NPCs! | Running the Game

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  • เผยแพร่เมื่อ 29 ก.ย. 2024
  • Episode 22: Your game needs NPCs! What makes them memorable. Wait, is "memorable NPCs" even a good idea?
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    The story I wrote to show an NPC's perspective after an encounter:
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ความคิดเห็น • 1.1K

  • @Medicae131
    @Medicae131 7 ปีที่แล้ว +1668

    I actually discovered Critical Role through this channel, not the other way around.

    • @terrancat
      @terrancat 6 ปีที่แล้ว +16

      Ditto

    • @emsilly741
      @emsilly741 6 ปีที่แล้ว +39

      Agreed. I tried to get into it, but the first half-hour was promotions and I got bored

    • @rydenbarr9041
      @rydenbarr9041 6 ปีที่แล้ว +5

      Same

    • @robertnett9793
      @robertnett9793 5 ปีที่แล้ว +34

      Funny enough me too.
      But, while I really think that they are great players and great DMs at this table - and while I love to play and DM RPGs myself - I am just not into watching other people play.
      It feels like missing out on the opportunity to play myself.
      On the other hand I really love all kinds of RPG-Information, DM-Tips - even Newbie-stuff. Everyone has a slightly different approach and style - you get different opinions on matters and loads of interesting information.
      How to organise your stuff - how and when to play and when to discribe - acting vs telling etc. I often try stuff I never did before, try to improve my own style of DMing...
      And while I know Critical Role and a few other online - RPG tables, I really like more the stuff from Matt Colville, or How to be a Great GM or Seth Skokorwsky :D

    • @mostlyharmless5149
      @mostlyharmless5149 5 ปีที่แล้ว +2

      same

  • @JT1698
    @JT1698 8 ปีที่แล้ว +277

    Your dragonborns sound like the lead singer for Metallica.

    • @skibbydibs
      @skibbydibs 8 ปีที่แล้ว +17

      I didn't know you could make Dragonborn sound like tables. Cool.

    • @JT1698
      @JT1698 8 ปีที่แล้ว +2

      What?

    • @skibbydibs
      @skibbydibs 8 ปีที่แล้ว +30

      It's a joke about the Lulu album. One of the songs called "The View" has Hetfield yelling "I AM THE TABLE!" over and over, and it became a bit of a meme.

    • @JT1698
      @JT1698 8 ปีที่แล้ว +5

      epikpepsi
      ew...memes...

    • @JesperoTV
      @JesperoTV 7 ปีที่แล้ว +21

      eew... a meme hater...

  • @HankCarver
    @HankCarver 8 ปีที่แล้ว +78

    Hey Matt, any experience with the Adventure Zone podcast? Griffin McElroy does a great job of making NPCs memorable.

    • @MinecraftIndiana
      @MinecraftIndiana 4 ปีที่แล้ว +9

      Angus McDonald is excellent.

    • @empty_sea8274
      @empty_sea8274 4 ปีที่แล้ว +4

      Garfield the DEaLs WArLOcK

    • @Fiasko-
      @Fiasko- 3 ปีที่แล้ว +2

      Somehow Griffin made almost every character memorable. Although Angus is probably my favourite

    • @VidGamer123
      @VidGamer123 3 ปีที่แล้ว +1

      @@Fiasko- HELLO SIRS!

  • @animewanderer41
    @animewanderer41 8 ปีที่แล้ว

    There are two memorable NPCs that I have run in my first and current campaign, and I think the trick to making a memorable NPC is giving them a quirk and making that useful to the PCs' Journey.
    I had actually made the first NPC a while ago. He is a blind dwarf tavernkeep in a city split between 3 factions and there's a lot of tension in the city. However, his tavern is considered neutral ground because his quirk is that he's a seer and can see the future for everything that happens in his tavern, allowing him to prepare for problems. The PCs really liked this guy because they had a lot of fun asking, "Hey Rod, can I..." "Yup." (FYI his name is Roderick and he runs the Divining Rod).
    Another NPC that my players tend to remember is the Spy Master in the capital. She contacted one of the players and had a meetup with him while she was masquerading as a seamstress. The memorable scene is that she's pretending to compare patterns and colors, but what she was really doing was using the material to block the view of her lips because one of the players could read lips. This was memorable because it expressed that she was aware of and defended against other spies while dispensing and collecting information.
    I think both these examples really falls under the How They Express Themselves section that Matt talks about. This separates memorable NPCs from your standard quest givers or exposition bags.

  • @MinecraftLovesSteve
    @MinecraftLovesSteve 4 ปีที่แล้ว

    I developed an NPC that my players love from Gilmore. My NPC is a tiefling magic item salesman named Baldwin who keeps a messy shop, talks smoothly, drinks wine often, and seems very laid back but humored with the players. It was a hit. (:

  • @gresach
    @gresach 6 ปีที่แล้ว

    Perhaps the best video of yours I've seen: terrific non-trivial advice. Every note rang true

  • @ArawnNox
    @ArawnNox 8 ปีที่แล้ว

    When you mention NPCs reacting to players with suspicion made me think of the Curse of Strahd game I'm in. I play a tiefling and the DM has been very consistent in making everyone react to my character. Very frequently people freak out, "The devil has come for me!" So, when a group of NPCs -didn't- react to me, raised my hackles and made us suspicious of the situation. The NPCs themselves weren't memorable, but the versimilitude is what was more memorable.

  • @wolfkniteX
    @wolfkniteX 7 ปีที่แล้ว

    I remember this one NPC for a Pathfinder game I was playing.
    I was playing a Half-Orc Inquisitor (Can't really remember what everyone else was playing) and our party had encountered NPC who was a retired adventurer that had grown so old that he had gone completely senile. I can't remember his name (It's been about 3 or so years since I played the game and unfortunately it was cut short.) but we'll call him Victor. Victor was as I said completely senile and very eccentric I think he was a halfling or at least a very short old man because when he joined us on our adventure he pointed forward and said his catch phrase "To freedom!" in a very crotchety old voice, and proceed to walk like 5 feet in 10 rounds, he was that slow. So we basically just had him carried in one of our backpacks since he was small enough to fit inside and that's where he would mostly reside. Off on an adventure? He's in a backpack. Fighting some Orcs? He hides in a backpack.
    My memory of the game is a little foggy but I think the main quest involved finding these gems with eminence power (Basically something akin to The Infinity Stones) and when we managed to find them all, the main villain had caught up with us and managed to perform a ritual that would completely bind the party while he made us watch perform another ritual that would fuse him with the gems so he could become an all powerful being. However, he did not count on Victor being there to screw up his plan. While the main villain was gloating and making everyone suffer in various ways, he failed to notice Victor crawl out of one of out backpacks and make his way towards the pillar of energy where the ritual was taking place. Victor ended touching the pillar, got infused with the Gems and in that moment of power I believe sent the villain hurdling into another dimension. Now we have this Crotchety old man with infinite cosmic power (Basically a living Infinity Gauntlet with all the Infinity Stones) who has no idea how any of his powers work. The best part was that he turned one of the PC's animal companions (A puma) into a small tortoise that still meowed (Which would freak out other NPCs a little XD) and he would wear it as a helmet. Unfortunately the campaign would end shortly thereafter but nevertheless I enjoyed the hell out of it.

