In regards to wild crops, there is a bug, or an exploit, that can be used. By hoeing the land under the mature wild crop, you can get as much from it as from the crop you planted when harvested. Though, that is going to be fixed in the future update, or so I read when I was going through the notes on what the future update would contain. Interesting stuff coming up. You can preserve the food that is going to spoil quickly by making it into meals and putting them into crocks and those crocks into cellar. That should keep fresh it longer. Mix berries with grain to make porridge, or with meat or vegetable stew with berries. Cooking is one of my favorite parts of Vintage Story. Helpful tip: If you somehow manage to rot your food into your bowl, cooking pot, or a crock and don't know how to get it out. Throw the item with rot in it into water and it comes right out. If you have to travel long distances, it's better to take a cooking pot and bowl with you so that you can cook meals instead of lugging around crocks to clog up your inventory or having to eat raw vegetables and grain you forage along the way. And cooking pot can hold up to six portions of food, so that's even better. There is a carry on mod that allows you to move storage vessels and chests without emptying them, and even carry one on your back, if you're interested in that. It's incredibly useful.
@@GrindThisGame you can save the rot and turn it into compost to put on your crops if you like. Also, look into making pies: I am definitely looking forward to being able to make pies!
In Minecraft, water (and also lava) blocks operate a bit strangely. So imagine a "block" of water, that one block will flow outward in the four cardinal directions losing a fourth (maybe third?) each tile it flows outward until it stops four tiles away. Then those cardinal flows will also spread outward in cardinal flows to fill in the diagonal spaces from the original starting block, but those secondary flows will operate in the reduced heighth the same way the starting block flows did. Which is why when you placed a block interrupting the diminishing flow all water past that block disappeared. In Minecraft, a tile cannot contain a half or third block of water independently, they must be connected to their source block to exist. Now, I don't know if this trick works in this game, but in actual Minecraft you can duplicate water infinitely. Imagine you are staring at a canal you dug several blocks long. If you were to place water with a bucket in tiles one and three, those two water blocks would combine their water to make tile #2 a "whole" water block, meaning you could then scoop tile "2's water out and tiles 1 and 3 would instantly refill tile #2's empty block with water, and now you have infinite water. And this process can be repeated ad nauseum to make large crop fields. Just place water on odd number tiles, and pull water from the evens. I hope this helps, or at least clears up any confusion regarding water.
In VS, making infinite water is trivial, one of the few things that's much easier than vanilla Minecraft. Filling a bucket does not delete the source block like it does in Minecraft, and placing a bucket of water gives you a new source block. (However, in the upcoming 1.20 update, on the harder difficulties it will no longer be possible to create water source blocks with a bucket. It should still work on lower difficulties though.)
You can put a house icon on your home in the map and "pin" it to keep it showing, and un-pin to turn it off. I am not sure if that's what you were referring to? A pinned icon makes it easy to navigate towards a target.
you can use oak to build with, just make sure you get seeds to replant more oak trees. youll need a lot for leather tanning. EDIT: Raining doesnt help cool molds with liquid metal in them. the new update, raining on a hot mold can break it and ruin whatever is in the mold. Also, you can only get the cracked vessel if you are a malefactor class. Malefactors have a percentage chance to pick up a vessel instead of breaking it. You CAN buy the vessels from some vendors and resell them back to traders for a profit.
There's so much grind to this game, it fits the channel name lol. This would be an awesome multiplayer game. Watched another series where a dude joined a server that was going for a few months and it was crazy!
You need to be the Malefactor class to pick up cracked vessels (it's a class-specific perk); even then, you can't control it: breaking a vessel just sometimes gives you the whole object. For other classes, the only way to get a cracked vessel is to buy it; depending on prices, you may be able to sell it at a profit. Grass can grow on tilled soil, but rabbits can't spawn on tilled blocks, so it's not an issue. Personally I don't like cutting the really big trees, because they look nice and the trees that you plant will never grow that big, so they're not replaceable.... They do give massive amounts of wood, though. Just as a heads-up, in the upcoming 1.20 release exposing molds containing hot metal to rain (or water generally) will break the mold and lose some of the metal, so you will need to keep your smithy under a roof. :)
15:17 assuming since this is minecraft based that it has minecraft mechanics, water has a concept of source blocks, where it can flow away from the source block, diminishing with distance. To have a 1 block water tile, it needs to be a source block, which is the non-flowing tiles. If there is a flowing tile, you can turn it into a source block by having water flow into the same tile from perpendicular directions. The flows cant be too diminished though, i.e. too far from the originating source block. I think 1 distance from the source block is the furthest that a flow can turn back into a source block. All this to say for an infinite water source you can pull buckets from, that will refill itself, fill a 2x2 hole with water source blocks.
Vintage Story doesnt work exactly like Minecraft water, as Vintage Story is a different game... you can not create water source blocks by that method. you CAN however create a 1x1 "infinite" water source by placing water with a bucket, so your water source advice is wrong, for this game. [I have over 2000 hours of Vintage Story playtime].
PPS: When panning, put the block of material on the shoreline, not in the water. That way you avoid deleting the water block, and have less risk of the partially-used block glitching out and being deleted by flowing water.
PS: if you select the "pinned" option for a map marker (like your home, for instance), it will stay visible at the edge of the minimap even if it is out of range.
In regards to wild crops, there is a bug, or an exploit, that can be used. By hoeing the land under the mature wild crop, you can get as much from it as from the crop you planted when harvested. Though, that is going to be fixed in the future update, or so I read when I was going through the notes on what the future update would contain. Interesting stuff coming up.
