The Simple Yet Powerful Math We Don't Talk About - Freya Holmer I Neat Corp

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  • เผยแพร่เมื่อ 24 มิ.ย. 2024
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ความคิดเห็น • 208

  • @anouaraja7256
    @anouaraja7256 3 ปีที่แล้ว +199

    Freya Holmer, The Shader Goddess

    • @commandershepard1944
      @commandershepard1944 2 ปีที่แล้ว +5

      are you gay?

    • @hokokotokokoto7082
      @hokokotokokoto7082 2 ปีที่แล้ว

      @@commandershepard1944 he's talking about the work

    • @robcatgg8014
      @robcatgg8014 2 ปีที่แล้ว +1

      @@commandershepard1944 wut?

    • @robcatgg8014
      @robcatgg8014 2 ปีที่แล้ว +1

      @the nexus shes trans aint she?

    • @anouaraja7256
      @anouaraja7256 2 ปีที่แล้ว +4

      Lol cry me a river, didn't know, don't care 😘

  • @MatthewAWinston
    @MatthewAWinston 3 ปีที่แล้ว +183

    Freya, the rare true Rockstar. The integration of Art, Code, and Math each enabling a richer understanding and utilization of each other.
    Reminiscent of Gödel, Escher, Bach. You may find this presentation moving!

    • @chickenduckhappy
      @chickenduckhappy 2 ปีที่แล้ว +5

      'tis impolite and quite a bit ungentlemanly to go overboard with compliments toward a Lady young of age.

    • @ashereinhorn
      @ashereinhorn ปีที่แล้ว +3

      @@chickenduckhappy agreed. chill out Matthew.

    • @alles_muss_anders_werden
      @alles_muss_anders_werden ปีที่แล้ว

      Fettes DoubleDislike für Matthew Winston ! 👎👎

    • @nachfullbarertrank5230
      @nachfullbarertrank5230 ปีที่แล้ว +10

      some ppl got salty over your compliments lol

    • @datarake7222
      @datarake7222 ปีที่แล้ว +11

      The people commenting here hating on your comment are ridiculous. Looks like they never left their moms basement.

  • @pepperizedgaming
    @pepperizedgaming 4 ปีที่แล้ว +85

    Fantastic talk, thank you Freya

  • @jonathansaindon788
    @jonathansaindon788 3 ปีที่แล้ว +14

    You have a very good way of explaining complex stuff in an easy to understand manner. Thank you for this very enlightening talk!

  • @Samich
    @Samich 3 ปีที่แล้ว +12

    Had no idea about remap. I was trying to build up some calculation from scratch to figure out how to lerp between 3 different gradients over time in a shader. I was losing my mind trying to see how I could keep one gradient up longer than the others. This helped me so much.

  • @DePistolero
    @DePistolero 4 ปีที่แล้ว +18

    I took a picture of that as well, yes using my phone right from the laptop screen... And Remaper made my whole day.... I am so happy for it.... Thank you!!!

  • @Kenbomp
    @Kenbomp 2 ปีที่แล้ว +3

    Really shows how powerful formulas are. The pictures are good for examples. But the formulas are so elegant.

  • @quinndepatten4442
    @quinndepatten4442 2 ปีที่แล้ว +10

    Holy shit, I can feel my brain expanding. This shit is awesome.

  • @venkataramayya4266
    @venkataramayya4266 2 ปีที่แล้ว

    Thanks for a wonderful and simple explanation of LERP etc.!!!

  • @ConstantDupuis
    @ConstantDupuis 4 ปีที่แล้ว +4

    Very good overview and clear illustrations

  • @titusgrothaus2550
    @titusgrothaus2550 3 ปีที่แล้ว

    Awesome talk - it was very eye opening for me with the great visual examples. thx !

  • @sachint04
    @sachint04 4 ปีที่แล้ว +15

    Awesomly simple explanation of complexy looking math functions. Opens up so many possibilities and scope for creativity, also Thanks for uploading this video

  • @bigmistqke
    @bigmistqke 2 ปีที่แล้ว +4

    Would love an in-depth breakdown of that water shader. Looks absolutely gorgeous.

  • @NevRS32
    @NevRS32 3 ปีที่แล้ว

    That was AWESOME! Thank you!