  • @lord6617
    @lord6617 5 ปีที่แล้ว

    You're dragonborn accent is how I get into my minotaur character in my current game. Its not a direct copy, more a spiritual successor, but I literally close my eyes and listen to you talk to Gertz in your 1 on 1 campaign diary for just a few seconds, and I'm in character and can go. Just saying, you are amazing :P

  • @Kyburo
    @Kyburo 8 ปีที่แล้ว

    Another super helpful video. I was starting to go down the road of 'NPCs = individual crazy accent' and wondering how the hell i was going to keep track of that, never mind actually making them sound any good. This was just what I needed.

  • @SlayPlenty
    @SlayPlenty 2 ปีที่แล้ว

    Dungeons & Daddies have a some of really great characters.
    Which come alive just cause the DM, Anthony Burch has such a nice snappy way of improvising them. Maybe they're written out who knows..
    They seem to roll off his tongue so to speak, but you and I both know it's insanely hard to replicate that.

  • @TeeheeTummytums503
    @TeeheeTummytums503 8 ปีที่แล้ว

    One of the key points about this video, I believe, is to stick with your npc's accent and behavior. Anytime I introduce an over-the-top NPC into my campaign my characters always question if I'm being serious at first, but once they begin to interact with them they feel more organic. It's always these characters that they mention outside of the sessions.

  • @brandondollar
    @brandondollar 2 ปีที่แล้ว

    Another important thing to know about an NPC is the NPC's name. If you have to think up one on the fly, it's a DM's tell that lets the players know that the NPC is not super important.

  • @luciancelestine337
    @luciancelestine337 7 ปีที่แล้ว

    This is perhaps one of the greatest courses on human psychology ever made by man.

  • @AmoniPanala
    @AmoniPanala 7 ปีที่แล้ว

    Some of the most "memorable" NPCs are simply those who are affected by the player's actions. For example, in my world Dryads don't have names and the idea of having a name is completely outside their culture. When one of the players ended up "giving" a dryad, who they had met before, a name and the dryad started answering to it; the players were so stunned. They could not fathom their actions having such a profound impact on a being in this world who was not about to be stabbed a million times or blasted by a spell (like the goblins they later destroyed). Other memorable NPCs are those the players get to see a bit of the life outside of their official role in the main storyline. For example, a nature cleric helped them locate and identify rare herbs to cure a plague. Ok. When the cleric invited them to their home and introduced them to their daughter, suddenly the players couldn't get enough. It inspired one of the player's to role play their character revealing a tightly guarded secret about themself.
    Maybe it's not true for all players, but I've found that creating organic moments where the players can see NPCs doing things they associate with "every day life," it grounds their experience with the NPC in the reality of the world and gives the illusion of the NPC being a real person. Now the tiefling healer who told them of the plague isn't just "the NPC who gives the players their quest" but she's a mother and a partner to a cleric she doesn't see often.
    P.S. Old video, I know.

  • @kokirikid817
    @kokirikid817 3 ปีที่แล้ว

    Commenting on an ancient video for no good reason. Endearing the party to your NPCs is very useful in the effort to get the players invested in your world. Because the NPCs will very likely behave and feel like real humans do, they're probably the best opportunity to you have to get your players to care about your world. Caring about your world leads to player engagement and more fun.

  • @GamerNxUSN
    @GamerNxUSN 8 ปีที่แล้ว +1

    the idea informer doesnt seem to be up. but i would like to see a video on how to digest and organize information from a published module so that it flows well and seamlessly.

  • @CorvusCardinalis
    @CorvusCardinalis 7 ปีที่แล้ว

    One of the ways I've worked out different accents is similar to your long drive method.
    But instead of listening to NPR, I would pretend to road rage or narrate the other drivers' actions in whatever voice I was trying to perfect.

  • @goldengear1000
    @goldengear1000 3 ปีที่แล้ว

    My personal favorite NPC is Lucretia from TAZ, but ikd if TAZ counts

  • @jerry247
    @jerry247 8 ปีที่แล้ว

    love the dragonborn voice!

  • @thecoolerrats7144
    @thecoolerrats7144 7 ปีที่แล้ว

    So it sounds like people like your npc's because of the "Tsundere Effect" (also known as tsundere appeal).

  • @alfordv1
    @alfordv1 3 ปีที่แล้ว

    For me Dwarves are Welsh or Scottish accents. Being Welsh, all my Dwarves are Welsh by default :)

  • @drury2361
    @drury2361 8 ปีที่แล้ว +1549

    Mercer's secret - No shame.

    • @amandadube156
      @amandadube156 7 ปีที่แล้ว +83

      3:02 - Mercer displays lack of shame
      4:27 - still no shame
      5:19 - Mercer does something shameless

    • @toastghost9145
      @toastghost9145 7 ปีที่แล้ว +100

      It's actually his hair, but that works too.

    • @eclairz9275
      @eclairz9275 7 ปีที่แล้ว +7

      Do you guys means Colville?

    • @elgatochurro
      @elgatochurro 6 ปีที่แล้ว +18

      And tons of practice

    • @AnEnemySpy456
      @AnEnemySpy456 5 ปีที่แล้ว +29

      And the fact that he's a professional voice actor with far more experience than your average person.

  • @MrBlooDeck
    @MrBlooDeck 8 ปีที่แล้ว +755

    But I am British. I can do a British accent right?

    • @Welverin
      @Welverin 8 ปีที่แล้ว +48

      That's just talking normal for you, not affecting an accent.

    • @Wikrin
      @Wikrin 8 ปีที่แล้ว +252

      Nope, sorry. It says here your credit score only qualifies you for a bad Jersey accent. We're sorry if that's inconvenient, but in this economy, you take what you can get.

    • @catnamedvirtue5825
      @catnamedvirtue5825 8 ปีที่แล้ว +18

      No

    • @MrBlooDeck
      @MrBlooDeck 8 ปีที่แล้ว +53

      Thanks, I'll work on my Mid-West accent right away.

    • @trolleymouse
      @trolleymouse 8 ปีที่แล้ว +35

      Your accent, yes. Other British accents, no. That would be cultural appropriation.

  • @colinpapendick5628
    @colinpapendick5628 4 ปีที่แล้ว +345

    "You'll be using this the rest of your life"
    - 2070 -
    Location: Nursing home
    "The shop keep is a halfling"
    "TOP O THE MORNIN TO YE!" he shouts, as you enter, "CORKER'S ME NAME, SELLIN YE POTIONS IS ME GAME!"

    • @NerdyCatCoffeeee
      @NerdyCatCoffeeee 2 ปีที่แล้ว +9

      'IF AYE WAS A BAD DEMOMAN AY WOULDN"T BE SITTIN HEARE TAKING WITH YA NAW WUD I?"

    • @Xenibalt
      @Xenibalt 2 ปีที่แล้ว +3

      fucking eh you sound like a great DM

    • @Xenibalt
      @Xenibalt 2 ปีที่แล้ว +2

      @@NerdyCatCoffeeee irish vs scotish lol =]

  • @MaskofFayt
    @MaskofFayt 8 ปีที่แล้ว +1090

    So if I'm English I shouldn't talk like a Texan and scream "YEEHAAW" for no reason as a goblin?

    • @bjornseine2342
      @bjornseine2342 8 ปีที่แล้ว +102

      As a goblin? Of course you should if you feel comfortable doing it! Goblins are 250% the fun if you give them crazy voices (i.e. both accents and manerisms, mostly the later). Also as I understood it, the point was not that there was anything wrong with using accents, but that other things are more effective. If you are willing to do it, things like that still make NPCs/PCs/races more unique and therefor memorable.

