The alternate title for this was A Man Who Hates Bad Writing plays The Quarry. I hope everyone enjoys my suffering and this movie length experience. The game has its good parts, but it's a hot mess You can also watch my Until Dawn playthrough here, which is a similar style game from the same Devs th-cam.com/video/3fdKyhZN1V8/w-d-xo.html
Bad writing? What do you mean? My favorite part was when the girl starts vlogging and ranting about stuff the audience doesn’t care about for half an hour. What was your favorite, RT?
@@aliakhtar8622 Right?? Like people are saying that they kept the camp up to try to keep a pretence of normalcy to the outside world. But closing a summer camp isn't exactly a crazy, out-of-character thing to do? They could've easily said any number of things to close the summer camp. The game could've easily explained it by saying they desperately needed money and the camp was the only income they could get? Especially since in-game they show Travis spending A LOT of money on cages (which inconveniently none of the werewolves ever use, so poor Travis)
@@emstink Actually, it's brought up that they had been using them for six years. Caleb and Kaylee busted out and refused to be locked up because they got sick of it this time. And there is a letter of them asking for donations from parents to "help fund lodge renovations" which is partly true with the chimmey. So until this run, they only had the three werewolves (and all three were locked up) with Silas being out in the wild. Caleb and Kaylee locked up in the house, Chris locked up at the house or under the lodge. Quite literally everything could've been avoided if two things had happened. A: Caleb and Kaylee agreed to lock up. and/or B: Jacob hadn't sabotaged the van. Edit: or at least, they had been using them or some method for a while.
The funniest part about this game's plot is that Chris just takes off in a jeep that was perfectly capable of fitting all the kids. Like it was the same size as the one they were gonna take. So he left them there overnight for no good reason.
@@LinktotheFuture-zs9km Then how would he have driven the vann? If he was gona let one of the youngsters drive it they can drive his pickup too and he can stay chained up in the basement there.
And his brother's the copper, he realistically could've asked him to at least pop in and check that they WEREN'T being dumb stupid teenagers disobeying his orders. Maybe take his patrol car and transport them simultaneously.
A lot of struggles could’ve been solved if the hunters just told them what was going on, like bro of course they’re gonna retaliate if you just walk towards them menacingly
All of this could have been avoided if the entire Hackett family would drop the mysterious act and just told and warn the group, Christ and Travis are the biggest offender next to the hunters.
The white wolf death would save everyone. Yet they kept allowing people to be effected. Dan shoots the peoole who clearly aren't the werewolves and just sends him down a spiral of fails. Ontop of this if they just contained the werewolves better they be able to hunt the white wolvf alone
Entire struggles of the game could of been avoided if Chris had told the counsellors that his brother and dad would be coming to check on them and to stay inside till then. Then when the dad and bro show up, they spend a few mins explaining to the counsollers what’s going on. If Kaylee, Chris and Caleb had actually gone to the cages below the mansion as was planned and just stayed in there for the night while they turned, then there wouldn’t of been any people getting hurt by werewolves who arnt Silas. Alternatively Kaylee, Chris and Caleb could of hung out on the island. They can’t get off the island and are still safe. Meanwhile Travis could of gone ahead and told Laura of the plan. Asked her to come on the hunt aswell, in order to save Max. After that first full moon where she saw Max transform, she should be on board enough to be given the full information, and maybe sent on a trip to gather up some silver. Family and Laura then go ahead and hunt down Silas. Pick up Max at the end of the night from the prison cell, which can hold him. There is literally no way to identify between werewolves from what I can see. They all look the same. So why tf would anybody chance it by having members of their family running about while they hunt another werewolf.
The characters in these games don't act like people. If they acted intelligently there wouldn't be a story- which, really says a lot about the plot of these lol
So many problems could have been avoided if the hunters didn’t constantly act so menacing to the kids and tried to tell them that they weren’t trying to kill them
I was half expecting there to be a mystic lore reason for "No speaking at any time, for any reason, whatsoever", but no, they just didn't feel like talking
Not sure about Bobby, but I feel like he is just a beefcake who doesn't really understand what is happening and just listens to his family. If they would have put some lore into the game carrying that reason for him to act the way he has then that could have solved the problem of him being so weird. My main problem is that they have a bloody camp going on in ground zero pretty much every year. Plus them trying to find the white wolf for six years, happening to find him randomly in a clearly made hut.
@@giftedfox4748 let's not forget that they find him in a hut not too far off from where the start of the game is, so like, it's not even like it was in some remote or well hidden location, it literally is just right there and they didn't notice it for 6 years
So far the most annoying thing about this, is that the voice acting is really GOOD. The VAs are making the most of their awkward lines, the way everyone speaks SOUNDS natural, and there's a rhythm to how they all talk to each other. It's weird to have it wasted on characters I can't stand lol
This actually does explain how I felt. The way they delivered the lines made the playable characters feel like dumb teens, but they're mostly just assholes who are trapped in a huge love triangle
@@Blewlongmun Ikr. Just proof that having A list actors, or at the very least, popular actors, DOESNT mean it’s going to be good. They still have to do a good job with good directors. It’s not like their presence alone makes the story good
@@thatoneguyhonk2599 I mean honestly, looking at the other possible ending, this one was way better. Having some people survive is better than everyone surviving but being thrown into jail
@@Sm0k3turt I’m fine with a bit of cheese in my dialogue, in smaller doses it can be cute and comedic. When an entire game is force feeding me cheese for hours on end though, I just get sick of it. Just because the dialogue is intentionally campy doesn’t make it fun to listen to, it’s just annoying.
I love how the middle section of the game falls apart if you decide to trust the hunters. "Sorry kids, I can't explicitly say that I'm here to help you until the act-three twist"
Yeah, it really didn't pan out that they took their Mysterious Mountain Man character from Until Dawn, made him into at least three different people instead of a single shadowy entity, and then had you meet them repeatedly and _not_ expect you to catch on. The reveal as a trustworthy party works when you can limit the interactions and information about them by making them only one person in a bigger story, but having a whole gaggle of them means you can't control those aspects as cleanly and it only becomes more farcical the longer it goes on.
They would have to write a new completely seperate branch where the Hatchets explain whats going on and than everyone works to getter from the mid game undoutably leading to the best realsitic results (ones not based in pure luck or save scumming).
DO NOT ever play dead in front of a wild boar. Pigs will eat dead humans, playing dead in front of them can get you literally killed. This game is literally giving out life-threatening advice. The real wildlife take here is: "if you see a baby animal, DO NOT interact with it; their parent and probably their momma is nearby and fucking with it even in a friendly way will be seen as a threat to the parent. If a baby animal is nearby, leave it the fuck alone!
most animals' parents will literally fight you to the death over their kids. Can't say the same for like goldfish but most land-based animals will try killing anyone interacting with their babies.
@@jerradmarsan2220 It is weird how despite humans being literally THE most K selecting species without our young needing decades to mature and being guranteed to die in the wild without adults creating an artificial enviroment for them and themselves. Our reduced instincts in favor or more learned behaviour makes it so we would fight for our children with less zeal than various other mamals.
It's like throwing someone, who doesn't know how to swim, tied to a very heavy bag of rocks on the deep end of a pool and saying "Just don't drown and you'll be a-ok!"
I feel like Mike losing his fingers in Until Dawn was played out way more dramatic and realistic than Dylan losing his whole damn hand to a chainsaw slash.
I find it extremely funny that someone in the woods was whispering "silas" considering Silas was a Roman god of the forest and his name just means forest. So imagine someone whispering "forest" in a forest.
Ryan genuinely has one of the most realistic "teen voices" ive ever seen in a game. It's awkward and stiff, and I could 100% imagine it coming out of a real person's mouth.
He sounded almost exactly how I would talk in that situation, so he really resonated with me as he was the voice of reason a good amount of the time. He’s probably one of the few characters with any likable qualities
@@donovanjoseph737 him and Dylan are my two faves just cause Dylan had the best character development and overall is my fave character, my least fave honestly has to be Abigail cause... she kinda gets thrown to the sidelines after Nick transforms and not much happens with her afterwards, her entrie plot builds up to that moment and it doesn't really do much after it all, Jacob at least you could feel sympathy for a bit by the end because... He never could have known him breaking down the car would do something like this and he is utterly guilty and feels horrendous andl ikely has major trauma after surviving. Emma mentions how she just wants to make people happy and that hit quite hard, Ryan, Nick and Kaitlyne didn't have too much development, I mainly love Ryan cause of his humour and his banter with Laura and Dylan and Kaitlyne was a girlboss, so my leastfave have gotta be Nick and Abigail.
@@backpack_hermit25 speaking of Emma, she definitely has some kind of like...emotional or impulse regulation problem? from the beginning, going the 'scenic route' in the golf cart, to everything she does with, around, or to jacob...Like, even when safe in the final room, Emma's like "Hey I'm bored let's go exploring!" and abi has to be like....'no, also, the fuck is wrong with you?'. she's presumably using her streaming as a form of 'self-therapy' on top of that.
@@SerryJeinfeld32 oh Sun Goze Down is so fucking good, but that song that plays during the trust and dare game fits as well, since it’s just supposed to be pop music on the radio
Nah, i feel that the majority combine. Every little movement on the prologue is a fucking banger, sun goes down goes hard, every dog on the scrapyard is insane, and the rest is just intresting and cool to hear.
It’s extremely hilarious how RT cares about nothing else other than keeping the characters alive. He doesn’t care about their FliRtInG or DrAMa. He’s such a dad.
Those parts are kind of important for getting character relationships and actually caring about wether they live or die. The characterisation kind of falls on its face, but still. In a better written story, it's pretty important. The Thing or Alien would be pretty meh movies if it just jumped straight to the monster stuff 5 minutes in.
What's even more upsetting than the characters. Is that the strange lady doesnt even get the cards meanings right, let alone mention the reversed cards.
She got literally all of them wrong and basically stereotyped all of them. They're called tarot cards, I recommend doing some research, they're actually quite interesting. Edit: Replied to the main comment so both people asking get the notification. ^-^
Jacob unironically did NOTHING after the rotor arm, he literally ran around the woods, got captured, let free, ran around the woods some more. He saw ONE werewolf and it was caged other than that he did nothing
IIRC that series of events is actually the only way for him to survive the night. Just run around in the woods confused, nearly naked, and with no understanding of what the hell is going on.
It's remarkable how Until Dawn was panned and criticised for all the same things as this, but laid side by side, Until Dawn proved to be the far better paced and structured story The mystery was far more dynamic and interesting, with decent twists and turns. Every character, whilst annoying and obnoxiously written each had things to do and participate in telling several storylines at once and tying them together right at the end for a climax that felt earned and high stakes. I mean. What the hell did Jacob do that entire time.
I hated Until Dawn too, and to this day don't understand why anyone likes it... but I guess younger generations think "good horror" means "jump scares." Yeah, yeah, taste is subjective... but both games have no taste.
@@tirsden they’re fun to play though. The train wreck of a plot and the car crash of characters make it so fun. My partner and I have played through the entire DPA, the quarry and until dawn and it has been some of the best times we’ve played games together. I will say, the newest one, The Devil Within, is probably their best game, even though the plot is a bit convoluted and the reveal doesn’t make much sense. It leaves a lot of unanswered questions, but in terms of characters and game mechanics, that is the best one. The aesthetics are really good too - I recommend it, but yk, bear in mind the plot isn’t great
Sean playing the game: [gets way too invested into preserving the relationships and gets completely wrecked by it] Dan playing the game: "oh god wait no its a relationship oh god oh no oh fu-"
A lot of writers somehow don't seem to realize that most people are friends for a reason? These people genuinely seem to hate hanging out with each other.
@@kkachi560 they knew each other for 2 months AND had no phones to distract themselves with AND had to coordinate a bunch of activities involving much younger kids. There's no way they wouldn't strike up some tight friendships or some serious resentments.
The question I'm asking is this: "WHY THE FUCK DID YOU HOLD A SUMMER CAMP WHERE YOU'VE BEEN ACTIVELY HUNTING A DEADLY WEREWOLF FOR THE PAST SIX YEARS?" Is no one going to address this?
@@Pamelalrene Apparently on the calendar or somewhere you can see a note about required slumber party so all the kids are locked up in cabins. Also, from what I've read and see (Jacksepticeye's playthrough) for the past six years there have been four werewolves. At least after the first bit, only Silas was free during all these periods (and he's mentioned traveling up and down the coast some) Chris, caleb, and Kaylee all got locked up on the full moons. In the prologue, Chris is locked up under the lodge, Caleb and Kaylee are locked up in/under the house. The two teens then rebel because they are sick of being locked up every full moon and want to get outside attention/help hunting Silas, so they refuse to lock up/break out of the cells this full moon. Hence why the counselors get attacked, because Caleb and Kaylee are roaming free (as is Silas).
Which all in all makes Caleb and Kaylee all to blame. While their action of freeing Silas was out of good will, their one decision of deciding not to get locked up was pretty awful, especially given that they were basically just roaming free, free to kill literally anyone who passed by the roads, though they weren't given any information on the counsellors staying that night.
The crazy thing I see is they go "Are you out of your mind, werewolves?" right after they literally saw Nick explode into something else post flinging Abi across the room, then he leapt out of the building howling.
Imagine a dude with pale as fuck skin, red eyes, razor sharp fangs, biting someone next to you, and very obviously drinking their blood. Then just turns into a literal bat and flies away. I’m pretty damn sure anyone with a sane brain would NOT try and rationalize it in the moment. “There’s probably some reasonable explanation for that!” No bitch, ANYONE would immediately think “Holy fuck that was a straight up actual real vampire.” Yes, people DO try and rationalize things we can’t explain, that is a fact. But there’s a limit to that. When things are just TOO obviously, not-holding-back crazy and supernatural, no, we admit defeat and acknowledge it as supernatural.
On one hand I recognize that the technology to make this game look as good as it does, especially compared to Until Dawn, is very impressive. On the other hand oh my god the characters are so in the uncanny valley. For some reason Emma's mouth just freaks me out
I'm beginning to think that games need to move away from chasing realism and create more stylized characters. I don't think any game company will ever be able to create realistic characters without falling into the uncanny valley, no matter how much manpower, money, or technology they have.
@@CalamitasCalliope don't know about that. I mean there are many many exemples to chose from when it comes to realism in; animation / character design / graphism as a whole, but Naughty Dog games are great exemple of realism that does not fall into the uncany valley
I have to admire the fact that these guys have repeatedly tried to make the same game, but every time it gets gradually more uncanny and uncomfortable, to the point where this one felt like half the characters weren't human. Kaitlyn is still by far the best character simple because she acts like a human being about 80% of the time.
@@PikaPenny17 I honestly think the only characters that weren't believable were Jacob, Emma, and Travis. most of the other characters acted like humans, albeit very stupid ones sometimes. the main issue I have with the game is how bad the overall writing is. it doesn't really matter whether the characters act in a realistic way if said actions somehow set off events that make no sense to happen and fuel a completely unrealistic and terrible plot.
41:50 is such a stupid move. DONT. DO. THAT. Unless you are 100% sure the piglet is alone you stay the hell away from there! Wild hogs can gut you at a moments notice if they feel like you're a threat and they're pretty darn fast. Also... I highly doubt that it would just *leave* when he runs away. It has already attacked once, so it definitely perceived them as a threat. They tend to react to sudden movements with aggression when they feel as if they or their young are in danger, as do many animals. Stay calm, talk to them, retreat slowly. Or in this case: *Don't quickly jump up, that literally one of the dumbest things you could do.* Just wait till it leaves...