  • @rodericksibelius8472
    @rodericksibelius8472 ปีที่แล้ว +2

    Mathematics is the tool of all Engineering Sciences and Technology, it is awesome that we have 'computers' today with the use of programming we can create graphics and animation in colors: visualization, and to computer games. Engineering design is the most indispensable tool for use of this. Thank You for educating us.

  • @sral8769
    @sral8769 ปีที่แล้ว

    This was really fun to watch :) Thank you

  • @slimepixel
    @slimepixel ปีที่แล้ว

    This was great explanation!
    Thank you!

  • @PrathviShettyoo5
    @PrathviShettyoo5 4 ปีที่แล้ว +5

    Wow that's visualisation was so cool

  • @Quesbe
    @Quesbe 3 ปีที่แล้ว +28

    Using lerp as a way to overlay texture is so simple and yet elegant! I never thought of that (even though I'm guessing it's already being used for that purpose everywhere anyway -- painter's algorithm being less efficient)

  • @joshgordon7299
    @joshgordon7299 2 ปีที่แล้ว +1

    Wow amazing, I'm already thinking of ways I can use this in my programs

  • @THEspindoctor84
    @THEspindoctor84 3 ปีที่แล้ว +50

    this was such an awesome description of lerp and inverse lerp! It really helped solidify my understanding of them, and I've already found several use cases in my game that I have easily been able to accomplish!
    listened twice - understood lerp.
    listened three times - understood inverse lerp.
    listened four times - understood remap.

    • @supendi42
      @supendi42 2 ปีที่แล้ว +1

      Lol turns out I'm not the only one who is rewatching haha

  • @romansalnikov5079
    @romansalnikov5079 2 ปีที่แล้ว

    I really liked it, I'm impressed. Watched in one breath. I'ts very interesting and informative!

  • @ahmedosman4658
    @ahmedosman4658 ปีที่แล้ว +2

    She deserves better that to be watched with the interruption of ads

  • @vmmi8215
    @vmmi8215 2 ปีที่แล้ว

    This is amazing, i watched until the end 😭

  • @hund4440
    @hund4440 2 ปีที่แล้ว +10

    In blender there is the "map range" function which is just a generalised version of lerp and iv lerp. It takes input range minimum and maximun, output range minimum maximum and the value as inputs and outputs the remapped value. For a normal lerp the input bounds are just 0 and 1. And it also does extrapolation aswell but this can be turned off if not desired.

    • @dentjoener
      @dentjoener 7 หลายเดือนก่อน

      24:45

  • @DigilusionStudios
    @DigilusionStudios 2 ปีที่แล้ว +4

    Looking at the points and vectors you have to make a bezier curve are the same kind of ideas that Tony Derose talks about used in the development of the Toy Story movies with the Catmull-Clark equations. He gave a TedTalk in 2013 using a SubDiv program making curves into full circles for 3D geometry used in Pixar just by splitting the midpoints.

  • @edisonphoenix3303
    @edisonphoenix3303 2 ปีที่แล้ว

    Absolutely Awesomeeee!

  • @metalemissary416
    @metalemissary416 ปีที่แล้ว

    Freya taught me a lot of the things I know today

  • @razveck
    @razveck 4 ปีที่แล้ว +45

    I struggle with the mapping issue she mentioned on a regular basis. I have to remap things all the time. I didn't know there was an inverse lerp function, and this will save me countless hours in the future

    • @ThePC007
      @ThePC007 2 ปีที่แล้ว +1

      If I understand things correctly it's just the _map_ function that's provided in the Arduino framework. I've found this function so useful that I started using it in non-Arduino projects as well.

    • @Edward-bm7vw
      @Edward-bm7vw 9 หลายเดือนก่อน

      "She"? What "she"?

  • @kristal1624
    @kristal1624 10 หลายเดือนก่อน

    Wonderful Freya ❤❤❤

  • @m.sierra5258
    @m.sierra5258 2 ปีที่แล้ว

    Surprised to not have seen distance maps in this talks. Animation using distance maps and lerp is a really nice usecase as well I think :)

  • @levitycreations
    @levitycreations 2 ปีที่แล้ว

    Amazing!

