@@joshuacr So true, that would be a good averaging! I think I will probably move to 3 days to put some pressure on getting things done. I think I can do too much with over 3 days…
I have my seasons set to 10 days but can change in 2 and so far only used about 5 days in first 2 seasons and now seem to change it in 3, so 3 days should be good in all and yes you can change those settings mid game but it won't change over 'til next season.
I've got my seasons set to 4 days and it feels just a touch too long; I might go with 3 before too long. Unlike MD, Sengoku seems better-suited to fully automating village production with minimal input from the player, so there isn't the issue in MD where you're doing a lot of the villagers' work for them and chewing clock.
@@SimuLord I think 3 is the good move too. With more it seems like it progresses too fast (or too slow if bad rolls for refugees…) and there is a lot of ease in automation. I am a bit worried that the late game comes too fast…
Good to see you today Keen!
FIRST!
btw, the discord link says expired or invalid when I tried it
@@arawn2636 🤣🤣
WB Keen! (If 3 days was too quick and 5 days was too long, can you change the season to four days?)
@@joshuacr So true, that would be a good averaging! I think I will probably move to 3 days to put some pressure on getting things done. I think I can do too much with over 3 days…
I have my seasons set to 10 days but can change in 2 and so far only used about 5 days in first 2 seasons and now seem to change it in 3, so 3 days should be good in all and yes you can change those settings mid game but it won't change over 'til next season.
@@jemor2143 I’m finding that 3 really is the sweet spot. That slows the start a little and makes the rest not feel dull.
I've got my seasons set to 4 days and it feels just a touch too long; I might go with 3 before too long. Unlike MD, Sengoku seems better-suited to fully automating village production with minimal input from the player, so there isn't the issue in MD where you're doing a lot of the villagers' work for them and chewing clock.
@@SimuLord I think 3 is the good move too. With more it seems like it progresses too fast (or too slow if bad rolls for refugees…) and there is a lot of ease in automation. I am a bit worried that the late game comes too fast…