One thing I really don't understand about the game story is why the werewolves are free. They know who is infected, they know when a full moon is coming, they have electrified cages, why woudn't they keep every infected family member inside the cage every time there is a full moon?
@@klltsun_2576 they’re a fucking werewolf for one night a month. God it must be exhausting to exist as a monster for a night so you don’t kill your family
Dude... every one of the counselors could have fit in the back of Mr. Hackett's Bronco. Yeah it would be cramped, but he could have gotten them all safely to the local motel for the night. And then come back in the morning to get their bags.
holy hell, you're right! chris DID have a working vehicle he could have driven the counselors out with, even if he had to do it group by group, why in the world did he not do that?? why was the ONE van or whatever that jacob sabotaged the only option they had??? jesus, this game
Imagine how cool this game would be if the characters were actually likable. They don't have to be perfect, just not so annoying that you want most of them to die.
i just got invested in the part where they could kill the og morbius to end the morbius line, y'know, like a videogame, of which this is barely, could probably port it to a dvd player.
Not to mention that Jacob spends more than half the game in his underwear in the middle of the night running around in the forest. Even during summertime, nights tend to be cold unless you have a lot of cloud cover. You'd think he'd be shivering, but apparently he doesn't care. And the fact that apparently he tried hiding the rotor in his underwear while swimming instead of simply leaving it in the pocket of his pants, or perhaps stashing it someplace safe back in the cabin.
@@GTAVictor9128 I'm still trying to figure out how Emma got her phone to the island. I know women sometimes keep things in their bra, but while swimming it is a) likely to fall out and b) definitely not going to work after.
When that ending came up, I expected that the twist would be that you could turn the gun all the way to one side and there would be some third party off to the side that you could shoot for a secret ending. Especially with "my boy" echoing around, I fully expected ghost lady to be standing off to the side in the final scene and if you turn far enough to the side with the gun you see her and can blast her, truly ending her curse and freeing both Silas and the family from it.
That would be amazing Saving Silas, because to be honest, he did nothing wrong, he was trapped in a cage and then hunted for 6 years after finally getting out
I feel like the greatest issue with this game is the characters, In Until Dawn even the most flawed characters react in realistic ways that make sense yet here all the characters say and do things that only serve to push the plot along rather than provide appropriate characterisation
They feel too cheesy. In Until Dawn even a character like Mike which was kind of a douche with good looks turned into my favorite character due to how he changed trough out the story. If he kept being an ass people would have died, and so could he. Instead the pressure and circumstances improved him. He dropped the jokes and got his shit together.
I'm sorry but I'm gonna have to disagree heavily. As someone who consumes a shit ton of horror the characters in Until Dawn are incredibly cliche compared to The Quarry. The Until Dawn cast quite literally has the whole cliche gang, The Final Girl, The Jerk Jock, The Bitch, The Crying Girl, etc. Not to mention how their reason for being up on the mountain is much more bullshity than that of The Quarry. The Quarry also generally has much more depth to their characters because really, the ones in Until Dawn don't have much beneath their archetype, really they all come down to "which other character do they have a crush on" I love both games, but The Quarry is a huge step up for character.
@@professorwright1428 what horror movies are you watching where you think The Quarry's cast AREN'T cliche??? They're cliche as fuck! No one learns shit! You couldn't write flatter characters on a sheet of paper!
@@z-beeblebrox yeah no, i agree. literally the quarry is very cliche, and using story beats common in all horror flicks. not to say that its bad, but like how rt got frustrated midway through-, it gets infuriating quickly if used incorrectly- combined with really bad writing.
I THINK they were trying to give the ending an air of quiet sadness, bringing attention to the fact that you're killing (maybe?) a kid who is just as blameless as everyone else who got turned into a werewolf after him. But yeah, they MASSIVELY missed the mark, and as it is it's just abrupt and anticlimactic.
Silas is definitely fully grown, just with the mind of a child still? It's sort of sad because there's a real human who had been taken advantage of by his own mother to be used as a sideshow attraction but I haven't seen anything mentioning how HE feels about any of it either
@@cat_inabasket1510 Yeah, that's another good point. I was waiting for them to explore who Silas is/was a bit more and maybe have a look into his supposed captivity, but no, he's just left as a plot device. Which is a shame because I bet there were loads of interesting things they could have done with that.
@@cat_inabasket1510 do we know for sure if she kept him in the cage? When I first saw it I assumed that's just where he'd go when he transformed then would be let out
@@kaya4732 Everything about the backstory feels so vague and unfinished. Was the fire actually an accident, or was there something more sinister to it? There's a sheriff badge on the burnt corpse, implying it wasn't just Caleb and Kaylee who were there... Also, was Silas always a werewolf, or did he become one as part of the curse his mother cast?
@@davidepastore5600 I'm assuming he was not a werewolf at the outset. They described him as a feral boy but that doesn't make a lot of sense either because he has a mother who apparently cares deeply for him. The whole thing is rife with plot holes honestly. I like watching people play these games but some of the choices are mind-blowingly stupid, both in terms of what it allows the player to do and in terms of the larger story.
That Fool card in the beginning feels like it must be Satire because The Fool typically represents freedom, wisdom, not worrying about petty burdens and fears. None of which is what any of the characters here have. On another note RT is fused to his persona as a Dad the way he obsesses over trying to keep these stupid kids from being stupid kids.
The fool is also a card that represents beginnings and can be considered the intro card in the tarot deck. So it might also just be there to kick off the tarot hunt since it’s the beginning of a journey.
I wanna play into the 'Maybe the Cards were all wrong to hint at an unreliable Narrator' but then the Fool could've been fool reversed to really give in that punch anyway and been a cool moment
@@monocandy "Beginnings" is an ambiguous term in storytelling since it can be difficult to tell if it means literally or figuratively. The Fool is most notable for simply referring to the ability and potential someone has. It depicts people as wise, which nobody in this game seems to be.
Honestly I do think if they ACTUALLY did research on it rather than just looking at the name that would have been a very fun concept. I guess "Missed potential" overall is a great way to describe this game
Yeah it was wild. The thing is that I was one of the people who had the same thinking as RT, the ending seemed to easy/good to be true so I thought it was a trap to shoot
Man, I've been really enjoying RT's lengthy playthroughs on games like this and Kirby. I don't know what it is, but it's so great being able to watch parts and keep coming back to finish the video. Top tier content
Everyone else is (rightfully) complaining about the dialogue, the uncanny models, or the asshole characters. Meanwhile I can't get over how they didn't look up the actual meanings of the Tarot cards.
death means scaaaaaaaaaaaary!! What do you mean it means the end of a cycle and all that stuff?! Nah, it's just spooky. And the devil is about werewolves ofc
@@gaspardp7314 I honestly think death would have been perfect for the finale, killing silas would have ended the cycle and it still would have meant literal death as well for the Edge Factor
@@AA4AA4 That’s what Wendigos look like according to the original Native American legends. The Wendigos with the deer skull on their head were created by white authors in the 18th or 19th century. Until Dawn was praised for having accurate Wendigos
Travis: If we kill the original werewolf everyone will be saved including your boyfriend, we just need your help to find him. Laura: So anyway, I started blasting everyone except the original werewolf.
@@alexandrerosas5269 ...of course she does. Travis explains it to her in this very video from 1:45:20 to 1:46:50 and he goes into even more details in the uncut version.
Also... literally every single werewolf looks the exact same.. even Silas didn't look all that different from the rest of the werewolves how the fuck are you suppose to know whos who
this was one of the funniest games ive ever seen. it's like they took all the bad parts of until dawn, tripled them by 3, and played kevin macleod over goofy uncanny murder scenes.
I like how Laura got an eye slashed and her reaction is to yell "FUCK!" like someone just heavily backed into her car instead of being in excruciating agony.
As someone who has had gasoline sprayed in their eyes, severe eye pain gives you this weird sort of pained clarity where all you can focus on is trying to treat the problem as fast as possible. Kinda like you are a sim that just got told to go do something. Or maybe that's just me.
@@NarutoOrganisation13 Jesus, and here's me thinking it's bad enough when my eyes randomly water and sting badly (not great while driving). I hope your eyes were treated quickly.
@@1Thunderfire Yeah, they were. I was working on my motorcycle when one of the fuel lines sprayed me in the face, and I immediately shot up and blindly stumbled over to a water hose where I did my best to run my eyes under the water for a good few minutes. Kinda like how they tell you to do in any science class with an eye wash station? It was as if the pain in my eyes cleared my head and all I could focus on was getting it to stop. If I recall correctly, all I even said was "Augh, fuck! I just got gas in my eyes!" while I was beelining to the hose. So, not too unrealistic I guess.
My only guess that it was shock. I cut my elbow open one time and there was a big flap of skin hanging off, but I didn't even notice until I saw the blood seeping from my sleeves. Still though, I can't say if it's the same for the eyes. It's definitely understated... Even if she didn't feel it, I feel like losing half your vision would have you freak out.
- ENDING SPOILERS - I think I kinda see what they were going for with the ending, subvert your expectations of this kind of game by making you go "it can't be that simple" and then being like yes, it was, why the fuck did you not shoot the werewolf, then giving you a second chance. That said, the execution was pretty bad, and it doesn't change the fact that it's super anticlimactic. Also, why the fuck did the police officer at the beginning not just make up some reason for them to go to the motel instead of being creepy? Even a half-truth like "oh Chris is actually my brother and he's not there, don't think he knew you were coming so you should stay at the motel for the night" or "there's an aggressive bear in the area right now so we're keeping people away for the night" or some shit
Or better yet, 'escort' them to the motel to make sure they go? Like how hard is it to say, "The road to the quarry closed atm, we've got reports of a fallen tree blocking the way and we can't clear it til morning. I'll escort you folks to Harbinger Motel, you can rest there for the night." But if that happened we wouldn't have a game, ig.
The issue is the ending assumes you trust Travis. Why the fuck should we assume he knows what he's talking about? He's been a total failure for the entire story.
I came back to mildly rant about the fact that this game shows that you can lock up the werewolves, and that the Hacketts even have electrified cages to do so way better than the police station where Max was kept..... and yet they seem to have done a horrible job locking up Chris Hackett both times, and the 2 other Hackett werewolves seem to just be free roaming during the main game...
to be fair, there's a note/letter from Kaylee about how she and Caleb are tired of being locked up every month for years, so they likely busted out before the full moon. I watched jacksepticeye play and havent finished RT's vid yet, I guess RT didnt find this evidence or it wasnt included and was cut out for video length
@@klltsun_2576 That's such a horrible reason but I guess at least the game tried to explain it. Still leaves me mildly upset becuase that implies that just because they transform into murderous werewolves, they thought that being locked up for 12 nights a year is too much.
@@PopeMical yeah, being locked up when turning into werewolves is a reasonable thing to do if they dont want to hurt people. They shouldn't have busted out
Honestly this entire game has just been a dump of mostly useless options with only some few actually affecting the story (the life and death or certain characters obviously) but other than that all the choices feel like filler
I can agree with many of the game's options not being meaningful, but, what else do you expect from that choice? If you don't do it, the dangerous person or thing continues to live. what's fake about that? It's not like this is the first time you've been exposed to the idea that 'these creatures can and will kill people, or that's somehow totally unexpected.
@@Nowolf Sure, but the game kind of portrays it as an actual option for an ending until you find out it kills everyone. It shows Sylas being dead alongside all the other people you could save, the hag get pissed at you for choosing to kill her son so it kind of implies you had a choice. It makes the hag scenes less meaningful because you can only disobey her at a certain point.
@@Nowolf right but there are other options. Shoot Sylas somewhere non lethal, don’t shoot him with silver bullets, something else in the game giving you another option like toss him in a lake or use the radio to piss him off and stop him from killing them. The choice is fake because if you get the choice to shoot a murderer or let them kill you no one is going to let themselves be killed.
Both of these games relied too heavily on the idiot plot. Making the characters smart but in a tough situation would be a better path then putting dumb characters in an easy situation.
@@mattgroening8872 for real, it's not as scary when the evil monster thing or whatever is very easily avoidable and the characters are just dumb. you know what would be real terrifying? having the characters be smart and do everything right and still die
It was the same thing in Until Dawn. They had the dude with the flamethrower consistently refuse to elaborate at all simply until the plot needed to. He would just chase after the main characters and give very vague and cryptic help until he spouted exposition and promptly died. More of a convenient plot tool than an actual character. While it’s improved in The Quarry since the hunters have actual stakes in the story instead of solely existing to help the main characters and give exposition, it’s still not great. Like you said: in both Until Dawn and The Quarry, simply sitting the main characters down and explaining it would solve the entire plot. Not to mention the fact that the conflict didn’t even have to exist in the first place; Until Dawn, for all of its flaws, had a fair enough premise for all of them being trapped on the mountain with the monsters. The framing device for this one is just so flimsy. Chris Hackett really couldn’t have squeezed those kids into his car, if there were fucking *werewolves* running around? He couldn’t have bussed them to the Harbinger Motel, a place already established by the Hacketts to be a safe place? As another commenter pointed out, *they couldn’t have operated this summer camp a) not at all or b) without a 1-day grace period between summer fun and werewolf murder?* The Quarry is just so… sloppy compared to Until Dawn.
The whole time i couldnt stop thinking "JUST BE HONEST AND UPFRONT". Holy shit so many things couldve gone better if that damn family would just communicate clearly to the kids jeeeeeeeezzzzz.
Games and movies just LOVE having dysfunctional families and friends because they don't know how to write a compelling story where everyone actually has a brain.
@@cagethelonewolf Don't need to tell them about the werewolves until they see one, just a simple "Don't be scared, we're trying to help you." would have probably made things so much easier for everyone.
@@Dinoman972 and you still wouldn't beleive them. As seen in the story. The eye patch lady finds out omg wearewfs real and still decides to betray the officer no matter what was chosen you only stay long to learn. Legit all she had to do was not. He knew where the white wolf was and he was gonna die that night
@@edgybubblegum6404 Actually the Wendigo in _Until Dawn_ is accurate to the folklore. The deer monster is just its own monster given the name Wendigo because it sounds better than Weredeer.
@@warezz1743 huh, thats funny. they did research for the wendigos in the first game but couldn't be bothered to do research for tarot cards in this one
@@edgybubblegum6404 this is just baseless speculation but, it could be the tarot cards being incorrect is to establish the Gypsy as an unreliable narrator. Other than that I can think of no reason that it could or should be incorrect.
Thank god I'm not the only person who though this games writing was terrible, in the beginning I was like "oh it's okay, it's not great but it has got its quirks". Fast forward like 2 hours and I want to absolutely kill most of the characters and I'm having continuing to play because of how absolutely annoyed I was. Love watching people play it so far though, your video (up to where I've watched) is amazing and I really appreciate the 2+ hour amazing video :)
@@hinasakukimi The voice acting is natural but the dialogue is so stupid that I’m getting flashbacks to my own classmates and I want to kill them just for that.
So far, Until Dawn has been the only game of theirs I've managed to play all the way through. Every single other one has been so eye rollingly bad and obnoxious that I either quit them early or never bothered playing at all and STILL quit watching LPs of them early. I was hoping this one would turn things around and get back to what made Until Dawn fun, but...I just don't think it does. I was watching Jack's LP of this and before ep3 even finished I was done with this story.
Honest to god yeah. Like the start of this game was kinda cute, almost in that “Life is strange” way, where the teens are awkward and say janky unnatural stuff but it comes off as odd but somewhat believable. After just like an hour though the dialogue feels genuinely improvised on the spot, and on top of that, each character basically is completely and utterly insufferable.