  • @h5gocean
    @h5gocean ปีที่แล้ว

    Very Insightful, how did i miss this 😇

  • @rodolfoxavierneto6667
    @rodolfoxavierneto6667 3 ปีที่แล้ว

    Thanks from Brazil

  • @vertenyi
    @vertenyi 2 ปีที่แล้ว

    thank you, it was great

  • @thaptam
    @thaptam 2 ปีที่แล้ว

    This is awesome

  • @sp10sn
    @sp10sn 2 ปีที่แล้ว +8

    I feel the editor was very rude to Freya. Despite her effort to call attention to slides, which she prefaced as critical, the edit is largely footage of her expressing an amazing narrative. But not in the way she wanted to.

    • @bigmistqke
      @bigmistqke 2 ปีที่แล้ว +1

      Mm, don't really understand what u mean. The graphics look clear and I can follow along easily.

  • @bissash103
    @bissash103 4 ปีที่แล้ว +9

    Great Talk Freya

  • @asoor
    @asoor ปีที่แล้ว +5

    I truly admire this woman and her deep knowledge. Bravo Freya! Keep it up

  • @danplt
    @danplt 2 ปีที่แล้ว +1

    I was thinking she may going to mention lerp. She did!

  • @kummer45
    @kummer45 2 ปีที่แล้ว +8

    The problem with Bernstein Polynomials and Bezier constructions that no one explains clearly how they where formed or derived in great detail.
    These are engineering drawing mechanical techniques that where rediscovered by computer scientists. It's amazing that forgotten techniques are being rediscovered again like the quaternions studied by Hamilton.

  • @HarishIyer21
    @HarishIyer21 11 หลายเดือนก่อน +1

    Freya Holmer - The Shader Goddess

  • @kidannelson6449
    @kidannelson6449 ปีที่แล้ว

    I have no idea if its because of freya but Unity shadergraph now has a remap node that does exactly what she described around 26:00.

  • @zettkusanagi6322
    @zettkusanagi6322 2 ปีที่แล้ว +1

    im in love!!!!

  • @williamzulu5134
    @williamzulu5134 3 ปีที่แล้ว +1

    Thanks Freya.

  • @josephmerrill2686
    @josephmerrill2686 ปีที่แล้ว +1

    Unrelated but adjacent, I'm interested in whether the 3D fractal program, Mandelbulb 3D can be sped up. Apparently the fractal generators on the back end need higher resolution than actual graphical resolution and therefor requires Large Floating Point numbers and apparently (I'm told) this means we can't use GPUs. One idea I have for that program is whether they could at least separate out the post processing and assign that to GPUs. But I wonder if there are other ways to speed up fractal generation, possibly get it on a GPU platform. IDK.

  • @Bobbo1771
    @Bobbo1771 ปีที่แล้ว

    Freya Holmer : Game Devs :: Felicia Day : Nerdcore
    They both do a fantastic job engaging with their communites, and emit such a positive vibe.
    Freya has so much educational content on her channel though, she's probably become Big(O) in the function that determines my interest in math.

  • @mysund
    @mysund ปีที่แล้ว

    Excelent.

  • @yasasvitennety4885
    @yasasvitennety4885 2 หลายเดือนก่อน

    She's been named appropriately. Freya is a God lol

  • @yonilaskov340
    @yonilaskov340 8 หลายเดือนก่อน

    great

  • @alexsteed3091
    @alexsteed3091 3 ปีที่แล้ว

    Dope.

  • @InnerAtmos
    @InnerAtmos ปีที่แล้ว

    I would be so much better at math today, if Freya taught me in school as a kid.

  • @JonathanAnima
    @JonathanAnima หลายเดือนก่อน

    32:32 "this is my bussiness card....feed back me and tell me how shitty this talk was " ...hahahah such a humble genius.
    You're awesome , a math goddess indeed, thanks

  • @josueurielquintana
    @josueurielquintana ปีที่แล้ว

    I woulda burned the whole house when you showed that sine cosine tang simulation graph

  • @Kenbomp
    @Kenbomp 2 ปีที่แล้ว

    Nice not too hard to make it plot angled polygons.

  • @SeaOfTorment
    @SeaOfTorment 10 หลายเดือนก่อน +4

    This is amazing! I love the way she teaches! Are there more recordings of her teaching in this manner?