You can preserve the food that is going to spoil quickly by making it into meals and putting them into crocks and those crocks into cellar. That should keep fresh it longer. Mix berries with grain to make porridge, or with meat or vegetable stew with berries. Cooking is one of my favorite parts of Vintage Story. Helpful tip: If you somehow manage to rot your food into your bowl, cooking pot, or a crock and don't know how to get it out. Throw the item with rot in it into water and it comes right out.
If you have to travel long distances, it's better to take a cooking pot and bowl with you so that you can cook meals instead of lugging around crocks to clog up your inventory or having to eat raw vegetables and grain you forage along the way. And cooking pot can hold up to six portions of food, so that's even better.
There is a carry on mod that allows you to move storage vessels and chests without emptying them, and even carry one on your back, if you're interested in that. It's incredibly useful.
Thanks for the tips. I'm using the carryon mod.
@@GrindThisGame you can save the rot and turn it into compost to put on your crops if you like.
Also, look into making pies: I am definitely looking forward to being able to make pies!
@PhilBoswell ok I will attempt pies at some point!
Digging up graves while that cute music plays
haha
In Minecraft, water (and also lava) blocks operate a bit strangely. So imagine a "block" of water, that one block will flow outward in the four cardinal directions losing a fourth (maybe third?) each tile it flows outward until it stops four tiles away. Then those cardinal flows will also spread outward in cardinal flows to fill in the diagonal spaces from the original starting block, but those secondary flows will operate in the reduced heighth the same way the starting block flows did. Which is why when you placed a block interrupting the diminishing flow all water past that block disappeared. In Minecraft, a tile cannot contain a half or third block of water independently, they must be connected to their source block to exist.
Now, I don't know if this trick works in this game, but in actual Minecraft you can duplicate water infinitely. Imagine you are staring at a canal you dug several blocks long. If you were to place water with a bucket in tiles one and three, those two water blocks would combine their water to make tile #2 a "whole" water block, meaning you could then scoop tile "2's water out and tiles 1 and 3 would instantly refill tile #2's empty block with water, and now you have infinite water. And this process can be repeated ad nauseum to make large crop fields. Just place water on odd number tiles, and pull water from the evens.
I hope this helps, or at least clears up any confusion regarding water.
Vintage Story doesnt work exactly like Minecraft water, as Vintage Story is a different game... you can not create water source blocks by that method.
In VS, making infinite water is trivial, one of the few things that's much easier than vanilla Minecraft. Filling a bucket does not delete the source block like it does in Minecraft, and placing a bucket of water gives you a new source block. (However, in the upcoming 1.20 update, on the harder difficulties it will no longer be possible to create water source blocks with a bucket. It should still work on lower difficulties though.)
You can put a house icon on your home in the map and "pin" it to keep it showing, and un-pin to turn it off. I am not sure if that's what you were referring to? A pinned icon makes it easy to navigate towards a target.
Thanks
Enjoying the series GTG! 👍
Thanks!
you can use oak to build with, just make sure you get seeds to replant more oak trees. youll need a lot for leather tanning.
EDIT: Raining doesnt help cool molds with liquid metal in them. the new update, raining on a hot mold can break it and ruin whatever is in the mold. Also, you can only get the cracked vessel if you are a malefactor class. Malefactors have a percentage chance to pick up a vessel instead of breaking it. You CAN buy the vessels from some vendors and resell them back to traders for a profit.
Thanks for the tips!
There's so much grind to this game, it fits the channel name lol. This would be an awesome multiplayer game. Watched another series where a dude joined a server that was going for a few months and it was crazy!
I should check out a server and see what creations are out there.
enjoying the slow pace of this game :)
It is pretty chill.
Its definitely a marathon, and not a sprint. Its a slow burn, and its definitely worth it! ^_^
You need to be the Malefactor class to pick up cracked vessels (it's a class-specific perk); even then, you can't control it: breaking a vessel just sometimes gives you the whole object. For other classes, the only way to get a cracked vessel is to buy it; depending on prices, you may be able to sell it at a profit.
Grass can grow on tilled soil, but rabbits can't spawn on tilled blocks, so it's not an issue.
Personally I don't like cutting the really big trees, because they look nice and the trees that you plant will never grow that big, so they're not replaceable.... They do give massive amounts of wood, though.
Just as a heads-up, in the upcoming 1.20 release exposing molds containing hot metal to rain (or water generally) will break the mold and lose some of the metal, so you will need to keep your smithy under a roof. :)
thanks for the tips
15:17 assuming since this is minecraft based that it has minecraft mechanics, water has a concept of source blocks, where it can flow away from the source block, diminishing with distance. To have a 1 block water tile, it needs to be a source block, which is the non-flowing tiles. If there is a flowing tile, you can turn it into a source block by having water flow into the same tile from perpendicular directions. The flows cant be too diminished though, i.e. too far from the originating source block. I think 1 distance from the source block is the furthest that a flow can turn back into a source block.
All this to say for an infinite water source you can pull buckets from, that will refill itself, fill a 2x2 hole with water source blocks.
Vintage Story doesnt work exactly like Minecraft water, as Vintage Story is a different game... you can not create water source blocks by that method. you CAN however create a 1x1 "infinite" water source by placing water with a bucket, so your water source advice is wrong, for this game. [I have over 2000 hours of Vintage Story playtime].
PPS: When panning, put the block of material on the shoreline, not in the water. That way you avoid deleting the water block, and have less risk of the partially-used block glitching out and being deleted by flowing water.
Ok
PS: if you select the "pinned" option for a map marker (like your home, for instance), it will stay visible at the edge of the minimap even if it is out of range.
Good tip!
Water mechanics look identical to Minecraft so far
you keep blocking your water source blocks if the water is flowing it is not a source block
Duuuude focus !!!!!!!!!
That was me focused :P