    • @zacharyharwell351
      @zacharyharwell351 7 ปีที่แล้ว +127

      As long as Texans can do an English accent and scream "Tally Ho!" for no reason I don't see a problem.
      Jokes aside, I found this hilarious :)

    • @CuleChick11
      @CuleChick11 7 ปีที่แล้ว +24

      I once had a DM who gave all the halfling NPCs deep southern drawls. It was kinda dumb but very entertaining. You do you as long as everyone is having fun.

    • @stupidhead_2812
      @stupidhead_2812 6 ปีที่แล้ว +9

      There is nothing that says that. Goblins are funny and should be played as funny.

    • @MarinoiaParajiuana
      @MarinoiaParajiuana 6 ปีที่แล้ว +17

      I give all my elves a ridiculously poor english accents in order to combat the feeling that choosing a language doesnt matter. If nobody speaks Elven.... You better be good at deciphering

  • @11DaltonB
    @11DaltonB 7 ปีที่แล้ว +536

    Im surprised no one said Clarota. I thought he was a great NPC mostly because of Matt's crazy awesome voices, but also because the whole time they sort of teamed up with him, they didn't know whether or not he could be trusted. I loved their adventure in the underdark

    • @klausgaming7365
      @klausgaming7365 6 ปีที่แล้ว +34

      Mercer has a bunch of memorable NPCs: Jarett (the captain of Greyskull Keep's guard), Lady Kima, Lady Allura, Kaylie (Scanlan's daughter), Earthbreaker Groon, Dr. Anna Ripley (Percy's antagonist), J'mon Sa Ord, (omg, I forgot the Sun Tree), etc. They are many, each one with its own uniqueness. Clarota, Victor and Gilmore are just the icing on the cake.

    • @edcellwarrior
      @edcellwarrior 5 ปีที่แล้ว +7

      11DaltonB He was pretty good, but Matt ruined his character by having him betray the party at the end. That made him go from a pretty unique character to a generic backstabbing villain.

    • @jesseward4115
      @jesseward4115 5 ปีที่แล้ว +13

      Or Larkin. Best Dwarf that never was.

    • @lordbiscuitthetossable5352
      @lordbiscuitthetossable5352 5 ปีที่แล้ว +19

      edcellwarrior but on the flip side the players never really intended to integrate or challenge cortas point of view, and they knew full well of his intention to reunite with the elder brain, thus was going to do just that if only done otherwise. I never felt his betrayal was concrete nor out of character for this alien species.
      That is both the boon and the burden of being a GM, they alone don't write the story, it is up to the players to invest in those NPCs.

    • @Kalsimir
      @Kalsimir 5 ปีที่แล้ว +22

      @@edcellwarrior It's not about what he wanted. He was assimilated into the hive mind, his will wasn't really his own at that point. If he would have willingly betrayed them or not is unknown.

  • @digadigado
    @digadigado 8 ปีที่แล้ว +404

    The artists asking for blood type might be because they come from japanese tradition where blood type is treated like a zodiac sign where it predicts their personality.

    • @mcolville
      @mcolville  8 ปีที่แล้ว +320

      Well that's ridiculous.

    • @cloudsora
      @cloudsora 8 ปีที่แล้ว +130

      Well I mean it's basically the same as trying to predict how people act based on astrological symbols... and yet people believe in that all the time too.

    • @Renigade16
      @Renigade16 8 ปีที่แล้ว +23

      This is the single best response I've seen all week. I laughed so hard I cried, thank you.

    • @HiopX
      @HiopX 4 ปีที่แล้ว +23

      @@mcolville just like western horoscopes

    • @christopherclubb9167
      @christopherclubb9167 4 ปีที่แล้ว +12

      @@cloudsora except in D&D your beliefs usually manifest in reality through various types of magic

  • @elfberserker
    @elfberserker 5 ปีที่แล้ว +201

    I am a fan of the term "doobly-do"

    • @joshuabrown-clay4858
      @joshuabrown-clay4858 4 ปีที่แล้ว +2

      I believe it’s doodley-do.

    • @Roma-kp4qg
      @Roma-kp4qg 3 ปีที่แล้ว +18

      @@joshuabrown-clay4858 No it's doobly-doo, and it's from the 2000's era of TH-cam (check out some old Vlogbrothers videos and you'll see what I mean!)

    • @joshuabrown-clay4858
      @joshuabrown-clay4858 3 ปีที่แล้ว +8

      @@Roma-kp4qg I stand corrected.

    • @MrPopsnap
      @MrPopsnap 3 ปีที่แล้ว +10

      think the term originates from the youtuber wheezy waiter

  • @collinbrooke8428
    @collinbrooke8428 8 ปีที่แล้ว +157

    A couple of other quick notes about why Victor is an important/memorable NPC, besides Mercer's voicing of him:
    -He is the most convenient source for a limited resource that one of the characters needs
    -He "evolves" over multiple encounters, kind of comically
    -Finally, without spoiling, some of the information that VM gets from him foreshadows some pretty dramatic future events
    My guess (tho I can't know for sure) is that Victor began as a kind of comic relief. But he turns into an important NPC pretty quickly because Mercer layered him into the life of one of the characters and into the broader plot of the story.
    ps. i think someone's done a supercut of his appearances if you don't want to watch the relevant vids

    • @kossowankenobi
      @kossowankenobi 8 ปีที่แล้ว +23

      Ya, Mercer has said that he created Victor from thin air (even, literally, the name - watch their first meeting closely :) ) and then only added to his persona once it became clear Percy would return. This is classic DM ad-lib followed up by post-game reflection.

    • @tiph3802
      @tiph3802 หลายเดือนก่อน

      Someone suggested the whole point of Viktor was the break Taliesin and make him laugh, and I 100% buy it.

  • @thelogicalghost
    @thelogicalghost 2 ปีที่แล้ว +51

    "so if you live close to work or school, move." I legitimately did bark a laugh, perfect delivery

  • @Nerdarchy
    @Nerdarchy 8 ปีที่แล้ว +167

    It comes back to the mantra of quality writing- show, don't tell. Great advice Matthew! Focus on making the characters live when presented to the players and not in voluminous notes! -Ryan

    • @andrewjacks2716
      @andrewjacks2716 6 ปีที่แล้ว +5

      True! Good writing advice is useful for DMs, since we're engaging in the act of storytelling similar to how writers are!
      I'd like to argue though that you can "tell" as a DM, but you have to make your players want the information first.

    • @ROYBGP
      @ROYBGP 3 ปีที่แล้ว +1

      I have no fucking idea what you just said

    • @Xenibalt
      @Xenibalt 2 ปีที่แล้ว

      genius praising genius
      all is right in the world

  • @calacestar
    @calacestar 9 หลายเดือนก่อน +4

    NPC must be believable, not memorable. The latter is optional!

  • @DrMaiXiang
    @DrMaiXiang 8 ปีที่แล้ว +462

    Here's how I do NPC voices
    Drow = French
    Elves = Welsh
    Dwarves = Scottish
    Dragonborn = Jersey/New York Mobster
    Gnomes = Irish
    Tiefling = Russian

    • @JesperoTV
      @JesperoTV 7 ปีที่แล้ว +157

      "You don't like dragons, eh? It'd be a shame if something, y'no, happend to yo place heere. But accidents happen, I s'pose..."