    • @Edward-bm7vw
      @Edward-bm7vw 9 หลายเดือนก่อน +2

      *he *his

    • @ItsBaffledd
      @ItsBaffledd 7 หลายเดือนก่อน +2

      @@Edward-bm7vwyou’re a lo* ser*

  • @Deplissee
    @Deplissee 3 ปีที่แล้ว +2

    When copy&paste implementing: I think a Lerp with "(b-a) * t + a" would be faster (less operations).

    • @JasminUwU
      @JasminUwU 3 ปีที่แล้ว +2

      Not that it matters much anyway. Most of your performance isn't being used on lerp

    • @devforfun5618
      @devforfun5618 2 ปีที่แล้ว

      @@JasminUwU only if you use lerp whenever possible, which the talk is promoting

    • @SVVV97
      @SVVV97 11 หลายเดือนก่อน +1

      ​@@devforfun5618you might also argue that in this case you'd want the numerically more stable convex-combination version she's shown in the talk

  • @Talmagett
    @Talmagett 6 หลายเดือนก่อน

    🔥

  • @madshorn5826
    @madshorn5826 3 ปีที่แล้ว +11

    Shouldn't inverse "Lerp" be "Prel"? ;-)

  • @joshuastein1888
    @joshuastein1888 3 ปีที่แล้ว

    she made Budget Cuts??? i almost broke my hand grabbing through the hole in the floor....

  • @qubitx64
    @qubitx64 4 ปีที่แล้ว +1

    right

  • @AndrewTSq
    @AndrewTSq 2 ปีที่แล้ว +1

    If I only learn 50% of this math, I will know 100% more. interesting, even if I dont really understand everything :)

  • @HotHeadCringe
    @HotHeadCringe ปีที่แล้ว

    [sits on the floor]

  • @martinpetersson4350
    @martinpetersson4350 ปีที่แล้ว

    Hah I knew it was a bezier as soon as I saw it!

  • @KnightwitchRecords
    @KnightwitchRecords 10 หลายเดือนก่อน

    29:00 code

  • @fairnut6418
    @fairnut6418 2 ปีที่แล้ว +2

    30:57 literally the reason I don't attend a single math related class in my university, I either learn the things myself or you know... let them slide

  • @null21235
    @null21235 3 ปีที่แล้ว

    Beautiful

  • @corriedotdev
    @corriedotdev 3 ปีที่แล้ว

    Insane

  • @cupostuff9929
    @cupostuff9929 ปีที่แล้ว

    1:03 ayo, who did these captions, she ain't named Franco Murray

  • @nobody7817
    @nobody7817 ปีที่แล้ว +1

    I'm an old Electronics engineer, worked on TV sets (you know--REAL TVs with actual Cathode Ray Tubes as a viewing screen) in my younger years. I would LOVE for her to look at the old RCA color guns and explain them from input to light emission. I mean I understood it, probably better than most of my peers, I had no problems troubleshooting them... but I bet she could bring that antiquated circuit theory to life! (BTW--analog is always superior to digital in real life animation---brownie points for any body that can explain why below!)

  • @n-0-1
    @n-0-1 ปีที่แล้ว

    I clicked on this video and didn't think I was actually going to be interested enough to watch the whole video. Its crazy how math can be used to emulate reality.

  • @samferrer
    @samferrer ปีที่แล้ว

    Lots of numbers... in programming? Those who state that are missing the whole point in programming... and math in general ...

  • @retsapb6319
    @retsapb6319 2 ปีที่แล้ว +1

    Thought i knew everything about lerps, was dead wrong

  • @kaus05
    @kaus05 2 ปีที่แล้ว

    She has a youtube channel if anyone wants

  • @bobasquid3339
    @bobasquid3339 2 ปีที่แล้ว +3

    Math is a reason why so many people never finish their degrees. Non stem math requirements are needlessly too rigorous. It's a statistic.

    • @qqqq-dp4rv
      @qqqq-dp4rv ปีที่แล้ว

      just skip the degree part and go work in a cafe or something

    • @bobasquid3339
      @bobasquid3339 ปีที่แล้ว

      @@qqqq-dp4rv Well, just look at these right wing f(R)auds, high school drop outs to ivy league, leading part of the country. I don't think solving for the quadratic equation made a difference. We actually need cafe workers. That's not an insult.