@@tarzan5932 YEAH THAT WATER THREW ME OFF but there's some water later that works fine which makes me think it was something like a bug maybe??? Gotta watch some other let's plays and see if it changes
Ghost Woman: "I'll put a curse on you which can only be cured by killing my son, Silas" Also Ghost Woman; "No you can't try to kill my son, Silas? Why would you do this? Hasn't he been though enough?"
@@DespOIcito I admit she shouldn't have taken advantage of her son's suffering to make money, but they still brought the curse on themselves and now they're out to kill poor Silas who had no control over himself when he bit them
Fun fact about the developers (Supermassive Games)! To save costs their main dialogue writer for many years now is a man named Frank who has been without direct human contact for nearly his entire life! He relies on his limited collection of 80's slasher films to create "realistic dialogue" to match the "artistic vision" the head of Supermassive wants. They pay him by promising that after five horror games, they'll helicopter him off of the abandoned island he's stuck on. Neat!
they replaced their entire quality control team with a bunch of aliens who have been on earth studying us for approximately two hours, and now need to guess on what sounds humans make to create relatable characters
@@SuperPerry1000 its shocking, the more ive seen of what else they've done, the more I realize that Until Dawn was legitimately just a massive set of coincidences that somehow ended in them making a game worth playing
That absolutely brutal triple kill at the end followed by cheery, bright music while mutilated corpses are shown has me in stitches. I’m still trying to catch my breath, good god.
I was there for the entire 11 hours of the stream, here's my thoughts: 1. the story is nowhere near as compelling as Until Dawn, but "does this look like the GOD DAMN HARBINGER MOTEL TO YOU" *salsa music* is... indescribable. I'm obsessed with it 2. Travis is one of them middle aged man meow meows the kids these days love 3. I could not tell apart Laura/Emma or Dylan/Nick for an embarrassing amount of time. In my defense, they could have gotten a *little* more distinct with the models 4. (Ending Spoilers) I went to the wiki after the stream to see if there was some better, satisfying, "true" ending that RT has missed and... no. That's just.. it?
@@misfitmania4558 No, definitely not. We're not that bad. I think it's more referring to those people who have like a million different dumb shaders for pictures and try to act all cute but in reality just come across as really creepy and slightly pedo-y
I feel like if Chris just said “I let hunters use the area in the off-season and I would prefer you guys to stay inside so that you don’t accidentally stepped in a bear trap/the huntress won’t mistake y’all for animals“ it would be good enough without having to reveal the existence of werewolves and endangering all of the kids🫢
@@nathanjereb9944 yea see that's the thing, i feel like even if chris took every single right action the teens still would find ways to just disobey and get themselves in danger and then i'd just dislike them more, if anything this is the perfect balance of stupidity and ignorance on all sides here
My favorite part ab about this is that these characters supposedly spent 2 MONTHS together living in the woods and getting to know each other. Yet it feels like they just met and are all the most awkward kids at their school.
I worked at a summer camp for almost 4 months one summer, and while this game doesn't generally show an understanding of what real humans are like, in this case it does. When I worked at camp, I only became close with a small number of coworkers because I was usually so busy with the kids. So unless I co-lead a cabin or worked directly with them (in my case in the barn with the horses), I wouldn't have been more than acquaintances with them. That being said, several of these characters and a bunch of the dialogue feel like they were written by aliens who's only education on humans came from the Twilight series and fanfic based on it.
Or if shit hits the fan just fucking tranq them and hole them up somewhere safe. Getting mad at a bunch of kids who are rightfully freaked out isn't gonna help lol
@@exotic1405 The family arent teens, yet they make equally stupid decisions, if not more idiotic ones. "They're teens" does not excuse that. Unless you want to argue everyone of all ages are stupid without exception of course, but I doubt you agree with that.
Laura was just completely Gung-ho about killing any werewolves to save her boyfriend, but at the end she literally doesn’t kill the ONE werewolf she should have
she literally killed nick while he was trapped in a cage, unable to hurt them, despite knowing she could save him by killing chris (which was her plan anyway). the characters in this game are a new level of stupid
@@timob1681 well she didn’t know it was Nick, not defending her it was still stupid as fuck, but she was going for any werewolf she saw in case it was Chris
@@PointsofData i was mainly criticizing the fact that the character has a motivation to do that in the first place, but sure, it was under the player's control. however, the QTE to "Stop Laura" shows up with no context and there's no way for the player to know what they're stopping her from doing. you have no idea what action you would be taking, in a game full of huge consequences for not thinking about your decisions, but if you decide to not stop her she just straight up kills nick
@@timob1681 she kills Nick because there's no way to tell werewolves apart and all she cares about is saving her boyfriend. It's in character for her to just start blasting. And sure it's a sudden QTE but there IS some context; you're in a place where stealth is vital, with a werewolf caged up. WHATEVER it is that Laura is doing, you should probably stop it. If you picked up on Laura's impulsive, tunnel vision motivations then you can guess that it has something to do with the werewolf.
Can't believe Abi giddily charged head first at a baby boar to pet it and didn't get completely gutted regardless. Can't believe the parent pig no longer gave a shit after Nick kissed the ground for a few seconds. Can't believe Abi laughed about Nick almost being gutted. Their roles should've been ended due to a baby boar encounter and plain foolishness with the game's weird, cheery background music playing.
Ikr? Like, did they never teach the counsellors to then teach the children not to run towards baby animals? What kind of training did the counsellors even get?
You. Do. Not. Pat. Wild. Animals. If it's an abandoned baby animal and you touch it, it will have human stench on it and the mother won't recognize it anymore. Or maybe it will try to defend itself. Or maybe worst of all it has rabies and you get bit and you could fucking die.
@@Ikxi It would've been an opportunity for the game to introduce this weird conflict where Abi gets rabies and doesn't start presenting symptoms until the time around when the gang finds out about the werewolves and they're stuck deciding whether or not to kill her and end up doing so regardless as a long-winded lesson not to touch the damn wildlife for no reason
@@AsTheCrowFlies42 They just keep hoping that Silas somehow infected the hog and it's a werehog, but after killing Silas, Abi doesn't get better. And oh no, turns out it was just regular rabies. It would have actually been a nice subversion, ngl, specially since UD fans would have already expected the supernatural element, and they introduced the werewolves very early on either way. And like, no, no, regular natura can still kill you without a problem.
this game is so weird cos on the one hand, the flow of the conversations feels more realistic than their previous games (pacing, overlapping, etc) , but the actual dialogue in those conversations is agonising
Justice Smith’s acting sounds like he recorded all his lines while distracted looking at his phone (also man those music choices turned this into a CW show when they played)
He's probably wondering if he should reprise his role for Jurassic World: Dominion, even if it's for only about 10 minutes. ...while also hoping Detective Pikachu 2 will happen.
I am not even 1 minute into this video and I can already tell that the 'L' word joke is the funniest part of the entire game as it is not an original joke, but most likely ripped straight out of Scott Pilgrim
I find it kind of hilarious that Jacob, despite being the guy whose the whole reason everyone’s stuck in this mess, has completely nothing to do for the rest of the game. Dude just runs around bitching and moaning cuz’ he couldn’t get his dick wet. You would think a guy with that kind of part of the story would be more integral to the rest of the game itself, but nope. It’s almost like the writers realized their character’s personalities make it so it wouldn’t make sense why they would break the van down so they simply created Jacob to solve that plot point and threw him out after.
Heck, if they *HAD* to have him break the van, have him be the one to choose to shoot Silas or not. At least give some kind of payoff for him being the idiot that kickstarts the plot.
The problem is, every time you hit a point in the story where someone could potentially die, they can't give that person anything important to do afterwards (without spending more time and money making more detailed alternate scenes). Like, look how useless Abi becomes after surviving Nick in the poolhouse.
Do the werewolves in this game ever attack each other? It seems like Laura's strategy to leave Max on the island was way better than ANYTHING the other werewolf characters did before they turned. Also I like how they just kinda gave up with choices near the end. The fact that with Max you have "Stay or Swim" and making the wrong choice is just instant death... Was there even any indication that there was a werewolf just waiting on the other side?
while its never shown in this game, the wendigos in until dawn have a full scene of all out brutal war against eachother so i don't doubt the werewolves would try to kill eachother
@@edgybubblegum6404 The werewolves do also seem to have an unnatural/incredible hunger... so yeah maybe they would fight each other if they couldn't easily find food.
I think they pretty much ignore each other, since you can see in Kevins playthrough anyone showing signs of the infected was not attacked by other werewolves
@@green_pikmin Yeah I hadn't seen those scenes when I made my original comment and they just leave me more confused. The werewolves are shown to be incredibly aggressive and hungry and yet it just stops when it notices that you are infected enough. They don't even seem to back off when greatly threatened.... If it wasn't for the fact that there are signs of them attacking other animals I'd just say they just have an unnatural hatred for humans and move on. The more I learn about these werewolves the more I think that their actions purely exist to further the game plot along instead of being treated like actual creatures
@@PopeMical there was the point about ignoring the scent of werewolf blood so maybe it's the smell of humans specifically that draws them in? another werewolf likely won't smell as... appetising? to them is my guess
most unrealistic part of this game was the chainsaw starting on the first pull. Unless it is brand new and used pretty often, thats gonna take at least a few good pulls to get started
Spoilers: The ending felt off to me it was tense but shooting the White Wolf in the back while in his cage with his back turned felt anticlimactic. Take any final showdown from a movie or game if some side has their back turned and is taken out any tension is gone right away. It also gave the impression that shooting him was supposed to be bad? The hesitation idea is interesting but it would been interesting if they tried to humanize him more because he was really a faceless beast to the audience.
Yeah, I agreed with RT that the way that scene was set up purposefully made it seem like shooting Silas was a bad option. Perhaps they could've made Silas the only werewolf still somewhat concious, realizing you posed no threat cause you didn't shoot him in the back and just leaving, or only killing the sheriff or something. This just felt like it hinted at the player they should let Silas live, but then punishing you for it right after as he just mindlessly kills all of the characters there.
Exactly. Also the old woman then cursing at you, even though you refused to kill Silas. Feels like the ending was incomplete and rushed. Like they couldn't get everything done in time.
@@Ikxi I mean yeah, this is a game where half the choices do the same exact thing with basically no notable changes. Like when you choose "run" and your character walks back 3 steps and does the other option anyways. It was 100% rushed, and we all would be better off if it didn't exist. Or if it was delayed AT LEAST one year, to, y'know, have an actual story
You know, I think I understand now why the writing in this just really doesn't work and the writing in Until Dawn worked so well (though isn't perfect of course). In Until Dawn, when the writing felt awkward it was in a very purposeful and relatable way. You could really feel that all the characters wanted to make this work and have fun, but were struggling due to past drama in the group and clashing personalitis. Even more than that, I personally often felt rewarded for being kind/a team player or sensible while playing. In this, the awkwardness comes from the characters feeling so unnatural and forced, and in the few times you can be nice characters either have horribly unendearing reactions or just act like a holes. There's no reason to try to be nice or civil with any of them, and forget being sensible because almost all the characters throw toddler-esque fits whenever you have another character suggest a good idea for once. What really pisses me off is that some of these characters (like Detective Pikachu guy) had sensible ideas scenes earlier and are now encouraging you to make a stupid one (like with the gun). Until Dawn gave you way more options for the relationships or survival as well, while this game just has the characters choose to be jerks/idiots by themselves. Very fun to watch RT play it and rip into the writing, because I just can't understand the hype around this one.
The podcast changes again at the very end of the credits after they go over all the evidence, if you collect it all they turn the evidence over to the police and all we gat is another headline change that the kids go free. definitely shows why they took out the relationship tracker from until dawn since the relationships dont matter.
@@Username-wh2ij If you mean gameplay-wise, no it really doesn't. Correct me if I'm wrong but from what I've looked into, the way characters interact with each other in this game has no real consequences like in Until Dawn. There are no special scenes or outcomes for being a complete asshole towards someone. Although Until Dawn didn't have many, there were a few differences and unique scenes that could happen depending on your relationships with certain characters. Mike being rude to Jessica determines how much she gets undressed in the cabin Matt being rude to Emily will cause her to shit talk him in the end credits scene as opposed to showing concern for his safety And shooting Ashley with the BB gun will cause her to let Chris die while he's being chased by the wendigo. I think the only relationships in this game that could have actual consequences is Travis and Laura's but aside from that, it really does not matter much how you treat someone.
The ending with silas is particularly frustrating because everything in the game is screaming at you to have compassion for Silas and yet you are punished for both listening to the game and having compassion.
@@clyne8835why are people so hell bent on having happy go lucky "you saved the princess" type endings in horror games? Dont play games in the genre then, you're not gonna be happy. Same people who complain about joshs death.
@@cooltwittertag bro I love horror games with fucked up endings. Residents evil is one of my favourite franchises. It's just that The Quarry spends so long building up Silas as someone you should pity and want to help so I'm like. Why can't I at least try to help him?? Idk, the game is riddled with writing issues but I love it regardless
@@clyne8835 i mean thats really not a writing issue, silas was a pityable person when he has still caged, but it was pretty well established that staying near a transformed person was a death sentence, no matter how they felt about you. Max would have killed Laura as well if he had the opportunity to. The games story in general is pretty weak tho
That's why Until Dawn was amazing. You see those stupid choices that you can make and actually can act rationally to survive not just "Oh trapdoor! Sweet! *dies*"
They even choose to copy and paste from the first game. The guy who you thought was evil when playing as characters who will die was actually just trying to help you but ofc it didnt even matter
@@cagethelonewolf And in both games the creatures are feral, maneating humanoids with freaky faces. Honestly, I thought this was just an Until Dawn ripoff until I found out it was made by the same studio.
I like a lot of the IDEAS behind Supermassive's games - ... unfortunately, they can't write characters that don't seem to hate each others presence, and it makes it an unbearable experience
scratch that, they just can't write characters lmao. I could buy it in until dawn even if they were over the top and dramatic but it feels like every iteration comes closer and closer to "aliens who learned human culture through the internet"
@@katierasburn9571 At least in Until Dawn it felt like it was on purpose, but since then... They either got lucky with Until Dawn or fired the entire writing room after that game.
@@arseface7256 until dawn felt like a very loving hate letter to those cheesy slasher movies. This game just feels like one of those cheesy slasher movies made into a game.
Eliza was trying to manipulate the player into not killing her son. If you make the mistake of trusting her when she's been encouraging you to kill the Hacketts throughout the game, people die.
@@treg5298Yeah the game hints at this with a tarot card at the end too, where it says her motives are dubious. This is a plot point I had no issue with because she becomes an increasingly unreliable narrator throughout the game
@@Username-wh2ij I have to agree with Nathan, pretty sure it is a Stanley Parable reference. It is specifically called out that there is a time-traveling vampire.
@@DatCameraMON I'm assuming that this is an Ultra Deluxe thing because I don't remember that in the original game. So that seems hard to believe there would be a reference to Ultra Deluxe in a game that only came out 2 months later.
Rt: (Saves Silas at the expense of 3 lives) Hag: How fucking dare you, first of all- I'm laughing did the game devs seriously just not program another ending or am I missing something?? It'd be so funny if it was the former, mygod
This also confused me because rt literally saved her son she could still hate the hacketts but rt literally did what she begged him to do and still cursed him.
I think there might be four, but I'm not to sure. Got to keep playing and see what I can find. I know Max and Laura can reunite. Jacob and Emma can reunite and he can confess to her about sabotaging the car. That's just a couple of events I know of.