    • @aidenrobley504
      @aidenrobley504 7 ปีที่แล้ว +56

      If tieflings are russian does that make a full demon Putin?

    • @bluedwarf1699
      @bluedwarf1699 7 ปีที่แล้ว +24

      Fat Loser no, because tieflings are part devil, so a full devil is putin.

    • @toastghost9145
      @toastghost9145 7 ปีที่แล้ว +8

      I don't really do dedicated accents for races, but I do have certain pitches or moods, like elves=higher/aristocratic, dwarves being gruffer or lower, dragonborn being deep and maybe raspy, gnomes and halfings being cheerful and casual, and tieflings being somber, lower.

    • @JohnSmithAprilMay
      @JohnSmithAprilMay 7 ปีที่แล้ว +18

      Doktar Hoo Drow = great lakes (michigander)
      elves = great lakes (Chicago)
      eladrin = great lakes (Milwaukee)
      dwarves = great lakes (Cleveland)
      dragonborn = great lakes (buffalo)
      tiefling = great lakes (Chicago)
      I found there's a lot of value in just using variations of your own accent. it makes sense to me that elves in a region will have similar accents to dwarves in the same region, but with a few minor quirks.

  • @KanuckStreams
    @KanuckStreams 6 ปีที่แล้ว +66

    "Dwarves are short Klingons." I'm gonna be stealing this for my campaign!

  • @farhanjazli2780
    @farhanjazli2780 8 ปีที่แล้ว +216

    My fav NPC from CritRole is actually the Sun Tree that talked to Keyleth. I can't repeat this enough, but I think all Matt are good DMs.

    • @tamikof7786
      @tamikof7786 8 ปีที่แล้ว +9

      i know right? Out of my top 5 DM's, 3 are Matts! (Mercer, Colville, Click)

    • @Noon3rs
      @Noon3rs 6 ปีที่แล้ว +6

      Well, going to go change my name now...

    • @matthiasmurr84
      @matthiasmurr84 5 ปีที่แล้ว +12

      I hope you are right

    • @brianfarmer858
      @brianfarmer858 5 ปีที่แล้ว +2

      Suntree was awesome. I hope the mighty nein go to Whitestone.

    • @matthewgallaway3675
      @matthewgallaway3675 ปีที่แล้ว

      Thansk

  • @dragonzord6615
    @dragonzord6615 8 ปีที่แล้ว +54

    personally, i come here for that fabulous beard :P The content is second

  • @DrageDragonfly
    @DrageDragonfly 8 ปีที่แล้ว +82

    That NPC´s story is a good read with the context of the Ratcatchers beeing actual players ^^

  • @krazykat9362
    @krazykat9362 5 ปีที่แล้ว +32

    You like Terry Pratchett's characters too? He's my and my father's favorite author, we've read those books out loud for years. My dad does the best voices of anybody I've ever met, and I steal most of my voices from him.

  • @IHateHandleNames
    @IHateHandleNames 5 ปีที่แล้ว +64

    What I've learned from Matt is he has a rhythm to getting into his character. He describes them, and as he does so he's simultaneously getting into the character. This creates a smooth transition from narrator to npc. He also has some sort of gesture for each character. With gilmore it was the hand. Victor it was the squint. He embodies them physically. I tried that with a crazed nothic and it works very well. I had him over-gesture (like he'd aggressively tap his chest when referring to himself) and he'd laugh inappropriately. I also sometimes prepare a little paragraph for the opening sequence where the character first talks with them. This helps set the tone of the conversation and get you into the npc as a dm. I'm no Matt Colville, but those help me a lot.

  • @GaaMacgfx
    @GaaMacgfx 8 ปีที่แล้ว +51

    To me It seems that you improvise NPC's backgrounds based on what they goal is, where they live, or in what class of society they are part of. This stuff it's really hard to do when you are a new DM. To me, helps if you set apart the major NPC's and the minor NPC's.
    The minor ones I give a little description of their personalities, goal and background, this in like, 3 lines of text. The major ones I describe the look, race, occupation, goal, a real background, previous interations with the PC's plus some information they know. The other stuff I improvise myself as every D&D game has some of it.
    (Sorry if I write something wrong, my english is not very polished)

    • @sisyphusmarble8460
      @sisyphusmarble8460 8 ปีที่แล้ว +1

      +

    • @amayasasaki2848
      @amayasasaki2848 7 ปีที่แล้ว +6

      And that sounds a lot like what Matt Mercer from Critical Role in the GM Tips suggests, so sounds like you're doing alright. Different GMs have different opinions on how to do things. This is just one of many suggestions.

  • @mikegould6590
    @mikegould6590 8 ปีที่แล้ว +136

    Memorable NPC's...hmmm...
    My advice:
    Take risks - Try something new, be it a voice, body language or something similar. Don't be afraid to think outside the box. If you're not good at accents, try practicing them. Change the pitch of your voice, or find unusual sentence structures for your NPCs. And don't worry if you're "not that good at it." Trust me, the more you do it, the better you'll get at it.
    I played a Half-Drow Sorcerer whose native tongue was Undercommon, so when he spoke to the rest of the party, who spoke Common, he would screw up verb tense or word order. Think about how romance languages differ from English in sentence structure. Use that same structure, and translate it poorly. Boom. Undercommon to Common speech.
    Get up - Get out of the DM's chair and stand. When you RP an NPC, the more body language you can express, the more memorable it will be. Standing up will allow for better hand movements. Facial expressions are easier to see when not behind a DM's screen.
    Walk around the room if you like. Walk around the table and interact with the players by their seat. This can be especially effective if the NPC has a special relationship with that character.
    I once had to RP an older halfling matron, and she would walk about the table and kept asking the Teifling to "take her hat off", because she could not comprehend that the Teifling had horns. She would walk up to the Teifling player and tap her gently on the arm as if the Halfling were her own mother.
    Take notes - When you come up with a particular NPC, write a few key notes to make that NPC consistent. It could be things like "hunches, gruff voice, complains about the rats in the basement". Use those notes to interject consistent behaviour into the encounters.
    I once used Mags Bennett (Justified) as the role model for an NPC in my game. I took notes on her behaviour, changed her accent to Irish, and the players kept coming back to her for help. The fact that she was the local Thieve's Guild leader in the guise of the Innkeeper was just sauce for the goose.
    Props - If you're not good at voices, try props. Something as simple as a few hats or a scarf could make clear which NPC the players are talking to. When the players have no doubt, neither will you that you've hit the mark. I've used something as simple as a pen when RPing a talking Animated Sword. I found that, after a few quick motions, that the players were looking at the pen and not myself.
    And Matt said it best: "go for it."

    • @sisyphusmarble8460
      @sisyphusmarble8460 8 ปีที่แล้ว +1

      +

    • @grimjudgment6527
      @grimjudgment6527 8 ปีที่แล้ว +1

      Get up- Yes!
      I once made a grand thief of the thieves guild that walked with a hunch and had partial facial paralysis. Walking around the room with a hunch forcing my face to twist and contort, it hurt my face all the time. My players still remember him well as Quickpalm. Good times.