  • @rishikeshjaiswal3979
    @rishikeshjaiswal3979 3 ปีที่แล้ว +4

    Bezier curves are literally what Pixar uses in their animation and modelling and shading!

  • @krissloo143
    @krissloo143 3 ปีที่แล้ว +7

    Haha, when she finally showed the lerp code I decided to test my understanding for what she was talking about and wrote my own code which is a step further from hers after simplifying stuff
    it goes like this:
    return a + t*(b - a);
    I wonder why didnt she notice that

    • @null21235
      @null21235 3 ปีที่แล้ว

      Same equation

    • @Zguy1337
      @Zguy1337 3 ปีที่แล้ว +36

      So "a+t*(b-a)" and "(1-t)*a+b*t" are the two standard ways of implementing lerp. Mathematically, yes, they are exactly the same, but when running on actual hardware with IEEE 754 floating point numbers, they are /not/ necessarily the same! Why? Rounding errors.
      With the version Freya presented, for t=0 you are guaranteed to get back exactly a, and for t=1 you are guaranteed to get back exactly b. That is not the case with the simplified version. There you are only guaranteed to get back exactly a for t=0, but you are /not/ guaranteed to get back exactly b for t=1, due to rounding errors with IEEE 754 floating point values. That said, for the most part, especially with nice simple values for a and b, you will get back exactly b, and even if you don't, depending on your use case, it will be close enough to not matter. But that is why many developers prefer the version Freya presented.

    • @krissloo143
      @krissloo143 3 ปีที่แล้ว +2

      @@Zguy1337 Thanks a lot :) it makes a lot of sense now. I'm like it wasn't that hard to see, why didn't she use a simpler way.
      But it still means we're performing less operations in the simpler method, aren't we? (my use case was games programming, mostly dealing with floats, though Unity already has a built in Lerp function)

    • @milanstevic8424
      @milanstevic8424 3 ปีที่แล้ว

      from my custom library
      static public float Lerp(float t, float min, float max) => min * (1f - t) + max * t; // more robust computation of: min + t * (max - min)
      static public float InverseLerp(float lerp, float min, float max) {
      float denom = max - min; return denom.IsCloseToZero()? min : (lerp - min) / denom;
      }
      static public bool IsCloseToZero(this float value, float epsilon = 1E-6f) => Mathf.Abs(value) < epsilon;

    • @milanstevic8424
      @milanstevic8424 3 ปีที่แล้ว +1

      @@krissloo143 "we're performing less operations in the simpler method, aren't we?"
      don't pay too much attention to it. if you don't believe me, benchmark it, it's practically negligible in terms of performance.
      multiplication is VERY fast.

  • @riaan077
    @riaan077 3 ปีที่แล้ว +11

    Man this girl is pretty cute and smart too! Best combo.

    • @DoubleBullet
      @DoubleBullet 3 ปีที่แล้ว +15

      it's a guy.

    • @DoubleBullet
      @DoubleBullet 3 ปีที่แล้ว +4

      @FVRS I’m not kidding, it’s a trans guy. Look at his old videos and you will see.

    • @mattlegge8538
      @mattlegge8538 2 ปีที่แล้ว +2

      @FVRS Are you questioning yourself yet? hahaha

    • @w0nnafight
      @w0nnafight 2 ปีที่แล้ว

      @FVRS lol

    • @luxraider5384
      @luxraider5384 2 ปีที่แล้ว +4

      @FVRS i mean, doesn t his voice make it obvious?

  • @nobody7817
    @nobody7817 ปีที่แล้ว

    3:42 Yeah... I understood it; but didn't know what it was either....

  • @nobody7817
    @nobody7817 ปีที่แล้ว

    3:00 You couldn't have been more correct in that last statement... I LOVE math...and I always heard: "I'll never need to use this!" Yet people are confused about interest rate calculations and have no idea how to figure out their retirements??? MATH IS VERY IMPORTANT... PAY ATTENTION TO THIS PERSON!!!!!

  • @xr_xharprazoraxtra5428
    @xr_xharprazoraxtra5428 ปีที่แล้ว

    1:59
    my fav part OwO
    8:23
    is it Lerp ? OwO
    8:55
    YES XD I KNEW IT XD

  • @NegativeYoutube
    @NegativeYoutube ปีที่แล้ว

    right right right, right?