There is another ending where the hag is happy with you, but you have to delibaretly kill the entire Hackett family, and kill Travis Hackett before he drives you out to where Silas is hiding.
I can’t believe it but I’m actually so glad I decided to watch this play through instead of play the game myself, because your dynamic with the characters is the funniest shit ever and is enhancing the experience tenfold. You’re like the world’s most poorly assigned nanny. You fucking HATE these kids but you’re a good enough person to want to take care of them and look out for their wellbeing and the resulting frustration and exasperation is amazing
Bruh I love how this studio keeps remaking Until Dawn but worse like every single time, it actually brings me joy watching YTers play worse and worse versions and slowly lose their minds
Why is NO one talking about how for SO many games now all Supermassive knows what to do for monsters is stupid bloody skinless things? That is not a werewolf, thats an Until Dawn wendigo with a few changes
@@butterflydreamer9649 hey, i'm not john cena. who knows what kind of diseases you get running around half naked in the woods, while also being related to several kinds of werewolf.
Literally like may had been REALLY tight but like why the FUCK would you have left them there, with no knowledge of if they're actually going to listen because they didn't know there was a fucking werewolf stuff going on, yeah yeah the game wouldn't have happened but it's a really weird oversight
Gee the person who understands gun safety and proper trigger discipline is the one who also happens to be a really good shot? What a surprise! I thought surely one of the idiot boys who have clearly never held a gun would be the superior shot! Seriously though that was like the one thing that I appreciated about this game that someone understood proper gun protocol for once.
"It's not even a real gun. It's just for shooting bears" Obviously THIS is the guy who you should trust with the firearm. He's already passed that part of the course where they teach you the difference between real guns and bear-shooting guns.
I was with RT at the end where it really felt like shooting the white wolf just didn't seem right? Felt like there was supposed to be a whole scene for the ending instead of such an odd cut like that. No matter the endings, it sucks and feels unfinished.
this whole game feels like it is AI generated but the AI got enough resource to make the graphics good (although it looks blurry at times, maybe just me). I mean, wtf is with the two endings and why does it feel like the ghost granny is being set up as a sequel antagonist?
I don`t know, maybethe game ends differently without Travis being alive? But I didn`'t a way for RT to kill Travis but also escape from the room with Chriswolf , Bobby, Carl from Detroit, Ryan, laura and Travis, so
I gotta say, if someone who is kind of on the antagonist side starts shouting at me to "shoot, you stupid girl" I would start to assume shooting is a bad idea
@@KirbyCom I would be pretty pissed off if we traveled all the way there to finally finish off the monster and the person I bring with me starts thinking "Oh he is just a little boy lets let him live" after that little boy causes so much Kaos
1:38:50 it might be a leap but if i were in their situation and there was a full moon, the smell of wet fur, the victim miraculously had no injuries or anything after the fact and that they didnt remember much of that evening, id probably come to the same conclusion and say it could be werewolves, despite how crazy that may sound
the fact that a 10+ hour game can be edited down into a video a quarter that long, and still be a coherent story tells you how much unnecessary dialogue is in this game
I agree with your point but not your reasoning. RT's editors are incredible with how much they can cut out of his streams while keeping the highlights coherent/engaging
@@DespOIcito oh absolutely, I'd never want to belittle the amount of effort and time that the editors put in. it's just also an easy jab to make, considering how... lackluster every character's contributions are in this game, aside from like, 3 of the characters. you know it's bad when one character spends most of his time wandering through the forest, steps in a bear trap, gets captured, and then either dies or escapes to continue wandering the forest. with neither option having any kind of impact on the story. its only saving grace is that we're watching RT play it
to me this game really went downhill in its third act. the only part I'm invested in is dylan and kaitlyn's friendship, they're legit entertaining when they're in scenes together and it's obvious they actually like and care about each other despite all the ribbing
The answer to that question is so incredibly obvious; you do know what all of these games are inspired by, right? Those old, good-because-they're-so-shitty horror films with young adults that are mostly focused on what's in one another's pants.
dylan is going to die from blood loss. they're not even trying to make like a tourniquet or anything he's just putting pressure on it lmfao (who knows maybe they get smarter in a little bit)
Fun fact: unless you actually know how to make a tourniquet, you actually shouldn't try to make one most times. It can be more harmful than good if you do it wrong. The more you know
@@trash_ferret_ i believe a belt can work as a tourniquet, but it can result in compartment syndrome or damage to veins. Still better than bleeding out though.
@@darkpixel1128 belt is bad, you need a really thick band for a tourniquet one of my teachers is in the military and he had us go thru first aid on a week long trip, you can diy a tourniquet pretty safely with some thick strips of fabric and a pencil or stick, but knowing these dumbasses they'd put it in the wrong spot anyway (always high and tight - so near groin, near armpit) if the tourniquet is a thick band it's safe to wear for a pretty long time (many hours, probably would've been okay for dylan), but it hurts like a bitch with that said dylan would irl die without a tourniquet bc ryan went straight thru veins and arteries + hands bleed like a bitch. without intense pressure for at least 30 minutes he would bleed out real quick (from what i remember you can bleed out from a neck artery in 2 mins, so it is very serious) tldr: if thick band - diy tourniquet very good. ryan amputated thru arteries and veins - lots of blood. dylan irl without tourniquet - very dead.
@@axdonat I know, a belt is very bad but what I'm saying is that the consequences are probably better than bleeding out. Unless I'm wrong on that? Not a paramedic or anything.
I need a DLC where it's Jacob just making the executive decision to not be a dumbass and a menace to society - it will be a short game, but I will at least not be angry.
The alternate title for this was A Man Who Hates Bad Writing plays The Quarry. I hope everyone enjoys my suffering and this movie length experience. The game has its good parts, but it's a hot mess
You can also watch my Until Dawn playthrough here, which is a similar style game from the same Devs th-cam.com/video/3fdKyhZN1V8/w-d-xo.html
lmao
Bad writing? What do you mean?
My favorite part was when the girl starts vlogging and ranting about stuff the audience doesn’t care about for half an hour. What was your favorite, RT?
I guess this is why Kevin hasn't uploaded anymore videos on this game. A shame.
@NMRIH is a great Source mod - blessed by Cory's lip They do that every game though.
Kind of wish you gave it more a chance. Next time, try looking to the positives instead of the negatives.
Alternatively: Dont host a fucking summer camp for kids with 1 days grace period before the entire area becomes overriden by werewolves.
Yeah, or just don’t have one at all?!
@@aliakhtar8622 Right?? Like people are saying that they kept the camp up to try to keep a pretence of normalcy to the outside world. But closing a summer camp isn't exactly a crazy, out-of-character thing to do? They could've easily said any number of things to close the summer camp. The game could've easily explained it by saying they desperately needed money and the camp was the only income they could get? Especially since in-game they show Travis spending A LOT of money on cages (which inconveniently none of the werewolves ever use, so poor Travis)
@@emstink Actually, it's brought up that they had been using them for six years. Caleb and Kaylee busted out and refused to be locked up because they got sick of it this time.
And there is a letter of them asking for donations from parents to "help fund lodge renovations" which is partly true with the chimmey.
So until this run, they only had the three werewolves (and all three were locked up) with Silas being out in the wild. Caleb and Kaylee locked up in the house, Chris locked up at the house or under the lodge.
Quite literally everything could've been avoided if two things had happened. A: Caleb and Kaylee agreed to lock up. and/or B: Jacob hadn't sabotaged the van.
Edit: or at least, they had been using them or some method for a while.
They don't really look like werewolves. Just skinny guys with tails. But it's kinda hard to tell with the lighting
@@Twinklethefox9022 They do have altered legs and faces just no fur, which I think is what's been throwing most people off.
Every time a werewolf was on screen during the stream the entire chat would just scream “it’s morbin’ time”
Well it was, indeed, Morbin' Time.
When Nick turned into one everyone went insane
They were beginning to morb
I love morbing
That sounds ridiculous, makes sense though
The funniest part about this game's plot is that Chris just takes off in a jeep that was perfectly capable of fitting all the kids. Like it was the same size as the one they were gonna take. So he left them there overnight for no good reason.
LITERALLY! he ran off when they couldve just moved their luggage over and been just fine.
@3p952 even worse they could have just left the luggage and chirs could get it the next morning
Chris is also a werewolf so like maybe that’s what they meant by that, it was too close to dark?
@@LinktotheFuture-zs9km Then how would he have driven the vann? If he was gona let one of the youngsters drive it they can drive his pickup too and he can stay chained up in the basement there.
And his brother's the copper, he realistically could've asked him to at least pop in and check that they WEREN'T being dumb stupid teenagers disobeying his orders. Maybe take his patrol car and transport them simultaneously.
A lot of struggles could’ve been solved if the hunters just told them what was going on, like bro of course they’re gonna retaliate if you just walk towards them menacingly
All of this could have been avoided if the entire Hackett family would drop the mysterious act and just told and warn the group, Christ and Travis are the biggest offender next to the hunters.
@@hiunaut2833 tho you can easily imagine these kids going "lol what" and ignoring even this truth for the sake of the party.¯\_(ツ)_/¯
The white wolf death would save everyone. Yet they kept allowing people to be effected. Dan shoots the peoole who clearly aren't the werewolves and just sends him down a spiral of fails.
Ontop of this if they just contained the werewolves better they be able to hunt the white wolvf alone
Entire struggles of the game could of been avoided if Chris had told the counsellors that his brother and dad would be coming to check on them and to stay inside till then. Then when the dad and bro show up, they spend a few mins explaining to the counsollers what’s going on. If Kaylee, Chris and Caleb had actually gone to the cages below the mansion as was planned and just stayed in there for the night while they turned, then there wouldn’t of been any people getting hurt by werewolves who arnt Silas. Alternatively Kaylee, Chris and Caleb could of hung out on the island. They can’t get off the island and are still safe.
Meanwhile Travis could of gone ahead and told Laura of the plan. Asked her to come on the hunt aswell, in order to save Max. After that first full moon where she saw Max transform, she should be on board enough to be given the full information, and maybe sent on a trip to gather up some silver. Family and Laura then go ahead and hunt down Silas. Pick up Max at the end of the night from the prison cell, which can hold him.
There is literally no way to identify between werewolves from what I can see. They all look the same. So why tf would anybody chance it by having members of their family running about while they hunt another werewolf.
The characters in these games don't act like people. If they acted intelligently there wouldn't be a story- which, really says a lot about the plot of these lol
So many problems could have been avoided if the hunters didn’t constantly act so menacing to the kids and tried to tell them that they weren’t trying to kill them
I was half expecting there to be a mystic lore reason for "No speaking at any time, for any reason, whatsoever", but no, they just didn't feel like talking
@@Uglyprincw awfully similar
I saw that comment after making this one, pretty sure this is just a common issue people have with the game’s plot
Not sure about Bobby, but I feel like he is just a beefcake who doesn't really understand what is happening and just listens to his family. If they would have put some lore into the game carrying that reason for him to act the way he has then that could have solved the problem of him being so weird.
My main problem is that they have a bloody camp going on in ground zero pretty much every year. Plus them trying to find the white wolf for six years, happening to find him randomly in a clearly made hut.
@@giftedfox4748 let's not forget that they find him in a hut not too far off from where the start of the game is, so like, it's not even like it was in some remote or well hidden location, it literally is just right there and they didn't notice it for 6 years
So far the most annoying thing about this, is that the voice acting is really GOOD. The VAs are making the most of their awkward lines, the way everyone speaks SOUNDS natural, and there's a rhythm to how they all talk to each other.
It's weird to have it wasted on characters I can't stand lol
This actually does explain how I felt. The way they delivered the lines made the playable characters feel like dumb teens, but they're mostly just assholes who are trapped in a huge love triangle
I HARD disagree on that. I thought the acting was very hit or miss, but missed 3/4 of the time
@@game-enjoyer13 The hag is by far the worst. It's like they're feeding her one word at a time and she's trying to guess when the sentence ends.
@@Blewlongmun Ikr. Just proof that having A list actors, or at the very least, popular actors, DOESNT mean it’s going to be good. They still have to do a good job with good directors. It’s not like their presence alone makes the story good
Indeed. They say the most stupid things like they wherent stupid.
I absolutely love how RT's whole plan is "I don't care about your stupid relationships, all I'm trying to do is keep you alive."
And in the end making the stupidest decision and still getting cursed😭
@@thatoneguyhonk2599 Truly the biggest L
"I don't care about your sexual preference, just shut up and live quietly"
-Evil Zach Hazard
@@thatoneguyhonk2599 I mean honestly, looking at the other possible ending, this one was way better. Having some people survive is better than everyone surviving but being thrown into jail
@@farhaanj4330 that is true
This dialogue genuinely feels like the Snapcube dub of Until Dawn but without any of the comedy or self-awareness.
Are games not allowed to be cheesy and dumb on purpose anymore?
@@Sm0k3turt no, because it's cheesy and dumb
@@H3llfire320 god forbid
@@Sm0k3turt I’m fine with a bit of cheese in my dialogue, in smaller doses it can be cute and comedic. When an entire game is force feeding me cheese for hours on end though, I just get sick of it. Just because the dialogue is intentionally campy doesn’t make it fun to listen to, it’s just annoying.
While watching I could not stop thinking about this comment. You’re so right
I love how the middle section of the game falls apart if you decide to trust the hunters. "Sorry kids, I can't explicitly say that I'm here to help you until the act-three twist"
Yeah, it really didn't pan out that they took their Mysterious Mountain Man character from Until Dawn, made him into at least three different people instead of a single shadowy entity, and then had you meet them repeatedly and _not_ expect you to catch on.
The reveal as a trustworthy party works when you can limit the interactions and information about them by making them only one person in a bigger story, but having a whole gaggle of them means you can't control those aspects as cleanly and it only becomes more farcical the longer it goes on.
They would have to write a new completely seperate branch where the Hatchets explain whats going on and than everyone works to getter from the mid game undoutably leading to the best realsitic results (ones not based in pure luck or save scumming).
@baltulielkungsgunarsmiezis9714 that would be great as a new game plus feature
RT being so devoted to keeping this group of idiots alive is so endearing
After a few episodes of don't starve with kevin it must've become habit
He still went on a massive murder spree
And failing miserably
It's so bizarrely adorable to hear him sigh like a tired parent every time one of them tries to flirt with another
Isn’t that just what he does with the lads anyway?
DO NOT ever play dead in front of a wild boar. Pigs will eat dead humans, playing dead in front of them can get you literally killed. This game is literally giving out life-threatening advice.
The real wildlife take here is: "if you see a baby animal, DO NOT interact with it; their parent and probably their momma is nearby and fucking with it even in a friendly way will be seen as a threat to the parent. If a baby animal is nearby, leave it the fuck alone!
most animals' parents will literally fight you to the death over their kids. Can't say the same for like goldfish but most land-based animals will try killing anyone interacting with their babies.
@@jerradmarsan2220 It is weird how despite humans being literally THE most K selecting species without our young needing decades to mature and being guranteed to die in the wild without adults creating an artificial enviroment for them and themselves. Our reduced instincts in favor or more learned behaviour makes it so we would fight for our children with less zeal than various other mamals.
I have no idea when playing dead would ever be a better idea than running away.
Bro u got me confused with "fucking with it" 💀🤰
@@nmn5701 You know "bro" but not what fucking with something is? Hilarious.
Love how the sheriff dude told her not to get too close and then handcuffed her so she couldn't leave arms' reach of the cell
Really thought I missed somethere there lmao.
