'Houdini Hardway vs Easyway' Tutorial Series: Reduce Geometry For Testing

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  • เผยแพร่เมื่อ 21 ส.ค. 2024
  • 'Houdini Hardway vs Easyway' Tutorial Series
    Welcome to the "Hardway vs Easyway" tutorial series for Houdini, where I share my tips and tricks that I use in production. In this series, I'll demonstrate useful production tools that will enhance your skills and speed up your workflow. For each tool, you will see real production usage, and I'll show you how to achieve the same setup in both a hard and an easy way. This allows you to choose the method that best suits your production needs.
    In this series, you'll learn how to implement these methods step-by-step and see how each approach can be applied in a real production environment. By the end of each tutorial, you'll be equipped with practical knowledge that can be directly applied to your projects, making your workflow more efficient and effective. Enjoy learning and improving your Houdini skills with these techniques!

ความคิดเห็น • 1

  • @sergioneza6576
    @sergioneza6576  หลายเดือนก่อน

    Hard Way - Wrangle Code:
    if(rand(i@ptnum*chi('seed')) < chf('delete_threshold'))
    removepoint(0, i@ptnum);
    Hard Way Breakdown - Wrangle Code:
    // Create sliders
    int seed = chi('seed');
    float delete_threshold = chf('delete_threshold');
    // Delete based on "Threshold" slider
    if(rand(i@ptnum*seed) < delete_threshold)
    removepoint(0, i@ptnum);
    !!! Do not forget to press the "Create Parameter" button inside the wrangle.
    Blast1 Expression:
    @rand < 0.8