    • @Nerdarchy
      @Nerdarchy 8 ปีที่แล้ว +11

      +1 for great ideas/-1 for cheating on Nerdarchy with your great ideas! :P -Ryan

    • @grimjudgment6527
      @grimjudgment6527 8 ปีที่แล้ว +6

      Nerdarchy You guys are cute with how you guys still go around on other D&D channels and comment
      Mike Gould and I seem to always cross paths too!
      By the way, thanks guys for all the good content; I may make a D&D channel myself. Happy gaming and remember, stay nerdy!

    • @mikegould6590
      @mikegould6590 8 ปีที่แล้ว +3

      Nerdarchy Ryan, to resolve that, you might want to ask such a question first ;) You might also want to chase me to Web DM and DMG Info/7DSystem. Do I lose my "Nerdarchy website writer" status for sharing the love? ;)

  • @areshseptango9619
    @areshseptango9619 8 ปีที่แล้ว +85

    I wonder if the blood type thing is because of the japanese inherited tradition of using bloodtypes kinda like we use the zodiac to get a broad idea of a persons personality

    • @BGFuel
      @BGFuel 8 ปีที่แล้ว +34

      Came here to say this. In Japan bloodtype is supposed to to be predictive/reflective of personality, and is used as a short hand to show the character "type."

    • @abacadian
      @abacadian 6 ปีที่แล้ว +3

      Glad someone flagged this up. :-)

  • @WolfmanXD
    @WolfmanXD 5 ปีที่แล้ว +79

    For me, a memorable critical role npc is pamuut sol.
    Though judging from how long ago this video was posted, this was before season 2.

    • @hannaburnett9381
      @hannaburnett9381 4 ปีที่แล้ว +4

      Mercer is just great at creating memorable *shopkeeps* specifically! I mean, other stuff too, but all his most memorable NPCs always seem to be shopkeepers.

    • @claudiolentini5067
      @claudiolentini5067 2 ปีที่แล้ว +3

      @@hannaburnett9381 there's actually a great implicit advice to be taken there i think. As Jacob of XP to level 3 says, having interesting, mostly good-natured shopkeeps is a great way to have engaging roleplay moments, cause in almost every game you play your players wanna buy or sell stuff.

    • @aqacefan
      @aqacefan ปีที่แล้ว

      Yeah… the CR clip dates back to before they kicked Orion. Dayyyyyyyymn that’s old.

  • @oOPPHOo
    @oOPPHOo 8 ปีที่แล้ว +29

    The philosophy I take from this, is that at least some NPCs should to some extent force players to take a stance (they are a spice most of all). The NPCs thus serve to make the PCs memorable by forcing players to shape out their own characters in response to the NPCs. Exaggeration can be a great way to achieve this as it is the hardest to ignore.
    The first black smith you meet is a skeptic man who believes himself wise enough to know the way of things and the way of things is orcs and their kin are bad people. The half-orc wishes for new great axe and the blacksmith with condemning sarcasm replies "My my my, how advanced! Sure I can't interest you in something simpler? OOH, maybe this rock?! I hear they're great for bashing the skulls of little girls. You would like that, wouldn't you?". I believe it's hard for a player to not then think hard about what his next words, if any, are gonna be and that's what I want.
    The next blacksmith could be on the other end of things: A young man who just recently set up shop. He recognizes the characters as the heroes who cleared out the bandit cave. Maybe he fumbles nervously trying to show his great appreciation while constantly apologizing for everything he does or maybe his talking is full of friendly jabs because he wants to measure himself against the heroes. The key thing here is to think about what you want to confront your players about (ex: being a hero) and the different ways persons of your world might do it (nervous gratitude or a friendly challenge). Message and expression.
    The third blacksmith on my list can also provoke a reaction from the players by being so utterly indifferent to everything they do. She sits at her table with her head resting lazily on her fist while the other hand slowly picks through the the pages of a book she never takes her eyes off. She speaks mostly with sounds or memorized phrases and might not even do anything if the players leave with an item unpaid for.
    These are not entirely organic NPCs. They have fairly specific purposes tailored around the party, but they work great for when you want their next time shopping to be memorable.

    • @sacredLaggan
      @sacredLaggan 6 ปีที่แล้ว

      oO PPH Oo wow this is some really good advice .

    • @django3422
      @django3422 6 ปีที่แล้ว

      That's all well and good but... You spice?

  • @brockreedy9393
    @brockreedy9393 8 ปีที่แล้ว +34

    You're a cool guy Matt, I like you.

  • @DragonAbode
    @DragonAbode 4 ปีที่แล้ว +16

    I appreciate you acknowledging that Data mistakenly used contractions sometimes.
    The one time that I’ll never forget was in Datalore, after an entire episode of Lore impersonating Data, Lore had finally been Ousted.... but I got completely hung up on the fact that one of the last things Data says in that episode included a casual unhighlighted contraction.
    The show never did anything that justified my paranoia, but I still think about that sometimes...

  • @ReclaimerMkII
    @ReclaimerMkII ปีที่แล้ว +7

    I do love Smaug in that animated film. As a child, that old Hobbit film planted the seed of fantasy fandom within me. "I am SMAUG. I KILL WHERE I WISH."

  • @IONATVS
    @IONATVS 7 ปีที่แล้ว +23

    Reading good novels aloud with you family is also a great way to learn to speak with various mannerisms. It's hard at the start, but when you come across dialogue from characters with particular mannerisms, the very way it's written or described will steadily teach you how to speak with those mannerisms.

  • @1simo93521
    @1simo93521 8 ปีที่แล้ว +7

    My advise for NPCs is to change your natural seating position, body language, facial expressions and posture. you will feel like a different person and therefore act like a different person.
    If your a proud knight sit up straight look the players in the eyes and speak in a determined manner. If your an under world thug hunch over sneer at the players act uninterested and annoyed. etc

  • @lucasyoungers
    @lucasyoungers 10 หลายเดือนก่อน +3

    I created an NPC that my players have loved more than any other, and it was, to an extent, the product of a funny voice and a quirky personality. His name is Wilpip, and he runs a magical shop called Wilpip's Wonders. He's an incredibly old and very short gnome, with a white beard trailing down to his ankles, and he "sells" his wares to the players for the price of other strange oddities they've encountered on their quest. For example, one of my players ended up getting their hands on a tentacle from a Pentadrone, which they traded to Wilpip for a hat that summons birds each day. Another player learned to carve wood, and created a bunch of odd looking mushrooms that they traded Wilpip for a stone of healing (you hit someone with the stone to heal them). He's not a complicated NPC, and he was meant to be a one-off originally, but he was so universally love that I made him a recurring character, and his shop will just pop up wherever the party happens to be every couple of sessions.

  • @SirKaibel
    @SirKaibel 5 ปีที่แล้ว +10

    Wow, that farmer after story was awesome. Really gets you thinking how to treat NPCs!

  • @ShivaX51
    @ShivaX51 8 ปีที่แล้ว +30

    I'd say Lady Kima and Jarrett are memorable characters as well. Kima especially since she has no "wacky accent" or anything, but by the way she talks and acts you get her personality immediately.

  • @thekenyonsquad5672
    @thekenyonsquad5672 4 ปีที่แล้ว +8

    I've had two NPCs in my game so far who have basically been the dude who gives the party their quests. the second is far more memorable for the players than the first from the moment they met him. this NPC is so memorable that one of my players who also DMs told me that he wrote him into his game.
    the "secret" is that he was a Commander named Ander. as it turns out, it sounds ridiculous when you say Commander Ander and I didn't know what I had made until I said it out loud, but it stuck and will probably go down in history.