Maybe it was a taunt...?
It's like throwing someone, who doesn't know how to swim, tied to a very heavy bag of rocks on the deep end of a pool and saying "Just don't drown and you'll be a-ok!"
I feel like Mike losing his fingers in Until Dawn was played out way more dramatic and realistic than Dylan losing his whole damn hand to a chainsaw slash.
It was goofy as shit, the dude should have just bled out.
@@dracopug - You don't have to bleed out because of this, there are ways to make losing a hand 100% survivable
Groovy
Right? And somehow not bleeding out despite severing a major artery _and_ never was in pain???
@@DanArnets1492 not if you just completely ignore the wound
I find it extremely funny that someone in the woods was whispering "silas" considering Silas was a Roman god of the forest and his name just means forest. So imagine someone whispering "forest" in a forest.
Lmao
"Forest The Wolf Boy"
Are you telling me that they pulled a 'RUN FOREST RUN' on us
Silas secretly is just Forrest Gump confirmed
"Where are we?"
*Whispers* "Forest"
"Why are you whispering?"
"I dunno Quarry said it was a dangerous word"
Ryan genuinely has one of the most realistic "teen voices" ive ever seen in a game. It's awkward and stiff, and I could 100% imagine it coming out of a real person's mouth.
He sounded almost exactly how I would talk in that situation, so he really resonated with me as he was the voice of reason a good amount of the time. He’s probably one of the few characters with any likable qualities
@@donovanjoseph737 him and Dylan are my two faves just cause Dylan had the best character development and overall is my fave character, my least fave honestly has to be Abigail cause... she kinda gets thrown to the sidelines after Nick transforms and not much happens with her afterwards, her entrie plot builds up to that moment and it doesn't really do much after it all, Jacob at least you could feel sympathy for a bit by the end because... He never could have known him breaking down the car would do something like this and he is utterly guilty and feels horrendous andl ikely has major trauma after surviving. Emma mentions how she just wants to make people happy and that hit quite hard, Ryan, Nick and Kaitlyne didn't have too much development, I mainly love Ryan cause of his humour and his banter with Laura and Dylan and Kaitlyne was a girlboss, so my leastfave have gotta be Nick and Abigail.
@@backpack_hermit25 they are the best characters, i cant forgive RT for removing the ryan kiss scene/j
@@SpellboundSpectre faaccctttsss
@@backpack_hermit25 speaking of Emma, she definitely has some kind of like...emotional or impulse regulation problem? from the beginning, going the 'scenic route' in the golf cart, to everything she does with, around, or to jacob...Like, even when safe in the final room, Emma's like "Hey I'm bored let's go exploring!" and abi has to be like....'no, also, the fuck is wrong with you?'. she's presumably using her streaming as a form of 'self-therapy' on top of that.
I think the royalty free music being violently unfitting was the icing on the cake.
100% agree
At least the songs are good though
Sun goze down and wolf boy were the only two that actually fit imo. They rest made me reel back
@@SerryJeinfeld32 oh Sun Goze Down is so fucking good, but that song that plays during the trust and dare game fits as well, since it’s just supposed to be pop music on the radio
Nah, i feel that the majority combine. Every little movement on the prologue is a fucking banger, sun goes down goes hard, every dog on the scrapyard is insane, and the rest is just intresting and cool to hear.
It’s extremely hilarious how RT cares about nothing else other than keeping the characters alive. He doesn’t care about their FliRtInG or DrAMa. He’s such a dad.
I mean I've been the same thinking the whole time
Only game I'm invested in the flirting is the sims, it's usually just very unintresting in most games
Those parts are kind of important for getting character relationships and actually caring about wether they live or die.
The characterisation kind of falls on its face, but still. In a better written story, it's pretty important. The Thing or Alien would be pretty meh movies if it just jumped straight to the monster stuff 5 minutes in.
@@CriticalCipher It can be done correctly, but mostly it's just cringe
@@tortoiseoflegends4466 im flattered
What's even more upsetting than the characters. Is that the strange lady doesnt even get the cards meanings right, let alone mention the reversed cards.
Ooh Im interested can you mention which cards are different from their real counterpart? Curious to see what she got wrong
Ye im also curious on what they actually mean
She got literally all of them wrong and basically stereotyped all of them. They're called tarot cards, I recommend doing some research, they're actually quite interesting.
Edit: Replied to the main comment so both people asking get the notification. ^-^
@@FireflyOnyx thanks man
@@darthschradergg even so thats stupid
Jacob unironically did NOTHING after the rotor arm, he literally ran around the woods, got captured, let free, ran around the woods some more.
He saw ONE werewolf and it was caged other than that he did nothing
Hahaha for real!! Useless shit 😆
I wonder if he plays a bigger role if he stayed with Emma
Its the same thing
Yet at the same time he's the reason the counselors are going through this
IIRC that series of events is actually the only way for him to survive the night. Just run around in the woods confused, nearly naked, and with no understanding of what the hell is going on.
When max says “I’m feeling Morby” before turning, I stood up from my chair to step back from such superb writing
Time stamp?
@@maxiwaxipads It's Mor:bin' Time
@@maxiwaxipads 4:20
@@TimSlee1 my tired arse didn't look at the number and clicked the timestamp
@@thatguyintherain3168 Lamo
It's remarkable how Until Dawn was panned and criticised for all the same things as this, but laid side by side, Until Dawn proved to be the far better paced and structured story
The mystery was far more dynamic and interesting, with decent twists and turns.
Every character, whilst annoying and obnoxiously written each had things to do and participate in telling several storylines at once and tying them together right at the end for a climax that felt earned and high stakes.
I mean. What the hell did Jacob do that entire time.
"Pop pop peanut butter butter pops, pop pop , pop em in your mouth!"
Jacob suffers the same problem as Matt and Jessica, they're the easiest to kill therefore they can't have any plot points. Because budget.
@@dylan7381 I mean, I know budge and time is a thing, but they really should cut the part if they don't have resources to do it.
I hated Until Dawn too, and to this day don't understand why anyone likes it... but I guess younger generations think "good horror" means "jump scares." Yeah, yeah, taste is subjective... but both games have no taste.
@@tirsden they’re fun to play though. The train wreck of a plot and the car crash of characters make it so fun. My partner and I have played through the entire DPA, the quarry and until dawn and it has been some of the best times we’ve played games together. I will say, the newest one, The Devil Within, is probably their best game, even though the plot is a bit convoluted and the reveal doesn’t make much sense. It leaves a lot of unanswered questions, but in terms of characters and game mechanics, that is the best one. The aesthetics are really good too - I recommend it, but yk, bear in mind the plot isn’t great
Sean playing the game: [gets way too invested into preserving the relationships and gets completely wrecked by it]
Dan playing the game: "oh god wait no its a relationship oh god oh no oh fu-"
tbf though their in game decisions seem to be mostly identical up to about half through as far as ive seen
Meanwhile Kevin makes all the bad choices, I’m still waiting on ep 2
@@ashkorew5405 from what ive seen of the bad choice run it seems to still be railroaded to all hell
I mean tbh. Ofc they would. If it continued during the horror it be a issue. Their teens it's a camp it's what you do
at least "Leave room for Jesus" will carry me a little further through this mess of a game.
i think the best part of this is streamer mode. the royalty free music completely breaks any immersion i had and it's amazing
Also, Streamer Mode doesn't change the ending song, fun! It completely fails AND removes all immersion! Yay!
Most of the songs are the same, but the ending song is different when the streamer mode is off.
*OH SO THAT WASNT EDITED, HOLY FUCKING SHIT*
@@travispluid3603 So that ridiculous ending song wasn't streamer mode's fault? Amazing
@@siegwardinspirit No, it was- he had to change it because it was copywritten. So he changed it to that.
i love how they even mention the smell of wett fur, yet the wereolfes are completely naked.
They couldn’t afford the anamation on the fur lololol so they acted like it was purposeful
They couldn't afford the animation for water, so they just got rid of the fur.
@@Here_is_Waldo Water does look very fake.
@@mattgroening8872 Does make Sylas look just like all the others.
The werewolves 100% look like that because of them basically still jsut being wendigo from when this game was being developed as until dawn 2
A lot of writers somehow don't seem to realize that most people are friends for a reason? These people genuinely seem to hate hanging out with each other.
to be fair, they're not exactly friends - they likely all met at the camp and don't know each other besides that
And?
@@kkachi560 Yeah that's a good point, actually.
@@kkachi560 they knew each other for 2 months AND had no phones to distract themselves with AND had to coordinate a bunch of activities involving much younger kids. There's no way they wouldn't strike up some tight friendships or some serious resentments.
@@scytheslash They definitely have some serious resentment
The question I'm asking is this: "WHY THE FUCK DID YOU HOLD A SUMMER CAMP WHERE YOU'VE BEEN ACTIVELY HUNTING A DEADLY WEREWOLF FOR THE PAST SIX YEARS?" Is no one going to address this?
And what about the July full moon??
@@Pamelalrene Apparently on the calendar or somewhere you can see a note about required slumber party so all the kids are locked up in cabins.
Also, from what I've read and see (Jacksepticeye's playthrough) for the past six years there have been four werewolves. At least after the first bit, only Silas was free during all these periods (and he's mentioned traveling up and down the coast some)
Chris, caleb, and Kaylee all got locked up on the full moons. In the prologue, Chris is locked up under the lodge, Caleb and Kaylee are locked up in/under the house. The two teens then rebel because they are sick of being locked up every full moon and want to get outside attention/help hunting Silas, so they refuse to lock up/break out of the cells this full moon. Hence why the counselors get attacked, because Caleb and Kaylee are roaming free (as is Silas).
Which all in all makes Caleb and Kaylee all to blame. While their action of freeing Silas was out of good will, their one decision of deciding not to get locked up was pretty awful, especially given that they were basically just roaming free, free to kill literally anyone who passed by the roads, though they weren't given any information on the counsellors staying that night.
Everybody knows you probably need some help if it takes 6 years to do anything.
@@OysterCupcake Rightt but Silas was just fucking chilling from burned carnival place and Travis wasn't competent enough to check there?
The crazy thing I see is they go "Are you out of your mind, werewolves?" right after they literally saw Nick explode into something else post flinging Abi across the room, then he leapt out of the building howling.
Imagine a dude with pale as fuck skin, red eyes, razor sharp fangs, biting someone next to you, and very obviously drinking their blood. Then just turns into a literal bat and flies away.
I’m pretty damn sure anyone with a sane brain would NOT try and rationalize it in the moment. “There’s probably some reasonable explanation for that!” No bitch, ANYONE would immediately think “Holy fuck that was a straight up actual real vampire.”
Yes, people DO try and rationalize things we can’t explain, that is a fact. But there’s a limit to that. When things are just TOO obviously, not-holding-back crazy and supernatural, no, we admit defeat and acknowledge it as supernatural.
to be fair tho those creatures look nothing like werewolves. i'd believe in the supernatural aspects but i wouldnt call those werewolves
@@Monochrome2004 i mean, partly yeah but full moon and they just saw a supernatural event. To act surprised at supernatural story is weird to me.
On one hand I recognize that the technology to make this game look as good as it does, especially compared to Until Dawn, is very impressive. On the other hand oh my god the characters are so in the uncanny valley. For some reason Emma's mouth just freaks me out
Most of the boys cheeks make them look like chipmunks
I'm beginning to think that games need to move away from chasing realism and create more stylized characters. I don't think any game company will ever be able to create realistic characters without falling into the uncanny valley, no matter how much manpower, money, or technology they have.
@@CalamitasCalliope Imo Detroit: Become Human did it better than either The Quarry or Until Dawn
i think it's cause she doesn't have a tongue
@@CalamitasCalliope don't know about that. I mean there are many many exemples to chose from when it comes to realism in; animation / character design / graphism as a whole, but Naughty Dog games are great exemple of realism that does not fall into the uncany valley
I have to admire the fact that these guys have repeatedly tried to make the same game, but every time it gets gradually more uncanny and uncomfortable, to the point where this one felt like half the characters weren't human.
Kaitlyn is still by far the best character simple because she acts like a human being about 80% of the time.
There's also that one dude, Ryan I think, who acts like a real person 60% of the time.
@@PikaPenny17 I honestly think the only characters that weren't believable were Jacob, Emma, and Travis. most of the other characters acted like humans, albeit very stupid ones sometimes. the main issue I have with the game is how bad the overall writing is. it doesn't really matter whether the characters act in a realistic way if said actions somehow set off events that make no sense to happen and fuel a completely unrealistic and terrible plot.
@@timob1681 I kind of like the bad writing and crusty dialogue, it reminds me of the shitty horror movies I grew up watching.
@@timob1681 Nick was barely a character lmao. Like I can't name a single trait of his.
@@kolbayada4938 he has an accent and thats all i can say about him
41:50 is such a stupid move.
DONT. DO. THAT. Unless you are 100% sure the piglet is alone you stay the hell away from there! Wild hogs can gut you at a moments notice if they feel like you're a threat and they're pretty darn fast.
Also... I highly doubt that it would just *leave* when he runs away. It has already attacked once, so it definitely perceived them as a threat. They tend to react to sudden movements with aggression when they feel as if they or their young are in danger, as do many animals. Stay calm, talk to them, retreat slowly. Or in this case: *Don't quickly jump up, that literally one of the dumbest things you could do.* Just wait till it leaves...
the more you know
As soon as I saw the hoglett
Ha ha, you're in danger
As someone from Texas this is 100% correct, wild hogs are dangerous !!
Exactly my thoughts during this scene. You don’t ever mess with or get anywhere close to those absolute killers
Exactly !! Rule of thumb is just don’t approach wild animals, ESPECIALLY babies
One thing I really don't understand about the game story is why the werewolves are free. They know who is infected, they know when a full moon is coming, they have electrified cages, why woudn't they keep every infected family member inside the cage every time there is a full moon?
kaylee and caleb busted out because they were sick of being locked in every month for years, learned it from a note in a different playthrough
@@klltsun_2576 the plot is basically: Dumb and selfish kids throw a tantrum and ruin everyone's lives
@@Foible yes
@@klltsun_2576 ONE NIGHT A MONTH? AND THEY COULDNT MANAG3 THAT?
@@klltsun_2576 they’re a fucking werewolf for one night a month. God it must be exhausting to exist as a monster for a night so you don’t kill your family
Dude... every one of the counselors could have fit in the back of Mr. Hackett's Bronco. Yeah it would be cramped, but he could have gotten them all safely to the local motel for the night. And then come back in the morning to get their bags.
holy hell, you're right! chris DID have a working vehicle he could have driven the counselors out with, even if he had to do it group by group, why in the world did he not do that?? why was the ONE van or whatever that jacob sabotaged the only option they had??? jesus, this game
I mean even if they didn't all fit he could have taken two trips.
Well like he was abt the rip his skin off and be a werewolf any second soooo
@@pinkcatacombs “any second” drives away safely
@@wildfire9280 to his cage in a second building on the same plot of land, instead of an undisclosed amount of time down a road
Imagine how cool this game would be if the characters were actually likable. They don't have to be perfect, just not so annoying that you want most of them to die.
That exists! It's called Until Dawn!
@@elinquisidorperseverante6835 bzzzzzzt incorrect
i just got invested in the part where they could kill the og morbius to end the morbius line, y'know, like a videogame, of which this is barely, could probably port it to a dvd player.
@@decoy1359 oh fite me, out of the main cast only 2 characters were unlikeable, and one was the antagonist ffs.
