He’s actually quite good and buffing him might unintentionally make him too annoying.
Hi
Whut
Jett in not meta anymore not gonna lie bro with 1 updraft and 2 sec smokes she has to have 2 initiators to be good
Buff Deadlock
She’s pretty damn good. Also doing so would make her incredibly annoying to face.
The infinite Cypher trips was a huge mistake.....
Yo
This was honestly just word salad
aba shelha aravi
The time I’m here, there’s 666 like😅
Not a single viable idea in this video lol
Less then 9999999 views in a hour?
You fell of
36st comment
3rd
0 views in 1 minute, bro fell off
760 in an hour rip
2k in 2 hours
18k in 4 days...
very ez, just uninstall this garbage game and lol