  • @kidsfringer
    @kidsfringer 6 ปีที่แล้ว +12

    HAHAHA! Victor the black powder merchant was the first that came to mind. . . .the animated series are so hilarious.
    Also memorable was Lady Kima (sp?) She's memorable because she's SO badass, and it was her adherance to her personal code of integrity that makes her so memorable.

    • @Rummppot
      @Rummppot 4 ปีที่แล้ว +1

      Lady Kima - the personification of the phrase "lawful good doesn't always mean lawful nice"

  • @lonelygiant
    @lonelygiant หลายเดือนก่อน +3

    So…. queer? Essentially… the way you make memorable NPCs is make them… queer? You know… I think you may be right.

  • @XanothAvaeth
    @XanothAvaeth 8 ปีที่แล้ว +42

    Note to self; stop speaking with an English accent when roleplaying, despite being English and playing with English players. >.>

    • @steveblunden2295
      @steveblunden2295 8 ปีที่แล้ว

      but which 'English' Accent do I put on - eh, chuck ? ;-)

    • @samuelbrunkow7737
      @samuelbrunkow7737 7 ปีที่แล้ว +7

      Well then it isn't an accent, is it? It's just the way you talk.

    • @oz_jones
      @oz_jones 6 ปีที่แล้ว +5

      +Samuel Brunkow that's what an accent is

  • @iMorphious
    @iMorphious 7 ปีที่แล้ว +8

    At first my knee jerk reaction was that "No! Backstories are extremely important!" But then remembered that we are talking NPCs. I as a DM feel like character backstories are so very important, especially if you want the players to feel like their story or game is memorable. Using things that the players make up, I have found at least, brings either a twinkle to their eye, or a look of personal fear because they know what is ahead to an extent. But I can see merit in a backstory coming together as the story plays out.

  • @theDMsCraft
    @theDMsCraft 8 ปีที่แล้ว +20

    Wonderful advice for new DMs

  • @CommieApe
    @CommieApe ปีที่แล้ว +3

    Class Consciousness in general is something people need to learn and understand. Your economic conditions define who you are and who you become. If you want to know about a place or people look into the economics and politics it shapes.

  • @zeedar412
    @zeedar412 8 ปีที่แล้ว +8

    Matt, you are awesome. So many videos in such a short time. You are spoiling us. :D

  • @RayPoreon
    @RayPoreon 8 ปีที่แล้ว +7

    Pretty much all of my current DMs NPCs had something to do with military, and most of them were "I swear I'm not a furry" races like Avians or cat people. Most of my group, myself included, got sick of the military porn and just looked for the ones in charge so we could annoy them.

  • @Arborhawk
    @Arborhawk 8 ปีที่แล้ว +6

    The use of particular wording is really good. I need to use that with the big NPC encounter coming up in my game this weekend.

  • @elijahdavila3684
    @elijahdavila3684 4 ปีที่แล้ว +6

    Your dragonborn accent sounds like Vincent D'Onofrio's Kingpin.

  • @johansws
    @johansws 8 ปีที่แล้ว +9

    I always think he says "Independent Fancy Author"

  • @DunantheDefender
    @DunantheDefender 5 ปีที่แล้ว +6

    One of the most memorable NPCs I ever crafted was a door.

    • @willmendoza8498
      @willmendoza8498 4 ปีที่แล้ว +1

      My current campaign’s list of NPCs includes 3 mountains, a lake, and a thunderstorm, so I get it...

  • @totallynotshirouemiya6957
    @totallynotshirouemiya6957 3 ปีที่แล้ว +9

    4 years later and still a great video

  • @jameswilson5087
    @jameswilson5087 8 ปีที่แล้ว +5

    "I listen to NPR because I like to know what's going on." -BOOM!

  • @altromonte15
    @altromonte15 8 ปีที่แล้ว +5

    you say that it's not important to know the backstory of npc but only their motivation and personality, but isn't writing a a backstory a way to came up with their motivations and personality? sure, a guard is generally gonna be suspicious of strangers and try to avoid dangers, but maybe i know the players will have to interact a lot with one specific group of guards for some quest, so i write down a bit of backstory to make them feel more real, maybe bobby the guard was raised by gnomes and isn't suspicious at all, but the guard captain Bill had his leg eaten by a ghoul and now is especially afraid of undeads, not so much of normal people
    i'm not saying that you need a backstory to decide the personality of an npc and obviously you're not gonna write something for every random hobo on the street, but i think it's good to have something written down: it helps you being coherent, remembering how the npc is between sessions and decide rapidly what the npc would do if the players do something you didn't expect and you had not thought about

    • @mcolville
      @mcolville  8 ปีที่แล้ว +12

      It's a way to do it, sure. But one I find a needless distraction.

  • @WeretigerX
    @WeretigerX 7 ปีที่แล้ว +6

    In my game, I assigned English accents to Elves and some Half-Elves while doing American accents for Humans with some overlap since they mostly live in similar spaces in my campaign world.

  • @asherniles1707
    @asherniles1707 4 ปีที่แล้ว +4

    Matt Colville's Dragonborn accent is the Mandaran from Iron Man 2.

  • @ViniciusLuiggi
    @ViniciusLuiggi 6 ปีที่แล้ว +5

    NPC's need to be memorable so players will care about them, and about the plot that happens outside of them because being fair players know you will not flat out kill them, but they know you might kill npc's at will so if they care about npc's everything feels more intense.

  • @headrockbeats
    @headrockbeats 8 ปีที่แล้ว +15

    I actually liked the campaign diaries more than the actual play footage. They're far more succinct, skipping the irrelevant parts that I just don't have the time for...

  • @trollnystan
    @trollnystan 8 ปีที่แล้ว +58

    I just realised... How can a baron make someone a count? A count is equal to an earl who outranks a baron. In at least British peerage, it goes:
    Royals
    Dukes
    Marquess/Marquis
    Earl/Count
    Viscount
    Baron
    Then there are baronets and knights but they're not nobles per say.
    Pet peeve I know, but it's something that grinds my gears, lol.

    • @mcolville
      @mcolville  8 ปีที่แล้ว +92

      I don't know if this is clear from the diaries, but my campaign is not set in Britain.

    • @trollnystan
      @trollnystan 8 ปีที่แล้ว +11

      I know that of course, but as someone who has a layman's interest in such things IRL it sounds weird for a baron to outrank a count. It'd pull me (and I can only speak for *me* here) out of the game. That's all. But I can get really bogged down in little details like that, it's one of my (many) faults 😖

    • @LittleFugueFlute
      @LittleFugueFlute 8 ปีที่แล้ว +7

      Okay, sure, but remember the backstory about the land that presented when this all happened, that the function by which the baron could confer the title of "count" at will was old and nearly forgotten? I would think the world building was sufficient to unlink this system from whatever direct analog you may try to compare it to.

    • @walkingthepath3975
      @walkingthepath3975 8 ปีที่แล้ว +6

      Sing it, Matthew. Love your work.

    • @1simo93521
      @1simo93521 8 ปีที่แล้ว +8

      trollnystan I get what you mean because the titles are real world titles it makes it confusing like someone saying in my fantasy world a kilometer is longer than a mile.

  • @THEMADDMAXX67
    @THEMADDMAXX67 8 ปีที่แล้ว +4

    Damn Matt. It's 6:18am (EST) where I'm at. did you work on this all night?