@@crackedemerald4930 my friend, there's a reason why this is called "an interactive horror movie." Have you heard of visual novel?
ryan: am i dying?
laura: you've lost a lot of blood
meanwhile dylan had his fucking hand cut off and they haven't even bandaged it this is so funny
Not to mention that Jacob spends more than half the game in his underwear in the middle of the night running around in the forest. Even during summertime, nights tend to be cold unless you have a lot of cloud cover. You'd think he'd be shivering, but apparently he doesn't care.
And the fact that apparently he tried hiding the rotor in his underwear while swimming instead of simply leaving it in the pocket of his pants, or perhaps stashing it someplace safe back in the cabin.
@@GTAVictor9128 I'm still trying to figure out how Emma got her phone to the island. I know women sometimes keep things in their bra, but while swimming it is a) likely to fall out and b) definitely not going to work after.
@@kaspianepps7946 solution : she pads her bra with rice
@@kaspianepps7946 as a girl who keeps things in her bra, having a phone in it while swimming just. would not work
Didn't kaitlyn do something more about his hand?
When that ending came up, I expected that the twist would be that you could turn the gun all the way to one side and there would be some third party off to the side that you could shoot for a secret ending.
Especially with "my boy" echoing around, I fully expected ghost lady to be standing off to the side in the final scene and if you turn far enough to the side with the gun you see her and can blast her, truly ending her curse and freeing both Silas and the family from it.
Maybe only if you hit a certain threshold like finding all/most the tarot cards or did a really specific chain of events.
That would be amazing
Saving Silas, because to be honest, he did nothing wrong, he was trapped in a cage and then hunted for 6 years after finally getting out
damn, you were expecting Q from zero time dilemma
@@worthyedge9307 I was about to say that.
@@rjfrost7090 Holy shit i didn't expect anyone to get it lol
I feel like the greatest issue with this game is the characters, In Until Dawn even the most flawed characters react in realistic ways that make sense yet here all the characters say and do things that only serve to push the plot along rather than provide appropriate characterisation
They feel too cheesy. In Until Dawn even a character like Mike which was kind of a douche with good looks turned into my favorite character due to how he changed trough out the story. If he kept being an ass people would have died, and so could he. Instead the pressure and circumstances improved him. He dropped the jokes and got his shit together.
I'm sorry but I'm gonna have to disagree heavily. As someone who consumes a shit ton of horror the characters in Until Dawn are incredibly cliche compared to The Quarry. The Until Dawn cast quite literally has the whole cliche gang, The Final Girl, The Jerk Jock, The Bitch, The Crying Girl, etc. Not to mention how their reason for being up on the mountain is much more bullshity than that of The Quarry.
The Quarry also generally has much more depth to their characters because really, the ones in Until Dawn don't have much beneath their archetype, really they all come down to "which other character do they have a crush on"
I love both games, but The Quarry is a huge step up for character.
@@iwanttopotato8848 Except Ashley, screw Ashley. Demanding that Emily be shot and leaving Chris to get ripped apart if he wasn't nice to her.
@@professorwright1428 what horror movies are you watching where you think The Quarry's cast AREN'T cliche??? They're cliche as fuck! No one learns shit! You couldn't write flatter characters on a sheet of paper!
@@z-beeblebrox yeah no, i agree. literally the quarry is very cliche, and using story beats common in all horror flicks. not to say that its bad, but like how rt got frustrated midway through-, it gets infuriating quickly if used incorrectly- combined with really bad writing.
I THINK they were trying to give the ending an air of quiet sadness, bringing attention to the fact that you're killing (maybe?) a kid who is just as blameless as everyone else who got turned into a werewolf after him.
But yeah, they MASSIVELY missed the mark, and as it is it's just abrupt and anticlimactic.
Silas is definitely fully grown, just with the mind of a child still? It's sort of sad because there's a real human who had been taken advantage of by his own mother to be used as a sideshow attraction but I haven't seen anything mentioning how HE feels about any of it either
@@cat_inabasket1510 Yeah, that's another good point. I was waiting for them to explore who Silas is/was a bit more and maybe have a look into his supposed captivity, but no, he's just left as a plot device. Which is a shame because I bet there were loads of interesting things they could have done with that.
@@cat_inabasket1510 do we know for sure if she kept him in the cage? When I first saw it I assumed that's just where he'd go when he transformed then would be let out
@@kaya4732 Everything about the backstory feels so vague and unfinished. Was the fire actually an accident, or was there something more sinister to it? There's a sheriff badge on the burnt corpse, implying it wasn't just Caleb and Kaylee who were there...
Also, was Silas always a werewolf, or did he become one as part of the curse his mother cast?
@@davidepastore5600 I'm assuming he was not a werewolf at the outset. They described him as a feral boy but that doesn't make a lot of sense either because he has a mother who apparently cares deeply for him. The whole thing is rife with plot holes honestly. I like watching people play these games but some of the choices are mind-blowingly stupid, both in terms of what it allows the player to do and in terms of the larger story.
That Fool card in the beginning feels like it must be Satire because The Fool typically represents freedom, wisdom, not worrying about petty burdens and fears. None of which is what any of the characters here have.
On another note RT is fused to his persona as a Dad the way he obsesses over trying to keep these stupid kids from being stupid kids.
The fool is also a card that represents beginnings and can be considered the intro card in the tarot deck. So it might also just be there to kick off the tarot hunt since it’s the beginning of a journey.
I wanna play into the 'Maybe the Cards were all wrong to hint at an unreliable Narrator' but then the Fool could've been fool reversed to really give in that punch anyway and been a cool moment
@@monocandy "Beginnings" is an ambiguous term in storytelling since it can be difficult to tell if it means literally or figuratively. The Fool is most notable for simply referring to the ability and potential someone has. It depicts people as wise, which nobody in this game seems to be.
Bold of you all to assume that the developers did their research
Honestly I do think if they ACTUALLY did research on it rather than just looking at the name that would have been a very fun concept. I guess "Missed potential" overall is a great way to describe this game
being a part of this 11 hour stream only for thAT ending was an experience
I just finished watching the VOD like a minute before this was released, and I gotta say the ending does live up to the word "terrible" very well.
neo💖
Yeah it was wild. The thing is that I was one of the people who had the same thinking as RT, the ending seemed to easy/good to be true so I thought it was a trap to shoot
YEAH
I watched the whole vod and the experience was pretty much the same ok my end
Man, I've been really enjoying RT's lengthy playthroughs on games like this and Kirby. I don't know what it is, but it's so great being able to watch parts and keep coming back to finish the video. Top tier content
Idk why but I just really get a kick out of your name. Like sure, there are tons of scalies irl, but there's only _one_ online lol
@@Rippertear they’re also THE online Scalie, which also gives a sense of a powerful, individual scalie
You don’t understand do you? This still IS Kirby
he has a lot of charisma,so any game is a joy to watch
right it’s like a movie !
Everyone else is (rightfully) complaining about the dialogue, the uncanny models, or the asshole characters. Meanwhile I can't get over how they didn't look up the actual meanings of the Tarot cards.
death means scaaaaaaaaaaaary!! What do you mean it means the end of a cycle and all that stuff?! Nah, it's just spooky. And the devil is about werewolves ofc
SERIOUSLY THAT BOTHERED ME SO MUCH as someone who knows a bit of tarot, it felt like appropriation
@@gaspardp7314 I honestly think death would have been perfect for the finale, killing silas would have ended the cycle and it still would have meant literal death as well for the Edge Factor
OMG I KNOW
Well at least they weren't massively misrepresenting Native American culture like in Until Dawn (still a much better game)
You know, the tension really is diminished if you refer to someone transforming into a werewolf as ‘morbing’.
The tension is also kinds diminished by the fact that the werewolves look nothing like wolves
@@dusklunistheumbreon they look more like morbius
@@cogbait they really do. Like not even joking they deadass look like Morbius.
@@AA4AA4 wait, what's the other one?
@@AA4AA4 That’s what Wendigos look like according to the original Native American legends. The Wendigos with the deer skull on their head were created by white authors in the 18th or 19th century. Until Dawn was praised for having accurate Wendigos
Travis: If we kill the original werewolf everyone will be saved including your boyfriend, we just need your help to find him.
Laura: So anyway, I started blasting everyone except the original werewolf.
Also She doesent know
@@alexandrerosas5269 ...of course she does. Travis explains it to her in this very video from 1:45:20 to 1:46:50 and he goes into even more details in the uncut version.
@@giantWario sorry,i meant WHO Chris is not how to break the curse
Laura : I’ll murder your family first.
Also... literally every single werewolf looks the exact same.. even Silas didn't look all that different from the rest of the werewolves how the fuck are you suppose to know whos who
this was one of the funniest games ive ever seen. it's like they took all the bad parts of until dawn, tripled them by 3, and played kevin macleod over goofy uncanny murder scenes.
I like how Laura got an eye slashed and her reaction is to yell "FUCK!" like someone just heavily backed into her car instead of being in excruciating agony.
As someone who has had gasoline sprayed in their eyes, severe eye pain gives you this weird sort of pained clarity where all you can focus on is trying to treat the problem as fast as possible. Kinda like you are a sim that just got told to go do something.
Or maybe that's just me.
@@NarutoOrganisation13 Jesus, and here's me thinking it's bad enough when my eyes randomly water and sting badly (not great while driving). I hope your eyes were treated quickly.
@@1Thunderfire Yeah, they were. I was working on my motorcycle when one of the fuel lines sprayed me in the face, and I immediately shot up and blindly stumbled over to a water hose where I did my best to run my eyes under the water for a good few minutes. Kinda like how they tell you to do in any science class with an eye wash station? It was as if the pain in my eyes cleared my head and all I could focus on was getting it to stop. If I recall correctly, all I even said was "Augh, fuck! I just got gas in my eyes!" while I was beelining to the hose. So, not too unrealistic I guess.
My only guess that it was shock. I cut my elbow open one time and there was a big flap of skin hanging off, but I didn't even notice until I saw the blood seeping from my sleeves.
Still though, I can't say if it's the same for the eyes. It's definitely understated... Even if she didn't feel it, I feel like losing half your vision would have you freak out.
@@NarutoOrganisation13 I'm glad it wasn't worse. Anything to do with real/realistic eyes though terrifies the hell out of me.
- ENDING SPOILERS -
I think I kinda see what they were going for with the ending, subvert your expectations of this kind of game by making you go "it can't be that simple" and then being like yes, it was, why the fuck did you not shoot the werewolf, then giving you a second chance. That said, the execution was pretty bad, and it doesn't change the fact that it's super anticlimactic.
Also, why the fuck did the police officer at the beginning not just make up some reason for them to go to the motel instead of being creepy? Even a half-truth like "oh Chris is actually my brother and he's not there, don't think he knew you were coming so you should stay at the motel for the night" or "there's an aggressive bear in the area right now so we're keeping people away for the night" or some shit
Or better yet, 'escort' them to the motel to make sure they go? Like how hard is it to say, "The road to the quarry closed atm, we've got reports of a fallen tree blocking the way and we can't clear it til morning. I'll escort you folks to Harbinger Motel, you can rest there for the night."
But if that happened we wouldn't have a game, ig.
@@sigheyeroll I think the game’s excuse is that he needed to stay to hunt the werewolf
@@sigheyeroll Why can't the poeple on gilligan's island ever leave, despite all the otherwise successful plans to do so?
When you force the player too act dumber than they are, it soils the experience.
The issue is the ending assumes you trust Travis. Why the fuck should we assume he knows what he's talking about? He's been a total failure for the entire story.
I came back to mildly rant about the fact that this game shows that you can lock up the werewolves, and that the Hacketts even have electrified cages to do so way better than the police station where Max was kept..... and yet they seem to have done a horrible job locking up Chris Hackett both times, and the 2 other Hackett werewolves seem to just be free roaming during the main game...
to be fair, there's a note/letter from Kaylee about how she and Caleb are tired of being locked up every month for years, so they likely busted out before the full moon. I watched jacksepticeye play and havent finished RT's vid yet, I guess RT didnt find this evidence or it wasnt included and was cut out for video length
@@klltsun_2576 That's such a horrible reason but I guess at least the game tried to explain it.
Still leaves me mildly upset becuase that implies that just because they transform into murderous werewolves, they thought that being locked up for 12 nights a year is too much.
@@PopeMical yeah, being locked up when turning into werewolves is a reasonable thing to do if they dont want to hurt people. They shouldn't have busted out
@@klltsun_2576 but why was chris locked up so poorly both times, like he literally just broke the handcuffs the second time
@@Raulxz I dunno, I think I saw someone in comments explain but I dont remember what they said
“It’s not like we killed anybody”
The subtlest subtle to ever subtle.
Question is if it managed to subtle subtly
@@matthewwallace1143 i thought that the subtleness was subtly handled quite subtly (subtly speaking of course)
I really dislike how "choose Silas' fate" was a fake choice and was literally just "lol if you don't do it you die"
Honestly this entire game has just been a dump of mostly useless options with only some few actually affecting the story (the life and death or certain characters obviously) but other than that all the choices feel like filler
I can agree with many of the game's options not being meaningful, but, what else do you expect from that choice? If you don't do it, the dangerous person or thing continues to live. what's fake about that? It's not like this is the first time you've been exposed to the idea that 'these creatures can and will kill people, or that's somehow totally unexpected.
@@Nowolf Sure, but the game kind of portrays it as an actual option for an ending until you find out it kills everyone. It shows Sylas being dead alongside all the other people you could save, the hag get pissed at you for choosing to kill her son so it kind of implies you had a choice.
It makes the hag scenes less meaningful because you can only disobey her at a certain point.
I think you need to lookup the definition of a choice buddy…
@@Nowolf right but there are other options. Shoot Sylas somewhere non lethal, don’t shoot him with silver bullets, something else in the game giving you another option like toss him in a lake or use the radio to piss him off and stop him from killing them.
The choice is fake because if you get the choice to shoot a murderer or let them kill you no one is going to let themselves be killed.
If the hunters had simply explained what was happening, literally nobody would have died.
10/10 Writing.
Both of these games relied too heavily on the idiot plot. Making the characters smart but in a tough situation would be a better path then putting dumb characters in an easy situation.
@@mattgroening8872 for real, it's not as scary when the evil monster thing or whatever is very easily avoidable and the characters are just dumb. you know what would be real terrifying? having the characters be smart and do everything right and still die
It was the same thing in Until Dawn. They had the dude with the flamethrower consistently refuse to elaborate at all simply until the plot needed to. He would just chase after the main characters and give very vague and cryptic help until he spouted exposition and promptly died. More of a convenient plot tool than an actual character. While it’s improved in The Quarry since the hunters have actual stakes in the story instead of solely existing to help the main characters and give exposition, it’s still not great. Like you said: in both Until Dawn and The Quarry, simply sitting the main characters down and explaining it would solve the entire plot. Not to mention the fact that the conflict didn’t even have to exist in the first place; Until Dawn, for all of its flaws, had a fair enough premise for all of them being trapped on the mountain with the monsters. The framing device for this one is just so flimsy. Chris Hackett really couldn’t have squeezed those kids into his car, if there were fucking *werewolves* running around? He couldn’t have bussed them to the Harbinger Motel, a place already established by the Hacketts to be a safe place? As another commenter pointed out, *they couldn’t have operated this summer camp a) not at all or b) without a 1-day grace period between summer fun and werewolf murder?* The Quarry is just so… sloppy compared to Until Dawn.
The whole time i couldnt stop thinking "JUST BE HONEST AND UPFRONT". Holy shit so many things couldve gone better if that damn family would just communicate clearly to the kids jeeeeeeeezzzzz.
