Game Blueprint 101: My First Game Design Document
ฝัง
- เผยแพร่เมื่อ 1 มิ.ย. 2024
- Hi and welcome to The Infinite Inkwell. I’m on a storytelling adventure, exploring and experimenting with new ways for me to tell stories. My first storytelling escapade will be in the form of a video game. In this video, I explain what a Game Design Document is, why it’s important, share some examples (including the one I’m going to be using) and explain what’s next for me.
Credits:
Hidden Folks
store.steampowered.com/app/43...
Slay the Princess
store.steampowered.com/app/19...
Thomas was Alone
store.steampowered.com/app/22...
West of Loathing
store.steampowered.com/app/59...
PirateSoftware
@PirateSoftware / / piratesoftware / www.develop.games
Unity GDD
connect-prd-cdn.unity.com/202...
BiteMe Games
@bitemegames / • The easiest game desig...
akm design
www.notion.so/templates/gdd-s...
I hope you get more subs, you deserve it! ❤
Thanks T0PAZ, I hope what I learn and share will be useful for others.
Did I find a wild goblin?😂 the included template is really cool, Ima going to take a look at that! Good luck with your game🎉
Goblin? What's a goblin? 7️⃣ Ha I've been found out. Thank you 🤓 Let me know how you get on with the template.
i look forward to following your journey. :)
Thanks for coming on it with me.
I wonder how many small game devs actually write a GDD? I did a simple one for my latest project.
Good luck my dude
Thank you so much. It's a daunting prospect, but I'm optimistic. Any words of wisdom for a first-timer?
@@TheInfiniteInkwell Honestly don't take it too seriously with your fist game, have fun with it. You learn a lot from when you mess up so don't be afraid to fail.
Thanks so much for your kind and wise words. I’m expecting a lot of failure 😂
DONT design code with the abstract option to be "used somewhere else". Thats almost always a waste of time, unless you are a dedicated plugin or API designer.
The code would have to be readapted to the new project anyhow. Just use good function and variable names, add comments where necessary. In some future project you would likely just copy paste some specific part of your code anyways (some specific mechanic or solution). Most of the architecture and full code is one time use. Dont design it to be "reusable".
I'm supposed to write a GDD too, the algorithm has brought us together
(There's quite a few GDDs of famous games available online, they are pretty interesting)
Ha ha, it’s pretty straightforward. The one I’m using is linked in the description. It’s pretty good for first timers. I read a few GDD-esque docs for major titles like BioShock, that was cool. I got some ideas, but still went through this, as it broke it down into manageable chunks with questions like a workbook, which I found super helpful. Good luck with writing yours.