  • @ChristopherCampbell1337
    @ChristopherCampbell1337 ปีที่แล้ว +1

    I run a game that includes a guy who played in one of Matt's games a few years ago (I think he worked with Matt). I use the dragonborn voice because Matt's point about their lack of lips is a spot on observation. Well, that player finally met a dragonborn in game so I got the chance to do the voice. Later, the player pulled me aside and said "That voice gave me flashbacks. Those self-righteous dragonborn assholes..." LOL such a huge compliment for me.

  • @Abelhawk
    @Abelhawk 7 ปีที่แล้ว +8

    I love running my Warcraft-setting game so I can put Jamaican-accent-speaking trolls into my games :D

  • @keithwinget526
    @keithwinget526 8 ปีที่แล้ว +3

    My most memorable npc was one i had never intended to make memorable at all.
    She was a halfling investigator's asistant named Renee Mavencourt, and after the fact I realized I had somehow patterned her after Felicity Smoak from Arrow. I didn't realize this until one of my players pointed it out. The thing that made her most memorable, though, was how attendant she was about rules and regulations and her everquill she used to take down notes and messages. Her boss was pretty memorable, too. He was a very latin-language inspired tiefling fellow named Salvador with a well-groomed appearance and blue skin of all things. Again, not created to be memorable. It just happened by accident.

  • @zacharyorzech9321
    @zacharyorzech9321 2 ปีที่แล้ว +3

    the first time I heard Matthew Colville's dragonborn accent/mannerism, I started doing it. my players love it.

  • @jasonfrancis9262
    @jasonfrancis9262 8 ปีที่แล้ว +4

    I'm English and I have a stereotypical southern English accent, but my current character is a rogue who has a thousand voices, Boston, Cockney, Russian. I'm not even sure which is the real one.

    • @kossowankenobi
      @kossowankenobi 8 ปีที่แล้ว

      perfect! :)

    • @Nerdarchy
      @Nerdarchy 8 ปีที่แล้ว

      Lol, please tell me you've used an American accent at one point at time! :D -Ryan

  • @zareck521
    @zareck521 8 ปีที่แล้ว +6

    Why do I keep hearing people bash peter Jackson's The Hobbit? I loved the book and enjoyed the movie. Not sure what everyone's panty-wad is about.

    • @jeremymunson4394
      @jeremymunson4394 8 ปีที่แล้ว +3

      I believe it is because the expectation for a fantasy type movie these days is a high magic hack and slash campaign. Tolkien wrote a low magic role play campaign. For example, in the book when they were imprisoned by the elves, Bilbo sneaked them out of the dungeon, sealed them in barrels and sent them down the river. In the movie Bilbo sneaked them out of the dungeon, they all jumped into barrels and had a very acrobatic type battle with orcs as they made their way down the river. While the movies are decent in and of themselves, there is a style difference that rubs Tolkien lovers, like myself, the wrong way.

    • @zareck521
      @zareck521 8 ปีที่แล้ว +4

      I see. Well surely it must be understood that some things either had to change or be omitted entirely, simply because they would have made boring movie scenes. I understand what you mean. all I know though, is when reading lotr, the chapter that involves them all talking about what to do with the ring, ugh. I thought that chapter would never end!! but the movie made it tolerable and interesting.

    • @jeremymunson4394
      @jeremymunson4394 8 ปีที่แล้ว

      I actually like that chapter, but yes in a movie that is already long having that entire scene as written in the book just adds more to that. With movies that are adapted from books there is also a big difference in character interpretation. You read the books and see them one way, which is different than the script writer, which could be different than the director, which is then distilled by the actor. That makes a lot of paths for a character to completely change from what a reader sees and what the movie watcher sees.

    • @zareck521
      @zareck521 8 ปีที่แล้ว +1

      yeah I get that. I think for me, I take the book as the book and take the movie as the movie. I don't get too upset when something on the movie isn't as it was in the book. but I see what you mean.

    • @jeremymunson4394
      @jeremymunson4394 8 ปีที่แล้ว

      I usually do the same.

  • @ethangrant5061
    @ethangrant5061 7 ปีที่แล้ว +1

    Those critical roll npcs remind me of my first campaign, I had a drow merchant, trem, who tried to look human and i pretty much stole him from deep space 9, gerrak, and I loved using him any chance I got

  • @mr.smithsgovermentclass4556
    @mr.smithsgovermentclass4556 8 ปีที่แล้ว +3

    I'm not nearly as versatilw as Matthew Mercer (who is?). This sounds kinda oversimplified but I try to give them unique personalities that would be great for the Players to bounce personalities with. Both in and out of combat.
    Two NPC characters that my friends love interacting with and always ask to go interact with are:
    1. Mellisadora Thespious: Short, overweight, mousy Wizard with freckles and big round glasses. I always have her get flustered or embarrassed at the players crude sexual humor or if they are dungeon diving, she will complain about how many steps she's gonna have to go back up (Which she ALWAYS fails her con saving throw when coming out of a 500 foot step ascent after clearing).
    2. Marius the Adventurer: He's basically a three way cross between Indiana Jones, Harry Dresden, and everyone's favorite overprotective dad.
    I try to give "Melli" a soft "unsure of herself" feminine voice that stutters when she is put on the spot and always flavors intra-party interaction with things like,
    Me: "Melli stares more intently at the stone mural but that last joke makes her cheeks blush even more after that lame-ass magic missile joke"
    Marius has a definite West Texas accent (Think Matthew Macanahey, or however the hell you spell it, lol) and has that Harry Dresden macabre humor until you do something as listed below:
    Me: "Marius leans his elbow on the table, looks at you (The Male Rogue, aka the face of the group) and says:
    Marius: "Short version is that I would like you to meet my daughter at the mouth of the Tomb of Heroes, escort daughter as bodyguards, and do whatever she asks of you to help her in her research"
    Male Rouge: How old is she?
    Me: "He bends his head down like this, (I give him that Clockwork Orange DVD cover) and his face is a VERY blank, VERY neutral, and a VERY politely threatening 'Dad Look' he can given the Royal Company"
    Marius: "She's not interested in boys that wear girl pants" (There was a comment earlier between the rogue and a another player that he must either be a rogue or a bard on account of his tight leather girl pants)

  • @kimhill3614
    @kimhill3614 2 ปีที่แล้ว +2

    I was watching an old episode of Adventuring Party with Brennan Lee Mulligan and Brian Murphy when they recommended this channel. Anyhow, thanks so much for all this great wisdom, and thanks for getting straight to the point! I'm hoping these videos are going to be the intel I need to get me to my first campaign as a DM. Fingers crossed!

  • @kevinbeck8836
    @kevinbeck8836 2 ปีที่แล้ว +5

    9:43 I knew this guy from watching westerns with my dad! So damn cool, I love cowboy Smaug 🤠

  • @lioleeuwerink1968
    @lioleeuwerink1968 8 ปีที่แล้ว +4

    Your comment about this channel being called Matthew Colville and not How To Be A Better Gamemaster raises a question.
    Are you ever going to make videos about your writing proces? I'm a writer myself and I've found that I learn a lot from seeing what other authors do. I'm a huge fan of the Writing Excuses podcast and I recommend it to every writer. At the moment I'm most curious about you're reasoning for not having an editor. I know you don't like having a middleman, but from my experiences having an editor means having a better quality book. So I think I disagree with you, but there is nothing more educative than listening to someone with another viewpoint than your own.
    I'm really looking forward to you sharing more about your writing proces. It might just make all of us better authors.
    (I imagine you've had to explain the editor thing numerous times before and I apologize if I'm (as we say where I'm from) dragging old cows out of the moat.)