Games and movies just LOVE having dysfunctional families and friends because they don't know how to write a compelling story where everyone actually has a brain.
If I told you werewolves were real and left you wouldn't believed me and do whatever the hell you felt like
They could of lied better
@@cagethelonewolf Don't need to tell them about the werewolves until they see one, just a simple "Don't be scared, we're trying to help you." would have probably made things so much easier for everyone.
@@Dinoman972 and you still wouldn't beleive them. As seen in the story. The eye patch lady finds out omg wearewfs real and still decides to betray the officer no matter what was chosen you only stay long to learn. Legit all she had to do was not. He knew where the white wolf was and he was gonna die that night
i always find it funny when the monsters are werewolves but don't look anything like wolves
to be fair the team did the same thing with the wendigos and those looked nothing like any traditional imagery of a wendigo
@@edgybubblegum6404 Actually the Wendigo in _Until Dawn_ is accurate to the folklore. The deer monster is just its own monster given the name Wendigo because it sounds better than Weredeer.
They also don't look anything like bears but apparently everyone in the game Is legally blind
@@warezz1743 huh, thats funny. they did research for the wendigos in the first game but couldn't be bothered to do research for tarot cards in this one
@@edgybubblegum6404 this is just baseless speculation but, it could be the tarot cards being incorrect is to establish the Gypsy as an unreliable narrator. Other than that I can think of no reason that it could or should be incorrect.
Thank god I'm not the only person who though this games writing was terrible, in the beginning I was like "oh it's okay, it's not great but it has got its quirks". Fast forward like 2 hours and I want to absolutely kill most of the characters and I'm having continuing to play because of how absolutely annoyed I was. Love watching people play it so far though, your video (up to where I've watched) is amazing and I really appreciate the 2+ hour amazing video :)
that's a shame, i kept hearing that the dialogue was more "natural" in this game but doesn't sound like it gets any better. rip
@@hinasakukimi The voice acting is natural but the dialogue is so stupid that I’m getting flashbacks to my own classmates and I want to kill them just for that.
So far, Until Dawn has been the only game of theirs I've managed to play all the way through. Every single other one has been so eye rollingly bad and obnoxious that I either quit them early or never bothered playing at all and STILL quit watching LPs of them early. I was hoping this one would turn things around and get back to what made Until Dawn fun, but...I just don't think it does. I was watching Jack's LP of this and before ep3 even finished I was done with this story.
Yeah the intro was honestly pretty solid imo but the rest of it disappointed
Honest to god yeah. Like the start of this game was kinda cute, almost in that “Life is strange” way, where the teens are awkward and say janky unnatural stuff but it comes off as odd but somewhat believable.
After just like an hour though the dialogue feels genuinely improvised on the spot, and on top of that, each character basically is completely and utterly insufferable.
It's incredible how natural and realistic the game looks at times, and sometimes it just looks SO extremely goofy and uncanny
I know, so many shots are incredible and look so real, and the animations are so good, but then we get the water physics.
@@tarzan5932 YEAH THAT WATER THREW ME OFF but there's some water later that works fine which makes me think it was something like a bug maybe??? Gotta watch some other let's plays and see if it changes
@@woooboboob nope, not a glitch I played the game myself, same water
@@tarzan5932 that's so wild... I want to learn more about how they made that water... It's more interesting than anything else in the game to me
@@woooboboob Huh, what was up with the water? Maybe I'm dumb, but I didn't notice it as especially bad
Ghost Woman: "I'll put a curse on you which can only be cured by killing my son, Silas"
Also Ghost Woman; "No you can't try to kill my son, Silas? Why would you do this? Hasn't he been though enough?"
She didn't curse them, the curse was spread when Silas bit one of them.
they brought the curse on themselves when they freed Silas, the woman didnt do anything to them
@@klltsun_2576 how dare you free my son who I've turned into a literal circus act?
@@DespOIcito I admit she shouldn't have taken advantage of her son's suffering to make money, but they still brought the curse on themselves and now they're out to kill poor Silas who had no control over himself when he bit them
@@klltsun_2576 killing silas ends the curse it does not matter lmao
Fun fact about the developers (Supermassive Games)!
To save costs their main dialogue writer for many years now is a man named Frank who has been without direct human contact for nearly his entire life! He relies on his limited collection of 80's slasher films to create "realistic dialogue" to match the "artistic vision" the head of Supermassive wants. They pay him by promising that after five horror games, they'll helicopter him off of the abandoned island he's stuck on. Neat!
they replaced their entire quality control team with a bunch of aliens who have been on earth studying us for approximately two hours, and now need to guess on what sounds humans make to create relatable characters
I genuinely feel like whoever wrote these characters just used some sort of Ash Williams dialogue generator
That is a fun fact, but you forgot to mention both of Frank's brain aneurysms!
I really wish they'd fucking stop. They've made six shitty Until Dawn clones now.
@@SuperPerry1000 its shocking, the more ive seen of what else they've done, the more I realize that Until Dawn was legitimately just a massive set of coincidences that somehow ended in them making a game worth playing
That absolutely brutal triple kill at the end followed by cheery, bright music while mutilated corpses are shown has me in stitches. I’m still trying to catch my breath, good god.
I also think it's very funny that they still used licenced music in streamer mode, because fuck you
I was there for the entire 11 hours of the stream, here's my thoughts:
1. the story is nowhere near as compelling as Until Dawn, but "does this look like the GOD DAMN HARBINGER MOTEL TO YOU" *salsa music* is... indescribable. I'm obsessed with it
2. Travis is one of them middle aged man meow meows the kids these days love
3. I could not tell apart Laura/Emma or Dylan/Nick for an embarrassing amount of time. In my defense, they could have gotten a *little* more distinct with the models
4. (Ending Spoilers) I went to the wiki after the stream to see if there was some better, satisfying, "true" ending that RT has missed and... no. That's just.. it?
“one of them middle aged man meow meows”
do...do you mean furry?
@@misfitmania4558 for meow meow? no, think weird flower crown edits
@@misfitmania4558 ?
@@misfitmania4558 No, definitely not. We're not that bad. I think it's more referring to those people who have like a million different dumb shaders for pictures and try to act all cute but in reality just come across as really creepy and slightly pedo-y
I feel like if Chris just said “I let hunters use the area in the off-season and I would prefer you guys to stay inside so that you don’t accidentally stepped in a bear trap/the huntress won’t mistake y’all for animals“ it would be good enough without having to reveal the existence of werewolves and endangering all of the kids🫢
But knowing these charaters, they wouldn't care
@@nathanjereb9944 yea see that's the thing, i feel like even if chris took every single right action the teens still would find ways to just disobey and get themselves in danger and then i'd just dislike them more, if anything this is the perfect balance of stupidity and ignorance on all sides here
My favorite part ab about this is that these characters supposedly spent 2 MONTHS together living in the woods and getting to know each other. Yet it feels like they just met and are all the most awkward kids at their school.
I worked at a summer camp for almost 4 months one summer, and while this game doesn't generally show an understanding of what real humans are like, in this case it does. When I worked at camp, I only became close with a small number of coworkers because I was usually so busy with the kids. So unless I co-lead a cabin or worked directly with them (in my case in the barn with the horses), I wouldn't have been more than acquaintances with them.
That being said, several of these characters and a bunch of the dialogue feel like they were written by aliens who's only education on humans came from the Twilight series and fanfic based on it.
I know I'm a year late but needed to add this... 2 MONTHS AND NO FULL MOON??
so much of the problems in this game could have been avoided if the adults wouldve just explained the situation, or at least gave a vague threat.
'Just stay inside cause it's bear season' would've wORKED
@@deborahamos5401 their teens
Or if shit hits the fan just fucking tranq them and hole them up somewhere safe. Getting mad at a bunch of kids who are rightfully freaked out isn't gonna help lol
@@GlowingHazel in the context of the story, these teens are very stupid. So it wouldn't work
@@exotic1405 The family arent teens, yet they make equally stupid decisions, if not more idiotic ones. "They're teens" does not excuse that. Unless you want to argue everyone of all ages are stupid without exception of course, but I doubt you agree with that.
Laura was just completely Gung-ho about killing any werewolves to save her boyfriend, but at the end she literally doesn’t kill the ONE werewolf she should have
she literally killed nick while he was trapped in a cage, unable to hurt them, despite knowing she could save him by killing chris (which was her plan anyway). the characters in this game are a new level of stupid
@@timob1681 well she didn’t know it was Nick, not defending her it was still stupid as fuck, but she was going for any werewolf she saw in case it was Chris
You guys are literally criticizing the game based on choices the _player_ makes
There's so much of this in RT's comment section it's wild
@@PointsofData i was mainly criticizing the fact that the character has a motivation to do that in the first place, but sure, it was under the player's control. however, the QTE to "Stop Laura" shows up with no context and there's no way for the player to know what they're stopping her from doing. you have no idea what action you would be taking, in a game full of huge consequences for not thinking about your decisions, but if you decide to not stop her she just straight up kills nick
@@timob1681 she kills Nick because there's no way to tell werewolves apart and all she cares about is saving her boyfriend. It's in character for her to just start blasting. And sure it's a sudden QTE but there IS some context; you're in a place where stealth is vital, with a werewolf caged up. WHATEVER it is that Laura is doing, you should probably stop it. If you picked up on Laura's impulsive, tunnel vision motivations then you can guess that it has something to do with the werewolf.
I didn't watch ANYTHING on this game, because I knew there'd be a nearly 3 hour RT vod eventually
In RT we trust
Good to know I'm not alone
There is a vod by RT. And it's 11 hours, just got done watching it before this dropped
Imo you really missed out but its understandable not everyone has a free 12 hour timeslot lol
actually the entire thing is 11 hours
Can't believe Abi giddily charged head first at a baby boar to pet it and didn't get completely gutted regardless.
Can't believe the parent pig no longer gave a shit after Nick kissed the ground for a few seconds.
Can't believe Abi laughed about Nick almost being gutted.
Their roles should've been ended due to a baby boar encounter and plain foolishness with the game's weird, cheery background music playing.
Ikr? Like, did they never teach the counsellors to then teach the children not to run towards baby animals? What kind of training did the counsellors even get?
@@aadreein FOR REAL, THANK YOU.
"Oh, these kids are annoying." I'M AMAZED THEY'RE EVEN ALIVE AT ALL, GUYS
You. Do. Not. Pat. Wild. Animals.
If it's an abandoned baby animal and you touch it, it will have human stench on it and the mother won't recognize it anymore.
Or maybe it will try to defend itself.
Or maybe worst of all it has rabies and you get bit and you could fucking die.
@@Ikxi It would've been an opportunity for the game to introduce this weird conflict where Abi gets rabies and doesn't start presenting symptoms until the time around when the gang finds out about the werewolves and they're stuck deciding whether or not to kill her and end up doing so regardless as a long-winded lesson not to touch the damn wildlife for no reason
@@AsTheCrowFlies42 They just keep hoping that Silas somehow infected the hog and it's a werehog, but after killing Silas, Abi doesn't get better. And oh no, turns out it was just regular rabies.
It would have actually been a nice subversion, ngl, specially since UD fans would have already expected the supernatural element, and they introduced the werewolves very early on either way. And like, no, no, regular natura can still kill you without a problem.
Despite the dialogue, the actors do a great job with what they're given. They make the writing much more bearable then it would be
this game is so weird cos on the one hand, the flow of the conversations feels more realistic than their previous games (pacing, overlapping, etc) , but the actual dialogue in those conversations is agonising
Justice Smith’s acting sounds like he recorded all his lines while distracted looking at his phone (also man those music choices turned this into a CW show when they played)
He sounds either drunk or disinterested- or both. Or maybe a gun to the back of his head with both of those. It sucks
Except for the intro song, that one’s lovely.
Kinda fits the character but yeah...
He's probably wondering if he should reprise his role for Jurassic World: Dominion, even if it's for only about 10 minutes.
...while also hoping Detective Pikachu 2 will happen.
yeah i like him but he honestly kind of sucked in the game
I am not even 1 minute into this video and I can already tell that the 'L' word joke is the funniest part of the entire game as it is not an original joke, but most likely ripped straight out of Scott Pilgrim
This is just RT being the most dad-like he's ever been. Just scolding a group of teenagers for being stupid
And then just fucken bailing out the moment he's all but literally given the "Save everyone" button
I find it kind of hilarious that Jacob, despite being the guy whose the whole reason everyone’s stuck in this mess, has completely nothing to do for the rest of the game. Dude just runs around bitching and moaning cuz’ he couldn’t get his dick wet. You would think a guy with that kind of part of the story would be more integral to the rest of the game itself, but nope.
It’s almost like the writers realized their character’s personalities make it so it wouldn’t make sense why they would break the van down so they simply created Jacob to solve that plot point and threw him out after.
Hes just a meme character
They literally could have had the van break down on it's own and nothing different would have happened.
Heck, if they *HAD* to have him break the van, have him be the one to choose to shoot Silas or not. At least give some kind of payoff for him being the idiot that kickstarts the plot.
My man litteraly did nothing of value
The problem is, every time you hit a point in the story where someone could potentially die, they can't give that person anything important to do afterwards (without spending more time and money making more detailed alternate scenes). Like, look how useless Abi becomes after surviving Nick in the poolhouse.
Do the werewolves in this game ever attack each other? It seems like Laura's strategy to leave Max on the island was way better than ANYTHING the other werewolf characters did before they turned.
Also I like how they just kinda gave up with choices near the end. The fact that with Max you have "Stay or Swim" and making the wrong choice is just instant death... Was there even any indication that there was a werewolf just waiting on the other side?
while its never shown in this game, the wendigos in until dawn have a full scene of all out brutal war against eachother so i don't doubt the werewolves would try to kill eachother
@@edgybubblegum6404 The werewolves do also seem to have an unnatural/incredible hunger... so yeah maybe they would fight each other if they couldn't easily find food.
I think they pretty much ignore each other, since you can see in Kevins playthrough anyone showing signs of the infected was not attacked by other werewolves
@@green_pikmin Yeah I hadn't seen those scenes when I made my original comment and they just leave me more confused.
The werewolves are shown to be incredibly aggressive and hungry and yet it just stops when it notices that you are infected enough. They don't even seem to back off when greatly threatened....
If it wasn't for the fact that there are signs of them attacking other animals I'd just say they just have an unnatural hatred for humans and move on.
The more I learn about these werewolves the more I think that their actions purely exist to further the game plot along instead of being treated like actual creatures
@@PopeMical there was the point about ignoring the scent of werewolf blood so maybe it's the smell of humans specifically that draws them in? another werewolf likely won't smell as... appetising? to them is my guess
most unrealistic part of this game was the chainsaw starting on the first pull. Unless it is brand new and used pretty often, thats gonna take at least a few good pulls to get started
>werewolves
@@croquemaster314
Are you implying werewolves are unrealistic?
PFFT nice try, Mr government agent man disguised as a youtube commenter.
@@a_loyal_kiwi88 shit how’d you know
@@a_loyal_kiwi88 morbin time
It was a very groovy chainsaw, you see
Spoilers:
The ending felt off to me it was tense but shooting the White Wolf in the back while in his cage with his back turned felt anticlimactic. Take any final showdown from a movie or game if some side has their back turned and is taken out any tension is gone right away. It also gave the impression that shooting him was supposed to be bad? The hesitation idea is interesting but it would been interesting if they tried to humanize him more because he was really a faceless beast to the audience.
