Panzerblitz was the first real wargame I ever learned - in 1977. I have loved it and Panzer Leader ever since. Our HS wargame "club" was run by a genius Christian Brother. We played with hundreds of units over several tables. He had broken down dozens of game boxes into fully fleshed out divisions, regiments, etc. Hand drawn maps spanned large tables. Really great times! Then we started losing players to a weird sounding game called...Dungeons and Dragons...
Interesting: the first wargame I ever bought was Panzerblitz and the first game I ever designed that was published was, "The Alama" by Simulations Publications Inc. I don't recommend picking a topic where one side is wiped out to the last man as the topic for your first game. That said, "The Alamo" was in print for over 30 years.
He's not saying B. H. Liddell Hart is a fraud. He saying that: B. H. Liddell Hart SAID that much of the historical interpretive information, originally written, was a fraud.
Ummm....ASL is not really a true simulation. It is only a loosely termed "simulation". How do I know? I played SL COI COD and GI Anvil...Then moved onto ASL series (which is actually descended from SL COI COD and GI Anvil). Over the span of....well starting Squad Leader in 1979 actually! The reason it is not true simulation as a player you have complete control over every single squad, MMC, SMC, vehicle, weapon of every kind, and know everything that's going on the battlefield any given second. A real simulation would have a great deal of the "Fog Of War" where you don't have any idea what's going on at various points on the battlefield. You can get closer to a real simulation by using a double blind system, but you still won't be there. The reason is a true simulation must be reality itself. Ask yourself this: can a company commander in real life combat, dictate what everyone of the people under him could or could not do, every single minute ?plus KNOW exactly where each and everyone is, every single minute? Not to mention KNOW exactly where each and every enemy unit was at any given moment? As though he was omnipotent? That's why can cannot achieve a true simulation or even close to it. That's just one of MANY reasons you achieve true simulation. (ask your buddies if they know who Gary Fortenberry is -- Very well known in ASL circles and at one time he consulted/designed for MMP company, makers of ASL. I played Gary many a game when we were both in the Navy) Incidentally the progression goes like this ASL (published by MMP) series is descended from ---> SL COI COD and GI Anvil (published by Avalon Hill) which in turn is descended from ---> PanzerLeader, PanzerBlitz (published by Avalon Hill) So in effect the grandfather of ASL is: PanzerBltz published in 1970 by Avalon Hill. Not counting Tactical Games 3 and all that. ( I started playing PanzerBlitz in 1972). Another thing: If there wasn't a PanzerBlitz or a Squad Leader in the beginning, there wouldn't be an ASL today. It a history of development type thing. :)
Panzerblitz was the first real wargame I ever learned - in 1977. I have loved it and Panzer Leader ever since. Our HS wargame "club" was run by a genius Christian Brother. We played with hundreds of units over several tables. He had broken down dozens of game boxes into fully fleshed out divisions, regiments, etc. Hand drawn maps spanned large tables. Really great times!
Then we started losing players to a weird sounding game called...Dungeons and Dragons...
Interesting: the first wargame I ever bought was Panzerblitz and the first game I ever designed that was published was, "The Alama" by Simulations Publications Inc. I don't recommend picking a topic where one side is wiped out to the last man as the topic for your first game. That said, "The Alamo" was in print for over 30 years.
Thanks for the kind words. Glad to read that your game stayed in print. I hope you find the books that these lectures support to be interesting.
32:40 "I am not making this up. Someone tried to sell it"
The Europeans had Dragoons who fought dismounted with rifles before WW1. As early as the English Civil War.
Liddell Hart a fraud? My world is crumbling!
He's not saying B. H. Liddell Hart is a fraud. He saying that: B. H. Liddell Hart SAID that much of the historical interpretive information, originally written, was a fraud.
@@crookedriver2079 GreatGardenGnome got it right.
You said you cant make an actual "simulation" dont tell my buddies who play advanced squadleader that!
Ummm....ASL is not really a true simulation. It is only a loosely termed "simulation". How do I know? I played SL COI COD and GI Anvil...Then moved onto ASL series (which is actually descended from SL COI COD and GI Anvil). Over the span of....well starting Squad Leader in 1979 actually! The reason it is not true simulation as a player you have complete control over every single squad, MMC, SMC, vehicle, weapon of every kind, and know everything that's going on the battlefield any given second. A real simulation would have a great deal of the "Fog Of War" where you don't have any idea what's going on at various points on the battlefield. You can get closer to a real simulation by using a double blind system, but you still won't be there. The reason is a true simulation must be reality itself.
Ask yourself this: can a company commander in real life combat, dictate what everyone of the people under him could or could not do, every single minute ?plus KNOW exactly where each and everyone is, every single minute? Not to mention KNOW exactly where each and every enemy unit was at any given moment? As though he was omnipotent? That's why can cannot achieve a true simulation or even close to it. That's just one of MANY reasons you achieve true simulation.
(ask your buddies if they know who Gary Fortenberry is -- Very well known in ASL circles and at one time he consulted/designed for MMP company, makers of ASL. I played Gary many a game when we were both in the Navy)
Incidentally the progression goes like this
ASL (published by MMP) series is descended from ---> SL COI COD and GI Anvil (published by Avalon Hill) which in turn is descended from ---> PanzerLeader, PanzerBlitz (published by Avalon Hill)
So in effect the grandfather of ASL is: PanzerBltz published in 1970 by Avalon Hill. Not counting Tactical Games 3 and all that. ( I started playing PanzerBlitz in 1972). Another thing: If there wasn't a PanzerBlitz or a Squad Leader in the beginning, there wouldn't be an ASL today. It a history of development type thing. :)