5:59 its a divisor so its normal: 100% nm: 50% hell: 33.3% life/mana steal. same with the freeze/cold effect and curse duration 12:20 isn't removing/drastically limiting magic resist and blessed hammer's bypass undead basically inline from a design perspective? I'm not sure I understand the motivation behind removing that particular feature of hammers. 17:20 War staff is normal version. Rune staff is the exceptional variant. 25:55 The potion crit scales with vitality, it is meant to help potions scale better into late game for very high health characters. else a 220 hp potion would do jack-all for a char with 1300 hp. Since your potions are based on character's hp I would consider removing this effect. 1:23:57 SrcDmg actually magnifies all aspects of your character's weapon stats. Including chance to hit skills, cold/freeze length, slow% crushing blow chance, etc. For the record, these corrections should not be taken as criticism. I am absolutely a fan of the project. Just making a few informational comments in regard to things I thought were unclear
I had vague memories of blizzard messing with B.Hammer (cause they changed it multiple times). I had it backwards to some extent, had to look it up. I'm in current agreement with how blizzard changed it: Blessed Hammer deals +50% to undead and demons. Immunity breaking was added in patch 1.10 and removed in 1.13.
5:59 its a divisor so its normal: 100% nm: 50% hell: 33.3% life/mana steal. same with the freeze/cold effect and curse duration
12:20 isn't removing/drastically limiting magic resist and blessed hammer's bypass undead basically inline from a design perspective? I'm not sure I understand the motivation behind removing that particular feature of hammers.
17:20 War staff is normal version. Rune staff is the exceptional variant.
25:55 The potion crit scales with vitality, it is meant to help potions scale better into late game for very high health characters. else a 220 hp potion would do jack-all for a char with 1300 hp. Since your potions are based on character's hp I would consider removing this effect.
1:23:57 SrcDmg actually magnifies all aspects of your character's weapon stats. Including chance to hit skills, cold/freeze length, slow% crushing blow chance, etc.
For the record, these corrections should not be taken as criticism. I am absolutely a fan of the project. Just making a few informational comments in regard to things I thought were unclear
I had vague memories of blizzard messing with B.Hammer (cause they changed it multiple times). I had it backwards to some extent, had to look it up. I'm in current agreement with how blizzard changed it: Blessed Hammer deals +50% to undead and demons. Immunity breaking was added in patch 1.10 and removed in 1.13.
@zephyrusgreene on that topic you are modding v1.14? I'm so used to working with 1.10f I always just assume
@@jacobgray3112 I'm using 1.13c for this mod.