Yeah, I agreed with RT that the way that scene was set up purposefully made it seem like shooting Silas was a bad option. Perhaps they could've made Silas the only werewolf still somewhat concious, realizing you posed no threat cause you didn't shoot him in the back and just leaving, or only killing the sheriff or something. This just felt like it hinted at the player they should let Silas live, but then punishing you for it right after as he just mindlessly kills all of the characters there.
Exactly.
Also the old woman then cursing at you, even though you refused to kill Silas.
Feels like the ending was incomplete and rushed. Like they couldn't get everything done in time.
@@Ikxi I mean yeah, this is a game where half the choices do the same exact thing with basically no notable changes. Like when you choose "run" and your character walks back 3 steps and does the other option anyways. It was 100% rushed, and we all would be better off if it didn't exist. Or if it was delayed AT LEAST one year, to, y'know, have an actual story
You know, I think I understand now why the writing in this just really doesn't work and the writing in Until Dawn worked so well (though isn't perfect of course). In Until Dawn, when the writing felt awkward it was in a very purposeful and relatable way. You could really feel that all the characters wanted to make this work and have fun, but were struggling due to past drama in the group and clashing personalitis. Even more than that, I personally often felt rewarded for being kind/a team player or sensible while playing.
In this, the awkwardness comes from the characters feeling so unnatural and forced, and in the few times you can be nice characters either have horribly unendearing reactions or just act like a holes. There's no reason to try to be nice or civil with any of them, and forget being sensible because almost all the characters throw toddler-esque fits whenever you have another character suggest a good idea for once. What really pisses me off is that some of these characters (like Detective Pikachu guy) had sensible ideas scenes earlier and are now encouraging you to make a stupid one (like with the gun).
Until Dawn gave you way more options for the relationships or survival as well, while this game just has the characters choose to be jerks/idiots by themselves.
Very fun to watch RT play it and rip into the writing, because I just can't understand the hype around this one.
The podcast changes again at the very end of the credits after they go over all the evidence, if you collect it all they turn the evidence over to the police and all we gat is another headline change that the kids go free. definitely shows why they took out the relationship tracker from until dawn since the relationships dont matter.
Not like the relationships mattered in Until Dawn. The Quarry puts much more of an emphasis on the relationships.
@@Username-wh2ij If you mean gameplay-wise, no it really doesn't. Correct me if I'm wrong but from what I've looked into, the way characters interact with each other in this game has no real consequences like in Until Dawn. There are no special scenes or outcomes for being a complete asshole towards someone. Although Until Dawn didn't have many, there were a few differences and unique scenes that could happen depending on your relationships with certain characters.
Mike being rude to Jessica determines how much she gets undressed in the cabin
Matt being rude to Emily will cause her to shit talk him in the end credits scene as opposed to showing concern for his safety
And shooting Ashley with the BB gun will cause her to let Chris die while he's being chased by the wendigo.
I think the only relationships in this game that could have actual consequences is Travis and Laura's but aside from that, it really does not matter much how you treat someone.
Expecting much, coming from the person who got one of the best endings in Detroit Become Human and kept everyone alive in Until Dawn.
First try
How'd he live up to it?
@@raimarulightning he got the best ending, non important ppl died tough
@@carloschile1ඞ Did he get the one where Hank and Connor hug ( I think ) in the end?
yet he the worst possible thing at the very end, spare silas
The ending with silas is particularly frustrating because everything in the game is screaming at you to have compassion for Silas and yet you are punished for both listening to the game and having compassion.
This game is just “haha funny trolled you kids are dummies one mistake snd your whole game is ruined haha”
Fr, there should have been an ending where you could cure silas or something like that
@@clyne8835why are people so hell bent on having happy go lucky "you saved the princess" type endings in horror games? Dont play games in the genre then, you're not gonna be happy. Same people who complain about joshs death.
@@cooltwittertag bro I love horror games with fucked up endings. Residents evil is one of my favourite franchises. It's just that The Quarry spends so long building up Silas as someone you should pity and want to help so I'm like. Why can't I at least try to help him?? Idk, the game is riddled with writing issues but I love it regardless
@@clyne8835 i mean thats really not a writing issue, silas was a pityable person when he has still caged, but it was pretty well established that staying near a transformed person was a death sentence, no matter how they felt about you. Max would have killed Laura as well if he had the opportunity to. The games story in general is pretty weak tho
The reason this game is terrible is because it forces you to act like a horror movie character
That's a good take. It forces decions even when you choose the opposite
That's why Until Dawn was amazing. You see those stupid choices that you can make and actually can act rationally to survive not just "Oh trapdoor! Sweet! *dies*"
And it make you feel bad for choosing the logical option.
They even choose to copy and paste from the first game. The guy who you thought was evil when playing as characters who will die was actually just trying to help you but ofc it didnt even matter
@@cagethelonewolf And in both games the creatures are feral, maneating humanoids with freaky faces. Honestly, I thought this was just an Until Dawn ripoff until I found out it was made by the same studio.
I like a lot of the IDEAS behind Supermassive's games -
... unfortunately, they can't write characters that don't seem to hate each others presence, and it makes it an unbearable experience
scratch that, they just can't write characters lmao. I could buy it in until dawn even if they were over the top and dramatic but it feels like every iteration comes closer and closer to "aliens who learned human culture through the internet"
@@katierasburn9571 At least in Until Dawn it felt like it was on purpose, but since then... They either got lucky with Until Dawn or fired the entire writing room after that game.
It’s like Michael Creighton came back from the dead to write for them 😂
@@arseface7256 until dawn felt like a very loving hate letter to those cheesy slasher movies. This game just feels like one of those cheesy slasher movies made into a game.
@@arseface7256 House Of Ashes had Jason and Salim.
I love how it heavily suggests that you shouldn't shoot Silas, but then kills everybody when you don't
Eliza was trying to manipulate the player into not killing her son. If you make the mistake of trusting her when she's been encouraging you to kill the Hacketts throughout the game, people die.
@@treg5298Yeah the game hints at this with a tarot card at the end too, where it says her motives are dubious. This is a plot point I had no issue with because she becomes an increasingly unreliable narrator throughout the game
“What’s next, time-travelling draculas?”
That’s probably a Stanley Parable reference, but it’s a lot funnier as a Morbius reference.
I'm pretty sure it's a reference to House Of Ashes and Little Hope.
@@Username-wh2ij I have to agree with Nathan, pretty sure it is a Stanley Parable reference. It is specifically called out that there is a time-traveling vampire.
*THE FUCK IS THE PLOT OF MORBIUS?!?*
@@DatCameraMON I'm assuming that this is an Ultra Deluxe thing because I don't remember that in the original game. So that seems hard to believe there would be a reference to Ultra Deluxe in a game that only came out 2 months later.
@@ethanlivemere1162 Yeah, it's an Ultra Deluxe thing.
Rt: (Saves Silas at the expense of 3 lives)
Hag: How fucking dare you, first of all-
I'm laughing did the game devs seriously just not program another ending or am I missing something?? It'd be so funny if it was the former, mygod
This also confused me because rt literally saved her son she could still hate the hacketts but rt literally did what she begged him to do and still cursed him.
I'm pretty sure that Eliza was upset that you would even consider shooting her son. The dialogue differs depending if you kill her son or not.
I have seen another ending, don't know how many tho xD
I think there might be four, but I'm not to sure. Got to keep playing and see what I can find. I know Max and Laura can reunite. Jacob and Emma can reunite and he can confess to her about sabotaging the car. That's just a couple of events I know of.
There is another ending where the hag is happy with you, but you have to delibaretly kill the entire Hackett family, and kill Travis Hackett before he drives you out to where Silas is hiding.
I can’t believe it but I’m actually so glad I decided to watch this play through instead of play the game myself, because your dynamic with the characters is the funniest shit ever and is enhancing the experience tenfold.
You’re like the world’s most poorly assigned nanny. You fucking HATE these kids but you’re a good enough person to want to take care of them and look out for their wellbeing and the resulting frustration and exasperation is amazing
Bruh I love how this studio keeps remaking Until Dawn but worse like every single time, it actually brings me joy watching YTers play worse and worse versions and slowly lose their minds
I mean, when you can only get one successful thing, surely milking the shit outta that concept won't get old right
tbf, House of Ashes was good. Or maybe it was just Salim.
@@eve6262_ that was barely a horror game that was just cinematic COD
As soon as I saw the werewolf model I immediately thought Wendigo.
@@eve6262_ Yeah House of Ashes is probably Supermassive's second best game in my opinion. Jason and Salim really carried it.
Why is NO one talking about how for SO many games now all Supermassive knows what to do for monsters is stupid bloody skinless things?
That is not a werewolf, thats an Until Dawn wendigo with a few changes
Kaitlyn’s actually alright, but watching her taking a jar to the head was just too funny.
i can't believe john cena for real just used jarate
@@trigger7ff6 you gotta get yourself checked out if you think jarate would be red
@@butterflydreamer9649 hey, i'm not john cena. who knows what kind of diseases you get running around half naked in the woods, while also being related to several kinds of werewolf.
29:33 couldn't...couldn't he have just shoved all the kids in that car if they were in such big danger
Literally like may had been REALLY tight but like why the FUCK would you have left them there, with no knowledge of if they're actually going to listen because they didn't know there was a fucking werewolf stuff going on, yeah yeah the game wouldn't have happened but it's a really weird oversight
Spoilers- But he is also dangerous
@@madfoxmemes then he could've given the kids the car???
@@unknownstardust_ Truuuuuue- Guess he just reacted without reason
they should have shown him driving off in a clown car to prevent this plothole
Gee the person who understands gun safety and proper trigger discipline is the one who also happens to be a really good shot? What a surprise! I thought surely one of the idiot boys who have clearly never held a gun would be the superior shot! Seriously though that was like the one thing that I appreciated about this game that someone understood proper gun protocol for once.
"It's not even a real gun. It's just for shooting bears"
Obviously THIS is the guy who you should trust with the firearm. He's already passed that part of the course where they teach you the difference between real guns and bear-shooting guns.
@@bangormc3rd562 you see if it can kill a bear then it can only kill bears and not people
The real question is, can the gun hurt the human kind of "bear"?
The moment where RT realizes that the possibility of accidentally shooting Jacob is a golden opportunity is pure gold
I was with RT at the end where it really felt like shooting the white wolf just didn't seem right? Felt like there was supposed to be a whole scene for the ending instead of such an odd cut like that. No matter the endings, it sucks and feels unfinished.
this whole game feels like it is AI generated but the AI got enough resource to make the graphics good (although it looks blurry at times, maybe just me). I mean, wtf is with the two endings and why does it feel like the ghost granny is being set up as a sequel antagonist?
I don`t know, maybethe game ends differently without Travis being alive?
But I didn`'t a way for RT to kill Travis but also escape from the room with Chriswolf , Bobby, Carl from Detroit, Ryan, laura and Travis, so
I gotta say, if someone who is kind of on the antagonist side starts shouting at me to "shoot, you stupid girl" I would start to assume shooting is a bad idea
@@KirbyCom I would be pretty pissed off if we traveled all the way there to finally finish off the monster and the person I bring with me starts thinking "Oh he is just a little boy lets let him live" after that little boy causes so much Kaos
@@krisw9526 I'd at least be way less sinister about it
these facial expressions have me creasing especially with the the slowmos lmao
Honestly the slowmos make it more comedic than scary
at around 1:05:15, her lip syncing is just… awful, she looks like a damn puppet
@@eldritchabomination9726 Yeah they look high sometimes
Either the eddies kicked in or someone let out a huge fart
1:38:50 it might be a leap but if i were in their situation and there was a full moon, the smell of wet fur, the victim miraculously had no injuries or anything after the fact and that they didnt remember much of that evening, id probably come to the same conclusion and say it could be werewolves, despite how crazy that may sound
the fact that a 10+ hour game can be edited down into a video a quarter that long, and still be a coherent story tells you how much unnecessary dialogue is in this game
I agree with your point but not your reasoning. RT's editors are incredible with how much they can cut out of his streams while keeping the highlights coherent/engaging
@@DespOIcito oh absolutely, I'd never want to belittle the amount of effort and time that the editors put in. it's just also an easy jab to make, considering how... lackluster every character's contributions are in this game, aside from like, 3 of the characters.
you know it's bad when one character spends most of his time wandering through the forest, steps in a bear trap, gets captured, and then either dies or escapes to continue wandering the forest. with neither option having any kind of impact on the story. its only saving grace is that we're watching RT play it
pretty sure he did the same with until dawn and that games writing is well liked
Mate, I watched the persona VODs and you wouldnt understand just how much was cut out. Like that game is 120 hours or so and was condensed into
Nothing bad is bound to happen since RT is such a powerful gamer
read this right at 2:32:00
they used to call him the quarry king back in college
@@r0achlezbian What do they call him now?
to me this game really went downhill in its third act. the only part I'm invested in is dylan and kaitlyn's friendship, they're legit entertaining when they're in scenes together and it's obvious they actually like and care about each other despite all the ribbing
I liked the lore and the atmosphere of The Quarry, but for the love of all that is holy, why did the writers focus so much on flirting and sex jokes?!
The answer to that question is so incredibly obvious; you do know what all of these games are inspired by, right? Those old, good-because-they're-so-shitty horror films with young adults that are mostly focused on what's in one another's pants.
@@Saint5963 Ok,but just cause it's inspired by them doesn't make it not hard to watch.
@@Saint5963 Ah, so THAT’S why it sucks. It’s inspired by bad films without improving on them.
@@stormcloudsabound Yeah I was thinking about that
@@Saint5963
saying a game is supposed to be bad is like saying "its just a prank bro!!!!!!"
dylan is going to die from blood loss. they're not even trying to make like a tourniquet or anything he's just putting pressure on it lmfao (who knows maybe they get smarter in a little bit)
kinda unsettling knowing they're counselors and there are lots of things that could happen to children in a camp lol.
Fun fact: unless you actually know how to make a tourniquet, you actually shouldn't try to make one most times. It can be more harmful than good if you do it wrong. The more you know
@@trash_ferret_ i believe a belt can work as a tourniquet, but it can result in compartment syndrome or damage to veins. Still better than bleeding out though.
@@darkpixel1128 belt is bad, you need a really thick band for a tourniquet
one of my teachers is in the military and he had us go thru first aid on a week long trip, you can diy a tourniquet pretty safely with some thick strips of fabric and a pencil or stick, but knowing these dumbasses they'd put it in the wrong spot anyway (always high and tight - so near groin, near armpit)
if the tourniquet is a thick band it's safe to wear for a pretty long time (many hours, probably would've been okay for dylan), but it hurts like a bitch
with that said dylan would irl die without a tourniquet bc ryan went straight thru veins and arteries + hands bleed like a bitch. without intense pressure for at least 30 minutes he would bleed out real quick (from what i remember you can bleed out from a neck artery in 2 mins, so it is very serious)
tldr: if thick band - diy tourniquet very good. ryan amputated thru arteries and veins - lots of blood. dylan irl without tourniquet - very dead.
@@axdonat I know, a belt is very bad but what I'm saying is that the consequences are probably better than bleeding out. Unless I'm wrong on that? Not a paramedic or anything.
I need a DLC where it's Jacob just making the executive decision to not be a dumbass and a menace to society - it will be a short game, but I will at least not be angry.
The quarry is truly one of the games of all time
It's Quarrin' time
Edit: What have I done
This comment is making me feel very quarrngy
@@therealchaosguy Watch out, Laura! Mr Hackett is beginning to quarr!
@@therealchaosguy yes I'm quarrin
The first game to sell one quarillion copies