    • @firebugg2917
      @firebugg2917 8 ปีที่แล้ว +2

      ... "old cows out of the moat"... And you just gave me a hilarious plot hook I HAVE to use now!

  • @marsgreekgod
    @marsgreekgod 8 ปีที่แล้ว +3

    running the game is my main thing. but if you make content you like you make better content!

  • @williammills2092
    @williammills2092 7 ปีที่แล้ว +1

    It's funny, I don't remember ever actually watching the Rankin-Bass Hobbit movie, but that voice for Smaug has, as far back as I can remember, always been roughly how I've imagined the natural voices of Dragons to sound like.

  • @charlieleelee
    @charlieleelee 8 ปีที่แล้ว +7

    I always try to avoid the "British" accent for my NPCs. I use a lot of southern accents, but that's mainly because I'm from the south.
    There's only a few NPCs that I actually work on making memorable, namely those that will be reoccurring. However, most of my players remember a lot of the NPCs that they interact with.
    I also only write backgrounds for characters for my own entertainment. :)

  • @JupiterTheWizard
    @JupiterTheWizard ปีที่แล้ว +2

    Errr, what if my normal voice is a British accent? Instructions unclear, changing accent.

    • @brandonb1681
      @brandonb1681 ปีที่แล้ว +1

      Andrew Lincoln did an American South accent pretty well.

  • @thomasthorson3699
    @thomasthorson3699 7 ปีที่แล้ว +7

    When apparently I'm a minority not watching critical roll..

  • @rhodriwilliams1014
    @rhodriwilliams1014 10 หลายเดือนก่อน +1

    Recently started DM my own campaigns and these videos have become a great reference for me. This one especially rang home with me when I heard the reference to Stephen Briggs making all his Dwarves have Welsh accents. As a 5ft7 Welsh man who is first in 5 generations to NOT be a miner, I always though dwarves should have Welsh accents😅

  • @kokushin55
    @kokushin55 8 ปีที่แล้ว +5

    I don't think, as you said, that a DM should aspire to make a character memorable. They should be believable and interesting, if it is going to be a recurring NPC, easy to remember (with distinct flaw or accent). PCs are the ones that make those characters memorable with their interactions. And they often make memorable the NPC you least expected.
    And Matt, please, don't be "pressured" to do any type of video. Most of us that don't comment often are here because we love how you tell stories, how you explain your ways of DMing and how your share the things you are passionate about. And your hair of course. The whole package basically 😀.
    /* Start of subliminal message
    ************** Lost Mines of Phandelver prep video *********
    * End of subliminal message **********/
    😀😀😀

  • @TheAgamemnon911
    @TheAgamemnon911 8 ปีที่แล้ว +3

    Pizza out.

  • @ssbtd00m
    @ssbtd00m 11 หลายเดือนก่อน +1

    Heh, I must have missed that you put Richard Boone's picture up with Smaug . The absolute BEST voice acting in any Tolkien show ever.

  • @Dancole20
    @Dancole20 8 ปีที่แล้ว +14

    As a British person am I allowed to be British?

    • @kossowankenobi
      @kossowankenobi 8 ปีที่แล้ว +11

      No, affected American MidWestern accent please. Watch MacGyver for references. :)

  • @lunasophia9002
    @lunasophia9002 5 ปีที่แล้ว +2

    I actually found your channel via searching for D&D stuff on TH-cam, not from Critical Role. I'm weird.
    Also... "down to earth, salt of the earth"... all very Teutonic words. I see what you did there.

  • @beorn379
    @beorn379 8 ปีที่แล้ว +3

    perfect timing for a 6:30 AM DM study session

    • @GaaMacgfx
      @GaaMacgfx 8 ปีที่แล้ว +1

      7:30 AM here, so yeah. Perfect indeed.

    • @unluckyfudge7520
      @unluckyfudge7520 8 ปีที่แล้ว

      pshhhh 5:30 am here...

  • @TheWilbynator3000
    @TheWilbynator3000 8 ปีที่แล้ว +2

    Just thought I could share my favourite advice when it comes to making 'memorable NPCs'
    The advice is twofold
    1. Make them match our expectations:
    They're a blacksmith? They're big and burly. A wizard? Knowledgeable, scrawny and bookish.
    2. Make them rise above our expectations:
    The big, burly blacksmith? He makes jewellery as a hobby. Bookish wizard? She can name every champion of the bare-knuckle boxing league in the city for the last decade, and regularly goes to watch the fights.
    The important thing about this is that it gives the players something to discover about the NPC if they get to know them better, and makes them stand out compared to every other blacksmith they've ever seen in a film, book, or another campaign while still being clear what character archetype they fit into (i.e. they might mistake a scrawny, bookish blacksmith for a wizard when trying to remember him).
    A second, and arguably more important trick was talked about in the video: giving your NPCs simple wants and needs is way more useful than giving them a deep backstory. Your players won't pick up on the fact that the innkeeper had a troubled childhood unless you tell them outright, which is boring. If you have him stare suspiciously at the guard and then spit on the floor when he leaves, then they'll catch right away that he has a problem with authority without you having to say anything more.
    (Also, notice how I said 'she' for the wizard? Try and get a good gender balance in your NPCs; stops someone from going "Hang on, everyone we've ever talked to has been a straight, white, male like our DM." Yes, people mostly picture men in positions of power in medieval eras, but this is fantasy, not non-fiction.)

  • @RakabooEntertainment
    @RakabooEntertainment 8 ปีที่แล้ว +35

    What you're using for your Dragonborn voice is called a Dialect.
    The difference between a Dialect and an Accent is that an Accent carries parts of one language to another, while a Dialect carries variations of one language to itself.
    For English speakers German, French, and Italian are Accents.
    For English speakers Australian, Scottish, and Southern are Dialects.
    If you are basing your speech off of another language, it's an Accent, but if it's derived from variants of one language it's a Dialect.

    • @ryanw8509
      @ryanw8509 6 ปีที่แล้ว +4

      This is not at all the difference between accents and dialects.
      Accents are variations in pronunciation.
      Dialects are variations of pronunciation, grammar, and vocabulary.
      These variations usually arise because of differences in class or location of the speakers.
      Eg. Cockney and Received Pronunciation are two different English accents that are both spoken in the same place (London, England).
      But a cockney and a speaker with an RP accent both speak the same dialect. Even a cockney and a New Yorker with a "New Yawk" accent both speak the same dialect. Although there are some differences in lingo, and speech patterns, it isn't significant enough to severely hamper communication (usually). The Cockney and the "New Yawkeh" both speak the same dialect.
      Singlish (Singaporean English) however, is a different dialect. It's still English, but the differences in the way a Cockney and a Singlish user speak English is so significantly different that the Cockney likely won't understand more than a handful of words the Singaporean person uses.
      (seriously, look up videos of a person using Singlish and see how much you can understand, it's very hard for most western English speakers to understand much, but it's still considered English.)

    • @unknownman2449
      @unknownman2449 5 ปีที่แล้ว

      Australian is not a dialect. It is an abomination.