Diablo 2 - Distilled | Amazon Ep15

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  • เผยแพร่เมื่อ 5 พ.ย. 2024

ความคิดเห็น • 4

  • @jacobgray3112
    @jacobgray3112 20 ชั่วโมงที่ผ่านมา +1

    5:59 its a divisor so its normal: 100% nm: 50% hell: 33.3% life/mana steal. same with the freeze/cold effect and curse duration
    12:20 isn't removing/drastically limiting magic resist and blessed hammer's bypass undead basically inline from a design perspective? I'm not sure I understand the motivation behind removing that particular feature of hammers.
    17:20 War staff is normal version. Rune staff is the exceptional variant.
    25:55 The potion crit scales with vitality, it is meant to help potions scale better into late game for very high health characters. else a 220 hp potion would do jack-all for a char with 1300 hp. Since your potions are based on character's hp I would consider removing this effect.
    1:23:57 SrcDmg actually magnifies all aspects of your character's weapon stats. Including chance to hit skills, cold/freeze length, slow% crushing blow chance, etc.
    For the record, these corrections should not be taken as criticism. I am absolutely a fan of the project. Just making a few informational comments in regard to things I thought were unclear

    • @zephyrusgreene
      @zephyrusgreene  19 ชั่วโมงที่ผ่านมา

      I had vague memories of blizzard messing with B.Hammer (cause they changed it multiple times). I had it backwards to some extent, had to look it up. I'm in current agreement with how blizzard changed it: Blessed Hammer deals +50% to undead and demons. Immunity breaking was added in patch 1.10 and removed in 1.13.

    • @jacobgray3112
      @jacobgray3112 18 ชั่วโมงที่ผ่านมา

      @zephyrusgreene on that topic you are modding v1.14? I'm so used to working with 1.10f I always just assume

    • @zephyrusgreene
      @zephyrusgreene  17 ชั่วโมงที่ผ่านมา

      @@jacobgray3112 I'm using 1.13c for this mod.