  • @donaldlouisjohn3652
    @donaldlouisjohn3652 ปีที่แล้ว

    Where was this event.? Seems like it was in the States, though she seems to work in Sweden. ……….( I’ll just add in my plea, which i expect to be well received in this company, to allow PHOTOS.! ………….In so many places, including here, photos are a no-no. Let’s open this up.! ) …………….[ Freya.: did U notice how i create space with periods.? Like right here. A period between the last word and the Question mark. Writing seems too crowded to me. ( I’m a painter. ) ]

  • @Blacksoul444
    @Blacksoul444 ปีที่แล้ว

    that's just some math basics. Expected more from the title.

  • @user-og9nl5mt1b
    @user-og9nl5mt1b 3 ปีที่แล้ว +5

    Why she is so.cute omg

  • @TaHaKaT
    @TaHaKaT 3 ปีที่แล้ว +5

    NERD!

  • @StickyLabDev
    @StickyLabDev 3 ปีที่แล้ว +1

    me ,dont understand at whole all ,

  • @TommyLikeTom
    @TommyLikeTom ปีที่แล้ว

    as a user of blender, your exclamation that you can blender between anything doesn't impress me. In blender you can keyframe anything, and it will automatically "lerp" between them, and you have different lerp settings. You can do it with shaders, color, position, size, rotation, anything really

  • @erikm9768
    @erikm9768 3 ปีที่แล้ว +5

    Whut? i use these all the time. And every else seem to do that too. I dont understand...

    • @DGFISH88
      @DGFISH88 3 ปีที่แล้ว +7

      Everyone DOES use these all the time, but the logic underpinning the techniques is seldom actually discussed. That's the point of the video, not to introduce lesser known techniques, but to explain the details of some commonly known techniques.

    • @erikm9768
      @erikm9768 3 ปีที่แล้ว +2

      ​@@DGFISH88 Unless the subject is how a quaternion is implemented i think most programmers also know whay say a lerp does internally.

    • @deetvleet
      @deetvleet 3 ปีที่แล้ว +5

      @@erikm9768 a LOT of game programmers learn through doing, either starting with visual scripting in gamemaker and moving up to stuff like unity, and they won't know the fundamentals

  • @geddon436
    @geddon436 ปีที่แล้ว +1

    simple math???? where?

  • @Dumah2007
    @Dumah2007 3 ปีที่แล้ว +3

    nice slideshow Joachim.

  • @MrLinuxFreak
    @MrLinuxFreak ปีที่แล้ว +1

    very interesting video..
    are you born as a female or you trans? asking from curiosity

    • @mariarzyt_3D
      @mariarzyt_3D ปีที่แล้ว +1

      born as male, so trans

  • @asscancer69thethird70
    @asscancer69thethird70 2 ปีที่แล้ว

    Marry me

  • @magni6o213
    @magni6o213 ปีที่แล้ว +1

    Is she a man who became a woman??

  • @BigBrother4Life
    @BigBrother4Life 10 หลายเดือนก่อน +3

    Is she a guy? a transgender?

  • @2PACBRB2014
    @2PACBRB2014 ปีที่แล้ว +5

    Is that a man?

    • @b43xoit
      @b43xoit 6 หลายเดือนก่อน

      I would say. His use of a girl's name is sort of discombobulating.

  • @rproctor83
    @rproctor83 3 ปีที่แล้ว +1

    This is called regression, not progression

  • @aaaab384
    @aaaab384 ปีที่แล้ว +3

    Why did his parents call him Freya? It sounds like a girl's name.

  • @ukranaut
    @ukranaut 3 ปีที่แล้ว +6

    Is that a dude?

    • @Quesbe
      @Quesbe 3 ปีที่แล้ว +15

      She's a woman.

    • @ukranaut
      @ukranaut 3 ปีที่แล้ว +2

      @@Quesbe hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

    • @Quesbe
      @Quesbe 3 ปีที่แล้ว +9

      @@ukranaut what?

    • @ukranaut
      @ukranaut 3 ปีที่แล้ว +2

      @@Quesbe hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm

    • @Quesbe
      @Quesbe 3 ปีที่แล้ว +8

      @@ukranaut no offense but u r weird

  • @pashechca
    @pashechca 3 ปีที่แล้ว +13

    sound like man,